CVS2 Bison with SFA3 Psycho Crusher Super.
Enjoy.
Dear God… I have that... [My Mugen is based off CvS2]
Jesus Christ… what a screen whore...
plays
CVS2 Bison with SFA3 Psycho Crusher Super.
Enjoy.
Dear God… I have that... [My Mugen is based off CvS2]
Jesus Christ… what a screen whore...
plays
Ok then I HAVE to ask this.
So far I've seen top notch shit here… so how come youtube is inundated with GARBAGE MUGEN then?
Is it stupid people trolling MUGEN? Cuz no video I've seen looks as awesome as the one you posted (Dan) or the screencaps I'm looking at.
That's a very good question. I honestly have no idea.
I try to keep the stuff I've put on YouTube top quality, though (although I can't vouch for my capture software). As you can see:
zV4NClIwCbk
7egjU34kNG0
RKb4LlZH2G4
Other people, I can't vouch for.
Dear God… I have that... [My Mugen is based off CvS2]
Jesus Christ… what a screen whore...
plays
Is that Onslaught's MvC stage O_o!?
Yup. PotS has it on his site for download. He also made the colors richer than what they wer ein the original game, too.
Yup. PotS has it on his site for download. He also made the colors richer than what they wer ein the original game, too.
Yeah that was my next question… some of their sprites look sharper and clean.
Not like the standard bullshit I've seen in Youtube (thou we have made it clear Youtube MUGEN is horseshit for the most part).
What program you use to record matches Cap'n?
I be having epic ass fights. :silly:
So essentially my entire view of MUGEN was based on people trollin' me.
Awesome.
I owe you an apology Cap'n. X.x
You have not been trolled until you see Omega Tom Hanks.
You have not been trolled until you see Omega Tom Hanks.
I have seen it…
Hence my "collection of pixels" comment.
I also saw the SPARTA MADNESS stage one :getlost:
SPARTA MADNESS is an April Fool's stage…
LOL
Figures.
It was funny thou :x
Wait… you're implying KoF's animation is more fluid than SF3...
No way O_o
(There's a license issue with Rival Schools I believe, I'll check on it thou)
Err XII's animation is as good as SF3's mate.
…and Batsu was in TvC because he was the representitive of that game as a main character.
I sorry, but I ain't a KoF hater or anything but…
SFIII > KoF:XII
When it comes to animation... and the overall of the game. :ninja:
I sorry, but I ain't a KoF hater or anything but…
SFIII > KoF:XII
When it comes to animation... and the overall of the game. :ninja:
SF III > ANYTHING.
On straight presentation, KoF XII has much nicer, huge hand-drawn sprites, but SF III is nearly perfect with it's fluid motion.
Am I the only one here who really didn't like SF3? Boring cast, poor balance (seriously, why use anyone but Jun, Chun, or Ken. Plus some characters were damn near worthless), annoying boss character, subpar soundtrack… I just can't see the appeal, myself.
You can't knock down the Gameplay tho. Sure It's only run by 3 characters But it's still fun. It would of been better if It was balanced better.
Once the balance shrinks the roster to a handful of characters, it stops being fun for me. I wanna use who I want, not who I have to use to get by.
Am I the only one here who really didn't like SF3? Boring cast, poor balance (seriously, why use anyone but Jun, Chun, or Ken. Plus some characters were damn near worthless), annoying boss character, subpar soundtrack… I just can't see the appeal, myself.
Once the balance shrinks the roster to a handful of characters, it stops being fun for me. I wanna use who I want, not who I have to use to get by.
Honestly, balance in SF III has never been an issue for me. I always hear "Blah blah, only Ken, Chun Li and Yun can win" then my Alex or Yang slaps the taste out of their mouth.
And I have always loved the cast. It was varied, but had charm.
Alex is the shit. Awesome, varied moveset with both command and charge types. Great animation and his move change depending on where they land.
Yun and Yang were great additions, with Yun being a new martial arts style and Yang being even better at Rekka than Fei Long.
Ibuki and Dudley are very popular additions, obviously with their inclusion in SSFIV. I don't really like Makoto, but she is interesting as a new karate girl. I always thought she looked too much like Sakura, too.
Elena fought very unique with her insanely long legs and as a fun-loving girl was a cool addition. Remy gave me a Guile with low Sonic Booms (Light of Virtue) and a nice rush move with his Clod Kick. Plus, his character is shown to hate fighting, so look at his expression while doing Rising Rage Flash, he looks utterly apathetic. Great attention to detail.
