Europe is getting a boxset of all three Uncharted games, some areas already have it on the shelves: http://trendygamers.com/2012/04/24/box-art-revealed-uncharted-trilogy-ps3/
The PlayStation Thread
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It's just U1 and U2 platinum edition and the regular U3. And more expensive than buying all three titles separately. At least here in Germany lol
http://www.amazon.de/Uncharted-Trilogy-Edition-Schicksal-Deception/dp/B005HNHYWW/ref=sr_1_1?ie=UTF8&qid=1335377451&sr=8-1 -
Why pay £60 when you can buy them all for a tenner each? Gotta love the marketing.
Unless this comes with every single bit of DLC they plopped out for 2 and 3. Cus there's quite a few of that
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The Resistance Trilogy Box is the same.
Though it is just on the French Amazon, I think the German will have it soon too.
But the Box is 60 Euros while all three games bought separately would cost 50.In the case of the Uncharted Box: no DLC.
The Twin Pack (U1 and U2) back then was more expensive than both games bought separately … seriously, I don't get Sony/Amazon -
lol resistance is even worse. You can pick up the first two for a fiver each (I paid £1 each for 1 and 2 pre-owned a few weeks back) and the new one was instantly in bargain bins and averages at £15 or so. It only really works doing bundles like this for games that are actually keeping their value. Mario Galaxy 1 and 2 for £50? That's pretty much the same/cheaper than buying most places. Not such a bad deal. Not on games that lose their value a few weeks after release.
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Mario galaxy still costs around 50 euro, just like every other 1th party Nintendo WII game. Heck, even Mario Sunshine costs that much when i buy it new. If anyone rips you of with game prices (in the netherlands) it's Nintendo.
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Yeah that's true.
That's why I come to love my PS3. You can always get great games for little money.
I never paid more than 30 Euros for a game and all of them are great (I don't count One Piece since it is an import ;P)But Nintendo … that's also something they should change. Lower the game prices!
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Yeah, Nintendo platform games just don't drop in price. One of the big driving forces of the Wii back then was that it was so much cheaper, but you ultimately paid the price for that with games.
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Gamecube had the Players Choice line, though. Someone mentioned Mario Sunshine, which was actually part of the line.
Wii got one much, much later and for barely any games.
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Yeah but why should I buy Mario Galaxy "player's choice" Edition (don't know the Wii name) in 2011. It was 4 years old then. Same for Twilight Princess.
Don't get me wrong, both games are great but I don't see any sense at all dropping the price of their 1st party titles 4 or 5 years after the release. I mean, every one caring about Mario or Zelda franchise had the titles already. -
Actually, I considered buying a Wii not too long ago, but when I realized the few games I would consider buying were still overpriced, I passed on the experience.
SO MY ONE EXAMPLE DISPROVES YOUR POINT
…or something like that.
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Yeah but why should I buy Mario Galaxy "player's choice" Edition (don't know the Wii name) in 2011. It was 4 years old then. Same for Twilight Princess.
Don't get me wrong, both games are great but I don't see any sense at all dropping the price of their 1st party titles 4 or 5 years after the release. I mean, every one caring about Mario or Zelda franchise had the titles already.That's exactly the reason. Because at that point you're trying to get the people that DON'T care, but are willing to pay a small price for them. If you've already sold to all the customers willing to pay the high price… then it isn't going to sell anymore, so you need to hit a different audience.
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OK I'll admit that point but I think Nintendo should lower the price sooner and with more titles. And not just with 1st party games.
Sony did (still doing) a great job with their Platinum series.
For example, I bought Arkham Asylum Platinum Edition and I knew from the reactions on the internet of Arkham City there will be a Platinum version as well. So I can wait. But even if a Mario or Zelda game is selling really well you can not say "Yeah it's probably pretty awesome but I can't pay the high price. I'll just wait a year or two to drop prices." Pay a lot or miss a great game.
