Oh right, I forgot the new 6+ evolutions went live. Gotta evolve one of my v2 Laws and Shanks.
I really hope V1 Law 6+ is actually good but I'm not hopeful after the last round of limit breaking did with v1 Boa. lol.
Colo Ace, colo Machvise, raid Kuma, and raid Franky all got some pretty nice upgrades from the LB. Happy that Croc got a fifth socket, and Sabo got some nice stat boost and slightly lower CD as well.
@ebtc:
New Raid Doffy info is out.. and his art.
Captain: 3x ATK for Driven and Cerebral characters if HP is below 50%. Otherwise 1,5x ATK.
Special: Shuffle non-matching orbs including BLOCK, and lock orbs for 1 turn. If captain is Driven or Cerebral, extend duration of ATK and Orb boost by 2 turns.
Definitely not bad but I'm still kinda disappointed.. he would fit so well as Shooter orb booster! And once again his 4* art looks much better than his 5* art imo.
Hmmmm. Seems kind of underwhelming to me(especially the art), but I welcome a F2P boost-extending unit. He'd be a lot nicer if he weren't… well, Doffy, since you won't be able to use him with his V2 version unless you run a different captain, but he will be a nice addition to cerebral teams.
Also yikes @ those pull rates even with the 3x boost. I wonder when they'll make the rates public, and will it even matter at this point?
--- Update From New Post Merge ---
Well 6+ Law seems like a winner. Improved CA plus a heal, and I really like the art and his CD is low enough to be useful and applies to everyone.
From Reddit.
!
2001 Slasher/Free Spirit
PSY 6+ Law
Captain: Boosts ATK of Slasher and Free Spirit characters by 2.5x at the start of the chain, by 3.5x after the 3rd Perfect in a row and by 4x after the 5th Perfect in a row, heal 1000 HP at the end of the turn
Special: Makes Damage and Health Cutting Specials of all characters bypass all defensive Buffs for 1 turn, deals super PSY damage to 1 enemy, reduce Special Cooldown of entire crew by 1 ((LB)17 turn -> (LB)12 turn)