It'll apparently be competitive and cooperative, the team who did Deus Ex: Human Revolution is handling the multiplayer.
Tomb Raider-"A SURVIVOR IS BORN"
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Which is weird since HR had no multiplayer.
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Indeed, and it wasn't a fast paced game either.
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Well who know's it can turn out to be something special in it's own right like Max Payne 3's MP or be just as unintesting as Uncharted 3's MP.
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You know what I think of when I see this game; Uncharted with boobs. which is really funny in hindsight…
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Is this game about a panther now?
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Critics: ‘Tomb Raider’ reboot a triumph
http://games.yahoo.com/blogs/plugged-in/critics-tomb-raider-reboot-triumph-201113531.html
Currently averaging an 87 at Metacritic, Lara’s newest tale finds her back on top of the video game peak.
“The Lara of the new Tomb Raider isn't the plastic princess that we're used to, she's an ordinary girl who, when thrown into extraordinary circumstances, makes the decision to live through them,” praises The Escapist’s Susan Arendt. “She's strong when the situation demands it, and fragile in the quiet moments between. She's scared, but determined, capable but unsure. She's marvelous.”
“This is the Tomb Raider you’ve wanted for years,” she adds, giving it a perfect 5/5.
Game Informer’s Matt Miller agrees, calling Lara “a great lead” and praising the “emotional, nuanced voice acting” of current Croft Camilla Luddington, But the real fun comes from the reboot’s gameplay.
“Tomb Raider strikes a near-perfect balance between traversal, exploration, and combat, and it does so by letting players set that balance themselves,” Miller writes in a 9.25/10 review. “In big and little ways, Tomb Raider embraces the joy of discovery, and the player can’t help but be pulled along for the ride.”
“Once it gets going, Tomb Raider is high-octane and squeezes your adrenaline gland dry, but it's also got great variety and pacing. There are quiet, tense moments in between the combat-heavy setpieces, and you're never in the same place doing the same thing twice.”
She gives it a 9.1/10.
If there’s a rock in Lara’s boot, it’s the game’s seemingly tacked-on multiplayer, which Gamespot’s Carolyn Petit calls “enjoyable but unremarkable” in an 8.5/10 review. The thought’s echoed by Eurogamer’s Ellie Gibson, who believes the competitive shooting “just doesn't make sense thematically.”
Most, however, agree the multiplayer can be largely ignored in favor of the scintillating single-player game. Reboots often fall short of the mark– and rarely pay off as intended -- but it appears Lara’s latest is her most impressive leap in years.
Welcome back, Ms. Croft.
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Gametrailers says the gameplay and story don't really mesh but is good non the less. 8.5
Kind of wish I had money…
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Conan O'Brien's review:
I died laughing at the end.
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Conan O'Brien's review:
I died laughing at the end.
Yeah, that death is… pretty gruesome. His reaction is just priceless.
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That is the hardest I've laughed at something in a long, long time.
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So looking forward to this, sounds like it's fixing everything that was wrong with Uncharted. I even took the day off work just so I can play it.
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This looks like everything I dislike about the current gen.
And not much like tomb raider. -
This list of scores was posted on the official Tomb Raider blog yesterday:
[HIDE]Digital Spy - 5/5
The Escapist - 5/5
NZgamer - 10
Telegraph.co.uk - 5/5
GameInformer - 9.25
EveryEye.it - 93
0 Comments
Gameblog.fr - 91
CVG - 9.0
Polygon - 9
AusGamer - 9
Gamesradar - 9
Eurogamer Sweden - 9
Meristation - 8.9
Gamesbeat - 88
Cheat Code Central - 4.4/5
Gamespot - 8.5
GameTrailers - 8.5
Destructoid - 8.5
Spazio Games - 8.5
Multiplayer.it - 8.3
OXM - 8/10
OPM - 8/10
Edge - 8
Eurogamer - 8
Gamereactor Sweden - 7/10
Kotaku - Yes[/HIDE]
All those good reviews really got me psyched for this game, I'm definitely going to buy it. I'm really curious, but I don't want to read and watch too much about it as I don't want to get spoiled :p -
The basic concensus seems to be that if you like Uncharted, are fine with gameplay and story segration to a point, and like 'Go here. Do this quicktime event for drama, and then shoot a bunch of people.'(which I guess goes with liking Uncharted), you should like the game. Not personally my thing despite liking Uncharted, but it looks like it's good for those who enjoy the genre.
