i hope the next OP fighter will be based off of the Enies Lobby arc
the moves and combos would be awesome. it would also be nice if 8ing developed it.
i hope the next OP fighter will be based off of the Enies Lobby arc
the moves and combos would be awesome. it would also be nice if 8ing developed it.
Dunno, maybe the next Grand Battle will focus on Eneis Lobby ( Just like GB3 )
As for the development, team….Ganbarion, I say. They made the best OP games ever, the Grand Battle series, It`s the best battle system for OP games, Imo.
i know the Grand Battle games are real popular but i wanna see something traditional (i guess u can call it traditional) like Fighting for One Piece. but i know that the reception for that game wasn't that good as far as i know, so that's why i wanna see an OP fighter in the style of NarutoGNT. cuz the way the action is on the anime that style suits it good. but that's just my opinion.
but one way or another i would love to see what the awesome developers in Japan have in store for The Strawhats vs CP9. especially CP9
Fighting for One Piece… That game is such a joke.
I just hope that they stop messing around and add 4-player support for the next fighter.
4-player.
Elimination of character/support differentiation. Why shouldn't I be able to play as Mr. 1 with Bon Clay backing me?
Alternative approaches to unlocking things. I don't much care for the "if you want Hatchi, you MUST win fight X under conditions Y". Maybe a system where the quality and difficulty of battle earns you points you can spend on unlocking characters and stages.
New specials. I loved Arlong's special in GB. I liked it in GA. I'll be fed up with it by the next one. :) Perhaps even two or three different specials depending on conditions (the way the special will die sometimes in GA is a good start)
I liked the RP elements of GA, but I think they could be more differentiated– perhaps an entire set of distinct players for one or more of the quests.
I personally think the Grand Battle formula needs to be overhauled. The style is fine, but the actual control does not feel tight enough.
! It would be neat if the next game included a two-hundred lieutenant colonel battle that worked similar to the Guilty Gear Survival Mode. People could unlock characters or arena. Giving the multiplayer mini-games some unlockables would be nice too. Both could be coupled with the "condition X with character Y" unlockables to give the game a little more variety and more reason to play different parts of the game.
I'd love some Power stone 2 type levels to be added to Grand Battle. It would make the battles far more hectic. Also, reworking the Secret Attack, gets tiring seeing the same one all the time. Maybe they could add an extra Secret Attack or 2.
I think I posted this here before, but whatever.
If there was a new Grand Battle, I'd like these characters and stages, in addition to all the ones from GB3, Rush, and Adventure. I haven't actually played a Grand Battle game, so the format may be a bit off.
Look here if you don't recognise an attack.
http://en.wikipedia.org/wiki/One_Piece_attacks
For the CP9 character Rokushiki attacks.
http://en.wikipedia.org/wiki/Cipher_Pol#Rokushiki
Characters
Mr. 3
SUPER
1. Candle Champion: I'm A Field
2. Handcuff followed by stakes being driven through the cuffs.
SECRET
Big Candle Set
Mr. 1
SUPER
1. Spiral Hollow
2. Atomic Spar
SECRET
Bladed punch, then bladed kick that knocks foe far back followed by Atomic Spurt
Bellamy
SUPER
1. Does a spring-powered kick to send the foe into the air, then Spring Sniper
2. All the things he did to Roshio in the manga–he stabs his foe, shoots him in the leg (skipped the "nailed the money foe was trying to collect" because I couldn't think of how to apply that), sets him on fire, then a spring-powered throw
SECRET
Spring Hopper
Paulie
SUPER
1. Rope Action Bowline Knot followed by Punishment: Fishing
2. Shrouds and Ratline Knot
SECRET
Bunch of Pipe-Hitch Knives
Franky
SUPER
1. Franky Centaur followed by Ultimate Hammer
2. Franky Destroy Cannon
SECRET
Coup de Vent
Wanze
SUPER
1. Ramen Gyoza Set Clapping
2. Poison Knife
SECRET
Tonkotsu Spank followed by Wanze smashing his foe into everything
Califa
SUPER
1. Thorn Road
2. Golden Bubble
SECRET
Sleep-Cloud Tidal Wave
Jyabura
SUPER
1. Rankyaku Lupus Four
2. Wolf-Hunt Area Network
SECRET
Wolf Bullet, Wolf-Hunt Area Network, then Devil-Heaven Wolf followed by Moonlight Ten Shigan
Kaku
SUPER
1. Tekkai No Weakpoint followed by Rankyaku Giraffe Autumn Rain
2. Fierce Bamboo Rain
SECRET
Rankyaku Circumference Sectioning
Lucci
I'll refrain from an attack list until he is defeated.
