i am up for most non meta picks in normals. even in ranked if somebody promises me he/she is awesome with some champ at a wierd position ill let him do it. me my self i play teemo support from time to time. couple off days ago did a teemo sup/ ap vlad bot lane. was super fun and owned the game
League of Legends
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List of gameplay updates being worked on : Poppy (big), Taric (big), Shen (medium), and small marksman updates. Yorick and Akali have been talked about but in earlier phases
They need to add Irelia, WW, and Urgot to that list.
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Don't forget a certain someone.
[hide][/hide]
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I'm most looking foward to ADC changes, because I could have sworn I read somewhere that they were coming sooner (and I'm not a player of those champs). That aside, another reason is I got a PBE account recently through sheer lucky timing…I assume. I've been trying out Kindred, I love the design, and I feel this champ can't be itemized perfectly (or maybe I just don't enough stacks? I'm no expert). I'm wondering if this champ was designed with future items in mind.
At least, I'm assuming that can happen, because when Gnar came out his item options sucked, then the new Black Clever and Juggernaught items came. Kindred is a potentially super powerful champion, and I'm wondering if they'd become moreso in the future.
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From what we know, the reworked Poppy will have a new passive and a new R. I can´t wait for a badass site just like Sion had, but instead of a giant zombie, we will have a little blue ball in armor.
About WW, the last thing we had information was a supposed fear on area in his W or E.
And Yorick, it was that epic R that he summons 100000 ghosts in his front and knock up all the enemies.
And yes, new items for ADCs in the preseason.
**September 21st Patch Update** The [official 5.18 patch notes](http://oce.leagueoflegends.com/en/news/game-updates/patch/patch-518-notes) have been updated to reflect a small hotfix going out soon to address spectator mode and Jarvan IV visual bugs. [hide] **"9/21/2015** Jarvan IV * THE POWER OF IMAGINATION - Fixed a visual bug where Jarvan's Passive - Martial Cadence empowered autoattacks were sometimes not playing an animation Spectator Mode * LET'S CALL IT AN OPTICAL ILLUSION - Fixed a longstanding visual bug that caused certain VFX (ex. Relic Shield charges, Banshee's Veil bubble, blue/red buff runes) to visually persist even after the effect expired" [/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **Champion Update & Marksman Discussion** [hide] Following the recent **Juggernaut**, **Gangplank**, and **Fiora** reworks, the [champion update schedule](https://support.riotgames.com/hc/en-us/articles/202294884-Champion-Update-Schedule) has went untouched! When asked about this and what is coming next, **Scruffy** [noted](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/duEEW2RJ-please-update-champion-update-schedule?comment=0006): "When asked if the order he presented was relevant to release timing , **Scruffy** [noted](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/duEEW2RJ-please-update-champion-update-schedule?comment=000600010000) it wasn't: When asked if **Irelia** was going to be on the list anytime soon, **Scruffy** [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/duEEW2RJ-please-update-champion-update-schedule?comment=000600020000): As for his comment on smaller scope **marksman** update, **Scruffy** [elaborated](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/duEEW2RJ-please-update-champion-update-schedule?comment=000600040000): When asked if **Caitlyn** would be on this list, **CertainlyT** [noted](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/EHnxLwry-meddler-is-caitlyn-on-your-marksman-update-list?comment=000f): **Repertoir** also [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/zu1U59xi-why-dont-we-give-silver-bolts-a-charge-system?comment=000a) they are likely to do **Vayne** tweaks during preseason:[/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **Repertoir on Quinn Rework in Development** [hide] Following the above discussion, **Repertoir** also [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/iHUVEuLY-quinn-is-in-a-vulnerable-position?comment=0013) briefly on the **Quinn** changes he's working on: He [continued](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/iHUVEuLY-quinn-is-in-a-vulnerable-position?comment=001300010003): With regard to concern on her power level spiking to pick ban like the Juggernauts, he [noted](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/iHUVEuLY-quinn-is-in-a-vulnerable-position?comment=00130001000300000000): When asked about numerous **Quinn** bugs and if they'll also be fixed, **Repertoir** [replied](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/iHUVEuLY-quinn-is-in-a-vulnerable-position?comment=001300000000): As for a time frame, he [noted](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/iHUVEuLY-quinn-is-in-a-vulnerable-position?comment=00130000000000040000) it should come around preseason.[/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **Kindred Passive Cap on Monsters** [hide] In a thread regarding **Kindred's** passive and the massive damage it can deal to monsters, **Meddler** [explained](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/THNELApb-after-6-stacks-kindred-wolf-should-hunt-dragonbaron-only?comment=000000000002) there is an intended damage cap: He [continued](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/THNELApb-after-6-stacks-kindred-wolf-should-hunt-dragonbaron-only?comment=00000000000200000000), noting it would be 75 total per hit: "Total (for comparison, Blade of the Ruined King does 60 max against Monsters)." As for the suggestion of making Baron or Dragon able to be hunted by Kindred's passive and give Kindred passive stacks after they reach six stacks, **Meddler** [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/THNELApb-after-6-stacks-kindred-wolf-should-hunt-dragonbaron-only?comment=0000):[/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **Thoughts on 5.18 Darius** [hide] When asked about his thoughts on **Darius'** high ban rate in ranked, **Meddler** [noted](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/zO0BXcB9-meddler-what-is-your-thought-on-darius-and-him-being-permabanned-in-ranked?comment=0005): He [continued](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/zO0BXcB9-meddler-what-is-your-thought-on-darius-and-him-being-permabanned-in-ranked?comment=00050000):[/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **Fiora's title will remain "The Grand Duelist"** [hide] After an unexpected change to "Mistress of the Sword" in the 9/21 PBE update, **Ant in Oz** has [confirmed](http://boards.na.leagueoflegends.com/en/c/story-art/B8wHfKc7-um-riot-can-we-not-change-fioras-title?comment=000f) that **Fiora's** champion title **will not be changing** - she will remain "the Grand Duelist"![/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **Ghostcrawler ask.fm roundup** Next up we have a collection of responses from **Ghostcrawler's** [ask.fm](http://ask.fm/RiotGhostcrawler)! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **Cho'Gath Team Frames R Bug fixed in 5.19** In a reddit thread noting that the team frame R cooldown indicator doesn't work with **Cho'Gath's** reduced R cooldown after eating a minion or monster, **CertainlyT** [noted](https://www.reddit.com/r/leagueoflegends/comments/3lslgb/chogaths_ult_timer_on_the_team_display_is_bugged/cv9l7fa) it will be fixed in 5.19: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **2015 World Championship Schedule** For those who may have missed it, the full schedule for the group stage of the 2015 World Championship [has been published.](http://worlds.lolesports.com/en_US/worlds) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **New Summoner Icons** [hide] Today's PBE update includes a total of **four** new summoner icons! We have two **Kindred** themed ([Wolf](http://4.bp.blogspot.com/-XZ_n8zig1Cs/VgGl9bJUS-I/AAAAAAAAxyY/7XhMVQcD3Rg/s1600/profileIcon938.png), [Lamb](http://3.bp.blogspot.com/-JpICR85tF_c/VgGl9wdbaBI/AAAAAAAAxyg/tjUNeFbOEoc/s1600/profileIcon939.png)) icons have been added, although no details on availability yet. The other two icons are rewards for playing the [2015 World Championship Pick'em!](http://pickem.na.lolesports.com/en-US#welcome) The [left](http://1.bp.blogspot.com/-JznYiv_22LQ/VgGl9e74q8I/AAAAAAAAxyc/_hh0wTYILUo/s1600/profileIcon937.png) icon will be for simply participating and the [right](http://4.bp.blogspot.com/-0oX_MOiPbWw/VgGl9UJ4cuI/AAAAAAAAxyk/SdL9rUGW81o/s1600/profileIcon936.png) for getting a certain number of points.[/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **Worlds Login Screen** [hide] In addition to the Kindred [login](
), a new esports login screen for Worlds is now on the PBE! For reference the file name for this one is "loginEsportsSeason2015prefinals" Here's a standalone of the [music](http://l3cdn.riotgames.com/releases/pbe/projects/lol_air_client/releases/0.0.3.203/files/mod/lgn/themes/loginEsportsSeason2015prefinals/music/LoginScreenIntro.mp3): And here is the [static background image](http://1.bp.blogspot.com/-ialcNdhXBSw/VgGmlzXvYNI/AAAAAAAAxy4/YIHg4xnntzI/s1600/cs_bg_champions.png):[/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **Miscellaneous** [hide] * The Russian Kindred Voiceover has been added - [click here for a preview]( &feature=youtu.be)! * Fiora's title has been **reverted** to "The Grand Duelist" from "Mistress of the Blade" [[COLOR=#ff0000]**NOTE**: Fiora is back to her live title of "The Grand Duelist". Context available here.] * [[B]BUG FIX] Looks like the erroneous mana cost displays on **Vayne** W, **Teemo** E, etc should now be fixed. * [[B]BUG FIX] The bug with **Warden Karma's** textures when using [R](http://1.bp.blogspot.com/-Jf8a2ChFU5k/VgG9jygHnxI/AAAAAAAAxzI/P4NIK3KdaLw/s1600/rrrr.jpg) has been fixed. Here's a shot of her with Mantra on. [/hide]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ New question: Do you think that the champion titles are something important ? Ex: Fiora, The Grand Duelist. -
Champion titles are a good way to quickly show what kind of.. person? the champion is. I don't find them super important or anything though. I rarely look at them.
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It’s time for September bundles and Mystery skins!
[hide]First up we have a new set of champion and skin bundles for September and the return of Mystery skins, both available through September 29th!"If you’re interested in orbiting rocks, rock shows, or just showing off, September bundles are here to make your wildest dreams come true (okay, nothing weird though). And that’s not all shoots confetti into the air, each one of these bundles comes loaded with a bonus item, which you can grab for only 1 RP!
And if these bundles aren’t your style, you can always pick up some Mystery skins while they’re back in the store.
Mystery Chest - 790 RP
Mystery Skin - 490 RP
Mystery Chests cost 790 RP, guaranteeing an unowned skin worth 975 RP or more.
Mystery Skins cost 490 RP, guaranteeing an unowned skin worth 520 RP or more.
Grab these limited time bundles and mystery skins now through 23:59 PDT September 29.Blood Moon Bundle - 50% at 2324 RP (4575 RP if you need the champions)
Skins included:
- Blood Moon Shen
- Blood Moon Akali
- Blood Moon Kalista
- Blood Moon Thresh
- Blood Moon Elise
- Blood Moon Icon (for only 1 RP!)
Champions included:
- Shen
- Akali
- Kalista
- Thresh
- Elise
Pentakill Bundle - 50% off at 2324 RP (4344 RP if you need the champions)
Skins included:
- Pentakill Karthus
- Pentakill Olaf
- Pentakill Mordekaiser
- Pentakill Sona
- Pentakill Yorick
- Pentakill Icon (for only 1 RP!)
Champions included:
- Karthus
- Olaf
- Mordekaiser
- Sona
- Yorick
Who Needs a Shirt Bundle - 50% off at 2170 RP (4722 RP if you need the champions)
Skins included:
- Gladiator Draven
- Muay Thai Lee Sin
- Pool Party Graves
- Ruthless Pantheon
- Pre-Void Kassadin
- Giant Enemy Crabgot (for only 1 RP!)
Champions included:
- Draven
- Lee Sin
- Graves
- Pantheon
- Kassadin
- Urgot"
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**There will be a Worlds Song** With a new worlds login theme currently on the PBE, folks have been inquiring as to whether we'll have have another song to rival last year's [Warriors](
). In a reddit thread on the new login, **Praeco** [noted](https://www.reddit.com/r/leagueoflegends/comments/3lyzqg/season_5_worlds_login_theme_music_is_on_point/cvalc54): "There will be a song. Let's say this version here is related, but not quite it."Kindred hunting Baron
Following up on yesterday's comments, Meddler noted they plan to allow Kindred / wolf to hunt Baron for additional passive stacks but it will have to wait until 5.20:
"Quick update on this. We'll be adding wolf hunting Baron in, we're past the point of being able to get it in for Kindred's launch though, so it'll follow in patch 5.20."
**Team Builder Draft // New Champ Select Discussion** Over on his [ask.fm](http://ask.fm/RiotLyte), **Lyte** has [shared an overview](http://ask.fm/RiotLyte/answer/132719129282) of the future Team Builder Draft / new champion select experience will work:
Wrekz Ask.Fm Round Up
With Kindred up on the PBE for testing, Wrekz has been busy answering questions on his ask.fm! Here's a look at his recent batch of answers!
**FeralPony Ask.Fm Round Up** **FeralPony** has also been busy answering more questions on his [ask.fm](http://ask.fm/RiotFeralPony/), including the recent popularity of three hit combo abilities!
A story on Kindred is up - Check out "A Good Death"
[hide]
[/hide]**Warden Karma Load Screen** While we've already seen the shared [Warden Karma](http://4.bp.blogspot.com/-m8JQaX9XCvc/VgMKuU_VnII/AAAAAAAAx1I/ncalI3MOux0/s1600/Karma_5.jpg) and Jax splash art in an earlier PBE update, Warden Karma's missing load screen slice is now on the PBE.
Skin Tweaks
[hide]
Today's update also includes texture tweaks to a few of the upcoming skins in 5.19.Marauder Olaf skin has received a few tweaks, including increasing the brightness of his armor & red cloth as well as adjusting his belt buckle and his beards & hair color.
Warden Karma's appearance with Mantra (R) active has also been touched up, tweaking some of the green on her hair and on the shoulder plates..[/hide]
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A Good Death", Mythical Champions, and Lore Discussion
[hide]
Following the release of A Good Death, a few lore based discussion started to brew on the boards and reddit!In regards to the "A Good Death" short story, noted:
"Thanks a lot for the kind words. I'm pretty blown away by the number of positive responses to the piece.To give you some of the backstory around where A Good Death came from, it was originally written during the champion development process as a story sketch piece to establish the tonal guidepost for Kindred. It's goal was to be a touchstone throughout production to help the production team capture the mood of the champs. Later on, we though it would be fun to release it with some killer original pencil art to help bring the story to life. I'm over the moon with the results.
This is one of my favorite things I've gotten to work on, and it's super-humbling (and terrifying) to have you guys get to read it. Thank you guys so much for taking the time to read and comment (even if the story wasn't your cup of tea)."
When asked about the exact meaning of the ending, FauxSchizzle commented:
"There are several interpretations of the ending. I've read several of them here (and a couple over on the LoL forums). All I'll say is that when we were finishing up the edits, we had some very good debates about the ending. Ones that kept me up at that night, pondering. I'm honestly more curious about reading your interpretation of the ending.
I think we are doing an AMA soon. Please swing by and ask some more questions!"As for the actors wearing the masks, FauxSchizzle noted:
"Lamb wears a black wolf mask. Wolf wears a white lamb mask.Actors portraying Kindred are one person wearing two masks at once, that they can swap between as their scene unfolds."
When asked about the recent influx of mythical champions with Bard, Tahm Kench, and now Kindred, Meddler commented:
"A few mythical champions in quick succession (Bard, Tahm Kench, Kindred) was a somewhat organic, somewhat planned process. We identified that there was a space there we hadn't fleshed out much, and could do some cool stuff with, as we were working on a couple of concepts that occupied somewhat similar spots. We concluded that was something to embrace, rather than a problem we needed to solve, hence three champs in quick succession with thematic overlap (internal name for a while was 'Year of the myth' as a result).Having said that we'll generally be more concrete space for new champions for a while now. The upcoming champs we're working on still have a fairly fantastical nature to them (LoL's that sort of game), but in the more common 'lots of people know they're real and roughly where in the world they might be' sort of way."
When asked if new Rioter and former Warhammer 40k novelist Graham McNeill was responsible for the recent Kindred and Tahm Kench stories, Jaredan teased:
"The wonderful fellow you are referencing is not the new head of lore, let's not throw a bunch of stuff on his plate! Tahm Kench and Kindred were not worked on by Graham, though you'll be seeing some more of his work soon… (tease).
Tahm Kench and Kindred both deepen Runeterra's mythology so they're not really main antagonists or protagonists in the manner you reference.
