When did I say GTA was yearly? The only mention I gave of that is that people who primarily play Call of Duty may play that too
What are the worst problems with the video game industry?
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I like how I'm the only one who's mentioned Capcom and Japanese developers. Japan's not perfect, guys.
Also, hardcore is a very vague term. While some people think it refers to those brogamers who only play "hardcore" M-rated games, others think it refers to the core crowd in general, those who refrain from buying casual games and mostly buy mainstream games from well-known franchises like Mario, Assassins Creed, Zelda, etc.
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Personally I think a "hardcore" gamer is anyone who plays videogames more than say 5 hours a week.
Casual gamers are the ones who play in their spare time for an hour every now and then.
This is still a pretty lose generalization that doesn't really work (like I have a friend who doesn't play much in the way of gaming, but when Skyrim came out he was playing for hours a day, and now he's back to only playing sparingly. By my definitions he went casual -> hardcore -> casual which is something that can happen I guess, but then you need to start being more defining of time in general.)
It seems odd to categorize gamers by games played, as I enjoy things like SKyrim, GTA, Batman, Dead Space, Zelda, Mario, Borderlands, and various DS games and do not enjoy FPS for the most part, but at the same time I spend a lot of time playing Angry Birds, Doodle Jump, and whatever other app game has my fancy.
If I were to be categorized by the games I play, I'm all over the board, which I'm sure is true of most gamers.
It's stupid, and inconsequential.
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Well I don't have much experience with Japanese games so I can't have much of an opinion. And I'm not going to say them just because I in particular don't like them. They don't seem to be affecting most of the games I do play so there's that too.
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here's a great issue that's too broad to be anything but vague about
no one understands their medium of interest and everyone develops hilarious critical perception because we take everything under this giant mantle "VIDEO GAMES" and then treat all these products as if they are similar and fit into established roles
we have reached a point where many products are not in any way "games" (i.e. Flower, which is what I would call an awesome activity) but "are" anyways, and people have warped perspectives and ideas about narrative and there's all this false logic and fake dichotomies that work their way into the beliefs people have about what they like and dislike and
damn son
the interactive medium of the vidya is held back by the past by incapably defined genre enforcing how things are developed (almost all of which was defined by like, old arcade games and the NES), by dumb critics who have terrible theory and can fuck off with their numerical grading scales, by the people who make these products who rant and rave about stupid stupidness
it's all a big mess, partly because we lump everything together.
But anyways, ask somebody if Silent Hill 2 is a good game
Ask yourself that
You will find that there are components of it that you like, components you do not, and parts of it you fucking hate. You might say "oh well the music and atmosphere and monster designs and storyline and the character of James are all great"
But how do you feel about everything in the game that is solely interactive. The GAME part of it. It's shit lol.
So what makes a good video game
a good video game
this might be different for a lot of people, but I think that since interactivity is the most important component since it defines what the fuck these things are that's my personal biggest issue with
video gamesthere is a lot of really weird methods of development that have absolutely nothing to do with modes of interactivity or game rules. I like things like xenogears, which is only a good "book", and Silent Hill 2, which is a good "movie", but there's this really tiring tendency for people to not accept that there are serious flaws to how things are analyzed.
Oh random tangent I'm gonna jump on out of nowhere, I'm also sick of all these developers who grew up on platformers using platformers as their method of delivery (i.e. fez or braid and etc). I'm bored of dat shit
I can't wait until we get a crop of developers who grew up on like, simulators like System Shock 2 or deus ex who make– haha funny joke it'll never happen :(
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but system shock and deus ex are in the first-person perspective, beast!! and we all know first person thingies are what's killing the game industry!! :((((
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Man immersive sims are so awesome
There will never be a better game this generation than System Shock 2
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There's a game called Dishonored coming out this year that is co developed by the creator of Deus Ex and is an "immersive sim" as you put it. You should look it up.
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The last good entry in that idea of a game was STALKER (with mods), a favorite of yours
So if you think Dishonored looks good I'll be on the lookout as well.
on a phone right now so I can't look it up myself
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In the game you're an assassin. The game is linear but each level is open and allows you to approach the assassination however you want. Your character can freeze time for a few seconds, do a sort of teleport, and possess anything or anyone. Want to strap a bomb to a rat, possess it, and use it as a suicide bomb? You can do that. Want to sneak past everyone and only kill the target? You can do that. You actually can complete the game without killing anyone. Each mission has a way to get rid of the target without killing them.
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I like how I'm the only one who's mentioned Capcom and Japanese developers. Japan's not perfect, guys.
Maybe people on this board are tired of flogging the slave.
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I like how I'm the only one who's mentioned Capcom and Japanese developers. Japan's not perfect, guys.
