General Zelda thread
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So
! why didn't Zelda age?
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This post is deleted!
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! The same way she survived 100 years without eating or pooping, magic.
! The story is serviceable but weak. The fact that almost half of the cast are ghosts weakens the stakes greatly. Contrasting with the sages, the champions get around the same amount of scenes (sans saria and impa), but the group scenes are a let down as they barely interact with each other.
! The successors are just there for like an hour.
! The towns on the other hand are great, many different NPCs and quests, even the stables have their own thing going on.
! The dungeons needed SOMETHING more, maybe making the whole " deactivating them to get in" a whole boss battle in itself would had strengthened the experience. But I guess they had to do the "shoot the eye/glowing spot" thing somewhere.
! When they did it good was with the guardians, now that I'm with my ninja super onesie of like 40 defense I can shrug like 6 lasers, but managing to learn how to fight and win against the guardians (and the lynels) little by little was what made me feel like a badass in the game, from a panicked shriek, to cutting its legs and running for the tower, to crippling them and then smack until victory, to just shooting them in the eye (turns out if you don't make the eyes super big, it is actually cool to shoot them!), to just deflecting the beams, to whatever crazy thing I can do later, they were pretty effective as enemies.
! The blights were cool in the first Ganon battle (when I didn't do the dungeons) as I freaked out thinking that I was killing/releasing the corrupted souls of my friends, finding out later that Ganon just beat them with slightly stronger versions of themselves was disappointing. -
What it feels like when I'm trying to climb something and it rains:
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What it feels like when I'm trying to climb something and it rains:
Raindrops keep falling on my head.
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“You know there’s the idea of the Triforce in the Zelda games we make,” he told Kotaku. “The Triforce is made up of Princess Zelda, Ganon and Link. Princess Zelda is obviously female. If we made Link a female we thought that would mess with the balance of the Triforce. That’s why we decided not to do it.”
“…if we have princess Zelda as the main character who fights, then what is Link going to do? Taking into account that, and also the idea of the balance of the Triforce, we thought it best to come back to this [original] makeup.”L i n k l e :ninja::ninja::ninja::ninja:
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Alright alright, I finally got my hands on the game AND le Switch. (my code is in my signature, feel free to add me!)
I've only played, like….five minutes of my brother's file, mainly me getting used to the button layout of the joycons. All my Zelda convections have been challenged! A doesn't roll? Link can jump? You don't use B to swing your weapon?
Gonna be an interesting time. Hopefully I'll play more this weekend and give more thoughts. -
I've only played, like….five minutes of my brother's file, mainly me getting used to the button layout of the joycons. All my Zelda convections have been challenged! A doesn't roll? Link can jump? You don't use B to swing your weapon?
Gonna be an interesting time. Hopefully I'll play more this weekend and give more thoughts.Yeah, the button layout is probably the oddest thing to get used to funnily enough considering how much is different from typical Zelda.
Before you start playing, go to the menu and check options. You can swap the position of the jump button (But that's it).
It's not much, but it might help the jarring switch up some. I'd give it a try. I didn't realize it was a thing until I'd already started to get used to the new setup and by that point it would have thrown me too much to suddenly switch around. So do it right away.
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I decided to spoil the other half of the seeds. So many places that I completely forgot to check, cacti (and maybe shrubs) count as trees, and the godessdamned leaf twirls that have like a 3 meter radius to appear. A countdown, a hint, a "there are x seeds left in this map area". They aren't important at all but.. I'll get them all.
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So I was talking to a friend and we were trying to define what we did and didn't like about the game, and I think the realization I came to is that while BotW is really well crafted and a ton of fun, the problem it has is that once you figure out the extent of what's there, there are rarely any more surprises. Or perhaps another way of saying it is that the sense of adventure peaks pretty early compared to something like Xenoblade Chronicles X. They tried really hard to implement systems with ingredients and cooking and gear upgrading and horses, but at their core they're very basic and only useful in limited ways. There are few enemy varieties and mini-bosses as well, and since they want you to be able to do things in any order you really don't get that sensation too often that you're venturing somewhere you're not supposed to be – in fact most of the time I felt that it was because of weather conditions more than anything else.
