I don't care what the model is, as long as it dies with a EMP shockwave :P
If Science Vessels will come back, that is. :devil:
So far it seems like 1/3 are old units, 1/3 are redesigned units and 1/3 are completely new units.
I don't care what the model is, as long as it dies with a EMP shockwave :P
If Science Vessels will come back, that is. :devil:
So far it seems like 1/3 are old units, 1/3 are redesigned units and 1/3 are completely new units.
If Science Vessels will come back, that is. :devil:
So far it seems like 1/3 are old units, 1/3 are redesigned units and 1/3 are completely new units.
Science vessels can go sucked in a blackhole, as long as another unit gets the EMP shockwave ability >: D
But seriously, Protoss without mind control ruins a good (though rare) aspect of controlling 600 units :(
I had a 2-player vs 6-computer battle last night with a good friend of mine. Lost that one. (He was rushed)
Then a 2 v 5. Lost too. (I had good defense running, both got rushed, dead)
Then a 2 v 4. Loooost.
Then a 2 v 3. We finally won lmao. But seriously, we need more practice to be able to do a 2 v 6…
Anyway, Terran ground defense is basically impenetrable against comps <33
Siege Tanks, Spider Mines, Bunkers, Marines, Missile Turrets… yeah, they are pretty much the defensive race. And it will just get better with SC II as there those new Supply Depots and probably even more stuff like that.
I can barely beat two computers. If I get lucky.
€dit: Here's an outstanding article by 1UP. They had a chance to play the game for 4 hours. It's really detailed and, while it doesn't technically have any new info, it really puts my already very very high expectation even higher. Watch the video interview too! That was one of the best game related interviews I have ever seen.
http://www.1up.com/do/feature?pager.offset=0&cId=3161564
"All in all, I at least discovered that Starcraft II was, as I had hoped, seriously fun. I didn't really enjoy the jump from 2D to 3D that took place when Warcraft III came out, as I felt that the 3D wasn't used as effectively as it could have been, and that the camera didn't let you see enough of the field of battle, as it was only used to zoom in and check out how cool the units looked in 3D. With Starcraft II there is no such problem." I'm a happy puppy.
I'm going to BlizzCon and can't wait to try it.
But WTF, Protoss don't have Mind Control anymore?
They have Mothership, isn't that enough?
Dark Archon was the least useful unit of Protoss anyway. Well, after Scout, that is.
I'm going to BlizzCon and can't wait to try it.
I'm jealous.
275 Minerals, 125 Gas and 3 supply units for one Scout = fail.
I'd rather go Corsair for air-to-air… or Carriers.
They have Mothership, isn't that enough?
The ability to potentially have both Zerg and Terran and Protoss units in your army is almost as good as the mothership.
Some new screenshots:
http://www.joystiq.com/photos/starcraft-ii/
May I say, the Terran Viking looks mighty fine.
Current tech trees of Terran and Protoss:
!
!
In BlizzCon build of SC II there aren't Reavers in it? I hope this doesn't mean that we won't see them in the final build. After all they said that what units are in the game and what abilities they have differs every week… But chang will be happy because EMP is still in the game.
IGN has pretty cool ingame videos. The game seems to have the same exact feel of the original.
I would so want a Beta key for this game, tho.
Wait, no shuttles as well? Or are they those phase prism things.
Yeah, Phase Prism is a shuttle/flying pylon.
Terran's units demoed by Dustin Browder, similar to Protoss video showed at Korea: http://www.gamespot.com/video/939643/6176216/videoplayerpop?rgroup=blizzcon07_videos
Edit: A list new of changes. I ripped off this from battle.net.
! General
! Terran
! Protoss
Starcraft2.com has also been upgraded with a Terran section.
An Exclusive:
While I was getting my BlizzCon Poster signed, one of the guys who had just signed my poster drew sometihng like a flame turret(firebats have been removed) and mentioned to the guy next to him that he wanted "to work on it when they got back to the office on Monday" so we may see flame turrets. i went ahead and mentioned that Terrans need turrets, and they played a blame game of "he keeps wanting them taken out when we put them in".
So we may get turrets for the Terran. If Humans in Warcraft 3 have towers, why can't futuristic humans have turrets?
Oh, an interesting tidbit. A flame turret could make a nice offensive tool, like Bunkers do, but… it could also be an overkill because Terrans already has quite many different ways to defence themselves. Besides defence structures always encourages turtling. But I wouldn't shut out any unit or stucture yet, not even those Firebats (after all Dustin Browder, the lead designer, said that it was his favourite unit in SC).
Anyway, did you get to play the game?
