Anybody making a team for Kizuna this time?
One piece treasure cruise (7/11 Never Forget)
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What an awfull Sugo-Structure this time… but man, how powerful this Boa is! I used her as Friend Captain to clear all three PSY Garp-Challenges with Law V3 as my captain and the new ship... I literally just had to fill up the team with 4 other PSY units (hitter or utility) and play by feeling.
--- Update From New Post Merge ---
Let's hope New Years will be at least like last year (minus Gem valley)
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The new Sugo system has been pretty good to me so far; I picked up Sugar in five multis on her debut and the same for Boa. Sure, I'm missing a fair amount of the accompanying batches but that was happening even with the older system.
Of course, I really don't care too much about picking up Luffy/Sanji or PvP Whitebeard so that made it an easier choice for me to pull for those unique gimmicks; Sugar especially. The Boa Sugo having a bunch of limited RR available made that easier as well.
That said, the more hyped the Sugo, the worse I usually do on it and vice versa.
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Roger is coming:
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Well, there's a hype legend for you.
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WTF? Nice… just... awesome. Did expect Oden first though
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Roger is coming:
https://i.redd.it/7b3ddb4h8y561.jpgwhile it looks legit it's nowhere official, especially since apparently that image comes from a misterious ad that appeared once in a japanese website and no one has been able to replicate it again.
i still think it will happen given the 1000th chapter of the manga, new year sugo being a special one, roger having his bd on 31th of Dec and both versions current sugos ending on the same day
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The Christmas Sugo has an All-Red fifth multi and an extremely good pool if they limit it to ten legends. Hard to see why they'd make it that good if they weren't trying to get people to pull for it and then buy for the next one.
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The new Roger looks awesome but sad that they haven't done a Scooper unit.
At least he is in Roger's special animation
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Did one multi cuz F2P and no more stones.
4 red ones but no Roger.
But at least my first Christmas Chopper and Neko. -
Bumping for an update.
Got both Roger and Oden, Roger in a reasonable amount Oden took a little longer but got both.
Both are boosted for the upcoming Treasure Map and Buggy Kizuna:
For INT Buggy good captain would be Roger and Boa Supertype.
QCK Buggy, you want to try and run Luffy/Law Nami/Robin and Kidd Supertype
STR Buggy is annoying cause of the barrier at the end so Luffy/Law or Sugar Supertype will greatly help
–- Update From New Post Merge ---
Also @Kishido Sanji and Pudding got another dual unit that’s a tier 0/tier S unit in the game especially as a sub:
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Nice overview, thanks for sharing…
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A bit more details on the Sanji/Pudding holiday unit:
Combined Captain Ability: Boosts ATK of Fighter and Cerebral characters by 5x, their HP by 1.35x, their RCV by 1.5x, reduces damage received by 10% and makes STR/DEX/QCK orbs count as beneficial for them
Sanji Captain Ability: Boosts ATK of Fighter and Cerebral characters by 4x if they have a matching orb, by 3.5x otherwise, boosts their HP by 1.35x, reduces damage received by 10% and makes STR and DEX orbs count as beneficial for them
Pudding Captain Ability: Boosts ATK of Fighter and Cerebral characters by 3.75x, their HP by 1.35x, their RCV by 1.5x and makes STR and QCK orbs count as beneficial for them
Special Ability: Heals 15000 HP, completely removes enemies' Percent Damage Reduction and Threshold Damage Reduction, boosts the Color Affinity of Fighter and Cerebral characters by 2.25x for 2 turns, and becomes Sanji & Pudding for 3 turns
Swap Ability: Completely removes Despair, Paralysis and Slot Bind on themselves, changes their own orb to matching (including BLOCK) and heals 25% of the damage taken in this stage when moving to the next stage (same effect as V2 Katakuri/Hawkins)
Basically in ways Sanji/Pudding becomes 5X too
V2 Sanji/Pudding is a stronger V1 Vivi/Rebecca
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Oh, man, I was just thinking that the QCK part of this Kizuna was going to be a real pain since I don't have a DEX Supertype or Luffy/Law and I just got the latter from the Four Star+ ticket in the first box.
Between that, getting Smoker on the Sugo Ticket from the Bikini Blitz, and getting Oden and Roger, I've used my entire year's allotment of luck on this game a week in.
–- Update From New Post Merge ---
After all this time of not getting Lawffy, they showed up again in the free multi. So two pulls in a row.
