Still waiting for Infernal teemo :ninja:
League of Legends
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Still waiting for Infernal teemo :ninja:
What are you talking about Teemo has already one.
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Final Boss Veigar (1820 RP)
[hide][/hide]
And finally, the video
I WANT THIS SKIN !!!!!!!!!!!!!His Q´s passive
New skin for Yasuo confirmed to be "Cyber Ops Yasuo" (1350 RP)
Urgot
- Basic attack missile speed increased to 1600 from 1300
- Acid Hunter ( Q ) now refunds half it's mana cost if it is used to kill a unit.
- Hyper-Kinetic Position Reverser ( R ) cooldown lowered to 120/110/100 from 120 at all ranks
- Hyper-Kinetic Position Reverser ( R ) mana cost lowered to 100 at all ranks from 120 at all ranks
Arcade MF and Riot Kayle are avaible in the store. Remember Arcade MF is a 1350 RP skin but will be 975 RP through August 18th.
Riot Blitzcrank, Riot Graves, Riot Nasus, and the brand new Riot Kayle are all now available in the shop for 975 RP until August 31st!
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Check out Final Boss Veigar's voice collection! So many video game references. SO MANY!
I was sold at "Run, run, or you'll be well done!"
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Gnar is now available
My 1° build
Blade of the ruined king
Trinity Force
Randuin's omen
Sunfire Cape
Berserk´s greaves
Last Whisperpros:
Insane attack speed (even without attack speed items)
Ult is great to use in a TF
CD on his Q (both form)
His combos in the normal form has a good synergy with his mega formcons:
You have to pick up your Q.
Mega Gnar is slow
Know when and where to hop
He doesn't lose fury when he is out of battle -
Gnar is now available
My 1° build
Blade of the ruined king
Trinity Force
Randuin's omen
Sunfire Cape
Berserk´s greaves
Last Whisperpros:
Insane attack speed (even without attack speed items)
Ult is great to use in a TF
CD on his Q (both form)
His combos in the normal form has a good synergy with his mega formcons:
You have to pick up your Q.
Mega Gnar is slow
Know when and where to hop
He doesn't lose fury when he is out of battleI agree with you on the most of your post…
The build is a little off :P I'd go with;Blade of the ruined king (Must have)
Youmuu's Ghostblade (Must have)
Merc Treads
2 of Randiuns/Sunfire Cape/Banhee's Veil/Spirit Visage (Depending on if they're heavy AP or AD)
Trinity Force/Black CleaverI think Gnar has to be a very balanced out champion to be useful in teamfights. Needs the damage and defences to show any real output. And Youmuu's on Mega Gnar is perfection.
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We all know the hint for the ultimate skin for this year = the fourth letter of a spell is "A"
This are the champions so far that fits in the category.Elise: VolAtile Spiderling
Nami: AquA Prison, TidAl Wave.
Rengar: SavAgery, BolA Strike
Evelynn: RavAge
Nautilus: TitAn's Wrath.
Xerath: ArcAnopulse
Diana: LunAr Rush
Vi: AssAult and Battery
Skarner: ImpAle
Rumble: ScrAp Shield
Vel'Koz: OrgAnic Deconstruction
Zyra: StrAngleThorns
I think it will be Xerath.
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I just started playing a few days ago ( friends' pressure, you see ), and so far I'm liking it. My name there is escarkata, in case anyone feels like adding me.
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HeadHunter Caitlyn splash art:
[hide][/hide]…Yeah...nice...:ninja: -
Haven´t played SR for 5 months and i did some games in these past two days.
Damn, i sucked so hard in all of them…
How are you doing, Devil G.? Need any help with something?
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How are you doing, Devil G.? Need any help with something?
I'm doing fine so far, thanks. I still have yet to memorize completely what items to use depending on the champion and the position I choose, though, I could use a bit of help there :P
We can play anytime, just give me a call.
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Final Boss Veigar splash art:
[hide][/hide]
Gnar changes:
Gnar-
Mini Gnar base attack damage increased to 48 from 45
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Mega Gnar base attack damage increased to 52 from 49
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Boomerang Throw (Mini Q) [has a few small, non tool tip changes. Take these with a grain of salt]
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Missile Speed increased to 1400 from 1000
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Width increased to 60 from 45.
