If the time requirements are that minimal, I'd be able to handle it. Go ahead and sign me up.
Throughout this month, we will be testing new features (like search) so you may experience some hiccups from time to time. We'll try to not be too disruptive...

Posts made by Xasy
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RE: One Piece-themed Survivor: The Return
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RE: Live and let die - A Mafia and DnD crossover
To start, I'll say I absolutely adored this setup! In my opinion it could function as an entirely new game on its own.
The tension early in the game was so intense. The sense of complete distrust giving way to unshakable camaraderie was a completely unique experience for a mafia game. I think it would work even better with more players.
There are a few things I'm iffy about though:
The mechanics around willpower don't feel like they mesh together well. It was very unclear what kind of actions caused suspicious reads. Starting out with a random amount of willpower was an odd choice given that it's meant to function as a stat determined by your actions. I feel like it would have worked better if everyone started with four willpower, so the suspicious reads each morning could be more reliable and no one goes into the final room with a huge disadvantage that was outside their control.
It might be better to do away with the morning reads completely and implement an investigation action that's a willpower contest. The results could be uncertain if the target wins or show the guilt level of the target if the user wins.
And my final critique is about the last two rooms. It was initially confusing and stalled the momentum. Our limited opportunities and each failure being penalized led to a lack of experimentation, which slowed things even further. In the end, it also feels like it was still mostly down to luck. You can try to be clever, but a few unlucky rolls means failure and lost willpower. This all ends up being compounded in the last room. A loss of willpower can make the final climb hopeless. If I'm reading the formula correctly, the odds for the climb are 50% at best. It's a little disheartening to know you could play perfectly, make it to the end with 5 willpower, and still lose to a coin flip.
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RE: Live and let die - A Mafia and DnD crossover
**In preparation, I attempt to craft the moss shoe pads to silence our footsteps. I also attempt to make two sheets of moss large enough to hide under, two small moss knapsack, and I place our remaining smokebombs in the coal room.
For our attempt, I will fill the small knapsack with coal (or take as much as I can carry), sneak onto the ridge, and continue the coal fuse as far as it can go. At that point I will lay down on my stomach and partly cover myself with the moss sheet before lighting the fuse. Afterwards I'll cover myself fully and slowly crawl my way down the rest of the path as quietly as possible. If the coal room explosion works, gas from the smoke bombs will hopefully sedate the dragon as it investigates. Either way, I'll continue my way down the path as slowly and quietly as possible.** Batman is free to join me in this attempt if he would like. Although if he doesn't make it in time, I will attempt it alone.
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RE: Live and let die - A Mafia and DnD crossover
If Monet and Batman want, they can try a new strategy in 24 hours, otherwise, they will be presumed dead.
In 24 hours or within 24 hours?
I'm assuming it's the latter
–- Update From New Post Merge ---
Ok, here are my stats, let's see what we can do. Honestly, because of my low willpower, I'm not very hopeful of getting out of here, even if we do manage to clear the dragon. So if comes down to only one of us getting across, I think it should be you, Monet.
Don't worry, we aren't out of this yet! In each calculation, there's a fifty percent chance that our willpower becomes a negative modifier.
Low willpower means a more consistent but middling score. We may have an extremely difficult time with large checks (like the athletics check at the end of our previous attempt), but when it comes to small checks our low willpower could be a blessing in disguise.
Keep in mind that the athletics check in our last attempt was set at seven after the coal fuse failed to light. The most crucial element of our plan failed due to bad luck, but I think as long as we consistently pass the early checks, we can lower the final threshold enough to conquer it.
Crazy idea, since we're in the same scenario again, what if we do the same plan again?
I think our last plan was solid, but I would make a few modifications to increase our odds.
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RE: Live and let die - A Mafia and DnD crossover
Well, we don't have long before we die so I guess I'll attempt our plan:
I begin to make the last of our preparations before we attempt to cross the ridge. I instruct Batman and Bon Clay to to continue the coal trail, making a second fuse leading from the crack in the wall down into the small cavern where Batman found the coal. Breaking apart the wooden chest we make a pile of wood at the end of the fuse. If everything goes as planned, the fuse will be lit from the exit of the room. The fuse will travel to the crack we've packed with rubble and held up with torches, burning the torches and causing the rubble to collapse. Hopefully this will distract the dragon down towards the other path while the fuse continues down towards the coal room. If it works as intended, the coal powder in the cavern should cause an explosion, distracting the dragon further and potentially knocking down the loose rocks above the ridge, cutting off the dragon's ability to pursue us.
