Damn Robby I figured you would've polished the Witcher 3 ages ago.
The PlayStation Thread
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Damn Robby I figured you would've polished the Witcher 3 ages ago.
I couldn't play it initially because the text was too small to read comfortably. It had to wait until I moved and had a better setup for sitting two feet away from the tv, so I really only started playing it a couple months ago.
And I've been pretty busy during that time. And it is like a 120 hour game.
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Finally beat Witcher 3. FINALLY. …just in time for Horizon Zero Dawn in about 6 hours. Mecha dinosaurs, here I come! (And then in a month, Mass Effect 4.)
! Overall it was satisfying and well done, doing everything Skyrim set out to do, and the production values were insane and the character stuff done well and emotional.
! Though I did have some complaints. Mostly that it was too long and too big, if you did everything and the overall story suffered for it. Had I gotten to hour 90 closer to the hour 40 mark I think I would have enjoyed the game a ton more, because the story would have paced better and I wouldn't have been so horrificially overleveled, and by the end a lot of it was really getting routine. I'm okay with spending 100 hours on a game, I've done that on Okami twice and I'm sure I closed in on that for Dragon Age 3, but that's a huuuge time commitment on a game where a lot of that time boils down to fetch quests.
! To Witcher's credit, said fetch quests were varied and had unique characters and dialogue on all of them, some with legit twists, and often a unique monster at the end of them, but it did become routine well before the end.
! Its an issue a lot of open world games have, they don't actually expect you to do everything, and yet everything is there all the same. I would have liked to have gotten to play Ciri more, (her playstyle was super fun) and I would have liked the villains to have been a presence throughout the entire game and not just the final act.
! I didn't quiiite do everything, I didn't bother with a couple silly trophies like getting 50 headshots and whatnot, since I wasn't playing it on hardest difficulty I wasn't getting the platinum anyway, and I have no desire to go in and grind through it all again spamming shield endlessly in every fight. There's a ton of ? locations I didn't hit up because I got tired of thieves dens and hidden treasure that weren't anywhere near as good as my equipment, but that is what it is.
! I would be super amazed if the game had actually let you run around the entire map during winter for the post-game. Wouldn't that be insane?
! All in all that sounds negative I guess, but that's just nitpicks. Mostly, the game was too long, but it did everything right It deserves the awards it got, but I still prefer the Dragon Age franchise and the party system way better.
! I do have the DLC and everyone says its amazing… I'll get around to it eventually. But I need a break for now... and like I said at the top, Horizon and Mass Effect to deal with now! -
Right now running berserk fun to play if your into Musou…waiting for Horizon Zero Dawn I'll wait for reviews though before purchasing this one
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Right now running berserk fun to play if your into Musou…waiting for Horizon Zero Dawn I'll wait for reviews though before purchasing this one
But there are already reviews out.
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Right now running berserk fun to play if your into Musou…waiting for Horizon Zero Dawn I'll wait for reviews though before purchasing this one
Reviews have been out for a week. They were super confident in it and let embargo drop way early. They've been universally really good.
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ABout 3 hours into Horizon.
Absolutely loving it.
The entire first hour or so is tutorial, but its solid story based tutorial. After that setup I am there with the protag and want her to win at all the things. And there's a loooot to learn, so it needs it. Been hunting things in the wild for just a little bit now, and while I'm still getting used to the controls, I think it's going to be really amazing once I have the controls down pat and have a few upgrades.
And it is so, sooo gorgeous. I've been playing Witcher the last 4 months and that looked fantastic, but I think this might look better. Color choices and sheer variety of landscape… Witcher looked kind of samey the entire game. We'll see how the experience holds up, but loving it so far.
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But there are already reviews out.
Should have been more specific waiting for my buddy angryjoe to put out a review really trust that guys opinion
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ABout 3 hours into Horizon.
Absolutely loving it.
The entire first hour or so is tutorial, but its solid story based tutorial. After that setup I am there with the protag and want her to win at all the things. And there's a loooot to learn, so it needs it. Been hunting things in the wild for just a little bit now, and while I'm still getting used to the controls, I think it's going to be really amazing once I have the controls down pat and have a few upgrades.
