If the time requirements are that minimal, I'd be able to handle it. Go ahead and sign me up.

Latest posts made by Xasy
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RE: One Piece-themed Survivor: The Return
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RE: Live and let die - A Mafia and DnD crossover
To start, I'll say I absolutely adored this setup! In my opinion it could function as an entirely new game on its own.
The tension early in the game was so intense. The sense of complete distrust giving way to unshakable camaraderie was a completely unique experience for a mafia game. I think it would work even better with more players.
There are a few things I'm iffy about though:
The mechanics around willpower don't feel like they mesh together well. It was very unclear what kind of actions caused suspicious reads. Starting out with a random amount of willpower was an odd choice given that it's meant to function as a stat determined by your actions. I feel like it would have worked better if everyone started with four willpower, so the suspicious reads each morning could be more reliable and no one goes into the final room with a huge disadvantage that was outside their control.
It might be better to do away with the morning reads completely and implement an investigation action that's a willpower contest. The results could be uncertain if the target wins or show the guilt level of the target if the user wins.
And my final critique is about the last two rooms. It was initially confusing and stalled the momentum. Our limited opportunities and each failure being penalized led to a lack of experimentation, which slowed things even further. In the end, it also feels like it was still mostly down to luck. You can try to be clever, but a few unlucky rolls means failure and lost willpower. This all ends up being compounded in the last room. A loss of willpower can make the final climb hopeless. If I'm reading the formula correctly, the odds for the climb are 50% at best. It's a little disheartening to know you could play perfectly, make it to the end with 5 willpower, and still lose to a coin flip.
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RE: Live and let die - A Mafia and DnD crossover
**In preparation, I attempt to craft the moss shoe pads to silence our footsteps. I also attempt to make two sheets of moss large enough to hide under, two small moss knapsack, and I place our remaining smokebombs in the coal room.
For our attempt, I will fill the small knapsack with coal (or take as much as I can carry), sneak onto the ridge, and continue the coal fuse as far as it can go. At that point I will lay down on my stomach and partly cover myself with the moss sheet before lighting the fuse. Afterwards I'll cover myself fully and slowly crawl my way down the rest of the path as quietly as possible. If the coal room explosion works, gas from the smoke bombs will hopefully sedate the dragon as it investigates. Either way, I'll continue my way down the path as slowly and quietly as possible.** Batman is free to join me in this attempt if he would like. Although if he doesn't make it in time, I will attempt it alone.
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RE: Live and let die - A Mafia and DnD crossover
If Monet and Batman want, they can try a new strategy in 24 hours, otherwise, they will be presumed dead.
In 24 hours or within 24 hours?
I'm assuming it's the latter
–- Update From New Post Merge ---
Ok, here are my stats, let's see what we can do. Honestly, because of my low willpower, I'm not very hopeful of getting out of here, even if we do manage to clear the dragon. So if comes down to only one of us getting across, I think it should be you, Monet.
Don't worry, we aren't out of this yet! In each calculation, there's a fifty percent chance that our willpower becomes a negative modifier.
Low willpower means a more consistent but middling score. We may have an extremely difficult time with large checks (like the athletics check at the end of our previous attempt), but when it comes to small checks our low willpower could be a blessing in disguise.
Keep in mind that the athletics check in our last attempt was set at seven after the coal fuse failed to light. The most crucial element of our plan failed due to bad luck, but I think as long as we consistently pass the early checks, we can lower the final threshold enough to conquer it.
Crazy idea, since we're in the same scenario again, what if we do the same plan again?
I think our last plan was solid, but I would make a few modifications to increase our odds.
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RE: Live and let die - A Mafia and DnD crossover
Well, we don't have long before we die so I guess I'll attempt our plan:
I begin to make the last of our preparations before we attempt to cross the ridge. I instruct Batman and Bon Clay to to continue the coal trail, making a second fuse leading from the crack in the wall down into the small cavern where Batman found the coal. Breaking apart the wooden chest we make a pile of wood at the end of the fuse. If everything goes as planned, the fuse will be lit from the exit of the room. The fuse will travel to the crack we've packed with rubble and held up with torches, burning the torches and causing the rubble to collapse. Hopefully this will distract the dragon down towards the other path while the fuse continues down towards the coal room. If it works as intended, the coal powder in the cavern should cause an explosion, distracting the dragon further and potentially knocking down the loose rocks above the ridge, cutting off the dragon's ability to pursue us.
I lead Batman and Bon Clay out onto the ridge. We creep quietly, using the coal to blend in against the walls. Hannyabal lights the coal powder fuse and keeps watch as we progress. As the flames begin to lick at the bottom of the torches, Hannyabal gives the rest of us our signal. He throws the first smoke bomb into the magma, and the rest of us throw ours in turn. Intoxicating smoke rises from the magma as the dragon begins to wake. Hannyabal rushes to catch up with us, and the torches underneath the rubble seem to give way. None of us can hear whether the the rocks crumbled the way we wanted. From our position, the sound is completely blocked out by the dragon's deafening roar. We can only run and hope that all our efforts have paid off.
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RE: Live and let die - A Mafia and DnD crossover
Alright. For those of you with the crafting skills, I suggest that you get to crafting.
Make some moss moccasins, and ivy ropes, and moss-ivy-coal smoke bombs. Can we perhaps rig up a mechanism for dropping rubble and rocks through the horizontal crack onto the path below, as a distraction?