I lead Batman and Bon Clay out onto the ridge. We creep quietly, using the coal to blend in against the walls. Hannyabal lights the coal powder fuse and keeps watch as we progress. As the flames begin to lick at the bottom of the torches, Hannyabal gives the rest of us our signal. He throws the first smoke bomb into the magma, and the rest of us throw ours in turn. Intoxicating smoke rises from the magma as the dragon begins to wake. Hannyabal rushes to catch up with us, and the torches underneath the rubble seem to give way. None of us can hear whether the the rocks crumbled the way we wanted. From our position, the sound is completely blocked out by the dragon's deafening roar. We can only run and hope that all our efforts have paid off.
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RE: Live and let die - A Mafia and DnD crossover
Alright. For those of you with the crafting skills, I suggest that you get to crafting.
Make some moss moccasins, and ivy ropes, and moss-ivy-coal smoke bombs. Can we perhaps rig up a mechanism for dropping rubble and rocks through the horizontal crack onto the path below, as a distraction?
Then, when the time is right, we have the athletic types trigger the distractions and smoke bombs, while the stealthy types lead the way out.
Sound like a plan?
–- Update From New Post Merge ---
We could use these to hold rubble and rocks in the horizontal crack until they are knocked loose.
Try: Wrapping chunks of coal with moss and ivy. (Enough for each of us to have several pieces if possible)
I love the plan to stuff the rubble into the crack, but I think we can improve on it.
Instead of having our athletic players trigger it and run, we could have them break some coal into much smaller pieces and create a trail from the crack leading to the exit. We'll prop up the rubble with the poles and torches as you suggested, and we can light the coal trail from the exit to create a fuse. We quietly start down the path after igniting it, leaving one person at the beginning of the ridge to watch the fuse. As soon as the wood holding up the rumble catches fire, they'll signal the rest of us by throwing their smoke bomb into the magma before starting down the path with the rest of us. The three on the ridge will all stop and drop our smoke bombs into the magma below, which will briefly alert the dragon and have it looking in our direction. The smoke and our coal stealth boost should cover us long enough for the first support holding up the rubble to break, which will send the dragon looking towards the other path while we finish making our escape.
The exit from the other path being accessible suggests that we can cause a diversion on that path. How we do so is less clear. I cant fathom a way to make a loud noise or explosion with what we have. Any chemists can think of a combustion reaction we can cause? We have quartz and coal. And magma available.
With stat boosts, my stealth is 5, willpower is 3. Unless the stealth threshold is 10, even a +1 roll will get me across. So I will attempt to cross the ridge and maybe I will find something of use there.
Try: Sneak across the ridge
There are various ways you can move through the room. Just moving ahead will get you def killed. So, for example you can move with stealth, etc. Anyway, this is a pretty open scenario, I have tried to describe everything that is available as much as I can, and you can use it however you want, in order to move through safely.
I have deliberately chosen not to give you a simple, yeah do this, and let the odds decide, method. Be creative in how you will face the adversary, and I will be here, running the numbers….
Based on what Buggy has said, we're not going to get through this based purely on our stats.
We only have three more attempts at this. Lets not waste them_._
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RE: Live and let die - A Mafia and DnD crossover
I think it would be good to go with a stealth or perception based strategy.
Hannyabal and I have the highest stat+willpower totals at 9. Stealth for me or perception for Hannyabal, so we would be the ones executed those plans.
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RE: Live and let die - A Mafia and DnD crossover
Do you think it would be possible to create some sort of loud distraction along the path that we didn't choose?
I can't really think of anything based on what we have to work with.
Does anyone have ideas as to what burnt torches and wooden pole might be used for? We could use the hard rocks to light a fire.
–- Update From New Post Merge ---
Success = Stat + Willpower x Random[-1.6 to 1.6]
So if I'm reading this correctly, there's a 50% of our willpower will get a negative multiplier and subtract from our score.
–- Update From New Post Merge ---
So if I'm reading this correctly, there's a 50% chance our willpower will get a negative multiplier and subtract from our score.
Fixed .
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RE: Live and let die - A Mafia and DnD crossover
Thank you, that actually helps a lot.
–- Update From New Post Merge ---
So here's a list of items we have available to us:
- Rubble
- A small wooden pole
- Burnt torches
- Hard elongated pieces of rocks
- Coal
- The chest itself
- Moss from the tunnel we entered from
- Quartz (Although maybe we shouldn't use this)
- Ivy? (Batman do you still have that?)
- A glowing gem.
