I concur. I've faced worse situations in games.
Final Fantasy XIII
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I'd be surprised if the party leader dying penalty DIDN'T happen in this game.
But I suppose I never noticed how smooth the transition from map to battles were. I like
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Well, I'm 3:38 minutes into the game (chapter 3).
While I do like playing (so far) all the criticisms are true as far as I can tell. It feels like this game was made for people who don't typically play RPGs :S
The story is pretty stupid (well, I guess the FF series never had top-quality stories) but I could see past that if SNOW wasn't so GODDAMN ANNOYING. He can't protect shit….unless I have him in battle as a Defender with me.
Also, Vanille reminds me a TON of Luna Lovegood from the Harry Potter movies (not the books).
As for the death criticism...I know people will be mad. See, it's very easy and when your leader dies in battle....you get to restart from the SAME BATTLE. It doesn't even take you back to your last save, you literally appear right before the enemy and it acts like you have never fought them.
Also, at this point in the game (which they STILL have tutorials 3 hours into the game) Gil is extremely hard to come by. So I've never boughten anything.
The linearity is no joke. There literally is one straight path you go down. That's it, run straight. Turns are for getting treasure.
Some of the boss battles so far have reminded me of Chrono Trigger...except they are really easy.
I'll see as the game progresses, but this game feels too easy for me. The only time I died was because I was just pressing circle nonstop and didn't pay attention to notice I had been low on health for a while. Also, I have 26 potions (remember, I never bought any items yet). Also, you don't even need items if you have a healer since cure is infinite (like all spells).
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That's odd. From what I've been hearing the game is actually very hard, especially compared to most RPGs nowadays. Most livecasts seem to involve the player dying very often, even if they are fairly good at the game.
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That's pretty much a given for new games that has a system with easy possiblilities to win. Players may not discover such methods at first, especially bum-rushers(rushing the game, to finish it quickly as possible). I can't really say that about this game, since I have not seen much.
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The linearity is no joke. There literally is one straight path you go down. That's it, run straight. Turns are for getting treasure.
sigh…. that's too bad. I know linearity is a part of most final fantasy titles. But it seems this one is borrowing more from X's style of map running. Which really disappoints me, cause X is probably one of my least favorite FF titles.
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That's odd. From what I've been hearing the game is actually very hard, especially compared to most RPGs nowadays. Most livecasts seem to involve the player dying very often, even if they are fairly good at the game.
Perhaps it will be later on, but like I said some of the boss battles seemed to be ripped from Chrono Trigger (take out arms then head, repeat when revived arms heal when arms attack) and they take like a second to figure out (bide time with defensive moves on CPU characters and wait until you are able to perform a break).
The whole point of most of the battles is strategy and nothing else. If you figure the strategy out, the battles are very very easy. Since dieing does nothing to negatively affect you, you can try again when you fail.
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Perhaps it will be later on, but like I said some of the boss battles seemed to be ripped from Chrono Trigger (take out arms then head, repeat when revived arms heal when arms attack) and they take like a second to figure out (bide time with defensive moves on CPU characters and wait until you are able to perform a break).
YAY
YAYAYAYAYAYAYAYAYAYAY
WITH YAY
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Well, I'm 3:38 minutes into the game (chapter 3).
While I do like playing (so far) all the criticisms are true as far as I can tell. It feels like this game was made for people who don't typically play RPGs :S
The story is pretty stupid (well, I guess the FF series never had top-quality stories) but I could see past that if SNOW wasn't so GODDAMN ANNOYING. He can't protect shit….unless I have him in battle as a Defender with me.
Also, Vanille reminds me a TON of Luna Lovegood from the Harry Potter movies (not the books).
As for the death criticism...I know people will be mad. See, it's very easy and when your leader dies in battle....you get to restart from the SAME BATTLE. It doesn't even take you back to your last save, you literally appear right before the enemy and it acts like you have never fought them.
Also, at this point in the game (which they STILL have tutorials 3 hours into the game) Gil is extremely hard to come by. So I've never boughten anything.
