I've been wanting to pick up Dota 2 for a while now, and some of my friends just tried the game. I'll be downloading it sometime in the next few days to play with one of my friends who plays a shit ton of dota. Looking forward to it! \o/
Dota 2
-
-
But in any case it's hard to swallow people at that low level dropping wisdom when they don't seem to understand certain basics.
Like I've had several games with people feeding several times, 2-14 and people already call gg and won't play properly anymore when it's still easily winnable.
At that level people know every item and make kind of ok item decision since they're very cookie cutter most of the time and they think that they figured the game out strategically then.And yet concepts like gold, math and opportunity cost seem to escape these people. 1 kill is around 250 gold which translates into about 5 last hits.
1 wave of creeps is at least 5 last hits you get 2 waves about every 30 seconds. Consider that most of the time the most important person on the enemy team isn't even the guy that got the kills or he didn't get them alone(exp got split) there's still a lot of room to snowball and win the game for your team easily. Easily people just don't seem to farm when they can at that level, if they do it's super obvious in their item choice which makes them open for ganks and early pushes.Weird, i had an impression that DOTA punished mistakes and offered a small chance of getting around after a bad start, yet what you said applies to Lol really well.
-
Weird, i had an impression that DOTA punished mistakes and offered a small chance of getting around after a bad start, yet what you said applies to Lol really well.
Well it kind of is. If you feed yourself, you as a single players will lose a lot of steam and thus your chance to have impact on the game. So its punishing in a sense that you can lose relevance really fast.
But this doesn't extend to someone else. Just because player x feeds and will have 0 impact doesn't mean that player y who knows what he's doing can't equalize the situation himself.
Dota is certainly not punishing in the sense that games are over because of kill leads. Rather the opposite Dota is a game ample of opportunities for comebacks(often a single teamfight can turn the tide) it's all about decision making. I've won games with 20 kills behind just because I was so ahead and exploited split pushing to the max. Games are over when there isn't a single hero left that can make things happen.
What a lot of people at lower mmr don't get is that even if you have bad teammates the other team has them too, if you're really better than your current mmr you'll know how to exploit those worse than you and feed on them. If you don't you are where you belong. And sure once in a while there are games you lose no matter how good you are but over a long period of time skill wins out(not that long). It's all about having the highest impact possible(at least in solo ranked) and not minding your teammates that suck. And yes being a high impact support is a lot harder than being a ganking semi carry.
The sad thing about this solo ranked becomes very much about being the best asshole on the field. Your team overcommits? You let them die. You see the carry in your lane can't farm? You steal his farm to get your core up to set the pace of the game.
Which is ok if you want to test your skills but it's also not really what's so awesome about this game. Playing as a real team that's dota at its best.I've been wanting to pick up Dota 2 for a while now, and some of my friends just tried the game. I'll be downloading it sometime in the next few days to play with one of my friends who plays a shit ton of dota. Looking forward to it! \o/
Keep at it and don't let assholes on your team scare you. It's a game you have to stick a long time with. Lots of people I introduced to the game hated it at first many of them have over a 1000 hours clocked into it now.
-
i played DOTA before i played lol, but than stopped because all my freinds started playing LOL.
Two big differences were IMO : the possibilety to deny the enemy their farm. This way, a good last-hitter can outlane his oponent easely.
And real early (intelegence) and late game (agility) heros. That way the game can change very easely. at the start one team has a fed mage, the other not. If the other team has a fed ranged agility the still can win in the end.
In LOL you cant deny farm, only zoning so they cant get close enough. and there is only a small difference between early and late game champions. So it game doesnt evolve much. -
i played DOTA before i played lol, but than stopped because all my freinds started playing LOL.
Two big differences were IMO : the possibilety to deny the enemy their farm. This way, a good last-hitter can outlane his oponent easely.
And real early (intelegence) and late game (agility) heros. That way the game can change very easely. at the start one team has a fed mage, the other not. If the other team has a fed ranged agility the still can win in the end.
In LOL you cant deny farm, only zoning so they cant get close enough. and there is only a small difference between early and late game champions. So it game doesnt evolve much.That's also true regarding the last hitting. As for agi heroes it really depends on what agi hero and what intelligence hero.
Dota has intelligence carries(for example Outworld Destroyer) and agi supports(Vengeful Spirit). So it's more a question about damage scaling and even then you can build characters towards certain things even if it doesn't seem to suit their role.Every game I play against Huskar(gains more atk speed and magic resis the less hp he has) as someone with only magic spell damage I build myself right click dmg from items doesn't matter what hero I am.
-
I'm so fucking late at anything dota but a friend told be about this hilarious build that was all the rage a few months ago.