Supports
Mr. 3: Ms. Goldenweek, Mr. 5, Ms. Valentine
Mr. 1: Ms. Doublefinger, Mr. 7 and Ms. Fathers' Day (at the same time)
Bellamy: Sarquiss
Paulie: Lulu, Tilestone
Franky: Square Sisters (at the same time), Zambai
Wanze: Jerry, Captain T-Bone
Califa: Jurors, Judge Baskerville
Jyabura: Fukurou, Watchdogmen (or whatever they were called)
Kaku: Nero, Kumadori
Lucci: Spandam, Blueno
Stages
Water 7 (Normal and during Aqua Laguna)
Puffing Tom during Aqua Laguna
Enies Lobby (Before and during Buster Call)
The Naruto games don't exactly have great fighting, either.
What I want to see:
No more supports.
To the suggestion for Power Stone 2 stages: It's fine if there's a few, but the thing that pissed me off about PW2 is you seldom have an opportunity for a fair, straight out fight. You'd always be jumping over barrels or somethign stupid. Stages like that are fine if the game doesn't consist of only those stages. That, and I still have nightmares about that horrible Giant Jack stage in D.O.N..
More characters from previous games/arcs. Rush had a good lineup but felt too much like "gretaest hits." I want to see people like Pandaman, Wiper, Hina, Gedatsu, Mr. 1, Mr. 5, Hachi, and it goes.
The majority of CP9, Franky, Wanze, Jerry, T-Bone, and Pauley.
Franky is a must!
Just what Carter said. An updated roster is needed, but also guaranteed. The supports are retarded and go with the stages in disrupting your damn fight. I wouldn't even mind it if everything just stuck to the background.
I agree with no supports. You could just call a support, trap your opponent in a corner and rape them with attacks, them not being able to do a thing.
Maybe call a support that does one special attack, then disappears.
I would perfer no supports, but if we must have them I liked how grand adventure had it where you could actually attack the support character killing them off. I also want adventure mode to be like more of an adventure. It was fun, but it would be better if you could free roam around the island.
As for the roster update of characters is a must.
I would also like to see another fighting for one piece just to see if it could get any better. Look at gekito ninja taisen 1, that game sucked and 2 turned out to be great. (I have never played 2, but I heard it was good. That and 3 and 4 of the gekito ninja taisen series was also fun)
Well, adventure mode can go the way of the Support to me. All of these companies need to take a cue from SDBZ and have good gameplay before trying to incorporte all this useless stuff.
Honestly if the grand battle series was like sdbz I would really be disapointed. Super dbz didn't have the depth for me. It was ok, but rush/adventure are so much better. I think sparking is better too IMO.
Yeah, I much prefered Budokai 3 more than Super DBZ (not that it's a bad game). Tried to much to be like street fighter and tekken and failed. But anyways, the Grand Battle gameplay needs an overhaul before all these other extras.
Disregarding preference, SDBZ had shortcomings, but a hell of a lot more depth than Sparking, B3, or Rush. And I'd hate to say it, but that's because the latter is a straight button masher.
Thing is, Rush was different. You could run around and grab items and use them. I haven't seen a DBZ game from the ones listed in which you could do that.
Well, DBZ has never really been about using weapons, more about hand-to-hand. DBZ characters don't need items or weapons because the are weapons. Man, I still haven't played Rush yet.
It would be cool if you could play as "normal" Lucci or Kaku, but pressing certain buttons activated your Zoan form, kind of like going into SS1, or SS2 in DBZ Budokai.
I would also like a ds one piece game. Something like colliseum, but with water 7/skypiea/good music. That or it could play like the grand battle series. The ds has enough buttons for the combos performed is rush. Of course it would be 2d, but it would still be nice.
Also,yeah in game transformations would be awesome.
What I like about GB/GA games better than Mortal Kombat and Street Fighter type 2D games is the degree of strategy the map presents.
You can play an evasive game (great for those 'survive 30 seconds with Mihawk' fights) or you can charge in, or you can seek out items (Mr. 4's bat is so delightfully cheap)
People thought Sparking was cool because of that, but they should warn you. I get mighty pissed when I expect brutal, manly combat and get things like hiding behind rocks and one button projectile spamming.
