another shitty pc port
mafia 3
Wait what Zelda as in Breath of the Wild is march? O_o If it is I better get some part time cause I resolved myself to buy Zelda + NX in case it will be possible and Nintendo isn't stupid enough to release another region locked console in goddamn 2017.
Dang, I think what makes the selection especially hard is that most of these games are like 40-50+ games.
While not high on my priority list I look forward to the Yooka Laylee impression. Games looks pretty fantastic from what they've shown, definitely a game I want to get to during release droughts.
Yup, Breath of the Wild is scheduled for March 2017, along with NX launch. I'm not entirely sure on the NX myself, considering we don't know squat about it yet. But I'll get the game on Wii U otherwise. I backed Yooka so I'll definitely be playing it. The Toybox demo they released to backers was very promising.
Well, I might just have to fund a kickstarter.
@mario:
another shitty pc port
mafia 3
Lol so let's keep track of the bad PC ports first Mortal Kombat X, then Arkham Knight, now Mafia 3
Depends on how bad you're talking. The majority of them recently have at least something wrong with them. Usually poor performance and/or stuttering but other issues sometimes too. Black Ops 3 for instance, at least singleplayer. The only good ones I can think of are Doom, GTAV, and Dice's games. Maybe the last couple Far Cry games too.
I'm becoming really annoyed with the Shantae delays. Now it's not coming out till December.
Well, better to delay a game than rush it out, I suppose.
^ Not that delays helped the likes I Duke Nukem Forever or Mighty No.9
I think Shantae's delays is karma preemptively getting back at me for rubbing it in to all the people who wouldn't contribute to the kickstarter because "I donated to Mighty No. 9 and that's gonna be the best of the two"
Well, Shigeru Miyamoto said a delayed game is eventually good, but a rushed game is forever bad.
Of course, nowadays it may just be symptomatic of troubled production.
Well, Shigeru Miyamoto said a delayed game is eventually good, but a rushed game is forever bad.
Of course, nowadays it may just be symptomatic of troubled production.
At this stage, the problems are not so much of the game creation or development but things like certification and production. Considering that they have to get it certified for so many different consoles/platforms, that means that the process will inevitably take a while.
Only once that's done can they actually start formulating an actual release date and working on that.
I'm finaly playing wow. I'm scared, I'm enjoying it.
Vague as fuck .
It's almost certainly Red Dead Redemption 3 though, so… Some are saying it's a Red Dead Redemption (2) remaster (releasing this year or early next year), AS WELL AS a Red Dead Redemption 3, which, will be released Fall/Holiday next year.
I don't know if anyone here plays Red Dead, but Rockstar has released two images in the past 2 days. This is the latest: http://i.imgur.com/yGkbHFN.jpg
Now i know there isn't much to go by, but from my own theory, the man in the middle is Dutch, to his right are Bill Williamson, then Javier Escuela. John Marston is on the far left and he is the only one looking away. This would mean that this game will be a prequel, that tells of the events surrounding John's time in the gang. I would assume that there would be multiple playable characters. The climax would probably be the break in Dutch's sanity and the exodus of John. I think that this could be a very cool game, with heists similar to GTA, maybe even gang wars. Again this is all baseless speculation, but I thought it would be cool.
I doubt anyone here has played RDR. It's a pretty obscure game.
I doubt anyone here has played RDR. It's a pretty obscure game.
Red Dead Revolver maybe but some of us have played Redemption. I personally found the game boring.
Redemption gave me like a year long gaming boner.
It's the best game I've ever played. Definitely looking forward to the sequel! And Redemption is a Rockstar game that sold millions of copies, I wouldn't refer to it as obscure. It's actually more played than larger games like the Witcher and the Souls franchise.
It's the best game I've ever played. Definitely looking forward to the sequel! And Redemption is a Rockstar game that sold millions of copies, I wouldn't refer to it as obscure. It's actually more played than larger games like the Witcher and the Souls franchise.
…..And yet of part still doesn't believe it'll sell 15 million copes.:ninja:
Yeah. Red Dead Redemption 2 will sell tons with its online multiplayer dlc growing that much more.
So i got my PS2 emulator running (I actually have an actual PS2 but it's easier just to play games on my PC) and i was wondering if anybody had any recommendations for any lesser known quality games i should play. Im really into RPGs especially because i know this system has a plethora of them. But im open to anything thats good. Any ideas?