Wraithking, go power treads into drums into blade mail into radiance into mjollnir into refresher.
You'll do insane AoE damage are a incredible presence on the field early on and you'll really test the decision making of the enemies.
This build is called the hailrake built named after the person who popularized it by executing it several times at 6.4k mmr and being really fucking successful with it. His dota buff http://dotabuff.com/players/163075690/matches?page=21 (acc inactive it's apparently been sold to someone)Well I played one game with it went 4/0/5, game lasted 23:03(only finished treads, drums, bmail and radiance and gloves of haste so no full hailrake items). Can't say much about it cause the game was over before I could test it to the limits since we steamrolled our enemies but it was pretty fun and the few times 2 people tried to gank me I killed them outright after reincarnation. Suffice to say though that this is a build about timings and you got to have solid last hitting skill. If you get your blade mail at 20 you're super behind. Treads and drums before 10 minutes blade mail at 13-14 and radiance at around 20-25 is something good to aim for. Suffice to say you should also aim for lvl 11 in around that time frame. Also once you have bmail try to get gold by pushing towers that will help a lot with your radiance.
If you have all those items you won't have mana problems so you can dish out several Qs in one teamfight, people can't ignore you cause you do damage but if they attack you they'll receive insane amounts of damage back and when you die there comes the insane slow.
–-------------------------
Also 8 million prize pool bonkers. I scoffed at people saying 10 million but now I can believe it's possible.
Insanity thinking about last year it being 2.8 million the player base has grown immensely.Did another game with the built it's fucking bonkers won a game with it where we were like 8000 gold behind.
Also small adjustment I build an oblivion staff instead of drums cause it's about the same amount of gold and it becomes a refresher later. After radiance I go sange&yasha before mjollnir because a bit higher hp pull and I don't get kited so easily. -
So I finally got around to downloading Dota, and I can't for the life of me find the toggle for screen locking. At first I could move my screen by moving the mouse offscreen, then it got locked onto my hero and I couldn't move it manually. Any ideas?
-
I'm not entirely sure if that's the option but activate "edge pan" under settings, the options tab.
It's right under the adjustments for camera speed.
I love this guide xD -
He has valid points, late game supports are pretty valid since pub tends to go late. Speaking of 'dumb' dota videos. I love pyrionflax's nonsense, his nyx 'guide' was completely bonkers through
Your build sounds really interesting, have you considered getting the radiance first? If you're going super late game mode I can see radiance speeding up the farming process quickly, plus blademail does nothing for farm unless you're going for early fights (which the build doesn't help much)
-
He has valid points, late game supports are pretty valid since pub tends to go late. Speaking of 'dumb' dota videos. I love pyrionflax's nonsense, his nyx 'guide' was completely bonkers through
Your build sounds really interesting, have you considered getting the radiance first? If you're going super late game mode I can see radiance speeding up the farming process quickly, plus blademail does nothing for farm unless you're going for early fights (which the build doesn't help much)
I don't think radiance first works here at least when you're not already winning. And radiance on non illusion heroes isn't that great for farm either(exception spectre cause it ups his ulti dmg hard and kills are also a way to get gold). Like I'm almost sure midas or bfury would net you more gold on a non illusion hero.
This is actually an early engagement build. It's pretty much just abusing WK ulti which is a bit broken right now.
It's focused around forcing enemies into bad engagements(and you force them by pushing), if they focus you they'll receive absurd amounts of dmg+your ridiculous slow(had PAs oneshot themselves, sandkings, zeuses and qops killing themselves). If they don't your continuous stun-slows(you have zero mana problems with this build) and right clicks will do the trick. I've played this build 10 times now and am 9-1(went 6 games win streak 1 loss 3 games wins). The 1 game I lost was because my lane was so awful I fell behind hard(which made me unable to counter the feeding that happened on the other lanes).That said I also won a game with it that I absolutely didn't expect to win (vs antimage, lion, silencer), expected to be constantly drained out of mana but I basically outfarmed that one hard (20 min radiance). An am at that point is kind of just feed with his small hp pool. Lion just can't drain during an engagement cause he'll get fucked and silencer mana drain at that point can be eaten by your items(Oblivion staff, blademail + tread switching is a lot of mana).
It's really essential to hit your timing with this build(mass bkb kills it). A 34 minute radiance is pretty useless. Suffice to say this also isn't a solo yolo build. You fight with your team or you farm. If you go alone you won't do much at all and don't do this build if you're the only core on the team. I also wouldn't do it if you're off laning or jungling. The times I tried that I barely hit the timings and I had a few kills to compensate for the bad income.
As for the support tips video, my favorite part was the drive your enemies insane part. Never looked at it that way but yeah adding fuel to the fire makes a whole lot of sense. People really do tend to get distracted by flaming in game making it more likely for them to throw.