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Returning Q width increased to 75 from 70
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Returning Q missile speed increased to 2600 from 2400
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Boulder Toss (Mega Q) [has a few small, non tool tip changes. Take these with a grain of salt]
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Missile Speed increased to 2100 from 2000
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Width increased to 90 from 80
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Hyper (Mini W) maximum damage vs monsters increased 100/150/200/250/300 from 75/125/175/225/275.
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GNAR! (R) bonus AD ratio increased to .5 from .2
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GNAR! (R) now has AP scaling of .5 up from 0.
HH Cait new traps:
[hide][/hide]
EDIT:
New splash artsPROJECT Yasuo:
[hide][/hide]
Shyvana
[hide][/hide]
Vayne
[hide][/hide] -
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Played Gnar in a few matches, man the little critter is fun as hell.
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Again, so glad we're getting new splash arts.
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Vayne looks nice (although I liked her old one, even if it wasn't that full of excitement).
I wonder what happened to that really wonky J4 splash though. He deserves a better one, his current is eh.
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Why does everyone needs to be so toxic nowadays? Can't go a simple game without getting my ass flamed for no reason :( And I'm the one who spams the chat with "gj" whenever we get kills.
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Why does everyone needs to be so toxic nowadays? Can't go a simple game without getting my ass flamed for no reason :( And I'm the one who spams the chat with "gj" whenever we get kills.
Its a downward cycle. You get flamed and the better you get you may start doing the same thing. LoL is a game where making mistakes is very frequent but very frustrating to those who claim they never make them
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So we got a teaser for the next Victorious skin:
[hide][/hide]
Good luck for everyone !!!Also, the rewards you get for every tier:
Bronze- Summoner Icon
Silver
- Summoner Icon
- Banner Trim
- Loading Screen Border
Gold+
- Summoner Icon
- Banner Trim
- Loading Screen Border
- Season Icon appears in Game Invite and Friend Request notifications
- Victorious Champion Skin
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that Victorious Shyvana or Morgana? looks legit
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It´s Victorious Morgana.
So far, no hint for the championship skin (and since I don´t care for ranked, this is the only one I will get).
Also, I already got 2 skins for Morgana…So..nah. I don´t care.:happy:
EDIT 1: "Good news everyone - Server maintenance for our next patch, Patch 4.15, has been scheduled!
On August 27th at 3:00 AM PDT for NA, 5:00 GMT for EUW and 02:00 GMT for EUNE, servers will go down for maintenance and the 4.15 patch will be applied."
With this patch we will get:
~New Skins: Headhunter Caitlyn, PROJECT: Yasuo, Final Boss Veigar
~New Splash Art for Vayne and Shyvana
~Urgot Changes
~Gnar Bug Fixes
~Patcher & Landing Page Refresh -
Sugar Rush is on.
Here are the list with the skins.
|
| 520 | 8/26/2014 |
| | 520 | 8/26/2014 |
| | 975 | 8/26/2014 |
| | 520 | 8/26/2014 |
| | 975 | 8/26/2014 |
| | 975 | 8/26/2014 |
| | 975 | 8/27/2014 |
| | 520 | 8/27/2014 |
| | 975 | 8/27/2014 |
| | 975 | 8/27/2014 |
| | 460 | 8/27/2014 |
| | 520 | 8/27/2014 |
| | 520 | 8/28/2014 |
| | 520 | 8/28/2014 |
| | 975 | 8/28/2014 |
| | 520 | 8/28/2014 |
| | 520 | 8/28/2014 |
| | 1820 | 8/28/2014 |
| | 520 | 8/28/2014 |
| | 520 | 8/29/2014 |
| | 1820 | 8/29/2014 |
| | 520 | 8/29/2014 |
| | 520 | 8/29/2014 |
| | 520 | 8/29/2014 |
| | 520 | 8/29/2014 |
| | 975 | 8/29/2014 |
| | 1820 | 8/30/2014 |
| | 975 | 8/30/2014 |
| | 750 | 8/30/2014 |
| | 520 | 8/30/2014 |
| | 520 | 8/30/2014 |
| | 520 | 8/30/2014 |
| | 520 | 8/30/2014 |
| | 520 | 8/31/2014 |
| | 520 | 8/31/2014 |
| | 520 | 8/31/2014 |
| | 520 | 8/31/2014 |
| | 520 | 8/31/2014 |
| | 975 | 8/31/2014 |
| | 1820 | 8/31/2014 |
| | 1820 | 9/1/2014 |
| | 975 | 9/1/2014 |
| | 520 | 9/1/2014 |
| Leopard Nidalee | 520 | 9/1/2014 |
| Pharaoh Amumu | 520 | 9/1/2014 |
| Spectacular Sivir | 975 | 9/1/2014 |
| Yellow Jacket Shen | 520 | 9/1/2014 | -
Also, they're selling a pack soon that comes with Lollipoppy, Bittersweet Lulu, Candycane Ms. Fortune, Dark Candy Fiddlesticks, Sinful Succulence Morgana, and a Gingerbread Man wards. I already have Dark Candy Fiddlesticks (cause Fiddlesticks is my main man), but I'll definitely get the pack for the rest.
