Posts made by Jojolion
-
RE: One Piece: Burning Blood
@The:
There's a demo out for PS4 on the Japanese PSN. It's got Timeskip Luffy, Kuzan, Ace, and Franky.
I was really excited for the game but the demo really turned me off of it. A shame, really.
Me basically when I bought it. My friends like it though.
Here's a scan btw guys:
http://www.shonengamez.com/2016/05/03/one-piece-burning-blood-japanese-dlc-releasing-on-may-31st/
-
RE: One Piece Collectibles v.11 Main Discussion - "Nothing but Fanservice!!"
I got some new Pirate Warriors 1 Promo Material. Wanted Posters and POP displays
!
-
RE: One Piece Collectibles v.11 Main Discussion - "Nothing but Fanservice!!"
Here's all of my One Piece Video Game Promotional Collection. The rest are in spoilers.
!
-
RE: One Piece: Burning Blood
Afro Luffy man if he has all unique moves this is going to be a great game.
-
RE: One Piece: Burning Blood
Back in the old days, we got used to an Arcade mode and a Vs mode. That is all we needed it.
Standards change. Back in the old days games in general had story modes.
-
RE: One Piece: Burning Blood
I haven't played a Storm game online since 3. Maybe it's not as bad now like it was with Kankuro, Kiba, and Madara being annoying to fight against online.
I agree. The broken characters mixed with the 2v2 combat just made for a disastrous experience if your teammate wasn't competent.
I haven't bothered to play Storm competitively since 3. I still haven't even completed Revolution.
Back to BB, I have a feeling that Spike (Chunsoft) is trying to turn Burning Blood into its own thing, with some good aspects from J-Stars improved upon and some other fighting game aspects thrown in as well. I've seen this game compared to not only J-Stars, but Zenkai Battle Royal and Tenkaichi 3.
While it's not a fighting game, I remember criticism for Xenoverse's alpha build where it was compared to Battle of Z, but when the final build of the game dropped, those criticisms were shut down.
J-Stars was never meant to really be competitive no matter how hard the community tried to make it work, but the direction that Chunsoft and the creators of Tenkaichi and Raging Blast seem to be leaning towards is a more skilled, tactical based 3D arena fighter.
Ahh okay this is starting to make a lot more sense now. Revolution is very boring and stale they made some good changes but ultimately the separation of how the supports work was what broke the game for me and how they weakened the ultimate jutsus.
I think BB overall is visually a step up from J-Stars. By visually I don't mean graphics I mean at first glance. Hopefully it brings in some techs from Tenkaichi 3 and such.
–- Update From New Post Merge ---
Story Mode. Who needs that sort of crap anyway?
I need a Story Mode.
-
RE: One Piece: Burning Blood
I already know that Storm has some hidden depth to its combat. But the majority of players who pick up these games aren't going to look up and practice these advanced combos.
Online matches have and continue to prove this. The community of dedicated players who spend hours and days perfecting this moves are dwarfed by the spammers who just want an easy win. J-Stars has the same problem, but it ridiculously more rampant in the Storm community.
A lot of these combos you showed also tend to fail if you can't manage to pull of the stun first.The majority who don't pick up these combos are the one's that tend to not get anywhere in ranking. During Generations period I'd 100% agree with you with Kimmi, PTS Kankuro and Masked Man being very high in tier rank hell even as far back as Storm 2 where it didn't matter if you knew how to play at that point.
I played J-Stars and Naruto pretty often and I can easily say J-Stars is much worse off so I disagree with you there. The Bobobo's, Saki's, Vegetas etc. Even ignoring the characters J-Stars best fits the description of what you said about naruto.
The community of dedicated players who spend hours and days perfecting this moves are dwarfed by the spammers who just want an easy win.
You know those are two out of the countless videos online? There are combos that don't require the stun that are called Ninja Move Cancels that are unblockable and can only be escaped if the sub bar fills up. I've seen some cancels that hit up to 40% without the stun item.
