Well I'm one "catch all fish" trophy away from plat in Arise, and I don't think I've ever felt so conflicted about a Tales game. Trying to decide where it places in the series is difficult. I definitely put it above Xillia because that's the game that made me give up on the series for a while… but overall I can't decide whether I like it more than Berseria, because some things are clearly much better while others are much worse. Trying to keep a somewhat modern context because so much has changed, and it definitely doesn't come close to Graces, Vesperia, Symphonia, etc. anyway.
When I wrote my previous posts, I thought the story aspect was overall fine, if a little excessive with the depressing tone. Unfortunately that tone never lets up and the game suffers from MASSIVE pacing and narrative issues for the final portions. You get interrupted ever three feet with a cutscene with nothing new to say. The writers seriously had nothing of value to contribute after a certain point but they just keep piling on stale conversation after conversation, and skit after skit. Not to mention the heavy-handed tone. Characters are just poorly written and developed through and through, and while I find most of the cast likable and well-designed, they are ultimately pretty boring or unremarkable at the best of times. At worst their schtick just gets reallllly old. Alphen is maybe the most uninteresting protagonist ever? He's written to be perfect with all the right things to say at every point, and it's completely unearned and uninteresting, especially when the party already has a mother figure. Thinking back to older Tales games, the protagonists tend to either be highly flawed or at the very least naïve, powerless, etc. Not "yeah I'm the chosen one who understands everything." His little five-minute midgame crisis is a joke.
On the other hand I think most of the area designs are great, the music is great, and the side content is much better than I've come to expect lately. I still really wish they went back to having dungeons with puzzle elements, but that's a minor gripe. No aspect of the abundance of "JRPG mechanics" is TOO terribly cumbersome, though I still think fishing is pointless. I do wish they added more items or abilities to abuse combat mechanics. Never did get a decent way to regen HP/CP or other stuff you'd expect like making it impossible to stagger spellcasting.
From a general quality of life perspective, I think it's pretty polished and streamlined, and like I said before there are lots of good decisions made in combat that SHOULD make it really fun, but it still suffers from all of the same problems brought up in earlier posts. Later in the game you get enough CP to not worry QUITE as much about healing, but it's still annoying, and I'll still never understand the self-damage decision. Combos not feeling reliable is ultimately what ruins combat the most for me, and there are plenty of extra annoyances, like how you can be in the middle of a combo and then an ally uses a mystic arte and for some reason this resets your position to be far away from the enemy and the combo is immediately lost. Combat still feels "better" toward the end of the game... smoother I guess? But it's too little too late. Overall I honestly stand by the opinion that for battle systems without TP, Graces is still the gold standard. There are a few pretty dang cool (optional) boss battles though.
@tatermoog:
Considering turning it down to Easy then seeing what the Grade Shop and Artifacts look like for a second playthrough.
You probably know by now but there is no Grade shop and absolutely no incentive for subsequent playthroughs lol. You can carry over most of your progress via artifacts and that's it. Good and bad, I'd say. No additional ways to break the game for enjoyment but no need whatsoever to do multiple runs.