@IT'S:
It would be cool if you could play as "normal" Lucci or Kaku, but pressing certain buttons activated your Zoan form, kind of like going into SS1, or SS2 in DBZ Budokai.
I thought of it being something like that taunt before, which, for example, caused Crocodile to take of his gold hook piece and use poison attacks. But maybe they'll transform like Chopper, since half of their moves are in human form.
I liked Super DBZ because it had a good depth of gameplay while maintaining a good level of fanservice and art style. For heaven's sake, Supaman pops out of a phonebooth and rolls off on a skateboard, you can knock your opponent off of Kami's Lookout and land at the foot of Karin's tower with Upa running around, and so forth.
Sparkign and Budokai had fanservice in the form of "HURR! LOOK AT HOW MNY CHARACTERS WE HAVE!" but the enjoyment stops after that. I really wanted to enjoy sparking, afterall, it had fucking Muten Roshi and Tao Pai Pai. But it was essentially a glorified, projectile hide n seek. Meleee combat was more or less pointless, and the rush attacks were frustratingly cheap and impossible to avoid. I respect Super DBZ, because they focused more on the mission of making a good DBZ game, than a DBZ game to please all of the obsessive fans.
As for Rush, I disagree with Bucc to a point that it's a button masher, but I can see his point. I also agree with Bounty1's point that the free range on the maps give a nice strategic element to the combat. I'm not necessarily agreeing that it's better than games liek Street Fighter (I love SF), but
The free range maps are also good because they can emulate One Piece fights better, I think. Usopp's range attacks don't really seem right or work on a 2D fighting plane, and same with Chopper and Nami, I think.
^
Yeah the maps in gb are cool. Also the ingame transformations would be could for like taunts.
Also chopper really needs a new game play buttons in the grand battle series. I hate how he plays. While y,a is an insanely good combo to use I feel his other attacks like suck. I want him to play like in colliseum, where you can use the rumble ball ingame play and transform. It was awesome.
I hate the majority of ingame transformations because not every character is capable of performing them, so it screws with the balance.
Then the other characters who can't transform should just play another way…I like the idea of ingame transformations. I hated how you couldn't do that in tenkaichi.
Although I would perfer if gear second luffy was a different character >>.
Maybe if the transformations don't give a significant God power boost but give you access to a different set of moves.
@Cap'n:
Maybe if the transformations don't give a significant God power boost but give you access to a different set of moves.
yeah that would be better. Like chopper in WSC, though I still wouldn't mind a power boost. Not like a 5x better, but just so it gives you a little more edge on your opponnet, not a gigantic one.
I think Sparking sucks and that SDBZ (although decent) is the reatrded love child of Street Fighter & Tekken. I've been playing Street Fighter & Tekken for a long time, and SBDZ is none of these.
Back on topic: I'd prefer if transformations gave a different move set instead of a power boost. Also, a few more secret attacks for the next One Piece fighter would be good to. Also, I agree, Chopper's moveset is kinda stupid.
I think I posted this here before, but whatever.
If there was a new Grand Battle, I'd like these characters and stages, in addition to all the ones from GB3, Rush, and Adventure. I haven't actually played a Grand Battle game, so the format may be a bit off.Look here if you don't recognise an attack.
http://en.wikipedia.org/wiki/One_Piece_attacks
For the CP9 character Rokushiki attacks.