That won't be the case for all champs, it's just worked out that way in this regard."When asked to follow up on his previous comment of releasing the short "story sketches" they use to help flesh out a champions personality, Jaredan noted:
"Sorry about the late response. We're not putting them out at the moment, we're deciding on the best time and way to share them so it helps inform and we can give some good context to how they work and our thinking behind the pieces (and how they affected our thoughts on the character).That and there's some things to look forward to already in the next month or so…"
When asked about the upcoming Harrowing and what Bilgewater may do to stop
following the events of Bilgewater that would surely shatter MF & GP's "uneasy truce", WAAARGHbobo commented:
"Sounds like Bilgewater needs a savior…"[/hide][Check out this article and this video to brush up on The Harrowing and The Black Mist]
**Lack of Balance Changes in 5.19 PBE cycle** When asked about the lack of balance changes currently in the 5.19 PBE cycle, Meddler explained: [hide]"Main Reason: * Everyone that normally works on balance changes is focused on work for the preseason that'll come out late this year (preseason changes are big, so take many patch cycles worth of work to prepare). Secondary Reasons: * We believe there's value in keeping the state of the game in the Worlds Patch close to the state of the game on the live servers, so that the game you're playing and the game you're watching don't feel unnecessarily disconnected. * This also gives us a period of low change each year where we can assess how the game does or doesn't evolve when left steady. That further helps inform what we work on, and how, in the preseason/coming year." [/hide]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ **Repertoir on Post 5.18 Mordekaiser** In a thread inquiring about **Mordekaiser** following his 5.18 changes, **Repertoir** [popped in to answer a few questions](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/MAwZOiOv-is-riot-deliberately-ignoring-anything-mordekaiser-related?comment=001900010001):
League of Legends Facebook Stickers
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For the social media enthusiasts out there, Riot has launched a set of League of Legends stickers!Check 'em out here : http://riot.com/stickers
Over on twitter, community artist ffSade
she & a team worked on the stickers together!
[/hide]**Worlds Collide Teaser & Music Video** A [video](
) for the 2015 WC titled **Worlds Collide: Teaser** has been put up on the LoL Esports youtube channel! [[COLOR=#ff0000]**UPDATE**] The full Worlds Collide song has been [posted!]( ) Here's the full track, which features Nicki Taylor, who previously collaborated with Riot on Here Comes Vi! Download available on the [LoL Soundcloud](https://soundcloud.com/leagueoflegends/worlds-collide-2015-world-championship-ft-nicki-taylor). Lyrics available on youtube description.Shadowfire Kindred splash art
The splash art for Kindred's release skin Shadowfire Kindred is now on the PBE!
**Changes to Latency Bar in HUD** The red/yellow/green latency bar in the top corner of the UI [has been removed in today's update](http://1.bp.blogspot.com/-wPXabJuC-_U/VgRmgDv2WsI/AAAAAAAAx5A/S-UWMLpudlI/s1600/xczczxzxczc.jpg). Here's **Chager** with [information on changes to the latency bar and removal of the colored bars](http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/Ev4lR8dP-changes-to-latency-bar-in-hud):
Balance Changes
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.Items
Abyssal Scepter
- [The weird Abyssal Scepter bug / mismatch has been fixed. back to live functionality & values.]
Question: What do you think about Fiddlesticks in the current meta ? Is he still viable or did he lost his place ? For me, I am doing him jungle and tank (with the cinderhulk build).
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Champion Update Schedule Updated
Riot's champion update schedule has been updated! In addition to Poppy, it now includes a few project Riot has been discussing:
- MARKSMAN UPDATE - Gameplay Update
- SHEN, EYE OF TWILIGHT - Gameplay Update
- TARIC, THE GEM KNIGHT - Visual and Gameplay Update
[hide][[COLOR=#ff0000]Remember, the list is neither in order not does it offer a definitive timeline - we've seen some entries sit on the list for quite sometime before hitting the PBE or receiving follow up announcements!]
Following the page update, Scruffy hoped on twitter to answer several questions:
On Shen:
When asked about the type of kit changes to expect, Scruffy noted:
- [[B]
] "Yes - P, Q, W are new. Though they still feel like they serve a similar purpose to the old skills but in a more interesting way."
- [[B]
] "Ult and E are staying nearly exactly the same."
As for the goals for Shen's Changes:
While the update schedule only says "gameplay" changes, he noted plans for a light VU:
On Marksmen:
When asked about the scope of the various Marksman changes, Scruffy noted:
- [[B]
] "Like juggernauts, a bunch of champ changes and a bunch of item changes."
- [[B]
] "Mostly focused on making each ADC have a unique role/playstyle. Also making ADC item choices not so lame."
- [[B]
] "Yea a bunch of them will get new skills or mechanics."
As for items, he noted:
- [[URL="
"]x] "Yes, we hope for a nearly full overhaul. Some old ones modified some new ones."
- [[URL="
"]x] "Yes, we're trying to set up multiple items that will compete for a slot so there aren't situations like Bloodthirster OP or IE OP"
- [[URL="
"]x] "Yea runaans is getting updated. So yes."
To add on to this, Meddler popped on the boards to note:
"Just to keep expectations appropriate we're not going to be changing every ADC. We'll be doing work on a number of them, but a lot of them won't get touched apart from possibly some stat or low scope number adjustments."
Riot Repertoir also added:
"I'll be doing some small scope change to Kog for the marksman pass."
On Taric:
As for Taric's larger scope rework, Scruffy noted:
- [[B]
] "Yea, keeping him in the realm of off tank support with some heals and aggro cc play. New unique surprises I wont spoil here."
- [[B]x] "Heal is staying ya."
- [[B]
] "There is some stat buffing "aura" like stuff but it's definitely more interesting than a pure passive."
Miscellaneous
- [[B]
] "Yea, we hope to get to all classes in the future, one at a time. Mages in the future for sure."
Poppy & Others
While Scruffy didn't tweet much about Poppy, Ququroon swung by reddit to discuss her upcoming update and comment on a few others:
"Extremely active development. Barring some explosion, she'll be the next large update we ship. She took longer to get out of PreProduction than we anticipated, but we're really happy with the direction we have for her.
Characters move up and down on the schedule based on timing, available resources, event opportunities, or problems in development. Poppy has had a few of those happen to her, but her moment in the sun is coming up."
He continued:
"The reduced amount of conversation and transparency is our bad. We got a bit too heads down on our work in the middle of the year. Trying to bring the bar back up.
As for why certain characters seem to come out of nowhere, well… That's because larger projects take a drastically larger amount of time due to the amount of moving parts. Something like Juggernauts is able to be agile because of lower scope."
When asked about the scope of Poppy's rework relative to Sion's from last year, Ququroon commented:
"Closest level, not completely the same. She's just under his tier."
When asked about Yorick, Ququroon noted:
"He's in PreProduction. Finding what we want to do. A lot of designers have attempted to touch him, only to be left as withering corpses.
He's been in and out of the icebox a few times, he's currently out of it. I would really like to update him next year."
He continued:
"It's not that no ideas stuck, just might necessarily have not been fun, not have worked with other ideas, or just not fulfilled the Yorick that people would want."
ZenonTheStoic added:
"To be fair, he has one of the hardest fantasy to deliver on. "Raises army of the undead" sounds fun until you start thinking through what this can mean in a PVP game and you're left with disappointingly little. Trust me, we've tried MANY things. Some of our best and brightest designers have tried their hand at Yorick.
Like Ququ says, he's in preprod. That's where we try to figure out if we have something that allows us to enter production. Don't want to talk about the things we're trying out at the moment because they may very well not work out at all, but it's the kit I have the highest hopes for. I'm saying this as a designer–as a player, I'm just not interested in Yorick's fantasy, and whatever we end up doing you can bet good money he'll remain a niche pick, but I'm hopeful with current direction he could become a good, fun niche pick."
As for if Swain is on the list anywhere, Ququroon noted:
"Swain is being thought about from both Gameplay and Visuals. He'll likely require a good amount of work, so unfortunately there are several people ahead of him in line."[/hide]
**New Jungle Summoner icons now available** The four new jungle camp based summoner icons - [Rift Scuttler, Crimson Raptor, Murk Wolf, and Ancient Krug](http://2.bp.blogspot.com/-Q5GDs7a6I0U/VgSBvl282KI/AAAAAAAAx68/l00qDfUWJMo/s1600/asdsadasdasd.jpg) - are now available for 250 RP each.
More In-Depth Champion Intros next Month
When asked about more longer form champion bios, Jaredan noted we'll see more coming next month!
"A team has been put together to work on all of the bios for current Champs. They are working to add a more in-depth introduction along the lines of those for Miss Fortune, TF, Graves and Gangplank. You will see more examples in the month ahead."
**Kindred PBE Feedback Discussion** With **Kindred** wrapping up PBE testing and prepping for release in patch 5.19, **Wrekz** [jumped on the PBE boards](http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/m65ilNzi-kindred-official-feedback-thread?comment=003700000004000000000003) to comment on a few feel changes he's made to **Kindred** and address feedback: [hide] "This response will not begin to cover all of the feedback you have posted. Please know that I read it, and that I have been reading all of the feedback in this thread, but have been very low on time to respond. Regarding Q, I have actually put in a number of feel things without posting about them to see how people react to the changes in-game without any biasing. I increased the range on the arrows fired at the end of it to make it easier to use and more useful for kiting (within reason) and increased the movement speed on it in the late-game so that you can reposition faster to get back to dpsing. These changes are subtle. Why? Because it is important not to buff all the weaknesses out of a character for the sake of ease-of-use. Using the Q SHOULD stop you from putting out optimal DPS, it is a very low cooldown mobility tool. A core fundamental of most AD Carries is that the more time you can be autoattacking over other things the more damage you will do. For a character that is hybridized between two roles, I want to keep a lot of the fundamentals true. Regarding base stats (AD/MS etc), they are VERY low for a reason. Kindred NEEDS to stack the passive to be successful, that is the goal. You have a lot of tools that make you very powerful when you get the combat stats to fight people, and as a result you have to work for those combat stats. This isn't a character where staying in the jungle and farming safely should be an option, it isn't a character where farming safely in a lane should be much of an option. You need to be proactively making plays, doing risky things, and collecting passive stacks to access your damage. In general, you have enough mobility (even with average marksman movespeed) due to the Q, that you can invade the enemy jungle pretty safely. You can't fight them heads up if they catch you, but it is highly likely you get away. Thank you very much for commenting, I really do appreciate you taking the time to write out how you felt learning the character." He [continued](http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/m65ilNzi-kindred-official-feedback-thread?comment=00030003), noting the removal of **Kindred's** button below the passive in favor of an auto hide/show: "Cooldowns are now implemented!!! They show how long it will be before you can hunt an enemy champion again after killing them. Also, the passive button has been removed, the frame now automatically opens and closes. It closes and locks when you enter combat with an enemy champion (take damage from them or deal damage to them). Thanks very much for the feedback!"[/hide]
No Current Plans for Olaf
When asked if they have any immediate buffs or nerfs plans for Olaf, Meddler noted:
[hide]
"No current plans for Olaf, he seems to be in an okay spot for now at least (though I'm still personally a little suspicious still that the new juggernaut items might be a bit strong on him). As a side note the balance team operates independently of skin releases and free rotations, those aren't factors they take into account when considering which champions need work each patch."[/hide]**Morello on his R&D Work** [[COLOR=#008000]**NEW**] As mentioned in his [recent Q&A](http://boards.na.leagueoflegends.com/en/c/miscellaneous/ac8IwuH1-between-two-turrets-chat-with-morello-complete), **Morello** has been working in Riot's research & development department in an attempt to [put the "s" in Riot GameS](http://www.riotgames.com/articles/20141012/1549/putting-s-riot-games) and he's been [tweeting](https://twitter.com/RiotMorello/with_replies) a bit about his experiences : [hide] * [[B][x](https://twitter.com/RiotMorello/status/647391214409515008)] "Hey guys, sorry, but can't answer lol questions since I work on R&D". Profile still says I work on lol. Derp! Fixed :) * [[B][x](https://twitter.com/RiotMorello/status/647393906850693120)] "still at Riot! Just really interested in what's next these days" * [[B][x](https://twitter.com/RiotMorello/status/647401455314444288)] "no, still at Riot, just not on League. R&D is our new game project stuff" * [[B][x](https://twitter.com/RiotMorello/status/647417792552112128)] " still at riot, but working on new game projects for the last several months" * [[B][x](https://twitter.com/RiotMorello/status/647392885843869696)] "nope - did an AMA awhile ago where I announced. Been over there for several months (hence radio silence)" * [[B][x](https://twitter.com/RiotMorello/status/647394221972963329)] "research and development - basically new game projects" As for R&D related questions, he noted * [[B][x](https://twitter.com/RiotMorello/status/647391964489515008)] " I can't answer specifics on a lot, but ok answering broad questions" * [[B][x](https://twitter.com/RiotMorello/status/647393370017525760)] "no deets for awhile, but trying to get the "s" in the Riot Games name :)" * [[B][x](https://twitter.com/RiotMorello/status/647418086652559360)] " genre-wise, pretty broad. The important thing for us is to make something meaningful, not a "me too" game" * [[B][x](https://twitter.com/RiotMorello/status/647420760517165056)] "bigger, like complete standalone games (for my project at least!)" * [[B][x](https://twitter.com/RiotMorello/status/647401162489077760)] definitely! Though we're looking say games both in- and out-of the League IP * [[B][x](https://twitter.com/RiotMorello/status/647420870944772096)] "indeed. Some will use the lol IP, others won't" * [[B][x](https://twitter.com/RiotMorello/status/647468733133422592)] "the project I'm on is not LoL related. Other projects currently are- though none are certain to be made yet" As for when, his obvious answer was not soon! * [[B][x](https://twitter.com/RiotMorello/status/647451352252186624)] "not most likely 2016! Never alluded to time!" * [[B][x](https://twitter.com/RiotMorello/status/647458345142611968)] "near was a missed thing on my part. Date can't even be guessed right now. R&D should fail early and often …" * [[B][x](https://twitter.com/RiotMorello/status/647458446607011840)] " …which allows for appropriate boldness/risk/etc" * [[B][x](https://twitter.com/RiotMorello/status/647459098661888001)] " it's like panning for gold. We know there's gold in this hill, but did we find any on -this- dig?" [/hide]
Legends Rising Trailer
Following the teaser from a month ago, the trailer for
is up and the first part will be releasing on September 29th!So, Poppy, Shen and Taric are next ? cool, I wanted Fiddles to be next, but meh..I have to wait.
-
I think Fiddle is in an okay place atm. Does nice damage, solo jungle-monsters well enough with E and his ult is a good gank if the player does it right. Without his ult his gank power is a bit weak though.
I am super hyped for the Taric and Poppy reworks. I've been waiting for ages.
And their reworks also means that they are up for new skins again with their VU. _ -
@Pepsi: Yeah, you are right, after 3 losses playing Quinn, I played 6 matches of Karma supp (4 wins and 2 losses), for some reason, I think that support is a relaxing role. Even with a cocky
VayneADC.And WOW, I found two trolls in my team today, this is a rare sight for me in this days (you know the thrill, you don't gank my lane, I feed. You feed ? I sell all my build and buy a full boots build).
New question: Do you support "out of meta" picks ? (ex: GP jungle, Xin Zhao supp)
That´s normal. In support you don´t have to be always on the hunt for last hits. For me that´s the "stressfull" part of the game.
Just care for your lane and adc, check map, ward and all those things. It´s not easy, it´s simply more relaxing.For the question, depends.
Try them out in normals first. If you do good and your team doesn´t mind, get it to ranked. Sometimes you might discover a powerhouse.–- Update From New Post Merge ---
Yea, I can't do jungle. People are so focused on blaming the jungle (well, blaming anyone else really) for everything that goes wrong. Not enough ganks or shitty ganks and such. I don't like getting yelled at. >_<
Just mute and proceed. Jungle is fun, but it´s a role that on theory requires you to do a shitton of stuff, and since you don´t have time for all of it, you will have to leave some of those things behind.
I mean:
- Ward your jungle
- ward enemy jungle
- Counter Jungle
- Gank Mid
- Gank top
- Gank bot
- Counter gank
- Control dragon
- Kill dragon
- Farm
Depending on my pick, I usually tend to leave some of these behind.
If people complain, screw them. If you need my babysit 24/7 you probably aren´t that good and you won´t be able to carry us anyway.–- Update From New Post Merge ---
I think Fiddle is in an okay place atm. Does nice damage, solo jungle-monsters well enough with E and his ult is a good gank if the player does it right. Without his ult his gank power is a bit weak though.
I am super hyped for the Taric and Poppy reworks. I've been waiting for ages.
And their reworks also means that they are up for new skins again with their VU. _If they don´t destroy my Taric like they did with Mordo, I´m fine.
-
ADCs: If they change Quinn, they would change her R, and I don´t think they will do this. Also, Urgot needs a VU.
Shen: From what I remember, Riot said that they want to make him feel more like a ninja.
Poppy: So hyped with her VU, I don´t know about this, but Riot said that she will be a Jungle/Top.