Edit:
Singleplayer preview:
http://www.gamespot.com/video/939643/6176222/starcraft-ii-single-player-campaign-blizzcon-preview
Edit:
Singleplayer preview:
http://www.gamespot.com/video/939643/6176222/starcraft-ii-single-player-campaign-blizzcon-preview
Oh man.
Oh man.
I just started playing SC recently and was getting my ass handed to me by some friends. Anyone got any advice? General tips and tips for the Terran race would be helpful. ^^;;
I start off the game with 7-8ish SCV gathering minerals, and then send 1 guy to build Barracks. Then I make another SCV and having him making a supply depot. After that, I'll make several more supply depots and at least one more barracks before making a bunker to hold some marines and defend against early rushes. I really have no idea what works well from there on out, or if just that even works. >.>
Yeah, I got to play the game. It's very smooth, and has some funny references thrown in. There's also obvious changes that should have been made in the originial a long time ago(like supply depots that don't permanantly lock in SCVs or other units) and now they can server multiple purposes(like gates)
And hey, I'm a big fan of turtling, I wish more game made it a truely viable option. I'd really prefer to sit in a bas that would take 2 players to break through the defense alone, plus my army, and then send out units to attack as I need to. I have yet to find a game that lets me do this, or if I can, I might achieve it by the very end of the game.
I just started playing SC recently and was getting my ass handed to me by some friends. Anyone got any advice? General tips and tips for the Terran race would be helpful. ^^;;
I start off the game with 7-8ish SCV gathering minerals, and then send 1 guy to build Barracks. Then I make another SCV and having him making a supply depot. After that, I'll make several more supply depots and at least one more barracks before making a bunker to hold some marines and defend against early rushes. I really have no idea what works well from there on out, or if just that even works. >.>
Advice fo those fastest maps:
Start out with 6 SCVs mining minerals. Create a 7th one to build Barracks, as he builds it, make more SCVs, 8th one for supply depot, and 9th one for minerals. When depot is done, just get more SCVs, create like 3 Barracks in total and a bunker somewhere in the entrance to your base. Do a lot of multitasking now by having several SCVs making academy, engineering bay, then do a combo with medics and marines, also bats if you want. Don't do any medic upgrades, just stim pack and range for marines. Remember to keep that supply up though. As you mass marines, medics and shit, you gotta control these guys well if you're going to attack. Like your enemy might have already gotten lurks or something. So you will indeed need a comsat station. Oh, also a lot of Factories are needed. They're your main win to this fight. As you build Factories and their machine shops to each one, go for the siege mode first. You can make some vultures, but I'm not very fond of them so…do whatever you want. If you can control vultures well, do their two ups. If not, siege tank all the way.
You can try and fool your opponent by always sending marines, medics and bats at em while you make siege tanks and such. Draw them in if you would like and screw em up, only if you're sure that person won't overrun you. Otherwise keep your units. You can know how well he or she is by just comsat scanning their base. So studying the enemy is also crucial.
Now, I've dealt with this many times. BASE DROPS!!!!! Toss with their shuttles. reavers and high templars, zerg with their lurkers, and terran with siege tanks. To avoid your money gathering from being interrupted in any way, just build good defences. Turrets should be like on both sides (well, if your ally is on one side forget that side). But all turrets are out of range to Guardians so, make either air units or make Goliaths (air's worst nightmare). As you progress through the game, keep on sending SCVs to make supply depots, mine minerals and for every refinery, you should have 2-3 SCvs at most. Any more just a waste of time since the SCV will just wait out there.
Well, if you mass both Goliaths and Siege tanks (most people do) you should really rush. Make sure to bring a detector or something with you though. I should have mentioned this, but Science vessels are also crucial. So you should have made some of them already while you have a massive army of gols and tanks. Now when you rush, keep on making units, because you never know how much faster the enemy could be. Now if you see some photon cannons or anything blocking the entrance, use your siege tanks to get rid of them. They seem to have a huge range. But some enemies might come in and attack so to back up those tanks we have the Goliaths to cover air. If your rush fails, if you have already made many units while attacking you can attack again. At this point you can do whatever you want. Make Battlecruisers, nuke em or whatever.
Now if you're playing a regular map, it's more about control of units rather than massing and rushing. Like, I saw 2 or 3 vultures take down 8 or something zerglings. Hit and run is mostly the play here, well I see pros do it. XD
This is how I use terran. Not the best method I guess but the beginning is pretty much right I think.
What Cr4zy wrote.
