Just . . . . just tell us how much of a role Alistair has in this game already, will you!?
Oh forget it. swoons
Just . . . . just tell us how much of a role Alistair has in this game already, will you!?
Oh forget it. swoons
Just . . . . just tell us how much of a role Alistair has in this game already, will you!?
Oh forget it. swoons
Well, given that his options are King/Bum/Dead, probably not a very big one.
One small sidequest I'd imagine, where he's probably interchangeable with the Queen (which is what they did in the expansion in Origins.) or completely missable depending on who you chose for the throne (as with the dwarf king quest in DA2, or the Zevran mission).
Granted, they've basically ignored the fact that it's possible to kill Leliana in order to serve the story, but you had to specifically drag her onto a specific quest and choose the "bad" option… while Alistair you had to confront no matter what once you got to challenging Logain.
Got excited looking at the various characters on this thread page, but then Alistair happened.
My feelings exactly.
Well, given that his options are King/Bum/Dead, probably not a very big one.
One small sidequest I'd imagine, where he's probably interchangeable with the Queen (which is what they did in the expansion in Origins.) or completely missable depending on who you chose for the throne (as with the dwarf king quest in DA2, or the Zevran mission).
Granted, they've basically ignored the fact that it's possible to kill Leliana in order to serve the story, but you had to specifically drag her onto a specific quest and choose the "bad" option… while Alistair you had to confront no matter what once you got to challenging Logain.
Part of the game takes place in Ferelden (well, at least part of the map is Ferelden), so . . . . . here's hoping! (You also forgot the "Warden" option.)
And don't underestimate the power of fangirls.
You also forgot the "Warden" option.
Don't think I managed that any of the times I went through the game.
Neither have I, but I know that's an option and people have chosen it. I believe it's the "Kill Loghain, put Anora on the throne but get her to spare Alistair and keep him as your boyfriend or buddy and Warden" route.
Bioware really did shoot themselves in the foot by allowing Leliana a storyline opportunity to die in the first game. I mean I've never taken that path so I won't ever feel that inconsistency, but it still sucks.
I've also had trouble doing anything but groaning at the continuation of the Morrigan storyline due to how easy it is to simply reject her offer at the end of Origins. On one hand, it's a cool and fun story. On the other hand, the Bioware writers keep hitting their hands with a hammer by allowing so much player choice and then trying to continue the story in spite of it all.
Generally the big choices involved mostly mean that party members won't be available in future games simply to avoid big contradictions, and so they can plop in a proxy character if need be. But yeah, I'd like to see picking out a dwarf king, or choosing werewolves over elves, or teaching a dwarf girl magic, have some real carry over.
Mass Effect 3 is interesting in that you can basically kill every single team member in ME2, and a whole mess of major story characters in ME1 (Wrex, bug queen, etc.) and have all proxies. I kinda want to replay the whole series just to do that.
Bioware really did shoot themselves in the foot by allowing Leliana a storyline opportunity to die in the first game. I mean I've never taken that path so I won't ever feel that inconsistency, but it still sucks.
I've also had trouble doing anything but groaning at the continuation of the Morrigan storyline due to how easy it is to simply reject her offer at the end of Origins. On one hand, it's a cool and fun story. On the other hand, the Bioware writers keep hitting their hands with a hammer by allowing so much player choice and then trying to continue the story in spite of it all.
Agree with that sentiment after DA2 I thought I would be perfectly fine if they didn't do any carry overs for game 3 and have a fresh start. Carry overs in DA always felt like they jumped on the ME bandwagon anyway. It was never a feature I thought that was necessary for the series like with ME.
In any case they opted to go for it. I'm curious how the keep will turn out and how significant the carry overs are. I just hope if they do they get smarter and smarter with what should influence future events.
Generally the big choices involved mostly mean that party members won't be available in future games simply to avoid big contradictions, and so they can plop in a proxy character if need be. But yeah, I'd like to see picking out a dwarf king, or choosing werewolves over elves, or teaching a dwarf girl magic, have some real carry over.
Mass Effect 3 is interesting in that you can basically kill every single team member in ME2, and a whole mess of major story characters in ME1 (Wrex, bug queen, etc.) and have all proxies. I kinda want to replay the whole series just to do that.
The Dwarf King stuff especially. The Epilogues surrounding that decision weren't… slight. And we're talking about the city that sits on the front lines of the Deep Roads. Even if you never go back there, the fate of that city should have sent catastrophic ripples throughout the world. Attempting to set up that church there should've had a long lasting impact as well.
What I really hope for more than anything is a Shale cameo.
Shale's another tricky one since her options consisted of golem/back to dwarf/dead… another "who the hell knows how the player went on this one situation".
But yeah, Shale would be great in some fashion.
