Nah, son. It's all about the Light Arrow.
Super Smash Bros
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So how many people have realized you can play omega mode and have no items? ;D
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I think there aren't enough landmasters in this game. I think every landmaster deserves their own landmaster
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So how many people have realized you can play omega mode and have no items? ;D
But no fox!
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I hate that Omega mode automatically means no items. I get the whole no items, Final Destination thing, but I don't understand why they wouldn't at least give you the option. You can play with items on the regular Final Destination map, but it just seems like more work to implement the restriction in Omega mode than to just treat it like a separate stage and remove items in online 'For Glory' matches. I love the idea of Omega versions, because it means that I can play stages with designs that I like aesthetically no matter how shitty the actual stage may be, so it's disappointing that those versions have a big ol' blood-painted sign reading "abandon items, all ye who enter here."
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Really though, why isn't dark pits final smash the face kick of justice? That would justify every reason for him to be here.
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I'm just happy about omega mode right now because it means practice mode without item madness.
Item madness is just more fun with other people, not cpu
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Wait, omega mode forces items off in the full game? I thought that was just a demo thing.
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Will Final Destination get an Omega form?????????
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Final destinations omega form forces you to be bowser. Makes sense to me.
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I'm just happy about omega mode right now because it means practice mode without item madness.
Item madness is just more fun with other people, not cpu
I don't know, whooping CPUs with the home run bat never gets old to me.
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I don't know, whooping CPUs with the home run bat never gets old to me.
Part of what keeps me playing is learning the characters, and it's pretty hard to do so when you got bees, cuccoos, smoke bombs and accidental pick up of weapons getting in the way.
I do like the occasional item match, but I prefer them with friends since then it's just fucking hilarious. The CPU is too predictable sometimes for it to be as amusing.
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I've played the hell out of it by now, and I'm LOVING IT! Megaman is turning out to potentially be my main. I freaking LOVE his play style.
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OMG, that tree is the best thing.
Guys. Guys. The tree. It's faster than it was in the demo and now it's insane. Loving it.
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I don't have the demo, and I'm fine with waiting for it, but I am really curious as to what the control scheme is. Can someone tell me what each button does?
Analog stick = Move and Tap-Jump
Y/X = Jump
A = Tilts, Smash Attacks and Aerials
B = Special Attacks
L = Grab
R = Shield/Dodge
D-pad = Taunts
Start/Select = Pause
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OMG, that tree is the best thing.
Guys. Guys. The tree. It's faster than it was in the demo and now it's insane. Loving it.
I tend to use the Tree as an Edgeguard. It's actually REALLY useful for that.
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Okay I thought the tree sucked but it's pretty good. Hehe. So Noqanky and I were challenging each other to slaughter the level 9 CPUs 1 on 1. After a while we both managed to:
Win with Villager against level 9 Pikachu on Omega version, 3-0
Win with Mega Man against level 9 Pikachu on Omega version, 3-1Winning itself isn't very hard. But try scoring 3 kills and not dying! It's not trivial.
Oh and I just checked. I have 6247 gold.
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I'm having car trouble so I'm gonna be taking the bus tomorrow. it's an hour and a half bus ride to and from work.
This game is getting a WORK OUT.
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The fact you only have like two minutes makes it pretty tough, but it forces you to keep the pace of the game. Otherwise there's just no time.
Except the mega man one, that was easy. Hard Knuckle is beast.
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Hard Knuckle Spike is my absolute favorite way to score KOs.
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The fact you only have like two minutes makes it pretty tough, but it forces you to keep the pace of the game. Otherwise there's just no time.
Except the mega man one, that was easy. Hard Knuckle is beast.
Man it was the opposite for me. Even with spikes, Pikachu would recover if not at reasonably high damage, and he would sometimes also decide to play keep-away at the center of the stage. Took me many tries. On the other hand, I did 3-0 with Villager in under 5 tries.
