Like I and JC mentioned earlier you're expecting way too much out of this game for irrational reasons. One Piece being the best selling manga either in Japan/Asia or whatever doesn't mean it has to have a AAA title (nor win awards to) to legitimize it's quality. Nor is making a AAA title somehow going to boost it's popularity.
I know I was expecting too much, and these unreasonably high expectaions certainly led to a let down. I was just trying to explain why a had such expectations, and I believe everything I said is still in the realm of possibility (although maybe in the far far future).
Would require it to be published and developed by a studio that doesn't dabble in niche games.
Bandai namco are actually one of my favorite developers, who created and keeps creating some of the creatively best games, they own titles like Tekken, Tales, Soul and many more, and I'm not talking about their various partners who offered game such as Dark souls 3, and don't forget the games developers who perivously partnered with them (like Koei Tecmo, and ubisoft) are capable of doing without their involvement.
Bad enough to be apart of series that started originally on the PS2. And has fans who don't care about the games not being colorful or think that making a AAA title is somehow going to lead to a product that everyone can enjoy comparable to Call of Duty or Mario Games.
Popularity=Quality but yeah, I bought many of the Narutimate games on PS2, and I can't deny I enjoyed them (mainly for the multiplayer), but making the storm series the standard is a big no-no, the story mode apart from the good looking cutscenes is just a bunch of normal fights+QTE, and there's no denying that people realized how reptitive it became (thus the comparatively bad sales of Storm4).
And you know what allowed CC2 back then to improve, it's because people allowed them to, I remember the first few Narutimate games not having that huge roster, yet people supported it, gave them the chance to make sequels, and here we are. On the other hand, people complained about burning blood having a "small" roster, despite being the first game (and probably the last) in its series.
That really wasn't URW's biggest problem feeling the need to rehash elements from the mangawhile at the same time trying to have an original story with a meh main Villain was.
This type of story is made for literally thousands of games and nobody ever complains about it, Xenoverse is the first thing coming to my mind, and World Seeker will probably have somehow similar ideas, otherwise they'll be missing a lot of opportunities. (some of the one piece villains have to be their)
Also, with the burning of Mariejois having to do something with game story, the main villain will probably have a greater impact than Red.