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Just reading about how the island is almost a free roam. Sounds so droolworthy. Not so bothered about the in-depth snuff animations but meh, hopefully wont need to see much of it lol
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The Survival Edition looked so awesome… but it's so expensive ;^;
And I'm probably going to need a new computer if I want to play it. So I'll have to wait a little longer until I've saved up enough...
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Well got a couple hours to go on download then i can play. Bad timet o start download. Now I might be up late. I will want to wait for spoilers and also to at least install and make sure game is working before i go to bed.
I must say I like the direction this game looks. It makes me think of books in how they portray the hero. You know when you hear a story or a legend of someone its about how awesome they are, how they were invincible, how they killed 50 guys by themselves with a fork, ect. but in truth the actual story involved sleeping outdoors, missing home, being scared out of your wits, barely surviving, luck, ect.
I think Robert Jordan describes it well in his first couple books in how the charcters realize and adventure is nothing like the stories.
When looking at some games, they really go the fake route and make the adventure unrealistic and embelish the truth. This game looks like the real story.
It's like this game is the real story, while the other tomb raider games are the story that is told down the generations. The truth is embeleshed to make her out to be something more than she was.
The game also makes me think of the tv show "arrow" on the CW, which i'm a fan of.
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I grabbed this from a Redbox on the way home for the impending Snowpocalypse. Played a few hours. It's pretty damned good, though those that do have issues with more cinematic games like Uncharted might have issues with this. On the other hand, the collectibles/upgrades and very slight elements of Metroidvania really add to the formula, and I hope Uncharted actually takes a cue from this game in that regard.
In brief, Uncharted is the best comparison. In Tomb Raider's favor in this comparison is its more open world, ability to replay areas pretty quickly to grab the multitude of unlockables, and–if you're into that--more gritty perspective. It's completely missing the joy/fun nature of Uncharted (at least the first two), which is a big issue for me. The enemy AI is also pretty dumb, to the point that you can take out dudes with arrows five feet from another dude and he'll still have to walk over and investigate.
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This game has such major tonal conflicts of gameplay and story. It's not bad though…
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This game has such major tonal conflicts of gameplay and story. It's not bad though…
I've seen a few reviews that praised the game for making Lara's rise from terrified newcomer to badass baddy-killer somewhat coherent.
Yeah…no.
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I've not finished the game or anything, but I'm going to go ahead and say that for a reboot it's not doing any service to a sequel. The game is so violent and miserable and consistently awful to the main character that I can't imagine her ever getting back into the whole exploration/archaeology thing.
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I've not finished the game or anything, but I'm going to go ahead and say that for a reboot it's not doing any service to a sequel. The game is so violent and miserable and consistently awful to the main character that I can't imagine her ever getting back into the whole exploration/archaeology thing.
Isn't that the whole point? That she has to find her desire for survival and adventure?
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I have no problem with her finding a desire for survival. I'm just not sure that someone who ends up repeatedly beaten, cauterizing her own wounds, potentially sexually assaulted, and various other terrible things with many of her friends and companions killed would put herself in a similar situation in pursuit of a few artifacts.
It works for one game, but I'm not going to buy her just going out and grabbing another crew for more hijinks on the open sea. At least in Uncharted Drake seems to enjoy what he's doing–it's even a plot-point eventually.