The linearity is no joke. There literally is one straight path you go down. That's it, run straight. Turns are for getting treasure.
Some of the boss battles so far have reminded me of Chrono Trigger...except they are really easy.
I'll see as the game progresses, but this game feels too easy for me. The only time I died was because I was just pressing circle nonstop and didn't pay attention to notice I had been low on health for a while. Also, I have 26 potions (remember, I never bought any items yet). Also, you don't even need items if you have a healer since cure is infinite (like all spells).
Is this linearity just for the tutorial or is it sigh for all the game?
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Looks like I'll be skipping on this one, at least until it gets cheap. I was kind of expecting this criticism because the FF series was heading downhill after FFX, but I was hoping SE would surprise me and bring out a good FF again.
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Well, I'm 3:38 minutes into the game (chapter 3).
While I do like playing (so far) all the criticisms are true as far as I can tell. It feels like this game was made for people who don't typically play RPGs :S
The story is pretty stupid (well, I guess the FF series never had top-quality stories) but I could see past that if SNOW wasn't so GODDAMN ANNOYING. He can't protect shit….unless I have him in battle as a Defender with me.
Also, Vanille reminds me a TON of Luna Lovegood from the Harry Potter movies (not the books).
As for the death criticism...I know people will be mad. See, it's very easy and when your leader dies in battle....you get to restart from the SAME BATTLE. It doesn't even take you back to your last save, you literally appear right before the enemy and it acts like you have never fought them.
Also, at this point in the game (which they STILL have tutorials 3 hours into the game) Gil is extremely hard to come by. So I've never boughten anything.
The linearity is no joke. There literally is one straight path you go down. That's it, run straight. Turns are for getting treasure.
Some of the boss battles so far have reminded me of Chrono Trigger...except they are really easy.
I'll see as the game progresses, but this game feels too easy for me. The only time I died was because I was just pressing circle nonstop and didn't pay attention to notice I had been low on health for a while. Also, I have 26 potions (remember, I never bought any items yet). Also, you don't even need items if you have a healer since cure is infinite (like all spells).
My quest for gil was one of my annoyances with XII. Is it similar to XII in that monsters don't drop gil but drop loot you have to sell?
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Killed Yiazmat in FFXII today.
Yeah, gil was a pain in the ass. And what's even more annoying is by the end of the game, when gil comes naturally, you hardly need it for anything. The last time I REALLY needed it was buying Tournesol from the Bazaar.
Otherwise, you just use it for Remedies, Phoenix Downs, and Chrono Tears.
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This post is deleted!
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Is this linearity just for the tutorial or is it sigh for all the game?
The linearity disappears once you leave Sanctum. Think of it as FFVII's transition from Midgar to the world map, except it takes longer.
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I had something really long typed up but the damn page refreshed so I guess you'll have to wait for my next update.
Quick notes:
Chapter 5 is the most boring linear piece of shit in any game (and it's 2 hours long)
Snow needs a "mamoru" counter and I need to stop seeing his cutscenes since I have not had control of him for more than 5 hours.
Vanille needs to stop telling people they can run away from their problems…it's annoying
Hope has become less emo
Story not great, presentation with out-of-sequence flashback is very interesting, though.
Gil is not really needed since loot can be used to upgrade weapons and you won't want to buy new ones
Crystalium system is too linear (not fun)
Game still has tutorials...you can skip them, but it's 10 freakin hours into the game come on!
Sazh is not comedy relief so people will probably like him
Game is still very easy, only die when optima is not used correctlyAnything else will have to wait until later.
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If it's really this easy, maybe I'll actually beat a FF the same year I play it.
Oh wait! I've never done that cause they were hard, but because they were long and made you waste time doing stupid shit. Silly me.
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Alright, so I am on chapter ten (around 20 hours gameplay). Apparently this is supposed to be the chapter where the game gets to be less linear.
