The New Nintendo Thread™
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As long as it's not Mario Time Machine… you'd also have to learn how to surf... (Does he surf? I can't remember)
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As long as it's not Mario Time Machine… you'd also have to learn how to surf... (Does he surf? I can't remember)
In Superstar Saga he does surf.
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Indeedo. With the most unique surfboard (I wouldn't be surprised if there's Greenie in it's name) lol
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It seems a tad scummy that they're using him to imply that your kid will learn something about science from their cardboard toy kits.
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It seems a tad scummy that they're using him to imply that your kid will learn something about science from their cardboard toy kits.
Except apparently the thing does come with a lot of educational material explaining how everything works and provides the tools to make your own games?
So it actually does have educational value???
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If your complaining about Nintendo Labo, when we are getting a new Super Smash about a year and a half earlier than anyone probably expected. I have one thing to say.
Shut the fuck up and let the kids play with the cardboard.
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Except apparently the thing does come with a lot of educational material explaining how everything works and provides the tools to make your own games?
So it actually does have educational value???
Yeah I'd probably put Labo at the same amount of educational value as Bill Nye has as a science expert
So not much directly but it's kind of cool in the sense that it might inspire kids to look more into science or building shit or whatever
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@Purple:
Yeah I'd probably put Labo at the same amount of educational value as Bill Nye has as a science expert
So not much directly but it's kind of cool in the sense that it might inspire kids to look more into science or building shit or whatever
I think this thing is actually sorta made as a sort of teaching toy, meant to be fun on a base level and inspire creativity on another. It's not literally a textbook or something, but it does come with explanations of the Joy-con components (like what is an accelerometer and how it operates) to get people who play with it thinking of how they can be used. Its real potential, though, lies in the game making components. They seem pretty easy to get the hang of, but have a good potential for depth. I really don't think it would be out of place in like a basic pre-college engineering design class, maybe even some undergraduate college level environments. The game design tools require you to manage interactions between digital inputs and analog outputs, which I think is more relevant to modern engineering than the 'make a pinball machine' my high school did in their engineering class.
I mean look at this stuff. It reminds me of using an Arduino, with a simpler to use interface, no requirement to interact with circuitry, and a more focused set of inputs and outputs to be handled.
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I think this thing is actually sorta made as a sort of teaching toy, meant to be fun on a base level and inspire creativity on another. It's not literally a textbook or something, but it does come with explanations of the Joy-con components (like what is an accelerometer and how it operates) to get people who play with it thinking of how they can be used. Its real potential, though, lies in the game making components. They seem pretty easy to get the hang of, but have a good potential for depth. I really don't think it would be out of place in like a basic pre-college engineering design class, maybe even some undergraduate college level environments. The game design tools require you to manage interactions between digital inputs and analog outputs, which I think is more relevant to modern engineering than the 'make a pinball machine' my high school did in their engineering class.
I mean look at this stuff. It reminds me of using an Arduino, with a simpler to use interface, no requirement to interact with circuitry, and a more focused set of inputs and outputs to be handled.
So you're saying it has more educational value than Bill Nye has in stock as a science expert
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@Purple:
So you're saying it has more educational value than Bill Nye has in stock as a science expert
Definitely. If anything, showing Bill Nye playing around with it undersells its educational value.
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Now to use the components to build a pinball machine
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I got a one week vacation.
I should build a pinball machine, cardboard themed, in unity (or unreal if I get the courage)
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Honestly, you probably could make a pinball machine in Labo that would be more sophisticated than the high school project. I don't see any reason why you couldn't use a couple controllers as IR sensors, and strategically place some markers that move when the bumpers are hit, or some other mechanism is activated. Then attach some sounds and point values to each one, and output point total to the Switch screen.
There's a lot of possibilities, if you're
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If you're creative and have a $300 gaming system plus the labo set just lying around.
Whatever the educational value might be, to me it is still undercut by the impracticality and inaccessibility of the package. If you want to teach valuable input + output logic and other engineering and programming basics, I'm sure there's more practical and affordable toys and games that could be made.
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That's true that it isn't the most accessible tool if yo don't already own the console, but I was just arguing that it does have educational merit.
It's out of reach to put in a classroom as is, and probably won't see much price reduction, but it can shine in households with a family that already owns the console, which I assume is the intended audience. If a kid really applied themselves on the development side, I think they would definitely pick up skills related to game design, engineering, science (may seem like a bit of a stretch, but the setup is reminiscent of some software used for experimentation, namely Labview) and programming.
If we're comparing to other STEM educational toys, I think Nintendo offers some advantages. For one thing, it has high visibility, so people are more likely to know it exists. More substantially, Nintendo is really good at making toys, and they've designed the Labo with that in mind. The use of cardboard is a really neat choice, because it's exciting to see something so still come to life, and it's something that parents really don't have to worry about their kids playing it (easily replaceable, easy to find more, no crucial parts, customizable without risk of damage, etc…). The interfaces all seem pretty simple to use and play around with, and from what I've read the instructions are also easy to follow, which makes it easier for kids to get into. The package comes with some base products that turn into pretty fun standalone games, especially the piano (it looks like you can record music with the thing, as well as add effects, and swap between a few different instrument sounds, which is a pretty impressive package)), so there's good incentive to get building it. It also has the benefit of being a Nintendo product, meaning it has good visibility, and that makes it more approachable for some people.
