Now im curious if we are gonna get ganondorf so soon if they make his reveal coincide with the japanese release of hyrule warriors. It would be too good to be true to get them so close, but i guess stranger things have happened.
Super Smash Bros
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"Why yes, Miss Nesbitt, I'd love to have more tea."
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@Devil:
Take it with a grain of salt ( a big one ). I'm inclined to believe it, they wanted to include this feature in the previous installment of the series, and Meta Knight is an armored character so it's highly likely that they would do such a thing with him at least.
Battle damage was included in unused assets in Brawl.
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Because buffing him was entirely necessary.
….... Maybe.... that attack NEEDED to be Buffed.... to offset the massive Nerfing that happened to the rest of his moveset?....
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I still think every single person who says Meta Knight is OP is insane.
When Brawl first came out, I was so ready to main him. But his moves hardly did any damage and I'd always lose. I resorted back to Kirby, and eventually Lucas. I'll give him some more chances this time around, since he's apparently so powerful.
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….... Maybe.... that attack NEEDED to be Buffed.... to offset the massive Nerfing that happened to the rest of his moveset?....
Gliding being removed from that move itself is already a massive nerf. So it makes sense to make its attack capabilities greater.
@Zek:
I still think every single person who says Meta Knight is OP is insane.
When Brawl first came out, I was so ready to main him. But his moves hardly did any damage and I'd always lose. I resorted back to Kirby, and eventually Lucas. I'll give him some more chances this time around, since he's apparently so powerful.
I think you just suck with him? His movement and recovery abilities, coupled with his insane frame priority, spammable moves, range, evasive tools… like yeah he doesn't have the kind of smash attacks that K.O. people at low damage but that's not a requirement for a character to be good.
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Yeah, I think the intent was that not having any easily smashable moves was SUPPOSED to be the great equalizer that made the entire rest of his moveset justifiable, but it's really not. Using Metaknight, I just relentlessly raise my opponents percentage until his smashes DO KO, and then destroy.
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Im seriously turned off finding out this game uses the heart scale difficulty that Uprising used. It's one of the main things I despised in that game (of course this game doesnt require randomized weapons and fusion that is much harder solo).
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Im seriously turned off finding out this game uses the heart scale difficulty that Uprising used. It's one of the main things I despised in that game (of course this game doesnt require randomized weapons and fusion that is much harder solo).
Why do you don't like it? My issue with it in uprising was losing hearts, stuff and the level with one death.
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Because they downgraded your difficulty massively when you died. After playing a stage for 30 minutes and dying during the boss ans being downgraded so much it felt like yoy wasted all that time for nothing.
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Battle damage was included in unused assets in Brawl.
Yeah, that's what I meant by "they wanted to include this feature in the previous installment of the series". It wasn't present on the final build.
Anyways, it's a cool feature, glad they went with it.
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@Zek:
I still think every single person who says Meta Knight is OP is insane.
When Brawl first came out, I was so ready to main him. But his moves hardly did any damage and I'd always lose. I resorted back to Kirby, and eventually Lucas. I'll give him some more chances this time around, since he's apparently so powerful.
Meta Knight is objectively overpowered. He's so overpowered it's not even a matter of opinion. I mean, at this point you're calling almost every smash player insane.
Because they downgraded your difficulty massively when you died. After playing a stage for 30 minutes and dying during the boss ans being downgraded so much it felt like yoy wasted all that time for nothing.
Sucks to suck =P
But honestly though, they downgraded the difficulty by ONE when you died … and what would be the point if they didn't? You get so many hearts in intensity 9.0 that if you were able to keep on going at it while also dying, it wouldn't be any more difficult, it'd just take longer. And that's not the point, the point is for it to be a true challenge to those people seeking challenge.
And really, doesn't every game work like that? "Gosh dammit, I made it to world 8 of Super Mario Bros. and ran out of lives. What a waste of time." You're describing the video game experience from a world when lives meant something and losing them meant consequences. Better game design, imo, than the current wave of "no lives, no problem." or "have ALL of the lives!"
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What Zek is referring to is probably the way Meta Knight was meant to be played. Easy to rack up damage but hard to deal the finisher.
Unfortunately what we got for Brawl MK was pretty much everything good under the sun. Moves essentially unaffected by stale move negation, transcendent priority, incredible recovery options, low attack lag, and reliable KO moves. The only thing he's really missing that'd be advantageous I guess would be a projectile, but pretty much he's built to rack up damage unimpeded and then kill, or at worst, stall and run
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Huh, Mega Man seems to also be getting special treatment with his custom moves…
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But honestly though, they downgraded the difficulty by ONE when you died … and what would be the point if they didn't? You get so many hearts in intensity 9.0 that if you were able to keep on going at it while also dying, it wouldn't be any more difficult, it'd just take longer. And that's not the point, the point is for it to be a true challenge to those people seeking challenge.
