I've never played this game but apparently it's super mega good? I've played a ton of Kamiya games this year so I'm all hyped for this. I don't even know what the game is like and I think I'd like to keep it that way to be surprised.
Okami and Okami-Den
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It's also getting a PC release.
Perhaps God Hand is next.
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Apparently they're restoring the loading screen mini games that were taken out of the PS3 and Wii versions. I'm conflicted. Yaye that the games are back cause that was a way to grind demon fangs, but… they're just going to be fake there to hide loading that isn't really happening?
And release price is only going to be 20$.
@TLC:
I've never played this game but apparently it's super mega good? I've played a ton of Kamiya games this year so I'm all hyped for this. I don't even know what the game is like and I think I'd like to keep it that way to be surprised.
It's my favorite game of all time. This will be the fourth time I've bought it. (Fifth if you count Okami-den.) By far my favorite Zelda game.
I've done it 100% twice now and gone through NG+ runs a fair bit.
(As much as I love Journey, that game is only 2 hours long and the experience diminishes with repeats.)
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Hrm. I don't recognize the move at 1:08.
That's a move you can use if you have a Mirror as a sub-weapon if I remember correctly.
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It's my favorite game of all time. This will be the fourth time I've bought it. (Fifth if you count Okami-den.) By far my favorite Zelda game.
I've done it 100% twice now and gone through NG+ runs a fair bit.
(As much as I love Journey, that game is only 2 hours long and the experience diminishes with repeats.)
Ha! I saw this news and thought "hooray for Robby!"
Interesting thought re: Journey, since I have almost the opposite experience. I didn't play Journey repeatedly when it first came out, and I've only played it three times. Each time, the experience has actually felt a little richer. With Okami, on the other hand, I initially thought, "great! Can't wait to play it again!" Then I thought "…oh, wait, that two hour intro. And the two [three?] times you fight Orochi. And…" Just a list of things that, while I barely noticed the first time, got under my skin the second and felt interminable the third.
I'll always treasure my first playthrough as one of the all-time great game experiences for me (mmmm, that first major restoration sequence), but think I'll let this one pass.
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That's a move you can use if you have a Mirror as a sub-weapon if I remember correctly.
Ah. I mostly stuck with the swords. The mirrors and whips never did much for me.
Interesting thought re: Journey, since I have almost the opposite experience. I didn't play Journey repeatedly when it first came out, and I've only played it three times. Each time, the experience has actually felt a little richer. With Okami, on the other hand, I initially thought, "great! Can't wait to play it again!" Then I thought "…oh, wait, that two hour intro. And the two [three?] times you fight Orochi. And…" Just a list of things that, while I barely noticed the first time, got under my skin the second and felt interminable the third.
If I'd done it just three times it'd probably still be up there, but I played it a fair few more times than that. ANd that's not even counting the speed flying practice.
Okami, yeah, the super lengthy intro is a pain… but the repeat fights aren't too big a deal for me given the overall length of the game. And it's pretty satisfying to take a once difficult battle and annihilate it with experience and power ups.
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I know what I'm getting for Christmas!
And I always went with the beads. Quick, sharp movements.
@TLC:
I've never played this game but apparently it's super mega good? I've played a ton of Kamiya games this year so I'm all hyped for this. I don't even know what the game is like and I think I'd like to keep it that way to be surprised.
Super Mega Good is the bare minimum. Dragon Age is my favorite game, but I consider Okami to be the best game I've ever played. True, I'm not the most hard-core gamer, but I feel like I've played enough to know what makes a game good.
Like Robby said, it's kinda like a Zelda game in Japanese drag. But different enough so that you don't feel like you're just playing Zelda. The battles are fun, the story interesting, and the art is beyond gorgeous. And if you love Japanese culture and mythology then it's the biggest cherry ever.
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@Cyan:
It's also getting a PC release.
Perhaps God Hand is next.
Hmmm maybe they can make the game not look ugly.
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@TLC:
I've never played this game but apparently it's super mega good? I've played a ton of Kamiya games this year so I'm all hyped for this. I don't even know what the game is like and I think I'd like to keep it that way to be surprised.
Since everyone else is saying it's the best game ever, I kinda want to dilute the expectations by saying it's a solid game, but definitely has bits of dated design, including the long intro others mention, as well as certain boss fights being re-used to the point where it's annoying. And then there's moments where the characters just talk waaaaay too much and it gets annoying to go through the same motions and all this text.
Also, whereas some Zelda games are memorable in their intricate dungeon design, the puzzles and "dungeons" in this game are much more shallow imo, aside from a couple places late-game that are a bit more intricate due to you having more options at your disposal. It also has it's mini-games, some which get on your nerves more quickly than others.