So while the Labo's price is restrictive compared to other STEM toy options, and that narrows its audience, I do think there's a good case to be made for choosing it.
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What we can hope in that case is that it's like many game industry trends where the success of one begets others trying to reach the same success. So if labo is something that the industry see as resonating with kids it would be cool if it prompted more educationally-focused toys and software with similar approaches that could then reach a wider market.
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Oh cool, glad some people are trying to get it to work.
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https://www.kickstarter.com/projects/974196497/pinbox-3000?ref=project_tweet
So the cardboard pinball wasn't as farfetched as I tought.
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The new Yoshi game looks cool, I like how it blends moving from foregrounds and backgrounds which I don't remember Yoshi's Woolly World doing, so that's a good new feature I'm looking forward to. I hope that's not the only 'new' thing they add to it, they've had 3 games in the series and so far there have only been a few minor changes between them, not that I'm complaining; adding different abilities based on what baby is riding on Yoshi's back in YI:DS was cool, and allowing anything already collected in the stages to remain collected without having to do everything 100% in each level in one go was a good idea for YWW (which lost that aspect of YI:DS, if I recall correctly). Hoping for more innovation. They go so heavy on that, without regard to what's great about what they did the first time, I just hope they make enough innovations to make it worthwhile.
I also wish they'd just make a Smash Collection, with the original 64 version, Melee and Brawl all in one compilation, and separately port the U/3DS version with a Mario Kart 8 Deluxe style revamp. But then I want them to port a bunch of different Gamecube games onto it also. Too bad one of the MK8D changes wasn't to bring back the two-players-per-kart option. I loved that about Double Dash and now it's dead. Not even as an optional feature that you don't have to activate if you don't want it. Lame. I can't believe it didn't appeal to more people, I loved that (especially how it enabled you to slide-tackle other karts). While I'm playing make-believe wishes, I want there to be another mini-game in Smash Bros. (Melee would be the best place for it, I think) where you have to hit something into the air and keep it up for as long as possible with repeated hits, or try to get a certain high number of hits before it touches the ground again, like a more freeform version of Home Run King or Hit the Targets.
I'm a little sad I bought Captain Toad on the Wii U now that a new version is coming, since the 2-player addition and promise of a few new stages is too tempting to pass up, so I'm definitely getting that on the Switch. Not sure I like Hyrule Warriors enough to plunk down the cash for the Switch version of that one when it comes, though, since I'm not willing to shell out for any of the DLC on the Wii U version I have.
One thing I'm irritated about, the Wii U was the perfect platform for them to have made another Pokemon Snap game on. They never did. For shame.
But more than anything…I want a real Paper Mario 3. Not this faux RPG stuff they've been churning out. I like Super Paper Mario well enough but there needs to be a return to form with PM and TTYD becoming a proper trilogy. It's not like just keeping the formula those two games were using is restrictive, there's plenty they can do to still innovate and make it as comparatively advanced (or more) as TTYD was over the original PM. There's even good features about Sticker Star and Color Splash they can integrate into a true Paper Mario RPG without having to lose the Star Point/leveling and Partner system.
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https://www.marketwatch.com/story/nintendo-ceo-to-step-down-for-younger-exec-2018-04-26
Kimishima will be stepping down as CEO. Shuntaro Furukawa will succeed him. -
I was kinda hoping Kimishima would stay he was doing pretty well i think
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If I recall correctly, from the moment that he was made president the idea was that it wouldn't be a permanent thing. More of an interim thing while the company recovered from Iwata's death and figured out its own structure.
With that in mind I was constantly surprised he was still president, so the news of him stepping down finally came as no surprise.
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Iwata died midway through 2015. By that time Nintendo already knew the Wii U was a failure and they were working on the Switch.
I assume Kimishima stayed on for as long as he did because they must have realized that this Switch Launch needed to go perfectly if it was going to be a success. The chaos that was no doubt caused by Iwata's untimely passing probably worried Nintendo considering everything.
I don't blame them for keeping Kimishima in place this long. The Switch Launch needed to go as smooth as possible and a second CEO change right in the middle of it would probably have been scary to them.
Waiting till a year after the Switch launched with us now knowing it's a success is probably way more comfortable.
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I wondered about it not so much from the perspective of the company itself, but from the perspective of Kimishima. Not everyone is cool with accepting an interim role and then having to still be at it years later.
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I wondered about it not so much from the perspective of the company itself, but from the perspective of Kimishima. Not everyone is cool with accepting an interim role and then having to still be at it years later.
From what I understand, Kimishima is a very methodical leader, so i would imagine he would stick around until both a suitable replacement would be found and the Switch roadmap was followed through upon.
