So we got a lot of new information at E3 obviously. I'm going to update the first post… Or at least the title of it!
Anybody else interested in the artstyle? I think it's a nice blend between Wind Waker and Twilight Princess.
So we got a lot of new information at E3 obviously. I'm going to update the first post… Or at least the title of it!
Anybody else interested in the artstyle? I think it's a nice blend between Wind Waker and Twilight Princess.
This game ought to be interesting. Hopefully the controllers won't be a problem.
It's in pre-order for me already.
I hope they get rid of the Wii Remote outline thing on the right side of the screen, it takes up way too much space for my liking and is kind of stupid. Other than that I'm really happy with it.
Different levels of difficulty would be rather nice too.
I'll be camping out next to a store the day before it gets released. :ninja:
It's being suggested that the interface is there for now just for the demo. It'll most likely be more streamlined for the actual release.
Anybody else interested in the artstyle? I think it's a nice blend between Wind Waker and Twilight Princess.
I think it's way better now. Twilight used these drab boring colors and fog effects that made the overall look of the game look boring. It didn't help that the over world was huge with almost or absolutely nothing on it. I understand the push for realism, but it just didn't work for me.
This game looks promising so far. Hopefully it does not let me down like TP did.
Ok, Skyward Sword looks freakin' amazing! I can't wait!
Also, don't know if this is the right place, but… Nintendo 3DS Remake of Ocarina of Time? With Updated Graphics?
Yes... very very yes...
There's also the 3DS thread for that.
omg this game looks amazing :o
Every Zelda game since Ocarina has in some way or another not felt complete to me. They've been great, don't get me wrong. Majora, Wind Waker, Twilight, all good games.
But they've all (though majora wasn't trying to be) not felt like the full Zelda experience.
I hope this can overcome that.
And I will bitch slap anyone who brings up the Oracle games.
@JERK:
And I will bitch slap anyone who brings up the Oracle games.
those weren´t even made by nintendo ;)
Wait, what? How is this art style in any way considered good… seriously. I liked the Windwaker's and Twilight Princess' art style, but this mash-up barely looks presentable, in any way. Of course it'll be a brilliant game and etcetc, but ehh.
Kinda reminds me of those Korean grindan' mmorpgs...
@Abo:
those weren´t even made by nintendo ;)
I think he meant any Zelda game in general, but obviously excluding the Zelda CD-i games. We don't talk about that dark age any more. In fact, I'm pretty sure Miyamoto dies a little on the inside everytime you mention it. Shame on me.
1.Legend of Zelda: before my time, too dated for me to judge fairly
2.Adventure of Link: before my time, too dated for me to judge fairly
3.Link to the Past: A+
4.Links Awakening: A
5.Ocarina of Time: A+
6.Majora's Mask: A-
7.Oracle of Ages: C
8.Oracle of Seasons: C+
9.Wind Waker: A-
10.Minish Cap: B
11.Twilight Princess: B (though I really need to play it again)
12.Phantom Hourglass: C-
13.Spirit Tracks (haven't played it and probably won't bother)
Basically there are two main things that I care about in a Zelda game, and no plot isn't one of them.
1. World Design and Exploration/side quest richness.
2. Dungeon quality.
Wait, what? How is this art style in any way considered good… seriously. I liked the Windwaker's and Twilight Princess' art style, but this mash-up barely looks presentable, in any way. Of course it'll be a brilliant game and etcetc, but ehh.
Kinda reminds me of those Korean grindan' mmorpgs...
this game looks awesome just look at the bigger screens and its still 6+ months in developement.
Twilight Princesse's biggest sin if I recall is it had a weak overworld with underwhelming sidequests. Someone said it earlier, the areas were big and impressive but felt kind of empty, even the towns.
I also never got a real sense of the overworld map, it was kind of cool, but the geography of the place never really got through to me, lots of it felt random.
These are things I need Skyward Sword to be great at.
I like the look of the environments and the artstyle in general, but I feel like Link looks kinda out of place. And I can't say I'm a big fan of his character design.
Then again, I'm sure I'll get used to things.
@JERK:
Twilight Princesse's biggest sin if I recall is it had a weak overworld with underwhelming sidequests. Someone said it earlier, the areas were big and impressive but felt kind of empty, even the towns.
I also never got a real sense of the overworld map, it was kind of cool, but the geography of the place never really got through to me, lots of it felt random.These are things I need Skyward Sword to be great at.
^agreed with this. although I did really like the Sora domain though.
I felt the whole wolf mechanic in TP was really a waste though
Yeah, I didn't really like the wolf thing either.
Yeah…the wolf thing never really mattered in the end. Sonic style gimmick.