Taric: Goodbye pizza foot and weird hair, I will be waiting.Talking about Taric:
[[B]
] "Taric will get new voice over and a bunch of new champ interactions."
@SpaceCowboy: They didn't ruined Mordekaiser, he is in a awkward position right now, with a weird build..(TF and a Rylai ? OK…O_O).
-
Championship Kalista Rises
[hide]
First up we have a post for the launch of Championship Kalista, this year's legacy skin to celebrate the world championship! She'll be available for purchase through NOVEMBER 5th! "Championship Kalista rises from the depths to claim your soul and honor the 2015 League of Legends World Championship. Arm yourself with a sapphire Spear of Vengeance for 975 RP from September 28 until November 5 in the League store. After her deathly departure, Championship Kalista will descend into the legacy vault, returning to claim her revenge next year.Strengthen your spectral synergy with the 2015 Championship Ward, styled in the familiar blue and gold Championship colors for 640 RP, available only from September 28 until November 5.
For all your Worlds Wards, Icons, Skins, bundles, and sales, check out more info on the 2015 Worlds Shop here."
Video:
~~~~~~~~~~~~~~~~~~
2015 Championship Ward Preview
[hide]
As mentioned above, the new 2015 Championship Ward is also now available through NOVEMBER 5th. This ward will be limited and only available during this year's championship!2015 Championship Ward (640 RP)
**Legacy Skin Previews** In addition to the new [**Championship Kalista**](
) skin, [**Championship Shyvana**]( ), [**Championship Thresh**]( ), and the four sets of team skins are also now available through November 5th! These skins are legacy! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~ **PATCH 5.19 SERVER MAINTENANCE** Good news everyone - Server maintenance for our next patch, Patch 5.19, has been scheduled! On September 30th at 3:00 am PT for NA, 5:00 UK time for EUW, and 3:00 CEST for EUNE, servers will go down for maintenance and the 5.19 patch will be applied. This patch will include: - New Champion: Kindred - 6 New Skins: Shadowfire Kindred, Warden Karma & Jax, Marauder Olaf & Alistar, Ironside Malphite - New Summoner icons - New HUD options for Mirrored Layout & Show Team Frames on left. - New Kindred & World Championship login themes - and more! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~ **Lots of new stuff in the shop through NOVEMBER 5th!** **DON'T FORGET** [to pick up your 2015 WC icon for 1 IP!](https://a.disquscdn.com/uploads/mediaembed/images/2588/7257/original.jpg) -
[[COLOR=#ff0000]NOTE: Kindred Q&A is live!]
**Upcoming OCE Server Skin Preview & Discussion** **CptStupendous** [jumped on the OCE boards](http://boards.oce.leagueoflegends.com/en/c/announcements/yHhIOYjO-letos-talk-about-the-server-skin) to discussion the upcoming Oceania "Server skin" - a special skin inspired by a particular region, such as **Ghostbride Morgana** for LATAM, **Sultan Tryndamere** for TR, and more! This post details the upcoming OCE exclusive discount & charity donation for the skin and includes a preview image what appears to be a [forthcoming Kassadin skin](http://riot-web-static.s3.amazonaws.com/oce/boards/boardspost_290915.jpg)!
Positive Play Icon Unlocked
Players who had been neither restricted or banned over the last three months should be receiving an exclusive summoner icon very soon! Here's Lyte with details on the positive play icon:
**Reminder: Third Party Applications** Next up we have **Riot Cluvie** with a [quick reminder](http://boards.na.leagueoflegends.com/en/c/miscellaneous/5kx4F7VE-reminder-third-party-%20applications) on third party applications and what is safe to use:
Small Reduction to Vayne starting AD in testing
[hide]
On the topic of changes in testing, Meddler also commented they are testing a small reduction to Vayne's starting AD:
"We're currently testing a small reduction to Vayne's starting AD, our belief being that Vayne's currently got too strong a lane for how powerful her late game is (with the strong late game a defining feature of hers and a strong lane not intended). That nerf's deliberately being kept small given the changes to a number of marksmen and marksmen items in the coming preseason and the belief that we're currently seeing a solo queue meta that's very favorable to Vayne (lot of tanky dudes to fight). Post preseason disruption we'll then assess both Vayne and marksmen in general, see where changes are or aren't needed."He continued:
"Our belief is that there's room in the tank killer space for both Vayne and Kog, since they offer pretty different takes on it. While both are really effective against high health targets, and have at least some capacity to shred or ignore mitigation, they're pretty different otherwise. Kog's got a decent amount of poke, even with an AD build, has much greater average attack range come late game and offers some team utility (shred, slow, vision). He needs to be protected pretty carefully though, getting a lot of value from speed boosts and peel in particular, so places demands on his team's comp. Vayne by contrast's got high sustained mobility and functions well independently (she's got a number of duelist traits). She brings very little team utility however, and lacks both AOE and ability to affect enemies outside of her auto attack range.Whether or not the two are are appropriately balanced, relative to each other and other marksmen, gets a lot of debate, we're pretty confident there's enough room within the space of 'tank killing marksmen' for both Kog and Vayne though."
[/hide]**Zilean Changes planned for 5.21 - 5.22** [hide] When asked if the team has any plans for **Zilean** in the near future, **Meddler** [mentioned](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/OYEONdhg-meddler-any-changes-planned-for-zilean?comment=0001): "We've got a few tweaks for him planned for somewhere around 5.21-5.22\. Looking at some small responsiveness improvements to his Q (attach logic and feel improvements), plus we're exploring some experiemental stuff with his passive (still giving XP to allies, but potentially in a way that generates at least a little more interaction on the Zilean player's part)." [/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ **Experimental Riven Changes coming to PBE** [hide] **ricklessabandon** has tweeted that he will be putting a few experimental **Riven** changes on the PBE soon: [1] "for anyone interested…i'm going to be putting some experimental riven changes up on the pbe while i continue wrapping up some other projects" [[URL="https://twitter.com/ricklessabandon/status/648748732133994496"]2] "would probably be another couple days before they show up though. won't be tomorrow or anything." [/hide]
Purpose of Kassadin's E Charges
[hide]
When asked about the reasoning behind Kassadin's E having a charge system based on spells cast and if that restriction could be removed if Kassadin is in need of buffs, Meddler riftwalked into the thread to explain:
"Kassadin was created long before my time at Riot, some benefits I can see to the charge system though:-
It allows Kassadin to use his E significantly more often in team fights than some 1v1s, giving a champion with strong duelist power a boost elsewhere
-
It modifies how favorable some match ups are for Kassadin, giving him an edge against certain opponents and therefore adding a bit of extra depth to the decision of when to pick him or not, without getting into hard counter territory.
-
It adds a small amount of extra decision making to both Kassadin's play and his lane opponent's (value of next spell cast changes slightly in some circumstances if it's the one that allows an E cast).
Now, if Kassadin were to be buffed, we certainly could remove that gate on his E, that would add power to him. Initial reaction personally though is that it's a mechanic that creates some optimization and adds a little bit of distinctiveness in some circumstances, so if we were to add power there would likely be more interesting ways to do so that created, rather than removed, gameplay."
[/hide]**Worlds Countdown in the Client** In case you missed it, a countdown timer to the start of the [2015 World Championship](http://worlds.lolesports.com/en_US/) has been added to the bottom right of the client! Here's **zerocontext** [with more information](http://boards.na.leagueoflegends.com/en/c/riot-official/woq2d8u5-worlds-countdown-in-the-client):
Legends Rising: A Documentary Series
The six part
is now up on the lolesports youtube!**PATCH 5.19 NOTES** Patch 5.19 is on the way and the [official patch notes](http://eune.leagueoflegends.com/en/news/game-updates/patch/patch-519-notes) have been posted!
New Skins
[hide]
[[COLOR=#ff0000]NOTE:]
Spirit Fire Brand (1350 RP)
Loading screen Model in game
360° skin spin
Here's Galetta with a bugs & feedback thread for Spirit Fire Brand:
"Spirit Fire Brand will purify his enemies within a blazing inferno and and their souls will feed the flame! This skin includes:- New model and textures!
- New recall animation!
- New particles!
- New spell and recall SFX!
This skin will be 1350RP. (pricing on PBE is subject to change)
Your feedback and bug reports are extremely helpful to us, so please check out Spirit Fire Brand and let us know what you think! Feel free to drop any bugs you find in this thread as well!
See you on the Rift!"
Cosmic Reaver Kassadin (1350 RP)
Loading screen
Model in game
360° skin spin
[[COLOR=#ff0000]NOTE: While Cosmic Reaver Kassadin will be available on all servers, it is the regionally-inspired skin for OCE! Check out this post for more information.]
[NOTE: While Cosmic Reaver Kassadin will be available on all servers, it is the regionally-inspired skin for OCE! Check out this post for more information.]
Here's Nurse Flan with a bugs & feedback thread for Cosmic Reaver Kassadin:
"From the infinite void of space, Cosmic Reaver Kassadin calls forth his power from the stars themselves! Your magic is powerless against him!
Check out all his new cosmic, starry stuff!
- Completely new model (starry cosmos dude!)
- New particles for abilities! (oo, so sparkly)
- New recall! (it's the Southern Cross constellation!)
- New audio abilities (so spaaaceeeyyyy)
1350RP * prices subject to change
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on Cosmic Reaver Kassadin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
See you on the Rift!"Demon Vi (1350 RP)
Loading screen
Model in game
360° skin spin
Here's Riot KateyKhaos with a bugs & feedback thread for Demon Vi:
"They'll never know what hit 'em when Demon Vi makes her way through the Rift!Let's get to the fun part! Demon Vi is 1350 RP* and includes -
- New model and texture
- New particles - including wings and a tail!
- New sound effects
- Voice processing
- New recall animation
Demon Vi is now available to play on PBE! Please note that PBE content is still a work in progress! We always find bug reports and feedback super helpful, as well as constructive feedback, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them.
*PBE prices are subject to change."
[/hide]**Miscleanous** [!]
Balance Changes
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.
[hide]
ChampionsVayne
- Base attack damage lowered to 50.46 from 53.46
- Attack damage growth increased to 3.5 from 3.25
Items
Abyssal Scepter
- [Seems like data build mismatch is back & Abyssal Scepter is back to having incorrect stats. Likely to be reverted as usual.]
Aegis of the Legion
- [TOOLTIP FIX] Buff tooltip updated to reflect the removal of Health Regen from 5.16
Guinsoo's Rageblade
- [Few changes, hold tight]
+30 Attack Damage
+40 Ability Power
Passive:Basic attacks (on attack) and spell casts grant +4% Attack Speed and +4 Ability Power for 8 seconds (stacks infinitely).
[/hide] -
-
Question: What did you think about the new skins ?
Spirit Fire Brand
Cosmic Reaver Kassadin
Demon ViAnd the new Guinsoo's Rageblade?
Also, I started to play as Kassadin again (last time was before his rework), and I am having a hard time making a good build, can someone help me ?
**Balance Changes** _* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes._ [hide]***Items*** Aegis of the Legion * [[B]TOOLTIP FIX] Buff tooltip updated to reflect the removal of Health Regen from [5.16](http://na.leagueoflegends.com/en/news/game-updates/patch/patch-516-notes#patch-defensive-itemization) Guinsoo's Rageblade [[COLOR=#ff0000]**READ THIS**]: An [experimental set](http://1.bp.blogspot.com/-OqjJtYycFm8/Vgs2h1WmyZI/AAAAAAAAyMA/SChbKUi3IRI/s1600/dfsffadf.jpg) of **Guinsoo's Rageblade** changes hit the PBE today. These are a WIP and were not meant to be pushed to the PBE yet! **Fearless** has confirmed they will be [removed from the PBE soon](https://twitter.com/RiotFearless/status/648994084435062784). **Riot Axes** has also [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/nHmoKLHt-new-guinsoo-rageblade-change?comment=00030001): "That change was part of a set of experimental changes that accidentally went to PBE. It's certainly not going live in that state - we're not even testing the version that the PBE picked up (we had more changes in the version we tested to prevent the kind of case you're talking about, and even that needed a lot more work)." For reference, these soon to be reverted changes included a new passive: "[Passive:Basic attacks (on attack) and spell casts grant +4% Attack Speed and +4 Ability Power for 8 seconds (stacks infinitely).](http://1.bp.blogspot.com/-OqjJtYycFm8/Vgs2h1WmyZI/AAAAAAAAyMA/SChbKUi3IRI/s1600/dfsffadf.jpg)" [/hide]
-
i play fiddle by only buying stalker blade and dont further my jungle item, buying zonyas, raylys and abysal is much better IMO. in the end i or sell the ijungle item or build the blue upgrade
-
I failed two promos recently! It sucks.
On the plus side, I find the new Riven changes on the PBE promising.
-
Starter T3 runes now on permanent discount
As announced earlier and mentioned in the 5.19 patch notes, a selection of T3 Runes have had their price permanently reduced by 50%.
This includes:
- Greater Mark of Attack Damage: 205 IP ⇒102 IP
- Greater Mark of Magic Penetration: 410 IP ⇒205 IP
- Greater Seal of Armor: 205 IP ⇒102 IP
- Greater Glyph of Magic Resist: 205 IP ⇒102 IP
- Greater Quintessence of Attack Damage: 1025 IP ⇒512 IP
- Greater Quintessence of Ability Power: 1025 IP ⇒512 IP
**Champion Mastery Improvements in the works** [hide] In a reddit thread inquiring about the next set of **Champion Mastery** levels, **Socrates** [commented](https://www.reddit.com/r/leagueoflegends/comments/3mu3or/what_happened_to_lvl_6_and_7_champion_masteries/cvibndl) they aren't ready to share details yet but it is in the works. "We haven't announced plans for when we'll unlock level 6 or 7\. We do have a team working on the next iteration for champ mastery but aren't ready to reveal the details quite yet." When asked if they had goals to make 6 and 7 feel more momentous than getting to 5, **Socrates** [noted](https://www.reddit.com/r/leagueoflegends/comments/3mu3or/what_happened_to_lvl_6_and_7_champion_masteries/cvic6x9): "We want to make the whole system feel more awesome and worthwhile rather than just increasing the level cap." He [continued](https://www.reddit.com/r/leagueoflegends/comments/3mu3or/what_happened_to_lvl_6_and_7_champion_masteries/cvinxwp): "We're focusing on creating new goals and rewards. We're not confident that just making the level grind longer in the absence of that would result it a better experience." [/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~ **Shadowfire Kindred loading screen fix on PBE** [hide] When the **Shadowfire Kindred** splash art hit the PBE, lots of folks were disappointed to see the loading screen only included Lamb and Wolf was no where to be found. Here's **Meddler** [commenting](http://boards.na.leagueoflegends.com/en/c/story-art/g1h238KI-shadowfire-kindred-loading-screen-lamb-wolf-included?comment=0000) that a new loading screen will be headed out soon that includes Lamb and Wolf in the **Shadowfire Kindred** loading screen. Here's what the updated **Shadowfire Kindred** [loading screen looks like on the PBE](http://1.bp.blogspot.com/-rzjB4N5qGk8/VgwfnS82_GI/AAAAAAAAyNc/MigVjNa3xog/s1600/Kindred_1.jpg): [[URL="http://i.imgur.com/bWgUBrP.jpg"]Click here for a comparison] [/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~ **Worlds Collide: Group Stage** [hide] The 2015 World Championship Group stage starts in LESS THAN 24 HOURS! Check out the 2015 WC website for more and enjoy this WORLDS COLLIDE video for the Group stages!