You might as well just come out and say you don't play Storm often enough to be aware of this stuff because the stuff you're telling me was valid criticism for the previous entries that came out years ago.
-
RE: One Piece: Burning Blood
This is interesting cause a few years ago I got into an argument with someone to allow Ultimate Ninja storm for a tournament for Anime North in Canada, We went back and forth for awhile in the end he won the debate, since according to him there is not much uniqueness to characters except there small cut scene when doing a combo and the tools you start with at the beginning of a match, we also tested online different people choosing sasori , itachi(Sasunoo) and other characters were too ' BROKEN' there was no fairness in the game either was his rebuttal.
During Generations there were plenty of broken characters most of the issues have been fixed since then (and even greatly knocked them down a few tiers as a result)
I'd argue that presenting the PS2 Naruto games would be more fit for tournaments because there's a lot more techs and cancels you can work with. Storm can hold it's own only if everyone knew the fundamentals of the moves discovered by the community. If it was just for casual play then yeah I can't see it in a tournament.
-
RE: One Piece: Burning Blood
A Storm clone would have been worse. It's just the same one-button mashing game repackaged in every new installment. Outside of visual presentation and spectacle, it's just a mediocre arena brawler that seems to throw in new gimmicks with every new game.
Does every anime fighting game have to just copy Ultimate Ninja Storm? Does no one want diverse fighting games in the niche circle of anime-licensed titles?
Storm games are a lot deeper than you think especially compared to J-Stars and a lot of other 3D "Action" fighters. I think people who are quick to call it a button mashing game haven't bothered to dig for the things like ninja move canceling and all the other advanced methods that the community found within the game.
The thing with J-Stars is that a lot of the advanced techs they created are hardly practical online especially when while you're trying to pull them off you'd only get blasted by another player's kamehameha or other ranged attacks.
I don't think you were listening to me I said I would rather have a Storm clone than anything related to J-Stars if we're going to have a 3D fighter. If you don't like Naruto fair enough but I'd assume you'd at least look into what makes a Storm game a little bit above of the other recent 3D action fighters.
Here are a few examples and yes these work and are practical online:
Edit: By no means am I saying that this game is hardcore or considered a legit fighter, but it definitely has a surprise layer of depth to it that really beats the argument of "button mashing" to death.
-
RE: One Piece: Burning Blood
I'm just not a fan of 3d fighters. It doesn't help that it's like J Stars. I hope the game sells well and all, and I hope you guys enjoy it, but it doesn't seem like it's for me.
Although, I will say that if there's a nice amount of single player content then I may get it down the road.
In support of the series period I'm going to get it, but I agree for the most part. I honestly would have preferred a Storm clone (assuming that this game is J-Stars without the 4 player mode).
We had worse though, Fighting for One Piece is something I honestly regret even knowing about.
-
RE: One Piece: Burning Blood
Great to see a new trailer finally.
Why is the western release in June? Unless they plan to actually dub the game and needed more time.
The two surprise characters are definitely not a surprise at all judging by the silhouettes.
What's the silhouette in the back I know where the front one is from.
-
RE: One Piece: Burning Blood
God I'm praying this doesn't play like J-Stars…..
-
RE: One Piece: Burning Blood
Do you have the HQ scan ? Can you put it here ?
Yup
-
RE: One Piece: Burning Blood
Yup those were the characters in the V-Jump scan as well minus Chopper.
-
RE: One Piece: Burning Blood
Kidd and Brook confirmed !
http://images.saiyanisland.com/data/625/One-Piece-Burning-Blood-Scan-04.jpgThree more characters that are confirmed aren't in that image.
-
RE: One Piece: Burning Blood
Well it's thursday when can we expect to see the scans?
I honestly only expect One Piece on V-Jump. So wait for it about a little over a week.
-
RE: One Piece: Burning Blood
Actually they're not but I digress.
Actually they are so I'll educate you.
Narutimate Hero relates to the ALL the PS2 games (except Accel 1 and 2).