And, also, here's something from me. I don't know how well these apply to the money maps - those has different dynamics - but to list some simple thumb rules for SC. Learing these is much better than memorizing few build orders. Most of this stuff should be familiar from other RTS games, tho. Securing resources, expanding, harrasing and scouting are the name of the game:
Build new workers always when you can. Most likely you won't never have too many of them. Basicly in SC, per a base, you should have at least plus 13 workers gathering minerals and 3 should usually be enough for gathering gas.
Expand. When you have afford to make another base proceed to do so immediately. When you have 2 bases you will get twice as much of resources and with twice as much of resources you can have an army which is twice as big as your opponent's and so you have won the game. In most maps having at least 3 bases would be the ideal. Having one more base than what your opponent has is always good.
Don't float. Use all resources you have. If you have over 1000 of either of gas and mineral then you are slacking. All those resources sitting in the bank could be units instead. Best way to avoid floating is simply to have many many structures building many many new units all the time. With Terrains, don't hasitate to construct even 10 Barracks or 10 Factories. Also having 2 Engineering Bays or 2 Armories helps a lot.
Don't rely on static base defenses too much. Your opponent can always get around of them. Most of the time it's just better to invest your resources into building new units instead because with them you can actually respond to your opponent's every move and attack. In a nutshell: 4 Marines & 1 Medic >>> 4 Marines & Bunker.
Attacking your opponent's economy is always the priority. Don't attack against his army, or base but those weak workers. This will cripple you opponent. He won't anymore be able to tech up as quickly as you or build new units as fast as you can. Basicly there isn't much of a reason to attack a base if it has already ran out of resources.
Best defence against a rush is to rush yourself. By harrasing you opponent you will force him to stay in his base. And the longer he stays there the better. You don't even have to attack the base itself, just make sure that he won't expand. This means that the whole map is yours to exploit while he will have only one puny base and, again, you have won the game.
Scout. Keeping up with what's your opponent is doing throughout the whole game is crucial. Especially in the very beginning of the game. When you get your first idle worker send him to search the location of your opponent and when you have found him try to figure out what he is up to. What building he building, what units is he building and where he is building? And then you should try to counter whatever he is doing. Alternatively you can use your very first unit to do the scouting.
Oh, don't forgot to use "Attack" command instead of "Move" command. It makes your life lots of easier. Putting ComSat under a hot key number should save you from a hassle too. And don't build extra Supply Depots unless you actually need them, that should save few bucks.
This thing probably has bazillion typos…
Oh, don't forgot to use "Attack" command instead of "Move" command. It makes your life lots of easier. Putting ComSat under a hot key number should save you from a hassle too. And don't build extra Supply Depots unless you actually need them, that should save few bucks.
About this, specfically for medics, don't do it with them. They tend to leave your marines while the marines attack whatever is in their path. Hotkey them or something and have them with marines at all times. Or just right click one of the marines the medics can follow.
Very true. I guess I have been playing too much with Protoss. But, still, learning to use Attack command properly can improve your game a lot and it plain makes gameplay more comfortable - I had to point it out because I have noticed that new players don't often even know that such a thing exists.
Some awesome tips, I think I am getting a little bit better. ^_^
Anyways, what is hotkeying?
Hotkeying? You can put units or buildings into control groups by pressing Control and a number of your choice together at the same time. For example if I want to put 12 Marines into a control group I would press Ctrl + 6. Then whenever I would press "6" I would get to control those 12 Marines no matter where they're having good time, and if I press "6" twice the camera would also jump to those 12 handpicked Marines.
Personally I prefer to put buildings under control groups, like Gateways, so that I can build new units without the bother of going back to my base. If I make air units then I usually put them into control groups too –- "my precious air fleets" like I like to call them. XD
I also hotkey the worker I will use for scouting. That way I can explore the map while I build my base. Anyway, regarding scouting, I'm no a good player but I wrote a few vague examples of what you should do as Terran against a Protoss player after you have scouted his base. Reacting correctly to what you see is a key to winning:
If the Protoss player has 2 or even 3 Gateways and he isn't collecting Gas then you are going to see massed Zealots soon. There are couple things you could do to counter this. You could try to support you Marines with few Firebats, or if you have a Factory or you are building one you could try to get couple Vultures together with Spider Mines before those Zealots are in your base. Trying to create a choke point or a wall with Supply Depots might work as well or at least slow down those Zealots a bit.
If the Protoss player has a Cybernetics Core and he is collecting Gas then there will be Dragoons coming too. This means that you won't do that much with Firebats and against lots of Dragoons Spider Mines won't be that good either. So skip them for now. Instead you should immediately get range upgrade for Marines, and try to have some extra Medics too.