And it is so, sooo gorgeous. I've been playing Witcher the last 4 months and that looked fantastic, but I think this might look better. Color choices and sheer variety of landscape… Witcher looked kind of samey the entire game. We'll see how the experience holds up, but loving it so far.
Nice break down I watched a few gameplay didn't want to get too into it sometimes that ruins it for me but the game does look well the Witcher graphics were really good in my
Opinion and if these are better plus top notch gameplay sounds like a must have..I'm just being cheap right now too.Sent from my iPhone using Tapatalk
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Horizon getting showered with 9s and 10s, hell even Jeff from Giant Bomb gave it a 5/5 and Jim Sterling a 9.5. Didnt expect Guerillas first array into open world games being that positively reviewed. Had hopes, but didnt expect it.^^
I got it this morning. It's really amazing.
It somehow hit the near-perfect notes on the script, atmosphere, AND gameplay.It basically takes the best elements of TES immersion and best parts of Monster Hunter battles, and even elevates them.
ABout 3 hours into Horizon.
Absolutely loving it.
The entire first hour or so is tutorial, but its solid story based tutorial. After that setup I am there with the protag and want her to win at all the things. And there's a loooot to learn, so it needs it. Been hunting things in the wild for just a little bit now, and while I'm still getting used to the controls, I think it's going to be really amazing once I have the controls down pat and have a few upgrades.
And it is so, sooo gorgeous. I've been playing Witcher the last 4 months and that looked fantastic, but I think this might look better. Color choices and sheer variety of landscape… Witcher looked kind of samey the entire game. We'll see how the experience holds up, but loving it so far.
Yeah, my day flew by. I really didn't want to put down the controller and come to work lol.
I put the main quest on hold and went exploring and hunting in the first zone. There's so much to do, and man, danger everywhere!
You have to be aware of your surroundings because just a couple of pounces from a pack will decimate you instantly. -
After that setup I am there with the protag and want her to win at all the things.
This has been my most pleasant surprise so far. Was not expecting Guerilla Games, of all devs, to come up with a matter-of-factly awesome female character without the usual "I'M AS TOUGH AS THE MEN" stuff. In her own way, reminds me of Geralt in the "hyper-competent with a wry sense of humor" style.
And yeah, it's gorgeous. Looking forward to wandering for hours on end.
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Admittedly, Horizon for me shares the usual "open-world disease" of the fascination with the world wearing off after the first bunch of stuff and then the sense of there being a litany of things to do with little to connect them, but where I'm continually surprised is how the game has a certain warmth and humanity that keeps me invested. Again, think the best comparison is The Witcher, where the usual "outcast-from-society" storyline doesn't wander down the same "so-therefore-bitchy" path of so many other games (see inFamous, half the FF games, etc.). Aloy's pretty damned great.
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Yeah Aloy feels like she's written by an actual writer, and not some manifestation grind out of "video game character generator" machine.
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Hear a lot of good things about the story. Will get the game this friday or saturday, can't wait.^^
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Admittedly, Horizon for me shares the usual "open-world disease" of the fascination with the world wearing off after the first bunch of stuff and then the sense of there being a litany of things to do with little to connect them, but where I'm continually surprised is how the game has a certain warmth and humanity that keeps me invested. Again, think the best comparison is The Witcher, where the usual "outcast-from-society" storyline doesn't wander down the same "so-therefore-bitchy" path of so many other games (see inFamous, half the FF games, etc.). Aloy's pretty damned great.
interesting is the sandbox to small for you ? Since you played the witcher that was a massive game does this pale in comparison (size wise) reading some of the post so far everyone had been complimenting the colors and shades so I guess that stands out mostly also looking at it (will be purchasing soon) seems really similar to Far Cry.
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interesting is the sandbox to small for you ? Since you played the witcher that was a massive game does this pale in comparison (size wise) reading some of the post so far everyone had been complimenting the colors and shades so I guess that stands out mostly also looking at it (will be purchasing soon) seems really similar to Far Cry.
