I've been playing Terranigma, and it almost immediately became one of my favorite SNES games.
What are you Playing?
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Oh man, Terranigma is so freakin' great. The Overworld-Theme always brings Nostalgia-tears to my eyes …
This game affected me so much as a kid ... just reading about it makes me want to play it again. And finish it for the 5th time.
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I've been playing Marvel Heroes Omega recently. I've only fully unlocked Captain America so far.
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Fuck the fucking blood lobster and the blood Skell he rode in on.
That is all. -
Fuck the fucking blood lobster and the blood Skell he rode in on.
That is all.Are you talking about the collection part of the quest, or the conclusion to it? I could see the complaint being about either XD
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Are you talking about the collection part of the quest, or the conclusion to it? I could see the complaint being about either XD
Hahaha well I kinda cheated with the collection part and used a guide so that was just boring and kinda frustrating instead of being the hair rending experience it seemed like it could've been. I was talking more the battle with his Blood Lobster of Skell Despair or something which was probably my hardest in game fight so far >.<. Not really noteworthy given I haven't fought any of the superbosses or 80+ level tyrants yet but still… I spent a solid 30 seconds missing him with literally every single melee art I had at the start of my second go-round with him. I appreciated the conclusion for at least giving me the chance to kill him at the end, although I was disappointed that a) it didn't show it, and b) I didn't get the chance to passive aggressively shoot him about a hundred more times to take out my frustration at the game not allowing me to kill the traitor.
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So I guess both to different degrees. Even with the guide the collectathon was tedious and I didnt get as much payoff from the conclusion as I wanted -
Hahaha well I kinda cheated with the collection part and used a guide so that was just boring and kinda frustrating instead of being the hair rending experience it seemed like it could've been. I was talking more the battle with his Blood Lobster of Skell Despair or something which was probably my hardest in game fight so far >.<. Not really noteworthy given I haven't fought any of the superbosses or 80+ level tyrants yet but still… I spent a solid 30 seconds missing him with literally every single melee art I had at the start of my second go-round with him. I appreciated the conclusion for at least giving me the chance to kill him at the end, although I was disappointed that a) it didn't show it, and b) I didn't get the chance to passive aggressively shoot him about a hundred more times to take out my frustration at the game not allowing me to kill the traitor.
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So I guess both to different degrees. Even with the guide the collectathon was tedious and I didnt get as much payoff from the conclusion as I wantedAh. Well yeah, that fight is up there in the list of hardest ground fights ever (meaning you can't use a Skell). Other notable ones I'd say are the Rexoskell, Lugalbanda the Wanderer-King, and Sharnaak's Seidr (the last one, in the Ganglion Antropolis, is probably the hardest).
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Ah. Well yeah, that fight is up there in the list of hardest ground fights ever (meaning you can't use a Skell). Other notable ones I'd say are the Rexoskell, Lugalbanda the Wanderer-King, and Sharnaak's Seidr (the last one, in the Ganglion Antropolis, is probably the hardest).
Oh really? Well I think that's good to hear :/. I completely forgot that you fought the Rexoskell on foot the first time. Sharnaak's Seidr does look pretty damn terrifying though. More than anything I think the Blood Skell fight made it really obvious how much of my progress so far has been a consequence of level cheese. 100+ hours into the game and I still suck at remembering to throw in a green art when switching between melee and ranged combos when trying to stack the overdrive counter. Balancing that with timing soul drives and keeping an eye on HP is already a nightmare. And I still don't know why I couldn't land a single hit on him at the start of the fight to save my life, probably cause I don't know what all the buff and debuff symbols mean. There's way too much to do and learn in this game. It's awesome :wub:
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I don't remember the details of that boss but he may have an evasion buff or something. There are some good auras/skills that increase your accuracy too.
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Right you are. I went and checked his listed abilities and he apparently has an art that grants him a pretty good Decoy. Now if only could pay attention to multiple things in the screen in order to notice that sort of shit
I probably do need some accuracy arts/skills though, although my build is so focussed around rapidly gaining tp, chaining melee combos and reducing cooldowns I'm not sure what to swap out for what atm. Will have to give it some more thought. -
The staple for a lot of builds is the Aura Assault skill. Dunno what you're running though.