So i got my PS2 emulator running (I actually have an actual PS2 but it's easier just to play games on my PC) and i was wondering if anybody had any recommendations for any lesser known quality games i should play. Im really into RPGs especially because i know this system has a plethora of them. But im open to anything thats good. Any ideas?
Gitaroo Man's the one that comes to mind, so long as you're up for a rhythm game. It's like an anime where people fight with music. God Hand is a really great, underrated brawler. The SMT/Persona games have gotten a lot more attention recently, but if you missed out on them, they're worth a shot.
Gitaroo Man's the one that comes to mind, so long as you're up for a rhythm game. It's like an anime where people fight with music. God Hand is a really great, underrated brawler. The SMT/Persona games have gotten a lot more attention recently, but if you missed out on them, they're worth a shot.
Yea imma try those games out they sound awesone. Im stoked about this huge library of PS2 games especially RPGs. However there is a huge lack of first-person shooters on this console I suppose that'd be the trade-off. Best ive seen was Time-Splitters 2.
Yea imma try those games out they sound awesone. Im stoked about this huge library of PS2 games especially RPGs. However there is a huge lack of first-person shooters on this console I suppose that'd be the trade-off. Best ive seen was Time-Splitters 2.
I'm a little jealous, actually, since I've got a Mac, and there's no PS2 emulators available for me, haha. I ended up setting up an old PS2 just so I could replay some of these things
PS2 lacks FPS's, but things like R&C and Jak2/3 were really great platform shooters. I'm assuming you've played some of those, at least. Timesplitters 3 was also great, but I loved it mostly for the multiplayer. The single player campaign on it's kind of short. I really wish they'd port it to PC, though, and release an online mode and mod tools for it.
There were plenty of FPS games on the PS2, though most of them were multiplats. You got Killzone for an exclusive though, as well as like you said, Timesplitters.
I personally don't know why anyone would want to go back to playing old school FPS's.
I remember trying to play BLACK on the 360….....didn't feel right.
So i got my PS2 emulator running (I actually have an actual PS2 but it's easier just to play games on my PC) and i was wondering if anybody had any recommendations for any lesser known quality games i should play. Im really into RPGs especially because i know this system has a plethora of them. But im open to anything thats good. Any ideas?
I could go on all day, but if you manage to get a hold of Valkyrie Profile 2, or Rouge Galaxy, those are quite good.
I personally don't know why anyone would want to go back to playing old school FPS's.
I remember trying to play BLACK on the 360….....didn't feel right.
Some games do just not hold up after playing again. I used to play Medal of Honor Rising Sun a lot when I was a kid but I tried playing it again recently, picked it up with an Xbox and JSRF, and it's just so primitive. The levels are obvious hallways with very little wiggle room and the objectives aren't really any better than any modern games.
Though there are plenty of FPS' from the 90s that do hold up well. Even the Build engine games or similar games like Blood and such. Along with early 3D ones like Half Life or SWAT 3. Never played the original CoD games though, so maybe they're better than Rising Sun at least. Maybe even the other MoH games are good.
The graphics in Rising Sun were also awful but I mean it's an old game on a platform that couldn't do anti-aliasing or render at a decent resolution so I guess that's to be expected. I don't know how I stood it at the time but I guess not knowing anything better helped with that.
JSRF held up fine though, it was my first time playing it actually.
@Serra:
I could go on all day, but if you manage to get a hold of Valkyrie Profile 2, or Rouge Galaxy, those are quite good.
Yep already got those and a bunch of SMT games. However i still feel like theres a bunch of quality games missing i pretty much have all the major PS2 rpgs already sans Persona 3/4 cus i want hard copies of those. However i feel like theres a bunch of cool games i forgot about. I could try playing the later Mega Man X games and hate my life lol as those are hard as shit from what i remember. But yea anyway ive pretty much gave up looking for quality PS2 FPS shooters, i have decent ones on my PC/Xbox already. But man i have enough RPGs for a millenia.
One if the awesome things about PCSX2 is i can play my disc based games too like my Okami and both FF 10/12. Almost fainted when it booted up flawlessly. I was skeptical about PCSX2 working for me because Dolphin is extremely choppy on my PC (Which sucks cus i want to play the Ike Fire Emblem games) but to my surprise my virtual PS2 works flawlessly.
