Ill give till noon tomorrow est gor Sky to show up. If she doesn't, I can open up for one more player.
Fan the Hammer: A Mafia Game
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I just shot her a message. Hopefully, she's able to join us! :D
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I just shot her
Vote Lyn
a message. Hopefully, she's able to join us! :D
Oh. Okay.
ch: Kitsune Inferno
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I think that this is going to be a fun game.
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The only thing I have to go on is Shihan's track record of insanity. And the title, I guess. Looking forward to getting offed!
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Hello!
There should be some room now….sorry!
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Wha? Where did y'all come from?
…
Ahh, you're the guys that signed the release forms! Sorry to not recognize sucke...I mean testers of our fabulous new products! Let me read you all the spiel...AHEM
"Thank you all for signing up for the Vest Co. Completely Safe Not Totally Dangerous Equipment Test! You lucky individuals will be helping the world of firearm protection by being outfitted with our highly safe bulletproof vestments! You all were given these special vests when you walked into our facility. Please be at ease that no random shootings will happen, but you really have nothing to fear. These state of the art vests will protect you from any aggressive displays of anger.
You will be running tests on these fabulous armorments for the next few days, wonderful compensation will be awarded at the end of the test. Thank you once again for taking part in this monumental moment in Vest Co. History!"
Fabulous...sure...anyway, y'all got vests now. Make sure to keep them on at all times so that we can see if they are fit for use at all times.
I do have to warn you, we have been dealing with some malcontents that have been causing trouble for Vest Co. Nothing to worry about, but it would be best we get them before we have an...unfortunate accident. If you all can find them, Im sure the higher ups will compensate you accordingly.
Oh one last thing, need y'all to pick a number between 1 and 10. No reason at all, just for funsies. Running a small contest for you all as a reward for your brave...Completely safe testing decision.
Good luck y'all!
With 10 alive, it takes 6 to lynch:
1)SuDoKu
2)JibJab
3)Foxy Loxy
4)Sky
5)Calcium Jocularity
6)Mo Swords, Mo Problems
7)kmohyudin
8)Huschel
9)Kirbycide
10)OiloofYou have 48 hours.
--- Update From New Post Merge ---
for those who have not played before, to lynch, just do this without the spaces between brackets.
[ b ]vote lynch: name[ /b ]
[ b ]unvote[ /b ] -
Nine!
Curious what these random numbers could be about.
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Choose number: Six
I think we all have a vested interest in finding these Mafia goons, don't we?
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Choose number: Six
I think we all have a vested interest in finding these Mafia goons, don't we?
Ha, ha, a pun! I'm eighth on the list, so I'll go with 8.
–- Update From New Post Merge ---
Lol, I almost just edited my post to get rid of a comma. XD
No editing!
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I'll take number 2 to go.
And to establish something for the town early on, how about we each say who we visited (used powers on) each night and report who that was the next day? And to keep things from getting too obvious about roles, we could each say two people we visited, with either the first or second being the true one for each report. It was helpful in the last game and would leave a paper trail if a powerful townie bit the dust, and even though most people and those lying mafiosos would be making it up, it'd still be an extra resource.
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I pick number three!
That's almost always a solid plan, and I'm willing to follow it.
Last night I visited my mum and my dad.–- Update From New Post Merge ---
Referring to No Swords' plan, in case it wasn't clear.
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Might as well pick lucky number 7.
Swordy, are you talking about hypo cop or something else? Hypo cop requires the assumption that everyone is "hypothetically" claiming cop and that they provide a report each day. This is to mask the true cop, who can start freely clearing people without having to claim, such that if they die we can see their report history. I think typically all hypo reports are townie because, especially in a small game like this, most cops would immediately come forward upon a guilty report.
Maybe I'm super rusty but I'm not quite sure what the point is of having everyone list only who they visited, and not just that but give two names, one being fake. Sounds awfully confusing.
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I'll be Number 5 because I was number 5 on the sign up list and I was too late to pick a large number 9 or a six with extra dip :sad:
I also don't really understand No Swords' plan. What happens if some (or the majority) of us are boring townies who don't get to visit anyone? And for those who have something to claim, won't making one true and one false claim make things murkier by making everyone more suspicious?