Q and Twelve are really hard for me to use well, but as characters, they're aces in my book. I always though a "Street Fighter Killer" would be cool and there's Q stomping on throats after the match. Twelve's main problem is how the taunt seems so useful (invisibility), but takes forever to activate and doesn't last long. It would be better if it lasted until player is damaged. Twelve as a series of robots is interesting, and I love how they hunt Necro.
Speaking of Necro, people complain about him being dumb, but he's basically a combination of Dhalsim's stretching and Blanka's electricity and oddball behavior. He has a unique playstyle and is fun to use. Taunting with the little girl after matches is good for a laugh.
Hugo being brought in from Final Fight was cool. I wish the other Final Fight characters had been in SF III, just for more interaction. He was insanely strong, but without a protective move like Zangief has in his Lariat, Hugo wasn't all that useful unfortunately. Still, his moves hurt a LOT.
I love that SF III actually made each and every shoto unique, beyond just Supers. Ryu gains his Blade Kick, which is the best addition he has ever gotten. I've been furious that it hasn't been in any other games. Ken got the golden boy treatment, because his pressure ability is insane in III. Akuma moved at a different pace and had his unique fireballs. Each one had different angles in Shoryukens and such. Sean, unfortunately got majorly nerfed by Third Strike, but was obviously different in style. I do love that Sean Tackle.
Urien and Gill are awesome and easily the best SF bosses. Urien just has a bad ass style to him and is a strong melee charger. His business savvy along with murderous intent was fantastically implemented. Gill is the hardest boss for an SF. He's not quite on KoF difficulty once you figure out how to stop Resurrection, though. Still, he has great moves and portrays the "god-like" being very well. Complaining that he wore a loin cloth and had flowing curls that make Goldilocks jealous just sounds like blatant homophobia. Hell, he and Urien look exactly like Seth, and I haven't heard complaints on him. Does a yin-yang in your belly change that much? Personally, I'll take a strong boss with his own moves over a bland mixture of fighters like Shang Tsung or Seth.
The soundtrack was pretty sweet too. It wasn't as good as II, but still great. Q's theme is awesome and I wish he had an actual stage for it. Urien's Crazy Chili Dog was hard and heavy. Ken and Alex's Jazzy NYC was spiffy. Dudley's theme rocked and Elena's Beats in my Head is a bit of a guilty pleasure.
I love the SF III cast just fine. I'd prefer almost any of the new additions to III over any new additions to IV, myself. The only characters I really wish were in III would be Cammy, Cody, Sakura (as and adult), and Guy. Maybe the Shadaloo Four would be cool.
Honestly, Shmeckie, I think you don't like it because of the lack of the Shadaloo gauntlet you are infamous for.
Want me to rant? Fine:
3's cast is bland as fuck. Most are either forgettable (seriously, who takes one look at Remy, makoto, Q, Twelve, or even Necro, in-game or no, and gives any flying fuck), or the same shit we've seen before (hello Alex. You're a tough-guy American type? Hm. Yeah. Nice try, Civilian Guile). (S)SF4 brings us, by contrast, a comic-relief luchador chef; a gadget-wielding secret agent chick (who, interestingly enough, has a nuclear family); a hilarious, rambling, obese, space-case biker with a hot girlfriend and the ability to fight way faster and with more agility than his body type allows; and, of course, a large man who doesn't look human at all, with hair that looks like some kind of alien helmet, who covers himself in oil, squeezes people so tight with his oily body they fly like rockets, and who loves his pretty little daughters.
Oh, but SF3 totally had, like, an asian kid with a hat! Wheeee!
And don't get me started on Gill. Worst god damn boss design there was until BlazBlue. First of all, make all the excuses you want, and lob all the pre-emptive ridiculous accusations you want, a man in a tiny-ass thong as your boss character is fucking stupid. Not to mention a piss-poor design that apparently took all of, what, a minute to come up with?! Contrast that with M. Bison, who combines military garb with metal plating, an iconic toothy grin, two emblems on his outfit (the Shadaloo sigil and the lightning bold belt buckle), and patterning to his clothes. Oh, but Gill totally has, like, one half red and one half blue. That makes him so interesting, and stuff, and junk… Oh, and he thinks he's a god. Cute. At least Bison mixes his piousness and supervillainy with a mix of science and mysticism, with a dash of old-school crime (Shadaloo does traffic in everything from weapons to drugs, after all).