If the Protoss player has a Forge then he will have Photon Cannons. If Cannons are well placed and those are backed up with few units then putting up an early attack against him might end up being futile. But this means that he won't be able to put together a good attack against you either so you should counter this build by expanding. Come back later with an army of Siege Tanks.
If the Protoss player is by himself trying to expand early on then you should try take an advantage of it by attacking with everything you got.
BlizzCon 07 Visuals and Story Interview by GameTrailers:
http://www.gametrailers.com/player/23243.html
Zerglings OWN dragoons.
The ability to buy reapers will totally ruin most of those strategies. They'll be able to rush, scout, and harass fairly easily.
Them air units look like they can deal with them.
I don't know if things were made easier in the demo for the sake of playtime, or what, but I got the reapers pretty early in the game. Like right after Marines. A small force of Reapers could potentially use Zerg Rush techniques toharass the enemy very effectively. Find an enemy, send out 4-8 reapers, kill their SCVs/Drones/Probes and drop some of those mines that explode after awhile on some buildings, get out of there.
Early in the game, that can be pretty devastating to your progress.
So my friends cousin yelled at me for sucking with Terran[which admittedly, I did.] He said Terran were the hardest race to play and I should be starting with Protoss -> Zerg -> Terran. Any insight? We went 2-1 when I was protoss and 0-3 when I was Terran lol. He was 17-2 before playing with us, so I figure he's pretty good. :P
I thikn Reaper will be one of my favourite units. From what I have read Reapers really sucks against most units. But thanks to those explosive charges they totally rocks against workers and buildings. So when you count in the great mobility of Reaper, it could end up being the ultimate raiding unit. Sort of like Vulture.
Yeah, I think Protoss are the most beginner friendly race. Mostly because they have the easiest economy. Zerg has the hardest economy and you have to able to control big masses of units. But with Terran you have to be able to micromanage more little stuff than with other races which can make them the hardest to play with.
But, in my opinion, a new player should play with random –- in any RTS game. That way you get to know all the races well. You can worry about your main race and winning rate a lot of later.
http://www.blizzplanet.com/news/2179/
We are Swarm.
We burned a path of annihilation across the stars.
And then – We vanished.
Four years ago we faded into the shadows.
We thrived.
We, evolved.
Now, the time has come for us to step back ... into ... the light.
Now, worlds will tremble once again.
Empires will fall.
Alliances(?) will shatter.
We are the swarm.
But we are becoming ... much... much more.
For the final (wars?), has only just begun.
BUMP FOR JUSTICE. July 27th!
Anyone else have the beta? :D
Yep me. I thought I'd play it like crazy but in a month or so I've barely played ten games ehhhh. Guess I'm not a gamer anymore. Still totally love this game and enjoy watching replays though.
how is the beta…. tell me
I managed to get the beta and it definitely manages to keep the feel of the original even with the introduction of new units and updated graphics. So far I have mostly been playing Zerg (my favorite race) and they look great with the new graphics.
Also the game is great in 3D. I mean I wouldn't want to play without the 3D because it makes the game look that much better. I know there is a lot of 3D dislike going around but in this case I say the 3D is definitely worth it.
Also the game is great in 3D. I mean I wouldn't want to play without the 3D because it makes the game look that much better. I know there is a lot of 3D dislike going around but in this case I say the 3D is definitely worth it.
A friend of mine in beta says the same, but he admits the reception toward beta is comparable to what hapened with Avatar, where the sheer excitement of playing a legendary much-anticipated seemingly vaporware sequel with up-to-date graphics are overwhelming the senses and preventing people from thinking about any real criticism.
I'm not taking any opinions seriously right now, because experience tells me SC II is going to have an awful fanfiction-styled story not unlike WC III, and like WC III and to a lesser extend BW "game balance" will simply be a Rock-Paper-Scissors kind of shuffle that normalizes tactical micro toward prediction rather than innovative response to surprise.
The game is pretty good already, there are a TON of tournaments being hosted already too. My current observations about the game:
Biggest problems I currently see:
zerg has too strong macro mechanics (with the queen who can spawn larva), this means if you don't constantly pressure a zerg, he'll expand all over the map and out-economy and beat you easily. You could say this was true in sc:bw also, and adds to an action-packed playstyle, but it is too much here imo. They can macro so well if you for example worker harass and kill all their workers, zerg can just have them all back in under a minute (whereas terran and protoss are in the same scenario seriously screwed). The same counts for how fast they can populate expansions. So if u lose one battle or zerg takes a momentary advantage, they can become unbeatable very quickly.. in the previous starcraft atleast you had a chance.
