I'd love to play as a Quarian, really.
Mass Effect 3
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Yes, Quarians for me, definitely.
Although one of the things I liked best about the ME universe was how humans were the newcomers and struggling for their place in it. The "naive upstarts" as it were.
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Turians all day baby!
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Shepard 2.0. Choose your species: Human, Turian, Quarian, Krogan, Asari or Salarian. Male or Female (barring Asari, obviously) Then they'd HAVE to give us their NPC creator tools for the main character.
BioWare, I'll love you for life and touch you..down there… if you do this!
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Elcor for life!
And as LI's!
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Shepard 2.0. Choose your species: Human, Turian, Quarian, Krogan, Asari or Salarian. Male or Female (barring Asari, obviously) Then they'd HAVE to give us their NPC creator tools for the main character.
BioWare, I'll love you for life and touch you..down there… if you do this!
So… Mass Effect Scrolls?
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With a combat engine that doesn't suck Quads? Surewhynot.
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So… Mass Effect Scrolls?
More like Mass Age.
including Omega which is coming in the Fall.
So we finally get to go back to Omega?
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More like Mass Age.
Last I checked, Dragon Age II doesn't allow race choice. …..unless you're talking about something else.
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Quarians would be great, but I can't help but think Turians would be their first choice… not that I'd mind, it would be interesting to play as a character who's involved and a part of a society like the turians.
Can't say I'm expecting they'll go with the idea of following a character from a different species, though, as much as I'd like it if they did. Would be a great way to continue exploring the Mass Effect universe by going at it from a different angle with another character's story, that would have every chance to be as exciting as Shepard's in it's own way without needing to try and "top" the threat the Reaper's posed to the galaxy with another greater threat.
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Even in the main spinoffs, the character has to be human.
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Last I checked, Dragon Age II doesn't allow race choice. …..unless you're talking about something else.
I know the 2nd game didn't but the first game which almost everybody liked (cept me) did.
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Seven enemies:
Abomination
Collector Captain
Collector Trooper
Praetorian
ScionCerberus Dragoon
Geth Drone
Sixteen multiplayer characters (four available at launch, twelve released over time)
Asari Huntress Infiltrator
Batarian Brawler Vanguard
Krogan Shaman Adept
Turian Ghost Infiltrator
Turian Havoc SoldierThree weapons:
Collector Assault Rifle
Collector SMG
Collector Sniper RifleThree ammo bonuses:
Drill Rounds
Explosive Rounds
Phasic RoundsFive Gear items:
Armored Compartments
Assault Loadout
Medi-Gel Transmitter
Responder Loadout
Survivor LoadoutEnvironmental Hazards:
Six existing multiplayer maps will be updated with new environmental hazards and traps, including Acid, Lightning, Meltdowns, Sandstorms, Swarms, and Whiteouts.
Challenges:
Meeting certain statistical requirements will unlock new titles and banners for the player's title card.
Comes out tomorrow or in a couple of hours. I freaking can't wait. Also with the news of the Volus race being new sets of characters for future updates.
As expected, Retaliation will add new classes from the various races like the Drell, Batarians, Turians, Geth, Vorcha, and Asari. Interestingly enough, the picture also shows that new character classes for the diminutive Volus race are being added into the fray, with playable characters in the Vanguard, Sentinel, Engineer, and Adept classes—because pssh they are biotic gods.
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Wait, Volus? I'm tempted to start playing again just so I can see them dodge roll.
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Not all characters dodge, unfortunately.
This update sounds fantastic! I'm really liking what they're doing with this (especially the personal challenge stuff to unlock changes to your banner during the lobby waiting). Anyone know what stages the environmental effects will be in, and if all the effects will be randomized between said stages or just locked to a stage that'll load that way randomly?
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_From what I seen and played only Firebase Dagger and Reactor at the moment.
Collectors are a pain in the ass._ Once a Praetorian rolls around its pretty much over on Gold.
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Volus gameplay!
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Can't wait to rock a Volus in multiplayer.
Played it today with a couple people, unlocked the Krogan Sentinel that I've been missing along with the N7 Paladin, so that's good.
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I still have yet to get a Krogan, but at least in the same pack I got my first Medi gel upgrade and a Gear that adds to Pistol and Assault Rifle damage.
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Just got the Volus Adept. Can't wait to try him out.
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So a few months ago I picked up all 3 games and I just finished beating the 3rd one. I have all the DLC for all 3 as well.
