I think he is working on both…
also best shark why did you put "brother" in quotes first time u posted.
I think he is working on both…
also best shark why did you put "brother" in quotes first time u posted.
You should stop posting all of these small pratice demos and finish the real demo. We know how it plays so yea.
they are still working on the story demo and currently need our feedback to add in other stuff/fix bugs. Dolt.
Woohoo! My favorite character in One Piece is DONE! I am trying the old demo of him even though you said his guard isnt in, just cuz i want to play as Kuro. Cant wait till the newer version is released with his guard.
Edit- Here is a pic of the demo in action. Poor Nezumi :).
[http://img91.imageshack.us/img91/8113/kurodemo6ns.png](http://img91.imageshack.us/img91/8113/kurodemo6ns.png)
Edit2- I absolutly LOVE this demo and I really like the moves that he has, but would it be possible to slow down his standing animation? It looks really fast and unnatural. But, if you cant, I will still love Kuro. Great job!
Yes, this demo has also converted me to a kuro fan :D The moves and animations for kuro are AMAZING. Best demo yet ^_^ great work bear+shark4ever and megadoomer. It would be even better if the standing animation was a tiny bit slower =)
I think that I found a perfect theme for Kuro or maybe for other people if you can use it during battles in story mode, but I am not sure if I can use it because I got it from some other person's game, and I might need to ask for permission. Anyhoo, do you want the song in a PM?
Kuro`s Demo Is AWSOME.
BTW, I Found That The Secret Character Is Revealed In The Characters Readme…
Suggestion, Add A Meter For Some Attacks Because There Are Alot Of " Heal Moves " But If You Can`t Remove The Healing Moves.
I'm telling you right now, when that game gets off the ground and is actually a full game you are gonna be sorry for using non-midi's for music.
I'm telling you right now, when that game gets off the ground and is actually a full game you are gonna be sorry for using non-midi's for music.
Ya!
The Game`s Size Will Be Incridible.
yup, kuro is MASSIVE…although, i belive there will be better characters...
Megadoomer and Bear+Shark, I'd advise that if you decide to stick with non-midi music, you drop the bitrate of the mp3s a lot… Most mp3s you download are between 96~196kbps, but I'd say you should drop it to 32kbps... This should decrease the file size by a huge margin (Especially since there are going to be so many stages and all), and it should still sound decent.
Well, nice job with the new Kuro demo too! Can't wait 'til the final version comes out =D
It's time for some more responses!
Megadoomer and Bear+Shark, I'd advise that if you decide to stick with non-midi music, you drop the bitrate of the mp3s a lot… Most mp3s you download are between 96~196kbps, but I'd say you should drop it to 32kbps... This should decrease the file size by a huge margin (Especially since there are going to be so many stages and all), and it should still sound decent.
Well, nice job with the new Kuro demo too! Can't wait 'til the final version comes out =D
Thanks for the suggestion! I did this for Kuro's demo, so it now takes up less space. His standing animation was also slowed down, and it's avaliable in the old Freewebs link.
I'm telling you right now, when that game gets off the ground and is actually a full game you are gonna be sorry for using non-midi's for music.
I should do this too. If you can get me some One Piece MIDIs, I will use them for the rest of the stages and story mode (Or low quality MP3s)
Suggestion, Add A Meter For Some Attacks Because There Are Alot Of " Heal Moves " But If You Can`t Remove The Healing Moves.
Just to point out, Megadoomer made the list of attack moves, and I didn't know that it revealed the secret character. I will ask him if I can just post the name, but not say how to unlock him. And the healing moves will either be taken out, or will be in the form of a projectile that goes up in the air and comes back down (For Nezumi) so it may also heal your opponent.
I think that I found a perfect theme for Kuro or maybe for other people if you can use it during battles in story mode, but I am not sure if I can use it because I got it from some other person's game, and I might need to ask for permission. Anyhoo, do you want the song in a PM?
Yes please!!!
they are still working on the story demo and currently need our feedback to add in other stuff/fix bugs. Dolt.
I think he is working on both…
Thanks for sticking up for me! Yes I am working on story mode demo, and it's pretty well done, but Megadoomer needs to finish the 'secret character', and it's boring making Axe Hand Morgan, so I am making smaller demos with characters. Speaking of which, is there any characters you guys want made?
Well I dont know if it is possible yet because you might not have the sprites for him, but I would love to see Bellamy. And if not, an Arlong would rock.
Well…Bellamy would be hard, but I'll start work on Arlong.
Argh in the demo they're things that really annoying.
1. When i always go to the corner i get freaking stuck!! Also i stay in the air if i want
2. Change the backround music. I love the we are but with karoeke makes it annoying just have the background of we are playing in the background >>
3. Make it freaking bigger it is so annoying that is that small. Make the screen a little bit bigger and if i want to go into full screen make it an option.