[/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~ **Experimental Guinsoo's Rageblade Changes on PBE** [hide] As you may have seen in the last update, an set of Guinsoo's Rageblade changes were recently pushed to the PBE. **Axes** has [confirmed](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/nHmoKLHt-new-guinsoo-rageblade-change?comment=00030001) these are experimental and will be reverted soon. "That change was part of a set of experimental changes - we accidentally sent only a small part of it to PBE. It's certainly not going live in that state - we're not even testing the version that the PBE picked up (we had more changes in the version we tested to prevent the kind of case you're talking about, and even that needed a lot more work)." **Meddler** also [added](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/LwxOMVEP-so-about-that-rageblade-potential-rework-that-was-leaked-to-pbe-too-soon?comment=00020001): "That is indeed how this version of Rageblade was intended to function. Goal there was to explore a version of it where your ability to keep stacks up, not just build them in the first place, was a bigger part of the item. Experimentation into a version of Rageblade that synergized with other attack speed items effectively. As Riot Axes mentioned in another thread though this change going onto PBE was unintended, this is an early internal test change, not something close to public release." He [continued](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/LwxOMVEP-so-about-that-rageblade-potential-rework-that-was-leaked-to-pbe-too-soon?comment=0002000100010000): "Too early. This is very much still at the 'Rageblade's underwhelming, let's investigate some possibilities' stage rather than the 'we'll committed to making Rageblade changes, we understand the direction and now we just need to sort out some details' stage." [/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~ **Riot Calad on Champion Spotlight Videos** In a reddit thread discussing the champion spotlight videos and asking why recent champions like Fiora or Mordekaiser didn't get an updated video, **Riot Calad** popped in to [comment](https://www.reddit.com/r/leagueoflegends/comments/3muki1/if_a_champion_gets_a_rework_please_update_the/): **Calad** [continued](https://www.reddit.com/r/leagueoflegends/comments/3muki1/if_a_champion_gets_a_rework_please_update_the/cvioa70): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~ **Hippalus on Pricing & Revenue** Amid conversations of content pricing and new skins surpassing older skins from lower tiers in quality, **Hippalus** [jumped on reddit](https://www.reddit.com/r/leagueoflegends/comments/3mykzu/todays_1350_rp_skins_are_better_than_the_older/cvjap37) to discuss Riot's motivations when it comes to content & revenue: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~ **Miscellaneous** [hide] * While her kit will remain the same, **Riot Stephiroth** has [posted](http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/W7bFwTX8-significant-kalista-script-changes) **Kalista's** scripts have been significantly changed. "Hello Summoners! ^__^ We’ve recently done some “under the hood” changes to Kalista that should enable us to make changes to her more easily in the future. Kalista’s kit should function the same way it does currently on live, just a little more efficient on the back end. However, these were fairly large scale changes and it’s possible that we may have missed or broken something along the way. If you experience any issues with Kalista, please comment on the thread and drop a bug report via the PBR! "_The pact is made_."" [/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~ **Balance Changes** _* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes._ [hide] ***Champions*** Darius * Decimate (Q) Blade Width **reduced** to 220 from 270 [[URL="https://twitter.com/SmashGizmo/status/649367317319561217"]source]. * [Apprehend](http://1.bp.blogspot.com/-DHgk3XOKe08/VgxtcWQcW1I/AAAAAAAAyOo/r3lLp5I7tkE/s1600/sdaer.jpg) (E) slow **reduced** to 40% from 90% Dr. Mundo * Burning Agony (W) [[COLOR=#ff0000]**NOTE**: There are **no actual changes to the total damage or health cost** of this ability but it now ticks twice per second instead of just once - [source](https://www.reddit.com/r/leagueoflegends/comments/3n10cl/930_pbe_update/cvjxpv0).] * [Masochism](http://1.bp.blogspot.com/-aNbOzQ71jJw/Vgxwqy3dL2I/AAAAAAAAyO8/RMjzExrUNLA/s1600/mudnoe.jpg) (E) [few changes, now makes next attack also deal increased damage.] * "Dr. Mundo deals an additional 5/20/35/50/65 (+ 2% total Health) magic damage on his next basic attack and increased attack damage for 5 seconds. Dr. Mundo gains an additional [+0.4/.55/.7/.85/1] attack damage for each percentage of health he is missing." * [This is an auto attack reset] Evelynn * [Dark Frenzy](http://2.bp.blogspot.com/-1yH2c2lML6I/VgxtQV9fcDI/AAAAAAAAyOg/UVxftyhFSvw/s1600/eveee.jpg) (W) Mana cost **increased** to 40 from 0. Fiora * [Grand Challenge](http://4.bp.blogspot.com/-q82F-e_fBvM/VgxuCLn8zOI/AAAAAAAAyOw/zS8ClZuZoCU/s1600/fioraa.jpg) (R) now heals for [between 2 to 5 seconds based on number of Vitals hit] down from [5 seconds]. Riven * [[COLOR=#ff0000]**NOTE**: **These changes are EXPERIMENTAL. Few tweets for context: [1](https://twitter.com/ricklessabandon/status/649046542343647233), [2](https://twitter.com/ricklessabandon/status/649348346880983040), [3](https://twitter.com/ricklessabandon/status/649349782251552768)** ] * [Runic Blade](http://3.bp.blogspot.com/-CcovfkoT3x8/VgxvvRttuSI/AAAAAAAAG5Q/f6IEi4VAsOY/s1600/riven%2Bpassive.jpg) (Passive) changed to: "Riven's abilities charge her blade, causing her next basic attack to deal an additional [20% - 50%] physical damage. If Runic Blade damages an enemy champion, Riven gains 20 Edge. Riven's damage is increased by up to 10% based on how much Edge she has. If she hasn't gained Edge in the last 10 seconds, Riven begins to lose her Edge at the rate of 10 every second. Bonus Damage: X" * [Video preview available here]( &feature=youtu.be). * Passive is now on next basic attack rather than stacking up to three times. * Passive now generates a new resource called **Edge**. * 10 Edge = 1% damage increase. [Edge displays on Riven's resource bar](http://1.bp.blogspot.com/-PYcarwa8hfU/Vgx7zMNCNNI/AAAAAAAAyPM/YIFeCtWu3GM/s1600/asdasddasdas.jpg) and builds up to 100. * [Blade of the Exile](http://2.bp.blogspot.com/-G-WSCviPa_g/Vgxvkckzl-I/AAAAAAAAG5I/d2KYoXbzTj0/s1600/rivenr.jpg) (R) - Instead of increasing damage based on missing health, Wind Slash now consumes all **Edge** on use and increases in damage based on that. * 0 Edge = minimum damage & 100 Edge = the maximum damage. ***Items*** Guinsoo's Rageblade * [As expected, the experimental changes have been [COLOR=#0000ff]**reverted**.] [/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~ So Riven is a edgy chapion now ? :ninja: Meh, I also liked this changes, it gave her new stuff in her kit. -
2015 WORLD CHAMPIONSHIP - GROUP STAGE WEEK 1 [OCT 1ST - 4TH] The 2015 World Championship has finally arrived! Join us October 1st through 4th for week one of the Group Stage, featuring 24 games played over four days.
http://watch.na.lolesports.com/en_US#/livestream ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Schedule:
[hide]Day 1 - October 1st - Beginning at 7:00 AM PST // 15:00 CETOpening Ceremony
7:00 AM PST // 15:00 CETFnatic vs. Invictus Gaming
7:30 AM PST // 15:30 CET
[VOD] [RESULT / MATCH HISTORY]Cloud9 vs. ahq e-Sports Club
8:30 AM PST // 16:30 CET
[VOD] [RESULT / MATCH HISTORY]SKTelecom T1 vs. H2K
9:30 AM PST // 17:30 CET
[VOD] [RESULT / MATCH HISTORY]Edward Gaming vs. Bangkok Titans
10:30 AM PST // 18:30 CET
[VOD] [RESULT / MATCH HISTORY]Counter Logic Gaming vs. Flash Wolves
11:30 AM PST // 19:30 CET
[VOD][RESULT / MATCH HISTORY]paiN Gaming vs. KOO Tigers
12:30 PM PST // 20:30 CET
[VOD ][RESULT / MATCH HISTORY][RESULTS FROM DAY ONE]
Day 2 - October 2nd - Beginning at 7:00 AM PST // 15:00 CET
KT Rolster vs. Team Solomid
7:00 AM PST // 15:00 CET
[VOD when available]LGD Gaming vs. Origen
8:00 AM PST // 16:00 CET
[VOD when available]SKTelecom T1 vs. Bangkok Titans
9:00 AM PST // 17:00 CET
[VOD when available]Edward Gaming vs. H2K
10:00 AM PST // 18:00 CET
[VOD when available]KOO Tigers vs. Flash Wolves
11:00 AM PST // 19:00 CET
[VOD when available]paiN Gaming vs. Counter Logic Gaming
12:00 PM PST // 20:00 CET
[VOD when available]Day 3 - October 3rd - Beginning at 5:00 AM PST // 13:00 CET
Edward Gaming vs. SKTelecom T1
5:00 AM PST // 13:00 CET
[VOD when available]H2K vs. Bangkok Titans
6:00 AM PST // 14:00 CET
[VOD when available]LGD Gaming vs. KT Rolster
7:00 AM PST // 15:00 CET
[VOD when available]Origen vs. Team Solomid
8:00 AM PST // 16:00 CET
[VOD when available]Invictus Gaming vs. Cloud9
9:00 AM PST // 17:00 CET
[VOD when available]ahq e-Sports Club vs. Fnatic
10:00 PM PST // 18:00 CET
[VOD when available]Day 4 - October 4th - Beginning at 5:00 AM PST // 13:00 CET
Team Solomid vs. LGD Gaming
5:00 AM PST // 13:00 CET
[VOD when available]KT Rolster vs. Origen
6:00 AM PST // 14:00 CET
[VOD when available]Invictus Gaming vs. ahq e-Sports Club
7:00 AM PST // 15:00 CET
[VOD when available]Cloud9 vs. Fnatic
8:00 AM PST // 16:00 CET
[VOD when available]KOO Tigers vs. Counter Logic Gaming
9:00 AM PST // 17:00 CET
[VOD when available]paiN Gaming vs. Flash Wolves
10:00 PM PST // 18:00 CET
[VOD when available][/hide]**MARAUDER ALISTAR & OLAF +WARDEN JAX & KARMA NOW AVAILABLE.** "Faster to battle!" The new **Marauder** **Alistar** & **Olaf** and **Warden Jax** & **Karma** skins are now available! From the official release announcement - "[Order. Chaos. Pick your side](http://na.leagueoflegends.com/en/news/champions-skins/skin-release/order-chaos-pick-your-side)" : [Comic](http://2.bp.blogspot.com/-oZ7HjnpjSqI/Vg14jOCyiEI/AAAAAAAAySk/UMagJbI1OJ8/s1600/image%2B(1).jpg) [hide] **Marauder Alistar and Marauder Olaf** (750 RP each) **Videos:** [Olaf](
) [Alistar]( ) **Warden Jax and Warden Karma** (750 RPeach ) **Videos:** [Jax]( ) [Karma]( ) [/hide] -
@SpaceCowboy: They didn't ruined Mordekaiser, he is in a awkward position right now, with a weird build..(TF and a Rylai ? OK…O_O).
Rylai to compensate for his lack of CC I guess.
I mean, no one is dumb enough to stay still letting you hit them 3 times to stack the Q.
Still, he feels worse. Gained a bit more kill potential, but lost his monstrous farming ability.
There are champions with more kill potential than him. Now there are champions with more farming ability. -
One for All File Added
A new One for All mutator file was added in today's PBE update. While not much to talk about on it's own, could mean this featured gamemode is set for a return in the new future - an interesting prospect with Kalista, Bard, and Tahm Kench now in the game!
**Cosmic Reaver Kassadin tweaks** [hide] Cosmic Reaver Kassadin's [eyes now light up and glow](http://4.bp.blogspot.com/-H0ELZGaz0zs/Vg3UQ7Px-3I/AAAAAAAAyTo/4VOu68IIoak/s1600/won.jpg) when his W is active.
[/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **Balance Changes** _* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes._ [hide] ***Champions*** Dr. Mundo * [Masochism](http://2.bp.blogspot.com/-YIqNd4eh9cw/Vg3WbQRJtaI/AAAAAAAAyT8/utoRtIisQZg/s1600/mdunoe.jpg) (E)'s new on next basic attack total health ratio increased to 3% from 2% * Masochism (E)'s new on next basic attack effect now deals physical damage instead of magical. * [[B]NOTE: This "deals additional X on his next basic attack" is a new effect added to Dr. Mundo's E in an earlier PBE update this cycle!] [/hide] -
BE VICTORIOUS - VICTORIOUS SKIN TEASER & END OF SEASON ON 11/11
BE VICTORIOUS! With the end of the season coming up, we have a teaser for this year's Victorious skin and confirmation the end of ranked season on November 11th!
[hide][/hide]
So, yeah..Sivir, does anyone here will get this skin ?
**One For All: SR' featured game mode coming soon to the PBE** Here's **L4T3NCY** with [information on the upcoming return of ONE OF ALL: SR to the PBE!](http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/oxN4mMBw-one-for-all-sr-featured-game-mode-coming-soon-to-the-pbe) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ **Balance Changes** _* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes._ [hide] ***Champions*** Dr. Mundo * Masochism (E) * New on next hit Base damage of 5/20/35/50/65 **removed**. * New on next hit total health ratio **increased** to 5% from 3% Riven * [Looks like the experimental EDGE passive and R changes have been [COLOR=#0000cd]**reverted**] Vayne * AD per level growth **reverted** to 3.25 from 3.5 [/hide]
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October 1st Patch Update
[hide]
The official 5.19 patch notes have been updated to reflect a fix for ranked teams that went out on Oct 1st."10/1/2015
Ranked Teams
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OTHERWISE WHAT'S THE POINT -Fixed a bug where ranked teams weren't gaining LP
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THERE'S A PUN IN HERE SOMEWHERE - Fixed a visual bug where progress toward ranked team ward skins appeared to be reset. Your points were not lost."[/hide]
**Context on Evelynn PBE W Mana Cost Increase** In the 9/30 PBE update, **Evelynn**'s W mana cost was increased to 40 from 0\. Here's **Meddler** [with context](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/bKd1UWQl-meddler-can-we-please-get-some-context-on-the-eve-nerfs?comment=0003) on the tentative change and what they hope to accomplish with it:
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Also, I started to play as Kassadin again (last time was before his rework), and I am having a hard time making a good build, can someone help me ?
i dont realy play kassadin often but i think i would build him in following way
mercury tread(high cc enemy)or sorcerers shoes (almost no cc)
rod of the ages
tear for archangel staff
lich bane
voidstaff,
and than 1 from the following 3: abyssal scepter(when they have highspellpower), deadcap(when you just want more allround dmg), ludens when you want to burst -
So, yeah..Sivir, does anyone here will get this skin ?
No. It looks like her Warden skin… with different color.
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@ZONBI:People didn't like that Sivir got the skin, well, I am happy that it wasn't Kalista ;)
@bepo: Thanks, but I am doing him top, not mid..anyway, thanks !!With Kindred's release coming up sometime this week, the Kindred champion spotlight is out!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ Question: Anyone eager to play with Kindred ? -
Question:
Anyone eager to play with Kindred ?
Not really. I´m absolutely terrible with adcs.
I doubt I will purchase her right away. I´ll probably use my IP to buy some 4800 champs first. -
@SpaceCowboy: Even a jungle/ADC ?
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@SpaceCowboy: Even a jungle/ADC ?
Well, if I suck with adcs in general, it´s going to drawn me off the champion for a while.
I know I will eventually try it, and her kit seems pretty cool, but it seems she requires a mechanic level a noob like me doesn´t possess.- I´ve played jungle Ashe before
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Question:
Anyone eager to play with Kindred ?
Yes! I've been playing them on the PBE for weeks now–but only in bots. I mostly play tank junglers, and I've been looking at getting good with some kind of carry too. I like the theme and lore of this champion, and the playstyle seems pretty good too. I'm hoping that this champ will be one of my mains in the future.
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Yes! I've been playing them on the PBE for weeks now–but only in bots. I mostly play tank junglers, and I've been looking at getting good with some kind of carry too. I like the theme and lore of this champion, and the playstyle seems pretty good too. I'm hoping that this champ will be one of my mains in the future.
try teemo with devourer, early is a bit hard, but with challanger smite you gonna wrecht all enemys
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Kindred Delayed until 5.20
[hide]
While the Kindred champion spotlight was released yesterday, Kindred intended 5.19 release is unfortunately pushed back until the next patch (5.20) due to last minute issues.Here's Iniquitee with more information on the delay:
When asked about the particular bugs relating to this delay, iniquitee commented:
As for why the champion spotlight went out despite the delay, iniquitee noted:
[/hide]**Chat with L4T3NCY on 10/7!** Featured Game Modes Lead Designer **L4T3NCY** [will be headed to the boards](http://na.leagueoflegends.com/en/news/community/q/chat-l4t3ncy-10/7) to host a Q&A on 10/7!