Then, when the time is right, we have the athletic types trigger the distractions and smoke bombs, while the stealthy types lead the way out.
Sound like a plan?
–- Update From New Post Merge ---
We could use these to hold rubble and rocks in the horizontal crack until they are knocked loose.
Try: Wrapping chunks of coal with moss and ivy. (Enough for each of us to have several pieces if possible)
I love the plan to stuff the rubble into the crack, but I think we can improve on it.
Instead of having our athletic players trigger it and run, we could have them break some coal into much smaller pieces and create a trail from the crack leading to the exit. We'll prop up the rubble with the poles and torches as you suggested, and we can light the coal trail from the exit to create a fuse. We quietly start down the path after igniting it, leaving one person at the beginning of the ridge to watch the fuse. As soon as the wood holding up the rumble catches fire, they'll signal the rest of us by throwing their smoke bomb into the magma before starting down the path with the rest of us. The three on the ridge will all stop and drop our smoke bombs into the magma below, which will briefly alert the dragon and have it looking in our direction. The smoke and our coal stealth boost should cover us long enough for the first support holding up the rubble to break, which will send the dragon looking towards the other path while we finish making our escape.
The exit from the other path being accessible suggests that we can cause a diversion on that path. How we do so is less clear. I cant fathom a way to make a loud noise or explosion with what we have. Any chemists can think of a combustion reaction we can cause? We have quartz and coal. And magma available.
With stat boosts, my stealth is 5, willpower is 3. Unless the stealth threshold is 10, even a +1 roll will get me across. So I will attempt to cross the ridge and maybe I will find something of use there.
Try: Sneak across the ridge
@Buggy:
There are various ways you can move through the room. Just moving ahead will get you def killed. So, for example you can move with stealth, etc. Anyway, this is a pretty open scenario, I have tried to describe everything that is available as much as I can, and you can use it however you want, in order to move through safely.
I have deliberately chosen not to give you a simple, yeah do this, and let the odds decide, method. Be creative in how you will face the adversary, and I will be here, running the numbers….
Based on what Buggy has said, we're not going to get through this based purely on our stats.
We only have three more attempts at this. Lets not waste them_._
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RE: Live and let die - A Mafia and DnD crossover
I think it would be good to go with a stealth or perception based strategy.
Hannyabal and I have the highest stat+willpower totals at 9. Stealth for me or perception for Hannyabal, so we would be the ones executed those plans.
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RE: Live and let die - A Mafia and DnD crossover
Do you think it would be possible to create some sort of loud distraction along the path that we didn't choose?
I can't really think of anything based on what we have to work with.
Does anyone have ideas as to what burnt torches and wooden pole might be used for? We could use the hard rocks to light a fire.
–- Update From New Post Merge ---
Success = Stat + Willpower x Random[-1.6 to 1.6]
So if I'm reading this correctly, there's a 50% of our willpower will get a negative multiplier and subtract from our score.
–- Update From New Post Merge ---
So if I'm reading this correctly, there's a 50% chance our willpower will get a negative multiplier and subtract from our score.
Fixed .
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RE: Live and let die - A Mafia and DnD crossover
Thank you, that actually helps a lot.
–- Update From New Post Merge ---
So here's a list of items we have available to us:
- Rubble
- A small wooden pole
- Burnt torches
- Hard elongated pieces of rocks
- Coal
- The chest itself
- Moss from the tunnel we entered from
- Quartz (Although maybe we shouldn't use this)
- Ivy? (Batman do you still have that?)
- A glowing gem.
If the other room I saw through the crack is accessible, we also have access to whatever those loose rocks are and a stream of magma.
So my initial thought is to go with stealth. Using the coal to decrease our visibility.
Then we'll take moss from the tunnels and pad the bottoms of our shoes with it. If it's too wet and squelch-y we can use a fire to dry it, but not to the extent that it would crunch under our feet. Hopefully this can pad our footsteps.
Finally I think we should burn the ivy in the pit to possibly sedate the dragon slightly. Maybe mixing some of the moss in their for good measure.
It may be even more helpful to wrap the ivy and moss around pieces of coal, which we can toss into the magma. It'll have the added effect of a smokescreen and carbon monoxide poisoning.
–- Update From New Post Merge ---
Try: Returning down the tunnel we came from to collect wooden spears from the spike traps and moss from the walls.
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RE: Live and let die - A Mafia and DnD crossover
So here's a list of items we have available to us:
- Rubble
- A small wooden pole
- Burnt torches
- Hard elongated pieces of rocks
- Coal
- The chest itself
- Moss from the tunnel we entered from
- Quartz (Although maybe we shouldn't use this)
- Ivy? (Batman do you still have that?)
- A glowing gem.
If the other room I saw through the crack is accessible, we also have access to whatever those loose rocks are and a stream of magma.
So my initial thought is to go with stealth. Using the coal to decrease our visibility.
Then we'll take moss from the tunnels and pad the bottoms of our shoes with it. If it's too wet and squelch-y we can use a fire to dry it, but not to the extent that it would crunch under our feet. Hopefully this can pad our footsteps.
Finally I think we should burn the ivy in the pit to possibly sedate the dragon slightly. Maybe mixing some of the moss in their for good measure.