Supposedly, Furukawa was a select that Kimishima had his eye on for some time as well. But I couldn't give a source on that, just something I heard from a couple places.
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Nintendo is set to release yet another mobile.
https://www.nintendo.co.jp/corporate/release/en/2018/180427.html -
Nintendo is set to release yet another mobile.
https://www.nintendo.co.jp/corporate/release/en/2018/180427.htmlooh an original mobile IP this time. I'll keep an eye on it when the time comes.
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not just another mobile, it's a partnership with Cygames
who are, like, the BIG mobile juggernaut in japan
it's apparently an action rpg too, so who knows how that'll roll out. -
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Meh. I’d rather have Cygames put Granblue on the US App Store.
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Details revealed.
https://www.nintendo.com/switch/online-service/ -
Seems pretty typical of an online service. Wish the virtual console perk wasn't limited to just NES though.
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It's how they keep you from actually owning your copy of Super Mario Bros instead of repurchasing for the fiftieth time
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I still want more details on the Nintendo App other than being a Splatoon App.
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Clouds for saved data is nice, but the lack of mention of dedicated servers disturbs me greatly. I don't want to pay extra money a year to play splatoon 2 and other games just to have the same shitty P2P netcode that makes serious play impossible in my region.
It's also hard to justify going from not paying for online to paying for online where the only justification they can make is "we'll store some of your save data, require you to use a shitty mobile app for serious online play, and give you a handful of NES games that should be free to the entire world by now"
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I'm with Nephy. Cloud saves are the only part of this that is unambiguously a good thing.
Everything else are like… potentially good things, but we don't know enough to actually KNOW they are good (Possibly better servers, Free games) and one outright awful thing (I don't think they even CAN fix the issue where all the major online features are in a smartphone app...)
How does the free game thing work exactly?! Are they gonna eventually add all the games that WERE available with the virtual console (at least the 1st party Nintendo ones) and you just get access to them all the time? Will it just be NES or will SNES and N64 be added? What about 3rd party games? How does the console check to see if you've paid? IE: Can I play those games offline?
This doesn't feel like a proper replacement for the Virtual Console.... at least not yet...
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I very rarely play online for this to be worth it. But hey its about a third of the price to Sony's so yay its better than that I guess
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Well hang on, it's via Kotaku and the exact wording was "no plans" which is…..
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Worst case scenario, Kamiya stops doing Bayonetta 3.
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Well, the good news is that Nintendo is known to say one thing and turn around do the other. On the other hand, that mostly applies to things like paid DLC and handheld revisions (they said they were not going to do either of those and turned around and did it).
Anyway, yeah I'm feeling very sour about this whole thing. I don't think anyone who knows me (I'm a bit of a lurker, I'm not surprised if no one remembers me lol) would see any surprise from that. However, I've been saying all along that Nintendo is taking a very scummy bold stance by demanding we pay for their online when their online services are so mediocre and lacking compared to their competition.
Now we see this service and it is… mediocre and lacking. Big surprise. How cute that Nintendo thinks that putting in NES games with online functionality should tide us over. Nintendo has oversaturated the market with NES games for a very long time. It was neat back in the early 2000s when NES games were really not readily available and they put them in Animal Crossing and then shortly thereafter started releasing NES classics on the GBA as well. However, nowadays that novelty has long worn off. I get it, they should be available on the Switch. I do not disagree with that. However to put them as the crux for paying for the online service, please Nintendo: Get over yourselves.
The Switch was such a perfect platform for the Virtual Console. It is a flipping hybrid console. Having the power to play all of my beloved classics from past Nintendo consoles on a hybrid console, it doesn't get much better than that. But nope "No plans". Nintendo you had something great and just blew it. That's not unlike Nintendo, I suppose. Of course, this probably won't hurt Nintendo, so they don't see any reason to care, sadly.
I mean, even if they eventually add SNES, N64, GB, GBC, GBA, DS (and hopefully GCN) games I don't want them in some limited time format.
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I'm disappointed as well. People have been clamoring for GC virtual console for ages, since the Wii U days. Hell, even expanding the N64 virtual console range would work. I really don't care about any bonus NES games when most of them I already have on my 3DS….
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Having to pay for the only way to back up your saves and still having to use the stupid mobile app for voice chat, no friend messaging, etc, etc, what the hell took them so long if this garbage is what they're gonna put out? At least sharing a family plan with a few friends might make it worth while.
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I think Nintendo thinks having a Virtual Console will limit their ability to remaster and resell games at full price (like Luigis Mansion on 3DS), though it just feels like a lost opportunity to me, and quite frankly they're leaving money on the table. And Majoras Mask on Virtual Console sure didn't deter people from the 3DS remake. So I don't know.
I mean I guess it's good that the paid online is cheaper than their competitors? Because it's definitely crappier.
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Once again, this is why I pirate all of Nintendo's older games.
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Once again, this is why I pirate all of Nintendo's older games.
This is not why I pirate all of Nintendo's older games
but it doesn't make me less inclined to do so
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This is why I won't binge buy nintendo older games, even tho I pirated those in the past.