And don't get me started on Gill's hilariously stupid ultimate attack...
Bison: I'll fly off the screen, and rocket myself at the enemy, spinning and drilling my body into them as I am surrounded by an inescapably large mass of my unique and destructive energy!
Gill: I'mma fly up, grow six wings, and shoot rainbows at everybody!
Hell, Capcom and UDON practically ceded to the fact that Bison > Gill in Bison's ending in Capcom Fighting JamEvolution. What happens in that ending? Bison gets in his jet, surrounded by his Dolls, and flies off, after just having apparently kicked Gill's ass.
And big laughs at Urien: Gill with short hair, and without the one thing Gill had to his design: the split color thing. Making Urien a black dude in a thong. And that's it. That's the extent of Urien's design. Black dude in a thong.
Man, this game sure is epic, with its black dudes in thongs, and asian kids in hats, and forgettable bishonen guys pretending they're Guile, and big muscley dudes pretending they're not Guile.
And that's not even addressing the individual stupid aspects of the main cast's personalities, to boot. Oh, look, a pretty boy who hates fighting! We have never, ever seen that before ever ever ever!
Also, it brought us Makoto, bastion of originality she is. Good lord, she's even mind-crushingly boring in SSF4! Just look at her storyline!
The only contribution SF3 made of note was Dudley. That's it. One guy. Dudley.
Is it so wrong to want a game with good character variety AND good balance? I mean, look at Street Fighter 4! Very good balance, a whopping 25 characters, and practically the epitome of easy to learn, difficult to master. Capcom has a new balance standard, but there is no way that MvC3 can match it, lawl.
Not at all. I'm not saying we can't have both.
If they could manage to make a decently balanced crossover fighter with a large number of characters, then more power to them.
However, if I HAD to choose between balance and variety. I'd rather have variety.
I never pinned you for a SF3 hater Cap'n.
O_o…
That's bizarre to say the least.
(Especially when I disagree 90 percent with your rant, Bison > Gill being the sole thing we agree on)
I liked SFIII because:
One huge negative to me is that, I felt like Capcom recycled some of the old fighters and redesigned them completely.
Some of them did fusion dances. (I'm looking at you Blanka and Dhalsim)
I know they wanted the old skool fans to like SFIII, but I just wish SFIII was completely original and new. It's the new generation, am I right?
But, I'm patient for SFV. That's if it ain't no continuation for SFIV… and a prequel of SFIII? :w00t:
Oh, before I'm done and gone. May I add?
Cool and Badass?: Vega, the Dictator
Super cheap as fuck?: Gill, the two colored CareBear.
I fucking hate you? No, I do: Seth, the typical nigga with a basketball.
Regarding SFIII: Thrid Strike, regardless of how much you rant or rave about characters, music, etc. it all boils down to gameplay for me (after all its called a "video game" for a reason). That being said, I did not enjoy the mechanics that SFIII put out there.
Maybe its the SFII curmudgeon in me, but TS was just overloaded with too much technical junk to be really enjoyable. It wasn't enough just to familiarize yourself with specials and how regular moves pan out, you had to figure the exact moments when to parry or dash, use the EX version of a move, leap attack, the Super Arts…its the kind of thing you have to take a class in to absorb it all, and its an appropriate analogy considering the game grades you on how much fancy crap you pull off. Didn't matter if you won the match with two perfects, No super arts? didn't parry, only one combo of 5-hits? Hmm.....D++! Try harder and maybe you can shoot for a C~~!
And how do you do it all? Well you'll figure it out! Tee Hee! Of course it doesn't help that the manual of Anniversary Collection gives shit for instructions (Though I doubt that would help me a whole lot in liking III more).
I mean by comparison, SSFII Turbo didn't as much in terms of the technical department yeah but it was a lot more manageable. Same thing with SFIV, it does reintroduce EX versions and bring the focus attack to the gameplay, its still more approachable and at an easier pace to.
II and IV seem to be more focused on the characters in that sense, the focus isn't so much about overarching technical moves, but more about how said character attack, how said character moves, so when you decide on a particular character and play him/her for a good amount, you in turn get the feel for said character which leads to your developing expertise in short but skillful combos leading to a satisfying victory.