-
Am 15-1 with this build.
http://dotabuff.com/matches/704587590Here a replay of the build, I don't have dotabuff but I stole this from someone who has it. I was really tired so I played somewhat worse than usual(sucked at jungling, didn't jungle stack a single time, couple of times didn't have tp, didn't check LC to get dust in advance and more little things that made me feel like I played awful) and I also got irritated at my teammates especially Huskar so I hope you don't mind if you see some bm.
I started in the jungle because I had no lane so I was really really behind on the timings but it was fine given that I was fighting a lot of very magic oriented people that didn't go for BKB. Because of that I skipped my oblivion staff in hope that someone had arcane boots and someone did.
Lifestealer was the only one scaring me during the majority of the match.I honestly got carried by my build(I really didn't do a lot of fancy stuff) this match despite a somewhat slow farming Medusa(she fought way too much when she needed to farm), a feeding Huskar and two decent supports that got pulled into bad shit because of Huskar(happens to me too, trying to save during stupid fights I still do it and I kick myself for it). It also helped that the enemies went for somewhat wrong items? If tinker had a hex it would have been way harder forcing me to bkb. Also really don't buy diffusal if you're not at least an agi carry(honestly I think it's awfull on non illusion heroes) if you want manaburn so bad get necro 3.
That said this also shows you that it doesn't matter if your teammates suck, pick a hero that stays relevant throughout the game and be the best with it. Good players have a stronger positive effect on the game than bad players have a negative.
–------------------------
Oh and how did you guys do on your qualifier predictions got 26 points for it so I did terrible. -
I play dota 2 frequently viper, sniper, and bounty hunter are some favorites of mine to use
-
Your worst daily hero challenge?
Got mine today, Spectre. Not sure if I want to do that because I won't be able to play with friends and that is not a fun solo queue hero.
Having to rely on a good support and hoping that the team doesn't overfeed for 25 minutes is not great.Since I'm not a super good player I find it really hard to find ways to make an impact on that hero before I have any items.
-
10 million prize pool… what is happening xD.
I hope they split the prize pool fairly among all the players. Would be sad to see people go away with nothing.
-
10 million prize pool… what is happening xD.
I hope they split the prize pool fairly among all the players. Would be sad to see people go away with nothing.
Power of nerds with too much money to spend. Good news through, the prize pool is being divided up between 1st and 14th. Can't wait!
Is anyone else catching this? It's about to start in a few hours!
-
I myself didn't buy anything beyond the compendium.
I'm ok with the distribution of prize money. Seems like the general consensus among pros is that you still want to work for it so it's ok that 15-16th don't get anything. -
I myself didn't buy anything beyond the compendium.
I'm ok with the distribution of prize money. Seems like the general consensus among pros is that you still want to work for it so it's ok that 15-16th don't get anything.Even 0.6% out of 10M is 20k, easily more than the top prize of some tornys. It's still super top heavy but its much better imo than last year.
Are you following it closely? Tbh its the biggest one with ~production value~ so i can't wait to see what kind of stuff happens this time around -
Even 0.6% out of 10M is 20k, easily more than the top prize of some tornys. It's still super top heavy but its much better imo than last year.
Are you following it closely? Tbh its the biggest one with ~production value~ so i can't wait to see what kind of stuff happens this time aroundI'll try to catch as much as I can for TI4. Yep looking forward to all kinds of different things. I like that it's somewhat top heavy. I think the tagline that the winners will be millionaires(I'll just assume that first place will hit 5 million before the end of the event) after the event is kind of neat and makes nice news.
Still just in awe about how genius the compendium is, and I thought that last year too. It's really skirting around being like an evil money making scheme. But because dota 2 is free and such a good game fostering lots of goodwill, people don't mind. And the value they add to the compendium is pretty decent despite lots of stuff that kind of makes you wonder if that wouldn't have made it in anyway.
–--------------------------------------
On a different note I've had my first trench tier/mmr hell match :ninja:, that said I was part of the trench got matched up in solo queue with a 5.7k person that had to carry 4 sorry 4k asses against the other team which consisted of almost 5k people. Really glad I'm not that high up I usually get enough people around my tier so matches are usually fair. Has to be insanely stressful
to constantly deal with people below your skill level and praying they don't fuck you up too bad. We won that though since the guy outplayed the enemies hard. -
I'll try to catch as much as I can for TI4. Yep looking forward to all kinds of different things. I like that it's somewhat top heavy. I think the tagline that the winners will be millionaires(I'll just assume that first place will hit 5 million before the end of the event) after the event is kind of neat and makes nice news.