Most of these are already have been rereleased in HD so i don't know what you're up for and what not but
Dragon quest, Sly games, DMC3, Hitman, Prince of Persia, Rayman, Ico/Shadow of the Colossus, God of War and Okami.
I think those would keep you busy for a millennia or so. I also throw in my vote for Ratchet and Clank goodness and Jak, both series are great quality.
Yep already got those and a bunch of SMT games. However i still feel like theres a bunch of quality games missing i pretty much have all the major PS2 rpgs already sans Persona 3/4 cus i want hard copies of those. However i feel like theres a bunch of cool games i forgot about. I could try playing the later Mega Man X games and hate my life lol as those are hard as shit from what i remember. But yea anyway ive pretty much gave up looking for quality PS2 FPS shooters, i have decent ones on my PC/Xbox already. But man i have enough RPGs for a millenia.
One if the awesome things about PCSX2 is i can play my disc based games too like my Okami and both FF 10/12. Almost fainted when it booted up flawlessly. I was skeptical about PCSX2 working for me because Dolphin is extremely choppy on my PC (Which sucks cus i want to play the Ike Fire Emblem games) but to my surprise my virtual PS2 works flawlessly.
Wow nice to hear the emulator works so well ^_^
If you want some RPGs that are a bit different, Ar Tonelico is pretty good. Shining Force action games were also some I really liked.
One if the awesome things about PCSX2 is i can play my disc based games too like my Okami and both FF 10/12. Almost fainted when it booted up flawlessly. I was skeptical about PCSX2 working for me because Dolphin is extremely choppy on my PC (Which sucks cus i want to play the Ike Fire Emblem games) but to my surprise my virtual PS2 works flawlessly.
That's great, wanted to use it as well, nice to hear that it works good. Shame that Dolphin runs badly for you, it operates great on my pc, although it's bizarre to play gc games with a xbox one pad.
Of course, none of this would even matter if I hadn't sold my old consoles like the idiot that I am.
Of course, none of this would even matter if I hadn't sold my old consoles like the idiot that I am.
You're telling me. I think my problem when I was younger was I played all my games systems to death. I think body count for me was two Game Boys, a Gamecube, a Playstation, a Game Boy Advance, an Xbox 360, a Wii and not to long ago someone stole my old 3DS. As a video game collector I'd love to have a working old school game boy pocket but alas, younger kids don't take care of those. I truly and utterly had no idea how much I wish my Gamecube was still intact. We played that thing until the lens stopped reading discs. It took a while though. So yeah, to sum it up, I'd like a old Gamecube, preferably one of the rarer orange ones. I could settle for having a Wii for Gamecube play but I'm NOT buying another one, especially when there a red Wii collecting dust in my Mom's closet she refuses to let me buy/have because she "still plays the fitness games/Just Dance" and in reality she/my family stopped playing that thing a long time ago.
So I'm going full into game design and as part of the education involved in it, I naturally need to play as many games as possible.
Given it's me, this already happens, but one of the flaws I have is that a lot of the games I have on the "to play" list are things I want to stream fully or play completely from beginning to end which is nice but not practical for what I need.
So, what I wanted to ask is if people had any games they recommend for brief 1-2 hours looks. Things like free/cheap games on steam that are worth checking out, or on iOS/Android,… heck, retro games are also acceptable since my computer should be able to emulate at the least up to SNES/GBA quality games, possibly DS ones too. I also have access to PSN via my PS3 as well as Nintendo eShop via Wii U and 3DS.
I'd even ask about good board games to check out but I don't exactly have people to play those with locally so that might not work as well...
Again, the goal would be games that are nice to experience briefly that shine in terms of their concepts and mechanics, not something where I would need to spend several hours to appreciate. Thanks everyone!
So I'm going full into game design and as part of the education involved in it, I naturally need to play as many games as possible.
Given it's me, this already happens, but one of the flaws I have is that a lot of the games I have on the "to play" list are things I want to stream fully or play completely from beginning to end which is nice but not practical for what I need.
So, what I wanted to ask is if people had any games they recommend for brief 1-2 hours looks. Things like free/cheap games on steam that are worth checking out, or on iOS/Android,… heck, retro games are also acceptable since my computer should be able to emulate at the least up to SNES/GBA quality games, possibly DS ones too. I also have access to PSN via my PS3 as well as Nintendo eShop via Wii U and 3DS.