Don't get me wrong, I like to pay the usual 50-60 Euros for a game when it is worth it but not for old games. If I can't wait and want to play a game right NOW and pay that price, OK but when you can wait because you just want to play it sometime in the future and you see a game won't drop prices it's kind of … frustrating. You're patient and you could have bought the game at launch and this sucks.
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In my opinion (and I haven't played it in a VERY long time), Legend of Dragoon was crazy overrated. I remember the hype it received back when it was being advertised as a SONY developed RPG in Electronic Gaming Magazine and others, and when I got it I was distinctly underwhelmed compared to most of my friends. As a young kid I felt it was mediocre but I can't imagine what it'd be like going back to play it now. It did some things very well, but there was a lot of stuff that made me go "HUH?"
But maybe my memory is being unkind.
The only things I remember really liking was the battle system and Rose.
ALL MY HATE!!!
Seriously though, an RPG with a great battle system is needed for those dozens of hours of grinding and leveling up. Dragoon is one of the best in this regard and the fact that each character felt really different was an added bonus. The story is hit or miss at parts and some boss fights (Lenus comes to mind) are absolute BS but this is honestly my favorite game on PS1.
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Yeah Legend of Dragoon is balls, I'm with Silence. It has a ton of flaws and its merit can only be found in time and circumstance. It's the definitive Nostalgia Goggles RPG that defines the issues of approaching console RPGs in that day.
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I actually DON'T remember Legend of Dragoon getting a whole lot of praise.
Quite the opposite actually, there was a lot of hype and advertising surrounding the game but when it finally hit the shelves it was panned and touted as an "average at best" RPG.
I know EGM gave it some pretty average scores.
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@The:
Yeah Legend of Dragoon is balls, I'm with Silence. It has a ton of flaws and its merit can only be found in time and circumstance. It's the definitive Nostalgia Goggles RPG that defines the issues of approaching console RPGs in that day.
The battle system alone is worthy of praise. It has, and I am not exaggerating here, one of the best turn-based battle systems in an RPG along with Legaia and Grandia III.
I actually DON'T remember Legend of Dragoon getting a whole lot of praise.
Quite the opposite actually, there was a lot of hype and advertising surrounding the game but when it finally hit the shelves it was panned and touted as an "average at best" RPG.
I know EGM gave it some pretty average scores.
It was actually "Highly Generic".
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As far as traditional JRPG battle systems go, I think ideally the customization and press-turn system of Shin Megami Tensei: Nocturne is hard to beat. It's fast, tactically fair, makes buffs and debuffs useful, has a lot of options and reward (most Megaten stuff has really great variations.)
Plus the speediness of it is really ideal. In JRPGs these are things I really enjoy. Uses the super traditional framework of like, DQ3 or FF1 or something (as a lot of console RPGs are, though most are moving away) and expanding and doing everything it needs to to it.
Like Turn Based is a flawed system from the getgo buuut
Legend of Dragoon is just too slow for me and shows a lot of clunkiness with its uh… whatever it called its magic system. I can enjoy slow things (god knows i'm one of the only people to go through the King's Field franchise), but in the CRPG framework that it uses, it's pretty flawed and all I remember from it was DEFEND City. Since you bring it up, I think Legend of Legaia was a better use of the ideas of its fighting mechanic.
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It's magic system was only able to be used during their dragoon form, unless you're talking item magic. I can understand it's clunkiness if you're talking about the inability to use you magic to do something like heal outside of battle but other than that it wasn't much different than any other RPG except you couldn't simply spam it.
Care to elaborate on it's clunkiness? I can't really present a counter-argument based off the "clunky in terms of CRPG" comment.
I can't totally agree or disagree with this statement. Legaia did a great job but in the end it came down to "input command, then launch attack" instead of the "constantly keeping the players active" format that the Dragoon system employed.
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Turn based combat rules.
And Grandia rules turn based combat.
Wild Arms 4-5's HEX system aint bad either.