See….here's the thing. There are only thirteen chapters in the game. About 2 hours for
each chapter says the game is only 6-8 more hours long. That is nowhere near the halfway point. If this was baseball, I would be getting ready for the 7th inning stretch. I do like playing the game, it is fun, but they seriously should not have made this game so linear (and the only town areas in the game you don't talk to people you just hear their conversations).2 things I really like about this game that haven't been brought up (by me) are:
No load times. Ever. Seriously, except when you load a save file there is never any load times or lag.
The other thing is that when you load a save file it gives you a complete story recap of what happened during your last save (these are always on your save file anyway and you get the updates every cutscene). They are more descriptive than other games that have similar functions (Pokemon DP) and will really jar your memory if you haven't played the game in a while.
Anyways, the game is still easy and I just beat the boss that everyone has been complaining about on my first try (end boss of chapter 9). Apparently you can get this far into the game without using strategies >_>
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If it's really this easy, maybe I'll actually beat a FF the same year I play it.
Oh wait! I've never done that cause they were hard, but because they were long and made you waste time doing stupid shit. Silly me.
It's funny cause it's true.
But I like Final Fantasy for that. It took me 3 years to gain the courage to complete EVERYTHING in FFXII, but I did it yesterday.
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Great to hear that recap feature is there, that's something I liked about Rogue Galaxy… but RG's was very brief and only talked about very recent (as in that chapter) stuff. I've longed for these RPG's to give full story recaps like this, cause I do abandon them for a while, sometimes (as is the case with most FF's), years. But if FFXIII is really this short, it's actually not needed...
@Insider2000:It's funny cause it's true.
But I like Final Fantasy for that. It took me 3 years to gain the courage to complete EVERYTHING in FFXII, but I did it yesterday.
Gonna take me twice that to get the courage to beat FFXII, I got 56 hours into it then abandoned it in like, September 2007, not long after it came out. Speaking of which, I fired my PS2 up for the first time since I got my PS3 back in October… My God. I didn't think there'd be any difference cause I never noticed quality really being that bad before, but the PS2 is so much blurrier! Funny just what you notice after experiencing better things.
But my eyes just have to get use to it again, is all. Would I rather have had one of the older PS3's that support PS2 so it was sharper? Of course, but that's not the PS3 I have, and I'm fine with that. I love my PS2, he's been with me for almost 8 years. But it definitely is noticeable how much worse the quality is from a PS3, which is common sense cause it's HD to SD.
People claim not to play PS2's on an HDTV cause it looks awful, but I'm perfectly fine with 4:3 being stretched to 16:9. My question is, is there a composite cable/HDMI set for the PS2, and is so how expensive and is the picture quality that much different, and if there is a difference does it make the PS2's picture TOO sharp?
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Wow, holy shit, you're almost done already?! How the fuck short is this game?! It took me longer than that to beat Final Fantasy 1, for shit's sake…!
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Gonna take me twice that to get the courage to beat FFXII, I got 56 hours into it then abandoned it in like, September 2007, not long after it came out. Speaking of which, I fired my PS2 up for the first time since I got my PS3 back in October… My God. I didn't think there'd be any difference cause I never noticed quality really being that bad before, but the PS2 is so much blurrier! Funny just what you notice after experiencing better things.
If there is any game I do not expect or want anyone to finish completely, it's FFXII. Not because I want to feel better than them (I'm not THAT pathetic), but because I don't want people to go through the torment I did.
The game WAS fun. But all the side quests, rare item collecting, and INSANE boss fighting I did…...
Let's just say I'm usually upset when I close a game back into their case forever. You have no idea how happy I was yesterday to take the disc out of my PS3, put it back in the box, and send it back into my game library forever. The ending was quite lovely though. Better than half of the FF endings.
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Yeah I doubt I'll complete it, but I HAVE to beat it. I dunno if I should restart, tho. I was over 50 hours into it but don't remember much happening…
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Thanks for the advice Insider. I'm in the middle of the whole sidequest stuff and I can face the final boss at any time, but I'll probably just skip most of the sidequest stuff and get to the ending (at least until I'm at a good level to face the final boss)
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I dunno about games being too short. When I replay a game a senond time, the whole game seems shorter. Like Oblivion. I clocked 200 hours, didn't finish the game or anything. Second play on the 360… About 112 hours(Shivering Isles included).. Did almost everything.