Negativity aside, the characters and settings are great, particularly for fans of Japanese mythology as Satsuki mentions. The music is phenomenal, and the combat is diverse enough to keep you entertained and on your toes as the world progresses. Graphics are super pretty, probably more so in these HD versions. And it's one of those games where once you get a feel for it, it feels amazing. I recall many times just running around the overworld and feel significantly more nostalgia from it than I ever did from stuff like BotW.
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Since everyone else is saying it's the best game ever, I kinda want to dilute the expectations by saying it's a solid game, but definitely has bits of dated design, including the long intro others mention, as well as certain boss fights being re-used to the point where it's annoying. And then there's moments where the characters just talk waaaaay too much and it gets annoying to go through the same motions and all this text.
I'd consider that the only real negative to the game. The mini-games never bothered me that much, the only one that aggravated me was breaking that fucking wall. As for the dungeons, after the first couple easy ones, I felt they were perfectly intricate. If a dungeon is too intricate/convoluted it makes me twitch.
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Yeah if they are bringing it to the latest gen it would be super nice if you could skip cutscenes or at least make the scrolling text move faster but I ain't expectin them to do much of any of that
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Okami is one of my favourite games from the PS2 era. Its a game to relish, to get absorbed in. That said, aside from the unskippable dialogue, its, held back by two very sizeable flaws:
- Its way, way, wayyyyyyyy too easy. Between weapon upgrades, health boosts, astral pouch, the multicolored shield, recovery items and extremely non-agressive enemy AI, you have to try hard to die in Okami.
- Shut up Issun, you pint-sized garbage creature!!!!
If the remaster updated those things, I'd get it again in a heartbeat.
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Think most important thing to me would be skippable dialogue; if the sheer amount of itweren't enough, that annoy tittering it does as a voice approximation pushes the annoyance level over the edge.
Did they fix that it any of the remasters or Okamiden?
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iirc the PS3 remaster didn't. And Okamiden was forgettable enough that I don't remember LOL
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I'll echo the sentiment that Okami is a great game, but with the clarification that there's one segment towards the end of the game that, while neat in concept, came off as kind of contrived and rehash-y.
All the same, it's still very much worth your time to play it.
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The weirdest part of all is, New Game + does have dialogue skipping, so… they knew it was something people would want, and they coded it into the game. I have no idea why it's not available earlier to match the player's actual reading speed like every other game ever.
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WOW… Any guesses on platform? Seems like a game made for the Switch fanbase...(or maybe for all of them)
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Wooooooooooooooooooo!
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Capcom hates with a passion any game developed by Clover, if they are willing to go past that it will be a miracle in and of itself. Wondering also who would direct it, as Ammy was thought after Kamiya's own dog.
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That’s great news! I got to play Okami for the first time last year on the Switch and it was excellent.
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I soooooo want this to be true, but apparently Kamiya is also something of a troll:
https://www.polygon.com/2019/10/18/20920963/okami-hideki-kamiya-capcom-ikumi-nakamura-tweetPlease don't joke, sir.
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Capcom hates with a passion any game developed by Clover.
They hate Okami so much that it's essentially the only game formerly made by Clover they've kept rereleasing for no reason?
I wish Viewtiful Joe could get a little bit of that hate.
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They hate Okami so much that it's essentially the only game formerly made by Clover they've kept rereleasing for no reason?
I wish Viewtiful Joe could get a little bit of that hate.
The reason is that unlike Joe & God Hand it sold more than nothing with a sizeable following they can rerelease with little effort. Mainly due to the aesthetic and it being considerably easier compared to its fellow projects which are incredibly unfriendly with their aggravating difficulties for most.
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The reason is that unlike Joe & God Hand it sold more than nothing with a sizeable following they can rerelease with little effort. Mainly due to the aesthetic and it being considerably easier compared to its fellow projects which are incredibly unfriendly with their aggravating difficulties for most.
I mean Godhand maybe not helped by it's weird aesthetics but Viewtiful Joe wasn't that hard even on V-Rated mode (just bullshit in some places).
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What a bunch of hypocrites. Say you hate Clover Studios then keep re-releasing their best game like you don't.
Why did they get into such a tiff with Clover, anyway?
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^ I don't think Capcom legitimately hates Clover let alone their games.
It sounds way too similar to the argument of them hating Megaman because of the cancellations of Megaman Legends 3, Megaman Universe,Megaman Online, and letting Ono put bad box art Megaman in Street Fighter X Tekken as a playable character.