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I actually played and beat Legend of Dragoon a few months ago. I can understand complaints against the game. The battle system didn't have that much to it. You never really had that much to your arsenal. You had your attack combos, you had a shit load of items, and you had those moments to become a Dragoon. You pretty much had to pray to God that you didn't fuck up your combos, because that meant everything (and I was HORRIBLE at ALL of them). If you had to rely on anything, it was almost entirely on items. Even if you did your combos amazingly, you still needed to heal and you still needed to do as much damage as possible, as fast as possible. And often times, you couldn't rely on Dragoon form to save your ass, as the Dragoon magic or attacks did just as much damage as your normal attacks.
Either way, I liked the game. Although, for something that's 'crazy overrated', I never hear anyone ever talk about it all that much. People still talk about Chrono Trigger/Cross or Earthbound (rightfully so for all of them), but I never hear Legend of Dragoon with all that much. I mean, if you mention it to someone who HAS played the game, majority of the time, they have nothing but approval for the game. Maybe not unlimited praise, but a fair respect towards it.
I would say that it's one of my favorite RPGs, but I admit that it's not the best.
–- Update From New Post Merge ---
Crap, now I want Rose to be in Playstation All-Stars Battle Royale.
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The battle system didn't have that much to it
Lies! Lies and balderdash! When most RPGs do "press x to pick attack or magic" dragoon was quite different. I've honestly yet to see anything like the battle/combo system of dragoon to date. I found it much more engaging than a more classic Final Fantasy style system or even the Legaia/Xenogears system. It was about timing and coordination instead of ""use input y to get combo" or simply pushing a button to attack.
You never really had that much to your arsenal. You had your attack combos, you had a shit load of items, and you had those moments to become a Dragoon. You pretty much had to pray to God that you didn't fuck up your combos, because that meant everything (and I was HORRIBLE at ALL of them).
This is typical of an RPG, the system isn't much different in that respect: You get your attack/combos, your items (BTW, Dragoon had a limit of 32 items altogether, not 32 of each item but 32 period. Hardly a shitload) and your super powered attacks (limit breaks, magic, team combos, transformations, etc….). Even if you fucked up your combo you still got damage and Dragoon spirit, you didn't get the full amount of either though.
If you had to rely on anything, it was almost entirely on items.
I relied on the block command more than curing items as not only do you get health recovered but take half damage for all attacks until your next turn. I hardly used attack items as even they needed to be mashed out for maximum damage or you needed to know the elemental weakness of your opponents. Again, just using a combo was usually better in the long run.
Even if you did your combos amazingly, you still needed to heal and you still needed to do as much damage as possible, as fast as possible. And often times, you couldn't rely on Dragoon form to save your ass, as the Dragoon magic or attacks did just as much damage as your normal attacks.
Block attack works here again. Also, this is why you build everyone for the Dragoon Special for boss fights: I had the team of Rose, Dart and Albert. I'd special with Rose and use Astral drain as it damaged my opponent as well as healed everyone on my team. Since it was in her special dimension it did alot more damage and also healed my team more as a result. For Albert I'd use Rose Storm which gave the whole team damage reduction on top of the added defense of the Dragoon armor. Outside of bosses/mini-bosses you should rarely need to use items to heal or anything. If someone is hurting just sacrificing all their turns to block until their health is in a safe area.
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It isn't a terribly bad system because it isn't BROKEN or anything. It's just slow and I find it remarkably mediocre from the perspective of being generally time consuming amongst all else. A reliance on Defending so heavily (I remember doing it a lot, like multiple turns in a row on oft occasion) and it generally not doing anything for me (I don't think it's an interesting system period) may have worked out better if I flat out … Didn't dislike everything about Legend of Dragoon.
And its battle system had a very specific format. Like, it wasn't very fast, which is fine sometimes, but there weren't a lot of variation in tactics ever from what I recall and the options were limited by a linear progression involving the Dragoon thing. My favorite JRPG battle systems have elements of personal customization, tactical variations that can keep you on your toes, or at least an aray of evenly distributed options of some importance or capability.