This happens to me with almost every sandbox game, large or not. Witcher was an exception just because so many of the sidequests were really well written, but even that was a game I had trouble getting back into when I went back to it for the DLC.
Won't say Horizon has a massive world, but it has much more detail than most sandbox games. From what I can tell, probably a little smaller than the size of Velen in Witcher with more focus and less sprawl.
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I hope you guys are happy with yourselves.
You just made me buy Horizon. -
If I have one real complaint right now, its that the map is too detailed and its hard to make anything out on it. Take a little bit of the texture out guys so we can actually see the paths and the icons on it.
Admittedly, Horizon for me shares the usual "open-world disease" of the fascination with the world wearing off after the first bunch of stuff and then the sense of there being a litany of things to do with little to connect them, but where I'm continually surprised is how the game has a certain warmth and humanity that keeps me invested. Again, think the best comparison is The Witcher, where the usual "outcast-from-society" storyline doesn't wander down the same "so-therefore-bitchy" path of so many other games (see inFamous, half the FF games, etc.). Aloy's pretty damned great.
I'm running into a little of the same thing. I just got some of the equipment power ups and am having a ton of fun experimenting with that and exploring in general and trying to upgrade my abilities and equipment and fighting the mecha dinosaurs, but even as early as the fourth "help, over here!" quest it was already starting to turn into the usual sandbox problem. (Made worse by the fact I juuuust got off of Witcher last week… and Mass Effect 4 is coming in a month) Where its less about exploring and more about hunting down a very specific spot marked on your map, following your radar to that point, and then repeating a dozen times before going to the next area. All sandboxes suffer from it, be it Final Fantasy, Skyrim, Infamous, SPiderman, Guild Wars, or Witcher... and I'm not really sure what the solution is to get around that other than to mix up the setup on how you learn about the quests somehow. Honestly, less detail and sob story help a little, since most of the time you'll only see these NPCs once... you aren't going to help and be helped by them in return the whole game generally.
I was enjoying it much much more the first couple hours when the story was mostly on rails and exploring was for exploring and any rewards you found were your own doing, not fetch questing.
Still super enjoying the game though, and knowing that environments are going to change and such make the future look promising. I want to play it more but have work to do.interesting is the sandbox to small for you ? Since you played the witcher that was a massive game does this pale in comparison (size wise) reading some of the post so far everyone had been complimenting the colors and shades so I guess that stands out mostly also looking at it (will be purchasing soon) seems really similar to Far Cry.
I actually prefer the smaller sandbox. Witcher was too damn big, it got exhausting and super repetitive by the end, no matter how much they mixed things up, you can only get "My family member is missing. I'd go look for them but its dangerous. Can you go find them?" followed by the inevitable "Well, they were killed by a monster. But here's the monster's head. Can you pay me now?" and sometimes with the detective minigame in there. There's just no way to keep that interesting for 150 hours, regardless of the monsters or specifics switching up. (In Witcher's case it probably would have benefited from them being alive a little more often than they were.)
Mostly it just boils down to having a 20 hour story in a 150 hour game. Once you're fully free it really destroys the pace and feel of the story… but apparently Horizon is a shorter game overall so hopefully it works out better.
(Skyrim was especially bad. I did EVERYTHING and explored like crazy on one part of the map... but by midgame everything was samey and I just gave up. One half of the map is decorated with found location icons and the other half was barren.)
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I was stuck in a cauldron (basically this game's dungeon) boss and after dying six times to it trying to down it with simple bow & tripwire tactic I've been using all this time, but only managing to shave off about 20% of it life, I gave up and went to see some advise.
That was when I realized just how important it is to use ALL the weapons I have. No weapon is negligible.
There were slew of ways to down the boss, and tons of tactics that's not at ALL well explained in-game.For example, the way the debuffs work. They stack. Or more accurately, they fill up a debuff meter that when filled, gives additional effects.
Shock counts as knockdown. Larger enemies CAN be knocked down. Enemies eyes flash red right before they do their major attacks.