I have to ask, what's with the hate for the ending to ME 3? I really don't get it. I really, really liked it, and thought it was great (I went with Destroy and was super duper Paragon, as well as had a 54400 EMS rating.) I understand that I'm playing it with the extended cut and the knowledge of the Leviathans, but even with these things it seems like the internet still loathes it.
So, can anyone enlighten me please?
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don't know about loath without the extended cut it was pretty disappointing, so much that it made me apathetic towards the whole universe.
I watched the extended cut on youtube because I didn't care for replaying the end and kudos to bioware that they did that.
I thought the issue of changing your vision for your audience is extremely delicate to handle right and far more complicated than what the media vs fans.That said even with the extended cut you can still dislike that ending although you have less valid reasons for criticizing it now.
It's how they wanted it to be and it doesn't leave you with inconsistencies of character's behavior.As for me right now, I still don't like the ending and it's hard for me to imagine something with which they can reel me back in. I think it's fine the way it is and it's not like unreasonable dislike there are still many reason why that type of ending isn't liked, but at the same time it's their vision and with the extended at least understandable so moving on…
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So last night I bought a Super Specter pack and it's probably one of the single best payouts I've ever gotten!
I got a 5 MediGels, a Powers Reset, Drill Ammo II (I don't even know what that is, but it sounds cool!) and then a Turian Ghost (!!) and my first ever Krogan: a new Shaman (!!!!! I didn't even know he was out yet).I haven't had the opportunity to mess with them yet, but I definitely like the added color layout for the Turian compared to his previous brothers who were mostly black armor you couldn't change!
Adding that, I finally got a single MediGel upgrade (I now hold 3!) and the added bonus credits you get for extraction are helping things feel a little more balanced for me!
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@Nex:
So a few months ago I picked up all 3 games and I just finished beating the 3rd one. I have all the DLC for all 3 as well.
I have to ask, what's with the hate for the ending to ME 3? I really don't get it. I really, really liked it, and thought it was great (I went with Destroy and was super duper Paragon, as well as had a 54400 EMS rating.) I understand that I'm playing it with the extended cut and the knowledge of the Leviathans, but even with these things it seems like the internet still loathes it.
So, can anyone enlighten me please?
As far as the original ending goes, all Mass Relays were destroyed regardless of which option you picked, and there was no indication that the Normandy could get off of the planet that it landed on. Given that the Mass Relays blew up (and going by the Arrival DLC, where blowing up one Mass Relay caused a lot of destruction), people thought that the galaxy had been crippled at worst, or in a best-case scenario, most of the galaxy was stranded on the mostly-destroyed Earth.
Also, without the extended cut, the ending came across as rushed - your squadmates completely disappeared, Shepard blindly followed
! the Starchild's advice without the player being given any opportunity to question it, the choices at the end only resulted in the colour of the ending cutscene changing (as opposed to the extended cut, where it gives some indication as to what happened afterwards), and the only way that you could get Shepard to survive would be to play multiplayer, as the requirement for that ending was so high that you couldn't get it even if you finished single player 100%.
On a side note, the choices that you made throughout the game didn't really affect the ending - whether you stopped the genophage or made peace between the geth and the quarians didn't seem to matter. With the extended cut, the ending at least had some changes based on those decisions.
EDIT: Oh, and some out of character moments, like Joker apparently fleeing the battle at Earth, were given some explanation (Hackett ordering the fleets to get away from the Crucible in case something goes wrong).
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Well the choices you make all game influence the war and your EMS score, so everything does play into how effectively you fight the reapers, how many die, and if earth survives or not. Obviously every choice ever made in the game could not affect the final choice, as that wouldn't really make sense. Having two endings that are slightly different depending on if Wrex lives or not is a waste of time and money. And, at least in the extended cuts you can see how your choices played out post victory.
I don't know, I was fine with everything. I felt fully satisfied after Hackett's speech.
I totally understand why some people weren't okay with the original ending, but I have to wonder if a lot of the hate now, even with the extended cut, is just people still being bitter, which I can understand.
Thanks for the responses.
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@Nex:
I don't know, I was fine with everything. I felt fully satisfied after Hackett's speech.
Which speech? The one he made before the endgame (can't remember if it was before the Cerberus base or before Earth), or the one in the epilogue for the Destroy ending? Because the latter wasn't in the original ending; the game ended after Shepard's squad stepped off the Normandy when it crash-landed.
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So, Firebase Giant with Hazard is pretty neat. It's just nighttime on Tuchanka and there's lightning in the sky. Kinda pretty actually.
To celebrate my first Krogan, I headbutted a Geth Prime to death!
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The Rain on Ghost makes for a good challenge, as you can't stay outside or your shields fry. Makes some of the mission waves suck though.