I mean granted, I really haven't played this in eons which is compared to you being a super fan who presumably has an in-depth understand of all situational strategy (if even that?) of the game, so you can form a defense all day of its design decisions. But I found that for what they were going for it didn't entirely arrive all there and it wasn't a particularly inspired display of mechanics and I don't think defense by explanation of strategy is the most marked defense at all.
And like I said I also genuinely don't like a single bit of the game. The gameplay can combine with an FMV-heavy narrative and me being apathetic about everything about it, especially the music, and there ya go.
Shrug.
Just talkin' 'bout stuff though, nothing personal and I don't want you to take it as an attack on something you like a lot.
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@The:
Just talkin' 'bout stuff though, nothing personal and I don't want you to take it as an attack on something you like a lot.
Yeah, I'm gonna preface my rebuttal by saying that unless you are attacking me personally I'm not gonna get offended or anything. There are few things I like doing online more than having a debate with someone about something I'm a big fan of. That said…...
It isn't a terribly bad system because it isn't BROKEN or anything. It's just slow and I find it remarkably mediocre from the perspective of being generally time consuming amongst all else.
There are very few RPG battle systems that are broken and I personally haven't run across a single one. Every Turn-Based RPG is slow if it's not doing an "active time" thing. Still I get that it takes more effort than it should to beat some nothing enemy you encounter but personally the battle system makes the harder fights much more satisfying when you win than other RPGs. Each battle takes some type of skill to do well at and to me beating that big boss in Dragoon is much better than pushing "Up, Down, Up, Left, Right, then attack" in Legaia.
A reliance on Defending so heavily (I remember doing it a lot, like multiple turns in a row on oft occasion) and it generally not doing anything for me (I don't think it's an interesting system period) may have worked out better if I flat out … Didn't dislike everything about Legend of Dragoon.
I prefer a system where you have to think and not just rush head first into attacks only to have your healer heal you or an abundance of items that heal the entire party when you're hurt. I'm currently in the middle of playing FFVII and I'm literally just mashing X until I get a limit break and when I get hurt I have someone heal the character.
And its battle system had a very specific format. Like, it wasn't very fast, which is fine sometimes, but there weren't a lot of variation in tactics ever from what I recall and the options were limited by a linear progression involving the Dragoon thing.
This can literally be said about any RPG: Attack, attack, magic, heal if hurt, attack, magic, etc….Repeated endlessly. In a genre that doesn't give you alot of tactics from fight to fight Dragoon at least keeps you engaged with it's battle system. You got 2 forms of progression: Dragoon and additions. Dragoon leveling up got you more Magic Attacks and MP while additions got you more combos. You couldn't unlock the final addition/magic attack without hitting every other addition you had with that character 80 times. Doing this was worth it as the final addition granted you massive damage and/or SP while the magic attack was a giant Dragon that did massive damage to all enemies.
My favorite JRPG battle systems have elements of personal customization, tactical variations that can keep you on your toes, or at least an aray of evenly distributed options of some importance or capability.
I'd need a couple games in that list to compare. Every battle in Dragoon kept you on your toes, if you messed up your combo you lose out on damage and SP. If your combo got countered and you didn't hit O in time then you ended up getting hurt and your combo ends right there. Again, it always kept you on your toes in battles.
I mean granted, I really haven't played this in eons which is compared to you being a super fan who presumably has an in-depth understand of all situational strategy (if even that?) of the game, so you can form a defense all day of its design decisions. But I found that for what they were going for it didn't entirely arrive all there and it wasn't a particularly inspired display of mechanics and I don't think defense by explanation of strategy is the most marked defense at all.
Not at all actually. I played Dragoon for the first time about 10 years ago and I literally didn't beat it until 09. I kept getting my discs broken or missing cuz of brothers/cousins. I've touched it recently but got up to disc 3 before the PSN was announced and I figured I'd play on that instead and save my discs. So, I've played through the entire game once and I've owned it on three separate occasions. My brother has doubled my playtime of Dragoon with Kingdom Hearts so yeah, I'm a huge fan but I don't have all this in depth stuff. Hell, I've played FFVII about the same amount and I hate that damn game (hate leaving games unbeaten but I kept quitting cuz it's so damn boring around the end of disc 2).