–- Update From New Post Merge ---
@SomebodyUDon'tKnow:
Last night I visited my mum and my dad.
Visiting parents is a thing? I wonder what other options there are. I'm confused for now, but if people decide to go by No Swords' idea, this may make more sense.
My question is, are you saying you visited your mom or your dad (one truth one lie) or that you visited them both?
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Lol one never wants to answer for other players but it's day 1, SUDK is surely just being cute.
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I'll be Number 1, I am always number 1!!
[ b ]vote lynch: name[ /b ]
[ b ]unvote[ /b ]Thank you for the reminder, I totally forgot this was a thing@!
I'll be Number 5 because I was number 5 on the sign up list and I was too late to pick a large number 9 or a six with extra dip :sad:
I also don't really understand No Swords' plan. What happens if some (or the majority) of us are boring townies who don't get to visit anyone? And for those who have something to claim, won't making one true and one false claim make things murkier by making everyone more suspicious?
–- Update From New Post Merge ---
Visiting parents is a thing? I wonder what other options there are. I'm confused for now, but if people decide to go by No Swords' idea, this may make more sense.
My question is, are you saying you visited your mom or your dad (one truth one lie) or that you visited them both?
I wholeheartedly agree with this post.
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Swordy, are you talking about hypo cop or something else? Hypo cop requires the assumption that everyone is "hypothetically" claiming cop and that they provide a report each day. This is to mask the true cop, who can start freely clearing people without having to claim, such that if they die we can see their report history. I think typically all hypo reports are townie because, especially in a small game like this, most cops would immediately come forward upon a guilty report.
Maybe I'm super rusty but I'm not quite sure what the point is of having everyone list only who they visited, and not just that but give two names, one being fake. Sounds awfully confusing.
I thought it could work where anyone with a special power could just mention who they "visited" during the night, so even if we lose a doctor or a jailer we can get some clues after they're gone. Townies without such powers could say random people to throw off the mafia. Though I'm admittedly not as experienced as most players here, so feel free to criticize if you think there are reasons why it wouldn't help us.
I also don't really understand No Swords' plan. What happens if some (or the majority) of us are boring townies who don't get to visit anyone? And for those who have something to claim, won't making one true and one false claim make things murkier by making everyone more suspicious?
My thinking for the two people thing was that if we each report on one person, who we supposedly used our power on, then the mafia could figure out if someone's a doctor if they failed to kill the person someone else said they visited, or figure out the jailer if they got jailed by a person who said they visited them. Also, it's how we did it the last game I was in. Though on second though, if most of us are giving fake reports anyway, that could make things murky enough for the mafia not to know who was truly responsible for what, so one report per person might be better and less confusing for sorting things out.
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@No:
I thought it could work where anyone with a special power could just mention who they "visited" during the night, so even if we lose a doctor or a jailer we can get some clues after they're gone. Townies without such powers could say random people to throw off the mafia. Though I'm admittedly not as experienced as most players here, so feel free to criticize if you think there are reasons why it wouldn't help us.
My thinking for the two people thing was that if we each report on one person, who we supposedly used our power on, then the mafia could figure out if someone's a doctor if they failed to kill the person someone else said they visited, or figure out the jailer if they got jailed by a person who said they visited them. Also, it's how we did it the last game I was in. Though on second though, if most of us are giving fake reports anyway, that could make things murky enough for the mafia not to know who was truly responsible for what, so one report per person might be better and less confusing for sorting things out.
I either wasn't a part of or don't remember this last game, but I'm struggling to find a positive outcome here, unless we specifically do hypo-cop (which still carries risks but has a very high potential benefit). Of all the potential roles, only a small portion grant useful information just from knowing who was visited. Doctor is one, as you pointed out. But overall, it's just going to be chaos, and even when people start flipping it's going to be hard to put together useful info very quickly (barring some really exceptional luck). I'd go so far as to say this would help the scum more than anyone, as they're more likely to be able to put together informed guesses and possibly narrow in on any power roles (even moreso with single reports vs double). Meanwhile the town will be distracted trying to piece together a mess of visit reports instead of truly scum hunting.