Still just in awe about how genius the compendium is, and I thought that last year too. It's really skirting around being like an evil money making scheme. But because dota 2 is free and such a good game fostering lots of goodwill, people don't mind. And the value they add to the compendium is pretty decent despite lots of stuff that kind of makes you wonder if that wouldn't have made it in anyway.
–--------------------------------------
On a different note I've had my first trench tier/mmr hell match :ninja:, that said I was part of the trench got matched up in solo queue with a 5.7k person that had to carry 4 sorry 4k asses against the other team which consisted of almost 5k people. Really glad I'm not that high up I usually get enough people around my tier so matches are usually fair. Has to be insanely stressful
to constantly deal with people below your skill level and praying they don't fuck you up too bad. We won that though since the guy outplayed the enemies hard.It's their license to print money. It's strange since the stretch goals are pretty meh like we talked about but people are just interested in battle points and stuff. Why don't you try hardlaners like dk and naga?
Oh it's happening on twitch!
-
It's their license to print money. It's strange since the stretch goals are pretty meh like we talked about but people are just interested in battle points and stuff. Why don't you try hardlaners like dk and naga?
Oh it's happening on twitch!
Mmh not sure what the question exactly here is, because I've played those although I wouldn't really play them in the offlane.
DK offlane seems incredibly passive, and I don't think you'll get much done(unless you have some funky combo support going on but then it's not really DK that's winning but your support). At early levels you're also incredibly easy to kill with no escape skills and no good way to screw with pull camps.So yeah not sure I don't think DK can ever win a offlane against a semi competent lane(speaking from a solo queue perspective in the end it always depends on the lane you're facing but in general it's normal dual lanes where I'm at).
Naga offlane is more viable because you can at least manipulate creep equilibrium with illusions but it doesn't seem really strong either. Hitting fast 6 on Naga doesn't seem super valuable compared to having her go mid and have an early radiance with which she can push all lanes and farm jungle.Aside from that I'm not really good with those heroes. Over the past months I've switched my preferences to heroes that are self sufficient and have impact regardless of what your team does, since I've been playing a bit more solo ranked. Like Slark, TA, Storm, Weaver, etc. I really hate games in solo queue where I feel powerless. I always go in asking myself if I pick this can I solo kill against their lineup.
I'm not that great of a support(despite enjoying it) so I often become irrelevant in the later stages of the game.
As a hard carry I feel way too dependant on my supports and when they screw up(it's amazing how many people don't understand the importance of creep equilibrium*) I feel fucked and generally become useless.
With heroes like Slark you PT, stick, PMS in 6 minutes and can just do stuff after that. And you generally don't fall off.*Supports and carries alike, supports that only pull with a single camp resulting in a double wave or that pull despite the creeps being near your tower. And carries that don't autoattack when supports pull correctly.
-
Mmh not sure what the question exactly here is, because I've played those although I wouldn't really play them in the offlane.
DK offlane seems incredibly passive, and I don't think you'll get much done(unless you have some funky combo support going on but then it's not really DK that's winning but your support). At early levels you're also incredibly easy to kill with no escape skills and no good way to screw with pull camps.
So yeah not sure I don't think DK can ever win a offlane against a semi competent lane.
Naga offlane is more viable because you can at least manipulate creep equilibrium with illusions but it doesn't seem really strong either. Hitting fast 6 on Naga doesn't seem super valuable compared to having her go mid and have an early radiance with which she can push all lanes and farm jungle.Aside from that I'm not really good with those heroes. Over the past months I've switched my preferences to heroes that are self sufficient and have impact regardless of what your team does, since I've been playing a bit more solo ranked. Like Slark, TA, Storm, Weaver, etc. I really hate games in solo queue where I feel powerless.
I'm not that great of a support(despite enjoying it) so I often become irrelevant in the later stages of the game.
As a hard carry I feel way too dependant on my supports and when they screw up(it's amazing how many people don't understand the importance of creep equilibrium*) I feel fucked and generally become useless.
With heroes like Slark you PT, stick, PMS in 6 minutes and can just do stuff after that. And you generally don't fall off.*Supports and carries alike, supports that only pull with a single camp resulting in a double wave or that pull despite the creeps being near your tower. And carries that don't autoattack when supports pull correctly.
Oh no i meant heroes with a huge impact regardless of your team composition. So your storm/slark/TA examples are fine haha.
I still think naga is a good hero to practice since pubs don't push till late, whereby you would have radiance and bots which is sufficient to push.Personally i do a three or two stack so there's some idea of who does what. We have yet to mess around with specific killer lanes (e.g. shadow demon/leshrac) since most of my friends are still learning to play.