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Ahh ok. That might be a good idea to include actually, although my main problem is I don't usually have an aura up (they tend to eat more TP than I'm comfortable with when I'm trying to build the overdrive counter up). There's always the chance though that I might just need a higher TP max so I have a better buffer. Thanks for the info about Aura assault, I probably would've missed it otherwise. I've only maxed 4 of the 6 classes and keeping track of all the skills I have is already a pain
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There are many ways to keep TP generation up but yeah it's usually good to have at least 6000 TP and again a staple is to craft Arts: Gain TP augments. With the spammability of arts in Overdrive it's usually enough with just a couple. I think every good high-damage infinite Overdrive build functions off the basics of a good aura + way to increase the counter + setup arts and then finally a tension (TP) art to deal the massive damage. This is because tension arts scale off of your Potential stat and will do WAY more damage than anything else if you have decent Potential (astronomical damage happens when it hits around 700, but I think mine was always around 500). Naturally this means using gear with Potential Up or Potential Boost traits, and crafting additional augments yourself to bump it further. The rest just lies in your skills (there's one that increases Potential actually) to find the best way to multiply your damage output (such as skills that boost damage for whatever element your main weapon is).
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Yeah I've got a few Gain TP augments, plus Irina with Smooth Recovery (I think that's what it's called) so I could probably afford to shift some things around (although I don't really like relying on her in a pinch cause she seems to be so damn squishy). I might need to rethink my current build at some point. I've got all the starlight melee arts, but only one uses TP and I think? that it's only the TP consuming arts that key off your potential while the regular ones key off your melee attack (and maybe weapon attack?). But I'm hopeful I can find some way to make it work. Constantly cycling through an infinite loop of melee combos with my lightsaber in overdrive just sounds so awesome :wub:
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Photon Sabers have great melee arts for damage, and though it's not one of the highest-damage builds it's still enough to easily destroy anything eventually and one I used early on too. You're just going to focus entirely on melee combos and skills that boost that and reduce cooldowns. Your main damaging art is going to be Starlight Duster. I think the combo I ran was Starlight Kick -> Starfall Blade -> Starfall Rondo -> Starlight Duster. Some details depend on what element you're running on your saber, and of course what your ranged weapon is. If you're sticking with Psycho Launchers, your go-to aura should unquestionably be Dual Dynamo for damage output (I mean come on it raises melee attack AND Potential), though during select cases possibly Astral Protection for survivability. You can surely figure out the rest (ranged attacks to build the OD counter, green arts like Astral Purge, etc).
If you're not running Psycho Launchers then you should probably be running Dual Guns just to spam Ghostwalker + Primer + Zero Zero. You Aura will probably become Astrolibrium if you're using a Beam-element saber, otherwise whatever you think is most useful.
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Yeah that combo with the Saber in the Dual Guns is basically what I'm running at the moment. I go back and forth on astral heal vs. ghostwalker, not because astral heal is particularly great but some of my allies are so damned squishy. I'm not sure why that is given I'm usually the one upfront in melee range. I probably need to look into getting them some better buffs on their armour or something.
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Well… to be honest... your allies will always be outclassed 100x by a good build. They are a tiny drop in the ocean in terms of your combat viability. At best they can draw a few attacks away from you before they die. Yes Irina's Smooth Recovery is great but unless you're stacking her with resistance augments specific to each fight, it won't matter. Of course I'm speaking in terms of fighting the game's high-tier tyrants, ones that can generally one-shot you. Without Ghostwalker you're just toast unless you have a build that can win in one combo (which is possible... you can kill just about every tyrant in the game with just 4 arts... but it requires serious setup). There are exceptions like always:
-Reflect builds meant to just reflect all enemy damage back and never get hurt
-Topple-lock builds that never let enemies attack
-Sleep-lock builds that never let enemies wake upBut sadly the majority of Tyrants are either immune or highly resistant to status effects, and many of the harder ones attack with multiple elements making it hard to reflect.
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Wait, so there's ways to play this game that don't involve murdalizing everything with a longsword and offensive stance? =O
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Lol it's the highest-damage build but any weapon can demolish anything with the right setup. You just don't get the crazy multiplier from Offensive Stance (which multiplies against other multipliers, making it unique – most multiplier stack additively). So instead of say 4 million damage per hit you'll do 2 million per hit.