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I agree that two reports per person, especially if there are a lot of powerless townies, sounds like it would create a lot of misinformation to sift through. And I'm intrigued by the potential benefits and risks of the hypo-cop scenario. Since I'm pretty new to the game, can you explain to me how you see them, Foolio?
I'll choose number nine, because that corresponds to my number in the list of names. Based on Shuhan's original post, I'm guessing that at least one of us is going to have our vests tested each day. Picking numbers here might effect whose vest gets tested…
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I'll choose number nine, because that corresponds to my number in the list of names. Based on Shuhan's original post, I'm guessing that at least one of us is going to have our vests tested each day. Picking numbers here might effect whose vest gets tested…
9 has been taken, 10 and 4 are left.
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Four, then!
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With that, 10 goes to Sky.
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I am also inclined to think that it is ill advised to share any info regarding visitation. I mean I kind of understand the allure of leaving breadcrumbs for town to sift through down the line, but at this point I am not sure if that's a well placed strategy considering what we still don't know about the setup. What are we dealing with here? Is it a regular mafia? If so, how many are there? Why are we wearing vests? Who is fanning the hammer and why? Why did we just choose random numbers, and why did just one of us chose 7? Shouldn't we be able to choose the same number twice? It seems to me from the conversation that it's possible that some of us may have roles, while others don't. The point I am trying to make is that there is so much that we don't know and it is imperative that any strategy comes from an informed perspective that we just don't have.
On the other hand, I find it curious that I felt a definite townie vibe from at least two individuals here this early in the game. You would have to excuse me if I refrain from speaking any further on the matter but I think as the game matures, we will see more indications that would help us navigate this setup.
–- Update From New Post Merge ---
With that, 10 goes to Sky.
Ninja'd. So I guess we had to pick different numbers.
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I either wasn't a part of or don't remember this last game, but I'm struggling to find a positive outcome here, unless we specifically do hypo-cop (which still carries risks but has a very high potential benefit). Of all the potential roles, only a small portion grant useful information just from knowing who was visited. Doctor is one, as you pointed out. But overall, it's just going to be chaos, and even when people start flipping it's going to be hard to put together useful info very quickly (barring some really exceptional luck). I'd go so far as to say this would help the scum more than anyone, as they're more likely to be able to put together informed guesses and possibly narrow in on any power roles (even moreso with single reports vs double). Meanwhile the town will be distracted trying to piece together a mess of visit reports instead of truly scum hunting.
Basically this. I think a hypo-X strategy would add needless confusion when we don't even know if there is a cop or something similar.
We could all decide to play hypo-doctor once nobody dies during the night. But even then 1) we don't know yet how nights operate 2) the doctor would basically out themselves especially because I don't remember a single time we've ever successfully pulled of this strategy with everybody knowing what they're supposed to do.
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Flavor speculation because why not: I think we're all going to get a special vest - probably during the next night phase - that has some sort of trigger should we get shot for some reason. Fingers crossed for Hunter. :ninja:
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I agree that two reports per person, especially if there are a lot of powerless townies, sounds like it would create a lot of misinformation to sift through. And I'm intrigued by the potential benefits and risks of the hypo-cop scenario. Since I'm pretty new to the game, can you explain to me how you see them, Foolio?
Benefit is if the cop dies (assuming there is one), you have their investigation history confirmed. This is very good for the town, although there could always be complications such as a godfather role (a mafioso who shows up innocent to cops). Main downside is the mafia could start weeding out false claims (like, anyone who claims they got an innocent report on a guilty player) and have better odds of finding and killing the true cop… again, assuming one exists. My personal universal downside is people getting caught up trying to analyze all these theoretical results and waiting for some kind of conclusive evidence instead of scum hunting.
I am also inclined to think that it is ill advised to share any info regarding visitation. I mean I kind of understand the allure of leaving breadcrumbs for town to sift through down the line, but at this point I am not sure if that's a well placed strategy considering what we still don't know about the setup. What are we dealing with here? Is it a regular mafia? If so, how many are there? Why are we wearing vests? Who is fanning the hammer and why? Why did we just choose random numbers, and why did just one of us chose 7? Shouldn't we be able to choose the same number twice? It seems to me from the conversation that it's possible that some of us may have roles, while others don't. The point I am trying to make is that there is so much that we don't know and it is imperative that any strategy comes from an informed perspective that we just don't have.
