Phoenix Wright
Assists
A - Paperwork - Direct - Front
B - Press the Witness - Direct - Front
Y - Get 'em Missile! - Shot - Front (hit's low)
• Three different modes.
• Investigative Mode, Courtroom Mode and Turnabout Mode.
• Investigative and Courtoom Mode's can be switched between by press Down, Down+S
• Turnabout Mode can only be activated with the correct evidence and from Courtoom Mode.
Investigative Mode
• Only has one special move during this mode, he will bring out Maya to help.
L - Maya puts up a deflector.
M - Maya slides hits low and OTGs.
H - Maya does same slide as M, but slides for a bit longer.
• Cannot call Maya out while she's already out, if you do Phoenix Wright will slip and fall (same properties work with the super)
• Find evidence by pressing S+A.
• If you've collective correct evidence it will light up, if wrong it will stay dark.
• Throw evidence by press S+A again.
• When looking for evidence you can find meat, it will heal Phoenix Wright.
• There are around 15 different pieces of evidence currently.
• Can gather evidence in under 1 second if you're lucky.
Courtroom Mode
• Gives a different set of specials.
• Pressing S+A will create a projectile based on your evidence for that button, all of the evidence has different properties.
• Can do a "Hold It" move and it will randomly stun the opponent.
• If you land an H (Objection) while in this mode and you have the correct evidence you will then powerup into the turnabout mode.
• If you have wrong evidence when you do an objection, you will turn purple and start to sweat, i.e. be stunned for a little bit.
Turnabout Mode
• You have a time limit in this mode.
• Every normal produces a giant finger hitting 3/4 the screen.
• If a jumping finger hits it will cause ground bounce.
• Using the level 3 will use all your evidence so you'll be reverted back to investigative mode.
• The timer for this mode will not deplete while tagged out.
Hyper (Super) Moves
• Maya's hyper can be used in both Investigative and Courtroom mode.
• Judge Gavel hyper can be used only in Courtroom mode also OTGs.
• Level 3 hyper can only be used in Turnabout mode, hits basically entire screen and will OTG. Doing 600,000 points of unscaled damage.
Normals & Throws
• Every normal has a ridiculous amount of animation.
• Launcher has about 48 frames of animation.
• Short dash.
• Forward + M will do a buttslam that's an overhead, can cancel with other normals.
• Can combo by himself after throw in corner without OTG.
• Midscreen he can call Maya to OTG, with assist can continue combo.
Nova
Assists
A - Gravimetric Pulse- front - Shot
B - Centurion Rush - Down forward - direct
Y - Nova Strike - front - direct
• S+A will launch a lance into the air that tracks pretty well.
• One of his gravimetric pulse special's will create an "Aegis Reflector" type of shield.
• 8 way air dash that can be cancelled at anytime with any moves.
• Jumping S can generate a lot of hits and a lot of hit stun scaling.
• Centurion art attacks (unsure which buttons do which)
basic low hit that OTGs.
will wall bounce.
will crumple.
one that will launch.
does a dive kick type of motion, doesn't need to be blocked high.
• Can OTG with air Centurion Rush.
Hyper (Super) Moves
• Beam and ball of fire hypers use his red life to do extra damage, there are 3 different stages of this.
• Beam Hyper, kind of like Ryu's.
• Flame Ball hyper, like Super-Skrulls.
• Rush/Charge hyper, can be directed in up to 3 different directions.
• All hypers can be done on ground or in the air.