And like I said I also genuinely don't like a single bit of the game. The gameplay can combine with an FMV-heavy narrative and me being apathetic about everything about it, especially the music, and there ya go.
So I see lol, though honestly it looks like most of the stuff I've seen that you don't like also happens in a ton of other RPGs. So, again, I'd need a couple RPGs you do like for reference.
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This can literally be said about any RPG
Only if you want to entirely dilute a system further than its mechanics, which wasn't my point.
I'd need a couple games in that list to compare.
Shin Megami Tensei Nocturne is probably my most favorite JRPG system of note. Partly because it's very balanced, alongside its mechanics being fine-tuned. It's as tactical as a traditional DQ-based system can work (only to its most basic level do I intend the similarity), which I find pretty fun. But it's helped greatly by it being a fast system. When I talk about speed, this is what I mean really. I am not talking of some actual passage of time where having to pick options is "waiting", I am referring to how fast characters react to commands and how the battles progress
Anyways, it has an extensive monster fusion system (which isn't DIRECTLY part of the battle mechanics so I'll leave that there) where the party can be entirely changed and swapped up to use whatever tactics desired (not that anybody will be doing anything but covering weaknesses and having a healer and etc). What makes it work well is that Press Turn (where exploiting an enemy weakness gives another turn) is basically just a really smooth idea. It greatly alleviates random encounters (bosses can be exploited obviously but they tend to be more of a work of attrition) and makes for a really responsive, quick system. There's some sense of discovery alongside it too.
It also helps that the staples of the traditional format (items and a broad dose of spells) are given more precedence than a lot of games feel fit to work with (like buffs, debuffs, and status effects are actually incredibly useful). There isn't really a lot in the game that's like, "useless spell", or something. In the long haul, there's a level of planning ahead that it requires too. And as a lot of western critics note, it has an old-school level of difficulty where it is impossible to power your way mindlessly through fights. It's a requirement to be cautious as the player makes their way around. And when everything about its narrative is something I really enjoy and value (it's probably one of my favorite console RPGs on an entire level) it basically just
Becomes a very playable system that appeals to an old knack in the back of my head from the ye-olde simplified RPGs from like NES, or early PCs, that I like. You may have noted I use the word "traditional" a few times here when talking about its system and it is a caveat that appeals to the idea that in a discussion of JRPG battle systems (which are at their heart not some grand old design) nobody wins because more than anything it turns into a really boring battle of preferences.
I'm not comparing either system (Nocturne or Legend of Dragoon) because they don't operate similarly. But when most turn-based-traditional systems just "work", it's really cool for a system to push forward and also be "more than works." It's worth noting that the monster fusion system also constantly gives the player something to think about both in and out of battles, as they are always given options to keep on upgrading their party. I like that a lot.
Legend of Dragoon doesn't do anything for me really. That's just kind of it. This is a genre of interactive medium that requires a lot of caveats or strengths in other areas (ironically making them not very good "games", but I would never defend a lot as such). You mentioned I seem forgiving of some battle systems in games I actually like.
That's a good observation! I think Xenogears is a really bad game, but I like it a lot as a bunch of text. There's some RPGs like that for me. Or sometimes, in the case of like Dragon Quest, there's a kind of charm that runs with its inherent simplicity that makes it really fun. Shit, I don't think anybody cares about "PLAYING" Mother/Earthbound, but we sure as hell can enjoy everything else about it.
I'm kind of getting beside the actual focal point of the conversation though. Although I'm not entirely sure of what it is. I just know I don't like Legend of Dragoon's battle system and there isn't really a lot to discuss when it comes to it. :(
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Breath of Fire II is fantastic.
Even though it has a horrible translation, and technically 3 and 4 have a much better battle system and graphics… 2 is best.