So I guess the real thrill of exploring is more short-lived for me in Zelda. Very few things I could find feel rewarding despite them trying to fill it. I ignore enemy camps because it's probably just 5 bomb arrows in a chest. I ignore forests because I don't need 100 more mushrooms and a Stalnox. Like I said, the only true joy becomes hidden shrines, once Korok Puzzles get repetitive and only tangentially interesting, in the sense that it's cool if I stumble across one but actively searching them out is purely tedious. New armor pieces are the only true trophies out there.
And as I have mentioned, the grim setting only accelerates this, with most things being ruins and empty/abandoned, with a soundtrack that is minimal to the extreme. If you want to argue that the music fits the tone and style they were going for, I guess that's fair, but in that case my argument would be that they went for something stupid -- a giant open-world adventure that's more depressing than fun.
This isn't even including all the ways that have been brought up where it feels like the game systems kind of actively fight your enjoyment, like poor communication about durability (not to say more of weapon durability), the very limited utility of horses, bad menuing, etc. I'm being very brief and summarized here because I'm not sure anyone really cares, but I wanted to voice these thoughts. In comparison Xenoblade just keeps ramping up the scale and stakes constantly, and the fact that there is an extensive post-game with loads of enemies you wouldn't even dream of beating even when being fully capable of downing the final boss helps a lot. The world is way more alive and fantastical, and you have way better movement options that unlock as the game progresses, which also means you continue to find new explorable areas late into the game. Just my quick two cents.
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About how many hours into the game did it take for the fatigue to set in?
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It's hard to say, partly because I don't know how many hours I spent total (did all shrines etc). The thing is, I was never totally bored of the game, but more the kind of thing where outside of the occasional interesting quest I was mostly going through the motions and impatient at unnecessary time spent. I would say it happened once I'd visited most general areas of the map at least once. So maybe halfway through, which I'm guessing was like 40 hours?
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I mostly agree with Foolio (except the comparation with xenoblade x, while Zelda had me from the beginning and lost me after like 50 hours because I'm practically immortal and I'm only missing plant poo, xenobladeX fails to capture me at every chance I gave it, even by going ahead with the main quest)
I somewhat still enjoy the game, but the combat with high tier enemies is more of a grind than a challenge. The tracking of koroks is too unstructured to be a single person reachable goal, and the game systems are easily mastered.
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For me, the fatigue set in immediately after beating Ganon.
He was an extremely disappointing boss, so I turned back to the main game world and suddenly realized that hunting down another 800 Korok seeds, 60 shrines, and a grinding a ton of random items to improve my equipment was just bullshit busywork.I went back to Dragon Quest 8 the next day.
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So I'm not quite off the plateau, but I did my first shrine. The Sheikah slate has a lot of functionality, and the Magnesis ability is pretty fun. Still a little shaky when it comes to marking areas from the scope…second shrine seems really far....maybe I'm looking in the wrong direction.
I also feel like I'm gonna get a little annoyed with weapon breaking as time goes on. IMO there should always be a weapon that can't break, make it have the lowest might possible if you have to. Hell, I'd even take Link fist-fighting.
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Prioritize taking the enemy's weapons, without a surplus you shouldn't attack head on anything, the "Base weapon" are the bombs. The theorical 1 attack only weapon would only be useful against bats and skeletons that are also super weak to bombs, and the latter drop their arms (very low durability, only useful to finish them off) and a level appropiate weapon or bow.
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I also feel like I'm gonna get a little annoyed with weapon breaking as time goes on. IMO there should always be a weapon that can't break, make it have the lowest might possible if you have to. Hell, I'd even take Link fist-fighting.
You know what would've been really awesome? Wrestling.
