Amen to that
Bayonetta hooking its wagon to the Nintendo train is something still mind boggling.
But hey, I guess that one thing Bayo can't resist, is the stache.
Amen to that
Bayonetta hooking its wagon to the Nintendo train is something still mind boggling.
But hey, I guess that one thing Bayo can't resist, is the stache.
Such an awesome news. I'm almost tempted to rebuy the first 2 on Switch. I loved those games so much.
I finally get to play Bayonetta 2! Yes!!! Awesome news!
This is pretty cool although i never finished the other two
Bayo's back, baby!
Didn't play Bayonetta 1 or 2.
Time to change that.
Already have it for the Wii U. Another good reason to sell some of my old Wii U games. lol
Nintendo Switch, here I come!
Xenoblade 2 main complains:
Some blades designs bother me, there is rabbit lady, but there is one that is super cool except that it shows some skin where it doesn't make sense, like she's just showing like 10 cms of tight to have a quota of skin.
The game has crashed 3 times, I think that all of them were in the whale titan. So beware.
The game must have some memory issues, as the load time for the blade summons and cut scenes got ridiculously long specially as the normal case is like 3 seconds tops. I had to close the game instead of leaving it in stand by.
I can't order my blades by "social link" progression, making searching the A rank one that's one ability away to being complete annoying.
The "a blade is helping you perform this task" is too slow, specially when collecting tons of stuffs, or doing the away missions.
There is something that happens during cut scenes (besides lip sync/desinc issues) that annoys me, a character is dying with minimal or no physical damage, like.. What? What happened to them was certainly lethal, but the characters themselves don't reflect it.
The big one: in battle skill calling, done terribly, the damned human enemies being the battles that make it the worst. I loathe fighting soldiers, and the party itself just keeps on talking over each other, it happened to me when doing my game, it was awful and was corrected as it made the battles annoying.
The spoilery one
! : most of what happens politically in one of the later titans feel like unearned, like "oh, you mildly inconvenienced me, I'll reveal my ancient conspiracy now, that has no bearing over your adventure"
I'd wish some of these issues were improved.
Other than that, Poppy keeps the excessive levels of customization from X, while the rest of the cast stays with a more manageable level from the first xenoblade, giving a different option, but keeping it more accesible.
The villains are so Hateable that I want to personally murder them
I love the party, even characters that I start cold towards I warm up to them.
I find it interesting that they took a mobile game mechanic (like gacha drops) and integrated them into the game, and while I'd like to sacrifice some of the low level blades to give some of the rare ones things that they don't have like "dark mastery", they keep their use as cheap labor and sources of rare items.
Speaking of items, the favorite thing and shop completion, while it should give you more hints of what you have already done (like, yeah you already gave this drink to her, and it wasn't her favorite, try another one)
Like the battle system, deeper than the first one, clearer than x.
I didn't get to play much last week, plus I'm really taking my time exploring, so I'm still on chapter 4. There are things you mention that sound cool that I assume I just get access to later (sacrificing Blades to transfer abilities, using Blades to collect materials automatically).
So far I've had a single crash last night (in Gormott) with like 35 hours of play, but thankfully I had just saved not long before because I had a side-quest involving experimental cooking and I didn't want to waste materials. I haven't experienced most of the other problems you had though.
I think my main complaint is still that the map kind of sucks. Searching through it is annoying, especially because for questing I spend a lot of time warping and finding places on the map. Also opening core crystals gets tedious after a while. I have like 50 common ones that I'm too lazy to try, firstly deciding who to use them on (still no confirmation on if Overdrive Protocols can be reasonably farmed) but also because there is a limit (I've raised it twice but still) and because deciding what to do with extras is time-consuming. I'm questioning whether I'm going to try maxing out the affinity chart on all Rares because some have tedious requirements. Oh also it bothers me that pouch items auto-refresh with no option (that I found) to disable it.
Anyway I'll refrain from posting more thoughts until after I play more.
Sacrifices don't inherit skills, but leave you items, I'd wish that you could build up the lame blades that way.
Ah I see. Eventually I'll actually figure out my truly useless ones and probably axe them.
Maxter, have you been playing on handheld mode or with the switch docked? Worth asking given the tech issues you mention. I've read some articles about performance being stronger when docked.