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So I heard…
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Which speech? The one he made before the endgame (can't remember if it was before the Cerberus base or before Earth), or the one in the epilogue for the Destroy ending? Because the latter wasn't in the original ending; the game ended after Shepard's squad stepped off the Normandy when it crash-landed.
The latter. And wow, that's where the original game ended? I totally would have had issues to. Did they just rush it to get it out?
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Nobody's sure if it was rushed or if they just thought the "twist ending" would be cool. EA had influence, that's all we're sure of.
While the new ending is better, a lot of fans still feel betrayed by Bioware for originally making such a weird, unsatisfying ending. I think the key word is "unsatisfying." Every ME fan I know wants to strangle the Star Child with impeccable rage.
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@Nex:
The latter. And wow, that's where the original game ended? I totally would have had issues to. Did they just rush it to get it out?
! What's also pretty hilarious is how Bioware said they weren't changing the endings, and only extending them…...yet it was clearly very obvious the mass relays were destroyed and that the Normandy was stranded in the original ending (Kind of an Adam and Eve parallel). Of course, that's because they were trying to balance out fan outrage with reviewer outrage along with the whole artistic integrity debate.
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All I know is that 95% of the fans were hoping for a big, spectacular battle at the end using all of the armies and resources that you spent the game amassing. Instead we got . . . . . that.
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All I know is a lot of the fans jumped aboard the SS-Mob Mentality, because they can't think for themselves and they don't want childish insults cast at them. IQ and individuality seemingly drop when more and more people are added to a group.
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I do feel bad about the founders/head of the company stepping down because you KNEW it was all about the fallout about the endings. They still made great games (in general) but we lost them because either they were too ashamed by the heat or EA forced them out.
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Ninety-five percent, really? Always took it as an obnoxiously loud group(that wasn't nearly as big) that decried the entire game because they didn't like the ending… which became even more ridiculous after the extended-ending DLC was released and they still harped on it, when it felt like that was the ending they had intended to have all along, just completed.
But then again you've got people who've never even played the game harping on it which is pretty bad, so I don't expect much from those people.
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Ninety-five percent, really? Always took it as an obnoxiously loud group(that wasn't nearly as big) that decried the entire game because they didn't like the ending… which became even more ridiculous after the extended-ending DLC was released and they still harped on it, when it felt like that was the ending they had intended to have all along, just completed.
But then again you've got people who've never even played the game harping on it which is pretty bad, so I don't expect much from those people.
Yeah that's pretty much how I took the situation.
Regardless of how the ending turned out, it doesn't negate the fun and enjoyment I had playing the rest of the game. NOTHING can take that away from me.
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Yeah that's pretty much how I took the situation.
Regardless of how the ending turned out, it doesn't negate the fun and enjoyment I had playing the rest of the game. NOTHING can take that away from me.
Those are kind of my thoughts. Especially since my favorite part of the game is Mordin singing his song on his way to cure the Genophage.
The whole game leading up to the ending is fantastic, so I don't quite understand people who decry the entire series simply because they had issues with the ending.To me, that's be like hating Harry Potter simply because you didn't like the epilogue. (Which I love, for what it's worth.)
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I do feel bad about the founders/head of the company stepping down because you KNEW it was all about the fallout about the endings. They still made great games (in general) but we lost them because either they were too ashamed by the heat or EA forced them out.
I don't believe they stepped down for either of those reasons especially the 2nd especially remembering how the Activision-Infinity ward dustup played out.
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I remember hearing one of the co-founders that retired a while back said at least for one of them, it may have been due to the person wanting to climb the corporate ladder which would be difficult since he may have been getting the brunt for why SWTOR wasn't as succesful as they were hoping.
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SWTOR problems can be attributed in part to declining mmo market.
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SWTOR problems can be attributed in part to declining mmo market.
Declining market for pay to play models maybe. MMO can do well when they decide not to compete with the giant that had 8 years to patch and refine.
Guild Wars 2 is doing well. WoW still has an unbelievable amount of players… so yeah...As for all the conspiracy theories of the doctors leaving because of fan outrage alone that's dumb.
I mean these guys where doctors that decided to become gamemakers. I think it's pretty much like they said that it was time to move on.
I mean I'd be pretty fulfilled if I did built up a million dollar game company out of a passion project. There really wasn't anywhere great they could have gone beside backwards. These guys haven't been involved that much in the creative process anyway since before dragon age I think.
And yeah one of them is trying to make a program of drinking bear around the world so, winning? -
First good look at the female Turian, Nyreen Kandros , a squadmate alongside Aria during the Omega DLC!