FFX. Did everything under 70 hours, when it took me 120 the first time. Star Ocean 3... Ran through the whole second disc in ONE hour (scene skipping and HoM spamming mind you) plus it took me 1/3rd of the time to finish the post game stuff.
It's either games put in alot of distractions to kill time, or it's alot easier to run through a game once you figure out what's the best way to get to point A to point B. Maybe it's the lack of distractions?
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FFX. Did everything under 70 hours, when it took me 120 the first time.
Define everything. If you mean, beat the game and got all the summons, yeah, I'd believe it. Maybe even get all the final weapons, it took me about 3 hours to get Lulu's, but I sucked at dodging lightning once, let alone 200 times.
But if you mean everything, like every sidequest and every arena monster in 70 hours, then all I can say is wow.
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Yeah. Those quest are really a pain the first time, but afterwards they are all easy. The lighting one was easy though. The one I got really lucky in is the Chocobo race as I somehow got 00:00 on my first try. Thank god… Losing is what can make you lose more in that stupid mini-game. Blitzball was already fun for me before. After recruiting Brother, I'm unstoppable.
Monster Arena is also easy... I just focused on collecting the rare monsters first, as I thought catching/fighting/killing a bunch of uncommon ones made the appearance of rare ones more of a pain(I also ran into times it took longer to find the uncommon ones). The fights... Those I didn't do, but it was the last thing on the list. Took like 8 hours to kill all of them. Quick Hit is the the biggest game breaker I ever seen in a turned based game.
That playthrough was mainly planning ahead though. I wanted to get to point A to point B in X amount of time, without wasting time on things that were a waste of time. there are Game Overs too... Since those don't get recorded in the time, I'm not sure how long it really took.
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Well, I am officially at the point where the game is considered less linear. I have not played more than 5 minutes of it (it looks like the time when you first leave Rabinastre in XII) so I haven't gotten to see what to do. See here's the thing…
This is chapter 11....out of 13 (which the 13 is the end of the game and is only 3 cut scenes). There is no way this game is more than 10-15 hours longer. Therefore, any estimate of 80+ hours (or even 50) is because the person was either "grinding" or doing sidequests and the like. At this point, 25 hours into the game, ever character but 1 has their summon and most of the story characters have been dealt with.
It seems to me that the "extra" stuff to do is for people that have completed the story so that they can continue to have fun with the game. I guess this is so as to not distract the player so the story feels more tightly nit (although half the dialogue could have been nixed because it has been reiterated so many times).
Gameplay wise, you are also able to make your character any role at this point....but it is nigh impossible to do due to the requirements (which also seems to be in play for an after game mission akin to leveling to 100).
I do think the game is fun and the music is interesting (lots of vocal music and remixes all in English). At this point in the game I would probably say the game is 8/10 because other than its shortcomings I feel that the game is fun to play and it makes me want to play it (except chapter 5).
The story, though....it honestly seems like Digimon for teens. Not kidding either.
Oh, and there aren't any missable items. All items found in treasure chests are also found at the shops same with enemy drops (drops don't seem to be exclusive). Libra scanning is very important though and some of those monsters may be miss-able.
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The story, though….it honestly seems like Digimon for teens. Not kidding either.
…Does it at least have any cool villains?! Or cool characters at all beside Sazh?
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Yeah. Those quest are really a pain the first time, but afterwards they are all easy. The lighting one was easy though. The one I got really lucky in is the Chocobo race as I somehow got 00:00 on my first try. Thank god… Losing is what can make you lose more in that stupid mini-game. Blitzball was already fun for me before. After recruiting Brother, I'm unstoppable.
Monster Arena is also easy... I just focused on collecting the rare monsters first, as I thought catching/fighting/killing a bunch of uncommon ones made the appearance of rare ones more of a pain(I also ran into times it took longer to find the uncommon ones). The fights... Those I didn't do, but it was the last thing on the list. Took like 8 hours to kill all of them. Quick Hit is the the biggest game breaker I ever seen in a turned based game.
