One Piece Mafia: Chain of Fools Open Setup
Standard Rules
3 Mafia, 11 Townies
Power Roles
1 Sane Cop, 1 Insane Cop, 1 Tracker, 2 Masons, 1 Jailer
2 Mafia Roleblockers, 1 Mafia Goon
General Rules
1. The object of the game is to achieve your win condition using your abilities, working together with allies and lynching your suspects. For the enjoyment of all, always play towards your win condition.
2. In order for a participant to be lynched, a player must type "Vote: PlayerName" or "Vote Lynch: PlayerName".
3. Players may solicit a No Lynch by writing "Vote: No Lynch". If the majority votes "No Lynch", the day ends without a lynch.
4. Contestants may rescind or adjust their vote, but may only do so by first entering "Unvote" followed by any further modifications. All voting and/or unvoting must be done in BOLD or it will not be counted.
5. Once a majority has been reached, the current count immediately validates a lynch and ends the Day Phase, whether or not the moderator is present. Un-voting or changing of votes after the fact will not alter the outcome.
6. Personal Messaging, E-mail and any other means of communication outside of the game thread are prohibited. Discussion about the game (between active players) is restricted to the main thread. There may be exceptions depending on Roles given by the moderator.
7. A direct copy or printscreen of your role is forbidden. You may freely paraphrase (or falsify) them.
8. Deceased players may not post in the main thread at any time. 10. DO NOT EDIT YOUR POSTS ONCE THE GAME OFFICIALLY STARTS. BREAKING THIS RULE WILL RESULT IN A MOD-KILL.
Truthfully, Mafia requires a level of secrecy that can only be managed with full cooperation from all players. Everyone must maintain the integrity of the game to the best of their ability in order for the game to be enjoyable. People who break these rules will be punished.
Day and Night is usually just short for the more specific "Day Phase" and "Night Phase". You are always told exactly how long these phases are, and can freely ask the moderator for an update on either vote count or time remaining in a Day Phase. Usually for a game this size each Day Phase will be set at 72 hours, and the Night Phase being maybe half that. It may change depending on how active things are.For this game, we'll start with Day One being 72 hours, and Night One at 24. Special Rules
"Gotcha": ALL players are given an optional side-mission. Successfully completing this mission alters your alignment to Third Party and your role to Fool. This only lasts until the next day.
If a player succeeds at these missions three times, the change becomes permanent.
If either Cop targets a Fool, their alignment will be shown as Fool.
Playing The Fool: For those unaware, the fool is something both Town and Mafia wish to avoid. Lynching one ends the game, ensuring no one but the fool wins. Killing a fool, however, does not trigger its win condition, meaning Fools must be wary of the Mafia. Also, the Fool must not be exposed (via report or simply via observation), as they will be never be lynched, making a win impossible. For the sake of the game, be aware of your surroundings, and know that allowing a Fool (or becoming a fool) can make it harder for you to win.
Additional "Gotcha" Notes
Power-role players (including all Mafia) that succeed in "Gotcha" lose their abilities for the night, as they are now no-ability Fools. That includes a player's ability to speak in a QuickTopic.
"Gotcha" missions will not be announced should they be completed. They are also considered complete by my discretion alone. Please understand.
"Gotcha" missions that are not completed remain your mission for the next day. Please note that all missions must be fully completed in a single day phase.
Efforts will be made to increase the difficulty should you succeed and receive a new "Gotcha" mission.
If you are stuck and/or unhappy, I will allow a one-time pass to switch your current"Gotcha" mission for a new one.
These are meant to enhance the enjoyment of the main game, not derail it. I will do my best to ensure the missions aren't too obnoxious or time-consuming. I'm sure you will have questions once you get them, so ask away.
Role PMs
! You are a Cop. Each night you may select a target. The next day you will learn your target's alignment. A Sane Cop is always told the target's true alignment. An Insane Cop is always told the target's opposing alignment (except for Fools, which are correctly identified as Fools). You are one of these, but are not explicitly told which. You are Town, and win when the Mafia is eliminated.
! You are a Tracker. Each night you may select a target. You will learn who that target visited the next day. You are Town, and win when the Mafia is eliminated.
! You are a Jailer. At each day's end you may select a target. That target will be jailed: they cannot use abilities they may have, and cannot be targeted by abilities (including Mafia kills). You may speak to the target in a separate area during the night, after which they are released. You are Town, and win when the Mafia is eliminated.
! You are a Mason. Along with other Masons, you may speak in a separate area. Masons have a single-use ability: at night they may target a player to recruit into the Masons. It wouldn't be Masons without lots of rules and guidelines, so…
-If one Mason dies, the recruitment can be done alone by the surviving member.
-Both Masons are alive, both "move" to recruit the player. They must both be blocked and/or jailed for the recruitment to fail.
-Should recruitment fail, their single-use ability remains available the next night.
-If the Masons attempt to recruit a Mafia member, all Masons die on the spot.
-Masons that die are not replaced.
-The recruit is forcibly made into a Mason; it cannot be declined.
-Any previous alignment or power is lost when a player is changed into a Mason.
-Masons are Town, and win when the Mafia is eliminated.
! You are a Vanilla Townie. You have no special abilities. You are Town (obviously), and win when the Mafia is eliminated.
! You are a Mafia Roleblocker. Each night you may select a target. Your target cannot use their abilities, if they have any.
! You are a Mafia Goon. You have no special abilities.
! (This, of course, means you are part of the Mafia. You may speak with your fellow Mafia members in a separate area. Additionally, each night the mafia may select a target. That player is killed. The Mafia wins when the number of Mafia equals or exceeds the number of Town.)
! You are a FOOL! Your successful shenanigans have altered your alignment and role! Your only goal now is to be lynched- if you're lynched, the game is over, YOU WIN!
! (This role is temporary, and will be reverted upon the start of the next day)
or
(This is your third time as the FOOL! It is now PERMANENT!)Players
1. Kaitouu
2. Sky
3. Mrs. Iceburg
4. Kitsune Inferno
5. Mr. Habaneroo
6. Rocko52
7. Tyrano
8. Shuhan
9. trappedolphin
10. Mastello
11. Foolio
12. Huschel
13. xasjjx
14. Outerspec