If the other room I saw through the crack is accessible, we also have access to whatever those loose rocks are and a stream of magma.
So my initial thought is to go with stealth. Using the coal to decrease our visibility.
Then we'll take moss from the tunnels and pad the bottoms of our shoes with it. If it's too wet and squelch-y we can use a fire to dry it, but not to the extent that it would crunch under our feet. Hopefully this can pad our footsteps.
Finally I think we should burn the ivy in the pit to possibly sedate the dragon slightly. Maybe mixing some of the moss in their for good measure.
It may be even more helpful to wrap the ivy and moss around pieces of coal, which we can toss into the magma. It'll have the added effect of a smokescreen and carbon monoxide poisoning.
–- Update From New Post Merge ---
Try: Returning down the tunnel we came from to collect wooden spears from the spike traps and moss from the walls.
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RE: Live and let die - A Mafia and DnD crossover
So here's a list of items we have available to us:
- Rubble
- A small wooden pole
- Burnt torches
- Hard elongated pieces of rocks
- Coal
- The chest itself
- Moss from the tunnel we entered from
- Quartz (Although maybe we shouldn't use this)
- Ivy? (Batman do you still have that?)
- A glowing gem.
If the other room I saw through the crack is accessible, we also have access to whatever those loose rocks are and a stream of magma.
So my initial thought is to go with stealth. Using the coal to decrease our visibility.
Then we'll take moss from the tunnels and pad the bottoms of our shoes with it. If it's too wet and squelch-y we can use a fire to dry it, but not to the extent that it would crunch under our feet. Hopefully this can pad our footsteps.
Finally I think we should burn the ivy in the pit to possibly sedate the dragon slightly. Maybe mixing some of the moss in their for good measure.
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RE: Live and let die - A Mafia and DnD crossover
There is a large horizontal crack in the wall that you can use to look at the other side. You start by looking at your left. You notice a path leading from below, perhaps it's the one you didn't choose, you notice that there are things glimmering and shining at the other side… loot you conclude, too bad you missed it, might have been something useful. Oh well, no way to go back there now.
As you scan across the crack moving right, you watch as the other route seem to converge towards the exit to this clearing, and just across from the convergence point, you notice a rather large pit, with a small ridge moving across the wall to the far right of the room. The ridge seems like you will be able to walk on it, and it moved with the wall, curving to the right, and disappearing from your sight after a little while. There were some rocks hanging above the ridge, that seemed just barely hanging there.
Just below the ridge, towards the pit side of the room, i.e. the left side of the ridge, you see what appears to be magma flowing slowly towards you. It wasn't really glowing too much, but you can see steam coming off it, and even from this distance, you can feel the heat radiating from it. It was dangerous, and can kill any living thing in a matter of seconds.
As you kept scanning, you eyes settled in the pit. You let out a small shriek as you notice what was in there... Could it really be... a Dragon? It was sleeping at the moment... but suddenly you felt it.. a deep and soft growling as the dragon breathed... There was no way you can fight this thing, it's not a matter of having weapons' or not, if the dragon spots you, you are dead. No ifs and buts about it. You need to find a way to get across the dragon safely.
I'm really struggling to parse this. Is the point where the other room converges with ours accessible from this room, or do they seem to converge in the pit? Is the ridge accessible from this room?
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RE: Live and let die - A Mafia and DnD crossover
Bad day for me to be out
Anyway,
Try: Bring back coal for everyone
–- Update From New Post Merge ---
With a boost from coal, I could have 5 stealth.
Maybe that can be useful for sneaking past the dragon?
I don't believe the items in the room will do anything as simple as a stat boost.
It seems like we're being encouraged to think of creative solutions, which lowers the check we need to pass.
–- Update From New Post Merge ---
Oh I should
Try: Opening the chest
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RE: Live and let die - A Mafia and DnD crossover
Since we need to know everything we're working with to come up with an optimal strategy for this room, how would everyone feel about revealing their full stats now?
I'll begin by sharing mine of course:
Perception: 3
Craft: 4
Athletics: 2 (+1 with the ivy gloves, which I'm still willing to lend if needed)
Stealth: 4
Willpower: 4 -
RE: Live and let die - A Mafia and DnD crossover
You all come back to the big clearing. You notice a lot of rubble along the walls. There were also what seemed like some man made objects, a small wooden pole, some burnt up torches, some hard elongated pieces of rocks, and other stuff… Before this room, you didn't particularly notice any sign of civilization, but this place seemed like it was used for mining.