New Splash Art
Demon Vi
**Updated Skin Splash Art** _[You heard me - we have a few updated skin splash arts in today's update]_ [hide] Vandal Brand * [Splash art](http://1.bp.blogspot.com/-TEtx6gphQ60/VhQxep1jgLI/AAAAAAAAycA/krxq54HAr4k/s1600/Brand_Splash_2.jpg) * [Loading screen](http://3.bp.blogspot.com/-JctqXbYqiLM/VhQxOCY6vtI/AAAAAAAAybM/uRMycK3uWfQ/s1600/BrandLoadScreen_2.png) Frosted Ezreal * [Splash art](http://1.bp.blogspot.com/-c517E1s91rA/VhQxeuRziRI/AAAAAAAAyb8/6luDWoF562M/s1600/Ezreal_Splash_3.jpg) * [Loading screen](http://3.bp.blogspot.com/-Yo1bdiRDGp8/VhQxOJeV2oI/AAAAAAAAybI/AnLV2ETD2s0/s1600/EzrealLoadScreen_3.png) Assassin Master Yi * [Splash art](http://3.bp.blogspot.com/-V0eVMD8Vklo/VhQxerQDwpI/AAAAAAAAycE/Up-t3W9rkH0/s1600/Masteryi_Splash_1.jpg) * [Loading screen](http://3.bp.blogspot.com/-P1vxhqi0jCM/VhQxOBgr9BI/AAAAAAAAybE/--Hc7Ub2FvM/s1600/MasterYiLoadScreen_1.png) Chosen Master Yi * [Splash art](http://1.bp.blogspot.com/-5yXnFWl3Whg/VhQxfTH0GyI/AAAAAAAAycY/LY7r0BCpMck/s1600/Masteryi_Splash_2.jpg) * [Loading screen](http://2.bp.blogspot.com/-Vfj9KDd_VTQ/VhQxOhFpoXI/AAAAAAAAybQ/zlAO3CqM-lw/s1600/MasterYiLoadScreen_2.png) Jade Dragon Wukong * [Splash art](http://4.bp.blogspot.com/-IXrwWDsS2Dc/VhQxOqohi9I/AAAAAAAAybU/56Qvp0FOc7M/s1600/MonkeyKingLoadScreen_3.png) * [Loading screen](http://4.bp.blogspot.com/-IXrwWDsS2Dc/VhQxOqohi9I/AAAAAAAAybU/56Qvp0FOc7M/s1600/MonkeyKingLoadScreen_3.png) [/hide]
Cosmic Reaver Kassadin tweaks
_[[URL="http://4.bp.blogspot.com/-9CjZR_BGLOU/VhRBQlyrfFI/AAAAAAAAHGk/D6cWG-u9_kc/s1600/kasscompare.jpg"]Old vs New textures]**Balance Changes** _* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes._ [hide] ***Champions*** Teemo * Noxious Trap (R) [judging by files, ARM time for shrooms seems to be down to 1 from 1.5\. Will need to confirm in-game.] * Noxious Trap (R) recharge time **reduced** to 34/28/22 from 35/31/27 [/hide]
Question: What did you think about the new splash arts for the old skins ?_
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IRONSIDE MALPHITE NOW AVAILABLE!
"Stay down!" Ironside Malphite is now available for 975 RP
From the official release announcement - "Sail on Ironside Malphite, sail on" :
“Our flames are all snuffed out this night
Sail on Ironside, sail on
We row hidden by the sea’s might
Sail on Ironside, sail on
Let blood red sails not pass this way
Sail on Ironside, sail on
Let us see the first light of day
Sail on Ironside, sail on
If it arrives over the swell
Sail on Ironside, sail on
If it arrives first ring the knell
Sail on Ironside, sail on…”-Lines from a rogue slaughter fleet rowing dirge.
**Comic:** [hide][http://news.cdn.leagueoflegends.com/public/images/articles/2015/october_2015/IMAN/Ironside_Malphite_Comic.webm](http://news.cdn.leagueoflegends.com/public/images/articles/2015/october_2015/IMAN/Ironside_Malphite_Comic.webm)[/hide] **Splash Art:** [hide]![](http://na.leagueoflegends.com/sites/default/files/upload/ironsidemalphite_splash_1920x1080.jpg)[/hide] **Video:**
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Fiora's champion page on the League of Legends website has been updated to include her new longer form champion introduction & background!
Over on reddit, IronStylus commented on Fiora's lore entry:
**Kindred Introduction & Background** With their upcoming release in 5.20, **Kindred's** [champion page has been added to the League of Legends](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kindred/) website and includes their long form champion introduction & background! In addition, Kindred is also listed as friends with themselves and rivals with **Hecarim**, **Mordekaiser**, **Yorick**, **Thresh**, and **Karthus**. In case you missed the news, **Kindred** has been delayed until 5.20 (which should be next week, ~10/14!).
No Current Plans for Olaf & Shyvana
Around the release of the Juggernaut updates, there was mention of similar level updates aimed at both Olaf and Shyvana. When asked if this was still the plan, Meddler has commented that they no longer plan to push these reworks for Olaf & Shyvana.
**Marksman Changes in Preseason** [hide] In boards thread asking when we can expect the previously announced marksman champion & item changes, **Meddler** [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5eUGXXoI-rioters-question-about-the-upcoming-marksman-update?comment=0000) they will be coming in preseason! "Marksmen changes (both kits and items) will be coming in the preseason (at least a couple of patches after 5.20). We're not quite ready to talk about all the details of that yet, still sorting out exactly what will and won't be included. At a guess we should be ready to share details just after Worlds finishes, possibly slightly before." When asked about his line of "what will and won't be included", **Meddler** [noted](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5eUGXXoI-rioters-question-about-the-upcoming-marksman-update?comment=000000020001): "Some things will ship in the preseason. Some things will prove to be good ideas that need more time, so they'll get delayed. Some things won't work out as hoped and will get scrapped." As for if any of these will include visual updates, **Meddler** [clarified](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5eUGXXoI-rioters-question-about-the-upcoming-marksman-update?comment=000000010000): "This will be gameplay driven updates. There'll be a few visual modifications to support kit changes, but nothing that qualifies as a visual upgrade. Think the same sort of levels of art adjustments as the juggernaut changes in 5.16." [/hide]
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Recently started playing some 5v5 on SR again.
I forgot how toxic people can be, but it´s still fun.
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I am watching the championship, and wow…some plays are good to see, other..not that much. Also, is good/sad to see Mordekaiser with almost 100% ban ratio, almost like GP. But what I really like was Tahm Kench in the championship.
**Knockout Stage starts October 15th** Here's what the [current bracket looks](http://3.bp.blogspot.com/-Ra5Ro2A-1qM/Vht6FKevtfI/AAAAAAAAymw/IucS-mzcNFw/s1600/CRC_AYdVAAAFlUe.png) like for the upcoming Knockout Stage:
PATCH 5.20 SERVER MAINTENANCE
Good news everyone - Server maintenance for our next patch, Patch 5.20, has been scheduled!
On October 14th at 3:00 am PT for NA, 5:00 UK time for EUW, and 3:00 CEST for EUNE, servers will go down for maintenance and the 5.20 patch will be applied.
This patch will have:
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- Three new skins - Spirit Fire Brand, Cosmic Reaver Kassadin, Demon Vi
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- Five updated skin splash arts - Vandal Brand, Frosted Ezreal, Assassin Mater Yi, Chosen Master yi, and Jade Dragon Wukong
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- The return of ONE FOR ALL featured game mode
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- Kindred will be released during 5.20
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- and more.
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I am watching the championship, and wow…some plays are good to see, other..not that much. Also, is good/sad to see Mordekaiser with almost 100% ban ratio, almost like GP. But what I really like was Tahm Kench in the championship.
the times morde was played he just snowballed out of control. also darius, even when countered carried sometimes. so they both need a nerf.
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New Zilean passive, Q feel & responsiveness tuning, rec item pages for each role
[hide]
Here's 20th Century Faux with information on a few Zilean changes coming to the PBE soon, including a NEW PASSIVE, tweaks to Q, and changes to his recommended items based on role:For the passive, it's new! Behold! Time in a Bottle
Zilean stores time as Experience at a rate of X per 5 seconds.
When he has enough Experience to finish an ally's level, he can right-click them to impart it.
Zilean receives as much Experience as he gives. Cannot be used in combat.Lastly, we've added a rec item page for mid; players can toggle between the mid and support rec items by clicking the down arrow on the tab title. The mid page displays by default–generally, the newer players are the ones who use rec items and mid lane is a much more forgiving place to play the Zilsta.
When asked about the passive not being able to be used in combat, he clarified:
"It only counts whether Zilean is in combat, and combat with minions doesn't count."[/hide]
**Cosmic Reaver Kassadin coming in 5.20** [hide] The upcoming 5.20 patch will include the **Cosmic Reaver Kassadin** skin! As previously mentioned, this is the regionally inspired skin for OCE and the OCE server will have an exclusive sale for the first two weeks with the revenue earned going to a charity the community voted on! Here's a look at the upcoming skin [in an OCE exclusive announcement](http://promo.oce.leagueoflegends.com/en/cosmic-reaver-kassadin/), including it's inspirations, and details on the release sale for OCE: [/hide]
Jareden with more Lore Discussion
Following the release of the updated Fiora and Kindred champion introductions, Jaredan popped up on the boards for more lore discussion!
[hide]When asked if this is the format we can expect for champion introductions & backgrounds moving forward, Jaredan noted:When asked if we'll see new champion lore individually or only as part of reworks or events, Jaredan noted:
He continued:
When asked about the status of the new and up to date Runeterra world map, Jaredan noted:
As for a unified timeline, he noted:
When asked about Mt. Targon and finally getting a better look, Jaredan commented:
As for other regions such as Ionia and Freljord, he noted:
When asked when we can expect an updated Karthus introduction, Jaredan noted
He continued, commenting on Mordekaiser:
[/hide]**5.20 PATCH NOTES** Patch 5.20 is on the way and the [official patch notes have been posted](http://eune.leagueoflegends.com/en/news/game-updates/patch/patch-520-notes)! Good read !!!
New Skins
To start off the 5.21 PBE cycle we have THREE new skins - Slayer Jinx, Zombie Nunu, and Slayer Pantheon!
(1350 RP)
(1350 RP)
(975 RP)**New questions:** Did you like the new skins ? Did you like the new Zilean Passive ?
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KINDRED, THE ETERNAL HUNTERS, NOW AVAILABLE! [hide]
[/hide]From the official Kindred release announcement -
During their first week of availability, Kindred will be priced at 975 RP / 7800 IP, after which they will drop to the standard 6300 IP price point. Alternatively, you can pick up
and in their limited time release bundle for 1462 RP through October 18th.When the time comes, will you accept your end, or flee from it? Choose your fate by picking up the Lamb and Wolf icons, available for 250 RP each."
**A note about The Harrowing** [hide] Following the Zombie & Slayer skins debuting on the PBE yesterday, **Pabro** has [posted up a note](http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/Grefbrd1-a-note-about-the-harrowing) on the PBE boards regarding The Harrowing and seasonal events: "Hey everyone, We’re making a few changes around how we roll out seasonal events, story, and featured game modes. As you know, in past seasonal events we’ve released content together (i.e. the Harrowing or Snowdown). Going forward, we’re going to be switching that up a bit and releasing those different types of content separately — like you’ve probably seen on PBE with One For All, Zombie / Slayer skins, and the Shadow Isles champion bios. All of this means seasonal events like the Harrowing and Snowdown will roll out differently than you’ve seen them in the past. This lets us kick out cool stuff more often without being constrained by specific times of year. As always, let us know what you think about these changes in the comments below. We’re stoked to hear what you think." [/hide]
Skin Updates
[[B]Nunu skin passive should now be green]
[[B]Jinx skin color tweaks, Nunu skin color tweaks]
**Champion Lore Updates** Several Shadow Isles champions have received new in-game short form lore entries. As we've recently seen with **Fiora** and **Kindred**, these [will be](https://twitter.com/RiotJaredan/status/654391763688407040) expanded into longer introductions & backgrounds in the future. [hide] **Mordekaiser** ''All things must die… and yet I live on.'' The baleful revenant Mordekaiser is among the most terrifying and hateful spirits haunting the Shadow Isles. He has existed for countless centuries, shielded from true death by necromantic sorcery and the force of his own dark will. Those who dare face Mordekaiser in battle risk a horrific curse: he enslaves his victims' souls to become instruments of destruction. **Mordekaiser's** title is now is now "The Lord of Death" rather than "The Master of Metal" **Hecarim** "Break their ranks and ride them down without mercy. Crush the living and feast on their terror.'' Hecarim is an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves **Kalista** ''When wronged, we seek justice. When hurt, we strike back. When betrayed, the Spear of Vengeance strikes!'' A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those whose cause she deems worthy of her skills. Woe betide those who become the focus of Kalista's wrath, for any pact sealed with this grim hunter can only end on the cold fire of her soul-spears." **Karthus** "'Death is not the end of the journey, it is just the beginning…'' The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals as an apostle of the unliving. **Thresh** ''The mind is a wondrous thing to tear apart." Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity." [/hide]
Miscellaneous
- [Could be changes to [B]Kha'zix passive indicator]
**Balance Changes** _* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes._ [hide] ***Champions*** Kassadin * Netherblade (W) active AP ratio **increased** to .7 from .6 * Netherblade (W) cooldown **lowered** to 7 seconds from 9 seconds. Zilean * [Hopefully VFX for new passive are fixed today] [/hide]
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Spin, spin, spin, spin, spin to win: One For All returns!
[UPDATE: [URL="http://boards.na.leagueoflegends.com/en/c/summoners-rift/2ENgzMTO-teemo-karthus-disabled-in-one-for-all-queue"]Karthus and Teemo disabled for ONE FOR ALL.]
Here's L4T3NCY with details on the return of ONE FOR ALL featured game mode, which will be available between now an 2:00 AM PDT on October 26th!
**October 14th Patch Update** The official 5.20 patch notes have been updated to reflect a small Kindred bug fix that went out on October 14th: **"10/14/2015** **Kindred** * BUGFIX - Kindred no longer sometimes gets locked out of marking enemy champions after disconnecting"
Data and Champion Balance – Part 2
Next up we have Riot Jag with the second part of a dev blog series on Data and Champion balance:
**Mini-news** [hide] * No other skins coming for this event. The only skins will be Slayer Jinx, Slayer Pantheon and Zombie Nunu and they are not legacy. * No Shen or Taric Rework in 2015 * Poppy should be out before Shen or Taric. * Caitlyn changes in preseason * Lulu price reduction (4800 IP or 880 RP) * Context on mordekaiser title change (In his longer bio (which will be released soon!) we've delved a little into who Mordekaiser was before he became the undying revenent we all know and love. Having explored his background a little more than we have previously, we figured the "Lord of Death" was a pretty fitting title for him.) * Kindred - the Eternal Hunters - [official sheet music](http://boards.na.leagueoflegends.com/en/c/sound-music/RYMr4vFV-kindred-the-eternal-hunters-official-sheet-music) * Worlds Collide: [Quarterfinals](
) [/hide]COSMIC REAVER KASSADIN NOW AVAILABLE
[[COLOR=#008000]NOTE: 2015 Season End Sale live - 2 for 1 rune pages, 50% off boosts, name change discount.]
[hide][/hide]
From the official release post -
With astral blade in hand, channel the power of the stars and serve celestial justice to your opponents with
, now available in the League store 975 RP until 11:59 PDT on October 19 (1350 RP after that)." - OCE server also has exclusive sale for 675 RP though Oct 30th.**Updated Reports Coming to PBE** Here's **NeuroCat** [with a look](http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/uEdE6ybT-updated-reports-coming-to-the-pbe) at the [updated report system](http://3.bp.blogspot.com/-JCwL8706qZk/ViAdgsIzgoI/AAAAAAAAy20/uibMA7oozLo/s1600/n2BJwC2.png) that is NOW on the PBE for testing!
Balance Changes
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.
[hide]
ChampionsCho'Gath
- [[COLOR=#ff0000]NOTE: These changes are ONLY IN THE AIR CLIENT at the moment and they are NOT ABLE TO BE TESTED IN-GAME nor will they show up on the tooltip as they are absent from the GAME CLIENT.]
- Few AIR client only changes Cho'Gath's Feast (R) -
- New Effect: Enemy champion kills with R give 2 stacks
- New Effect: if he kills an enemy unit with feast when he is already at max stacks feast will heal him instead - double heal for enemy champion.]
"Ravenously feed on an enemy unit, dealing true damage. If the enemy unit is killed by Feast, Cho'Gath grows in size and gains 90/120/150 maximum Health (maximum 6 stacks). Cho'Gath loses half of his stacks on death.
Minions and Monsters: Deals 1000 (+0.7) true damage. If Feast kills the target, 50% of its cooldown and mana cost are refunded and Cho'Gath gains one stack of Feast.
Enemy Champions: Deals 300/475/650 (+0.7) true damage. If Feast kills the target, Cho'Gath gains two stacks of Feast.
If Cho'Gath has reached 6 stacks, killing an enemy unit with Feast will simply heal him instead. The heal is doubled when Feast kills an enemy Champion."
Veigar
- Dark Matter (W) damage reduced to 100/150/200/250/300 from 120/170/220/270/320.
- Dark Matter (W) AP Ratio reduced to .8 from 1.