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Congratulations on those two. I got Roger relatively quickly but have to go all in on the Oden banner as it seems for now. Too deep to not go till the end at the moment… At least some incoming gems from Garp and the Coop-event...
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Six pulls on each banner got me both; pretty sure Boa and Sugar came on sixth pulls as well. The current system is pretty rough for pulling current batch RR but much better for the legends from what I can see.
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Damn when will be Sanji and Pudding released.
For Roger today but no gems left
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Damn when will be Sanji and Pudding released.
For Roger today but no gems left
Well you probably got 50-80 gems if you log in today.
As in terms of future releases:
Luffy/Sanji for the Anniversary batch in February
World Journey Characters in March
Halloween Law, Mihawk and Shanks in March which is part of a team Kizuna
Kaido vs Big Mom in April or May
Shirahoshi/Mansherry and Vivi/Becca V2 they are probably May
Sanji/Pudding V2 are most likely June
Folks if you didn’t pull for Roger and Oden pull for Luffy/Sanji
If you got Roger and or Oden save for Kaido vs Big Mom they are a tier 0 unit and the strongest unit on JP next to Roger and such.
Then go for the Girl units most noteable Sanji/Pudding V2 and Shirahoshi/Mansherry V2
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Ok thanks… Talking about tiers . Us there a tier list or something?
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Ok thanks… Talking about tiers . Us there a tier list or something?
I like Flamevious' videos, he has a calm voice and isn't all about hype as others coughtoadskiicough…
Then - for the JP side of things - there is Subconsi. He also has a more 'scientific' approach:
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The update gave me an additional 300 box space while some people apparently only got 100; I wonder what the trigger is. I recently added about forty spots because I keep constantly going over thanks to cotton candy farming so maybe that has something to do with it.
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Weird… I got also 300 and everyone else I asked so far :/
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So got Roger… He seems amazing and all but no clue to make a team with him. Doesn't it matter because he has a great captain ability or should I make a full PHY team cuz of his Super Type?
And what subs are great for him?
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You generally run super type units on teams with the same color as the super type unit as it greatly powers up units of those colors/types.
So Roger you run him on PSY teams, if you have Shanks and Crew he is perfect to run with Roger.
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Two new legends to talk about:
Enel V2
Captain: PSY Characters ATK 5x with matching orb, otherwise ATK 4.25x, HP 1.3x, PSY Characters will treat INT/RCV/TND as beneficial, at the start of the adventure trigger [absolute power of lightning]
Special [absolute power of lightning]: Cut 15% HP of all enemies, for 99 turns boost appearance rate of matching orbs of crew, reduce 5 turns of Paralysis and Bind on crew, for 1 turn boost color affinity of PSY Character for normal attacks by 2.25x, at the end of each turn, 50% of damage dealt by himself with normal attacks in that turn as typeless damage to all enemies
Sailor 1: Reduce 1 turn of Paralysis of crew
Sailor 2: Crew will treat INT orbs as beneficial
LB 1 (Lv.5): Orb Seal Reduction, reduce 10 turns of orb seal on himself
LB 2 (Lv.5): Pinch Healing, when HP is 50% or less, heal 1.5x Character RCV when hitting a PERFECT with him
LB 3 (Lv.5): Ship Seal Reduction, reduce 5 turns of Ship Seal
Support (Lv.5): On the final stage of the adventure, for 1 turn boost color affinity of PSY Characters for normal attacks (PSY Driven Characters)
PF Special (Lv.10): 1.1x Character ATK in damage to all enemies, PSY allies, Lv.3 DEF up (17 sec), Lv.5 SPD up (17 sec)
PF Ability (Lv.5) PSY allies, Lv.5 DEF up, Lv.5 SPD up, from the start of the battle for 40 sec, Slasher enemies Lv.5 CT charge rate down
PF Pattern: Normal Attack -> Lv.2 Heal Allies (medium range), Normal Attack -> Lv.2 Heal Allies (medium range)
PF Targets: Attack nearby enemies