-
Oh no i meant heroes with a huge impact regardless of your team composition. So your storm/slark/TA examples are fine haha.
I still think naga is a good hero to practice since pubs don't push till late, whereby you would have radiance and bots which is sufficient to push.Personally i do a three or two stack so there's some idea of who does what. We have yet to mess around with specific killer lanes (e.g. shadow demon/leshrac) since most of my friends are still learning to play.
Oh ok, Just to clarify I wasn't really complaining about the trench I was rather making fun of all the people saying they're in the trench when they're at 2k-4k. There are enough people in those brackets to match with so you'll usually get really fair matches. I'm feeling absolutely ok where I'm at skill wise, but then I make a distinction about match quality and skill brackets.
When you're around 6k you don't have enough peers so the system puts you up against lesser skilled people and to make it fair for those it puts you with lesser skilled teammates than your opponents.
So you have matches like the one I was talking about happen where on 5.7k guy gets matched with a bunch of 4.1-4.5k people against a full team of 4.7-5k people.
–-----------------------
Stream hast started analyst desk is talking!First Skywrath pick! Dude is ridiculously strong right now. I expect him to be picked quite a lot. But let's see if it really happens.
-
So I've watched around 7 games now(from a best games list).
And checked the results of everyone. Holy shit this TI is pretty sick. Everyone seems pretty close to each other Liquid taking on the top Chinese successfully.
And Navi.Us coming out with a bang. Pretty cool stuff going on. -
I'm never betting again - the whole thing has been incredibly topsy-turvy. Everyone who's expected to lose is winning and the big teams are losing. It's insane (in a very very good way)
And Nar.vi loses to arrow gaming of all things - no more free win USA :(
-
I'm never betting again - the whole thing has been incredibly topsy-turvy. Everyone who's expected to lose is winning and the big teams are losing. It's insane (in a very very good way)
And Nar.vi loses to arrow gaming of all things - no more free win USA :(
Wait what? And just after that game after IG. Bonkers. I'm just happy that C9 could take on Liquid after all the losses today.
Vici wasn't mentioned a lot before the tournament but they've been dominating the group stage.
DK has been going strong after yesterday mediocre start.Also saw insane results for bets yesterday for Liquid. People betting 1 arcana and a few mythicals on Liquid and getting 4-5 arcana + a dozen of other rare(mythical, legendaries) back.
–------------------------------
Oh my god the C9 vs IG game just now so many divinesC9 worst team to cheer for, they beat IG, EG, Vici but lose to mouz and alliance.
-
Wait what? And just after that game after IG. Bonkers. I'm just happy that C9 could take on Liquid after all the losses today.
Vici wasn't mentioned a lot before the tournament but they've been dominating the group stage.
DK has been going strong after yesterday mediocre start.Also saw insane results for bets yesterday for Liquid. People betting 1 arcana and a few mythicals on Liquid and getting 4-5 arcana + a dozen of other rare(mythical, legendaries) back.
–------------------------------
Oh my god the C9 vs IG game just now so many divinesC9 worst team to cheer for, they beat IG, EG, Vici but lose to mouz and alliance.
Yess but i can't bring myself to cheer for ee-sama….basically the whole thing's a circle. Everyone throws, everyone beats everyone, everyone but us loses.
But alliance and fnatic got kicked out! Looks like almost all of the EU teams got to the bottom 6.
-
Yess but i can't bring myself to cheer for ee-sama….basically the whole thing's a circle. Everyone throws, everyone beats everyone, everyone but us loses.
But alliance and fnatic got kicked out! Looks like almost all of the EU teams got to the bottom 6.
That's the guy they meme about constantly in the cast? I don't know what's up with the whole no mercy business. But I kind of thought the bkb story is funny.
Like I said earlier mostly cheering for them because of sing although I really like how aui plays(watching games through his perspective).
And their Visage, Drow strat was pretty surprising didn't know about about that one(typical dota always something new to learn).I'm kind of happy that alliance is out, just because before anything else I was hoping for new TI winners. Repeating winners seemed kind of boring to me.
So I guess I have to hope for Navi to drop out earlier now. -
That's the guy they meme about constantly in the cast? I don't know what's up with the whole no mercy business. But I kind of thought the bkb story is funny.
Like I said earlier mostly cheering for them because of sing although I really like how aui plays(watching games through his perspective).
And their Visage, Drow strat was pretty surprising didn't know about about that one(typical dota always something new to learn).I'm kind of happy that alliance is out, just because before anything else I was hoping for new TI winners. Repeating winners seemed kind of boring to me.