Every weapon has a tutorial quest that can give hefty chunk of EXP. Resist potions and outfits MATTER. A lot. Etc, etc.So you can slingshot shock bombs to stun the boss, then move in to do a critical strike melee to shave off tons of damage. Rinse repeat.
You can also choose to use slingshot ice bombs, spam it till the boss's freeze meter is filled up and it becomes brittle, then sharpshoot it to death. Etc.This game is very unforgiving to uncreative combatants. You WILL die if you go in guns blazing.
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Yeah, the game absolutely wants you to strategize and plan things. It teaches you early just going in and swinging your spear will kill you.
ANd yeah, I figured the outfits actually mattered when it started making it clear you would need ice resistance just to go some places.(i'm not actually at any such point yet, but its heavily implied even in the first armors.)
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Just curious, what difficulty level are y'all playing on? I'm running it on hard at the moment, since I discovered The Witcher made open-world infinitely more fun on the hardest difficulty level when some semblance of a plan was required.
It's going all right (just finished that first Cauldron Aohige mentioned) and I'm having fun, but it can be pretty frustrating how difficult it is to do crowd control once stealth-mode inevitably stops working. Also a loooooot of seemingly well-placed traps not getting triggered.
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I played it on the hardest difficulty. Death Marsh, I believe it was called. I almost lowered it. Don't recall the name, but everything got better once I figured out that the shield ability, and how to use it. I was spending too much money on food, dying a lot, before that.
It is still difficult to crowd control. You only have so much mana/stamina. I often tried to run away and draw one or two towards me.
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I'm playing it on normal and getting a decent challenge. I could see knocking it up a little harder though.
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Oh man, the freeze bomb with the sling is powerful as heck.
I was farming Fire Bellowback for a heart, and figured out how to down one in mere seconds.
Start the fight with two Tear arrow, switch and toss a freeze bomb, then just spam your hunter bow (not even full drawn, just spam it with high handling).That brittle effect increases your arrow damage tremendously, it just melts and dies.
Should work with any enemy that's not immune to freezing. -
Oh man, the freeze bomb with the sling is powerful as heck.
I was farming Fire Bellowback for a heart, and figured out how to down one in mere seconds.
Start the fight with two Tear arrow, switch and toss a freeze bomb, then just spam your hunter bow (not even full drawn, just spam it with high handling).That brittle effect increases your arrow damage tremendously, it just melts and dies.
Should work with any enemy that's not immune to freezing.I've been having some luck spamming fire arrows. Every time a dino reaches the full meter on fire, it tends to stumble for a bit, which lets you throw in a few other things. Was my strategy for killing a Stormhawk, which was…unpleasant.
Still having issues with crowd control. Except for the "dungeons," there aren't many moments where you can actually set up the field of combat with traps and wires before heading into battle, and when a few extras join the battle on an open field, might as well die or run. Have had some great one-on-one or one-on-two battles, but after that, it's just a lot of dodging and hoping.
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Wanted to get Nioh but because of stupid shit on my part had to settle for getting Wildlands….and reserving Persona 5.
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I've been having some luck spamming fire arrows. Every time a dino reaches the full meter on fire, it tends to stumble for a bit, which lets you throw in a few other things. Was my strategy for killing a Stormhawk, which was…unpleasant.
Still having issues with crowd control. Except for the "dungeons," there aren't many moments where you can actually set up the field of combat with traps and wires before heading into battle, and when a few extras join the battle on an open field, might as well die or run. Have had some great one-on-one or one-on-two battles, but after that, it's just a lot of dodging and hoping.
Spamming fire arrows are effective, but time-consuming.
You definitely want to use Tear arrows to tear apart the enemies before spamming fire.
Tear is also crucial when facing multiple mobs, as it will rob them of their main attacks.Another issue with fire spamming is the huge usages of Blaze. Especially near the end game you go through Blaze like crazy.
There's a very easy way to farm Blaze though. You can actually use harvest arrows on DEAD enemies that have not been looted yet.