PF Resistance: Immune to Special Seal, reduce 30% incoming INT damagePretty good Legend, he will really help deposed the Slasher meta that has developed in Pirate Festival
Ace vs Akainu
Ace Details:
Captain: Shooter and Free Spirit Characters ATK 5x, HP 1.3x, Shooter and Free Spirit Characters will treat STR/DEX/QCK orbs as beneficial, crew will counter 10 turns of Special Rewind
Special: 200x Character ATK in typeless damage to all enemies, change all orbs the matching orbs, for 2 turns boost orbs of Free Spirit and Shooter Characters by 2.5x, when the Captain has a STR orb at the time the Special is triggered, for 2 turns chain will start at 2.5x with a max of 35.0x
VS condition: When the crew has consumed 12 STR, DEX or QCK orbs with normal attacks
VS Ability: For 2 turns put burn damage on enemies (100x enemy ATK as typeless damage at the end of the turn), for 2 turn boost ATK against enemies with burn damage by 2x, change EMPTY/BLOCK/BOMB/TND/RCV/G of crew and his own orb to STR
Sailor 1: Crew will treat STR orbs as beneficial
Sailor 2: +125 ATK to crew
LB 1 (Lv.5): Enrage / Increased Incoming Damage Debuff Reduction, after taking damage, +200 to himself on the following turn / Reduce 3 turns of Increased Incoming Damage Debuff Reduction
LB 2 (Lv.5): Barrier Penetration, his own normal attacks will ignore barriers
LB 3 (Lv.5): Orbs Seal Reduction, completely remove Orb Seal on himself
PF Special (Lv.10): To himself, Lv.7 ATK up (10 sec), 2x Character ATK in damage to enemies in large range, when HP is 60% or lower, 2x Character ATK in damage to all enemies
PF Ability (Lv.5) STR allies, Lv.5 ATK up, Lv.3 DEF up, from the start of the battle for 40 sec, to himself Lv.5 ATK up
PF Pattern: Normal Attack -> Normal Attack -> Strong Attack -> Full Power Attack
PF Targets: Attack nearby enemies
PF Resistance: Immune to Movement Seal, reduce 30% incoming DEX damageAkainu Details:
Captain: Driven and Powerhouse Characters ATK 5x, HP 1.5x, increase appearance rate of QCK orbs, when you receive damage from the enemy, ignore debuff protection and inflice 4 turns of Burn damage on all enemies (100x enemy ATK as typeless damage at the end of the turn, burn damage will not apply after the preemptive attack of the enemy)
Special:400x Character ATK in typeless damage to 1 enemy, change all orbs (including BLOCK) to QCK orbs, for 2 turn boost orbs of Driven and Powerhouse Characters by 2.5x, depending on the number of QCK orbs consumed with normal attacks before the special has been triggered, for 2 turns lock chain as follows: 0~7=3x, 8~14=3.25x, 15~=3.5x
VS condition: When the crew has consumed 12 STR, DEX or QCK orbs with normal attacks
VS Ability: For 4 turns put burn damage on enemies (100x enemy ATK as typeless damage at the end of the turn), for 4 turns boost ATK against enemies with burn damage by 1.75x, for 4 turns Driven and Powerhouse Characters will treat QCK orbs as beneficial
Sailor 1: Crew will treat QCK orbs as beneficial
Sailor 2: +125 ATK to crew
LB 1 (Lv.5): Enrage / Increased Incoming Damage Debuff Reduction, after taking damage, +200 to himself on the following turn / Reduce 3 turns of Increased Incoming Damage Debuff Reduction
LB 2 (Lv.5): Barrier Penetration, his own normal attacks will ignore barriers
LB 3 (Lv.5): Orbs Seal Reduction, completely remove Orb Seal on himself
PF Special (Lv.10): 2x Character ATK in damage to enemies in large range, 1.5x Character ATK in damage to STR enemies, withing 40 sec from the start of the battle, cut 30% HP of enemies in large range
PF Ability (Lv.5) QCK allies, Lv.5 ATK up, Lv.3 DEF up, from the start of the battle for 20 sec, to himself, Lv.5 CT charge rate up, Lv.5 ATK up
PF Pattern: Normal Attack -> Normal Attack -> Strong Attack -> Full Power Attack
PF Targets: Attack nearby enemies
PF Resistance: Immune to Movement Seal, reduce 30% incoming STR damageGreat unit and great to see more class based Legends return to help give struggling classes like Shooters a boost.
IMO Ace is better but has a harder requirement to meet.
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Ace vs. Akainu seems like an odd selection to me; Ace vs. Blackbeard or Akainu vs. Whitebeard feel like more natural choices.
If V3 Aokiji and Akainu didn't exist, that'd also be a good option for a Vs. captain.
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Ace vs. Akainu seems like an odd selection to me; Ace vs. Blackbeard or Akainu vs. Whitebeard feel like more natural choices.