You now need to come up with a strategy to move through the pit. However, the calculations will be different in the next room. We will use the following formula:
Success = Stat + Willpower x Random[-1.6 to 1.6].
As you can see, there will be a greater variance of results, the threshold of various actions you can do will also be considerably higher, in the 7 to 10 range. Since there are four of you alive, you will get four chances to move across, but every time you lose, you will all lose a point of willpower.
I have a few questions.
What are we trying to move through? The dragon room?
Do our strategies impact the calculations we use in any way other than determining the stat used? Is that what the check for success is determined by?
And lastly are we doing this calculation as a group? I'm a bit confused by us having four tries.
–- Update From New Post Merge ---
Try: Disengaging the obviously trapped chest
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RE: Live and let die - A Mafia and DnD crossover
Hey guys I think we're in an escape room.
–- Update From New Post Merge ---
Try: Investigating the room to the southwest
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RE: Live and let die - A Mafia and DnD crossover
Well I guess we're doing this.
Try: Investigating the opening to the northwest
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RE: Live and let die - A Mafia and DnD crossover
I also noticed a small room to the northeast, but I'm hesitant.
I assume Hannyabal will have noticed one to the northwest.
This seems like it could be a trap to split us up.
–- Update From New Post Merge ---
Suddenly I have a very strong feeling that we're going to be forced into a Prisoner's Dilemma sort of situation before we get out of here. -
RE: Live and let die - A Mafia and DnD crossover
The odds may not be in your favour, but there's always a fair chance.
https://medias.spotern.com/spots/w640/96/96455-1532336916.jpg
Actually given that the checks work like:[[/B]Stat Value]** + [[/B]Randomizer(-1.6-1.6)]** ≥ [[/B]Check]**
It could very well be mathematically impossible for him to pass.
…
Proceed****** -
RE: Live and let die - A Mafia and DnD crossover
Based on the way Batman suggested his perception was quite low, I'm assuming Hannyabal has the highest score with 4.
Vote Disengage: Hannyabal Normally I would wait for confirmation from Hannayabal, but I'm going to be busy for the next several hours and I'm not sure if I'll have an opportunity to check-in, so I'm just going to go ahead and place my vote. -
RE: Live and let die - A Mafia and DnD crossover
My perception is currently a 3.
I think it makes sense to give it to Hannyabal for this trap (if we can craft it), as a five will guarantee success.
–- Update From New Post Merge ---
Also
Vote: Extend Day I have a bad feeling about what will happen if we don't make it through today.
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RE: Live and let die - A Mafia and DnD crossover
Yeah go for it!
Try: Handing Batman the quartz
–- Update From New Post Merge ---
Oh I thought it was on a player-by-player basis?
I opened the box on Day 1 after Batman's attempt. And Hannyabal was able to get to the vent while we weren't allowed to try searching again.
--- Update From New Post Merge ---
Buggy what happens if the day runs out before we make it through all the traps?
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RE: Live and let die - A Mafia and DnD crossover
Ohhh, so the sabotage wouldn't immediately be revealed, you just have to trust the player who says Proceed.
A bit more dastardly than I first understood.
Thanks for sharing that information Monet.
Proceed
If someone sabotages it, they're likely to lie and said they failed to disengage it.
They can make it seem like it was just luck that got them through.
Although I do believe what you said about us eliminating any backstabbers in our midst. So with that being said, I will let everyone attempt to craft the quartz into a lens if we agree to give it to the player with the lowest perception. Especially if any player has 1 perception, which would make survival impossible if we failed to disable a trap.
Also unless our player with the highest athletics already has a 5, I'll lend them my ivy gloves.
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RE: Live and let die - A Mafia and DnD crossover
I may not have been successful with the lens, but I managed to successfully disengage the trap.
We can pass through the trap by typing "Proceed" in bold.
Proceed
–- Update From New Post Merge ---
(But it's weird that attempted theft on the other hand was specifically said to have kept your grace
It's possible that was only referring to me not losing any willpower.
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RE: Live and let die - A Mafia and DnD crossover
Try: Crafting the quartz into a lens So I have some unexpected choices regarding this trap. In addition to disarming it, I can sabotage it or chose not to do anything with it.
Successful sabotage would ensure my safety but force the rest of you to do a check.
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RE: Live and let die - A Mafia and DnD crossover
My follow attempt occurred on Night 1.
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RE: Live and let die - A Mafia and DnD crossover
I watched Hannyabal last night.
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RE: Live and let die - A Mafia and DnD crossover
Miss Harpy, I got strange vibes from you this morning.