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Well we're just going to go around in circles then: I like the system for doing something new and keeping you active for every battle and you simply just don't like it. I doubt I can change your mind with a few paragraphs honestly so this is a "agree to disagree" situation to me.
BTW, I was playing Nocturne before I misplaced BOTH my PS2 controllers but I haven't gotten far so I can't comment honestly.
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Yeah I agree. I didn't mean to perpetrate a circle, but I didn't think there was much else to do but amicably just shake hands and shrug, which is what I mean by sometimes there just not being anything to really discuss in RPG battle mechanic discussions past initial statements of "I seriously dislike this" or otherwise.
Even getting into statistical discussions has no merit, often, on subjects of if anything is good or not.
@RobbyBevard:
Breath of Fire II is fantastic.
Even though it has a horrible translation, and technically 3 and 4 have a much better battle system and graphics… 2 is best.
III is forever going to be my baby.
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rei ryu peco chain formation
Also Grandia has the best rpg battle system ever. Need more games like that.
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I still need to play Grandia properly. I try over and over but the first part of the game really makes me bored that I switch off and never touch it again.
Maybe I need to try one more time…
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I like Legend of Dragoon. It was just one of those games I continued playing just to see what the next boss battle and area was going to be. The chianing of regular attacks was also pretty cool.
Bite me. Lynch me. Whatever.
I'm not going to type a novel to make anyone understand. -
I still need to play Grandia properly. I try over and over but the first part of the game really makes me bored that I switch off and never touch it again.
Maybe I need to try one more time…
Grandia 1 is a great game, but its REALLY long, and you feel the length… and very typical RPG. Try Grandia 2 instead, it starts off much faster, had (I think) more likeable interesting characters, is fairly self aware and plays against tropes, and is a much shorter faster paced game. Plus, the Boobs of Valmar.
Grandia 3 has the best and most refined combat of all, but is by far the weakest game of the three in terms of characters, story, and world.
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The psn update is up.
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Bite me. Lynch me. Whatever.
I'm not going to type a novel to make anyone understand.Yo don't do this man. It makes me uncomfortable. Nobody was biting anybody's head off and competitionbros and I writing out goofy novels was just part of us discussing the game.
If you like something, you can feel free to say so, but you don't need to pre-emptively say things like "bite my head off go ahead and kill me fag drag me behind a truck but I like it". It just comes off really self-defeatist to begin with and it's just so negative when I would never want anything to head in that sort of direction.
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I was thinking the same thing, it just seemed like an unnecessary edit to add something like that.
I had finished downloading/installing Dragoon around 4:30. Next time I looked it was near 6, an hour went by just like that. Smh, this game just makes time fly for me.
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I'm gonna bust out RPG Maker for the PS1 and make a game starring Holy and Comp where they have to put their differences aside to defeat Robby.
One will be sacrificed resulting in dramatic gameplay changes!!!
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I liked Shadow Madness.
It was technically terrible in sooo many ways… but the concept and design.. I dunno.... was morbid and really cool.
Come at me!
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My "game people hate" is Unlimited Saga
It's probably most notable for being the singularly most bizarre and experimental take any major franchise has ever tried. Like further than just a new battle system, it's just plain hilariously unlike anything its series even came close to being like. It's not even an RPG anymore it's just… Unlimited Saga
Although unlike Shadow Madness or something, it was just genuinely too weird and different for most people instead of being badly designed (although its design is incredibly questionable for most players)
But because nobody likes it (and for admittedly good reason), it counts!!
I loooove its design and stuff. Really really tight.
http://www.gamespot.com/unlimited-saga/reviews/unlimited-saga-review-6030183/
But this
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got Castlevania chronicles for free this month :)
Is this a remake of the NES editions? or is there only 1 castlevania on this disc
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Yeah it's a really misleading title. It's a remake of another remake of the original Castlevania, if I remember? I think based on one of the Japanese home computer ports.