http://en.wikipedia.org/wiki/Cipher_Pol#RokushikiCharacters
Mr. 3
SUPER
1. Candle Champion: I'm A Field
2. Handcuff followed by stakes being driven through the cuffs.
SECRET
Big Candle SetMr. 1
SUPER
1. Spiral Hollow
2. Atomic Spar
SECRET
Bladed punch, then bladed kick that knocks foe far back followed by Atomic SpurtBellamy
SUPER
1. Does a spring-powered kick to send the foe into the air, then Spring Sniper
2. All the things he did to Roshio in the manga–he stabs his foe, shoots him in the leg (skipped the "nailed the money foe was trying to collect" because I couldn't think of how to apply that), sets him on fire, then a spring-powered throw
SECRET
Spring HopperPaulie
SUPER
1. Rope Action Bowline Knot followed by Punishment: Fishing
2. Shrouds and Ratline Knot
SECRET
Bunch of Pipe-Hitch KnivesFranky
SUPER
1. Franky Centaur followed by Ultimate Hammer
2. Franky Destroy Cannon
SECRET
Coup de VentWanze
SUPER
1. Ramen Gyoza Set Clapping
2. Poison Knife
SECRET
Tonkotsu Spank followed by Wanze smashing his foe into everythingCalifa
SUPER
1. Thorn Road
2. Golden Bubble
SECRET
Sleep-Cloud Tidal WaveJyabura
SUPER
1. Rankyaku Lupus Four
2. Wolf-Hunt Area Network
SECRET
Wolf Bullet, Wolf-Hunt Area Network, then Devil-Heaven Wolf followed by Moonlight Ten ShiganKaku
SUPER
1. Tekkai No Weakpoint followed by Rankyaku Giraffe Autumn Rain
2. Fierce Bamboo Rain
SECRET
Rankyaku Circumference SectioningLucci
I'll refrain from an attack list until he is defeated.Supports
Mr. 3: Ms. Goldenweek, Mr. 5, Ms. Valentine
Mr. 1: Ms. Doublefinger, Mr. 7 and Ms. Fathers' Day (at the same time)
Bellamy: Sarquiss
Paulie: Lulu, Tilestone
Franky: Square Sisters (at the same time), Zambai
Wanze: Jerry, Captain T-Bone
Califa: Jurors, Judge Baskerville
Jyabura: Fukurou, Watchdogmen (or whatever they were called)
Kaku: Nero, Kumadori
Lucci: Spandam, BluenoStages
Water 7 (Normal and during Aqua Laguna)
Puffing Tom during Aqua Laguna
Enies Lobby (Before and during Buster Call)
That's my dream lineup right there.
I couldn't have said it better myself.
I mean, you included Bellamy and Mr. 3, so it's all good for me.
But I would like to add these characters to the list.
Gin
SUPER
1. Spins one of his tonfas and does a charge into the torso of the opponent.
2. Kicks a table at the opponent, stands on it, and unloads a shotgun.
SECRET
Gin spins both tonfas and does a series of badass attacks.
Spandam
SUPER
1. Sends Funkfried in for an Elephant Chop
2. Various sword cuts with Funkfried (Ivory Dart)
SECRET
Spandam uses Golden Den Den Mushi and Buster Call ships surround opponent and unload.
Blueno
SUPER
1. Tekkai super punch
2. Uses Kaiten Doa on opponent's face and then gives him/her a rankyaku
SECRET
Blueno uses Air Door and then uses Soru to go in and out from each dimmension and unleash a flurry of attacks.
I'd also like to see Fukuro playable in a game, I don't know his moves well enough to make a list though.
Here's what I'm hoping in terms of new content in the next GB.
New Characters (supports in parenthesis) :
Franky (Mozu/Kiwi, Kokoro, Zambai)
Paulie (Iceburg, Lulu, Tilestone)
Spandam (Wanze, Nero, Funkfried)
Lucci (Leopard form makes him stronger)
Kaku (Blueno, Kumadori)
Califa (Jyabura, Fukurou)
Stages:
Water 7 general area (both calm and during Aqua Laguna)
Water 7 area where Usopp and Luffy fight
Sea Train
Eneis Lobby
Bridge of Hesitation
I like the idea of transformations for characters, and instead of just powering up you get a completely new moveset.
Lucci- Leopard form
Kaku- Giraffe form
Califa- Bubble Bubble fruit powers
I figure that CP9 has sooooooo many moves to begin with (rokushiki, blade throwing, throny whips etc), they could easily have one moveset for normal forms and a 2nd moveset for their devil fruit powers.
As for other characters and what new movesets they'd get…..well 2 are easy enough
Luffy-Gears
Usopp-Sogeking
For both of them they could very easily have 2 movesets.
Everyone else is a little tough. Maybe they just have all their moves cut into 2 movesets.
4 player fighting is a MUST!!!! And I'd enjoy it if they'd include characters from the whoooooole series, and not just one saga. like they usually do.
I've posted this before, but I'll do it again since this seems to be the new thread for such discussion. Its a list of characters from throughout the whole series that I'd love to see in a huge character roster.