III just doesn't have same intimacy, and that's why I didn't like it.
I've heard of finishing each other's sentences, but finishing each other's rants?!
I like 3rd Strike okay. I was NOT a fan of most of the new cast - I like Dudley a lot, I'm cool with Makoto, Ibuki, Yun, and Yang, and I like Alex and Hugo's Hulk Hogan vs. Andre the Giant motif but that's about it.
The new mechanics were neat, but I still overwhelmingly preferred SF2 Turbo because the game was more about playing offense and stringing moves together instead of doing homework on how to counter the moves of every character. It suffers from Guilty Gear and BlazBlue syndrome by creating a learning curve that depends on homework and studying technique rather than increased familiarity. And that's why I love SF4 and refuse to listen to those fools that insist that SF3 is the better game.
I've heard of finishing each other's sentences, but finishing each other's rants?!
Lol was thinking the same thing when I read that post.
Also apparently I fail at MUGEN cuz I did EVERYTHING as instructed I can SEE VEGA RYU AND SAKURA in my menu and they even go as far as to put RYU VS KUNG FU GUY (lewl) and then I get an error message about lines.
.> great
I don't get how you guys think SF III is overly technical. Other than the Parry systems, which is just pressing forward before an attack, it isn't all that different. The combos and moves come out easily and performing Super cancels is smooth. Compared with SF IV where I have no idea how people do several combos into Ultras, let alone FADCs. Also, it's not as technical as BlazBlue or Guilty Gear where you can fly about and tear people apart in the air (although III does admittedly have some pesky juggles if you're caught flying towards the corner).
I can accept that you guys feel different, but I like everything about III.
Parrying can go to hell. One of the biggest things that bugged me about SF3. It gives the one who does it a huge advantage (as impressive as the Daigo comeback was, it was kinda gross as well), yet goes against everything you're taught in fighting games since the days of the SNES and Genesis; hold back to block. At least SNK gave us Just Defending, where you do the same thing as parrying, but is done by pressing back. Like normal god damn blocking.
BB isn't all that technical, to be honest. Combos are long, but intuitive. There's a logic to what cancels into what, which allows you to "discover" combos, as opposed to needing to memorize them.Other than that, the most it has is barrier bursting, teching (which is a staple of fighting games), and that's about it. Even simplifying doing special moves via the Drives.
Lol was thinking the same thing when I read that post.
Also apparently I fail at MUGEN cuz I did EVERYTHING as instructed I can SEE VEGA RYU AND SAKURA in my menu and they even go as far as to put RYU VS KUNG FU GUY (lewl) and then I get an error message about lines.
.> great
If you have any technical questions with MUGEN, PM me and I'll try to help you fix them. Don't forget to look over the links I gave, though.
Parrying can go to hell. One of the biggest things that bugged me about SF3. It gives the one who does it a huge advantage (as impressive as the Daigo comeback was, it was kinda gross as well), yet goes against everything you're taught in fighting games since the days of the SNES and Genesis; hold back to block. At least SNK gave us Just Defending, where you do the same thing as parrying, but is done by pressing back. Like normal god damn blocking.
I think pressing forward is better because it is against instinct. If you go for the parry, but screw up the timing, you get hit. With Just Defend, if you screw up, you still at least blocked. It was all about taking a gamble. Guarantee the hit, but lessen the damage to a chip, or take a risk to negate the damage and set up a counter-attack.
@Syan:
I don't get how you guys think SF III is overly technical. Other than the Parry systems, which is just pressing forward before an attack, it isn't all that different. The combos and moves come out easily and performing Super cancels is smooth. Compared with SF IV where I have no idea how people do several combos into Ultras, let alone FADCs. Also, it's not as technical as BlazBlue or Guilty Gear where you can fly about and tear people apart in the air (although III does admittedly have some pesky juggles if you're caught flying towards the corner).
I can accept that you guys feel different, but I like everything about III.
I personally love the parry system. It makes the gameplay even deeper than it ever was. The ending of a SF4 match might end up spamming projectiles non stop to get a cheap and secure victory.
In SF3, a match might not look like another one. You can always be surprised even if you are totally used to the game. The Daigo come back is a proof of how rich the gameplay is and how epic a victory can be. That was spectacular like hell.