On the other hand, I find it curious that I felt a definite townie vibe from at least two individuals here this early in the game. You would have to excuse me if I refrain from speaking any further on the matter but I think as the game matures, we will see more indications that would help us navigate this setup.
I am not counting on the details of the setup suddenly becoming clear. This is not looking like an open setup so who knows how many scum there are or what the roles look like. And everyone probably knows how much I hate twiddling my thumbs. So to that end:
Vote Lynch: Sky
Will always be a proponent of getting things rolling from day one. Inactivity is an easy early vote.
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Hypo-whatever seems less than ideal right now. We have no idea of the setup but it seems reasonable to guess that everyone's starting with limited powers and the vests/numbers might grant additional effects. Inactivity kills, but there are too many variables right now to do more than an initial check in.
I am not counting on the details of the setup suddenly becoming clear. This is not looking like an open setup so who knows how many scum there are or what the roles look like. And everyone probably knows how much I hate twiddling my thumbs. So to that end:
Vote Lynch: Sky
Will always be a proponent of getting things rolling from day one. Inactivity is an easy early vote.
I prefer to give a 24-hour grace period before voting anyone for inactivity, but I'll back this bus if Sky doesn't show before long.
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#10 sounds good to me. Sorry I was a little late in arriving, I hadn't realized the official game start had happened.
@No:
I'll take number 2 to go.
And to establish something for the town early on, how about we each say who we visited (used powers on) each night and report who that was the next day? And to keep things from getting too obvious about roles, we could each say two people we visited, with either the first or second being the true one for each report. It was helpful in the last game and would leave a paper trail if a powerful townie bit the dust, and even though most people and those lying mafiosos would be making it up, it'd still be an extra resource.
I also don't agree with this. The idea that a majority of people will likely be making up any sort of visiting seems to be counterintuitive. While we might be able to determine who is making it up, that doesn't determine whether they are townie or a mafia member.
Vote Lynch: Sky
Will always be a proponent of getting things rolling from day one. Inactivity is an easy early vote.
That's a legitimate stance, but I wholeheartedly disagree on lynching on the first day, especially with such a small game.
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@SomebodyUDon'tKnow:
I pick number three!
That's almost always a solid plan, and I'm willing to follow it.
Last night I visited my mum and my dad.–- Update From New Post Merge ---
Referring to No Swords' plan, in case it wasn't clear.
Can you clarify
how cute you areif you were being cute with this post? What's your stance on Swords' proposal?@Kitsune: Can you also give a quick stance for posterity's sake? Would let me sleep lighter.
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Lol one never wants to answer for other players but it's day 1, SUDK is surely just being cute.
Ah, how silly of me.
Funny enough, I had read it that way first but the fact that he updated his post to add "Referring to No Swords' plan, in case it wasn't clear." threw me for a loop.
As for the Sky situation, it's a little late to address meaningfully, but I'll share my stance. I'd have been lenient until partly though the second 24 hrs (maybe 6 or so hours in, no longer than 12 - that, I think, we couldn't risk) because it's the first day (I also almost didn't realize we were starting right away) and we have 48 hours. Luckily, she posted so we don't have to worry, but I agree, from here on out, we can't tolerate inactivity, it'll be the death of the town
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I either wasn't a part of or don't remember this last game,
It was the one where somebody thought it would be fun to play mafia without any actual mafia.
I did actually have fun thoughThough after reading everyone's thoughts I can see I may have jumped the gun with trying to set up a reporting system, but I still think at least the hypo-cop set up would be beneficial once we have more information.
And I'll wait to hear more from Sky (and also Kitsune) before deciding if I'm going to lynch anyone.
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With 10 alive, it takes 6 to lynch:
Sky (1)= Foolio
not voting
SuDoKu
JibJab
Foxy Loxy
Sky
Calcium Jocularity
Mo Swords, Mo Problems
kmohyudin
Huschel
KirbycideYou have 23 hours 30 minutes.