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I enjoyed it a lot from how easy it felt after constant attempts to spike with the turnips. Only a couple of successes on that one out of many, many games.
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For the ones who didn't know, if you go to Multiplayer and set a battle against a CPU, you can practice with the sandbag.
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@Devil:
For the ones who didn't know, if you go to Multiplayer and set a battle against a CPU, you can practice with the sandbag.
Sweet! That I didn't know. Thanks!
And yes, Hard Knuckle is KO city. Nothing beats hitting your opponent with a well-timed Charge Shot and just when they feel hopeful of getting back in the fight… BAM! God, I'm so happy Megaman is on the roster.
! And this is just 5 characters; There's still 46 more to play as and master(If you count each of the 3 Mii fighter versions)!!
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Still can't do crap with Villager xD I've managed to at least beat lvl 9s with Megaman though.
CPU Link is too easy to gimp with everyone.
I like omega mode because I'm just trying to get a good feel for the characters right now. Items messes that up. I assume items are still optional in the full version.
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How do you guys beat level 9 CPUs so easily? I mean, I can beat them for sure, but it comes with difficulty. I'm guessing it's because my play style is hyper aggressive and CPUs fight by reading my inputs which puts me at a disadvantage thanks to their inhuman reaction time. But even when I play defensively, I still have trouble. Any tips?
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Oh and the controls are so backwards. Not only do I prefer to shield with L, but I like to keep my fingers in front of the screen because it's easier to hold when lying on my back, but then I'm super slow in hitting the shoulder buttons. A/B where they are is uncomfortable, but I can get used to it easier than the shoulder button thing. No C-stick makes me super sad though. I keep wasting my my jumps and killing myself x)
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How do you guys beat level 9 CPUs so easily? I mean, I can beat them for sure, but it comes with difficulty. I'm guessing it's because my play style is hyper aggressive and CPUs fight by reading my inputs which puts me at a disadvantage thanks to their inhuman reaction time. But even when I play defensively, I still have trouble. Any tips?
They're still CPU's, so they have patterns they've been programmed to follow and they sure as hell aren't going to learn how to adapt any time soon, so you can find some exploitable maneuvers.
That said, I'd say CPU Level 7 or so in all the smash bros games tends to strike a good balance between difficult and "abusing any inner mechanic like input reads".
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The colour of the Villager's balloons changes according to the alt you've picked. Sweet detail.
PS: Back to your old avatar, Hermit?
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JoJo's out for the season so Joseph's gonna go on break
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Oh, is it the final episode for this half? I'll have to catch up to the manga after watching it, then :I
And it seems it's not due to the Villager's alts, but for some other reason that the balloons are sometimes black. Does anyone know about this?
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@Devil:
Oh, is it the final episode for this half? I'll have to catch up to the manga after watching it, then :I
Yeah.
And it seems it's not due to the Villager's alts, but for some other reason that the balloons are sometimes black. Does anyone know about this?
I figured the balloons just correlated to what player you are (so P1 is red but CPUs are grey).
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Oh, that makes sense. Silly me :P
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Dreams. They Live.
Hope I'm not late on this.
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Dreams. They Live.
Hope I'm not late on this.
Yeah saw about that. while it means there is functionality between the 2 the real question is is that the only function?
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Dreams. They Live.
Hope I'm not late on this.
I'm just hoping there's more to it than that. Nintendo really needs people to buy the Wii U version, it seems, and if the content is largely the same between versions (the main difference being trophies and stages, and possibly a few modes though nothing's been confirmed on that front) and more people are likely to have a 3DS version, I'm not seeing much of a reason for people to buy an entirely new system for a game that's virtually identical to one that they will likely already have.
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I'm just hoping there's more to it than that. Nintendo really needs people to buy the Wii U version, it seems, and if the content is largely the same between versions (the main difference being trophies and stages, and possibly a few modes though nothing's been confirmed on that front) and more people are likely to have a 3DS version, I'm not seeing much of a reason for people to buy an entirely new system for a game that's virtually identical to one that they will likely already have.