The transformations in Majora were done right, the wolf not so much.
@JERK:
Twilight Princesse's biggest sin if I recall is it had a weak overworld with underwhelming sidequests. Someone said it earlier, the areas were big and impressive but felt kind of empty, even the towns.
I also never got a real sense of the overworld map, it was kind of cool, but the geography of the place never really got through to me, lots of it felt random.These are things I need Skyward Sword to be great at.
The bug catching was stupid and the rupee powered armor was pretty much useless by the time you got it and Ganondorf was too easy to warrant even using it.
As an aside, it's funny but until a couple of years ago I didn't know that the Zelda franchises has any connecting storyline between installments but supposedly Ocarina is chronologically the first game before even the original Zelda, Zelda II, etc) in the storyline and actually causes a split timeline from when Adult Link is sent back in time at the end of the game which is why Wind Waker occurs in a flood time on the Adult timeline and MM and TP haven't had a flood on the child timeline. It's kinda interesting in a dorky, overly complicated way. If it weren't for this, I wouldn't give a rat's ass about the plot either.
Oh, don't even start that.
Oh, don't even start that.
Lol so you're familiar with that? It's seemingly true and was confirmed in a Wind Waker interview with Aonuma. I don't know why it's so heavily debated.
I find that whole MULTIPLE STORIES OF TEH SAME WORLD completely convoluted, lacking in continuity, and utterly unsatisfying.
With maybe the exception of Wind Waker's relations to Ocarina of Time (and direct sequel games like the DS ones and Majora), I completely ignore all of that.
To me they're each completely independent gaming worlds retelling a similar story.
As an aside, it's funny but until a couple of years ago I didn't know that the Zelda franchises has any connecting storyline between installments but supposedly Ocarina is chronologically the first game before even the original Zelda, Zelda II, etc)
I'm tempted to counter this with a short theory about Minish Cap..
@JERK:
I find that whole MULTIPLE STORIES OF TEH SAME WORLD completely convoluted, lacking in continuity, and utterly unsatisfying.
With maybe the exception of Wind Waker's relations to Ocarina of Time (and direct sequel games like the DS ones and Majora), I completely ignore all of that.
To me they're each completely independent gaming worlds retelling a similar story.
I use to think that Zelda was just a bunch of random self contained legends just using the same characters and land of Hyrule as an archetype, but although it seems highly convoluted (and obviously wasn't completely planned out from the beginning by Nintendo) it actually makes some sense and explains a lot of subtle details between games, again it's the center of a typical fanboy debate even though the split timeline is pretty much been officially backed by Nintendo: http://zelda.wikia.com/wiki/Split_Timeline_Theory
I find it boring and beside the point.
@JERK:
I find it boring and beside the point.
To each his own, it was just a pleasant little surprise considering that I thought Zelda was totally random and with no connection between titles other than OoT-MM, Zelda-Zelda II, WW- Phantom Hourglass etc and of course Zelda (and most Nintendo first party games) isn't really story centric and is mostly about gameplay. It just adds a little extra appreciation.
TP also had a problem with ways to use your Rupees aside from that one thing I forgot about… It was not very fun though. So much Rupees and nothing to spend it on.
TP also had a problem with ways to use your Rupees aside from that one thing I forgot about… It was not very fun though. So much Rupees and nothing to spend it on.
The best sidequests of the console games were in Wind Waker and Majora's Mask, whilst TP was the weakest and yeah rupees were pretty much pointless.
My favourite would probably be Link's Awakening DX, I thought the gameplay and puzzles were tighter and a lot more refined than LttP, the overworld, dungeons, bosses, characters and music were particularly memorable and it is, along with Majora's Mask, the only Zelda title to successfully capture that dreamlike quality I think is an essential part of the franchise.
I agree that the past few Zelda games haven't felt complete, and I think that was down to the sailing mechanism in Wind Waker and the massive overworld that had nothing going on in Twilight Princess (kind of like GTA San Andreas). Both worlds were huge but you spent a large portion of time doing nothing. The same problem persists in Phantom Hourglass, though to a lesser degreem and I thought Spirit Tracks was an absolute travesty: moving through the map, literally, on-rails? Where's the exploration? No thanks.
I enjoyed Minish Cap and Four Swords Adventure. The latter is really really fun with a couple of buddies.
I'm loving the art style of Skyward Sword so far, bright and colorful with just enough of TP's "realistic" Zelda without going overboard.
I need to finish TP, but I wasn't really a fan of the "brown is realisitc!" filter.
http://kotaku.com/5564576/live-from-nintendos-e3-briefing
Briefing of some things
I'm loving the art style of Skyward Sword so far, bright and colorful with just enough of TP's "realistic" Zelda without going overboard.