Xenoblade Chronicles 2:
After about 30 hours I now started chapter 5. I haven't played Xenoblade Chronicles X but this game surely is more fanservicey than the first Chronicles, although I still like the artstyle the most from the three games. I haven't had any crashes or loading screens that took too long, maybe it's because I'm mostly playing in docked mode and got the game digitally? Still, it does have some issues where I feel they could have taken some more time to iron them out. The map has been mentioned before, what items you've bought before in shops/have given to blades to see if it's their favorite item from that category, it'd be cool if you could see what accessories each driver is wearing while buying new ones or sorting them by effect, more sorting options for blades.
What personally irks me the most is the distribution of mobs. It has happened far more often than I can remember it happening in XBC1 that you have to pass a whole pack of mobs that are dozens of levels above yours to go where you need to. A huge high level unique monster every now and then is fine to give you that sense of "holy fuck this is not where I should be", but not if it's "all these quests I'm getting right now want me to pass those critters that one-shot me".
More spoilers up to first ~20 minutes of chapter 5:
! This game seriously fucks with my expectations who is going to be a party member and who isn't. I first took Vandham as a more important side character, then he suddenly joins my party. Weidly enough, I can't bond any new blades with him. Then Zeke shows up who I thought was gonna join me at the end of the Uraya chapter. Instead, Vandham fucking dies and no Zeke to show up until Mor Ardain where he just gets shot away Team-Rocket-style yet again. Suddenly, Mòrag, who I thought to be an anti-hero/rival/"I'm interested in your potential so I watch you from the sidelines and sometimes I support you" type of character seems to permanently join the group (since you actually can bond new blades with her). I even started to think that the main party will be comprised of Rex, Nia and Tora only since Blades kinda count as party members as well. So I'm still expecting Zeke to join me further down the road.
I'm still somewhere in the middle of chapter 4 but I've never once been forced to sneak past high-level mobs – DEFINITELY not for the story but not even for sidequests (and I've done all of them that I've found). Sure, I've come across plenty of areas that have them, and have gone past them to satisfy personal curiosity (sometimes at the expense of many deaths), but in those cases I have always felt like it was my own fault. I actually feel it's way more tame than X in this respect, which often left you completely alone trying to figure out how to get from point A to point B and many times that was difficult, if not impossible, without tiptoeing past a bunch of scary mofos and praying they don't aggro.
Maxter, have you been playing on handheld mode or with the switch docked? Worth asking given the tech issues you mention. I've read some articles about performance being stronger when docked.
Almost all the time docked, I played handheld like an hour or two and no issues.
I'm more inclined to follow the line of "the memory doesn't clean up properly in standby mode" so I'll be closing the game instead of leaving it on hold from now on.
–- Update From New Post Merge ---
There is an area in the human shaped titan that has high level mobs and is the shortest route to the next objective. That might be it.
Xenoblade 2 Spoilers:
! i mention spoilers of Xenoblade 1 also, so be warned and dont read further if you plan on playing it
! >! So are Takahashi and Monolith really going to have the 6 episode story that were unable to do in the past because of Namco and other reasons? Because Blade 2 while having its main story somewhat weak at times (like how certain powers or motivations are kinda rushed in their explanations), and without the almost perfect story of the first, does clear up the only real "issue" some had about the ending of the first. With the "Conduit/Zohar" now being apparently the higher entity that exists in all Xeno games, and the confirmation of existing in Blade 1 as well, i wonder what is this leading up to? Like if they were this committed to re-examine the ending of the first game from 7 years ago, they seem very determined in whatever they are doing and planning with the overarching story of it all.
! They did mention back in July that their next project has already began development, and they also said that its a "complete new and different game", but given what they originally said about Blade 2, at this point i'm not sure if i should trust that. It could very well be a Xenoblade 3 in disguise that progresses the story in different ways, but i'm definitely intrigued about what the future of the series holds and the implications of the worlds it created.
! I can only hope that even if the endings of future games will tie into the previous ones, the main story should be great as well. Because while Blade 2 is definitely not bad, the first game set the bar so high that i doubt we will ever top that. Though the ending of Blade 2 made me appreciate even more the first game, since Shulk's story is now not just the mega adventure of some boy and his gang against the evil god/ex-human set in a post apocalyptic universe, but a small portion of a bigger whole that makes it even more endearing and relatable, since they overcame an adverse fate, but one that extends far beyond their reach.