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@Sky:
#10 sounds good to me. Sorry I was a little late in arriving, I hadn't realized the official game start had happened.
I also don't agree with this. The idea that a majority of people will likely be making up any sort of visiting seems to be counterintuitive. While we might be able to determine who is making it up, that doesn't determine whether they are townie or a mafia member.
That's a legitimate stance, but I wholeheartedly disagree on lynching on the first day, especially with such a small game.
Isn't a no-lynch on day 1 one of the worst things that Town can do for itself? It's like giving the Mafia a free night to do whatever they want, and only they have the benefit of the information from our conversations on day 1. As far as I see it, only lynches can catch Mafia, and we should use them liberally. Otherwise the night kill ratio goes up, and that can only spell doom for the town, right?
As far as showing up late, I can understand that, I also only realized the game had started because I was checking the thread every 12 hours or so. Missed the chance to get number 9 out of the gate.
But I don't like the "no lynch day 1" argument you're making here, so I'll go ahead and jump in with Foolio.
Vote Lynch: Sky
–- Update From New Post Merge ---
Benefit is if the cop dies (assuming there is one), you have their investigation history confirmed. This is very good for the town, although there could always be complications such as a godfather role (a mafioso who shows up innocent to cops). Main downside is the mafia could start weeding out false claims (like, anyone who claims they got an innocent report on a guilty player) and have better odds of finding and killing the true cop… again, assuming one exists. My personal universal downside is people getting caught up trying to analyze all these theoretical results and waiting for some kind of conclusive evidence instead of scum hunting.
I am not counting on the details of the setup suddenly becoming clear. This is not looking like an open setup so who knows how many scum there are or what the roles look like. And everyone probably knows how much I hate twiddling my thumbs. So to that end:
Vote Lynch: Sky
Will always be a proponent of getting things rolling from day one. Inactivity is an easy early vote.
I see what you're saying about the hypo-cop scenario. Something tells me that it would only serve as a distraction, and I also don't like that it might help the Mafia track down any Townies with powers (if they exist). So, for now, I'm not a fan of it.
Perhaps the setup will become clearer by start of day 2… I'm hoping that we'll at least be able to piece together why we were made to choose numbers. Maybe with the number choices, we have picked the person whose vest we get to test tonight, or maybe we picked the person who will test our vest.
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With 10 alive, it takes 6 to lynch:
Sky (2)= Foolio, Kirbycide
not voting
SuDoKu
JibJab
Foxy Loxy
Sky
Calcium Jocularity
Mo Swords, Mo Problems
kmohyudin
HuschelYou have a little under 22 hours.
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Isn't a no-lynch on day 1 one of the worst things that Town can do for itself? It's like giving the Mafia a free night to do whatever they want, and only they have the benefit of the information from our conversations on day 1. As far as I see it, only lynches can catch Mafia, and we should use them liberally. Otherwise the night kill ratio goes up, and that can only spell doom for the town, right?
Ehhh I don't see it that way. On the first day, if we lynch without much to go on, the odds are higher that the lynch will take out a townie, not a mafia. And that brings the mafia one day closer to their victory.
But I don't like the "no lynch day 1" argument you're making here, so I'll go ahead and jump in with Foolio.
Vote Lynch: Sky
Inactivity we can all agree is a detriment to the town. But for the reason stated, to me, this feels like you're just adding on to a person who has a vote (for a different reason), hoping the votes will stick. FWIW, there hasn't seemed to be a "we must Lynch" vibe from most of the players, most have remained silent, Jabberwok and I even saying we should give the easy inactivity vote some more time before lynching. And No Swords Style said he's waiting to hear from Sky and Kitsune to see if he wants to lynch or not.
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Ehhh I don't see it that way. On the first day, if we lynch without much to go on, the odds are higher that the lynch will take out a townie, not a mafia. And that brings the mafia one day closer to their victory.
Inactivity we can all agree is a detriment to the town. But for the reason stated, to me, this feels like you're just adding on to a person who has a vote (for a different reason), hoping the votes will stick. FWIW, there hasn't seemed to be a "we must Lynch" vibe from most of the players, most have remained silent, Jabberwok and I even saying we should give the easy inactivity vote some more time before lynching. And No Swords Style said he's waiting to hear from Sky and Kitsune to see if he wants to lynch or not.