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Whoa what? I think I picked the wrong two paths to specialise in
Sucks to hear that your allies have a fairly limited utility. I mean it makes sense given how flexible you can be by comparison, but still. Although I guess on the flipside it probably means you can just party with your favourites. I've been meaning to drop Elma and Lin from my adventuring party after chapter 11 (much bitterness there) but I figured they might end up with some super powered plot abilities that might eventually justify keeping them around so I guess it's good to hear that's not the case. -
Do whichever you want man lol. Here's a video just as food for thought. None of his builds are optimized in any way for max damage output.
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Well yea, but are any of those builds as cool as the longsword? =P
(full disclaimer: I went to longsword from the very beginning of the game, and never looked back. Good times with this game.)
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Finished Uncharted: Lost Legacy this morning. Was about half to two thirds of the last Uncharted games, so i guess the price is justified if you expect the game prices in the first place.
Was fun as usual, i guess it is Naughty Dog testing the waters to see if continuing the series with new protagonists instead of Nathan makes sense, for me it absolutely does.
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I mean…I haven't actually used a longsword in this game yet but how do you turn down the opportunity to go fencing with your laser sword?
I mean, if it's good enough for the bipedal cat people of the Xenoblade universe...Also thanks for that video Foolio, I do feel a bit more encouraged about my build. However, in that video (and in two of the three recommended videos that are appeared after it), the players were specifically using female avatars dressed in...fairly revealing clothing. So how am I supposed to know if that's not the secret to an all powerful build, instead of photon sabers and potential and what have you? :ninja:
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Finished Uncharted: Lost Legacy this morning. Was about half to two thirds of the last Uncharted games, so i guess the price is justified if you expect the game prices in the first place.
Was fun as usual, i guess it is Naughty Dog testing the waters to see if continuing the series with new protagonists instead of Nathan makes sense, for me it absolutely does.
For me it is absolutely time for the return of the orange lightning !!! PLEASE!!!
I love uncharted but I need my Jak and Daxter amazing story and universe! -
For me it is absolutely time for the return of the orange lightning !!! PLEASE!!!
I love uncharted but I need my Jak and Daxter amazing story and universe!Well good luck with that.
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For me it is absolutely time for the return of the orange lightning !!! PLEASE!!!
I love uncharted but I need my Jak and Daxter amazing story and universe!New game is pretty unlikely but well, you will get the remastered versions of the existing ones
but even before that, i am pretty sure after this release of Lost Legacy, their focus will be on Last of us 2
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Damn you gaming community! You just want to kill stuff with guns or stealth and do scripted climbing sequence!
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It gets a tad repetitive but the main merit is the cinematic experience with likeable characters really
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Iam about to finish Darksiders 2.
The mix between those fast paced fighting gameplay and the different kinds of riddles, is making this one of my favorite games!
But I myself hope for a DS 3 in like 20 years….. -
Iam about to finish Darksiders 2.
The mix between those fast paced fighting gameplay and the different kinds of riddles, is making this one of my favorite games!
But I myself hope for a DS 3 in like 20 years…..Let me know what you thought of the final boss.
! I was so disappointed that it took me 5 years to play the game again. The game is amazing but the ending, I was rarely so disappointed as a gamer.
As for the third episode, why so pessimistic ? We already have gameplay footage.This ain't some Kingdom Hearts 3 or Beyond Good and Evil 2 kind of distant future I think. -
I'm cautiously optimistic about Darksiders 3, pending real gameplay and details. I felt Darksiders 2 was a soulless, gear-grinding husk of what the first game was.
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I'm playing Mario + Rabbids, and it might have the best soundtrack of any game on the Switch.
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Friday the 13th.
Basically a much more fun knockoff of Dead by Daylight.
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Just started playing Suikoden III
Boy howdy, no camera control, huh guys?
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Giving Xenoblade a break before I start the grind for Ares 90 and a million potential augments.
Gave Nier Automata a try in the meantime but…whew lad.
There's only so much ham-fisted social commentary I can take in the first hour of a video game. At the very least the Japanese military can rest easy knowing that the military geniuses that figured giving feelings, emotions and attachments to your killer robots is a great idea are being kept far from their R&D departments.So I'm tossing up between FFXV and Witcher 3 to try out next. Anyone got any recommendations there? Do I need to have played Witchers 1 & 2?
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I just recently decided to try playing Earthbound on the 3DS.
Paula keeps dying :sad: This game is surprisingly hard! But I'm already charmed by the world and the characters. -
So I'm tossing up between FFXV and Witcher 3 to try out next. Anyone got any recommendations there? Do I need to have played Witchers 1 & 2?