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Hm, I understand what you mean. But I think the "enjoy what she's doing" part will come, maybe at the end of this game, or in later games. After all this is a prequel to show how Lara as we know her (or will get to know her) came into existence. In a way it's kind of like her backstory of the very first game, where she had been in a plane crash when she was young, and there found her love for survival and adventure.
Granted, giving her actual traumatic experiences may be going a bit too far. But after all, who has ever been in a life-threatening situation and enjoyed it? She's supposed to be exceptional. -
Since Uncharted came up what I give tomb raider ist that lara in this is a much more human and realistic character than drake. Which doesn't mean she is a better character just different. Drake in comparison is more this larger than life character almost caricature like in his behaviour.
I like them both for different reasons. -
I feel Lara in this is a realistic character. Drake on the other-hand….kinda feels like John Mclane now (or whatever he is called from Die Hard) but maybe it's because most of the game's focus is on Lara struggling, whereas Drake comes in and tanks everything. I think there was only the Train Crash scene where he was staggering around for a bit XD
Got to say, I'm loving the game. Although I feel like I'm going through stuff so quickly. Already got half of the map covered it seems. Although I barely done anything optional if I'm honest. It's nice to be able to go back to older areas if you desire and look for extra stuff.
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To carry the metaphor a little further, Lara is intended to be John McClane in the original Die Hard–a little bit of an everyman against overwhelming odds--whereas Drake is McClane in every Die Hard movie since.
But even then, that doesn't work. In no world is Lara a realistic character. By the point I'm at, she's killed at least 150 dudes, many of them having gotten the jump on her. Sure, the game tries to present her as a more realistic individual, but she's visibly taken more damage in this–and not just the typical disappearing gunshot wounds--than any Uncharted game, and she's motoring along quite nicely.
The longer I play, the more frustrated I get by this awkward juxtaposition of the game trying to convince me she's an everywoman and the experience of the game being anything but. I admire the idea, but I almost wish the gameplay was geared towards what Last of Us claims to be: limited ammo, reliance on stealth, etc. The combat in this is so much generic guns blazing and axes flying that it's jarring that in every cinematic she's supposed to be struggling.
I still really like the game, but I'm not sure I buy into the idea that more gritty is the same thing as more realistic.
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Got through the main campaign by just ignoring all the extras for the last two-thirds of the game. I stand by what I say about the story really botching the need for sequels.
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A little over 3 hours in. This game is so odd… it's like it can't decide if it should be survival action or straight up action. The first few hours were pretty intense throwing me into situations with only a few people and having a hard time dealing with just a bow. Then suddenly I have 2 different guns with upgrades and I'm taking on herds of enemies ala Uncharted. I'm guessing that's how the remainder of the game will be and that initial survival action was basically just a long tutorial.
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A little over 3 hours in. This game is so odd… it's like it can't decide if it should be survival action or straight up action. The first few hours were pretty intense throwing me into situations with only a few people and having a hard time dealing with just a bow. Then suddenly I have 2 different guns with upgrades and I'm taking on herds of enemies ala Uncharted. I'm guessing that's how the remainder of the game will be and that initial survival action was basically just a long tutorial.
I've only met like one time where there was a bunch of guys I had to kill at once, and i've played like 6 hours or so.
Any other time its only 2-3 guys at most, or else you can stealthily take out everyone but 1-2 before they even notice you. I never use anything but my bow, unless I have a torch in one hand obviously.
Heck that was the main reason I quit Uncharted games. It was just way too linear and basically walk down a hallway until you reach a giant room with 20 guys. Then you sit behind cover and slowly take out each guy 1 by 1 with your shooting. Meanwhile enemy sucks ass at killing one guy even though they have 20. (replace hallways with narrow forest area, and giant room with some big ruins area)
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Well, you're not going to like the last few hours of Tomb Raider, then. And I was equally annoyed that you could bow-and-arrow a dude five paces from another and he would still walk over to investigate.