So for example, if you kill a graze and loot it, you'll probably get about 2 Blaze canisters.
However if you use harvest arrow on the corpse of a blaze and knock all four canisters off, each gives like 6 cans, totaling 24 canisters.
You can easily silent kill a whole pack of them at the first hunting grounds to farm hundreds of Blaze in couple of minutes. -
Finished Horizon. Since I had Nier: Automata on the back-burner, went ahead and stopped being a completionist about halfway through and powered through all the Cauldrons and Hunting Grounds then focused on story until the end.
Overall, very pleased with both the game and the story. re: the game, it gets increasingly same-y in the second half–if you're keeping up with Hunting Grounds and a few minor quests, you'll see 90% of the robo-dinos there are to see by the halfway point--and there isn't much variation in the core gameplay, but it's all solid enough you don't mind. Hope in the next game--I'm assuming this will be a franchise--they add a bit more variety as well as a bit more strategy; the general power of individual robo-dinos combined with the open world meant, by and large, I ended up using the same ice-and-fire strategy for most of the game, killing what I needed to kill, then running. Could stand to be a few more options with weapons, too. But hey, solid.
As for the story, it's generally satisfying. SPOILER TIME:
! The core twist/exposition re: Zero Dawn is effective and actually works pretty well by standard sci-fi/video-game principles; it's a little nonsensical in terms of scale, but it all fits together nicely. And Aloy stays a pretty appealing character through it all.
! I was a little disappointed, however, that it lost sight of some of the more human storylines that dictated the first third of the game. Once Aloy gets her "citizenship," there's not a lot of that conflict that remains important. I was especially disappointed that the Rost backstory is optional and fairly easily missed. I understand that the game is trying to emphasize the whole "daughter/mother" thing throughout, but Rost was pretty bloody important and Aloy doesn't explicitly deal with his loss much in the back half of the game (or, sadly, in the ending). Once Aloy starts figuring out the backstory of the mecha-world, she loses a bit of what made her work in the rest of the game. But it wasn't bad, just a shift.For those completionists/trophy hunters, btw, it does do the classic "last mission locks everything but everything's available again after you finish it" scenario for open-world games, so it's a fairly easy 100%/platinum, especially considering difficulty doesn't tie in.
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Got Blazing Sun on all hunting grounds and finished collecting all the collectables (metal flower, banuk figure, etc)
I've been putting off the main story and just doing all the completion stuff.BTW, there's an OP-as-F tactic that will kill practically any machine in less than a minute, even Stormbirds.
Tie them down with rope, lob 2~3 ice bomb from sling, then spam it with Sticky Bombs (with max damage mods)Since the bombs don't go off immediately you can stick as many bombs as you like on the target, they all go off in a chain and instantly fries the target. It's insane.
On very hard you may have to do two rounds of roping and bombing, but this is also super easy, as the target is STILL FROZEN when the ropes break. You can simply spam ropes again as they struggle to stand up.The reason why this works is because sticky bombs don't go off immediately, and frozen targets take multiplied damage from physical attacks - which Sticky bomb is the champion of.
I won't recommend this method for farming as it's kinda costly, and also trivialize any boss fights.
But if anyone has a problem with a boss you can resort to this method. -
Suffering at the first Cauldron boss. Geez, recomended level 8, I'm level 13, and its just whooping me. (I also suffered in the stealth hallway leading up to it.. partly because I hadn't realized my arrows were so innacurate due to not holding down the shot.) Trying different tactics, but I never picked up the sling so thats not on the table. (After this I'm definitely buying one.) Trying tripwires and pull down wires and fire arrows and armor tearing and a whole variety of things and just… ugh. I'll get it.
The biggest issue is watchers keep showing up to help and when I stop to deal with them that's when he catches up. I'd seen a couple of this thing in the wild and fought them there, I know the weakness (blow off the armor, hit with fire) but the actual execution is eluding me. Oh well, try again later.
Finally beat it by just laying a load of traps beforehand that dealt with the watchers and grappling it into place until I could set it on fire. Yeesh. A challenge, but fair.