Imagine being able to grab a Moblin by the arm and throw him using his own momentum.
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You know what would've been really awesome? Wrestling.
Imagine being able to grab a Moblin by the arm and throw him using his own momentum.
Like the Goron Sumo in TP?
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Finally got my Switch, and spent good portion of the weekend playing BotW
Between this and Horizon, this year is already complete.
I can't imagine any game coming out in the rest of the year competing with these two.I also feel like I'm gonna get a little annoyed with weapon breaking as time goes on. IMO there should always be a weapon that can't break, make it have the lowest might possible if you have to. Hell, I'd even take Link fist-fighting.
Quite the opposite actually. As your progress the game, it's less and less annoying.
In fact, I'd say it's the best part of the game. It forces you to use nearly everything, and not stick to "one favorite weapon"
It's actually very satisfying to chunk everything you got at the enemy, even freshly dropped weapon off the ground. -
There is a Special edition sitting in the case here at work and I'm debating incredibly hard about getting it.
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Quite the opposite actually. As your progress the game, it's less and less annoying.
In fact, I'd say it's the best part of the game. It forces you to use nearly everything, and not stick to "one favorite weapon"
It's actually very satisfying to chunk everything you got at the enemy, even freshly dropped weapon off the ground.I do like throwing my near-broken weapon, point-blank, at the enemy's face. Feels so satisfying.
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There is a Special edition sitting in the case here at work and I'm debating incredibly hard about getting it.
You could always resell it, but don't bother if you need the money now.
Special editions are overrated anyway.
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My obsessive hunt for korok poo is almost at it's end. Or mine.
150 left to go, my strategy has been to mark the area of the seed matching the Zelda informer's map, and then go down and check, so far I've sweeped through most of hyrule except the castle, and the north/northwest area including and beyond the canyon, Hebra mountains and the area north of Death Mountain. Haven't been throught as some were left behind after 10 minutes checking the area, or others were interrupted by the cruel rain.
There's the terrible posibility, already proven, that my sweep wasn't as through as I'd wanted and I didn't mark seeds in areas already traversed. I'll cross that bridge when all the marks are done.
The castle being the 3d-stiest element of the map, and outside of regular maping is proving a challenge of navigation, as in wich of these levels is the damn thing. Inside castle grounds (whenever the map changes to the castle) there are supposed to be 23 seeds, I got 5.
And there's the fact that some of the challenges that have to be completed aren't intuitive at all. There's one where you have to be on horseback and jump 3 fences. And I'm sure you have to do something very unortodox to Daruk and Mipha's statues to get one.
All in all, this challenge isn't meant for humans, it stoped being fun a while ago, and how it seems impossible to complete without a guide dissapointed me, now it's just a mountain, a puzzle, something that I have to complete to be free. It doesn't damage the past game experience though, as I had enough seeds for the important upgrades during regular gameplay.
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All in all, this challenge isn't meant for humans, it stoped being fun a while ago, and how it seems impossible to complete without a guide dissapointed me, now it's just a mountain, a puzzle, something that I have to complete to be free. It doesn't damage the past game experience though, as I had enough seeds for the important upgrades during regular gameplay.
Have you considered just letting it go? I'm a fairly obsessive completionist, but even I was able to shrug off this absurdity.
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Still sounds less tedious than Wind Waker's figurine gallery.
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Still sounds less tedious than Wind Waker's figurine gallery.
No way. Though admittedly in the original WW that's also something I forced myself to blow off. In WWHD, it's a lot easier and even somewhat enjoyable, so I completed it there.
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My obsessive hunt for korok poo is almost at it's end. Or mine.
150 left to go, my strategy has been to mark the area of the seed matching the Zelda informer's map, and then go down and check, so far I've sweeped through most of hyrule except the castle, and the north/northwest area including and beyond the canyon, Hebra mountains and the area north of Death Mountain. Haven't been throught as some were left behind after 10 minutes checking the area, or others were interrupted by the cruel rain.