If V3 Aokiji and Akainu didn't exist, that'd also be a good option for a Vs. captain.
Whitebeard is getting his own VS unit with Shanks, that was voted on in Twitter so I imagine they didn’t want to give Whitebeard another one he did get an new RR in this batch that’s good.
Yeah I would have preferred Ace VS Blackbeard maybe they wanted to do Marineford content along with the fact that Blackbeard V2 is still regularly used while Akainu V3 isn’t all to well.
Shrug
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For the 6th anniversary sugo fest, I'm going for the Sweet Commanders. Good thing, I saved up my gems.
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Same here in that I'm more interested in that banner but I'm only going to do a few pulls since I don't have that many gems. Part 2 is the only one that I don't have every legend but the debut one, I don't have V2 Snakeman, but the main draw is really that LRR Perospero.
That support is amazing and he'll go well with Bullet since he's also Driven on top of being STR.
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Oh yeah, I forget to mention that I finally got the new Hawkins as well Shirahoshi/Mansherry
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Woof; that free multi was one of the worst pulls I've had in years. Three Story Straw Hats, Hotori & Kotori, and Lao G as the plus one. Glad it was a free one because, man, even for Ray points it was basically worthless.
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I didn't do to well on my free pull as well. The only new one I got for me was Engineer of the Human Body - Ivankov.
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Did 4 Multis and nothing besides first Wano Law.
But today with my multi I pulled Luffy/Sanji… Yes.
Now Germa please
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Did 4 Multis and nothing besides first Wano Law.
But today with my multi I pulled Luffy/Sanji… Yes.
Now Germa please
Great pulls that work well together along with Roger.
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I got wado law,oden,whitebeard and Rebecca/vivi on multiple pulls among so many wado Franky and
Dream Chasers . -
To all the Treasure Cruise players out there:
When did you start playing and do you still play?
Would you play daily?
How many hours do you think have been spent playing?
How much money have you spent in the game? -
To all the Treasure Cruise players out there:
When did you start playing and do you still play?
Would you play daily?
How many hours do you think have been spent playing?
How much money have you spent in the game?1.since beginning of game
2. Yes
3. 2-4 hours..depends
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1. 4 years
2. Yes
3. 1 - 2 hours
4. None -
1. Fiveish years if I remember the last days reward.
2. Yes.
3. Daily or total? 1-2 hours on average if it's not a TM.
4. Not sure really but I don't do it very often. -
ANN interview with One Piece Treasure Cruise Producer Tomoya Yoshizawa :
https://www.animenewsnetwork.com/interview/2021-02-26/set-sail-with-one-piece-treasure-cruise-producer-tomoya-yoshizawa/.169934[h=1][/h] -
Spun again..got 2 sugo Tesoro,2 sugo gold roger and 1 repeat of law and 1 of sugo form of sugar
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Spun again..got 2 sugo Tesoro,2 sugo gold roger and 1 repeat of law and 1 of sugo form of sugar
Pulling Roger is great
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Yeah, Roger's not just a great character but he's PSY and with a Supertype that requires characters who already have a fair number of PSY characters so it's really easy to build great teams for him that get the most out of his Supertype.
Compare that to, say, Oden who has a fairly big range of characters who meet his Supertype requirements but a lot of them don't even have STR types.
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I know it’s old news but this thread may not know but we are finally getting a Legend Moria at some point:
The voice of Jinbe who also does Gecko tweeted about it but deleted it, we should get it this month or the next.
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Like I said before I'm holding out until Part 2 starts later in the week. Since I want to get the Sweet Commanders and the new Perospero.
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I've picked up enough gems that I have a comfortable margin for the second part so I went ahead and pulled a few times. I got the new Nami and Sanji/Luffy. The latter seems like they really need a beneficial orb CA without the switch.
As is, Roger is a lot better than them.
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Well I did 14 pulls on the Sweet Commanders banner. I got the Sweet Commanders (it took me until my last pull to get the Sweet Commanders), Oden, the new Blackbeard, and the new Nami.
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Four pulls on the second banner did the trick for me since I picked up both Bege and the Commanders. One multi on Part Three got me two copies of Germa 66 and a dupe Roger so now I'm waiting to see how the next TM banner looks. If they have the Halloween legends or a decent spot for a guaranteed booster, I'll pull there.
Otherwise I'm going to start saving for Big Mom Vs Kaido.