So I guess I have to hope for Navi to drop out earlier now.Yea he's the extremely nerdy looking one, it's just a joke since the whole -sama prefix is just a jab at his anime tendencies. Never gets old tbh
The drow/visage combo is kind of like their trademark, but it's very unpredictable and you have to run…..drow. But aui does play a great visage (abit too greedy sometimes but still good)
Navi will repeat the finals only to lose again you heard it here first!! -
I'm so excited watching in a few minutes with some friends and beer. Go EG!
–----------------------------
Cool games yesterday, one thing I want to throw in though.
Day 1 should be Day 3. Something doesn't sit right with me knowing on the first day that Newbee already secured themselves a million bucks. -
I'm so excited watching in a few minutes with some friends and beer. Go EG!
–----------------------------
Cool games yesterday, one thing I want to throw in though.
Day 1 should be Day 3. Something doesn't sit right with me knowing on the first day that Newbee already secured themselves a million bucks.:( I hope you didn't bet any rares on them at least!
You're right through, knowing the finalists easily kills off the hype and anticipation of knowing who will make it to the end. Valve sort of messed up by putting too much emphasis on the group stages through.
-
Hehe not a betting guy. Also fuck yes C9 pulled through :P.
Pieliedie's bounty was insane. A friend explained to me how exactly his presence of the map dictated so much of Navi's movements.
–-----------------
Cloud 9 out last hope EG.Well darn I guess I'll root for Vici then. Go RotK!
Sad finals overall the event was cool but man, those final were just bad. It wasn't even a matter of not topping last year but this was just boring to watch.
-
Waking up to techies release good bye solo queue and 2-4 stacks.
5 stacks all the way for the foreseeable future. -
Waking up to techies release good bye solo queue and 2-4 stacks.
5 stacks all the way for the foreseeable future.Isn't that usually the way to go? Then again i like winning regardless of the cost so VOV
I also find it funny that despite the 'hype' techies is so boring. Who has the patience to put mines all over the map for 20 minutes straight? -
Isn't that usually the way to go? Then again i like winning regardless of the cost so VOV
I also find it funny that despite the 'hype' techies is so boring. Who has the patience to put mines all over the map for 20 minutes straight?Well I don't always have 5 people ready when I play so I've been solo/duo queuing lately. I even have been climbing up in solo queue.
Can't really speak about techies being boring, I don't know how to play that hero at all so I don't really have a good understanding of what the hero can do beyond what I can glimpse from the skill descriptions. Thing is though 30 base attack and all skills that require you to anticipate enemies right and don't allow for much reaction. That's just a recipe for 0 impact. My heart is not ready to start every game with -1 player.
-
Well I don't always have 5 people ready when I play so I've been solo/duo queuing lately. I even have been climbing up in solo queue.
Can't really speak about techies being boring, I don't know how to play that hero at all so I don't really have a good understanding of what the hero can do beyond what I can glimpse from the skill descriptions. Thing is though 30 base attack and all skills that require you to anticipate enemies right and don't allow for much reaction. That's just a recipe for 0 impact. My heart is not ready to start every game with -1 player.
I'm more of a 'big plays' kind of person so slow-sieging the map with mines isn't my kind of thing. His playstyle comes across as a more 'trolly' kind where you irritate the hell out of others but get countered hard by certain things (gem/necro 3).
Also i find it hilarious that we're the only 2 people running the show here come on guys we don't bite
-
I'm more of a 'big plays' kind of person so slow-sieging the map with mines isn't my kind of thing. His playstyle comes across as a more 'trolly' kind where you irritate the hell out of others but get countered hard by certain things (gem/necro 3).
Also i find it hilarious that we're the only 2 people running the show here come on guys we don't bite
Nah it's more of a case that most of the active people on ap probably don't play dota. That's all.
-
techies works mainly by kill/deny with his bomb and map controlling with his 2 mines and traps, kind of like Lanaya. Kind of like how you need to learn the trap spots, hook spots and ward spots. Countering him is easy enough with detection. he also falls off after the midgame and even his midgame isnt that strong with detection and some guesswork. Also Lycan's lvl 4 wolves with 15hp regen makes a really good counter.
I'm finding -ardm more interesting, cause you have to go for a very general build (any boots but treads works best, drums, wand, blink, forcestaff, bkb and aghs. Roughly 60/110 heroes have aghs.)
with some deaths you end up with hilarious builds like blink on QoP, BoT on furion, aghs on sniper, diffusal on AM or tranquil on slark. I had the misfortune to random Void, go full carry and die, then getting kotl and 3 other supports in a row (with my leftover carry items) and finally ending with a tinker (had to sell some of my gear for a BoT, sheep, etc). -
People always say techies is easy to counter gem, sentries, necro. I feel that's kind of an uncomplete assessment cause while it might be somewhat efficient(depending on enemy lineup) at the start towards midgame you're trading economy for mana which becomes less and less of an issue for a techie that gets his farm. Especially if you only deny 1 mine with 1 sentry it feels like an awful trade.