Didn't this game had controversy over a furry woman with tits and everyone in their mother were thinking of boycotting the game only for that?
I'm still somewhere in the middle of chapter 4 but I've never once been forced to sneak past high-level mobs – DEFINITELY not for the story but not even for sidequests (and I've done all of them that I've found). Sure, I've come across plenty of areas that have them, and have gone past them to satisfy personal curiosity (sometimes at the expense of many deaths), but in those cases I have always felt like it was my own fault. I actually feel it's way more tame than X in this respect, which often left you completely alone trying to figure out how to get from point A to point B and many times that was difficult, if not impossible, without tiptoeing past a bunch of scary mofos and praying they don't aggro.
Off the top of my head I remember the sidequest with the couple that got seperated in Gormott adventuring/looking for medicinal herbs, having to pick something up from Lascham Island and what maxterdexter mentioned. Regarding the last one:
! I think you're talking about getting to the old factory? The path from the port was blocked so I went through the building where you had to investigate the barrels and after leaving it, there were many high level mobs on the way to the fight with Zeke. Was there another route I could have taken? Looked pretty linear to me
Didn't this game had controversy over a furry woman with tits and everyone in their mother were thinking of boycotting the game only for that?
We already covered this topic.
Yah, road to factory, I just ran with it, if you actually engage in the battle and then run, poor tora keeps all the agro, and he was durable enough to survive one hit (or had the "endure" skill already, don't remember)
If you just run in and don't engage then you will die. Instantaneously.
We already covered this topic.
I didn't see it as I'm not on the forums that much. Thanks for the heads up.
Didn't this game had controversy over a furry woman with tits and everyone in their mother were thinking of boycotting the game only for that?
I'm sorry, but is that the narrative that's being spread around now? I researched this back when it was first happening and nobody was calling for boycotts. It was just the standard "Someone critiques something about the portrayal of Women in a video game and the usual assholes pop up to whine freedom of speech while simultaneously advocating someone stop using theirs".
I'm sorry, but is that the narrative that's being spread around now? I researched this back when it was first happening and nobody was calling for boycotts. It was just the standard "Someone critiques something about the portrayal of Women in a video game and the usual assholes pop up to whine freedom of speech while simultaneously advocating someone stop using theirs".
I never personally saw this one in the wild, so I can't say it was anything of significance. That said, it was pretty shitty of the original poster to call a woman ugly just because she has large breasts.
Didn’t that picture turn out to be a glitched/photoshop edit? The character is still fanservicey, but apparently isn’t that bad in game.
I never personally saw this one in the wild, so I can't say it was anything of significance. That said, it was pretty shitty of the original poster to call a woman ugly just because she has large breasts.
[qimg]http://i0.kym-cdn.com/photos/images/newsfeed/001/320/226/33e.jpg[/qimg]
Yeah, go ahead and completely misrepresent what she said. That'll show her for criticizing a thing.
Nowhere in that post does she say the comically large breasts are THE reason she finds the overall model ugly. In fact, she doesn't even specifically call out the breasts at all.
A woman just posted a somewhat tongue-in-cheek critique of a female video game character and used the word "Misogynistic" and so that somehow automatically means "Big boobs are ugly?"
Yeah, have fun with that StrawMan.
Instead, howabout it looks ugly because the pose is horrible. It clearly cares more about showing off those aforementioned comical boobs and her butt than it cares about looking like a natural way someone might stand.
Even the "Know Your Meme" article you posted flat out says this in the first sentence.
The Xenoblade Chronicles 2 Tsuki Character Design Controversy refers to a controversy surrounding the design of the character Tsuki (Dhalia in English) in the 2017 action role-playing game Xenoblade Chronicles 2, specifically involving her large breasts and posture
This is actualy a somewhat common criticism of portrayals of women in media. There was a similar outcry when DC put out Catwoman #0 and the cover was awful for exactly the same reason.
But sure, it makes the person criticizing this look bad to portray it as "Big Boobs = Ugly", so let's go with that I guess.