I imagine we'll be seeing a new model in multiplayer shortly after this DLC is release ^_- (probably an Asari with elements of Aria's unique power set)
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'Bout time! I do like the design - looks like female Turians have slimmer faces and are missing the head fringe.
Now if they'd just throw us some female Drell characters….I might just pick this game back up and start playing again
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Apparently the Multiplayer update today gives us new packs to buy in the store. One that focuses on weapons and on the focuses on characters.
BOUT
DAMN
TIME!
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sigh I'm going to have to get around to playing this. I'll just play until before the final battle and end it there.
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if you're going to be that stubborn about it, at least play to the section right as you're running to the citadel beam. Everything before that is golden regardless.
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So, I finally started playing this the other week. I'm probably somewhere between halfway to two-thirds through with the story, judging by the readiness meter and how many systems I've done the 100% exploration on. And I already know exactly where the ending is going with all of it since that was raged about at length last year, and even what they did to fix it… and I'm cool with it.
! The actual game has given a chance to show what ALL the characters you allowed to live before are up to. Your old choices do have effects and make differences. Now, because they didn't want to completely screw the gameplay for people that made certain choices, it seems that most of the biggies have branch paths that are nearly identical (if you save the bug queen, she's there…. if you let her die, there's an evil clone, but the mission is the same) or the difference between an old teammate being on a mission as opposed to a grunt...
! I can see where the complaint is, that all the gathering of resources ultimately goes towards points to make a big thing... rather than leading to a big battle bit all those resources instead. But, even without getting to the end point I feel pretty satisfied so far. They've been good about showing follow up on everything I've done over the last two games.
! I get that people wanted a big battle... but how much of that is what was actually promised, and how much of that is just what fans assumed? near as I can tell, the big promise was "all your old choices will affect the game" and they have. Even without getting to the end, I'm pretty satisfied with what I've seen so far. But the massive amounts of outrage seem to be that fans interpreted the promises as "all your old choices will be forces you get to call into a final battle where you personally control an army of billions"
! I dunno. I'm well prepared and know in advance what I'm in for, so maybe thats part of it... but I'm pretty satisfied so far.Anyway, aside from that, most of my time has been cannibalized by the multiplayer mode. Trying to unlock classes is a pain. I've come to the conclusion that just saving up for the deluxe reinforcements pack is the best way to go… though apparently that didn't exist until a couple months back, and there weren't anywhere near as many classes originally. (I imagine unlocking 6 new things at a time was fine, while unlocking 50 things is the daunting task that it is.)
There's a couple classes I really want to get, particularly Krogan Vanguard (well, Krogan anything really) and Quarian engineer (fire and ice blasts, and turrets, seems like fun) and several of the N7 classes look neat. And Vorlus! Damn you random allotments! (On the other hand it keeps me trying whatever is given to me instead of just ignoring it)
Anyone else still actually playing the game (particularly on PS3?)
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^ I've never felt like that complaints about the degree of differences during the main missions was ever a really strong one.
If anything those felt rather nitpicky.
Mass Effect 3 stays really strong up until right before the end. Actually a lot of the differences are actually quite interesting like when you don't have mordin with you and his replacement character and what role he takes in your eyes since he is just someone trying to fill rather big shoes.The rachni one is probably one of the stronger complaints but oh well that much was still within my expectations, given the realities of developement.
But all in all those are just really small things in the face of the lazyness that was the conclusion. I don't think anyone can defend the famous three colour videos and I feel many would have expected that, that part would have been the last that bioware would have skimped ressources on.
I don't know, sure some people may have had some very specific things in mind of how it should have ended for me it's rather an issue of looking at the production values during the game and than comparing them to pretty much the last 30min-1h. It feels somewhat insulting.Also there is something to be said about leviathan and the from ashes day one dlc and what they bring to the table. Mass Effect 3 with leviathan + extended cut + from ashes dlc feels like a much more complete experience to the point that one should be mindful of that when trying to understand what all the fuss was about.
In any case ME3 is definitely still a game worth experiencing so many great moments, but I don't think people being wary of bioware now is unjustified. People can say that it's not about the ending but the incredible journey and to some degree I agree with that a lot but then I'm not one that just simply can ignore what the ending is. It's part of the package and as such it definitely should play part in the evaluation of the game. I can't really empathize with anyone that can't see to that, it rather feels like people giving bioware free passes on any endings they may create in the future if the rest of the game turns out amazing and that seems like a rather unappealing thing to me.
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! We were at one point promised 19 different endings. What did we get? Three colors.