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New champion: Azir, The Emperor of the Sands
Abilities Passive: Will of the EmperorCooldown reduction increases Azir's attack speed**/Disc of the Sun -**Azir raises a Sun Disc on the base of a destroyed turret (enemy inhibitor and nexus turrets are immune to this effect). Azir’s Sun Disc behaves like a turret, except that it deals increased damage and grants Azir gold on minion or champion kills. The Sun Disc lasts for a short while and if Azir is killed or moves too far away, it loses armor. Q: Conquering Sands Azir orders all Sand Soldiers to rush at target position. The soldiers damage and slow all enemies they smash through as they rush into the fray. Azir gains attack speed if the soldiers strike an enemy champion. W: Arise! Azir summons an untargettable Sand Soldier—a memory of a Shuriman warrior—from the ground. Azir uses his basic attack as a command, ordering soldiers to attack for him, piercing through their target and dealing damage in a line. Sand Soldiers attack even if Azir himself isn’t in basic attack range. The soldiers fade back to sand after a short while or when their emperor leaves them behind. E: Shifting Sands Azir feints, rushing to target Sand Soldier. If Azir collides with an enemy champion, he stops, knocking them up and gaining a shield.R: Emperor's Divide Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking back and damaging enemies. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies can pass through the wall and gain a speed boost when they do. These soldiers cannot be ordered to move or attack.
http://na.leagueoflegends.com/en/champion-reveal/azir-emperor-of-the-sands
–- Update From New Post Merge ---
New game mode: "Ascension"
The sands of Shurima sweep across the Crystal Scar… bringing with them our next Featured Game Mode: Ascension
This time we’re bending the rules quite a bit for one of our most competitive game modes yet, so bear with us as we get into it!
– Ascension is a 5v5 brawling skirmish played on the Crystal Scar.
-- The sands have restricted movement on the Crystal Scar to just the center of the map. You’ll need to use the new ‘Golden Transcendence’ trinket to teleport to a battle platform and enter the fray.
– Victory is points based. The first team to earn 200 points wins!
-- Points can be earned by killing enemy players (1 point), capturing Relics of Shurima (3 points) or killing an Ascended (5 points).
-- At the sandstorm’s center in the middle of the map is an Ancient Ascendant, Xerath. Defeating him grants Ascension to whomever strikes the killing blow. Ascension gives you awe-inspiring power and double points for every kill you get! This power comes at a price though... all healing effects on the Ascended are dramatically reduced, so burn fast and burn bright!
Known issues:
Some announcement VO sounds are missing. We’ll have these in shortly. o^_^oAir-client background and loading screen art is still WIP.
We’ll be making Ascension available soon on PBE, and as always, we want to hear your feedback or if you guys find any bugs. Let us know which champions feel strong, what strategies work best for you and of course.. who is the strongest Ascended !?
Nice..A Shurima Patch:wub:
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Azir sounds rather difficult to use
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Yeah, he is not like Annie, Elise, Malzahar or Yorick.
I was thinking how funny would be his ult with Gnar ult. Ping-Pong !!
Also, he is mid..Oh my…
Also, the new Patch 4.15
http://www.surrenderat20.net/2014/08/patch-415-notes.htmlI really want a championship skin for Sejuani <3
So..today is a BIG day for LoL.