I need to finish TP, but I wasn't really a fan of the "brown is realisitc!" filter.
Eh, it wasn't that brown, but yeah, I'm really liking this game's art style. It's a happy medium between TP's realism an WW's cel shading.
I will miss all the little details in the character and monster designs, though.
The fact that, in order to create a continuity, you have to justify a whole mess of the games by going "Uhm… split reality and alternate continuity here!" and the fact that the game designers had no plan themselves, just proves its a mess and not worth worrying about. Aside from direct sequals, they're self contained. That works and its simple.
No one tries to figure out the order the Final Fantasies take place in.
And Okami is still the best Zelda game in recent years.
I find Link wearing actual pants rather than tights kind of funny. But it fits with the art style pretty well.
@robbybedfart:
And Okami is still the best Zelda game in recent years.
robby, nobody wants to hear about massive wolf porn collection
shut up.
I liked Twilight Princess's art and tone alot but this combined style is interesting too.
All I ask is that they have a good variety of new items.
I'll probably buy it no matter what because I'm such a die-hard.
The dungeons in Hourglass were absolute shit.
The ones in the oracle games were really weak too, Ages in particular.
I haven't played the Oracle games in forever but I liked them when I played them.
My favorite LoZ game is Majora's Mask, I haven't really played any of the top-down ones all that much. OoT is cool too, though, and I can't wait until the <3DS one.
This game looks really cool, I'm liking the art style, much better than TP. I'm gonna need to buy a Wii Motion Plus, though, since I haven't gotten a game that's needed it yet.
Ages and Seasons aren't bad, they're just painfully mediocre on the whole.
Pros: Ages
-has a better plot…... relative to the two of them
-Veran battle is surprisingly good for a gb zelda
-the dungeons are more challenging, have better puzzles
Cons: Ages
-the special world swap is pretty much stolen from LTTP, and isn't really interesting while making little sense half the time (random shifting landmasses)
-the dungeons are utterly souless, and don't have much in the way of explanation "oh uh…this place exists because....uh...."
-the overworld is cramped and pretty linear, they justified making it small because of the past/present divide but it's not worth it
-the past color scheme is SO DRAB, god
-what the exact fuck are you collecting to help the Maku tree?
Pros: Seasons
-The overworld is actually quite nice
-Seasons is a cool concept for control, and the four look nicely different
-Subrosia is cool
Cons: Seasons
-Same soulless bullshit dungeon problem
-The bad guy is boring as hell
@Kairouseki:
I haven't played the Oracle games in forever but I liked them when I played them.
My favorite LoZ game is Majora's Mask, I haven't really played any of the top-down ones all that much. OoT is cool too, though, and I can't wait until the <3DS one.
This game looks really cool, I'm liking the art style, much better than TP. I'm gonna need to buy a Wii Motion Plus, though, since I haven't gotten a game that's needed it yet.
I'm gonna presume they'll do what they did with Red Steel and do a bundle with Motion Control Plus.
Well the new Zelda looks very good to me. Someone here said ,something between WW and TP´, this was my first thought too.
(And TP didn´t feel empty at all; it lacked subquests though)
The thing with the bowling-bombs is kinda funny and HELL YEAH to the whip!
Since TP´s journey was amazing and they´ve done so many things right in OoT and it´s handicapped little brother MM, the only conclusion is, that we all can expect an even better game.
Because .. why?
Say it, Salec the Hedgesale
Sonic: Nintendo learns from the fans.
I´m hyped for Zelda 8D
(And the title sounds funny too :happy:)
@JERK:
The dungeons in Hourglass were absolute shit.
The ones in the oracle games were really weak too, Ages in particular.
In the oracle games you actually had to think to solve puzzles in dungeons, and I think they did an extremely good job seeing the dimensional limits they had. All the dungeons had a different feel to them and they barely ever reused puzzles. Each of the bosses felt new and were rather creative. (Though some did take inspiration from previous games, like the Dodongo boss) Remember the thundercloud boss in the crown dungeon that you had to combine first with the blocks made from that cane item? And the spinning boss with different faces in side-scrolling mode where you had to throw bombs into the top during the right face? I remember thinking those were pretty neat.
While in phantom hourglass you could be brain dead and still beat it, pretty much all you did was just push blocks to cover rat holes and swing your boomerang at switches in a particular order. I don't think you can compare the level of difficulty of those games.
damn. Your making me wanna play Ages and Seasons again XD
I'll just cling to my hopes that one day, they'll re-release those two and Link's Awakening in a Game Boy Classics set on the DS or something…
It'll never happen.....will it.
damn. Your making me wanna play Ages and Seasons again XD
I'll just cling to my hopes that one day, they'll re-release those two and Link's Awakening in a Game Boy Classics set on the DS or something…
It'll never happen.....will it.