That playthrough was mainly planning ahead though. I wanted to get to point A to point B in X amount of time, without wasting time on things that were a waste of time. there are Game Overs too... Since those don't get recorded in the time, I'm not sure how long it really took.
Quick Hit just makes your characters into beasts. It's even worse when they are hasted since you can often get several shots in on the enemy.
Still, that's very impressive that you were able to kill off all of the Monster Arena monsters in such little time. I stopped when, despite having well over 9,999 HP and being able to hit near 99,999 on some monsters, Shiryuu destroyed me in no time flat. I just went to kill final boss and said screw it to Monster Arena.
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…Does it at least have any cool villains?! Or cool characters at all beside Sazh?
For villains you got the pope (that's what he seriously looks like) and Cid the Angel (he turns into an angel). I haven't seen Orphan yet, though.
So…I watched the English trailer for the first time. I'm kinda :\ on the voices (I hate the name changes but they don't affect me much). I noticed they tried to make Sazh sound too much like a badass, though.
Overtime, throughout the story, the characters become generally likable (Vanille stops being so annoying when all is revealed about her, Hope gets over his grief...somewhat, Snow gets serious sometimes, Lightning loosens up a little, Sazh doesn't really change much but he gains knowledge on what is actually going on, and Fang...well, I haven't had her long enough to say).
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For villains you got the pope (that's what he seriously looks like) and Cid the Angel (he turns into an angel). I haven't seen Orphan yet, though.
What is it with FF always having angels as villains? Or JRPGs in general (since they were the enemies in Tales of Symphonia)? Have there been good angels in any? Only I can think of was Rinoa with Angel Wings.
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Wow, a short FF game? Amazed that wasn't mentioned in the review. I personally welcome it, as long as a game's atleast 10 hours I'm good. I use to only buy long games (thus JRPGs) because I had the time and thought it gave me more bang for my buck. But having to work and having a DVR, and NOW adding NetFlix & GameFly on top of that, now I want shorter games that won't consume my entire 15 hour day off. FFXIII sounds like it's going to be a great rental.
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I'm with you Buuhan, I really don't mind at all if it's a short game. Frankly, I'm a bit tired of FF games, and other games in general, that require you to devote insane amounts of time for not only completing it, but for doing all that sidequest stuff as well. This is my major complaint with the Fire Emblem and Tales Of games. I mean, video games are fun and all, but you need time for other stuff. I mean, games can be long, but not insanely long.
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I remember plugging about 50 hours into Okami (that's for the main storyline AND the sidequests, including all those goddamn beads), and feeling very satisfied yet sad when I finished. Satisfied because I didn't feel drained but accomplished, sad because it's such an awesome game that a part of me didn't want it to end. I figure that's a pretty good length for a video game.
Everything you've been telling us RuNa has me a little edgy, but I guess I won't know until I try it myself. The ultra-linearity of it is worrying though.
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I think around 30 hours is the sweet spot for me and 50 is pushing it. At that point I usually start losing the feel of excitement, and if a game is that long then developers are probably already stretching a game unnecessarily.
But, you know, it's not the lenght. It's what you do with that time. While quantity and quality aren't mutually exclusive, you can have both, I rather play many short games which has amazing moments all the time then one long game which is occasionally amazing.
Kotaku had a pretty weird but still great preview of the game: http://kotaku.com/5433455/final-fantasy-xiii-impressions-15-years-later-25-hours-in
It made some good points about the game's design.
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I honestly don't care how long a game is. I usually have a basic amount of time I spent playing games, so all one game's length will do is decide how much that time will be spent playing that one game. Otherwise I'm in no rush. I kinda expect a FF game to be long, though, so hearing this one is so short is kinda… weird...