Azir:
[hide][/hide]Azir release skin (Skin name confirmed to be "Galactic Azir")
[hide][/hide]
His voice:
And a TU for Renekton:
Regular Skin:
[hide][/hide]
Galactic Renekton:
[hide][/hide]
Outback Renekton:
[hide][/hide]
Bloodfury Renekton:
[hide][/hide]Possible new skin:
Kha'Zix has a placeholder for "Khazix_Splash_2".New Summoner Icon:
Voiceover Updates for:
Cassiopeia:
Renekton:
Sivir:
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Azir release skin (still no name)
[hide][/hide]Looks like it is either a Galactic skin or an Atlantean skin
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It reminds me the 2th Aatrox skin, Judicator?
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Azir skills:
Passive
Q:
W:
E:
R:
New Summoner Icons:
, , , ,Azir has special interactions with:
Sivir
Renekton
Xerath -
I'm probably going to start playing this somewhat again, so if anybody ever wants to play, add me (summoner name is Galaxy9000).
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And a nice video.
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Btw Xerath gets the ultimate and Khazix, calling it!
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New skin for Kha'Zix:
Guardian of the Sands Kha'Zix (975 RP)[hide]
[/hide]
Akali new splash art:[hide]
[/hide]Cassiopeia TU/Gameplay/Model Update Aspect of the Serpent
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Old passive: removed!
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New passive: Cassiopeia gains a stack of Aspect of the Serpent for each second that an enemy champion is poisoned and for each poisoned unit that she kills. Her ability power is increased by 1% for every 25 stacks, up to a max of 375 stacks.
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At 50 stacks, Twin Fang now heals Cassiopeia for 6/8/10/12/16 (+0.1 ability power)
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At 150 stacks, Cassioepeia gains 30% CDR
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At 375 stacks, the AP bonus from Aspect of the Serpent is doubled.
Noxious Blast Provides Cassiopeia more movement speed later in the game but, in turn, deals less damage.
- Damage: 70/105/140/175/210 (+0.35 ability power)
- Movement speed: 10/15/20/25/30%
- Cooldown: 4 seconds
- Mana cost: 40/45/50/55/60
- Delay increased by 0.05 seconds
Miasma Now a notably more powerful slow tool but has a higher cooldown and deals less damage.
- Damage per second: 10/15/20/25/30 (+0.1 ability power)
- Cooldown: 15 seconds
- Mana cost: 40/50/60/70/80
- Slow: 15/22.5/30/37.5/45%
Twin Fang Is now MUCH more reliable when checking for poisoned targets and has a higher AP ratio later in the game. Also, now grants mana upon killing a unit.
- Damage: 55/80/105/130/155 (+0.4/0.45/0.5/0.55/0.6 ability power)
- Mana cost: 30/45/60/75/90
- Utility: Now refunds its mana cost plus an additional 3% of Cassiopeia's total mana when it kills a unit.
- Usability: Now has additional checks in place to see if target was poisoned.
Petrifying Gaze Lower cooldown, but also slightly lower damage.
- Damage: 150/250/350 (+0.5 ability power)
- Cooldown: 120/110/100
Her new passive:
Basic: [hide][/hide] Desperada:
[hide][/hide] Siren:[hide][/hide]
Mythic:
[hide][/hide]
Xerath new Voiceover:
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You, sir Captain, are breathing life into this thread in a visually interesting way. Good for you!
I haven't been keeping up with this news despite playing this game a lot. What, is there a video game con going on somewhere? When's the last time there's been a new map, a surprise champion reveal, and a champion rework so close together?
I'm a little bummed that all this is happening so close to Gnar's release. I've been looking forward to that champion, and he is completely overshadowed! Not that all these new goodies aren't neat, but what lousy timing!
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Thank you, onemoment !! I´m just doing what I think is the right thing, keep the members informed of changes and new things in the game.
The Shurima patch will happen after the big final that will determine the winner of this year´s championship (that´s why we are going to have the championship skin), also, the 4° season is almost over (Victorious skin for Morgana). Just like the Freljord event and the Shadow island event. The Shurima event will be a big one.
Azir is not a surprise champion, Riot was making him since season 2 if I´m not wrong.