Actually I'm fairly certain it was confirmed somewhere that the Wii U version will have exclusive mode(s)
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am I the only 1 not enjoying mega man. I don't think he's very good. Villager on the other hand is great!
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found this on Smashboards there is some unaccounted for space. The plot thickens.
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I have a theory on why the Ice Climbers were cut, and it wasn't just about the power of the 3DS and having 8 complete character models there, it's about the desing phylosophy that Namco Bandai team injected into smash.
Listing the big changes this iteration:
- No tripping
- No Glidding
- No transformation
- No Random moves, except those who's use case doesn't change because of it (Peach side smash, Olimar Pikmins out, but keeping Judgment, the whole point of the move was the RNG)
- Clear strengths and weakness for characters (Knock out Luma for advantage, Jump for advantage, Wait for the books/levin sword time out for advantage), that the weakness is mainly in control of the player character
- New edge mechanics
- New grab limitations
The Ice Climbers break most of these patterns, the second one being able to act more freely when desynched, the fact that one of them alone is kind of useless and has mostly no recovery, and that they have to be the exception to the edge mechanics, and that their power has to do a lot with their grabs.
They were a heavy burden not only on the CPU and GPU, but also on the design team. The only way that I see that they could have been kept, is to make them closer to either the Dog or Rosalina and Luma, either making them just "one model" and act in unison, sacrificing the original intent of the character, but keeping it in line to the balance of the game, maybe giving them a fourth jump that sacrifices your partner having you acting alone for a while, or change one of the moves for a positioning attack like Rosalina's luma toss, and keep the mechanic, but I guess that this doesn't address the heavy weakness of separated Ice Climbers or the too much models on screen.
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Jiggs Custom moves: http://imgur.com/a/3YBew
Interesting rest and sing options.
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Is the regular 3ds screen too small for smash? Becaude I'm thinking of buying an xl just for this game.
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Is the regular 3ds screen too small for smash? Becaude I'm thinking of buying an xl just for this game.
I have a regular one and it looks fine. :D
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I've noticed that it can be a bit difficult to discern the action. Normally, I'm pretty good at keeping track of the chaos on-screen, but I'm finding it a bit difficult to see through the action in close confrontations. If you're choosing between small and larger screen go for the larger, but if you have a regular 3DS and are thinking of exchanging, then I don't think it makes a big enough difference to justify the trade in.
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Playing with the villager is so much fun.
You can for exemple pick up a beam sword and then a gun and be able to switch between the two weapon as the situation fits.
Or one of my favorite thing, picking up a crate or a barrel. Normally, when you carry those things you're too slow to chase someone and throw it at them. But with the villager you can skip the slow animations of carrying it. -
Mugen, check this video to the 1:15 mark:
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I've noticed that it can be a bit difficult to discern the action. Normally, I'm pretty good at keeping track of the chaos on-screen, but I'm finding it a bit difficult to see through the action in close confrontations. If you're choosing between small and larger screen go for the larger, but if you have a regular 3DS and are thinking of exchanging, then I don't think it makes a big enough difference to justify the trade in.
I'll probably have to play it to actually decide then. Thanks
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Jiggs has Nurse hat and Serena's hat, not counting Bow, Strawhat Jiggs, and others.
This makes me sad for the serious mons, they got screwed, while they could be wearing scarves and battle items.
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Is the regular 3ds screen too small for smash? Becaude I'm thinking of buying an xl just for this game.
if you wish to do that I would just wait for the New 3DS XL
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And both of my shoulder buttons are mostly dead. I'll have to get technical service when I'm already in spain.
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Regular 3ds is fine although I've sometimes lost where I was is can generally tell what's happening. Better off waiting for new 3DS XL.
Also trophies of mewtwo and chorus kids have now been found (as well as ice climbers who use their brawl model). Ridley only one left but likely is of him as well
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I've also seen Ivysaurs in some of the reports.
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