! Characters (Supports) =a group of characters acting as one support
! Luffy (Coby, Laboon/Crocus, Gaimon)
Zoro (Johnny, Yosaku, sword salesman guy)
Nami (Genzo, Eyelash, Waver)
Usopp (Usopp pirates*, Dorry, Broggie) (Oimo, Kaashi when you're Sogeking)
Sanji (Zeff, Pattie, Conis)
Chopper (Kureha, Dalton, Gan Fall)
Robin (Hana-hana powers v.1, hanahana v.2, hanahana v.3)
Vivi (Karoo, Kohza, Igaram)
Buggy (Richie/Mohji, Kabaji, Alvida)
Kuro (Siam, butchie, Django)
Krieg (Ghin, Pearl)
Arlong (Hatchi, Chuu, Karoobi)
Smoker (Tashigi, Navy soldier)
Tashigi (Navy soldier, sword salesman)
Pell (Chaka, Igaram, Alabasta Guardians*)
Wapol (ChessMaarimo, hippo thing, 20 doctors*)
Mr. 1 (Ms. Doublefinger)
Mr. 2 Bon Clay (Lassou, Mr. 4, Ms. Merry Christmas)
Mr. 3 (Ms. Goldenweek, Mr.5, Ms. Valentine's day)
Crocodile (Bananadile, The unluckies)
Hina (Django, Fullbody)
Zeff (Pattie)
Bellamy (Sarquiss)
Cricket (Masira, Shojo, Southbird)
Wiper (Laki, Kamakiri, Braham)
Gan Fall (Conis, Pierre)
Enel (60,000,000 Volt Julungul)
Ohm (Shura, Gedatz, Holy)
Satori (Kotori, Hotori, Yama)
Ace (fire boat)
Shanks (Beckman, Lucky Roux, Yasopp)
Foxy (Porche, Hamburg)
Aokiji (ice bike)
Franky (Mozu/Kiwi, Kokoro, Zambai)
Paulie (Iceburg, Lulu, Tilestone)
Spandam (Wanze, Nero, Funkfried)
Lucci (Leopard form makes him stronger)
Kaku (Blueno, Kumadori)
Califa (Jyabura, Fukurou)
Mihawk (Greatest Impact)
Anyone else think that a Marvel vs. Capcom style 2d fighter with EVERY character from One Piece's history would work? (Like all the characters I listed above including supports being playable) I'd love something like that so much.
I'm with ya on a MvsC2 style One Piece game, that type of gameplay seems to fit int with One Piece's franitc pace. it's too bad capcom doesn't make 2-d fighter anymore, Arc Sytems maybe (Fist of the North Star).
I think the reason they never made it 4 players is they didn't want other players to be interrupted when one person uses a super attack. But that's how it was in Naruto GNT series, and it wasn't too bad.
I think the reason they never made it 4 players is they didn't want other players to be interrupted when one person uses a super attack. But that's how it was in Naruto GNT series, and it wasn't too bad.
They could just have real-time special when in 4-player mode and cutscenes in 1-on-1 mode. That's how power stone 2 and DJ Fight 4 NY did it.
A quality 2D fighter would be so good that it's far beyond impossible.
….Hey, that saddens me....
Another thing I like was how Super DBZ scaled it's characters right, and didn't feel the need to be governed by the physics of the original.
Take One Piece: Grand Adventure. Half of Ace's damn moves set people on fire, and he's immune to the fire thing. While this is a cool touch, it really screws with the balance and makes him frustrating to fight against,
That's a good point, the game should be balanced for everybody regardless of their strengths in the manga/anime. Although it's accurate, it cheapen the game due to an imbalance. Also, Ace is quite a bastard to fight against, can't count the amount of times he set me on fire and stole a victory.
That's a good point, the game should be balanced for everybody regardless of their strengths in the manga/anime. Although it's accurate, it cheapen the game due to an imbalance. Also, Ace is quite a bastard to fight against, can't count the amount of times he set me on fire and stole a victory.
A lot of the levels have water… >_>;
Baratie A/B, Pirate Ship B, Loguetown A/B, Mariejois A/B, Windmill A/B...
New Characters (supports in parenthesis) :
Franky (Mozu/Kiwi, Kokoro, Zambai)
Paulie (Iceburg, Lulu, Tilestone)
Spandam (Wanze, Nero, Funkfried)
Lucci (Leopard form makes him stronger)
Kaku (Blueno, Kumadori)
Califa (Jyabura, Fukurou)
It seems you're avoiding the unpopular ones… >_>;
Stages:
Water 7 general area (both calm and during Aqua Laguna)
Water 7 area where Usopp and Luffy fight
Sea Train
Eneis Lobby
Bridge of Hesitation
Eh… I think that's a bit too much Water 7/Enies Lobby... Maybe two stages...