[/hide]
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Miscellaneous
[hide]
[Appears they've readded a "centered" version of every splash. Not sure yet what they are for or where they display. There isn't one for every champion and splash but over 500 were added. They are not replacements for the normal splashes. Here are a few examples - ](That is all, several still missing)
In the mix also appears to be a new Swain base splash art.
Also, is this a new splash for Pantheon ?
[/hide]**Balance Changes** _* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes._ [hide] ***Champions*** Cho'Gath * Feast (R) [Feast changes from yesterday seem to now be in-game] * **New Effect**: Enemy Champion kills with R give 2 stacks * **New Effect**: If he kills an enemy unit with feast when he is already at max stacks feast will heal him instead - double heal for enemy champion Darius * ! (R) [still poking around. I believe it is just a tooltip correction/update ] Veigar * Baleful Strike (Q) [damage [B]reduced to 70/110/150/190/230 from 80/125/170/215/260 * Dark Matter (W) AP ratio **reverted** to 1 from .8 [/hide]
Questions:
Anyone having fun with the One for all game mode ?
And how about the Championship, Any favorite ? I am cheering for Origen.:ninja:
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2015 WORLD CHAMPIONSHIP - QUARTERFINALS [OCT 16TH - 18TH]
[hide]
Teams
Following the group stages, here are our eight remaining teams heading into the knockout stage!Group A:
Flash Wolves (LMS)
KOO Tigers (LCK)Group B:
Fnatic (EULCS)
ahq e-Sports Club (LMS)Group C:
SKTelecom T1 (LCK)
Edward Gaming (LPL)Group D:
KT Rolster (LCK)
Origen (EULCS)
[/hide]
Here is the bracket as we head into the Knockout Stage: -
New Masteries Assets
While nothing in-game to mess around with yet, today's update includes a new Mastery related file called "keystoneMasteriesView"! This new file contains several new masteries page assets, including a set of background panels.
[hide][/hide]
Here's the rest of the assets, which also includes a few variations of frames for each part of the tree.
[hide][/hide]_* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes._ [hide] ***Champions*** Cho'Gath * [No new changes but the previously discussed Feast changes are now functional on the PBE!] Riven * Blade of the Exile (R) cooldown **increased** to 130/95/60 from 110/85/50 [/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **NOTE**: **KateyKhaos** [has confirmed](https://twitter.com/RiotKateyKhaos/status/656289665851363330?ref_src=twsrc%5Etfw) **Zombie Nunu**, **Slayer Pantheon**, and **Slayer Jinx** will be legacy skins! **NOTE**: **Ant in Oz** [has commented](http://boards.na.leagueoflegends.com/en/c/story-art/kqtsql6J-shadow-isles-and-death-why-mordes-title-feels-wrong-and-more-making-everyone-happy-kinda?comment=00030003) **Mordekaiser** new title will be changed from "Lord of Death" to "The Iron Revenant" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ **Behind the scenes video for the upcoming Japanese VO translation of LoL**
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Behind the scenes video for the upcoming Japanese VO translation of LoL
does japan have a big community that plays lol?
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does japan have a big community that plays lol?
Well, if they are making a VO and the whole game in japanese, I think yes.
Also, TF voice actor will be the same one who did Dio Brando in JJBA anime, now that is awesome.
**DEMON VI NOW AVAILABLE !** From the official release post - "[Vi, Demon of ganks, we call to thee!](http://na.leagueoflegends.com/en/news/champions-skins/skin-release/vi-demon-ganks-we-call-thee)" **Comic** [hide]http://news.cdn.leagueoflegends.com/public/images/articles/2015/october_2015/DVAN/Demon_Vi_comic.webm[/hide] [Demon Vi](https://a.disquscdn.com/uploads/mediaembed/images/2687/3226/original.jpg) (1350 RP or on sale for 975 RP though October 24th) **Video** [hide]
[/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~ **New Login Themes** [hide]Today's PBE update includes two new login screens - one for the upcoming Zombie & Slayer skins and a second login for the World Championship! **Zombie Slayer Login** To go along with the upcoming Slayer and Zombie skins, we have a ghoulish new login! Here's the [still image](http://2.bp.blogspot.com/-slX6DWo2CyY/ViaLiy0JImI/AAAAAAAAy-s/v8SE8Eb0vc8/s1600/cs_bg_champions.png) for the Zombie Slayer login: **Worlds Login** We also have another WORLDS login, this time with a blue color scheme and the summoner's cup prominently displayed! Here's the [still image](http://1.bp.blogspot.com/-9ovuPNK9JZQ/ViaLqKV40zI/AAAAAAAAy-0/8T83nhlvK1M/s1600/cs_bg_champions.png) for the new World Championship login: [/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~ **Slayer Jinx Skin Updates** [hide] The upcoming Slayer Jinx skin has been updated in today's update, including changes to her hair and her tattoo being switched to her other arm! Here hair now has ties at the top and bottom rather than just being long pigtails. [[URL="http://1.bp.blogspot.com/-dFkuSpIEbPE/ViaXUyXjDRI/AAAAAAAAHXc/xVRda2mCXTw/s1600/jinxcompare.jpg"]Click here for Old vs New Comparison][/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~ **Balance Changes** _* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes._ [hide] ***Champions*** Cho'Gath * [Feast](http://3.bp.blogspot.com/-wG5ZcxR02QY/ViaW7n0l_DI/AAAAAAAAy_k/kBg9UZ_bk4Y/s1600/chogath.jpg) (R) the tooltip has been cleaned up following the changes earlier in the cycle. * [[COLOR=#ff0000]**NOTE**: For reference, in an early update Cho'Gath's R was changed to give two stacks if he kills an enemy champion with R and to heal him if he got a kill with R while already at max stacks.] * The "Heal when eating at full stacks and double heal on enemy champion kill at full stacks" seems to still be functional although not entirely clear on the new tooltip. Mordekaiser * [Harvesters of Sorrow](http://4.bp.blogspot.com/-gpORSg73w74/ViaW7qsAk6I/AAAAAAAAy_o/GfGtGGZT9sg/s1600/45353453.jpg) (W) passive now grants [bonus experience equal to 50% of the experience lost from sharing] down from granting Mordekasier full experience. Zilean * [Time in a Bottle](http://2.bp.blogspot.com/-hTBujUpRrno/ViaWN49iauI/AAAAAAAAy_c/RBJH8xSjRk8/s1600/433443.jpg) (**new Passive**) now notes it has a 120 second cooldown on the tooltip. * [[COLOR=#ff0000]**REMINDER**: **Zilean** has a new passive testing on the PBE atm! See our earlier PBE coverage for a better look. He now stores up XP and can grant it to allies to level them rather than just giving a passive aura.] [/hide] -
"Illaoi" Champion Select Quote File
[hide]
A champion select quote for a new "Illaoi" champion has been added in today's PBE update. Unfortunately, here is only a single Portuguese sound clip available and no other files.[Translation] "I'm not a fan of lectures, broken bones are a better teacher"
[/hide]**Slayer Pantheon & Jinx + Zombie Nunu Splash Art** [hide] The [shared splash art](http://3.bp.blogspot.com/-w-PkZ3bDNik/Vif3Fk7ZOMI/AAAAAAAAzCY/2Zd14dsfwxY/s1600/Pantheon_Splash_7.jpg) for the upcoming Zombie Nunu, Slayer Pantheon, and Slayer Jinx skin is now on the PBE! and here are the individual loading screen slices for the three skins: * [Pantheon](http://1.bp.blogspot.com/-SnX3dKkjhO4/Vif2zrX-4fI/AAAAAAAAzBI/qkXGEkEdRCQ/s1600/PantheonLoadScreen_7.png) * [Jinx](http://4.bp.blogspot.com/-v9zsH3M9Mh4/Vif2zvO4y7I/AAAAAAAAzBA/ShmuuvTbsXQ/s1600/JinxLoadScreen_3.png) * [Nunu](http://1.bp.blogspot.com/-3UuLb9NCspA/Vif2zszN0zI/AAAAAAAAzBE/4tbXqNjpnIw/s1600/NunuLoadScreen_7.png) [/hide]
New Summoner Icons
[hide]
We have a total of six new summoner icons added in today's PBE update, although we do not have availability details yet!First up are Zombie Brand and Slayer Pantheon themed icons.
[/hide]**Ranked Reward Borders** [hide] Updated test versions of the [load screen borders](http://1.bp.blogspot.com/-kcxbPJgXJY4/VigEZOngGrI/AAAAAAAAzCw/c9butlqOHS8/s1600/4534553.jpg) have been added in today's update, including the [new division markers](http://na.leagueoflegends.com/en/page/2015-ranked-season-draws-close) to show which division in each tier players ended the season at. LEFT to RIGHT: No Rank Blue Side + Red Side, Silver, Gold, Platinum, Diamond, Master, Challenger. [/hide]
Skin Updates
[hide]
While a minor change, Zombie Nunu's tattoo has returned.[[URL="http://i.imgur.com/AwOIciV.jpg"]Comparison of OLD vs NEW]
[/hide] -
November sales schedule
First up the November champion & skin sales schedule has been released! Check out the list below to see what will be on sale at some point next month!
**It’s time for October bundles!** [[COLOR=#ff0000]**UPDATE**: Bundles now available! ] Three champion & skin bundles for the month of October [are now available through 10/29](http://na.leagueoflegends.com/en/news/store/sales/its-time-october-bundles)! We have the **[Worlds Most Wanted Bundle](http://4.bp.blogspot.com/-FtqQIDNfw_g/VikloklFVYI/AAAAAAAAHZk/bLdNpxL1Uq4/s1600/image%2B%25282%2529.jpg)**, **[From the Void Bundle](http://3.bp.blogspot.com/-gDeiKvWhOFU/ViklouHBpAI/AAAAAAAAHZ0/Zf_9kQqnMZY/s1600/image%2B%25283%2529.jpg)**, and **[1v1 Me Bundle](http://4.bp.blogspot.com/-3NUrTpl7V8o/ViklosCCA2I/AAAAAAAAHZw/VuVdc8aGp38/s1600/image%2B%25284%2529.jpg)**! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ **Meddler with thoughts on current projects, specific champions & more** [hide] **Meddler** [popped up on the boards](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015) to share a a length post discussing a few upcoming projects and things the team is currently working with, as well as his thoughts on a few specific champions! When asked about new champions, **Meddler** [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=002a0000) we should have one more in 2015! **Shadowstorm** [also added](http://boards.na.leagueoflegends.com/en/c/story-art/GxMOI0BV-meddler-has-spoken?comment=000000000002): As for **Poppy**'s Q being changed in her rework, **Meddler** [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=0003000100010000): **Meddler** also [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=00430000) again they will be working on **Marksman** in preseason: When asked about the current popularity of tanky supports and if anything will be done to buff up caster supports, **Meddler** [noted](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=001c0000): **Meddler** [continued](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=000d00000001), noting **Sightstone** changes are planned: He [continued](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=00880000), commenting there will be smaller changes to gold generation items as well: When asked about potential **Manamune** changes, **Meddler** [mentioned](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=0003000100000001) **Essence Reaver** will have changes: When asked about Crit, mana management, resourceless champions, and mobility, **Meddler** [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=00520000): **Meddler** also [replied](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=000e0000) to a question regarding the **Ao Shin** champion concept, who was announced back in 2013 but never released and put on hold: As for releasing more of these sort of update posts every few patches, **Meddler** [noted](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=00210000): He [continued](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=00230000): When asked about **Warwick**'s previously mentioned then shelved rework, **Meddler** [replied](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=00b70000): When asked about his thoughts on the current state of **Cassiopeia**, **Meddler** [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=00a90000): In a reddit thread misunderstanding his comments about **Azir**, **Meddler** [reiterated](https://www.reddit.com/r/leagueoflegends/comments/3pq18r/azir_was_released_a_year_ago_916_he_is_currently/cw8i5yj): When asked what happened to the **Riven** "edge" changes we briefly saw on the PBE last cycle, **Meddler** [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=00160000): **Meddler** also shared the teams approach for balancing sets of champion classes and offered context on the current **Gangplank** PBE nerfs that has removed the mana return on his Q: "One of our current approaches, with both juggernauts and marksman, is to look at classes of champions for gameplay updates, rather than looking at champions based off other characteristics (e.g. low mobility versus high mobility). The GP nerfs are aimed at weakening his laning power primarily, hence the increased effective mana cost on Q and reduced base high/higher per level health." **Meddler** also [replied](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=008b0000) to someone asking about **Evelynn** visual update and if we could expect it in preseason: When asked if there is a **Caitlyn** is "anywhere near a visual update", he [noted](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=00910000): When asked about his thoughts on reverting the last **Tahm Kench** nerfs if he is too strong, **Meddler** [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=00100002): As for their plans for **Syndra**, **Meddler** [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NzjhxoyR-some-gameplay-work-in-progress-general-gameplay-thoughts-10202015?comment=000a0000):[/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ **Worlds Collide: Semifinals** With the 2015 World Championship continuing with the Semifinals stage Saturday October 24th, we have another installment of the Worlds Collide videos! [hide]
[/hide] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ **Kindred available for 6300 IP** It's been a week since Kindred's release and they are now available for [6300 IP](http://1.bp.blogspot.com/-64uTM0pOaHg/VikdbMxnEcI/AAAAAAAAzF4/LFLiUmqIQPU/s1600/54646456.jpg) -
SPIRIT FIRE BRAND NOW AVAILABLE!
From the official release post - "Burn Eternal, Spirit Fire Brand" :
Spirit Fire Brand (1350 RP on sale for 975 RP through 10/26)
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2015 World Championship
[hide]The 2015 World Championship Semifinals concluded this weekend with the following results:- SKT T1 defeated Origen 3 to 0.
- KOO Tigers defeated Fnatic 3 to 0.
The tournament will continue with the Grand Final between SKT T1 and KOO Tigers on October 31st live from Berlin. The grand final matches will be played in Best of 5 format and you can find the full schedule here. Bracket
Here is an updated look at the bracket after the semifinal this last weekend. The final will be on October 31st between SKT T1 and KOO Tigers!
[/hide]**5.21 should be headed to live next week** Look at the upcoming content next patch - Slayer Jinx, Slayer Pantheon, & Zombie Nunu skins, new summoner icons, two new login screens, changes to Kha'Zix isolation indicator, a new Zilean passive, updated report options, and more!
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One For All heads back to the FGM workshop
It's been two weeks and the One for All featured game mode is headed back to the shop!
**Tentative Shaco QoL changes for 5.22** [hide] **Meddler** has [posted](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/ERfFn7GA?comment=0001000100000004) on a few quality of life Shaco changes that are tentatively scheduled for 5.22: "Closing the loop on this barring unforseen bugs patch 5.22 should have: * Shaco's clone facing randomized on spawn (instead of always facing the same direction) * Fake versions (visual only) of blue, red and baron buff for Shaco, Wukong and Le Blanc clones * A timer for Shaco's clone remaining duration (only visible to Shaco)." [/hide]
Caitlyn Auto Attack bug fixed in 5.21
Riot Exgeniar has posted on reddit about a longstanding Caitlyn bug that is being fixed in the upcoming 5.21 patch that happens when both Lulu and Caitlyn are in the same game.