Yes, with next to no information to go on, it's definitely more likely for the lynch to hit a Townie. But the lynch also gives us some more information to work with on day 2, so we should consider that.
Also, there is some chance that the lynch will hit scum, and that can't be discounted. It's true that there is little we know about the setup so far, but I highly doubt that the mafia will be able to be killed by anything but a lynch or a townie with power (and we don't know if they exist yet). To not use a lynch is to miss an opportunity to kill scum.
I understand how my vote might seem to you, but I already explained that the inactivity didn't factor in to my decision. I'm only voting because of Sky's defense that a no lynch on day 1 is the best action. I wholeheartedly disagree, and think this is a weak defense for a townie. That's why I voted.
–- Update From New Post Merge ---
Also, since I'm new at this, does an accidental lynch of a townie on day 1 actually bring the mafia 1 day closer to victory? Doesn't that depend on how many mafia there are and whether there are an even or an odd number of players? Can someone with more experience here share their thoughts?
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Yes, with next to no information to go on, it's definitely more likely for the lynch to hit a Townie. But the lynch also gives us some more information to work with on day 2, so we should consider that.
Also, there is some chance that the lynch will hit scum, and that can't be discounted. It's true that there is little we know about the setup so far, but I highly doubt that the mafia will be able to be killed by anything but a lynch or a townie with power (and we don't know if they exist yet). To not use a lynch is to miss an opportunity to kill scum.
I understand how my vote might seem to you, but I already explained that the inactivity didn't factor in to my decision. I'm only voting because of Sky's defense that a no lynch on day 1 is the best action. I wholeheartedly disagree, and think this is a weak defense for a townie. That's why I voted.
–- Update From New Post Merge ---
Also, since I'm new at this, does an accidental lynch of a townie on day 1 actually bring the mafia 1 day closer to victory? Doesn't that depend on how many mafia there are and whether there are an even or an odd number of players? Can someone with more experience here share their thoughts?
A Day 1 lynch shortens a worst-case scenario game in which the Town never finds a Mafia and there's no lucky defense put forth by a Doctor or some other role.
With 10 players, let's assume 2 Mafia, as that allows for up to 3 mis-lynches before losing the game. That's a pretty standard timeframe. Assuming, again, the worst case scenario that the Town has no effective defenders, a Town that lynches on Day 1 has a 40% chance of losing on Night 3. That happens if we always guess wrong and the Mafia successfully kills each night. In contrast, waiting until Day 2 to lynch means that the probably of mis-lynching three times in a row goes down to 33% and would end the game on Day 4. That's an extra day of debate and an extra night's murder to use as a data point too, which quite simply gives the Town a better chance of winning.
I have never bought the argument that because the Town's best collective weapon is a lunch, we should be indiscriminate in using it. We're always more likely to hit a Townie than scum with a random lynch, which means the scum benefit. A bloodthirsty Town is only marginally better than a completely aimless one but both help the enemy.
Wait until we have at least some information. The best thing we can do today is be active, give opinions, and build a profile. If no one's active we absolutely shouldn't lynch, particularly when we have no clue of the setup.
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That all makes a lot of sense, but without the risk of a lynching, what reason do people have to be active on day 1?
More activity means more information, too, right? Personally, I'd prefer to see more people posting.
Also, I don't buy the argument that any lynch is ever done completely at random. We at least know that the scum, if there is any, will have more information than us, and the way they choose to interact on day 1, including what lynch votes they give or don't give, will tell us something.
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Being active helps everyone. If you're killed, your posts might help give some clues for why you were targeted. It gives other Townie roles more to work with too in terms of what actions they might take. Also, it's a game. We're in it because we want to participate. In theory.
But yeah, more posting from more people would be good.
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Just to be clear, when you say that being active helps everyone, do you mean that more activity can also help the scum?
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Hmm. In initially writing that, I was thinking everyone to mean all Townies. Inactivity definitely helps scum because less information helps them. But I think there's probably a level of too much activity that helps them as well, in that a Town that's a bit too active can get fixated on weird things or be easily distracted by constant accusations. That's pretty rare in my experience though.