Definitely need to go back to town and buy the slingshot.
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Suffering at the first Cauldron boss. Geez, recomended level 8, I'm level 13, and its just whooping me. (I also suffered in the stealth hallway leading up to it.. partly because I hadn't realized my arrows were so innacurate due to not holding down the shot.) Trying different tactics, but I never picked up the sling so thats not on the table. (After this I'm definitely buying one.) Trying tripwires and pull down wires and fire arrows and armor tearing and a whole variety of things and just… ugh. I'll get it.
Oddly, that was far and away my most difficult Cauldron fight, and one of my hardest in the game.
Though at that point, I was still trying to be a bit too clever.
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I was going to suggest crafting and using Fire Resist potion, but looks like you got through it.
Fire Resist potion will reduce the Bellowback fire damage to negligible, leaving only its charge attack lethal.
Also, I know it's really easy to neglect armor types and resist potions, but they make a TON of difference.
I switch to appropriate armor for every boss or large machine encounter. Wearing a lightning resist armor makes even stormbird's attacks trivial.Ice armor is a MUST when fighting half a dozen Glinthawks. I swear those little shits are more annoying to fight than Stormbird or a Rockbreaker.
Oddly, that was far and away my most difficult Cauldron fight, and one of my hardest in the game.
Though at that point, I was still trying to be a bit too clever.
It's a combination of:
1. Not having the full arsenal or familiarity to it yet
2. Bellowbacks are one of the most effective AoE enemies in the game along with Behemoths. And you're confined in a small fighting area, making it hard to avoid those pesky flames.In all honesty I feel like that encounter is a wake up call to early players that you can't just pew pew your way out of every fight. It forces us to use everything we got, and preps you for the harder fights ahead.
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I'd actually stumbled across bellowbacks in the wild already (probably wasn't supposed to) and had handled them okay… it was definitely the confined space with nowhere to hide and that it started and stayed aggroed that made it hard. ANd that it had some reinforcement watchers.
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Just finished the story, as well as Platinum Trophy.
84 hours total, seems pretty easy for a trophy hunter (which I am not).Definitely hinting a sequel, seems like a start of a franchise.
Not sure what they could do though, the scale of the story was already massive, don't see it getting any bigger lolMeanwhile, hoping Guerrilla Games will throw us some DLC bones.
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A collection of all of the Disney Afternoon games is coming to the PS4.
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Also PC and Xbox apparently.
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Just here to drop in that Nier:Automata was a super cool game.
It's the most interesting game I played this year so far. Yoko Taro as usual has a very distinct vision that shines through in his games but this time it has the power of Platinum backing it and the result was engaging as hell. Also to reiterate it's the most interesting game I played not the most enjoyable/fun game. At times it's very deliberately not fun at all.
For me it was a bit like the Inside of Action RPGs except it's stranger at points. -
Just here to drop in that Nier:Automata was a super cool game.
It's the most interesting game I played this year so far. Yoko Taro as usual has a very distinct vision that shines through in his games but this time it has the power of Platinum backing it and the result was engaging as hell. Also to reiterate it's the most interesting game I played not the most enjoyable/fun game. At times it's very deliberately not fun at all.
For me it was a bit like the Inside of Action RPGs except it's stranger at points.You know you have to play that game like 2-3 times to get all the campaigns and true endings and stuff right?
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@TLC:
You know you have to play that game like 2-3 times to get all the campaigns and true endings and stuff right?
I platted the game meaning I got all the endings from A-Z
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A collection of all of the Disney Afternoon games is coming to the PS4.
I would've figured they after Ducktales Remastered they would've given the same treatment to the 2nd game at the very least.
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Just finished the story, as well as Platinum Trophy.
84 hours total, seems pretty easy for a trophy hunter (which I am not).Definitely hinting a sequel, seems like a start of a franchise.
Not sure what they could do though, the scale of the story was already massive, don't see it getting any bigger lolMeanwhile, hoping Guerrilla Games will throw us some DLC bones.