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@The:
My "game people hate" is Unlimited Saga
It's probably most notable for being the singularly most bizarre and experimental take any major franchise has ever tried. Like further than just a new battle system, it's just plain hilariously unlike anything its series even came close to being like. It's not even an RPG anymore it's just… Unlimited Saga
Although unlike Shadow Madness or something, it was just genuinely too weird and different for most people instead of being badly designed (although its design is incredibly questionable for most players)
But because nobody likes it (and for admittedly good reason), it counts!!
I loooove its design and stuff. Really really tight.
http://www.gamespot.com/unlimited-saga/reviews/unlimited-saga-review-6030183/
But this
Is that the one with the red box? I saw that all the time way back when and just never ever picked it up lol. Heard it was supposed to be pretty dire tho
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I'm gonna bust out RPG Maker for the PS1 and make a game starring Holy and Comp where they have to put their differences aside to defeat Robby.
One will be sacrificed resulting in dramatic gameplay changes!!!
http://apforums.net/showthread.php?t=29035
got Castlevania chronicles for free this month :)
Is this a remake of the NES editions? or is there only 1 castlevania on this disc
Its just a remake of the first game. Not to be confused with Dracula X chronicles, which contained Rondo of Blood and Symphony of the Night.
SotN is also free this month for PSN+ members, and is the much better game.
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I've only played the 3 GBA "MetroidVania" games, but I greatly prefer the Old School 'Vania style. I will most definetely play SOTN at one point because everyone loves it to death, but so far Rondo of Blood is easily my favourite in the series.
I still need to play Grandia properly. I try over and over but the first part of the game really makes me bored that I switch off and never touch it again.
Maybe I need to try one more time…
As far as JRPGs I've played go, Grandia doesn't have the best written characters, the most original plot, or the most unique artstyle…but to me it's always been more than the sum of it's parts, for the same reason I love FFIX: It's just damn charming. It's got a more lighthearted, adventurous feel to it, and when I see the intro video, and hear that music, all I want to do is go on an epic quest to see the world with these characters.
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I still need to play Grandia properly. I try over and over but the first part of the game really makes me bored that I switch off and never touch it again.
Maybe I need to try one more time…
The first town is a mess, Grandia doesn't really get going until you're on the boat.
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The first town is a mess, Grandia doesn't really get going until you're on the boat.
It also suffers heavily from early fifth gen console "we're able to make things in full 3-D now but haven't figured out good camera placement yet!" syndrome that… basically everything had for the first couple years of the ps1/N64 era.
(And some games still do, even today.)
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@RobbyBevard:
(And some games still do, even today.)
I think the most infamous cases are third-person games where the character takes up way too much of the screen.
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Yeah. Where they haven't figured out to pull the camera back, and up.
Or when its basically an overhead perspective game like oldschool rpgs… but the buildings are 3-D so odd angles obscure everything.
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I liked the scope of Grandia's adventure… and how you never really revisited towns... it was a continuous journey where the main character grew. Saying goodbye to Sue and Gadwin was tough. The dungeons felt endless at times though... especially some of the final ones.
But Grandia is awesome because it was composed by Noriuki Iwadare... who is just a beast at what he does!
Battle theme 3 is probably one of my FAVORITE JRPG battle themes, like... ever.
!
He also composed The Lunar games, Ace Attorney 3, and the Edgeworth games… which all sound amazing.
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Oh yeah, the Grandia soundtracks are fantastic.
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@RobbyBevard:
It also suffers heavily from early fifth gen console "we're able to make things in full 3-D now but haven't figured out good camera placement yet!" syndrome that… basically everything had for the first couple years of the ps1/N64 era.
(And some games still do, even today.)
God, yeah. Breath of Fire III is one of the only PSX era games that had that isometric and (slightly) rotatable camera that was completely easy on the eyes and fluid. The ratio of Distance/Sprite Size/Angle was perfect
imo, Xenogears is worse than Grandia, but both are pretty bad about it.
But Grandia is just so insatiably charming that pounding through the first three stupid hours are all worth it.