As for there being a beef between them that'd be news to me if there were. Though I could see some members of Clover not being too accepting of the studio being shut down.
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From outside seems all capcom, but it is probably an specific executive or two who was the problem, they had to have a good working relationship with a ton of the company to publish the game.
And bad boxart megaman wouldn't be an issue if it wasn't in the continous abandonment of everything megaman after the market saturation of the 00s.
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Okami 2, for iOS and Android.
sorry, any time I get news of some long-awaited revival, I wait for the shift to mobile
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From outside seems all capcom, but it is probably an specific executive or two who was the problem, they had to have a good working relationship with a ton of the company to publish the game.
And bad boxart megaman wouldn't be an issue if it wasn't in the continous abandonment of everything megaman after the market saturation of the 00s.
I would think if they were to abandon it they would've never let Ono put him in the game (same game that had two other weird characters in Pacman and Kuro & Toro). In addition to continuing to bury us in rereleases of the NES Megaman games.
Okami 2, for iOS and Android.
sorry, any time I get news of some long-awaited revival, I wait for the shift to mobile
Breath Of Fire 6:ninja:?
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That is now, not when that crossover game came out.
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^ I mean regardless of when they never hated Megaman, now if you said something like Darkstalkers that'd be different.
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Morrigan is the captain falcon of capcom.
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It is kind of messed up that F-Zero predates Darkstalkers by about four years, yet all of the Darkstalkers games came out within the same decade. While the last F-Zero game came out in 04 (which wasn't even released overseas).
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I'm still impressed we got 4 Onimusha games.
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It is kind of messed up that F-Zero predates Darkstalkers by about four years, yet all of the Darkstalkers games came out within the same decade. While the last F-Zero game came out in 04 (which wasn't even released overseas).
That's because it never branched out and did any offshoots. It technically got a sequel in Nightwarriors which added 2 characters and made bosses playable, and the third game added a few more characters… but since those all used the same assets, they were basically all just the equivalent of Street Fighter 2 for that franchise. They never got an Alpha or a 3 or Vs. X-Men to change things up with a wildly different roster and combat system, so it never got to grow.
A couple of them showed up in the Vs. games later but not enough to really make an impression and reinvent the wheel..
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It has been 7 years….
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I'm still impressed we got 4 Onimusha games.
Are we counting Dawn Of Dreams or Double Dipping (or triple dipping) with the first game while ignoring Dawn Of Dreams?
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Are we counting Dawn Of Dreams or Double Dipping (or triple dipping) with the first game while ignoring Dawn Of Dreams?
I always saw Dawn of Dreams as Onimusha 4.
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It has been 7 years….
Apparently they were going to use the sales on the re-release collection to gauge interest, and that collection didn't sell very well because… of course it didn't, it was a re-release of a re-release or a 15 year old game... combined with the iffier sales on the Street Fighter games hitting at that time... so they scrapped those plans.
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I always saw Dawn of Dreams as Onimusha 4.
I mean it is but then it's also one of the weaker entries in the series.
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I absolutely love Okami.
BUT I fucking hate it when the developers announce something that might not come true or is several years away.
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I mean it is but then it's also one of the weaker entries in the series.
So were the third instalments of Jak and Sly Cooper games.
(I don't care what people think, RC: Up Your Arsenal was awesome.)
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So were the third instalments of Jak and Sly Cooper games.
(I don't care what people think, RC: Up Your Arsenal was awesome.)
I actually liked all 3 of those games. But Up Your Arsenal how does anyone hate that?
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So this isn't Okami 3 but...
Has the level designer from Ori and the Blind forest, and the soundtrack is a banger. I've been following this one for a couple years now (but didn't know about the kickstarter in time) but it finally has a release date, July 18. Excited about this one!
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Dammit you got me excited there for a minute.
I guess you could call this a spiritual successor though.
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Sorry. If there's ever an ACTUAL Okami 3 announcement I'll probably make a new thread with all bold capslock shouting it from the rooftops before said thread gets merged into this one.
False excitement is why I explicitly didn't post the Monster Hunter DLC in here when it came out a couple years ago because THAT trailer is just cruel.
In the meantime, this is probably the closest we're going to get to a sequel.
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Bo path of the teal lotus comes out tomorrow
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I saw this interview recently, I enjoyed it even though I didn't play Okami (I admittedly felt a tug to buy it though, I just remember being weirdly horrible with the brush)
Big recommend!
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@Shiebs said in Okami and Okami-Den:
Bo path of the teal lotus comes out tomorrow
I bought it and played through the first boss. I'm on a deadline so I can't really indulge in it right now, but I'm liking it so far.