So either following (failed or not) counts as a suspicious action, or this is from my failed theft.
–- Update From New Post Merge ---
Oh well.
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RE: Live and let die - A Mafia and DnD crossover
Don't vote for me yet in case this is thing I found is a potion that could increase my Craft.
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RE: Live and let die - A Mafia and DnD crossover
Batman you really need to stop acting so strangely.
Did you all sleep well last night? I know Hannyabal did.
My craft is a 4 after losing one point at the beginning of the day yesterday, but I should be able to handle this.
Vote Disengage: Monet
–- Update From New Post Merge ---
Little Caesar does the moss look edible?
Try: Seeing if the moss looks edible.
–- Update From New Post Merge ---
Wait forget the moss.
Try: Picking up the shiny thing.
I hadn't seen the last message Discord yet–- Update From New Post Merge ---
Try: Picking up the shiny thing
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RE: Mafia Games Planning and Information Thread
I'm putting together a new format of Mafia games: Mafia Roulette.
I love the Mafia community on this forum. The amount of creativity that goes into developing unique new game mechanics is incredible, but as fun as it is to keep things fresh, maybe its time to revisit these old ideas. Each game of Mafia Roulette will take 1-3 mechanics from past games and give them a chance to shine again. We'll be revisiting the oldest games first and adding in newer mechanics each game.
I also want to make this format available to anyone who wants to use it, but that leaves an enormous task ahead of me: I need to write detailed descriptions of every single mechanic we've ever introduced. Mechanics weren't always clearly or fully explained, so that means a lot of digging through past games. It's doable, but don't expect a Roulette thread anytime soon.
There's just one problem: The ZetaBoards games.
I remember some of them, but there are still four I need help with.
Three happened after I left AP and are more recent: Dungeon Crawl, Exoplanet Explorer, and Battleship Voyage.
And the fourth is one that I forgot: Mafia XIII: Databook Black by Harvardy.
I'm hoping some of you can help me out with descriptions of the mechanics in these games.
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RE: Live and let die - A Mafia and DnD crossover
I will go right #sleeptime
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RE: Live and let die - A Mafia and DnD crossover
Well, I've been persuaded
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RE: Live and let die - A Mafia and DnD crossover
I think first thing we should determine is this: Does anyone want to go alone?
I might be interested in doing so, but I'm uncertain about it. -
RE: Live and let die - A Mafia and DnD crossover
We're in this together now Bon Clay.
Whether we live or die, at least we had a nice salad.
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RE: Live and let die - A Mafia and DnD crossover
…
...
...
Are you mad!? Morality and health aside, you should note two things:
- the dead are watching intently, and probably wouldn't appreciate you desecrating their bodies, and
- that both bodies have fallen into the chasm down below. If you plan to reach them, you will sooner reach the dead in heaven, then you would their physical forms.
Desecrating bodies? I'm not sure what you're talking about.
I only noted a couple details regarding out current situation to my starving friends here, while I enjoyed my salad.
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How do we know there was nothing of interest on the bodies if they fell to the bottom of the chasm? -
RE: Live and let die - A Mafia and DnD crossover
I'm worried about surviving until morning, but I feel that even if Batman has attempted murder, it would be inadvisable for him to attempt it again at this stage of the game.
I'm willing to take the chance.
Try: Eating the ivy
–- Update From New Post Merge ---
Yes, it would make sense that the guilt remains, in my opinion. You're right that the bold font does seem to indicate a greater level of guilt… but that only makes sense if Miss Catburglar actually was the murderer. Maybe you were the murderer and the bold font doesn't mean anything at all. This would still mean that Nami-chan attempted murder on night 1, though.
Yes it has a purpose. It reflects the severity of their guilt when they died.
Based on the wording Buggy used here, I believe that Nami is indeed the killer. It reflects the severity of their guilt, and not whether they are guilty.
I'm saying that we can lose a variable amount of ability points each night due to exhaustion, and I'm guessing that it might be possible to lose zero, even if you perform an action at night.
I can confirm I performed an action and did not lose points yesterday.
I will also say that, due to a mistake on Buggy's part, I was still aware that it was possible to lose points from exhaustion.
–- Update From New Post Merge ---
This rather abhorrent, and I dare not suggest it directly, but I will point out a few things:
- We are all starving.
- There are two bodies in the room with us.
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RE: Live and let die - A Mafia and DnD crossover
I don't think anyone else has even claimed to successfully follow someone. Last night I failed at stealing and the other two both watched.