**Grievous Wounds on an Item** In a discussion on the now removed Executioner's Calling item that gave AD, Crit, and applied Grievous Wounds (-50% less healing) on basic attacks, **Reinboom** [commented](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/tBvJEsfH-grievous-wounds-is-a-wasted-game-mechanic?sort_type=best&comment=000200000001):
Summary of Small News:
[hide]- Riot Time Wizard briefly commented on Aatrox, saying:
- When asked about recent comments about Azir changes. ricklessabandon commented:
- As for thoughts on how Diana is currently stacking up, Riot Time Wizard replied:
- When asked about Elise and the direction they want to push her in, ricklessabandon noted:
- As for why Evelynn seems to be a constant problem to balance, Riot Jag noted:
- When asked about Ezreal buffs, Riot Time Wizard commented:
- When asked about Katarina and if there are any plans to change her, ricklessabandon noted:
- As for initial thoughts on Kindred following their live release, ManWolfAxeBoss commented, Riot Jag added:
- When asked if there are any plans for Lissandra in the works,ManWolfAxeBoss noted:
- As for current thoughts on Mordekaiser, FeralPony commented:
- When asked about their thoughts on Nami, Riot Time Wizard commented:
- As for the previously seen Syndra plans that were put on PBE then never returned, ricklessabandon noted:
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**Dev Blog: Building a Better Bio** First up we **Ant in Oz** with a [new developer blog](http://na.leagueoflegends.com/en/news/champions-skins/creative-spotlight/dev-blog-building-better-bio) on the update champion introductions and background stories we first saw during the [Bilgewater event](http://na.leagueoflegends.com/en/site/bilgewater/), explaining they format changes, who is up next, and more! **Updated Champion Introductions & Backgrounds** [[B]EDIT @ 3:30 PM PDT: **Ant in Oz** has [commented](http://boards.na.leagueoflegends.com/en/c/story-art/gH9WcAlj-long-lores-for-karthus-hecarim-mordekaiser-and-thresh-have-arrived?comment=000f0001) that these new bios went up a bit early and had some "odd formatting errors". As such, they've been temporarily removed from the champion pages but will return soon, Keeping these around for reference but he aware they may change slightly!] As mentioned in the dev blog above, the champion pages for **Hecarim**, **Karthus**, **Mordekaiser**, and **Thresh** have all been updated to contain longer form introductions and background stories: **Hecarim – The Shadow of War** [hide]“Break their ranks and ride them down without mercy. Crush the living and feast on their terror.” Hecarim is an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves. Born into an empire long since gone to dust and forgotten, Hecarim was squired to a legendary company of knights known as the Iron Order, a brotherhood sworn to defend their king’s land. There he endured the harshest training imaginable, a punishing regime that schooled him to be a formidable warrior. As Hecarim grew to manhood, he mastered every form of combat and war-stratagem with ease. He quickly outstripped his fellow squires in mounted warfare, and the Knight Commander of the Iron Order saw greatness within the young man and recognized a potential successor. But as the years passed and Hecarim won victory after victory from the back of his mighty warhorse, the Knight Commander finally recognized a growing darkness within his lieutenant. Hecarim’s thirst for wholesale slaughter and obsessive hunger for glory was eroding his honor and the Knight Commander knew the young knight must never become the master of the Iron Order. In his private chambers, he told Hecarim that he would not be his successor and though his lieutenant was furious, he bit back on his anger and returned to his duties. When the Order next rode to war, the Knight Commander found himself surrounded by enemies and isolated from his fellow knights. Only Hecarim could ride to his aid, but in a moment of rancor, he turned his mount away and left the Knight Commander to die. At battle’s end, the surviving knights, oblivious to what Hecarim had done, knelt on the bloody ground and swore to follow him as their master. Hecarim rode to the capital, and met with Kalista, the king’s general. Kalista recognized his exceptional nature, and when the king’s wife was wounded by the poisoned blade of an assassin, she tasked the Iron Order with staying at the king’s side while she sought a cure. Hecarim accepted, but being given what he perceived to be a menial task planted a seed of resentment. Hecarim remained with the king as he descended into grief-induced madness. Gripped by paranoia, the king raged at those who sought to separate him from his dying wife and despatched the Iron Order to quell what he saw as dissent throughout his kingdom. Hecarim led the Iron Order in bloody suppressions of discontent, earning a dreadful reputation as a ruthless enforcer of the king’s will. Villages burned and the riders of the Iron Order put hundreds to the sword. The kingdom was in darkness, and when the queen died, Hecarim spun falsehoods around the king, speaking of how he had uncovered the truth behind her death, seeking sanction to lead the Iron Order to foreign lands and earn yet more dark renown. Before he rode out, Kalista returned from her quest. She had found a cure for the queen’s malady upon the legendary Blessed Isles, but was too late to save her. Horrified at what had become of the kingdom, Kalista refused to share what she had discovered and was imprisoned for her defiance. Hecarim saw an opportunity to win yet more favor and visited Kalista’s cell. Promising to keep the king from any rash actions, Hecarim persuaded Kalista to reveal what she knew. Kalista reluctantly agreed and guided the king’s fleet through the glamours veiling the Blessed Isles from sight. Hecarim led the ruined form of the king to the center of the magical island, where he met with its guardians and demanded their aid. The guardians offered their sympathies, but told the king his wife was beyond their help. Enraged, the king ordered Kalista to kill the guardians one by one until they relented. Kalista refused and stood between the king and the island’s inhabitants. Hecarim recognized a crossroads in his life and made a decision that would damn him for eternity. Instead of supporting Kalista, he drove a spear through her back and commanded the Iron Order to slay the inhabitants of the Blessed Isles. Hecarim and his warriors slaughtered the guardians until a lantern-bearing wretch finally led the king to what he sought - the secret to resurrecting his wife. But when the queen returned to life she was a horror of decayed meat and maggot-ridden flesh who begged to be allowed to die once more. Repulsed at what he had done to his beloved wife, the king enacted a spell to end their lives and bind them together for all eternity. His conjuration was successful, but unwittingly empowered by the many potent magical artifacts stored on the island, its power was increased a hundredfold. A hurricane of black mist surrounded the king, spreading across the island and killing everything it touched. Hecarim abandoned the king to his doom and led the Iron Order back to their ships, killing all in their path as the spirits of those slain by the black mist arose as undying wraiths. One-by-one, the knights were dragged down into undeath until only Hecarim remained. As uncontrolled sorcery filled him, he and his mighty steed were fused together in a monstrous abomination that reflected the true darkness of his soul. Howling in rage, the titanic beast known as the Shadow of War was wrought in an agonizing transformation, a brazen monster of fury and spite. The sins of his former life were heightened by the maelstrom of dark magic, birthing a creature of endless malice and terrifying power. Now Hecarim is bound to the Shadow Isles, patrolling its nightmare shores and killing all before him in a mockery of his former duty. And when the Black Mist reaches beyond the Shadow Isles, he and the spectral host of the Iron Order ride with him to slaughter the living in the memory of glories long passed. **NO ONE LIVES** Icy waves crashed on the bleak shore, red with the blood of the menHecarim had already butchered. The mortals he had yet to kill were retreating over the beach in terror. Black rain doused them and stormcloudsboiled in from the mourning heart of the island. He heard them shouting to one another. The words were a guttural battle-cant he did not recognize, but the meaning was clear; they actually thought they might live to reach their ship. True, they had some skill. They moved as one, wooden shields interlocked. But they were mortal and Hecarim savored the meat-stink of their fear. He circled them, threading crumbling ruins and unseen in the shadowed mist rising from the ashen sand. The echoing thunder of his hooves struck sparks from black rocks. It gnawed at their courage. He watched the mortals through the slitted visor of his helm. The weak light of their wretched spirits was flickering corposant in their flesh. It repulsed him even as he craved it. “No-one lives,” he said. His voice was muffled by the dread iron of his helm, like the corpse-rasp of a hanged man. The sound scraped along their nerves like rusted blades. He drank in their terror and grinned as one man threw down his shield and ran for the ship in desperation. He bellowed as he gallopped from the weed-choked ruins, lowering his hooked glaive and feeling the old thrill of the charge. A memory flickered, riding at the head of a silver host. Winning glory and honor. The memory faded as the man reached the dark surf of cold breakers and looked over his shoulder. “Please! No!” he cried. Hecarim split him from collarbone to pelvis in one thunderous blow. His ebon-bladed glaive pulsed as it bathed in blood. The fragile wisp of the man’s spirit sought to fly free, but the mist’s hunger would not be cheated.Hecarim watched as the soul was twisted into a dark reflection of the man’s life. Hecarim drew the power of the island to him and the bloody surf churned with motion as a host of dark knights wreathed in shimmering light rose from the water. Sealed within archaic plates of ghostly iron, they drew black swords that glimmered with dark radiance. He should know these men. They had served him once and served him still, but he had no memory of them. He turned back towards the mortals on the beach. He parted the mists, revelling in their terror as they saw him clearly for the first time. His colossal form was a nightmarish hybrid of man and horse, a chimeric juggernaut of brazen iron. The plates of his body were dark and stamped with etchings whose meanings he only vaguely recalled. Bale-fire smoulderedbehind his visor, the spirit within cold and dead yet hatefully vital. Hecarim reared as forking traceries of lightning split the sky. He lowered his glaive and led his knights in the charge, throwing up giant clumps of blood-sodden sand and bone fragments as he went. The mortals screamed and brought up their shields, but the ghost-knights charge was unstoppable.Hecarim struck first as was his right as their master, and the thunderous impact splintered the shieldwall wide open. Men were trampled to bloody gruel beneath his iron-shod bulk. His glaive struck out left and right, killing with every strike. The ghost knights crushed all before them, slaughtering the living in a fury of thrashing hooves, stabbing lances and chopping blades. Bones cracked and blood sprayed as mortal spirits fled broken bodies, already trapped between life and death by the fell magic of the Ruined King. The spirits of the dead circled Hecarim, beholden to him as their killer and he revelled in the surging joy of battle. He ignored the wailing spirits. He had no interest in enslaving them. Leave such petty cruelties to the Chain Warden. **All Hecarim cared for was killing.**[/hide] **Karthus – The Deathsinger** [hide]“Death is not the end of the journey, it is just the beginning…” The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals as an apostle of the unliving. Karthus was born into abject poverty in the sprawl of dwellings built beyond the walls of the Noxian capital. His mother died at the moment of his birth, leaving his father to raise him and his three sisters alone. They shared a crumbling, rat-infested almshouse with scores of other families, subsisting on a diet of rainwater and vermin. Of all the children, Karthus was the best ratter, and regularly brought gnawed corpses for the cook-pot. Death was commonplace in the slums of Noxus, and many mornings began with the wailing of bereaved parents who woke to discover their child cold and lifeless beside them. Karthus learned to love these laments, and would watch, fascinated, as the tally-men of Kindred notched their staffs and bore the bodies from the almshouse. At night the young Karthus would sneak through the cramped rooms, seeking those whose lives hung by a thread, hoping to witness the moment their soul passed from life to death. For years, his nightly travels were fruitless, as it was impossible to predict exactly when a person would die. He was denied witnessing the moment of death until it reached his own family. Outbreaks of disease were frequent in such cramped confines, and when Karthus’s sisters sickened with the plague, he watched over them intently. While his father drowned his grief, Karthus was the ever dutiful brother, caring for his sisters as the disease consumed them. He watched each of them as they died, and a sublime connection seemed to reach into him as the light faded from their eyes - a yearning to see what lay beyond death and unlock the secrets of eternity. When the tally-men came for the bodies, Karthus followed them back to their temple, asking them question after question about their order and the workings of death. Could a person exist at the moment where life ends, but before death begins? If such a liminal moment could be understood and held, might the wisdom of life be combined with the clarity of death? The tally-men quickly recognized Karthus’s suitability for their order and he was inducted into their ranks, first as a digger of graves and pyre-builder, before ascending to the rank of corpse collector. Karthus guided his bone-cart around the streets of Noxus to gather the dead every day. His dirges quickly became known throughout Noxus, mournful laments that spoke to the beauty of death and the hope that what lay beyond was something to be embraced. Many a grieving family took solace in his songs, finding a measure of peace in his heartfelt elegies. Eventually, Karthus worked in the temple itself, tending to the sick in their final moments, watching as whatever death had laid its claim upon them took its due. Karthus would speak to each person laid before him, ushering their souls into death, in search of further wisdom in their fading eyes. Eventually, Karthus reached the conclusion that he could learn no more from mortals, that only the dead themselves could answer his questions. None of the dying souls could tell of what lay beyond, but whispered rumors and tales told to frighten children echoed of a place where death was not the end - The Shadow Isles. Karthus emptied the temple’s coffers and bought passage to Bilgewater, a city plagued by a strange black mist said to draw souls to a cursed island far out at sea. No captain was willing to take Karthus to the Shadow Isles, but eventually he came upon a rum-sodden fisherman with a mountain of debts and nothing to lose. The boat plied the ocean for many days and nights, until a storm drove them onto the rocks of an island that appeared on no charts. A black mist rolled out from a haunted landscape of gnarled trees and tumbled ruins. The fisherman freed his boat and turned its prow in terror for Bilgewater, but Karthus leapt into the sea and waded ashore. Steadying himself with his notched tally-staff, he proudly sang the lament he had prepared for the moment of his own death, and his words were carried on a cold wind to the heart of the island. The black mist flowed through Karthus, ravaging his flesh and spirit with ancient sorcery, but such was the force of his desire to transcend mortality that it did not destroy him. Instead, it remade him, and Karthus was born anew in the waters of the island as a fleshless revenant. Revelation filled Karthus as he became what he always believed he should have been; a being poised at the threshold of death and life. The beauty of this eternal moment filled him with wonder as the wretched spirits of the island rose to behold his transformation, drawn to his passion like predators scenting blood in the ocean. Finally, Karthus was where he belonged, surrounded by those who truly understood the boon undeath truly was. Filled with righteous zeal, he knew he had to return to Valoran and share his gift with the living, to free them from petty mortal concerns. Karthus turned and the Black Mist bore him over the waves to the fisherman’s boat. The man fell to his knees before Karthus, begging for his life, and Karthus granted him the blessing of death, ending his mortal suffering and raising him up as an immortal spirit as he sang his lament for passing souls. The fisherman was the first of many such souls Karthus would free, and soon the Deathsinger would command a legion of unliving wraiths. To Karthus’s awakened senses, the Shadow Isles was in a state of apathetic limbo, where the blessings of death were squandered. He would galvanize the dead in a crusade to bring the beauty of oblivion to the living, to end the suffering of mortality and usher in a glorious age of undeath. Karthus has become the emissary of the Shadow Isles, the herald of oblivion whose laments are paeans to the glory of death. His legions of unbound souls join with his funereal dirges, their haunting song reaching beyond the Black Mist to be heard on cold nights over graveyards and charnel houses all across Valoran. **BURIAL AT SEA** The sea was mirror-smooth and dark. A pirate’s moon hung low on the horizon as it had for the last six nights. Not so much as a whisper of wind stirred the air, only that damned dirge carried from who knew where.Vionax had sailed the oceans around Noxus long enough to know that seas like this only ever presaged ill-fortune. She stood on the Darkwill’s foredeck, training her spyglass on the far ocean, searching for anything she could use to plot their position. “Nothing but sea in all directions,” she said to the night. “No land in sight and no stars I recognize. Our sails are empty of wind. The oar decks have rowed for days, but no matter which way we turn, land never comes and the moon neither waxes nor wanes.” She took a moment to rub the heels of her palms against her face. Thirst and hunger growled in her belly and the constant darkness had made it impossible to accurately gauge the passage of time. The Darkwill wasn’t even her ship. She’d been it’s first mate until a Freljordian reaver’s axe had split Captain Mettok’s skull and given her a sudden promotion. The captain and fifteen other Noxian warriors were laid within sewn-up hammocks on the main deck. The growing stench rising from the bodies was the only consistent measure of time’s passing. She lifted her gaze to the open ocean and her eyes widened as she saw thick black mist rising from the water. Shapes moved in the mist, lambent suggestions of clawed arms and gaping mouths. That damned dirge rang out over the water again, louder now and accompanied by the dolorous peals of a funeral bell. “The Black Mist,” she said. “All hands on deck!” She turned and vaulted down to the main deck, running for the quarterdeck and the ship’s wheel. Not that she could do anything to move the ship, but she’d be damned if she’d be found anywhere else. A haunting lament for lost souls drifted over the ship as men stumbled from below decks, and even as terror shivered her spine, Vionax couldn’t deny the poetry in the sound. Tears pricked her eyes and ran down her cheeks, not in fear, but from infinite sadness. **“Let me end your grief.”