Gnar is fine, he just got a bad luck to be overshadowed by Azir.
Just a quick list for the new stuff:
: New champion, new skin " " still no price.
: , TU for the old skins.
: , TU for the old skins, model and gameplay update.
Sivir: .
Xerath: , possible ultimate skin (3280 RP).
Kha´Zix: New skin " " (975 RP).
Yasuo: New skin " " (1350 RP).
Caitlyn: New skin " " (975 RP).
Veigar: New skin " " (1820 RP).
Morgana: New skin "Victorious Morgana" (Gold + in the end of season 4).
Akali: New splash art.
Shyvana: New splash art.
Vayne: New splash art.
Championship skin: for a still unknown champion.New game mode: "ascension" that will happen in the crystal scar map.
New Icons: For the Shurima event.
Sugar Rush: is going on until September 1 (IP and RP bonus, legacy skins are back, mistery gift are back and a pack of skins with the "candy" theme is for sale).Here is a nice fan art:
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Here is Captain Ugly with more LoL news.
Ascension mode is NOT on PBE for testing.
Here are some images and a video preview.
[hide][/hide]
[hide][/hide]
A new video preview for the skin "Guardian of the Sands Kha'Zix" (975 RP)
The skin "Galactic Azir" is confirmed to cost 975 RP.
[hide][/hide]Both skins are in the PBE for testing.
Some changes for Cassiopeia and Azir.
Cassiopeia
- Miasma (W) - Slows by 25/30/35/40/45% up from 15/22,5/30/37,5/45%
Azir
- Base Movement Speed increased to 335 from 330
- Conquering Sands (Q) - Slow increased to 25% up from 20%
- Arize! (W) - New Additional Effect: Azir can expend a soldier to damage an enemy turret by summoning it on top of the turret. This deals X (+0,7 * AP) magic damage to the turret.
- Emperor's Divide (R) - AP scaling increased to 0.6 from 0.5
And finally, Final Boss Veigar is now available for 1820 RP
[hide][/hide]Here a video for his skills and his unique voiceover.
Skills:
Voiceover:
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I must say, the Fog of War Sand effect in the new mode looks amazing.
Are there any news about what will the Shurima event consist?
Also, i´m sad that the icons can only be bought with RP.
I only purchased it once and i don´t think i will do it again.I Guess Riot must get their money somewhere, but there were icons purchasable with IP before, so me sad.
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Oh thank god, they gave Akali a new splash art. She needed it SO BAD! Keep it up, Riot!
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Viktor will get a new one too, yay! Also a gameplay update~ Can't wait for it!
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Here is a full video for the Ascension mode.
And some Xerath images
[hide][/hide]
[hide][/hide]
[hide][/hide]From what I saw, I think that the Shurima event will be:
The relese of Azir
Cassiopeia and Renekton TU
Kha'Zix new skin
Xerath ultimate skin (?????????????)
Shurima icons
Ascension modeI don't know, maybe we can choose sides (like in the freljord event). Or learn more about the Shurima desert story.
Here are some good news for Viktor, Urgot and Gangplank players.
Viktor:[hide]Solcrushed is back with a load of additional information regarding the upcoming Viktor gameplay update! "Hi everyone, a couple of weeks earlier I shared some preliminary peeks into what the Viktor gameplay update will bring. Today I am here to talk in more detail regarding the kit changes as we near completion.
OBLIGATORY THIS IS NOT FINAL THINGY
Passive We've already talked about the passive, and not much has changed from what I spoiled back then. Viktor is able to upgrade his Hex Core 3 times, and each upgrade will allow him to augment a basic ability & grant AP and mana. The completed item will be certainly slot efficient and grant a load of AP in the late game.
Q
We talked about the Q somewhat in intentionally vague terms. The Q is gaining a significant increase in range in exchange for significant reduction in damage. The lost damage will be made up as Viktor will gain a strong damage modifier on his next basic attack, akin to Lich Bane.
This is intended to divorce the utility portion of the Q from the damage portion while keeping it a targeted spell. Viktor should be able to gain access to his shield and speed boost (with augment) from a safer distance, and decide whether he can risk coming in closer to deal the bulk of his damage.
but Viktor's autoattack sucks!