I'd even ask about good board games to check out but I don't exactly have people to play those with locally so that might not work as well...Again, the goal would be games that are nice to experience briefly that shine in terms of their concepts and mechanics, not something where I would need to spend several hours to appreciate. Thanks everyone!
I have two suggestions at the top of my head, both you get on steam.
The first is Eternal Senia, which is a free action RPG. While the story and mechanics are simple, I think it's a pretty good game. It's also pretty short so you can probably finish it in your time frame, or it might take a little longer. I want to say it was somewhere around 3 to 5 hours to beat, but that was me messing around a lot as well.
The other one is To The Moon. It has an SNES look to it and I would describe it like a point and click. However, I've played it a number of times and the story is really good. Once again, it's quite short and you can finish it within a few hours. This one is $10 on steam, but if that is too much it almost always goes on sale in the Winter and Summer sales, so you should be able to get it at least half price at that point.
Another one worth looking into when it goes on sale is Brothers: A Tale of Two Sons (This one is $20 on PSN). It has a very different control scheme and is a puzzle type game. Visually interesting and tells a really good story with no dialogue involved.
Edit
Sorry, thought of two other games.
There's Recettear: An Item's Shop Tale. You do dungeon crawling to collect loot and sale it in your item shop. You'll want to wait for a steam sale for this one, since it's $20.
The other one is Renowned Explorers: International Society. You go to different areas to explore and gain notoriety, and you fight different people and things in a tactical grid base fight. You get to choose three people out of a variety of characters and depending on your build the play style changes.
Both of these have Rogue Lite elements.
Oooh, nice! I'll take note of those. What platform is that last one?
Eversion is a really short (<1 hour) game that I think is worth playing when considering game design. It's a very simple deconstruction of platformers.
Oooh, nice! I'll take note of those. What platform is that last one?
That one is available for Steam or GOG if you prefer versions DRM free.
So I'm going full into game design and as part of the education involved in it, I naturally need to play as many games as possible.
Given it's me, this already happens, but one of the flaws I have is that a lot of the games I have on the "to play" list are things I want to stream fully or play completely from beginning to end which is nice but not practical for what I need.
So, what I wanted to ask is if people had any games they recommend for brief 1-2 hours looks. Things like free/cheap games on steam that are worth checking out, or on iOS/Android,… heck, retro games are also acceptable since my computer should be able to emulate at the least up to SNES/GBA quality games, possibly DS ones too. I also have access to PSN via my PS3 as well as Nintendo eShop via Wii U and 3DS.
I'd even ask about good board games to check out but I don't exactly have people to play those with locally so that might not work as well...Again, the goal would be games that are nice to experience briefly that shine in terms of their concepts and mechanics, not something where I would need to spend several hours to appreciate. Thanks everyone!
If this is for game design I really recommend The Stanley Parable. Short and well designed game. You can find it on Steam.
I recommend Cave Story.
So I'm going full into game design and as part of the education involved in it, I naturally need to play as many games as possible.
You could try Princess Remedy in a World of Hurt. It's a modern, retro, exploration and shooter game with Atari-style graphics, and it's free on Steam.
Also, there's Gunman Clive, a pretty solid platformer, which I think is only $2 or $3 on the Nintendo DS Eshop.
Thanks for the suggestions everyone! So far I've amassed the following list:
Eternal Senia (steam)
To The Moon (steam)
Brothers: A Tale of Two Sons (PSN)
Recettear: An Item's Shop Tale (steam)
Renownder Explorers: International Society (steam)
Eversion
Stanley Parable
Cave Story
The Beginner's Guide
One Finger Death Punch
Princess Remedy in a World of Hurt
Gunman Clive
Just played One Finger Death Punch tonight. Pretty fun stuff, simple mechanics that get you into a very enjoyable sense of rhythm. One of those games I could see myself playing to burn 5-10 minutes every now and then when waiting for stuff.
So I'm going full into game design and as part of the education involved in it, I naturally need to play as many games as possible.
Given it's me, this already happens, but one of the flaws I have is that a lot of the games I have on the "to play" list are things I want to stream fully or play completely from beginning to end which is nice but not practical for what I need.
So, what I wanted to ask is if people had any games they recommend for brief 1-2 hours looks. Things like free/cheap games on steam that are worth checking out, or on iOS/Android,… heck, retro games are also acceptable since my computer should be able to emulate at the least up to SNES/GBA quality games, possibly DS ones too. I also have access to PSN via my PS3 as well as Nintendo eShop via Wii U and 3DS.