I think they could've kept the challenge aspect but without the whole "You set the level of difficulty you want for the stage, but everytime you die the difficulty level drops automatically". That design aspect of the Fiend's Cauldron seems a little backwards to me since it punishes you for failure by taking the hearts you put up to set the difficulty higher but essentially rewards you for that same failure by lowering the difficulty automatically.
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I think they could've kept the challenge aspect but without the whole "You set the level of difficulty you want for the stage, but everytime you die the difficulty level drops automatically". That design aspect of the Fiend's Cauldron seems a little backwards to me since it punishes you for failure by taking the hearts you put up to set the difficulty higher but essentially rewards you for that same failure by lowering the difficulty automatically.
Lowering the difficulty setting isn't meant to be a reward though, it's humiliating shameful assistance that also means that any intensity gate and/or challenge you were going for is now out of reach.
It's meant to balance things out so that if you don't care about the completion or challenge aspect and don't set the difficulty yourself and it gets too hard, it goes back to levels you can handle and you get too still enjoy the game with a nice balance of challenge. It's the game adjusting itself to your level. And if you do care for the challenge and completion, then you have to actually fight for it and suffer the consequences of getting hit.
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Meta Knight is objectively overpowered. He's so overpowered it's not even a matter of opinion. I mean, at this point you're calling almost every smash player insane.
Sucks to suck =P
But honestly though, they downgraded the difficulty by ONE when you died … and what would be the point if they didn't? You get so many hearts in intensity 9.0 that if you were able to keep on going at it while also dying, it wouldn't be any more difficult, it'd just take longer. And that's not the point, the point is for it to be a true challenge to those people seeking challenge.
And really, doesn't every game work like that? "Gosh dammit, I made it to world 8 of Super Mario Bros. and ran out of lives. What a waste of time." You're describing the video game experience from a world when lives meant something and losing them meant consequences. Better game design, imo, than the current wave of "no lives, no problem." or "have ALL of the lives!"
Mario analogy doesnt work since it isn't skill related, it is based on weapon level that you can only obtain randomly at higher levsl difficulties. There is no leveling up, you either get lucky or you don't. Some people get lucky and find amazing items while others get screwed.
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My opinion in the matter:
Noq: the lives system is a lumbering legacy monster from the arcade times, It's a non issue and an empty reward at best, the point where you say "screw it" at worst, specialy in Kirby and Mario games, the lives system just is losing like 5-10 seconds each time you die, and lose all progress, while super meat boy you just restart ready to die another time. I find it fake tension that gets tossed arround just because it's how it's always been, not because it could improve the game. Kid Icarus is all the better for it.
Runa: The point is getting the odds on your favor, even if you go in without any enhancement you still get random rewards, your only guarantee is the high hearts, the rest is luck (after going through with tons of skill)
Pic of the day. Here's Beat! And Plant Barrier!! These are some of Mega Man's custom special moves. You might also be able to use some signature boss-like moves from the Mega Man series, too.
Called it!
What exactly does he means by "signature boss-like moves"? As in not the absorbed weapon but the skill as it was used by the boss?
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Meta Knight is objectively overpowered. He's so overpowered it's not even a matter of opinion. I mean, at this point you're calling almost every smash player insane.
Well I've done it before, specifically the tournament people who ban characters, stages, and turn off items. The game is meant to allow you to adjust to the ever-changing situations around you. Tourney people eliminate that when they inflict their rules.
Is Yoshi banned? He should be. Friend of mine, 9 times outta 10, beats everyone with him. When Sakurai mentioned that he became more powerful in the Nintendo Direct in April, I banged my head on the desk for the same reason people are upset about Meta Knight…well not upset...scared is more appropriate.
I mean, I've never said I wasn't crazy…
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Hell it's not even tourney environment. In casual play metaknight is still pretty OP for the same reasons he's OP in the tourney metagame, which is why one of my friends when playing brawl with my other friends just uses meta knight to great effect against the rest of them,
Your yoshi friend's just got the skills to pay the bills against y'all lol
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If this whole thing of custom moves ends up working, I'm guessing g that smash5 will be closer to that sonic with the emerl robot of the gba that allowed you full customization of the character, like having two versions of A and 3 of B
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Pic of the day. Here's the place you equip powers for Smash Run. Pack a good mix of them like a lunch box, and off you go! You can change how your powers are set up by touching their icons and dragging them.
If you hit the X Button, it will randomly fill up the remaining weight allowance with powers. You can keep changing the line-up as many times as you please. The level of a power is proportional to its strength, number of uses, and weight. Organizing them might be easier if you label your favorite powers with a ★.