Naruto: Narutimetto Hero
Naruto: Narutimetto Hero 2
Naruto: Narutimetto Hero 3
^Narutimate Hero are the 2D editions of the game
As for the storm series in Japanese it's titled:
Naruto Shippūden: Narutimetto Storm
Just as someone said earlier, that's like saying Budokai and Tenkaichi fall under the same umbrella when they're completely different games.
There's a difference, but I digress.
-
RE: One Piece: Burning Blood
^ This is one of those "mature mechanics" we supposedly want?
http://www.wrestlecrap.com/wp-content/uploads/2015/10/buckle07-300x168.png
Though seriously though I believe the number of people who want a One Piece game done in the style of an Arc System Works fighting game is considerably smaller than the people who want/wanted a game similar to Narutimate Hero Storm.
If the first game has plenty of characters and exceptional features the first time around. You'll very likely have little or no reason to buy the sequel especially if the sequel removes characters you like while also removing features you may have liked and adding new ones you might come to hate.
Basically try to imagine Super Smash Bros.64 (if you've played any of the games) having the 53 man roster of it's 2014 successor along with having Melee's gameplay mechanics…..while also remembering how the 3rd and 4th games divided the base due to alterations made on the gameplay and roster.
Narutimate Hero and Storm are two different series. I do agree though the number is smaller but I'd definitely welcome it. I would love to see a competitive fighter on the Shonen Jump side. DBZ has the best chance out of the three though.
-
RE: One Piece: Burning Blood
So Zoro is playable? nice its the first non Devil Fruit user.
So Zoro, Smoker , Law(?) and Brook(?) (both Law and Brook are at the top right but idk what those little pics are for) can is added to the roster list
That's for a different game the mobile one coming next year.
-
RE: Collectibles Marketplace: For Sale
Selling One Piece: Grand Battle 2 B1 Poster Roughly 27x39 inches it's pretty huge. Asking for $70 shipped.
-
RE: One Piece: Burning Blood
Hey I like World Red lol. Anyway new surprise scan.
-
RE: One Piece: Super Grand Battle! for Nintendo 3DS (2014)
Story mode is garbage, but I can't say I didn't have fun with this game at the time.
-
RE: One Piece: Super Grand Battle! for Nintendo 3DS (2014)
Oh, I see.
What about Marco, the two arenas or the new rush mode? Do you need an Amiibo for those too, or are they totally free?
(I have no idea how the Amiibo business even works, sorry).
Stages and Marco are free. If you don't have amiibo you have to buy amiibo to unlock the Nintendo costumes.
-
RE: One Piece: Super Grand Battle! for Nintendo 3DS (2014)
Nope. I still don't understand how they can keep giving quality free stuff with each new patch. Characters? Arenas? Game modes?
I mean, it seems way too awesome. There must be a catch here, somewhere, hidden.
Probably backed up by Nintendo. You need Amiibo to unlock DLC so if you don't have one you're paying $10+ for a costume.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
I can ask Playasia to get it, only need a Picture of it, di you have on by accident?
Looks like that. The DLC comes with a Dream Log mission.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
Dod you know where I can get it?
I can't find any import stores that sell them so I'm not sure.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
SGZ has Costume Unlocks translated
http://www.shonengamez.com/2015/03/26/one-piece-pirate-warriors-3-translations/
So they done but thats okay. Thansk to Mr. Luffy I have nearly all I need, not gonna plan to 100% the Japanese Version, I will do this with the West Version.
So can anyone tell me where SGZ did get the Maps from. A Guide?
It's the japanese game guide for the game.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
Ah ok do I buy them on Shop Page 3? And there are not enough Stages for all 37 Characters to get an Break Item, did you know how this is handled?
So I beat the Game right now, Dressrosa Arc was wierd, all the Enemies and this Ending, its okay, kinda super for a Dofla Fan like me. So according to Shonengamez after Dressrosa there is a Original Arc. After I beat the Game no new Arc show up. Did it have special requierments?