Not THIS oneThe augment on the Q remains the speed boost. The divorce of the utility and damage opens up offensive use cases of the augment (to get closer to land your other spells with higher accuracy), and should be a strong contender for 1st augment.
One last thing, the shield, speedboost and on next hit are all granted upon cast. You can finally shield an enemy's spells on reaction.
W This is all in all a fine spell with very strong potential. However its lack of range makes it very difficult to utilize in non-defensive ways. The spell has also had its range increased significantly (but not as much as live Augment W) to clarify Viktor's engagement range to be around his R range. In exchange, the enemies will be warned earlier that the trap is opening beneath them. This should both increase usability of the spell for Viktor but keep it feeling fair for the enemy. The W augment no longer increases range but sucks in enemies that are stunned by it to its center. This will allow Viktor to both function as a very strong follow up AOE burst (someone else probably needs to initiate for him) and enhance his kiting gameplay against the front line of the enemy who he ends up fighting against due to lack of jumps. This is probably the 3rd augment to take in most situations but if you need to kite a lot or foresee a mid level teamfight it could be taken earlier.
E
The Lazer of Death is an iconic spell on viktor and we have fought very hard to keep its numbers intact on the base spell. Nothing much has changed, it is still the thing we all love and hate.
The E augment on the other hand, has undergone significant changes. It will no longer apply a DOT on hit, but instead an explosion will follow the initial laser's wake. If Viktor hits both the laser and the explosion, Viktor will deal more damage than the Augmented E on live. This will be a net nerf as the reliability hit is significant, and the spell will be weaker as poke, but stronger for waveclear or in combination with other spells .
R I said back then that the R is also undergoing a big change, unfortunately the change we planned did not pan out and the R will stay very similar to what it is on live. Not much more to talk about here.
So there it is, the updated Viktor should become a strong followup mage that excels as a secondary AOE wombo, and deals strong sustained damage against the front line with his Q and R. Hopefully we will meet again soon when phase 2 of the Glorious Evolution commences as I will leave you with one last tease."
[/hide]
Urgot:[hide]When asked if about a few of the previously mentioned Urgot changes that didn't make it into 4.15, Meddler explained the goal of the recent changes: "Decided to go for a set of high confidence changes and then assess how they've affected Urgot before looking at more experimental changes such as the W mana scaling. Urgot still has some core issues unaddressed, lack of sufficient counterplay at times in particular, so we need to be cautious about just giving him raw power."
As for Urgot still needing more changes, Meddler reiterated that he is still set for a rework in the future: "We'll do a rework and it'll almost certainly include some substantial changes. That's still quite a long way off though, hence these smaller changes in the meantime to try and get Urgot into a better spot until then."
[/hide]
Gangplank:[hide]Meddler also commented that the team hopes to soon test out a more consistent version of Gangplank's ultimate, something worked on as a part of his future gameplay update. "Yeah, we're going to test out a more consistent version of the ult, hopefully for a patch soon (needs some visual adjustments since the timing's changing a bit, so can't commit to an exact timeline). It's a change that's part of his rework and has tested well that's probably a good fit for being pulled forwards by itself."
When asked for a timeline on this, Meddler replied: Might be within a couple of patches, that's very much a guess though.Removal of RNG (which here generally provides a chance for failure without giving GP a way to play around it)."[/hide]
Yeah, that´s it for now.
Any questions, PM me, I will gladly answer you.
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so glad Viktor, Orgot and, GP are getting attention
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Played Ascension with my friend in PBE 1v1. It will be a fun team mode~ Can't wait to suddenly turn to the ascended when my team kills Xerath and running around with all those sweet bonuses.
Also, you can actually plant your turret with Azir in place of Xerath when you kill him.
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Possible rework for Soraka.
Passive:
[hide][/hide]
Q:
[hide][/hide]
W:
[hide][/hide]
E:
[hide][/hide]
R:
[hide][/hide]And here a funny image
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Holy fk if that soraka rework is true she is going to be OP as fk
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More things, this Shurima patch will be awesome.
New wards.
Rammus ward:
[hide][/hide]
Amumu Ward:
[hide][/hide]
Ascension Ward:
[hide][/hide]Possible new splash art for Orianna, so far only her champion portrait is different.