Whatever, if it's just a cameo then it can be set to only trigger under the right conditions. Not like some core storyline element.
Everybody would love to see a Shale cameo. Shale is a character I would think that would be easier to fit in somewhere in DA: I.
On the other end: Bioware posted Dorian's character page:
http://www.dragonage.com/#!/en_GB/characters/humans/dorian?utm_campaign=da-social-na-ic-fb-social-na-ic-fb-dorian-img-site-ramp&utm_source=facebook&utm_medium=social&sourceid=da-social-na-ic-fb-social-na-ic-fb-dorian-img-site-ramp&cid=22969&ts=1403848636189
Look at that glorious 'stache!
Sorry Satsuki. :sad:
http://www.dragonage.com/#!/en_US/news/character-profile-dorian
falls to the ground crying
I guess I should have expected it with that moustache.
The official site has problems loading for me. Every time. (unless I'm on a different computer)
What's the news?
The official site has problems loading for me. Every time. (unless I'm on a different computer)
What's the news?
Dorian's interview. Dorian's confirmed as gay.
Kinda expected it since it kept on rubbing in how much of a rebel he was of Tevinter, and Tevinter's the one place that's known as a place that puts a big emphasis in heterosexuality in its mage nobility to at least make powerful mage children. Even before I got to the confirmation, I knew it'd be the case when he mentioned the arranged marriages.
It's ok Satsuki, you just have to play as a dude.
It's ok Satsuki, you just have to play as a dude.
That's what I plan on doing with Sera.
Uh….except replace 'dude' with 'chick'.
What, that stache wasn't a dead giveaway?
Seriously, I just don't get the romancing component being that huge a deal.
Yeah sure, I'll hook up two characters if I think they're right, but the actual "romance" aspects are so thin after you actually win them over it's not a huge deal. aside from a clothed bedroom scene, its not like you suddenly get a whole barrage of new dialogue options or scenes or anything (At most, other characters commenting, once, on the two of you…. or possibly some anger if you were leading on others?)
I accidentally romanced everyone in my first run of DA:O... which was good because those were all trophies.
And like I mentioned before, my character of choice in DA2 was Aveline and she was 100% locked off, and once I realized that I was fine with it and let the story roll along its course.
But we already discussed this like, earlier on this page. So, whatever.
It's hard to beat the romance mechanic in Fire Emblem which acts as a gameplay mechanic to produce super kids.
But I think for a lot of people, when they spend so much time with these characters they want to be able to make them… connect. It's not really my thing, but I can understand. It would be cool if there was some sort of gameplay mechanic attached to it, though. Berserker rage if your significant other goes down in combat or something.
I think I'd care more if romancing a character led to more than a 3 second almost-sex scene. Like yes, a loyalty/berserker stat bonus, or they automatically join the party every time and you have to choose to leave them out, or they regularly walk beside you at camp/base. Something more than one little cinematic after 20 hours. (Yes, you get some unique flirting dialogues along the way, but then once you're a couple nothing?)
Hell, you get characters to "move in" with you in DA2… and you still don't ever see them at your house, they just hang out in their normal spawning point.
Was much the same in ME... any amount of romance, they'll still be at their stations all the time. They don't go with you around the mall or share your quarters or anything.
Well, they did the stat bonuses/penalties to all your companions based on your relationship with them (in 25% increments). But that was completely unrelated to actual romance, apart from romance pushing you to 100% automatically if you hadn't gotten there yet if I remember right? I had always considered that to be "a good start." The system could definitely impact the game more than it does, and I hope they do more of that sort of thing.
I personally enjoyed Alpha Protocol's mechanics that gave you gameplay bonuses based on decisions you made, how you actually play, how much someone likes or hates you, and other aspects.
Alpha Protocol is one of the few RPGs I've played where your choices actually matter and don't all just funnel you to the same conclusion. Shame there will probably never be a sequel.
Alpha Protocol is one of the few RPGs I've played where your choices actually matter and don't all just funnel you to the same conclusion. Shame there will probably never be a sequel.
I'd probably drop the 'probably' on that last sentence too since its owned by Sega, it sold pretty lousy (or not alot), and it got pretty mediocre reviews. I'd be content if we ever got a spiritual successor anyway.
It's hard to beat the romance mechanic in Fire Emblem which acts as a gameplay mechanic to produce super kids.
But I think for a lot of people, when they spend so much time with these characters they want to be able to make them… connect. It's not really my thing, but I can understand. It would be cool if there was some sort of gameplay mechanic attached to it, though. Berserker rage if your significant other goes down in combat or something.
The only thing Fire Emblem lacks is field banter and more conversations between sweethearts.