I haven't played myself but I think it meant some Dressrosa and the rest was filler.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
@Mr.:
Okay, beating the main story unlocks Super-Hard mode like all previous games. If this is like PW2, the limit breakers unlock the same way (beat 5 stages in Super Hard, then buy)
Not every map yet. It's only up the the end of Marineford by the looks of it. Still need chapter 5.
I'm guessing it resets the whole Log. Best ignore that second option. If you want to check, make a back-up save just in case.
Oh right, chapter 5 might be tomorrow then.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
All maps have been translated with their rewards.
http://www.shonengamez.com/2015/03/26/one-piece-pirate-warriors-3-translations/
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
@Mr.:
Support characters in this game at least seem better than the last one. If I recall correctly, they only had one move in PW2. Here they have 2, in addition to their special attack making 3. Plus, I love those Kizuna portraits they have now.
Forgot to post the image lol
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
The support only characters in the guide are depressing lol.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
Me too, had a better Moveset for me.
@__Hallwacker__
So Themes are Account bounded so you can only Use it on your Japanese Accound and when this Accound is not your mainaccount, you gonna see this Theme not so often ;)
Is that only the case with PS4? Because on PS3 you can use the themes even if it's not the main account.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
Is there a website where one can import V-Jump, like with Shonen Jump?
Play-Asia has them.
http://www.play-asia.com/v-jump-may-2015-paOS-13-49-en-70-8k3f.html
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
Can you find this in Japanese Store? The Game is not on yet.
Theme is V-Jump only and has custom buttons this time around I think.
–- Update From New Post Merge ---
Is the theme only available for ps4?
PS4 only, I thought it would be for PS3 and PS4 but I guess not.
Also here's the trophy list
http://www.shonengamez.com/2015/03/25/one-piece-pirate-warriors-3-trophy-list-translations-revealed/ -
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
Shanks will be introduced in Weekly Shonen Jump #17.
Oh crap you're right haha. I skimmed through the 6+ pages of old news it was on the last page.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
V-Jump has absolutely nothing new for One Piece it recap everything.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
I just need it to be something of fully new, with a new villain and new story, and not any sort of remake in PW2-style. I liked it, but I liked more the Red story, for example. So, if Oda will draw and create a fully new story, it's way more than welcome to me!!!
The game is Gold already so I doubt there's anything like that in PW3.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
Here's all of the Story Arcs, the last one is original to the PW3 game
http://www.shonengamez.com/2015/03/16/one-piece-pirate-warriors-3-story-arcs-revealed/
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
Its okay that some our favorite NPC's still arent playable…
Now correct me if Im wrong but there is a way to make NPC's playable
Ot course you have to replace a PC with an NPC (Just replace a character you dont use)
Not sure if it will work for PW 3...But if its possible Im sure someonr will tell yall how to do it
So keep your chin up...Theres always hopeIt will happen on the PC version for sure.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
I feel like something got lost in translation on that scan…what the hell is "tall sigh" referring to?
Also -> "defiantly"
-
Have no idea why it's called Tall Sigh I thought it was weird too
-
Typo, thanks
-
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
Maybe because before that line, they were discussing some characters first? That's what I think when I saw its source in Domo's post. That line is the closing paragraph of the article.
Right, that's most likely the case.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
Oh good…You scared me there for a second
It's weird though because it does say somewhere along the lines of "As we've introduced all of the characters that will be appearing, has your favorite character made it in?"
以上 means "no more" or "the last of"
Nitpicking the line could also mean something like "our introductions of characters that will be in the game are done" pretty much saying these are all the characters so far that we introduced for you.
We'll let the scans speak for themselves though.
-
RE: One Piece Kaizoku Musou 3 [PS3/PS4/PSVita]
"Many new characters are now participating, which is your favorite? Next time, we will focus on the game mode that let's you relive episodes of "One Piece"!"
Forget the last thing I said, this is the correct translation.