4 player fighting is a MUST!!!!
I agree! XD
About the characters… That's a bit way too much. >_>;
! Luffy (Coby, Dugongs)
Zoro (Johnny, Yosaku,Undead Kuina)
Nami (Genzo, Nojiko, Waver)
Usopp (Carrot, Pepper, Onion)
Sanji (Zeff, Carne, Patty)
Chopper (Kureha, Dalton)
Robin (Hana-hana powers, Mr. 13, Miss Friday)
Vivi (Karoo, Chaka, Pell)
Buggy (Richie/Mohji, Kabaji, Alvida)
Kuro (Siam, butchie, Django)
Krieg (Ghin, Pearl)
Arlong (Hatchi, Chuu, Karoobi)
Smoker (Tashigi, Navy soldiers)
Wapol (ChessMaarimo, hippo thing)
Crocodile (Mr. 1, Miss Doublefinger)
Mr. 2 Bon Clay (Lassou, Mr. 4, Miss Merry Christmas)
Mr. 3 (Ms. Goldenweek, Mr.5, Miss Valentine)
Hina (Marine Django, Fullbody)
Bellamy (Sarquiss)
Wiper (Laki, Kamakiri, Braham)
Gan Fall (Conis, Pierre)
Enel (60,000,000 Volt Julungul)
Ohm (Shura, Gedatz, Satori)
Ace (Fire boat)
Shanks (Beckman, Lucky Roux, Yasopp)
Foxy (Porche, Hamburg)
Aokiji (Ice bike)
Franky (Mozu and Kiwi, Zambai)
Paulie (Iceburg, Lulu, Tilestone)
Spandam (Wanze, Nero, Funkfried)
Lucci (Kaku, Blueno, Califa)
Jyabura (Fukurou, Kumadori)
Mihawk (Greatest Impact)
I still don't like having this many… >> Some of the new character will just be... there. Gan Fall and Spandam, for two... >>
It seems you're avoiding the unpopular ones… >_>;
Eh... I think that's a bit too much Water 7/Enies Lobby... Maybe two stages...
Whadaya talk avoiding the unpopular ones, I included all the main characters of this arc in some form.
I chose Kaku, Califa, Lucci, and Spandam opposed to the other badguys is because Lucci, Califa, and Kaku have the widest move sets (we've known them the longest) and Spandam would just be plain fun, I'd love him to have ALL his attacks being indirect accidents. (Like he trips and falls on you, or he accidentally calls the Buster Call)
Whadaya talk avoiding the unpopular ones, I included all the main characters of this arc in some form.
I chose Kaku, Califa, Lucci, and Spandam opposed to the other badguys is because Lucci, Califa, and Kaku have the widest move sets (we've known them the longest) and Spandam would just be plain fun, I'd love him to have ALL his attacks being indirect accidents. (Like he trips and falls on you, or he accidentally calls the Buster Call)
Well, I meant degrading them to supports. XD
I think you should include Jyabura one of the Enies Lobby CP9 as a character… XD >_> And that leads to having too many characters,so...
And Spandam might be funny, but... I don't see him was well, anything but a gimmicky character. D:
@Cap'n:
Maybe if the transformations don't give a significant God power boost but give you access to a different set of moves.
Yeah, like this:
Rob Lucci -> Leopard form -> Kami-e battle form
Kaku -> giraffe form
Jabura -> Wolf form
Pre-DF Califa w/ whip -> Soap Soap Califa
Chopper -> Monster Chopper?? Erm, maybe not.
Luffy -> Gear 2 -> Gear 3
Zoro -> Ashura
Sanji -> De-avil Wind "hotfoot" Sanji
Arlong -> "frenzy" mode w/ Kiribachi
Wapol -> "Slim-Up Wapol"
Enel -> God form
And so on.
I also think it would be cool if every character had a "mega" move that strikes all enemies no matter where they are on the screen. And it could only be used ONCE.
Like, Luffy's would be Gomu Gomu no Storm, Spandam's would be Buster Call, Enel's would be Raigou/Advent of Thunder, Crocodile's would be Sandstorm, and so on.
I don't see how a game could have too much characters. While there are games that have sucked because of it (tenkaichi*) there can also be good games with a lot of characters (NH3). I think grand battle series would be great with like 40 characters
*tenkaichi was fun, but it was more of a "look how many characters we have" game like carter said
Too many characters. These are anime fighters, so they never have as much focus as something like MvC2 or KoF. I can't speak for NH3, but I'm willing to beat half of the characters are like "ANBU Kakashi" or "Naruto with hat." Usually there are a bunch of characters to make people think it's cool and have no distinctive play, or a little more than a dozen with maybe some distinction.