I'd even ask about good board games to check out but I don't exactly have people to play those with locally so that might not work as well...Again, the goal would be games that are nice to experience briefly that shine in terms of their concepts and mechanics, not something where I would need to spend several hours to appreciate. Thanks everyone!
I am on the same boat, going into game design and I am developing a game for a group project, which I hope I can share with everyone here after we are done. I have also tried tackling this question, and more than offering games on games, I would rather talk about the method you are employing. To not go completely off topic on your question. I think if you go with indie games, you'll be able to explore those mechanics and concepts you want. Having a smaller budget always makes the developers put more effort into those things. (Example: VVVVVV, Blocks that matter, Risk of Rain, Defender's Quest, LIMBO…so many)
What I started doing was streaming actually. Every time I stream I get a copy of the video, so I try to use these as video commentaries on those aspects(mechanics, concepts, music, etc). Of course, I only did a few streams because of time constraints with school nowadays, but I intend to keep using these to critic the games in the future. Also these first video "suck" in respect of ~worthy~ remarks or comments. "...I...really like the music...it blends well" <--- Me pretending to be smart :3
How are you going to keep track of these concepts? I am taking a game development class, where we analyze mechanics and design. In the class we have to write proposals and critiques. I would advise maybe picking your favorite game (or top 3) and peel off every layer you can. Have notes on characters, story, mechanics, settings, where do you think they got art references from. Other things you could do is, write the game as it did not exist and try to "propose" for development. Write critiques on that proposal; even if you can think the game is perfect as is, imagine you were presented that game in a pre-production phase, would you like developers to add other things to it? Or maybe just write a Game Design Document.
The reason why I say to start with a top 3, is so you have more of an investment in doing the whole process. And once done, you can replicate it on the smaller ones, but there is nothing saying you can't start with either. I would tackle the problem like that. How are you planning on doing it?
PS: My bad if this didn't help with your question at all.
@Tamiel:
I am on the same boat, going into game design and I am developing a game for a group project, which I hope I can share with everyone here after we are done. I have also tried tackling this question, and more than offering games on games, I would rather talk about the method you are employing. To not go completely off topic on your question. I think if you go with indie games, you'll be able to explore those mechanics and concepts you want. Having a smaller budget always makes the developers put more effort into those things. (Example: VVVVVV, Blocks that matter, Risk of Rain, Defender's Quest, LIMBO…so many)
What I started doing was streaming actually. Every time I stream I get a copy of the video, so I try to use these as video commentaries on those aspects(mechanics, concepts, music, etc). Of course, I only did a few streams because of time constraints with school nowadays, but I intend to keep using these to critic the games in the future. Also these first video "suck" in respect of ~worthy~ remarks or comments. "...I...really like the music...it blends well" <--- Me pretending to be smart :3
How are you going to keep track of these concepts? I am taking a game development class, where we analyze mechanics and design. In the class we have to write proposals and critiques. I would advise maybe picking your favorite game (or top 3) and peel off every layer you can. Have notes on characters, story, mechanics, settings, where do you think they got art references from. Other things you could do is, write the game as it did not exist and try to "propose" for development. Write critiques on that proposal; even if you can think the game is perfect as is, imagine you were presented that game in a pre-production phase, would you like developers to add other things to it? Or maybe just write a Game Design Document.
The reason why I say to start with a top 3, is so you have more of an investment in doing the whole process. And once done, you can replicate it on the smaller ones, but there is nothing saying you can't start with either. I would tackle the problem like that. How are you planning on doing it?
PS: My bad if this didn't help with your question at all.
Way ahead of you.
Been streaming since a bit over a year ago. Had to stop for a couple of months due to computer issues but that was fixed recently. Although, on stream I normally focus on exploring a full experience, so completing entire games, and overall just having fun… but it nevertheless winds up being fascinating sometimes to see how some old games measure up in terms of mechanics and world-building in ways I hadn't noticed before.
Currently also stopped recording as I'm limiting myself in terms of how much memory to dump on the new computer until I get a storage drive. Currently I'm going through Link's Awakening which I had never really gotten to play before.
Same for the essays, I've done those multiple times across different moments in my life. When I get really into a game I break it apart and try to learn as much about it as possible, and for a couple of them I've even written academic essays that I would submit in college for a variety of classes, namely psychology classes about learning and motivation. One time in particular I recall we started a video game history student course back in college where I went all the fuck out on an essay about why Donkey Kong Country 2 is an excellent game.