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There are some games that make you just WANT to explore every nook and cranny, like Dragon Warrior 8 and Okami… and those I spent about 80 hours on, but that's about the upper limit. Beyond that rare exception 30-40 hours is about as much as I can give a game. (The Tales series has a bad habit of concluding the entire game, and THEN having anohter 20 hour quest on it, by which point I'm bored...) Many an RPG have I played for a long time, and really far into the game, but then just didn't have the mojo to finish a few more subquests or work towards the ending or things like that. (Im looking at you, Persona 3...)
Of course, in my youth, who knows how many hours I spent playing, and replaying Zelda 3, Starfox, Sonic, Super Metroid, Mario World, etc... though I guess "replay"
is the key phrase there, none of them were quite 40 hours in a single go, you could re-experiance everything they had to offer a couple times in that ammount of time. And... different genre, too. -
Okay, reading the review on kotaku I am . . . . still really apprehensive about this game.
I mean, linear is one thing, but this is ULTRA linear. And what the hell, no towns at all? How am I supposed to make a connection with the in-game world if I have no towns AT ALL to putz around in?
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Isn't ultra-linearity like…completely at odds with what an RPG is supposed to be?
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Isn't ultra-linearity like…completely at odds with what an RPG is supposed to be?
Have you actually played any of the oldschool JRPG's? Or even many of the new ones?
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Nope, just asking.
The only RPG I've played is FFTA, which was not very linear at all.
I always thought RPG meant the personalization of your character and the game, that's all.
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Longest I've spent on a game is 131 hours on Dragon Quest VIII… and I still want more! That is by far my favorite game of all time.
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The only games I like playing extensively are the Pokemon games. So yeah, I'll admit that if a game is fun enough you can still enjoy even after playing 100+ hours, but I still think they go too far on certain games.
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Dragon Quest 8 is amazing, I need to do some major leveling though, because the Dragovian Trials absolutely slaughtered me. Wish it wasn't so long between levels, though!
But Buuhan, do yourself a grand favor and play Dragon Quest 3! That is the best one, by far. Hope it gets a DS remake like 4, 5 and 6 are receiving.
On topic: Everything I'm hearing isn't to great for XIII. It seems I'm gonna wait for a nice low sale price since it sure doesn't sound day 1 quality.
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Most hours for me.. Star Ocean 2 and 3…. about 900 hours on each. I was young, so... It's not too bad. Then it's Pokemon Silver, which had so many hours in them the case stopped working(sad feeling...). I hear the Disgea fanbase go to atleast 2000.... That is wierd, since I only stopped at 40. Different niche I guess.
I don't really mind short games though... Just as long as the game feels long(like LaMulana... bad example, I know).
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My God… 2,000 hours?! Tho with it being Disgaea 1,500 of those hours were probably spent on leveling alone.
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Isn't ultra-linearity like…completely at odds with what an RPG is supposed to be?
RPG is a pretty slippery term. It can mean very different things for different people. Nonetheless, I think most at least associates RPG with abstracted character progress. Leveling up, improving stats, getting new skills…
Personally, when I hear the word RPG, linearity isn't the first thing to pop into my mind.
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I've always associated RPG with the ability to choose missions or quests at your own pace and personalize your character with whatever skills and leveling and so on.
I guess FF13 partially follows my definition of RPG.
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Well, I am officially at the point where the game is considered less linear. I have not played more than 5 minutes of it (it looks like the time when you first leave Rabinastre in XII) so I haven't gotten to see what to do. See here's the thing…
This is chapter 11....out of 13 (which the 13 is the end of the game and is only 3 cut scenes). There is no way this game is more than 10-15 hours longer. Therefore, any estimate of 80+ hours (or even 50) is because the person was either "grinding" or doing sidequests and the like. At this point, 25 hours into the game, ever character but 1 has their summon and most of the story characters have been dealt with.
The bit your on (chap 11) alot of people consider as 'half way' through the game. Apparantly its quite big and you got around 20 hours left. Thats what i been reading on other forums.
I cant find the links but ive read at least 3 different individual peoples short reviews and one said specifically that new people to FF would take 55 hours or so but normal FF fans (like him) took around 47 hours.
There was another one who was at 75 hours and one at around 45 hours.So yep, dont think this FF is short folks