Right then… Well, I've downloaded all the newest versions of the demos, and here's my opinion on how strong each character is...
I found that originally, Zoro was way too powerful with his unlimited range Dragon Twister and all his high damage short range attacks.... Now with his Dragon Twister pretty much rendered useless, I think he's too weak -___- Haha, well, is there any way to make the Dragon Twister move forward, but stop after moving, say 200 pixels (Or maybe adjust it depending on how big the level is? About 50~75% of the stage?)? I think that would make his strength just about right.
IMHO, Luffy is WAY too weak... His longest ranged attack is Gum Gum Pistol, and it's really pretty short ranged and weak... Even his ultimate move (Gum Gum Gatling? Not sure what it is) is pretty darn weak, if you ask me... Given there is going to be Luffy Gear 2 and all, I still think the normal Luffy should be of decent strength if not at least on par with Captain Kuro...
Following this thought, I found that Captain Kuro is just about right... No long ranged attacks, but all of his short ranged attacks are pretty strong, and thanks to the paralyzing-enemy attack (Whatever it's called), he's a fairly well-usable character.
Then Ussopp... I think Ussopp may be too strong, but this sorta depends on how powerful the impact dial ends up being... Is it going to deal damage to Ussopp too? 'Cause that's the way it is in the manga... Well, anyway, at this point I find that Ussopp is by far the strongest character out of the demos you've released... Which sorta contradicts the way it should be, no? =P
All this is just my opinion though, I dunno, maybe the way I judge strength is a bit biased, so you'd best see what everybody else has to say too..
Right then… Well, I've downloaded all the newest versions of the demos, and here's my opinion on how strong each character is...
I found that originally, Zoro was way too powerful with his unlimited range Dragon Twister and all his high damage short range attacks.... Now with his Dragon Twister pretty much rendered useless, I think he's too weak -___- Haha, well, is there any way to make the Dragon Twister move forward, but stop after moving, say 200 pixels (Or maybe adjust it depending on how big the level is? About 50~75% of the stage?)? I think that would make his strength just about right.
IMHO, Luffy is WAY too weak... His longest ranged attack is Gum Gum Pistol, and it's really pretty short ranged and weak... Even his ultimate move (Gum Gum Gatling? Not sure what it is) is pretty darn weak, if you ask me... Given there is going to be Luffy Gear 2 and all, I still think the normal Luffy should be of decent strength if not at least on par with Captain Kuro...
Following this thought, I found that Captain Kuro is just about right... No long ranged attacks, but all of his short ranged attacks are pretty strong, and thanks to the paralyzing-enemy attack (Whatever it's called), he's a fairly well-usable character.
Then Ussopp... I think Ussopp may be too strong, but this sorta depends on how powerful the impact dial ends up being... Is it going to deal damage to Ussopp too? 'Cause that's the way it is in the manga... Well, anyway, at this point I find that Ussopp is by far the strongest character out of the demos you've released... Which sorta contradicts the way it should be, no? =P
All this is just my opinion though, I dunno, maybe the way I judge strength is a bit biased, so you'd best see what everybody else has to say too..
Yep ^_^ ussopp is by far the strongest character out of the demos even without impact dial :D ( yay for high damage bug) my highest recorded damage with ussopp with one hit is 4060 or so with the bug.
…keep Usopp as he is. Thats why he is so damn cool. Make him the second strongest after Soge King.
I also suggest adding to the game an extra UMPH! to make the game more fun and exciting. I know this is a demo of the demo but still….=/.
(Also ig2ragnork what is your im. Teach me how to edit XD;;;)
one more thing, do u have just the picture of the going merry for the stage ppl at naruto mugen are very good at making pixel backgrounds, maybe they could fix it so its less space.
Suggestions:
@Anime:
…keep Usopp as he is. Thats why he is so damn cool. Make him the second strongest after Soge King.
HAha, i agree. Hey bear+shark4ever, it would be awesome if as a move for sogeking, you added sogesword! Make sogeking hold one of zoro's sword and do a torpedo thrust with the sword :D
1. When i always go to the corner i get freaking stuck!! Also i stay in the air if i want
2. Change the backround music. I love the we are but with karoeke makes it annoying just have the background of we are playing in the background >>
3. Make it freaking bigger it is so annoying that is that small. Make the screen a little bit bigger and if i want to go into full screen make it an option.
1. I'm afraid getting stuck in corners cannot be helped, although I'll try to fix it. Also I'm adding in gravity for ALL characters, so say goodbye to flying!
2. If you can get just the background of We Are, PM it to me so I can use it.
3. I'm adding this in for the next (and probably last) version of the Demo of the demos.
- Add Sogeki No Shima ( Sniper Island ) To The Stage List.
Will do!