No offense to those interested in this whole she said he said, but can we respect the fact that people ACTUALLY PLAYING THIS GAME are just interested in talking about it with each other, and just stop giving the time of day to controversies that took place months ago?
There's a time and place for discussing Japanese standards for women and how this is reflected in modern JRPGs. If you are having the argument with Roboblue in a Nintendo thread, that is PROBABLY not the place.
I'm sorry, but is that the narrative that's being spread around now?
There's no narrative "being spread around," it just seems (based on years of posting) that Nitwit finds the most toxic corners of the internet and latches on to the dumbest opinions that don't merit the light of day. This is the same old "JRPGs are for weebs" thing. The only debate with a shred of legitimacy concerning the Xeno series has to do with the censorship in X.
But as Noqanky said please, please don't bite whenever something so dumb gets posted. Roboblue, just ignore it and don't feel the need to fuel the fire every damn time.
I never personally saw this one in the wild, so I can't say it was anything of significance. That said, it was pretty shitty of the original poster to call a woman ugly just because she has large breasts.
http://i0.kym-cdn.com/photos/images/newsfeed/001/320/226/33e.jpg
My god, that character design is a trainwreck lawl. Why would anyone defend it?
I've never seen a person so chill about their spine breaking and their lower half sorta centauring out back. And her breasts are sorta like floating? And the tone of her shirt is like a shade or two away from being the same as her skin, which makes her face look weirdly photoshopped into the mess? What is she wearing, anyways, some sort of neon blue doily with a mandatory boob window to nowhere?
The thing is the game seems to have a lot of serviceable character designs, so why is hers particularly bad? Enormous breasts that are made to literally pop out, a pose that breaks her stature to force her butt out a little more, skin-tone clothing/fur to create some sort of pseudo-nude effect, and lingerie-esque 'clothing' to fail to contain it all. All of that comes down to some sort of forced sex appeal that ruins the character.
What a lot of people don't seem to get is that 'sexy female characters' isn't really the problem. There are plenty of great character designs that are also sexy. Imagine that? The place where it gets sexist is when people force those that onto female characters without much regard for coherence. These sorta designs break internal consistency in service of some weird caricature of sexuality. It distracts from the tone and vision, insults us by assuming we need it, and I think it showcases a lack of imagination on the creator's part. Like you couldn't find a way to make a female character design interesting without making her sexy? You couldn't make a female character sexy without selectively inflating pieces of her anatomy and teasing them whenever she's on screen? You couldn't make a sexy male character? If you made a sexy male character with an unexaggerated design, why couldn't you do the same for a female character? And that's not even touching on personality. Not all of these apply to XBC2 since I haven't played the thing yet, but just extends to the big picture argument.
I'll never forget towards the end of History's Strongest Disciple Kenichi, there was a flashback scene that involved a whole village getting murdered brutally. There was this one large panel of a woman getting stabbed through the torso that made a point of showing off her ass. What was I supposed to be feeling in that moment? Cryboner? I just sorta laughed off the rest of the whole desperate situation. Sexism really does ruin art.
XBC2 looks like and sounds like a good game. I'm looking forward to buying it on the Switch once I get the thing! It looks like it has a lovely world design, cool characters, deep combat and vendor systems, and a whole bunch of other things that look rad. But that doesn't mean it's above critique, nothing is. In fact, the general quality of the production makes that sort of bad design choice stand out even more.
This whole discussion is kinda off topic, but I figured I'd lay down my thoughts, since these arguments come up a lot in video games (and in video games in particular), and I kinda had to rant.
Pyra's hotpants were more distracting for me.
But not nearly as distracting as THE BLEEDING MAP SYSTEM.
TBH the only thing they'd have to do to make the map halfway decent is make the area you're currently in the default display when you press the skip travel button. It's something so simple.
I never personally saw this one in the wild, so I can't say it was anything of significance. That said, it was pretty shitty of the original poster to call a woman ugly just because she has large breasts.
http://i0.kym-cdn.com/photos/images/newsfeed/001/320/226/33e.jpg
If Rob Liefeld designed an anime character.
Map things, mark the tombs of the tyrants or whatever the named monsters are named this time. And yes, open your current area!
