Right here, make sure you spoiler tag discussions from the Graphic Novel for people that only watch the show.
Latest posts made by competitionbros
RE: Funimation dvd discussion II ( UPDATED 8/4/12, FIRST POST FOR F.A.Q)
It's hilarious to anyone that was already a fan of One Piece but for anyone who saw One Piece for the first time through 4Kids it just looks terrible. This was my situation: People I know liked One Piece while I had never seen it so I watched the 4kids dub and I thought they were insane for liking such a horrible anime. Hell, when I finally got into it I made One Piece my desktop background and my little cousin (8 years old) came over, saw it, asked if I liked One Piece and then said he thought it was a stupid show.
RE: Funi TV Discussion (Saturday Night/Sunday Morning 1:00 a.m., USA Toonami)
it would be awesome to see op twice a night on tv,but non OP fans would get pissy about that.
we would be lucky just to see it once a night.
Don't see why: If that spot was just gonna be filled be a repeat series anyway then why not throw 2 eps on.
RE: The PlayStation Thread
I was thinking the same thing, it just seemed like an unnecessary edit to add something like that.
I had finished downloading/installing Dragoon around 4:30. Next time I looked it was near 6, an hour went by just like that. Smh, this game just makes time fly for me.
RE: The PlayStation Thread
Well we're just going to go around in circles then: I like the system for doing something new and keeping you active for every battle and you simply just don't like it. I doubt I can change your mind with a few paragraphs honestly so this is a "agree to disagree" situation to me.
BTW, I was playing Nocturne before I misplaced BOTH my PS2 controllers but I haven't gotten far so I can't comment honestly.
RE: The PlayStation Thread
Just talkin' 'bout stuff though, nothing personal and I don't want you to take it as an attack on something you like a lot.
Yeah, I'm gonna preface my rebuttal by saying that unless you are attacking me personally I'm not gonna get offended or anything. There are few things I like doing online more than having a debate with someone about something I'm a big fan of. That said…...
It isn't a terribly bad system because it isn't BROKEN or anything. It's just slow and I find it remarkably mediocre from the perspective of being generally time consuming amongst all else.
There are very few RPG battle systems that are broken and I personally haven't run across a single one. Every Turn-Based RPG is slow if it's not doing an "active time" thing. Still I get that it takes more effort than it should to beat some nothing enemy you encounter but personally the battle system makes the harder fights much more satisfying when you win than other RPGs. Each battle takes some type of skill to do well at and to me beating that big boss in Dragoon is much better than pushing "Up, Down, Up, Left, Right, then attack" in Legaia.
A reliance on Defending so heavily (I remember doing it a lot, like multiple turns in a row on oft occasion) and it generally not doing anything for me (I don't think it's an interesting system period) may have worked out better if I flat out … Didn't dislike everything about Legend of Dragoon.
I prefer a system where you have to think and not just rush head first into attacks only to have your healer heal you or an abundance of items that heal the entire party when you're hurt. I'm currently in the middle of playing FFVII and I'm literally just mashing X until I get a limit break and when I get hurt I have someone heal the character.
And its battle system had a very specific format. Like, it wasn't very fast, which is fine sometimes, but there weren't a lot of variation in tactics ever from what I recall and the options were limited by a linear progression involving the Dragoon thing.
This can literally be said about any RPG: Attack, attack, magic, heal if hurt, attack, magic, etc….Repeated endlessly. In a genre that doesn't give you alot of tactics from fight to fight Dragoon at least keeps you engaged with it's battle system. You got 2 forms of progression: Dragoon and additions. Dragoon leveling up got you more Magic Attacks and MP while additions got you more combos. You couldn't unlock the final addition/magic attack without hitting every other addition you had with that character 80 times. Doing this was worth it as the final addition granted you massive damage and/or SP while the magic attack was a giant Dragon that did massive damage to all enemies.
My favorite JRPG battle systems have elements of personal customization, tactical variations that can keep you on your toes, or at least an aray of evenly distributed options of some importance or capability.
I'd need a couple games in that list to compare. Every battle in Dragoon kept you on your toes, if you messed up your combo you lose out on damage and SP. If your combo got countered and you didn't hit O in time then you ended up getting hurt and your combo ends right there. Again, it always kept you on your toes in battles.
I mean granted, I really haven't played this in eons which is compared to you being a super fan who presumably has an in-depth understand of all situational strategy (if even that?) of the game, so you can form a defense all day of its design decisions. But I found that for what they were going for it didn't entirely arrive all there and it wasn't a particularly inspired display of mechanics and I don't think defense by explanation of strategy is the most marked defense at all.
Not at all actually. I played Dragoon for the first time about 10 years ago and I literally didn't beat it until 09. I kept getting my discs broken or missing cuz of brothers/cousins. I've touched it recently but got up to disc 3 before the PSN was announced and I figured I'd play on that instead and save my discs. So, I've played through the entire game once and I've owned it on three separate occasions. My brother has doubled my playtime of Dragoon with Kingdom Hearts so yeah, I'm a huge fan but I don't have all this in depth stuff. Hell, I've played FFVII about the same amount and I hate that damn game (hate leaving games unbeaten but I kept quitting cuz it's so damn boring around the end of disc 2).
And like I said I also genuinely don't like a single bit of the game. The gameplay can combine with an FMV-heavy narrative and me being apathetic about everything about it, especially the music, and there ya go.
So I see lol, though honestly it looks like most of the stuff I've seen that you don't like also happens in a ton of other RPGs. So, again, I'd need a couple RPGs you do like for reference.