I feel like they've been pretty explicit somewhere that it's going to be a franchise, but can't remember where exactly. May be making it up.
That said, there's quite a bit they can do for sequels…
! Plot-wise, there's still a bit to be filled in re: the activation of Hades, as well as some of the other sub-units of Zero Dawn, but really, they could ignore most of the backstory and just focus on Aloy's eventual conflict with Silens (I assume).
! As for stuff to do, they really just scratched the surface of robo-dinos. Could be some pretty massive things–brachiosaurus or the like--and there's a whole realm of mythical creatures they could also explore. As for scale, well, I was a little surprised there was never an option for pterodactyl-flight, but seems a pretty obvious next direction. Also, as nice as combat was, the arsenal and customization was actually fairly limited, so could see a massive expansion there; think Ratchet and Clank.
! If anything, feels a little like they didn't quite fulfill a lot of what they had in mind, which speaks well to their scope since they game was still good. For example, lots of early emphasis on the idea of stripping weapons from robo-dinos and using them against them, and that happens with only one type, I believe? Not to mention there's room to make a more interesting Far Cry-style ecosystem of all the various critters and better ways to pit them against each other or enemies.
! Not critiquing the game we got, per se, but I can certainly see realms for them to expand. -
I feel like they've been pretty explicit somewhere that it's going to be a franchise, but can't remember where exactly. May be making it up.
That said, there's quite a bit they can do for sequels…
! Plot-wise, there's still a bit to be filled in re: the activation of Hades, as well as some of the other sub-units of Zero Dawn, but really, they could ignore most of the backstory and just focus on Aloy's eventual conflict with Silens (I assume).
! As for stuff to do, they really just scratched the surface of robo-dinos. Could be some pretty massive things–brachiosaurus or the like--and there's a whole realm of mythical creatures they could also explore. As for scale, well, I was a little surprised there was never an option for pterodactyl-flight, but seems a pretty obvious next direction. Also, as nice as combat was, the arsenal and customization was actually fairly limited, so could see a massive expansion there; think Ratchet and Clank.
! If anything, feels a little like they didn't quite fulfill a lot of what they had in mind, which speaks well to their scope since they game was still good. For example, lots of early emphasis on the idea of stripping weapons from robo-dinos and using them against them, and that happens with only one type, I believe? Not to mention there's room to make a more interesting Far Cry-style ecosystem of all the various critters and better ways to pit them against each other or enemies.
! Not critiquing the game we got, per se, but I can certainly see realms for them to expand.Well, my main concern regarding the scale is:
! What, we're gonna go bow & bombs against a Horus titan? The destroyer of all life? The incredibly powerful machine that took entire platoon of 21st century army, tanks, and robots to take down a single one?
! The game does a good job of fairly believable scale, and if we could go mano-a-mano with a Horus all of that will come crashing down lol
! Maybe it's time to get some Yeagers up in this mofo. Tanker bat to its face. -
I would've figured they after Ducktales Remastered they would've given the same treatment to the 2nd game at the very least.
That would cost time and money and require a team. (And I would assume sales on DTR would have determined the desire for more.) And also they might be prohibited from that now that the new cartoon is coming in a different style. (They couldn't put Launchpad on the covers of the Darkwing comics.)
This is mostly just porting roms, and could have been done by one guy in the free time on weekends. It probably didn't take more than a couple days to put together, unless the art archives turn out to be really crazy.
I'm still gonna get it, it's cool, but no mistake, they put no real money or effort into this.
Also… no Goof Troop game in the mix? Oh, that was SNES and so would require a different built in emulator.
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That would cost time and money and require a team. (And I would assume sales on DTR would have determined the desire for more.) And also they might be prohibited from that now that the new cartoon is coming in a different style. (They couldn't put Launchpad on the covers of the Darkwing comics.)
This is mostly just porting roms, and could have been done by one guy in the free time on weekends. It probably didn't take more than a couple days to put together, unless the art archives turn out to be really crazy.
I'm still gonna get it, it's cool, but no mistake, they put no real money or effort into this.