Necro is also kind of bad because it's like a 5k gold item that not everyone is able to get and I'm pretty sure since mines are classified as wards techies don't get damaged by killing the melee necro unit. I feel a Chen or Furion trades way more efficiently vs techies since they just send over creeps to disarm mines during early game and especially for Furion it's easy to get that necro 3.
But I don't know sure techies that just lay mines on the field in the hope of people walking over aren't particular effective. I feel like good techies create a shit load of space for your team delaying pushes, making the enemy walk less efficiently over the map and doing indirect dmg to their economy(controlling enemy jungle and all the detection). Main reason I don't want to make a judgement call is because heroes generally have a lot of hidden depht that's not necessarily apparent on first glance. Like my favorite hero for a long time was Furion and I thought I was decent with him but I actually didn't understand even half of that hero.
On a different note I tried Magnus+Techies in a recent game and that combo is really fun. Boots first, and it's generally easy to skewer them into mines. We went like 14-2 in the first 10 minutes.
-
Rubick+Techies can get you the easiest first bloods ever.
-
Lol I think this might be easier volvo pls fix? maybe?Ok got fixed super fast thank god. That shit was insanely op mostly because mines also dmg towers.
–----------------------------
Have been cruising through the all hero challenge 18 heroes 20 tries. But man Necro games are super hard I'm going like 19-6 and stuff but it isn't enough. It's really hard to have impact with that guy when you don't have a deathball going with which you can push the game to end fast, if not... I mean only thing I'm doing is zapping people into no buybacks but void and tinker don't care when they just solo us lategame.
-
I'm addicted to mid shaker… dmg output on this guy is through the roof.
Road to 5k!
-
People always say techies is easy to counter gem, sentries, necro. I feel that's kind of an uncomplete assessment cause while it might be somewhat efficient(depending on enemy lineup) at the start towards midgame you're trading economy for mana which becomes less and less of an issue for a techie that gets his farm. Especially if you only deny 1 mine with 1 sentry it feels like an awful trade.
Necro is also kind of bad because it's like a 5k gold item that not everyone is able to get and I'm pretty sure since mines are classified as wards techies don't get damaged by killing the melee necro unit. I feel a Chen or Furion trades way more efficiently vs techies since they just send over creeps to disarm mines during early game and especially for Furion it's easy to get that necro 3.
But I don't know sure techies that just lay mines on the field in the hope of people walking over aren't particular effective. I feel like good techies create a shit load of space for your team delaying pushes, making the enemy walk less efficiently over the map and doing indirect dmg to their economy(controlling enemy jungle and all the detection). Main reason I don't want to make a judgement call is because heroes generally have a lot of hidden depht that's not necessarily apparent on first glance. Like my favorite hero for a long time was Furion and I thought I was decent with him but I actually didn't understand even half of that hero.
On a different note I tried Magnus+Techies in a recent game and that combo is really fun. Boots first, and it's generally easy to skewer them into mines. We went like 14-2 in the first 10 minutes.
Well said. Let's not forget that Techies is among the fastest farmers. Good Techies players know damn well that they opt for support/disable items fast so they don't render themselves useless mid-late game, and they can potentially become the most annoying of support heroes with the right items. An Aghanim's Scepter-enhanced remote mine is also nothing to scoff at - plant just two of them and you can chip off more than a third of most heroes' HP.
-
Well said. Let's not forget that Techies is among the fastest farmers. Good Techies players know damn well that they opt for support/disable items fast so they don't render themselves useless mid-late game, and they can potentially become the most annoying of support heroes with the right items. An Aghanim's Scepter-enhanced remote mine is also nothing to scoff at - plant just two of them and you can chip off more than a third of most heroes' HP.
How is that possible? Do I not know about something here? I mean with Antimage, Naga Radiance, Meepo and Terrorblade being a thing I have a hard time imagining that Techies comes even close to fastest farmer.
I mean he's pretty average as far as I know being on par with most wave clear heroes like KotL, Sandking, Puck, Lina etc…
But being able to farm multiple locations at once(or in super quick succession at very little cost) reliably comes out way way faster in my experience. -
well now that techies has been out for a few months, i find the generally best way to counter him is to avoid fighting around places you've seen him near, mainly the enemy's side of the map. Force teamfights into places where techies didn't have setup time. and spam obs wards like hell near common mine spots, usually runes and common travel paths (kind of like TA's traps). Also silence/orchid shuts him down and unlike most heroes he won't ever have a reason to go bkb/manta, though there is eul's.
and nope the only way techies can "farm" even remotely decently is by using land mines on creep waves, which only does somewhere around 70% of their hp and costs the opportunity of using those mines to set traps. Plus he has the worst base attack in the entire game. techies' farm speed is not even decent, let alone grevil's greed/split radiance/bf blink tier.