–- Update From New Post Merge ---
I would also like to say that Batman's suggestion for the rest of us to sleep, which he suggested makes one more susceptible to kills, makes me reluctant to try to sleep if he's still here tonight.
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RE: Live and let die - A Mafia and DnD crossover
Now that we know that a players "guilt" is tracked and revealed when a player dies, I could certainly see "acting strange" being an indication of guilt rather than the actions you took that night.
–- Update From New Post Merge ---
Hannybal, looking back on your report from when you failed to watch me, how well does "wandering in circles" seem to match up with Buggy's description of your failure?
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RE: Live and let die - A Mafia and DnD crossover
I also did not see anyone acting strangely.
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RE: Live and let die - A Mafia and DnD crossover
Miss Harpy. Can you explain why, based on your night action, you were at first convinced that Nami-chan was innocent?
After your pointed out that Batman was not necessarily innocent, I realized that we may had made a mistake regarding "strange" behavior.
The other two individuals found to be suspicious yesterday were Queen (an attempted murderer) and Name (an alleged attempted thief). I began to wonder if following others really did trigger people seeing strange behavior, or if it was only actions that were malicious in nature. After confirming that stealing was possible, my suspicion immediately went back to Batman.
–- Update From New Post Merge ---
I knew I would be fighting an uphill battle once again if this was the case. Given that I was the only one to see Batman acting strangely.
Although I hope that in llight of Nami's guilt, my actions yesterday have shown my dedication to uncovering the facts.
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RE: Live and let die - A Mafia and DnD crossover
Ah, in that case. I guess Nami did do it.
I attempted to steal the gem from Hannybal, but failed. Particularly of note, Buggy mentioned that because I failed I "kept my grace." I assume this means that unlike attempted murder, attempted theft does not increase one's "guilt."
I was hoping to be told that stealing was not possible and given another chance to pick an action. In the event that I did succeed, I planned to return the gem during the day.
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RE: Live and let die - A Mafia and DnD crossover
Usopp is dead. There was nothing of interest by his body.
Nami is dead. You weren't able to retrieve anything from her body.
Queen is dead. You weren't able to retrieve anything from their body.
Buggy can you confirm whether the differences in formatting are intentional?
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RE: Live and let die - A Mafia and DnD crossover
After my action last night, I have become convinced that Nami was most likely innocent.
Did anyone notice someone acting strangely this morning?
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RE: Live and let die - A Mafia and DnD crossover
I'm reluctant to drop the hammer, but I don't see another wagon getting started today
Vote: Lynch Nami
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RE: Live and let die - A Mafia and DnD crossover
After some consideration, I would like to make a case for lynching Queen today.
- We already know Queen attempted to kill last night.
- Based on what Queen said when he showed up today, he didn't fully understand the mechanics of the game and still attempted a kill.
- Queen also seemed indifferent to being lynched. He may just attempt a kill again tonight for the hell of it, without caring about being caught.
- However, if Nami or myself is the killer, we would not be able to act again tonight due to the amount of suspicion directed at us.
And I know that this will be interpreted as trying to draw attention away from myself, but keep in mind that I'm saying all this while suspicion is moving towards Nami. I believe this course of action could stop another person from dying tonight. And you
–- Update From New Post Merge ---
And you can still always lynch me tomorrow*
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RE: Live and let die - A Mafia and DnD crossover
In retrospect, I think I gave Batman a pass a bit too easily. Although I suspect Nami more.
Saying you saw someone walking in circles is kind of bold claim to make though. Especially as the second post of the day and with no idea of what anyone else's reports would look like.
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RE: Live and let die - A Mafia and DnD crossover
Although I guess we have the two Buggys right now
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RE: Live and let die - A Mafia and DnD crossover
Questions for everyone but Batman:
What is the likelihood that Bat-boy lied about his report on Hannyabal? Do you think it's possible that he did the kill last night?
I would suggest reviewing the posts today before you give your answer.
Now that you mention it, "walking around in circles" really doesn't fit a watch action like it does a follow action.
Also the mention of Buggy roasting Hannybal is kind of interesting. In my messages about failing to following Nami, Buggy said things along the lines of "It's okay. You tried your best." and "It's really difficult to follow someone in the dark"
(These are paraphrased by the way)
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RE: Live and let die - A Mafia and DnD crossover
Earlier I mentioned how many times I've incriminated myself today and I said I wasn't acting out of self-preservation, and it's true that I was not during the events in question.
But I have and will continue to act in self-preservation, so long as it does not compromise the group as a whole.