There's the terrible posibility, already proven, that my sweep wasn't as through as I'd wanted and I didn't mark seeds in areas already traversed. I'll cross that bridge when all the marks are done.
The castle being the 3d-stiest element of the map, and outside of regular maping is proving a challenge of navigation, as in wich of these levels is the damn thing. Inside castle grounds (whenever the map changes to the castle) there are supposed to be 23 seeds, I got 5.
And there's the fact that some of the challenges that have to be completed aren't intuitive at all. There's one where you have to be on horseback and jump 3 fences. And I'm sure you have to do something very unortodox to Daruk and Mipha's statues to get one.
All in all, this challenge isn't meant for humans, it stoped being fun a while ago, and how it seems impossible to complete without a guide dissapointed me, now it's just a mountain, a puzzle, something that I have to complete to be free. It doesn't damage the past game experience though, as I had enough seeds for the important upgrades during regular gameplay.
If you aren't having fun, put it off and play something else for a while.
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All I want to say is that the seeds for jumping 3 fences I actually did on my own during gameplay, so not that unorthodox. It was actually one of the more rewarding moments I had in the game.
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With only 150 to go, I won't let it go, and while it isn't fun, its still engaging.
Also hats off to noq for figuring that one up.
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A new best way to kill a guardian:
http://www.dorkly.com/post/82847/zelda-things-you-didnt-know
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One Hundred left to go. Have 27 pins placed, and the castle one aren't tallied on that, so I've missed around 10 in the sweeps. Let's do this.
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Is there a high quality scan of the guide map anywhere?
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I wasn't completely sure until I popped over to the Korok Forest, but this latest little patch for Breath of the Wild has definitely brought some noticeable framerate improvements.
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Holy mother, a map full of poo!
(thank you btw)
I wasn't completely sure until I popped over to the Korok Forest, but this latest little patch for Breath of the Wild has definitely brought some noticeable framerate improvements.
It's better, but the real test is whether or not the game still just goes into 2fps heart attack when fighting a Moblin with a ragdoll in a forest.
First time it happened I thought my switch died. -
That was the most inexcusable feature of the game, apparently it had more to do with the console connectivity features than any graphic systems, witch is super weird but ok, I've produced and taken care of weirder bugs.
Haven't played since the update because roadtrip. 100 poo to go
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Apparently you can only have 100 pins in the map at any given time. I probably wouldn't be annoyed by this normally, but the entire postgame is about returning to areas and hoarding stuff after every blood moon.
…Also a bunch of people told me that there were unlimited pins.
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50 to go, with 42 marked in the map, the castle cleared. Finding the other 8 will be a bother, and Persona 5 might arrive tomorrow. I don't know if I should finish marking them or go for the known ones and then wing the rest, just in case I have more regular stamps layed out, and count with more security.
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Apparently you can only have 100 pins in the map at any given time. I probably wouldn't be annoyed by this normally, but the entire postgame is about returning to areas and hoarding stuff after every blood moon.
…Also a bunch of people told me that there were unlimited pins.
In all honestly don't you just need a few pins for a few weapons, and most of the good ones are in the castle anyways?
I tend to farm the guardian weapons from the shrines instead, since they have 270% damage boost from my ancient gear.And obviously a few pins for Talus locations.
I only keep the "super easy Talus with ores on the top of its flat head" locations since they're so much faster to farm. -
In all honestly don't you just need a few pins for a few weapons, and most of the good ones are in the castle anyways?
I tend to farm the guardian weapons from the shrines instead, since they have 270% damage boost from my ancient gear.And obviously a few pins for Talus locations.
I only keep the "super easy Talus with ores on the top of its flat head" locations since they're so much faster to farm.I have like 90 pins for "places to mine ore".
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I never had to "mine" and I got all the jewels and equipment to 4* already. Focus on Talos not on mines.
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THEY'VE FINALLY DONE IT! A working (but really shoddy and dangerous) airship!
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