If you mean farm via ganks, there are way better heroes at that than him, such as almost every mid hero ever? techies can do it well via suicide and mine stacks, just both are quite situational, and require baiting rather than the versatility offered by traditional stun/slow/dps combo.
yes, two aghs remotes can do 1/3 of your hp at the cost of having 30 second setup time. It's not particularly reliable. There are far better skills. Also good luck farming that 4200 when you need other cores. techies' main problem is setup time.
-
Not going to lie best techies I play with are less about mines and are more masters of employing suicide in the right way.
Baiting the shit out of enemies. Necrophos + techies is like the most stupid shit every and can make you fall behind super hard.But then the ratio of actually good techies compared to useless ones that don't even have level 6 at 18 minutes… it's like 1:10.
Also their second skill needs a rework. Like it's almost not usable.
Like you need some ridiculous comboing to get any use out of it. And why even employ them at all during the stage where you're still mana starved when death is the best CC anyway. -
i agree with suicide being more annoying, makes 2v2 or 1v1 fights against him being a foregone conclusion when everyone is at 50% hp or less in the early game.
you can get around it by killing him at range, chain disable/nuke or manually counting the long cooldown after he uses it. it was more manageable when it was composite but they removed that.
2nd skill is completely worthless early game yeah…...... probably just serves as a poor man's TH ravage mid/late. stun is still quite long so maybe that helps, but it is easy to bait the stun trigger and run away if you guess where the trap is (not hard at that point of the game).
-
How is that possible? Do I not know about something here? I mean with Antimage, Naga Radiance, Meepo and Terrorblade being a thing I have a hard time imagining that Techies comes even close to fastest farmer.
I mean he's pretty average as far as I know being on par with most wave clear heroes like KotL, Sandking, Puck, Lina etc…
But being able to farm multiple locations at once(or in super quick succession at very little cost) reliably comes out way way faster in my experience.I was referring to his early-to-midgame play and farming from creep waves and jungling. I'm basing this off my experience using Techies myself (in DotA 1 anyway) and battling against decent to good Techies. Techies aren't really the useless late-game hero that people make them out to be.
-
I was referring to his early-to-midgame play and farming from creep waves and jungling. I'm basing this off my experience using Techies myself (in DotA 1 anyway) and battling against decent to good Techies. Techies aren't really the useless late-game hero that people make them out to be.
People that say Techies are useless late game have never played tree, shadow demon or something like that y.y late game heroes that need to be ahead to be useful later. But well stay ahead as tree in a 50 minute game… yep.(Of course purely based on pub environment).
I mean sure Techies aren't hard carries but their possible dmg late game is nothing to sniff at depending on other teammates like magnus your still insanely hard to deal with, like Magnus/Techies if both are somewhat farmed it's so damn hard to break high ground, it's just so easy to get -2 enemies with RP+ Skewer into mines.
Their true strength though is wasting time... I really dread games with spectre and techies in the same team in pubs. They give hard carries if somewhat played right so much time to come back.
People make so many mistakes when it's time to get T3 towers...Like main reason right now for my losses is when the team doesn't know how to press their advantage.
I get that a lot when people don't know when it's better to get Roshan instead of going straight T3, when it's better to starve them by farming their jungle instead of forcing rax, etc ,etc...People also don't keep track of ultimate cooldowns. Like seriously frustrating when I tell the team Ravage is still down for another 60 seconds we should push and nobody gives a fuck...
-
~50 days or 1200hours (not sure how much time I spend afking in the client for those numbers but no excuses from me :D) of dota matches over 2 years haha, I'm pretty sure now I didn't even spend that much time in WoW.
Seriously this game is just insane, I'm still baffled why I'm still playing, also 1200hours in it and I'm still fucking shit at it. That's just ridiculous. Oh well time to get hyped for winter wyvern.
-
~50 days or 1200hours (not sure how much time I spend afking in the client for those numbers but no excuses from me :D) of dota matches over 2 years haha, I'm pretty sure now I didn't even spend that much time in WoW.
Seriously this game is just insane, I'm still baffled why I'm still playing, also 1200hours in it and I'm still fucking shit at it. That's just ridiculous. Oh well time to get hyped for winter wyvern.
Don't think she'll be out any time, but yea WW is my most anticipated hero. PL sucks and AW is just a walking sack of brokenness way worse than pre-nerf earth spirit.
What mode do u focus in?