@Zephray said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
Having both auto-battle and fast-forward shows they don’t have a lot of faith in this combat.
That's pretty much a standard feature in modern rpgs.
@Zephray said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
Having both auto-battle and fast-forward shows they don’t have a lot of faith in this combat.
That's pretty much a standard feature in modern rpgs.
Well, I'm sold. The battles are just so fun to play, hopefully they keep entertaining in the long run. Definitely getting it anyway.
@zorosempai said in 1046: "An All-or-Nothing Gamble! The Wings Head to Battle!":
Even that filler with zoro introduced alone right after marco says star and slices queen laser in half shows they have their own agenda to make zoro stand out compared to sanji. In the manga zoro is introduced doing the combo attack with sanji. And it only looks like zoro saved sanji, can't tell sanji saved him too, he just attacked queen.
They even made zoro boobs dance this episode.
It was just as bad as when they made Zoro pretty much send Big Mom flying instead of Law, coming up with another Zoro wank moment that wasn't supposed to be there. It's unfortunately a recurring trend of the anime now.
@ea77 said in 1046: "An All-or-Nothing Gamble! The Wings Head to Battle!":
@zorosempai anime did not change the line, crunchyroll translator did
Yeah, I noticed that, although Toei added a Zoro moment that wasn't there.
Still, it's kind of annoying that even anime translators have agendas.
Sanji's fighting scenes and Nekomamushi's entrance were fire. Great episode to end this year's One Piece.
@JustaGuy said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
Here's a thread with links to a bunch off previews journalists got to play.
General impressions are very positive, which is nice and even surprising for an anime game. That comment about Alabasta feeling "alive and immersive" should put most people's worries at rest after World Seeker's fiasco.
Ever since the game was announced I thought this new Adio Suerte character would be the final villain. Which could still easily be the case.
But it's cool how they're leaving most of the plot a surprise, including the other "memory" areas.
I don't think this world is looking less lively than the average JRPG, it's just that World Seeker left such a bad taste that it's bringing sorry memories. I was playing its DLCs recently and it's pathetic how prison island actually feels like ghost island.
I keep getting strong Dragon Quest XI vibes and that's great, but since it's an anime game expectations obviously must remain in check. One Piece still lacks an actually GREAT game, although we certainly had a couple efforts that were fun.
Although the combat scenes were nice, this one reminded me a lot of those more padded out DBZ episodes: an annoying, pretty much useless side story in the first half (Zeus scenes are usually a painful watch) just so we could get a good adaptation of a fight in its final few minutes.
Marketing and the overall treatment for this game has been pretty much the standard Bandai Namco stuff, which is a very particular approach compared to the Western scene. Even their bigger, anime-unrelated releases, like Tales Of or Scarlet Nexus, get similar treatment. If anything, they seem to be putting more faith into this game than World Seeker, and the development time was also longer than the average Musou game, so as someone who's always been into turn based rpgs, I'm expecting to have a good time at leasr.