It would be awesome if your romances affected gameplay, but yes for fans (fangirls in particular) we love making our characters connect, it's almost like playing with dolls. Or hell, like reading shoujo manga/romance novels. Except you get more involved in it.
Now all Bioware needs is to take a note from Fire Emblem and increase your stats exponentially the higher the level with your romance partner when they're in your party.
He's actually a lot more interesting than I thought he would be. He and Cole are going to be BFFs.
Eh. Solas still sounds really boring to me.
Also, Leliana's page is now up:
http://www.dragonage.com/#!/en_US/characters/humans/leliana
Glad she found that balance between wanting to devote her life to the Chantry and being a bard by becoming a bard for the Divine.
Edit: And now a bit disappointed I can't romance Leliana again. :(
Glad Bioware learned what cowls are. DA:O feather hats… welp.
Glad Bioware learned what cowls are. DA:O feather hats… welp.
Yeah. I'm hoping my Rogue Inquisitor can wear something like that instead of the hats that've been shown.
Edit: And now a bit disappointed I can't romance Leliana again. :(
![](http://i73.photobucket.com/albums/i212/Faltzer_Black/Mobile Uploads/3cb.gif?t=1404342325)
Maybe a bit exaggerated but come on.
Oooo, they're putting up pages for advisors now. Cullen next, please?
The screens they put up of her are gorgeous. You could use her for a L'Oreal commercial.
Edit: And now a bit disappointed I can't romance Leliana again. :(
Where does it say that? For all the super crazy romance options this game is advertising, all I seem to hear about are characters that aren't available. Of course that probably tells you how hard I'm actually looking.
I do admit to being a Leliana fan, though, especially her bard half. The only thing I ever thought she lacked was humor. I always find mages to be the strongest Dragon Age characters, and rogues to be the most fun. And now I miss Zevran.
Where does it say that? For all the super crazy romance options this game is advertising, all I seem to hear about are characters that aren't available. Of course that probably tells you how hard I'm actually looking.
I do admit to being a Leliana fan, though, especially her bard half. The only thing I ever thought she lacked was humor. I always find mages to be the strongest Dragon Age characters, and rogues to be the most fun. And now I miss Zevran.
Don't have the quote, but I'm pretty sure Laidlaw (main producer or something of Dragon Age) said something about previous romances like Morrigan and Leliana not being available again due to their status as previous romances.
Leliana interview is up: http://www.dragonage.com/#!/en_US/news/character-profile-leliana
Explains why she looks so solemn and gloomy in all the videos and screens.
Also, the advisors apparently got the same writing budget as the companions which is surprising.
Well, I'm guessing the advisors are really important parts of the game, and hey, maybe even get to be taken in your party on certain quests? That would be awesome. And you can romance Cullen, so it would make sense that they're getting a good writing budget, maybe you can romance the political advisor too.
I loved that they asked about Schmooples at the end. But no answer! Where art thou Schmooples!?
I actually don't have a source, but I think it has in fact been confirmed….'somewhere' that advisors have their own quest sets like companions.
Edit: A dev also said the advisors had romance scenes as well, and I'm taking a weird guess since it was plural that the political lady's romancable too.
What happened to Leliana's Blue eyes? :\
There's actually apparently a bug in the game regarding that right now.
Cullen's page is up: http://www.dragonage.com/#!/en_US/characters/humans/cullen
In the words of George Takei, "Ohhh Myyyy . . . ." swoon
Seriously, though, great look. Cullen has gone through an interesting design evolution through all three games, he went from auburn to dark blonde. He's also a character they've been building up from game one, so they must be super-excited to make him a big part of the game/your campaign, if not as one of your companions. I just hope he hasn't turned fanatic. He proved to be a responsible Templar (as "responsible" as a Templar can be), so hopefully he hasn't decided all mages should die.
Soo why hasn't the Inquisition recruited Hawke?
Is it just me or has anyone noticed that Dorian looks like Freddie Mercury?
Cullen interview up: http://www.dragonage.com/#!/en_US/news/character-profile-cullen
Looks like he's being written by a new writer, so that should be interesting.
Wait, was Cullen the guy who in DA1 wanted you to kill all the mages "just to be sure"?
Yeah, the guy they were keeping trapped just outside the final room in the tower.
To be fair, that was a pretty traumatic experience for the guy and he wasn't really thinking clearly. He also did sort of have a point within all of it too.
Well, my noble save as many lives as possible first run character hated that guy. My second run evil selfish blood mage agreed with him.
Guess that'll continue.
He went through a lot of character development in DA2 and wound up standing against the templars at the end. I don't know how cut and dry all of that will really be.
I think that's supposed to kinda be the point of the character. He saw the worst of the mages when they were torturing him in DA:O, and then he sasw the worst of the templars in DAII with Meredith and such.