Would be great.
TBH the only thing they'd have to do to make the map halfway decent is make the area you're currently in the default display when you press the skip travel button. It's something so simple.
Mm hm.
Amazing that such a simple step would fix so much.
The tombstones never occurred to me. If I go completionist I will want to take them all down so it sounds handy for keeping track of who I beat.
There's no narrative "being spread around," it just seems (based on years of posting) that Nitwit finds the most toxic corners of the internet and latches on to the dumbest opinions that don't merit the light of day. This is the same old "JRPGs are for weebs" thing. The only debate with a shred of legitimacy concerning the Xeno series has to do with the censorship in X.
But as Noqanky said please, please don't bite whenever something so dumb gets posted. Roboblue, just ignore it and don't feel the need to fuel the fire every damn time.
Sorry.
Foolio's right, let's not disrupt the positive game-relevant conversation.
It's not all positive. But it is all relevant to the actual game and the people playing it.
I'm veeery close to getting all the rare blades, just need to be sure to be able to get a character's luck over 350.
I'm 8 away from the grand total, I know that one of them is part of a quest, I'm pretty sure that I have all the ones from the main quest, so up to 7 random, and our dear lady of frost rabbits is another that I'm missing.
I like how each of them has their own plotline and quest and ways to get stronger.
Didn't move an inch on the main quest today, and I'm not planning to do that until I master as many blades as I can at this level of the game, and get the towns to 5*.
Based on this discussion you guys might be interested in this:
Nintendo just announced 2 upcoming patches for Xenoblade2, with the first one coming on December 21st/22nd, which makes the X-Button automatically bring up the map of the area you're currently in.
Full information: http://www.perfectly-nintendo.com/xenoblade-chronicles-2-software-updates/
Also, is anyone else here doing a sort of Nuzlocke Run, where the first three Blades you get for a person are the ones you have to use for the rest of the game?
My Team (just started Chapter 5):
! Rex: Allrounder; Pyra, Kora, Finch
Nia: Allrounder; Dromarch, Godfrey, Azami
Tora: Elite Defender; Poppi a, Poppi QT
Morag: Royal Warrior; Brighid, Wulfric, Newt
Can anyone here explain to me how to refine Aux-Cores? I did the tutorial for it once, but now I dont know how to access the right screen for it.
Based on this discussion you guys might be interested in this:
Nintendo just announced 2 upcoming patches for Xenoblade2, with the first one coming on December 21st/22nd, which makes the X-Button automatically bring up the map of the area you're currently in.
Full information: http://www.perfectly-nintendo.com/xenoblade-chronicles-2-software-updates/
Also, is anyone else here doing a sort of Nuzlocke Run, where the first three Blades you get for a person are the ones you have to use for the rest of the game?
My Team (just started Chapter 5):
! Rex: Allrounder; Pyra, Kora, Finch
Nia: Allrounder; Dromarch, Godfrey, Azami
Tora: Elite Defender; Poppi a, Poppi QT
Morag: Royal Warrior; Brighid, Wulfric, NewtCan anyone here explain to me how to refine Aux-Cores? I did the tutorial for it once, but now I dont know how to access the right screen for it.
Thank God they're fixing the map. Tiger Tiger! didn't really need an easy mode though, but it's still appreciated. I kinda wish the Element upgrades for Poppi were cheaper or that playing Tiger Tiger! gave you more ether crystals. It's not exciting enough to grind.
I'm not doing a Nuzlocke Run, just sticking to the ones that I think are the coolest and most useful. Then again, I only use rare blades for my party members so there hasn't been too much of a selection, currently only have 14 rare blades. Still, it just occurred to me that everyone is getting different rare blades and with every blade having a unique sidequest story line, it makes every playthrough somewhat different in developing your party members.
My team consists of (still beginning of Chapter 5, currently focussing on exploration/sidequests)
! Rex (Wild Cavalier): Mythra, Roc, Ursula
Nia (Holy Knight): Dromarch, Electra, Floren
Mòrag (Jack-of-all-Trades): Brighid, Perun, Adenine
Tora (Elite Defender): Poppi alpha, Poppi QT
! Rare blades in reserve/Merc missions: Wulfric, Agate, Gorg
To refine Aux-Cores you have to go to the specific vendor in every settlement with the ether furnace from XBC1 if you played it. You just chug in any materials that are needed (which you should have in abundance for most Aux-Core types), that's all there is to it.