I'm in agreement that the hordes of bad guys motif was badly done in Uncharted 3, but I rather liked it in U2. There was a certain strategy of approach–take out sniper and free up mobility though that sacrifices time to get the guys running towards you, etc.--that made each battle possible in numerous ways, even on basic difficulty.
In contrast, can't think of a sequence that particularly challenged me in Tomb Raider. The world/exploration had much that Uncharted could learn from, but I'm on the side that thinks the combat was vastly inferior.
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Combat in Uncharted was pretty much a joke. And ruined the pace of the game. (pretty much the example Hinscher gave.) worse was that every battle was pretty much the same. And I never felt much, if any variety.
Combat in Tomb Raider seems to be there for the sake of being there at times. Sometimes it works really well, where you have to be stealthy. Othertimes it's just annoying. Even worse when you are on a cliff, know there's enemies and have to trigger them in order to climb up the cliff.
My only real complaint about the combat is when she tanks everything. We have vulnerable girl, tank, vulnerable girl again.
I'm loving the Zelda style of collecting items in this one too, each of the weapons feel different, and it's pretty awesome getting upgrades to your bow etc so you can unlock new areas and stuff tho.
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So you think the combat in this is a joke too, right? Cause I'm playing it and… it's reskinned Uncharted. The one and only difference is the combat in this (no doubt intentionally) isn't as precise. This game does do things better than Uncharted tho, every single area I find myself in stuns me by its size and variety. This is basically open-world without all the wasted space.
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and Uncharted was an improved (in some aspects) Tomb Raider. All goes around in a circle.
But honestly. I'm having more fun with the combat than I did with Uncharted. Mainly because there's the option for stealth and the Bow and Arrow alone feels more unique than pretty much everything Uncharted offered.
Started playing a game on Hard Mode too. Game feels a lot more on the survival in combat that way due to the lack of ammo etc. And really has you upgrading to get the melee attacks quickly lol
Once I finish we'll have to hit up the multiplayer. It's apparently not so good tho.
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So how linear is this game?
I'm struggling getting through UC3, because it's way to linear for my taste.
UC2 had a nice story and felt at diverse enough to actually get me through the game, 3 (so far) hasn't got that. -
Main game is fairly linear. The areas are pretty big and you can take some time looking around them for secrets. There is an option to go back to previous areas with your uprgades and stuff too
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So how linear is this game?
I'm struggling getting through UC3, because it's way to linear for my taste.
UC2 had a nice story and felt at diverse enough to actually get me through the game, 3 (so far) hasn't got that.Some of the story sequences are pretty linear, but as a whole, it's far less linear than both U2 and U3.
It does have some of the same problems of U3 with some very scripted platforming sequences, but it doesn't take them nearly so far. In U3, every time you jumped to a ledge, something was going to break.
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Beat it a few days ago and gotta say… that was a great fucking video game. There's still tons to do in it too so I'm definitely buying it someday.
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Caved in, bought it. Completely worth it.
Loving the metroidvania elements and being able to upgrade Lara and her weapons.
Also one of the few games, the missus actually likes xDBut i refuse to take Lara's character development serious.
She goes from having trouble killing a deer, to full-blown Rambo way to fast.
Nothing believable about that. I think i might actually like Drake more in that regard.
At least Uncharted doesn't try to take itself to serious.But overall, i am enjoying this more than Uncharted.
I hope Naughty Dogs are taking some notes from this game and put it in UC4.Might already be my personal GoTY
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Lovely. Started up today with intention to finish it. Picked up a GPS. Trophy popped. Crashed console.
Save file corrupted.
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I finished the main story, overall progress 87%. What should i say. One of the best games i've played. So far, GOTY. I'm in the middle of Bioshock Infinty though. Combats of BI are…not that great, but story seems interesting.
It's dark and the combats are fun. I like the weapon upgrades and skillpoints. It's totally worth the money^^ -
With the game selling for 29.99 this weekend on the PSN it should be.