I guess I'm a bit biased, they were the first Zelda games I ever played. (Parents refused to buy me a 64 and would only let me get hand-helds. Cue envy-filled memories of me watching my cousins playing OoT/MM at christmas. :getlost:) So far I've played through each of them 25 times since I got them at the release day, no kidding! They really are great games and are extremely underrated. I remember being very sad once they dumbed down the puzzles in Minish Cap. (which was still a good game, just way too easy)
But yeah, I'd love to get re-releases of the oracle games, or see Nintendo get more inspiration from them for future Zelda games.
@JERK:
Ages and Seasons aren't bad, they're just painfully mediocre on the whole.
Pros: Ages
-has a better plot…... relative to the two of them
-Veran battle is surprisingly good for a gb zelda
-the dungeons are more challenging, have better puzzlesCons: Ages
-the special world swap is pretty much stolen from LTTP, and isn't really interesting while making little sense half the time (random shifting landmasses)
-the dungeons are utterly souless, and don't have much in the way of explanation "oh uh…this place exists because....uh...."
-the overworld is cramped and pretty linear, they justified making it small because of the past/present divide but it's not worth it
-the past color scheme is SO DRAB, god
-what the exact fuck are you collecting to help the Maku tree?Pros: Seasons
-The overworld is actually quite nice
-Seasons is a cool concept for control, and the four look nicely different
-Subrosia is coolCons: Seasons
-Same soulless bullshit dungeon problem
-The bad guy is boring as hell
I'd have to agree with everything here. Especially about Seasons' villain being boring; I think his name randomly went from Onox to Knox for some reason, too. Another con on Seasons is most of the dungeon bosses were lifted almost straight out of the original Zelda.
Still both games are really fun, and, while a total hassle, the cross-game abilities were cool. It was nice having Ganon pop in as a bonus.
I never even faced ganon or the witches in Ages(never played Seasons). That's a hole in my life I gotta fill… Maybe there's a gamesave out there.
I never even faced ganon or the witches in Ages(never played Seasons). That's a hole in my life I gotta fill… Maybe there's a gamesave out there.
gamefaqs used to have the codes from other games in their FAQs.
Try checking that out?
I never even faced ganon or the witches in Ages(never played Seasons). That's a hole in my life I gotta fill… Maybe there's a gamesave out there.
Just play Link's Awakening again instead.
That way you actually get to play a great game.
In the oracle games you actually had to think to solve puzzles in dungeons,
What do you think I am? Weaned off modern Zelda's?
I don't give a fuck when so much else is bland.
Technical design is worthless without the soul those games lacked.
And Seasons barely had tricky puzzles.
The blander Ages did.
and I think they did an extremely good job seeing the dimensional limits they had.
Bullshit.
Th only people who say this are those who don't know Link's Awakening well. Which is the exact same engine, much older, and a spectacular game.
All the dungeons had a different feel to them
Like different colored walls? Different really bad midi loops? The dungeons on the whole are, aside from good puzzles, indefensible blandness.
Each of the bosses felt new and were rather creative. (Though some did take inspiration from previous games, like the Dodongo boss)
How do you even remember half the bosses.
The Oracle dungeons are like Bugs Bunny Crazy Castle stages, random puzzle scenarios with near nonexistent ties to the game world back outside. Bosses included.
They reused several bosses from before as well (aquamentus, link's awakening's gohma, moth, two headed dragon etc.)
All of which are from pre-OOT zelda games, which I'm starting to think you aren't familiar with.
Remember the thundercloud boss in the crown dungeon that you had to combine first with the blocks made from that cane item? And the spinning boss with different faces in side-scrolling mode where you had to throw bombs into the top during the right face? I remember thinking those were pretty neat.
lol if you think those are either…game changers, make up for anything else, much different then any other interesting Zelda game battles.
While in phantom hourglass you could be brain dead and still beat it, pretty much all you did was just push blocks to cover rat holes and swing your boomerang at switches in a particular order. I don't think you can compare the level of difficulty of those games.
When the hell did I compare difficuilty? Though Seasons was mostly easy as heck.
or see Nintendo get more inspiration from them for future Zelda games.
The games are completely unoriginal, yes within Zelda. Nothing they do stands out at all in Zelda.
You've obviously not played Links Awakening or even Link to the Past.
I don't know why you've come to think of the Oracles as series standouts or watermarks, but they aren't at all. Stop looking forward from then and look backward.