Scum will also attempt to dominate discussion in order to lead lynches themselves. Fewer active voices makes that easier. So I'd say that in almost all cases, more general activity favors the Town over scum.
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I see where you're going with that, and I agree. More posting could be beneficial for the scum, but I think that the benefits it would give the town are far greater.
So… where is everyone? Hopefully having a good holiday.
--- Update From New Post Merge ---
Here. Maybe this can encourage some more discussion.
Foolio, you originally voted for Sky because she was the last person to make a first post. Now that Sky has responded, do you intend to unvote? If not, then can you explain why?
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I'm with Kirby in that lynching is what Town does and really the only thing we're good at. The flip will give us information, but more importantly, people's stances towards lynching might tell us something. At the very least, figuring out a person to lynch together will have people engage more, post more, and therefore give Town more to analyze.
That being said, I'm not exactly convinced that Sky should be the target. She's not the worst one either, still just based on activity level. But others are similarly an option. I'll wait and see a little while longer.
–- Update From New Post Merge ---
Eh. Might as well.
Vote Lynch: Kitsune Inferno
Good sir, I believe I asked you a question.
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Phew, sticking to my timezone's not helping me any.
To answer about my mum/dad thing: yeah, it was just me joking around. "Referring to No Swords" was indicating my initial support of the hypo-cop idea. At the time, not gonna lie I genuinely thought it was a good idea. I see that it wasn't a good idea now.
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Wow, people agreeing with me about a day 1 lynch? I'm shocked =P
My vote was purely due to inactivity. Honestly didn't expect anyone to jump on that wagon after she did post… in this case just due to her stance of not lynching day 1. Honestly makes me a little uncomfortable. But at least Kirby is being active and I'll give the benefit of the doubt for now.
Unvote
Raw odds of random lynching and worst case scenario aside, the game is about hunting scum, not waiting to see if we happen to catch someone red-handed. That said we don't have that much time left. Inactivity is still the worst enemy, at all times but especially early on. Kitsu's on my radar too after checking in early on followed by silence.
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Correction: No Swords' idea was not hypo-cop, I get that, I was confused on the name.
My stance is that the hypo-whatever strategy suggested by No Swords, could definitely help down the line, but that's only assuming no alignment-askew roles like Godfather, and that everyone participates and understands the method. And that it's confusing and potentially incriminating until it helps. -
That's fair enough, Foolio. The only thing I care about right now is that we try to work together to get a lynch on day 1. Because as I've said before, I think that will give town the most information for us to use on day 2. It might also give townies with special roles (assuming they even exist) more information to work with on night 1. So, the next logical thing for me to do would be:
Unvote
Vote Lynch: Kitsune Inferno
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I'm against Day 1 lynching, normally, outside of a juicy target coming up.
With that said: Huschel, why'd you vote for Kitsune instead of me when targeting inactive players?
Kirbycide: What's your current stance on inactivity given recent discussions?
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@SomebodyUDon'tKnow:
Correction: No Swords' idea was not hypo-cop, I get that, I was confused on the name.
My stance is that the hypo-whatever strategy suggested by No Swords, could definitely help down the line, but that's only assuming no alignment-askew roles like Godfather, and that everyone participates and understands the method. And that it's confusing and potentially incriminating until it helps.Well, hypo cop and Swordy's plan are two totally different things. I'm not entirely opposed to hypo cop, if everyone else is on board. Seems like others would like more clarity on the setup though. In contrast I think Swordy's idea would definitely be bad for the town.
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@SomebodyUDon'tKnow:
Kirbycide: What's your current stance on inactivity given recent discussions?
I think that, unless and until the discussion gets so frenetic that it's hard to keep track of all the threads, more activity will always be more favorable for town.
That means inactivity is probably one of the worst things for town in my eyes.
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With 10 alive, it takes 6 to lynch:
Kitsune Inferno (2)= Kirbycide, Huschel
not voting
SuDoKu
JibJab
Foxy Loxy
Sky
Calcium Jocularity
Mo Swords, Mo Problems
kmohyudin
FoolioYou have 17 hours to lynch.