Right then… Well, I've downloaded all the newest versions of the demos, and here's my opinion on how strong each character is...
I found that originally, Zoro was way too powerful with his unlimited range Dragon Twister and all his high damage short range attacks.... Now with his Dragon Twister pretty much rendered useless, I think he's too weak -___- Haha, well, is there any way to make the Dragon Twister move forward, but stop after moving, say 200 pixels (Or maybe adjust it depending on how big the level is? About 50~75% of the stage?)? I think that would make his strength just about right.
IMHO, Luffy is WAY too weak... His longest ranged attack is Gum Gum Pistol, and it's really pretty short ranged and weak... Even his ultimate move (Gum Gum Gatling? Not sure what it is) is pretty darn weak, if you ask me... Given there is going to be Luffy Gear 2 and all, I still think the normal Luffy should be of decent strength if not at least on par with Captain Kuro...
Following this thought, I found that Captain Kuro is just about right... No long ranged attacks, but all of his short ranged attacks are pretty strong, and thanks to the paralyzing-enemy attack (Whatever it's called), he's a fairly well-usable character.
Then Ussopp... I think Ussopp may be too strong, but this sorta depends on how powerful the impact dial ends up being... Is it going to deal damage to Ussopp too? 'Cause that's the way it is in the manga... Well, anyway, at this point I find that Ussopp is by far the strongest character out of the demos you've released... Which sorta contradicts the way it should be, no? =P
All this is just my opinion though, I dunno, maybe the way I judge strength is a bit biased, so you'd best see what everybody else has to say too..
Guys, I don't mean to be rude but, WAIT AND SEE WHO'S 'STRONG' AND 'WEAK' UNTIL LATER! The only way to make attacks to do more damage without completely re-doing the game and movesets, is by doubling the attacks damage. I value your opinions, but for changes to attack strength, wait till I get a bit later in the game. Zoro's Dragon Twister can be improved by what you said, and I will do that, and Gum Gum Gatling Gun will last longer. Other than that, Arlong is progressing well, and so is Story Mode, and thanks to Anime Master, Smoker will be done soon.
Do you think you could make mr. 1? And his name is Zoro, not Zolo.
Sorry, but Mr. 1 is not playable in this game, but he is one of Crocodiles support characters.
Bear+Shark4Ever:
Here's some possible background music for you. I found a TV-sized kareoke of We Are, a longer one (it's… kinda different), and an instrumental Believe, if you wanted that too. Sorry if the files are too big!
http://s29.yousendit.com/d.aspx?id=34A0JZEOEGVTS0AZ189E52GLJ
So my SMoker game is almost done. Excellent. By the way what was causing those glitches when he threw the Smoke ball?
I'm not completely sure, I just re-named the sprites, and edited the code sprite names slightly and it worked.
@Bear+Shark4Ever:
Sorry, but Mr. 1 is not playable in this game, but he is one of Crocodiles support characters.
Yosh! Saved the we are file just in case. Also what happened to megadoomer he hasnt posted here in a while..
Also do u have the picture of that going merry i bet someone over at naruto mugen can make it into pixel art so it takes up less space
Megadoomer has just gotten lasy, he's perfectly fine (for now). I'll try to get him to post soon. I am also near completion of the (hopefully) last version of the demos of demos before story mode.
Here is the background:
http://i81.photobucket.com/albums/j215/thectzone/goingmerry.gif
Too bad you can't have a scrollable background like when you jump.
Too bad you can't have a scrollable background like when you jump.
Actually, that is possible and it will be in later levels.
Also, the latest versions are ready, with lyric-less background music (thanks to LobStar), and the ability to choose your screen size. Luffy's Gatling Gun is better. Zoro's Dragon Twister is in between where it was originally, and where it was in the last version, and Kuro is the same. Anime Masters Smoker is not completely glitch free, but he is playable. Usopp is slightly weaker (Sorry, but at least he's still the strongest!!!) and I can't seem to fix the damage glitch yet. Any complaints can be posted or PMed to me.
Here are the links (still with freewebs):
http://www.freewebs.com/onepiecegame/luffydemo.exe
http://www.freewebs.com/onepiecegame/zorodemo.exe
http://www.freewebs.com/onepiecegame/usoppdemo.exe
http://www.freewebs.com/onepiecegame/kurodemo.exe
http://www.freewebs.com/onepiecegame/smokerdemo.exe
Keep in mind, the links may not work, so just copy them and paste them in the adress bar.
Also a thanks for this update goes to Anime Master, as he's the only one trying to make characters. You don't even need to know a lot about Game Maker, just change the sprites, even if you can only do a few attacks, it will still be okay.
god dammit smoker and kuro are corrupted
What? Like, the files don't work?