[hide][/hide]Lore updates for Shurima based champions. I think this are minor introductions for the champions that will play a role in this event
[hide][h=3]Amumu[/h] Amumu is a diminutive, animated cadaver who wanders the world, trying to discover his true identity. He rose from an ancient Shuriman tomb bound in corpse wrappings with no knowledge of his past, consumed with an uncontrollable sadness.
[h=3]Ezreal[/h] The intrepid young adventurer Ezreal has explored some of the most remote and abandoned locations on Runeterra. During an expedition to the buried ruins of ancient Shurima, he recovered an amulet of incredible mystical power. Likely constructed to be worn by one of the Ascended, the enormous talisman nonetheless fit snugly upon his arm, amplifying his raw sorcerous skill to such an extent that he's gained the reputation of a hero, much to his embarrassment. [h=3][/h] [h=3]Nasus[/h] To some, Nasus is a demigod who walks among the ruins of an ancient civilization; to others, he is nothing more than a myth. Legend speaks of his dominion over death and time. Millennia ago, he stood at the apex of Shuriman society as curator and guardian. He now roams the arid wastes, seeking to release his brother Renekton from the grip of madness. [h=3][/h] [h=3]Rammus[/h] The mysteries that surround Rammus are numerous. How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shuriman desert? One thing is for certain: trying to stop the inexorable Rammus is a fool's mission. [h=3][/h] [h=3]Renekton[/h] Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind. [h=3][/h] [h=3]Sivir[/h] Known as the Battle Mistress, Sivir is a mercenary with a ruthless reputation. Combining unflinching bravery with endless ambition, she has garnered great fame and fortune. Faced with the revelation of her mysterious heritage, Sivir must weigh her desire to continue on her own path, or accept the burden of a greater legacy. [h=3][/h] [h=3]Skarner[/h] Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the Shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows. [h=3][/h] [h=3]Xerath[/h] Powerful beyond reckoning, the ascended being known as Xerath was once a mortal of flesh and blood. He is now something vastly different - a being of writhing arcane energy. Having emerged from millennia-spanning imprisonment, he is now ready to unleash his power upon Runeterra, and utterly destroy any who oppose him. [/hide] -
I can accept the change of Renek and Nasus, the others are mostly fine, but why change the crystal scar to… oh... the event. Right. I'll have to judge later.
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Loving the Soraka changes. Now I won't feel like a walking fountain with bananas. I'll be a SPEEDING AMBULANCE WITH BANANAS! ~
Also, Ori gets a new splash just when I started thinking about buying her? Sweet.
I vowed that I'll never purcahse another ward skin again (they're pricey) but oh god that Rammus~
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I hope the Rammus ward goes "ok" when you activate it
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.I vowed that I'll never purcahse another ward skin again (they're pricey) but oh god that Rammus~
I hope the Rammus ward goes "ok" when you activate it
No love for Amumu´s ward ? He is going to cry. :ninja:
TU for the Jade Fang Cassiopeia skin:
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Cassiopeia's Noxious Blast (Q) has been slightly changed
[hide][/hide]Changes:
[h=4]Cassiopeia[/h]-
Aspect of the Serpent ( Passive ) changed
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At 75 (from 50) stacks, 5% increased ability power ( up from 0 ), Twin Fang now heals Cassiopeia for 6/8/10/12/16 (+0.1 ability power)
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At 200 (from 150) stacks, Cassioepeia 10% increased ability power ( up from 0 ) and gains 25% CDR ( down from 30% )
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At 400 (from 375) stacks, Cassieopeia gains 30% increase ability power ( from double the AP bonus)
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Miasma ( W ) cooldown reduced to 14/13/12/11/10 from 15 seconds at all ranks.
[h=4]Nocturne[/h]
- Paranoia ( R ) now has a reduced cooldown time if he does not reactivate it to fly to an enemy - now reads " If he does not, Paranoia's cooldown is reduced to 108/84/60 seconds"
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PROJECT: Yasuo is now available for 975 RP through September 9th (after that it will cost 1350 RP).
[hide]A good skin, now I want a ZAC skin !!!!!!
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Now that you mention it, Special Weapon is an extremely lazy release skin.
That Classic Cartoon Zac fan made skin has potential to be great.