Protoss has a dominant strategy of super powerful fast rushes. The proxy pylon crazyness is over due to a nerf by blizzard (that was hilarious tho) but still a protoss who masses 4-5 warpgates and masses zealots+sentries, it's way too strong. Or for variety they can add in some immortals who are still sick strong in early timing pushes. But I heard blizzard is gonna nerf sentries so this is getting looked at.
Obviously this game is "easier" than BW, but I think that's to be expected with the technological advances we've had in the past decade. That doesn't mean there won't be any exciting matches though - take a look at the HDH Invitational if you have doubts.
As a Zerg player, I miss my Lurkers but the new Zerg has a similar feel to it.
I completely disagree with a large portion of the above post. Terran is by no means the weakest. It is the most versatile race at the moment and macro requires a lot more work.
Losing drones as a Zerg sucks. Larva is our most valuable resource. You also make a very general statement. The same can be said about all three races - in both games. One lost battle or allowing anyone to Macro up results in a loss. Hell, Terran might have the easiest time replenishing mineral because of Mule spam.
Protoss "super fast" rushes are easily thwarted if you scout properly for proxies. I've noticed the lower brackets have great difficulty stopping two gate zeal pump gimmick builds, but once you start playing in the higher brackets, the build becomes an all-in.
This talk about the Queen Larva seems interesting. I'm curious in how far the you need to build before the Queen is accessible other wise if it's the same as the other races in where say Terran can acquire dropships pretty fast also, then I don't see the Zerg being too overpowered.
I completely disagree with a large portion of the above post. Terran is by no means the weakest. It is the most versatile race at the moment and macro requires a lot more work. .
This isn't really my own opinion. It's based on a combination of what blizzard has released in data (zerg is dominating korean servers pretty hard for example) and which races are doing well and winning in all the tournaments that have money on the line (never terran anymore).
CauthonLuck has recently been tearing shit up as Terran. The server stats aren't as heavily skewed in Zerg's favor as you may think, plus that is only true for the Korean server. The American and European servers are far more balanced.
Also, these numebrs are only for the very top of the brackets, the entire bracket could in actuality be much more even with a larger sample size.
Nah terrans were dead last in representation in every statistic imagineable.
Anyway, newest patch is out, may change things around a bit. Siege tank buff, and sentry nerf (-25% damage!), good stuff. 47% of the people in the beta were playing protoss, let's see if it changes now a bit. I already beat a protoss or two that tried to 5-gateway rush me, with simply massing marines, marauders and siege tanks. The kicker is that you need to use the tanks without siege mode, it really does a number on the tier 1 (or even with immortals mixed in) protoss army now.
Ok the beta test will end on may 31 (so in 2 weeks), that would be phase 1 then, and it'll come back up for some more beta testing a few weeks later to be finally released on july 27.
Anyway, I have a spare beta key. Anyone still want to try this game out, let me know.
EDIT: You need to own a blizzard game (starcraft, wow, warcraft,..) to be able to make an account and play.
For real?
I would love to try it, and I have my WoW account.
@Capt:
For real?
I would love to try it, and I have my WoW account.
Yeah for real, just sent you a PM with the beta key and all information. Have fun :)
Btw are u european (ie on european sc2 server) ?
Thanks. I install as soon as possible. The site is down right now, but once I'm back from work.
European? Nah USA.
Ah damn otherwise we could do some 2v2 together ^^. But servers are segregated US/EU/Asia. Oh and when you get it running, tell me what you think
Okay back home and downloading. Slowly, but surely.
After playing a couple of games I have decided it's fun and I'm horrible and hope never to play humans. Fun though.
Protoss is probably the easiest to play so I can recommend those, while terran is the hardest to play. If I was smart I would play protoss too because I'm not very fast with the clicking but I like terrans the most. There's just nothing like a batallion of siege tanks destroying a whole army.
terrans r sooo amazing but i feel like they have not been used to full potential. Hellion/thor is my fave build. hellions counter zerglings/zealots, while r effective against roaches, hyrdras, and great for harrasment, while thors can one-shot nearly everything, and if have 4 of htem and use the special attack on a nexus/hatchery u can take it down in seconds.
What makes that build my fav is its adaptability. In addition to thor hellion, u can get medivacs and do a harrassment, flying ur thors around, its beautiful.
against zerg, u have to be careful when u go MMM because fungal growth pwns marine maurader medivac.
Right now I'm trying to figure out the build order and various hot keys. Oh and how to get my APM into double digits. But yeah protoss seems a bit easier.