My simple hopes are that whatever's next will have EL (no doubt), be for PS2, and have just a little more to offer than a three X button combo.
@IT'S:
I also think it would be cool if every character had a "mega" move that strikes all enemies no matter where they are on the screen. And it could only be used ONCE.
I think the last thing these kind of games need is an ultra cheap attack.
Okay, first remove Shanks and Mihawk.
Now, I'd like the new lineup to be something like this…
Franky
Super 1: Franky BOXING (A punch combo ending in a Strong Right that smashes the opponent into the air)
Super 2: Ultimate Hammer (Franky turns into his Centaur form, then leaps on his opponent and smashes them with Ultimate Hammer)
Secret: Master Nail to hit the opponent, then Coup de Boo, a Weapons Left from the air, before ending in a Coup de Vent so strong it smashes the opponent into the tower Fukurou was going to smash Franky into.
Kaku
Super 1: Kirinmanjyaro (I think) followed by Kaku twisting in mid air, smashing the opponent away (I think it was White Screw Blade, or something.)
Super 2: The giraffe box attack, then Kirin-Shigure.
Secret: A flip over the opponent, then a Rankyaku to hit the opponent, then some random sword attacks, Forest of Rampaging Bamboo, before ending with the ultimate Rankyaku, slicing the tower in half and catapulting the opponent out.
Spandam
Super 1: Funkfried (In sword form) launches at the opponent, then transforms into elephant form and rams them towards Spandam. Funkfried then returns to Spandam, who slashes repeatedly, doing a tiny amount of damage. Funkfried, however, smashes the opponent away himself.
Super 2: Spandam calls in 5 Marines, who fire a barrage of rockets at the opponent (Like Mr 2's Mr 9 transformation)
Secret: Funkfried lunges at the opponent, hitting them into the secret. Funkfried then hits the opponent into the air and smashes them down, before turning into a sword again for Spandam to throw at the opponent for more hits. On the final part, Spandam tries to call for Lucci, but ends up calling the Buster Call, blasting the opponent onto the bridge. Spandam leaps off onto a boat as the Buster Call fires a barrage of shells to blow the bridge and the opponent up.
Lucci
Super 1: Lucci turns into his huge half-leopard form, then hits the opponent into the air, juggles them with 3 Rankyakus, then finishes them with Shigan Madara.
Super 2: Lucci turns into his full-beast form and juggles the opponent in the air with several pounces (ie. Arlong's super.) Before finishing them with Rokuogan, smashing them to the ground.
Secret: Lucci pounces at the opponent, slashing in an X pattern. This hits the opponent into the secret. The opponent then tries to attack Lucci, who blocks with Tekkai, then uses Air Wood to blast them away. Lucci follows with Soru and uses Shigan Bachi to hit the opponent down again. When he touches the ground, Lucci turns into his human form and takes off his jacket, then uses a Rankyaku to knock his opponent through the walls of the building. He then uses Rokuogan to smash them into a Buster Call ship, before finishing with Rankyaku Gaicho, smashing the opponent through the ship.
So, uh, what do you think? These are the new characters I want from the Enies Lobby arc. Sorry the attacks are a little crappy.
Too many characters. These are anime fighters, so they never have as much focus as something like MvC2 or KoF. I can't speak for NH3, but I'm willing to beat half of the characters are like "ANBU Kakashi" or "Naruto with hat." Usually there are a bunch of characters to make people think it's cool and have no distinctive play, or a little more than a dozen with maybe some distinction.
My simple hopes are that whatever's next will have EL (no doubt), be for PS2, and have just a little more to offer than a three X button combo.
I think the last thing these kind of games need is an ultra cheap attack.
NH3 actually has 42 characters
http://www.crookedjester.com/index.php?module=nh3chars
(Yes there are some useless characters like kohonamaru,Anbu kakashi, hyuuga hanabi, and aoujouu naruto. So basically the game has 38 characters.) You can also play OTK kyuubi naruto right off the bat if you unlock him, but you can also transform during gameplay.
Also remove shanks and mihawk?! Blasphemy!
Well, what I meant was I couldn't really say how distinct each character is. The roster is a little more sensible than I thought, but it still kinda supports my point.