Oh, and can we appreciate how awesome the soundtrack is, once again? I keep catching myself humming or whistling the tunes even after hearing it for only a few minutes.
Tigger Tigger gets less annoying once you start getting over 1k in rewards, so its "only" 5 good runs to get a new element.
I think that the game should drop some poppy stuff or give you the ability to sintetize her parts from the regular parts, as an alternative for TT.
Also, regarding my main complain in the game:
Tigger Tigger gets less annoying once you start getting over 1k in rewards, so its "only" 5 good runs to get a new element.
I think that the game should drop some poppy stuff or give you the ability to sintetize her parts from the regular parts, as an alternative for TT.
Also, regarding my main complain in the game:
Wait, 1k in rewards?! I've unlocked stage 3, usually get most ether crystals and all treasure chests, end up with ~10-20k points and still get only a few hundred ether crystals as reward, as most treasure chests end up being parts. But yeah, it'd be nice if you could trade-in unwanted parts for ether crystals.
In tora's bed there are the instructions for Tigger Tigger, tldr:
Get chests to get loot
Go to the bottom and get big chest and then go back
Each hit reduces your "air" and robs you one chest
The cross item allows you to shoot diagonally and falls off in the case of collision instead of one chest
Enemies drop either air refill or invisibility spheres
Jellyfishes can only be killed from on top
Turtles can only be killed from bellow
Red sharks take two hits
Some enemies can't be killed
Some enemies have instakill
There are 4 bonus for extra points and crystals
Full life
All chests
All crystals
And all 3 bonus.
The 4th level with just all chest is the one that gave me over 1k crystals, haven't tried the 5th one.
Wow, I completely missed those instructions, I just went by trial and error. Haven't unlocked stage 4 yet, so that might explain why I don't get as many ether crystals.
Oh man that update seems cool (also one later that allows Pyra etc. to do Merc missions???).
I'm pretty sure I get around 1k (maybe more?) for getting a perfect on the second stage. I also just started chapter 5 and that's all I can do so far. Can't even create different elemental cores though. I found 2 manuals already but I can't even tell what they unlocked because still none of what I want is available (element mods, role mods, etc).
My team is still a bit messy because I don't have that many rares. I can't be bothered to open my 75 common core crystals and I feel like I should just wait until I can get/farm rares/legendaries. Right now it looks something like this:
! Rex: Pyra/Mythra, Roc, Godfrey/Floren
Nia: Dromarch, Adenine, Vess/Boreas
Tora: Duh
Morag: Brighid, Agate, some worthless common
! Still haven't opened the beastly core. I also have Sheba on Nia but don't feel she needs attackers.
What, you farmed money for Sheba at chapter 5? Well I guess you have what it takes at that point.
The issue with the cores/blades is the limited space and that it is too slow. I kind of roll a few of the commons if the rates yield nothing. Some of the commons are useful until you get set, specially for questing. I made the mistake of dispatching my only lvl3 dark and had to suffer for it.
Farmed for Sheba (and many other things) using Gold Cylinders. It shot my dev level to 5 at Mor Ardain very quickly too. Will be less quick other places since you can't exchange salvage from other areas so I'll have to artificially spend money. I could probably unlock all rows of Sheba's chart in like an hour but 1) I'm currently sick of grinding salvage and 2) I really don't think I'll be using her on Nia much and I'm still too afraid of using my Overdrive Protocols. Sounds like a royal pain to get more (currently people are saying you have to get 4-rarity commons from legendary cores and then max out their entire affinity tree and release them, to be rewarded with one Overdrive Protocol).
I used one already, a character that had an electric hammer got the electric ball and electric cannon on them, without realizing it. Moved Vess around.
"Okay, today I'm going to progress the story."
Advances 5 minutes of plot, explores and goes back to finish sidequests, and suddenly it's 4 hours later and time for bed
Also have had this song stuck in my head all day at work:
Mor Ardain is the Gaur Plains/Sylvalum of this game. If they told me half the budget went into making that song perfect, I would call that a good decision.