This is why we love with Capcom the hardcore gamer feeling. Obviously, you cannot learn the parry sytem in a single match. It takes practice. One of the tip is to keep a good eye on the opponents movement and try to anticipate his movements and how he is gonna attack or defend.
Overrall, I think the SF3 is the best gameplay ever made (despite being a fanboy of the alpha games) for a street fighter. It is the gameplay that is the main focus.
My only regret was what could have been SF3 with a better cast.
Can we get back on Topic, or is this the official SFIII:TS thread now?
ON TOPIC:
Tomorrow at 9am Capcom's Press Embargo on revealing things from their Hawaiian Captivate event. That's where all the info about MvsC3 came from.
Meaning tomorrow people can post official impressions, videos and potential screenshots.
Not to mention full confirmation! I'm excited!
Can we get back on Topic, or is this the official SFIII:TS thread now?
It is until there's some new information to discuss regarding MVC3.
Look out!
Its officer Demon Rin of the thread police!
And she's DESPERATE to get that promotion!
@Syan:
I think pressing forward is better because it is against instinct. If you go for the parry, but screw up the timing, you get hit. With Just Defend, if you screw up, you still at least blocked. It was all about taking a gamble. Guarantee the hit, but lessen the damage to a chip, or take a risk to negate the damage and set up a counter-attack.
Yeah, I think "foward parry" is much more fun, because like you said, it's a gamble that can either fuck you over a round or fuck someone else a round and you know damn well you L-O-V-E winning a round over the other player's mistake.
I personally love the parry system. It makes the gameplay even deeper than it ever was. The ending of a SF4 match might end up spamming projectiles non stop to get a cheap and secure victory.
In SF3, a match might not look like another one. You can always be surprised even if you are totally used to the game. The Daigo come back is a proof of how rich the gameplay is and how epic a victory can be. That was spectacular like hell.
This is why we love with Capcom the hardcore gamer feeling. Obviously, you cannot learn the parry sytem in a single match. It takes practice. One of the tip is to keep a good eye on the opponents movement and try to anticipate his movements and how he is gonna attack or defend.
Overrall, I think the SF3 is the best gameplay ever made (despite being a fanboy of the alpha games) for a street fighter. It is the gameplay that is the main focus.
My only regret was what could have been SF3 with a better cast.
. . . :shocked:
I'm impressed.
Look out!
Its officer Demon Rin of the thread police!
And she's DESPERATE to get that promotion!
I will become Warden…
Hahahaha!
We sure was talking about "SFIII:3S" in a "MvC3" thread.
I was going to suggest to stop, but we niggas were having a good ass fuckin' time.
http://tinypic.com/player.php?v=161ixqw&s=5
OR
http://www.megaupload.com/?d=WFVWOK4H
cONFIRmed so far-
Marvel-
Ironman, Storm, Hulk, Spidey, Mag-fucking-neato
Capcom-
Ryu, ChunLi, Chris Redfield and Morrigan
More later on…
EDIT: Most info is from NeoGAF so if I'm wrong with some stuff it's because I was like fucking excited.
Also-
http://www.allgamesbeta.info/2010/04/marvel-vs-capcom-3-teaser-trailer.html
Deadpool and Captain America semi-confirmed?
You just sent it to me and I just came all over @_@
Looks like they are taking the TVC route but looks WAAYYYYY better than it now.
It looks a lot like Tatsunoko vs Capcom.
The trailer had a SF4 feeling.
I would have taken Leon or Dante in Chris's place.
Why replace Chris when you can have those 2 AND Chris
Seriously only 6 characters were shown so far but there are bound to be more.
OMG Deadpool is there!!!!!!
Yuuuuuuuuuuhhhhh!!!!!
It's Mahvel 3 Baybee!!!
From the last link that has the silhouettes, TO ME they look like-
Marvel (left to right)
Cap, Doom, Deadpool, Wolverine, Gambit
Capcom (right to left)
Ryu, ChunLi, Morrigan, Chris and Viewtiful Joe?
HNNNNNNG!
I love you, Capcom.
Which side are you on?
Let's start guessing people!
Ya know someone should make sigs like the Civil War ones xD
aaaaaaaaaaaaaaahhhh
Boy, 10 years…
Capcom : Ryu, Chun Li, Morrigan, Chris Redfield, Felicia
Marvel : Cap America, Doom, Deadpool, Wolverine, Cyclops/Gambit
If that is Deadpool, cautious optimism will explode from within me…!