** The voice in her head was cold and lifeless, the voice of a dead man. It conjured the image of iron-rimmed wheels on a corpse-heaped cart, a knife cutting yet another death mark on a staff. Vionax knew the tales of the Black Mist; she knew to avoid the islands brooding beneath the darkness in the east. She’d thought the ship was far from the Shadow Isles, but she was wrong. She pulled up short as black mist boiled up over the gunwale, bringing with it howls and screeches of dead things. Wraiths spun overhead, a swirling chorus of the damned, and the Darkwill’s crew cried out in terror at the sight of them. Vionax drew her pistol and cocked the hammer as a figure loomed from the mist; towering and wide-shouldered, robed in tattered vestments like an ancient prelate, yet his shoulders and gaunt skull were armored as a warrior. A chained book hung at his waist and he carried a long staff with its haft notched by countless tally-marks. Spectral light shone at its tip and burned like a fallen star in the palm of his free hand. “Why do you cry?” said the creature. “I am Karthus, and I bring you a great gift.” “I don’t want your gift,” said Vionax, pulling the trigger. Her pistol boomed and fire exploded from the barrel. The shot struck the monstrous wraith, but passed through it without harm. “You mortals,” said Karthus, shaking his helmeted head. “You fear what you do not understand and would turn away from a boon that is freely offered.” The monster drifted closer, and the dark radiance of his staff bathed the ship’s deck in pale, sickly light. Vionax backed away from the wraith’s chill as her crew fell before the light, their souls drifting like steam from their bodies. Her heel caught on one of the laid out hammocks and she tripped, falling backwards onto her haunches. She pushed herself away from Karthus, scrambling over the bodies of her fellow sailors. **The hammock beneath her moved.** They were all moving, squirming and writhing like fresh-caught fish gasping for air at the bottom of a boat. Tendrils of mist rose from tears in the canvas and between the rough stitches the ship’s sailmaker had used to sew them shut. Faces moved in the mist, faces she’d sailed with for years, men and women she’d fought beside. The wraith towered over her and the dead crew of the Darkwill stood beside him, their spirit forms limned in moonlight. “Death is nothing to be feared, Mistress Vionax,” said Karthus. “It will free you from all your pain. It will lift your eyes from your mundane existence and show you the glory of life eternal. Embrace the beauty and wonder of death. Let go of your mortality. You do not need it.” He held his hand out and the light there swelled to envelop her. She screamed as it pressed through her skin, into muscle, through bone, down to her very soul. The wraith clenched his fist and Vionax cried out as she felt herself being unwoven from the inside out. “Let your soul fly free,” said Karthus, turning to carve another notch in his staff with a sharpened nail. “You shall feel no pain, no fear, no desire to feel anything but the beauty of what I have to show you. Miracles and wonders await, mortal. Why would you not crave such rapture…?” “No,” she said with her last breath. “I don’t want to see.” “It is already done,” said Karthus.[/hide] **Mordekaiser - The Iron Revenant** [hide]“All things must die… and yet I live on.” The baleful revenant Mordekaiser is among the most terrifying and hateful spirits haunting the Shadow Isles. He has existed for countless centuries, shielded from true death by necromantic sorcery and the force of his own dark will. Those who dare face Mordekaiser in battle risk a horrific curse: he enslaves his victims’ souls to become instruments of destruction. Mordekaiser was once mortal, a brutal warlord-king who ruled the lands of eastern Valoran long before the rise of Demacia or Noxus. He waded into battle bedecked in heavy iron armor and slaughtered all who opposed him, crushing them beneath his ensorcelled mace, Nightfall. As hated as he was feared, his enemies finally rallied to end his dark reign. After a long and bloody day of battle, Mordekaiser met his fate standing atop a mountain of corpses, surrounded by his foes. He laughed even as he died, pierced by arrows, swords and spears, promising his killers that he would come back for them. His body was hurled upon a immense pyre amid great celebration from his enemies. While the flames were unable to do more than blacken his armor, Mordekaiser’s body was reduced to charred bones. The fires burned for days on end, but as they finally died down and the victors moved on, a coterie of sorcerers slunk forward and sifted through the ashes, gathering up Mordekaiser’s armor and bones. They bore them away in secret, and on a moonless night they laid the skeleton upon a rune-carved slab and enacted a spell of vile, necromantic sorcery. As their dark magicks reached a crescendo, a shadowy form appeared upon the slab. The deathly shade rose to its feet, leaving the skeleton behind. It was a wraith formed of pure darkness, yet its eyes burned with malice. The fire-blackened pieces of armor slammed into place around the shadowy spirit, as if drawn to a powerful lodestone, and the sorcerers dropped to their knees before their risen master. They had been promised great power for their service, but had not foreseen how they were to be rewarded. With newfound mastery over the necromantic arts, Mordekaiser gifted the sorcerers with undeath, trapping them between life and death. They became vile liches, living corpses cursed to serve him until the end of time. Over the next decade Mordekaiser saw all those who had defied him slain. He cursed them into eternal servitude, drawing out their souls and forcing them to obey his undying will. Having assumed the mantle of the Iron Revenant, Mordekaiser’s nightmarish reign of darkness lasted many centuries. Several times he was seemingly slain during this period, yet always he returned, brought back by the power of his soul-bound liches. Mordekaiser’s bones were key to his unholy reincarnation, and as the centuries rolled on he became increasingly paranoid about their safety. He constructed a monolithic fortress at the heart of his empire that came to be known as the Immortal Bastion. Locked away at the core of this epic stronghold he hid his remains. The Immortal Bastion was eventually besieged by a concentrated alliance of tribes and warbands. During the siege, an unknown thief infiltrated the mighty fortress, bypassing its fiendish defenses to steal Mordekaiser’s skull. His skeleton needed to be complete in order for his resurrection to be enacted, yet fearful of their master’s wrath, his enslaved liches kept the theft a secret. On the walls of the Immortal Bastion, countless enemies fell before Mordekaiser, yet it was not enough to stave off defeat. His fortress was overrun and he was dragged down by sheer weight of numbers. His deadly mace was torn from his grasp and great chains wrapped around his limbs. The booming of his laughter echoed through the darkness – he had no reason not to believe he would be reborn anew, as he had been many times before. The chains binding him were hitched to hulking Basilisks, and with a barked order the immense scaled beasts ripped him apart. Mordekaiser’s skull was taken across the sea to the Blessed Isles, a land hidden in mist and legend. The wise adepts of that land knew of Mordekaiser, and of his weakness. They had stolen his skull in order to rid the world of his unholy presence, placing it in a vault deep beneath the ground, secured behind locks and magical wards. Mordekaiser’s servants were scattered to the corners of the world, seeking his lost skull, but were always unable to locate it. It seemed Mordekaiser’s reign was truly over. Years rolled into decades, decades to centuries, until a cataclysm was unleashed upon the Blessed Isles. A king whose mind had been ruined by grief and madness unleashed a terrible spell that condemned the isles to darkness, turning them into a twisted realm of the undying – the Shadow Isles. During that great sorcerous explosion, the vaults securing Mordekaiser’s skull were torn asunder. Drawn like moths to a flame, Mordekaiser’s liches made their way to the newly born Shadow Isles. They bore with them their master’s bones, and digging his skull from the ruins, were finally able to unleash him upon the world once more. Mordekaiser has since carved out his own empire upon the Shadow Isles, enslaving a growing army of the dead. He looks down upon these newly formed undying spirits as a lesser breed, for he chose his path freely, while these others are merely lost souls. Nevertheless, he sees their use; they will be his foot-soldiers in the conflicts to come. Unlike the lesser spirits, Mordekaiser is not bound by the Black Mist – he is too powerful for that – yet its baleful energy grants him considerable power. For now at least, the Shadow Isles serves as the perfect place to build his strength. While he consolidates his power, and constantly obsesses over making his bones ever-more secure, Mordekaiser has begun to look across the seas, towards Valoran. He has set his sights on the empires and civilizations that have risen since his absence. In particular, his attention is drawn to the Immortal Bastion, that mighty fortress that now acts as the capital city of the upstart empire called Noxus. A new era of darkness beckons. **Shadows of Damnation** The Black Mist coiled and twisted like a living creature as it rolled forward to encircle the isolated, grey-stoned castle. A massive, armored figure walked within the darkness of the Black Mist. His heavy warplate gleamed like oil, and orbs of cruel witchfire burned within his horned helm. Grass withered underfoot as the armored revenant marched towards the castle’s gatehouse. He could see movement on the walls. They knew death had come for them. His own name drifted on the wind, whispered in fear: **Mordekaiser.** Arrows sliced through the night. Several stuck Mordekaiser, ricocheting from his armor. One sank into the gap between his helm and gorget, but his inexorable approach did not slow. A heavy iron portcullis barred Mordekaiser’s advance. The revenant extended a gauntleted hand and made a wrenching motion in the air. The lattice ironwork screamed in protest as it was twisted out of shape before being hurled contemptuously aside, revealing the heavy oak gate beyond. White hot warding runes burst to life upon the gate, forcing Mordekaiser back half a step. The Black Mist roiled around him, and it was possible now for the defenders to see other forms within it - hateful, shadowy specters that hungered for living souls. Mordekaiser stepped forward, brandishing his immense spiked mace, Nightfall. A weapon of dark renown, thousands had fallen before it. With a powerful swing, he slammed the weapon into the oak gate. The runes exploded, Mordekaiser’s dark sorcery overcoming the petty protective spells of his enemies. The gate smashed inwards, ripped off its hinges. The Black Mist flowed through the breach, Mordekaiser striding within it. The garrisoned soldiers and men-at-arms waited for him in the courtyard beyond. Weaklings all. His gaze swept over them as he sought a foe worthy of his attention. His undying gaze settled on a silver-clad knight that stepped out to meet him, sword drawn. “Begone, revenant, or I shall see you banished,” said the knight. “This hamlet and its people are under my protection.” Rising to this threat, a host of specters and translucent warriors manifested in the Black Mist behind their master. “This one’s soul is mine,” Mordekaiser said, holding the eager spirits at bay. His voice was deep and sepulchral, the timbre of death itself. Mordekaiser pointed, and a cone of malignant unlife burst towards the knight. The knight’s armor shone brightly for a second, then returned to its normal, mundane form, leaving him unharmed by Mordekaiser’s necromantic sorcery. “Demacian steel,” sneered Mordekaiser. “It will not save you.” He stepped forward and brought his spiked mace down toward the knight’s skull. The strike was met with a two-handed parry, though the power of it forced the knight to his knees. Mordekaiser towered over him. The knight spun away, avoiding Nightfall as it swung toward him in a lethal arc. He sidestepped and sank his blade deep into Mordekaiser’s side, biting through the banded links and chain. To a living man, it would have been a mortal blow, but to the armored behemoth, it was as nothing. Mordekaiser backhanded the knight across the side of his head, sending him reeling. The Iron Revenant stepped in to end the fight, but the knight turned aside his strike with exquisite skill, and rammed the point of his blade into Mordekaiser’s chest with all his strength and weight. With a wrench of metal, the blade punched through the breastplate above the heart. There was no resistance from within, as if the suit were hollow. Mordekaiser grabbed the knight by the throat in one giant hand and lifted him off the ground. “You thought you could protect these mortals,” said Mordekaiser. “But know that it will be you who slays them.” He squeezed, tightening his grip on the knight’s throat. The mortal’s feet kicked in the air. Mordekaiser watched closely, eyes burning, as the life drained from the knight. Finally, he dropped the lifeless corpse to the floor. Mordekaiser knelt and placed a hand upon the dead knight’s chest. When the armored giant rose, he drew forth the shade of the dead warrior. The spirit of the knight looked around it, horror writ in its spectral eyes. “Now,” commanded Mordekaiser, knowing that the shade was powerless to resist him. “Kill them all.” [/hide] **Thresh - The Chain Warden** [hide]“The mind is a wondrous thing to tear apart.” Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity. In an age history has all but forgotten, the man who would later be known as Thresh was once a member of an order devoted to gathering and protecting knowledge. The masters of this order tasked him with guarding a hidden underground vault filled with dangerous and corrupted magical artifacts. Thresh was incredibly strong-willed and methodical, which made him well-suited to such work. The vault Thresh guarded was buried deep beneath the citadel at the center of an island chain and protected by runic sigils, arcane locks and potent wards. Spending such time in the presence of dark spells began to affect Thresh as the magic sought out his innate malice. For years the relics preyed on his insecurities, taunting him with his deepest fears and feeding his bitterness. Thresh’s spite surfaced through wanton acts of cruelty, as his talent for exploiting vulnerability bloomed. He slowly tore pages out of a living book, binding it back together when it was all but spent. He scratched the glass of a mirror bound with the memory of an ancient mage until it was opaque, trapping the man in darkness, only to polish it anew and repeat. Just as a secret wants to be told, a spell wants nothing more than to be cast, and Thresh denied this each day. He would start to recite an incantation, then let the words trickle off his tongue, halting just before the last syllable. He became exquisitely skilled at covering all evidence of his cruelty, such that no one in the order suspected he was anything other than a disciplined guard. The vault had grown so vast that no one knew its contents as completely as Thresh, and the lesser artifacts faded from the order’s memory, as did Thresh himself. He resented that he had to hide his meticulous work. Everything under his watch was evil, or corrupted in some way - why shouldn’t he be free to do as he would? The vault held many peculiar magical artifacts but no people, until one day when a chained man was dragged into the sunken catacombs. He was a warlock who had infused his body with raw sorcery, which gave him the power to regenerate his flesh, no matter how grievous the wound. Thresh was delighted at his new ward - a being who could feel the full range of human suffering, but would not perish, a plaything he could torment for years to come. He started methodically separating the warlock’s skin from his flesh with a hook, and used his chains to lash and tear the open wound until it healed. He took to wearing the chains as he patrolled the vault, reveling in the warlock’s fear at the long, dragging sound of his approach. With ample charges to torment in the vault, Thresh became even more distanced from the order above. He began to take his meals in his underground chamber lit by a single lantern, rarely emerging from the catacombs. His skin developed a pallid complexion from lack of sunlight, and his face became gaunt and hollow. Members of the order avoided him, and when a series of mysterious disappearances plagued the order, none thought to investigate Thresh’s lair. When the disaster known as the Ruination struck, magical shockwaves claimed the lives of all who lived on the isles and transformed them into a state of undeath. While others screamed in anguish, Thresh reveled in the ruin. He rose from this cataclysm as a spectral abomination, but unlike many who have passed into the shadow world, Thresh did not lose his identity. Rather, his penchant for cruel torture and ability to discern weakness was only heightened. He relished the chance to continue his cruelty without fear of reprisal, unfettered by the limits of mortality. As a wraith, Thresh could torment the living and the dead endlessly, delighting in their despair before claiming their soul for an eternity of suffering. Thresh now seeks only particular victims: the most clever and resilient, and those with a strong will. His greatest joy comes from tormenting his victims until they lose any last glimmer of hope, before facing the inevitable hook of his chains. **THE COLLECTION** A horrible scraping of metal chains drifted over the fields. Outside, an unnatural fog rendered the moon and stars all but invisible, and the regular hum of insects fell silent. Thresh approached a ruined hovel. He raised his lantern, not to see his surroundings, but to look inside the glass. The interior of the lantern resembled a starry nightscape with its thousands of tiny green glowing orbs. They buzzed frantically as if trying to escape Thresh’s gaze. His mouth twisted in a grotesque grin, teeth glinting from the glow. Each of the lights was precious to him. Behind the door, a man whimpered. Thresh sensed his pain, and was drawn to it. He knew the man’s suffering like an old friend. Thresh had only appeared to the man once, decades ago, but since then the spectre had taken everyone the man held dear: from his favorite horse to his mother, brother, and recently a manservant who had become a close confidant. The specter made no pretence of natural deaths; he wanted the man to know who caused each loss. The spirit passed through the door, scraping his chains as they dragged behind him. The walls were damp and ingrained with years of grime. The man looked even worse: his hair long and matted, his skin covered in scabs - angry and raw from clawing. He wore what had once been fine velvet clothes, but were now little more than torn, tattered rags. The man shrank from the sudden green glow, covering his eyes. He shook violently, backing away into the corner. **“Please. Please, not you,” he whispered.** “Long ago, I claimed you as mine.” Thresh’s voice creaked and stretched, as if he had not spoken for an age. “It is time I collect…” “I am dying,” the man said, his voice barely audible. “If you’re here to kill me, you’d best hurry.” He made an effort to look at Thresh directly. Thresh stretched his mouth wide. “Your death is not my desire.” He set the glass door of his lantern slightly ajar. Strange sounds came from within - a cacophony of screams. The man did not react, not at first. So many screams emerged that they blended together like scraping glass shards. But his eyes widened in horror as he heard voices he recognized plead from Thresh’s lantern. He heard his mother, his brother, his friend, and finally the sound he dreaded most: his children, wailing as if being burned alive. “What have you done?” he screamed. He scrambled for something to throw - a broken chair - and threw it at Thresh with all his strength. It passed through the spectre harmlessly, and Thresh laughed mirthlessly. The man ran at Thresh, eyes wild with fury. The spectre’s hooked chains whipped out like striking snakes. The barbed hooks struck the mortal’s chest, cracking ribs and piercing his heart. The man fell to his knees, face twisted in delicious agony. “I left them to keep them safe,” the man cried. Blood gurgled from his mouth. Thresh wrenched his chains hard. For a moment, the man did not move. Then the ripping began. Like a rough-spun sheet being slowly torn, he was excruciatingly pulled from himself. His body convulsed violently, and blood sprayed along the walls. “Now, we begin,” said Thresh. He pulled the captured soul, pulsing brightly from the end of the chain, and trapped him within the lantern. The man’s hollow corpse collapsed as Thresh departed. Thresh followed the curling Black Mist away from the cottage with his glowing lantern held high. Only after Thresh was gone, and the fog dissipated, did the insects resume their nightly chorus and stars once again filled the night sky.[/hide] **Kalista** will also have a longer form introduction and background story but it wasn't put up yet! Soon! When asked when her story will be coming, **Jaredan** [noted](https://twitter.com/RiotJaredan/status/658795132624375808): "Near future, for reasons that will become apparent."