I never really bothered much with Capcom. But I never forgave them for Ace Attorney investigates 2 and Megaman Legends 3. But one of the things you initially noted was that 'Japan is stuck in the same thing for JRPGs.' when one of my recent complaints of that genre in past years is that they're trying TOO much to cater to western audiences. Look at Final Fantasy and how that's went in recent installments.
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I never really bothered much with Capcom. But I never forgave them for Ace Attorney investigates 2 and Megaman Legends 3. But one of the things you initially noted was that 'Japan is stuck in the same thing for JRPGs.' when one of my recent complaints of that genre in past years is that they're trying TOO much to cater to western audiences. Look at Final Fantasy and how that's went in recent installments.
The whole Japanese industry seems to catter for the western audience. Look at the RE series, they are trying to satisfy the call of duty fans (screw the old fans).
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The whole Japanese industry seems to catter for the western audience. Look at the RE series, they are trying to satisfy the call of duty fans (screw the old fans).
Yes and no. Wasn't Revelations the closest we had in terms of a classic RE game? So….yeah XD They're at least doing something for it....
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Annual games are fine and go back to the days of NES. When you have a continuous team tweaking and improving and making the game better, for the fans that love that franchise that do get it every year, getitng an increasingly better version of a game they already love is great.
Mega Man, Sonic (Genesis era), Madden, Street Fighter 2, Dynasty Warriors, Pokemon, Castlevania, Dragonball Budokai, etc. Games that had regular updates, that take the old and tweak it, enhancing and balancing and upgrading. Adding more characters, fixing what was broken, introducing a new idea that makes it work better.. and tended to get better and better as the same staff keeps working and perfecting a style you already enjoy (tho Megaman slid off the rails towards 6 or 7… but then moved onto X, which was great!)
Nintendo does the same thing, though their franchises tend to get doled out to only 1 or 2 itterations per system generation... Mario 3 was better than Mario 1, and Mario World arguably better than that. (I know the powerups can cause debate there). EVERYONE agrees that Super Metroid was nearly perfect, and it came from upgrading original Metroid. Resident Evil 2 is generally considered better than RE1, and so on.
Annual games are fine, great even for fans of the franchise.
The trick is when those long running franchises switch their style completely, try something radically different, (In a lot of cases the jump from 2-D games to 3D games had a lot of problems.... or where FF radically changes its entire gamplay structure every other game) and break themselves in the process.
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I like how I'm the only one who's mentioned Capcom and Japanese developers. Japan's not perfect, guys.
Do you really think people here have been giving capcpom an easy ride?
Do you honestly think "Day one DLC" would be a poll option if it wasn't for capcom?
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For me its completely about rushed and unfinished games. A great example is Battlefield 3. The game was supposed to be much more than it was but ea had to rush it out to compete with Call of duty. The game rarely gets patches and when it does it breaks more than fixes. They do not take feedback as an option and have produced some of the most mediocre maps to date in the franchise. B2K scaled down 2 of the 4 maps while at the same time leaving a bitter taste in many peoples mouths because they took away many features such as commander, artillery, teamwork, as well as assets and supply drops. The game should have been infinitely better than the previous, but nope.
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The terrible art direction is what got to me with BF3. I'm not going to say it's bad for being different from BF2 but the game had the potential to look so amazing and they ruined it. I think the patch thing has to do with the way that Microsoft and Sony do patches, it costs a shitload of money and takes a lot of time. I got my share of gameplay out of it and haven't played it in a while.
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Yes and no. Wasn't Revelations the closest we had in terms of a classic RE game? So….yeah XD They're at least doing something for it....
It was on the DS. They have made RE 2, 3 and Code Veronica into a generic and vomiting rail shooters instead of remaking them. In the 90s Capcom was inspired by the greatest American horror films (Halloween, Psyco, Nights of the living dead, Alien and so on) and mixed with their ability to make great games. Now they are more inspired by things like SW revenge of the… Shit, Starship troopers, Call of Duty, Michael Bay films (lots of exposions).
You can tell that Crapcom is putting a lot more money in RE6 (boy does it look so dumb and noisy) and promotion. RE has pretty much become toilet entertainment.
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The terrible art direction is what got to me with BF3. I'm not going to say it's bad for being different from BF2 but the game had the potential to look so amazing and they ruined it. I think the patch thing has to do with the way that Microsoft and Sony do patches, it costs a shitload of money and takes a lot of time. I got my share of gameplay out of it and haven't played it in a while.
I play on pc so i have to ask this: Why, if the game is apparently a pc-leading game, can't patches be released more frequently on pc then. The consoles can then just role out larger patches less frequently. We sit and wait for something that was supposed to be a proper sequel to a game that was pc-only, yet get completely lied to when it arrives.
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Because if they constantly patch PC without patching consoles for months at a time people would be screaming it's unfair. PC (which I played on too) already has the best version and EA (I'm guessing) doesn't want the PC game to be priveliged any more than it already is. I'm mad at it too and I never played BF2 so yeah.