Just to let you know, I am almost finished with the secret character.
no they say they are corrupted and usopp still has the old music.
also i cant edit sprites at all. Yaaaargh ;-;
Okay, I'll try uploading the files again. Also, Game Maker lets you edit right inside of it, I can PM you instructions if you want.
yeah i know how to get to edit it. (seprate the sheet into files then upload each one) but i cant like do an actuall edit worth my life that looks good. Take megadoomers kaku for example how did you do that i suck at that
god dammit smoker and kuro are corrupted
smoker game doesn't work for me either
editEDIT–-----------
Nvm, i just tried to load it a couple of times and it finally worked(after 3 or 4 tries).
Well, me and Megadoomer have a program called Photo Impact, which has easy picture editing, and it took him 2 days to make that one sprite. After that he worked on some other sprites and made the ONE PIECE GOLD ROGER'S TREASURE CHARACTER SELECT SCREEN
It may be incomplete, but it's a start.
Ya, and as for Smoker not working, Freewebs has been acting up lately.
Arlong is done and being uploaded.
EDIT- Oh, and sorry for using your Sogeking l2agnarok,if you make a better one we'll change it (if you want). Megadoomer just wanted a Sogeking sprite in there. We could also take it out, it's up to you.
no offense but that enel and franky spirte are baad.
yay smoker works. Also this game doesnt really allow the options for combos which kinda sucks but oh well.
ya, they took like a minute to make, better ones are being made.
Usopp has the right bground music now, same link, and here's Arlong.
http://www.freewebs.com/onepiecegame/arlongdemo.exe
Is there any other characters you guys want done?
no i just want to see how the fighting actually is with people fighting back. To see if its fun….
For enels sprites maybe edit some dbz sprites of buu i am almost sure if done right would look good.
Ace or Krieg if possible. I'll try to make Krieg.
Wow…my Smoker looks cool. Though I did not do Smoke Snake. Sweetness good job. Do we need a Robin sprite?
Edit- Hatchi RULES!
You can leave the Soge king sprite in that pic but not in the game.
I kinda worked too hard on that,I think it was 20-35 Minutes.
Anyway I think I'll make a Kaku,Franky and Enel Sprite for you guys freely to use.
Well, I have a question. Why did you guys choose to do this project on Gamemaker instead of MUGEN? MUGEN is MUCH more fit for fighters, and you can add voices, and great combos and moves. Gamemaker is more or less used for platforming games, and while it is possible to make a fighting game, there is a high chance that it wont be as good as if it was on MUGEN. I am not insulting your project, because I have a great time with the demos, and I think that they are good, just if you made it in MUGEN they would be great. Well, its really up to you what you do, but I would prefer a MUGEN game, but I will still love the game if its done in Gamemaker. Either way, thank you for all the hard work, and I hope that this game is a big hit.
If you want to see what is possible in MUGEN, download and try the Naruto Battle Arena game here
http://naruto.burke-works.com/?page=download
Well, I have a question. Why did you guys choose to do this project on Gamemaker instead of MUGEN? MUGEN is MUCH more fit for fighters, and you can add voices, and great combos and moves. Gamemaker is more or less used for platforming games, and while it is possible to make a fighting game, there is a high chance that it wont be as good as if it was on MUGEN. I am not insulting your project, because I have a great time with the demos, and I think that they are good, just if you made it in MUGEN they would be great. Well, its really up to you what you do, but I would prefer a MUGEN game, but I will still love the game if its done in Gamemaker. Either way, thank you for all the hard work, and I hope that this game is a big hit.
If you want to see what is possible in MUGEN, download and try the Naruto Battle Arena game here
http://naruto.burke-works.com/?page=download
Hes got a point, MUGEN does seem more fitting for this project.
I already mentioned this once before,And i think it will just take longer.
Im currently making a Luffy Character now and is around 35% complete.
should I suggest you tu use this program ? this is much better of game maker for doing Fighting game and much easier than Mugen. Its name is fighter maker…. I post you a link to the site: http://fm2002ita.altervista.org/
It's a very good program.
Well, I have a question. Why did you guys choose to do this project on Gamemaker instead of MUGEN? MUGEN is MUCH more fit for fighters, and you can add voices, and great combos and moves. Gamemaker is more or less used for platforming games, and while it is possible to make a fighting game, there is a high chance that it wont be as good as if it was on MUGEN. I am not insulting your project, because I have a great time with the demos, and I think that they are good, just if you made it in MUGEN they would be great. Well, its really up to you what you do, but I would prefer a MUGEN game, but I will still love the game if its done in Gamemaker. Either way, thank you for all the hard work, and I hope that this game is a big hit.
If you want to see what is possible in MUGEN, download and try the Naruto Battle Arena game here
http://naruto.burke-works.com/?page=download
The reason why they don't use mugen is that they are also making a story mode, and as far as i know, you can't make one on mugen.