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Game is off the steam at 24,99… tempting... very tempting to be honest.
Only reason I havent bought it yet is because they made Lara a typical unstoppable killing machine what is typical in games these days and same time present her as a vulnerable girl trying to survive in hostile enviroment, such contradiction could blow the...immersion off what is quite a big part of these games enjoyment.
Still reading lot of praises from this thread too and game is being sold at half price... so tempting, I could play with hardest difficulty if its too easy aswell.
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Only reason I havent bought it yet is because they made Lara a typical unstoppable killing machine what is typical in games these days and same time present her as a vulnerable girl trying to survive in hostile enviroment, such contradiction could blow the…immersion off what is quite a big part of these games enjoyment.
This is unfortunately true. There is a rather noticeable contrast between gameplay Lara and cutscene Lara for this very reason. However the game does have a good build up in the gameplay aspect. I felt I was seriously out matched for the first half or so of the game until I got a feel for the controls and purchased weapon upgrades. But sadly it is still the fact that this is a co-ed who by the end of the game had killed about 300 hostiles. She is actually a decent character in the game, but this fact alone really makes it hard to feel for her. That aside it is a really really good game.
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Aww what the heck…lets give it a shot, I rather regret buying it than regretting not buying it, besides fuck being so pessimistic... I wanted to play this game the moment it was announced and I have a weak spot for action adventure games, I try to enjoy this game at fullest and ignore those small contradiction between gameplay and cutscenses.
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Tomb Raider is great. But the story is weak… very weak. The premise of Lara being a "survivor" and her "trial by fire" sorta just falls flat and never really pans out. The beginning of the game has you hunt a deer for some food and find shelter, fuck there's even skill revolving around animal hunting... well, yeah, after that you never really need to do that again. Hell, I think you only fight wolves maybe twice? It's like they started thinking about different survival gameplay elements and then just said "fuck it... action sequences"
Which isn't a bad thing.
She has an emotional moment where she first kills that one guy who everyone got all "rape in videogames discussion" about. She cries and goes "oh god!!"
Then after that you become a tomb-raiding-treasure-collecting-platform-jumping-human-killing-lawnmower-with-nice-hair
It's the gameplay that shines through. Really solid game, good exploration mixed with item hunting and action that has some neat elements to it. Not much replay value though. I'd rent it or get it discounted.
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As far as tomb raiding goes… How is it? I heard there's metriodvania elements, but there is a very specific amount of depth in level design that makes a game qualify for one. I ask this because when I see the trailers, I don't see much in the game that rewards exploration or sequence breaking even(backtracking to reach places that was otherwise unreachable for something as boring as a health upgrade does not really count as my idea for an open ended metriodvania). All I really see is a really streamlined narrative based game, and needless to say... I'm not all that interested in movie games.
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When I look back on the game(played it 2 months ago) there is actually nothing that I can vividly recall, which I think is kind of weak for a game that want's to be this emotional journey and becoming of this really competent character. Especially after watching another journey presentation about how meticiously crafted the stages of transformation are tomb raider feels rather lacking. There is no punch to any change, no catharsis. Empowerment comes far to quick and even then I don't think I felt any growing as lara.
I'd also have to agree with the assessment of others that at no point during the game do you get why lara would be particularly drawn towards being a "tomb raider". No moment of unusual curiosity, no hinting towards a disturbed affinity towards adrenalin inducing situations.
To me it was kind of the equivalent of what fast and furious 5 is for movies.
–-----------------------------------------------------------------------------Edit: @hiroy in my opinion it does not have the same sophistication of level design that I would call it a metroidvania.
It's just more open than games that deliver a similar experience. But I don't feel like that the added space is used for gameplay in very meaningful ways nor that explorating it adds any sense achievement. Also the fact that you can earn a skill that highlights almost everything that's collectable rather transforms any exploration into a fetch mission.The tombs are very akin to assassins creed tombs with a few very minor bits that only open up after you get a certain item.