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Well that was a boring end to an otherwise interesting week
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Frankly I'd say the whole week was pretty boring. Was hoping mid-August would bring a direct or newcomer video.
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Frankly I'd say the whole week was pretty boring. Was hoping mid-August would bring a direct or newcomer video.
I'd dissagree, Megaman's update was excelent, Metaknight for the joke used 2 days. The flag and the setup page were meh.
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I liked this week (mainly cuz of Meta). But I'm hoping for Wario or Ganon next week myself, plus more interesting details.
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@Devil:
An interview with Sakurai:
Good luck with that.
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shrugs can't have a character update every week. At least it's a mechanic update instead of just a random image of something
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What competition does he have? Playstation All Stars?
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Yeah considering SSB is the only real character fighting game out there not much competition but as far as I'm concerned it would be the best one even if there was another great character fighter game
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I'd dissagree, Megaman's update was excelent, Metaknight for the joke used 2 days. The flag and the setup page were meh.
IMO Metaknight is an uninteresting character, and confirming his return via a Mii outfit was the lamest thing ever. And anything about custom movesets is basically in the "who cares" category. So I agree with Noqanky.
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the mii fighter thing was very much a sakurai thing to do though.
As for characters - with no ganon this week and no jigglypuff last october i'm pretty sure unlockable characters will not be revealed (with the exception of newcomers, 3rd party and maybe luigi?). So that means that we likely have Ness, wario and Ice climbers left to be revealed in this final month. I reckon ice climbers will be last revealed.
On a related note i reckon palutena, robin and lucina are unlockable as well.
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I care about custom movesets.
And I enjoy sakurai's jokes, as long as they don't take over a month to tell.
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Well if he's not going to reveal Ridley as a playable character he might as well stop leaving everyone hanging for more than a year. Also, I'd really like to see some DK posts (stages, items, ATs, anything).
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IMO Metaknight is an uninteresting character, and confirming his return via a Mii outfit was the lamest thing ever. And anything about custom movesets is basically in the "who cares" category. So I agree with Noqanky.
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I yank my own grumpy chain. At this point being grumpy is just what's expected of me in here. XD
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Nah, don't mind me, it's interesting to see different opinions regardless.
But you know, don't be surprised if I come at you with a Meta Knight mii with custom movesets.:ninja:
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I don't know how many matches that allow custom moves I'll even participate in. I mean even though it's allowed in "with friends," I assume there's still an option there to enable/disable it for any given match. But who knows, maybe I'll let you customize your moves, just so I can show you how futile it is :ninja:
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You shall be crushed by my Falcon Shoryuken, I say.
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I'm with Foolio on this one.
Grumpy.
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I know it's a staple of the franchise and everything and a lot of people love it but am I the only one who hates unlockable characters? I don't want to play through a bunch of bullshit just to play as Wolf or Gannondorf I'd much rather have access to these characters straight away and have alternate costumes be the unlockables.
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Making the gameplay for a party game unlockable has always been a dumb idea, especially in this age where your saved data is restricted to your console.
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I'll admit today's was a bit weak, but I think it was a solid week.
Mii fighters while not everyone favorite show a bit more in costumes and was a funny joke, (I heard some thought it might deconfirm him.
Special flag pretty cool and told us about a item, that we known about for months with no info.
Vet, Personally the only characters I can see announced pre release is meta, and wario, and of the two I rather have meta.
Huge fan of mega man and the custom moves so loved Thursday.We been rather spoiled since we got the fire emblem update with lots of new info and stages, so this might feel like less.
I know it's a staple of the franchise and everything and a lot of people love it but am I the only one who hates unlockable characters? I don't want to play through a bunch of bullshit just to play as Wolf or Gannondorf I'd much rather have access to these characters straight away and have alternate costumes be the unlockables.
I don't really mind, characters are easy to unlock, and the rest is just gravy, plus I be able to transfer a lot to wii u version when it's out.
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I don't mind, it's not like I'm hosting a party on release date. If I were strong enough to not spoil them, it would be a surprise at least.
Yeah, after the whole "lives are dumb" thing, it's kind of stupid of me to like the unlocking, but it's a reward, not a punisment, so there's that.
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I love the CHALLENGER APPROACHING! screen, so I'll take as many unlockables as possible :3
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I really like unlocking characters. Smash is a party game, but it's not JUST a party game. I expect to spend significant amounts of time solo in the various modes. While trophies, music, etc. are cool motivators for all those various features, nothing beats suddenly having to fight a newcomer to unlock them. It's such a rush, and really fun.
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The problem is that, if you bring the game over to a friend's house, and they haven't unlocked content on the game, then you don't have access. Things like music, stickers and trophies are good unlockables that don't restrict your gameplay options.
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In a shocking twist, SSB4 will be the first installment of the franchise to feature every character as an unlockable character.