I also have more than once taken a game I liked and simply opened a word document to rant about it endlessly in terms of what makes sense to me and what doesn't. Mother 3 in particular is one of those that I refuse to shut up about. Even downloaded the localization assets from Tomato one time to try and localize it to latam spanish for fun, though that never went anywhere as my job staleness at the time ended. That game though, so fucking good. Using game mechanics and events to constantly convey narrative elements of the story and move the player towards particular conclusions? Fucking awesome. (and yes wagomu, undertale is still on the to play list)
It also helps tremendously that I've done tester work on video games for about two and a half years now and after playing some games over and over and over and over again with the intent to cover as many areas as possible, you begin to see flaws in certain mechanics being broken, certain spaces being useless or unnecessary, the balance across the experience not making sense, etc. I think I've gotten pretty good at noticing the first order of strategy pretty early. Or games where the devs add like millions of weapons but ultimately everyone realizes nearly immediately that one is the best and ignore the rest as much as possible. As a result of this job I've also had access to game design documents and helped develop strategy guides more than once.
Only thing that's really changed is that I got tired of trying to seep into the gaming industry from where I am and figured I could do a proper course on it while still working. For background, I went into localization testing and currently I'm a lead in that, so we work with the tail-end of the development cycle where we are ensuring games are properly localized for different regions and that the game can pass cert to be released in time for the public. So I've been getting really good at the data and project management end of the scale, I just want to go back to the heart of the game a bit more too. Far earlier in development too XD
And yes, currently for class we are also doing game pitches and soon we'll be forming groups to tackle game design documents. Forming a OneNote document as I go along where I'm documenting everything that goes on in terms of the class and my experiences, and once we have a group I'll also probably, just based on my personality, be the one dealing with the organizational side of things to keep the document healthy. As an individual, I have always been a fan of documenting everything as much as possible, and if anything, having been a teacher really nailed that point home.
Right now my request for input was mostly the result of realizing that one of my core weaknesses is that in these past years I've limited myself to either games I'm working on, or games I'm playing and trying to complete at home. And while over the course of years that amounts to hundreds of games, it's a limit that doesn't really work anymore... I want to get myself out of the mentality of having to complete entire games before feeling comfortable digging through the experience. With this in mind I also noticed I've neglected a lot of shorter, more concise experiences in favor of full-on games that require several hours of attention. Which in part has also led me to ignore a lot of the steam platform and content available out there simply because "I don't have time, too many games as it is."
So what I was asking is pretty much me trying to remedy this weakness and give myself more versatility in terms of experience. Thanks for the input!
I want to make a copy of battle network, at least up to fighting a series of consecutively harder metools. With a predefined deck. Copying the sprites from any resource, without program advances.
Just:
Stage and movement
Virus automated movement
Floor status: OK, ocuped, damaged, missing
Player movement
Player attacks (line attacks, square specific attacks)
Virus damaged and live or dead
Player HP and death
The game cycle
Virus attacks
Virus AI
Customizable virus (with attack power and parameters, ai response times and HP)
The chips
Chip selection screen, and chip selection logic
Turn logic
Battle rating measurement
The "next battle" logic
Specialized chips logic (steal, change floors, obstacles)
I want to make a copy of battle network, at least up to fighting a series of consecutively harder metools. With a predefined deck. Copying the sprites from any resource, without program advances.
Just:
Stage and movement
Virus automated movement
Floor status: OK, ocuped, damaged, missing
Player movement
Player attacks (line attacks, square specific attacks)
Virus damaged and live or dead
Player HP and death
The game cycle
Virus attacks
Virus AI
Customizable virus (with attack power and parameters, ai response times and HP)
The chips
Chip selection screen, and chip selection logic
Turn logic
Battle rating measurement
The "next battle" logic
Specialized chips logic (steal, change floors, obstacles)
I heard that there was a team of Battle Network fans making their own game inspired by it. I don't recall now the name of the project/team but you can try to look it up. I personally would love to play another game with the same concept Battle Network had
Don't expect something soon from me, I'm notably unreliable with my projects (looks at the WSJ wiki, and the incomplete perfect bug pokemon box), but if I ever make something this playable I'll leave a link around.
–- Update From New Post Merge ---
Checked it, but I'm not that interested in content but in game mechanics and design