Also… no Goof Troop game in the mix? Oh, that was SNES and so would require a different built in emulator.
Oh I don't mind it not being remastered since weirdly enough one of the things that bugged me about DTR is that it itself didn't include the ability to play the original but it was a fun game all the same. Plus you get four games for a good price.
Do kind of wish though it got a 3DS port (given how many nes games are on the eshop) but que sera sera.
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Plus you get four games for a good price.
.6 games. They're including the DT and RR sequels.
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Just finished the story, as well as Platinum Trophy.
84 hours total, seems pretty easy for a trophy hunter (which I am not).Definitely hinting a sequel, seems like a start of a franchise.
Not sure what they could do though, the scale of the story was already massive, don't see it getting any bigger lolMeanwhile, hoping Guerrilla Games will throw us some DLC bones.
Hermen Hulst, Guerrilla Games Managing Director
“We’re thrilled that Horizon Zero Dawn has been embraced by critics and players alike. Developing the game was a labor of love, so it’s extremely satisfying to see that it elicits the same passion and enthusiasm from the gaming public that we felt during its development. This is only the beginning of Aloy’s story and our exploration of the world of Horizon Zero Dawn, with the team already hard at work on an expansion to the story.”Read more at http://gematsu.com/2017/03/horizon-zero-dawn-worldwide-sales-top-2-6-million#jcYS4MXDt5oS756w.99
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6 games. They're including the DT and RR sequels.
Welp should've figured that much given Scrooge is wearing his blue coat from the first game in that picture.
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Just here to drop in that Nier:Automata was a super cool game.
It's the most interesting game I played this year so far. Yoko Taro as usual has a very distinct vision that shines through in his games but this time it has the power of Platinum backing it and the result was engaging as hell. Also to reiterate it's the most interesting game I played not the most enjoyable/fun game. At times it's very deliberately not fun at all.
For me it was a bit like the Inside of Action RPGs except it's stranger at points.Would you be able to give a bit more info on what you mean by interesting here? I'm looking for something to play in between BOTW and Persona 5 and I'm thinking either this or Horizon…but I have no idea about the Nier series other than it looks cool and like something I'd been interested in
So any extra info you could give would be much appreciated -
Would you be able to give a bit more info on what you mean by interesting here? I'm looking for something to play in between BOTW and Persona 5 and I'm thinking either this or Horizon…but I have no idea about the Nier series other than it looks cool and like something I'd been interested in
So any extra info you could give would be much appreciatedIt's a hard game to talk about without spoiling but I'll try. So maybe let's get out of the way under which conditions you don't want to buy Nier.
You don't like getting bummed, you have 0 tolerance for gameplay related bullshit, you don't like reading extra material, games that have a lower budget thus are more limited.
Nier:A is a very peculiar game that way, if you can see yourself not being bothered too much by that stuff Nier:A offers really good combat, you will find a game full of in story context given for all it's quirks, a game that tries to say something about humanity(nothing original but often the way it says it is very interesting) and a game that just has it's own brand of Japanese insanity that is so very entertaining. -
It's a hard game to talk about without spoiling but I'll try. So maybe let's get out of the way under which conditions you don't want to buy Nier.
You don't like getting bummed, you have 0 tolerance for gameplay related bullshit, you don't like reading extra material, games that have a lower budget thus are more limited.
Nier:A is a very peculiar game that way, if you can see yourself not being bothered too much by that stuff Nier:A offers really good combat, you will find a game full of in story context given for all it's quirks, a game that tries to say something about humanity(nothing original but often the way it says it is very interesting) and a game that just has it's own brand of Japanese insanity that is so very entertaining.Alternatively if you do want to get into Nier:A without playing the other games in the series you can watch Mr Clemps' videos that does a pretty good job of summarizing the previous games and filling you in if you want to skip ot on the janky 7th gen cult classic.
as for me I love Nier Automata so far, everything from it's aesthetic, soundtrack, comedy, artstyle just hits perfectly in my strike zone. I'm about 70% of the way through so far with 40hrs put in and I'm loving every second of it.