I would suggest reading a summary of the first two games and bios of the main characters.
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Giving Xenoblade a break before I start the grind for Ares 90 and a million potential augments.
This is just my personal experience but I felt grinding the Ares 90 was a waste of time. It's not customizable at all and sure it's OP but if you actually want to use it to take down all the hard bosses you need some massive augment setups for each scenario. On the other hand the Lailah Queen will make mincemeat of absolutely everything with very, VERY minimal setup. I used a level 50 Lailah to farm parts for augments and level 60 Skells, then stuck with my Lailah Queen.
What you will absolutely never regret regardless is getting a pair of M-Missile ME 140 with Custom.MSL-MAG. You have to farm them from the Pugiliths at Badr Basin in Sylvalum (it's not an augment, so it has to just come with that trait when dropped). It might take a while but if you equip a lot of Treasure Sensor gear it can be done in a reasonable amount of time. Then just upgrade that trait to max (I think rank XIII or something) and you're golden. With a couple of those, you can nuke all appendages on any enemy to oblivion without targeting them, so you get the max drop potential from an enemy every time. You can sweeten it even further with some Crush.APPEND XX augments (quite easy to craft).
One of the main points aside from regular enemies is that you can farm reward tickets from the global nemesis bosses by breaking all their appendages in seconds, then exiting the fight. You can get thousands in a matter of minutes, and trade them for rare materials that are not worth farming the usual way.
The only other piece is infinite Skell Overdrive in the Lailah, which will make you never consume fuel and also essentially make you invincible due to HP regen (again you can make this even better if you put Max HP Drive augments on your ground gear). For that you just need good GP regen. The classic way is putting Custom.WP-R-GP augments on Diskbomb sidearms. And again you need one that has Custom.MSL-MAG (there is a glitch where if you have one with that trait and equip it to the left arm, it will make both arms shoot way too many shots). Those are farmed from the Milsaadi Savages in Cauldros; my favorite spot was up the path to the M'gando volcano but there are technically more efficient spots such as in
. Helps to have Phoenix to AOE kill them. Anyway once you have that you can regen 3000 GP in seconds and reactivate Overdrive the second it ends every time. If needed, Custom.WP-SPEED will make it even easier.Gave Nier Automata a try in the meantime but…whew lad.
There's only so much ham-fisted social commentary I can take in the first hour of a video game. At the very least the Japanese military can rest easy knowing that the military geniuses that figured giving feelings, emotions and attachments to your killer robots is a great idea are being kept far from their R&D departments.For me I just couldn't get into the core gameplay. Combat looks fun in theory but the way it really works, and the trudging around a world I don't find very interesting, made me stop pretty early on.
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I'm making the horrible, horrible mistake of playing ranked on League of Legends. I'm trying to climb to gold level so I can get the end of season prizes. It's painful, cause sometimes you get a team that doesn't work with you.
I'm silver 3 right now, and I'm regretting not playing more earlier in the season. I think I can reach the necessary two leagues in the few months left (it's just like, 8 wins ideally).
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This is just my personal experience but I felt grinding the Ares 90 was a waste of time. It's not customizable at all and sure it's OP but if you actually want to use it to take down all the hard bosses you need some massive augment setups for each scenario. On the other hand the Lailah Queen will make mincemeat of absolutely everything with very, VERY minimal setup. I used a level 50 Lailah to farm parts for augments and level 60 Skells, then stuck with my Lailah Queen.
What you will absolutely never regret regardless is getting a pair of M-Missile ME 140 with Custom.MSL-MAG. You have to farm them from the Pugiliths at Badr Basin in Sylvalum (it's not an augment, so it has to just come with that trait when dropped). It might take a while but if you equip a lot of Treasure Sensor gear it can be done in a reasonable amount of time. Then just upgrade that trait to max (I think rank XIII or something) and you're golden. With a couple of those, you can nuke all appendages on any enemy to oblivion without targeting them, so you get the max drop potential from an enemy every time. You can sweeten it even further with some Crush.APPEND XX augments (quite easy to craft).
One of the main points aside from regular enemies is that you can farm reward tickets from the global nemesis bosses by breaking all their appendages in seconds, then exiting the fight. You can get thousands in a matter of minutes, and trade them for rare materials that are not worth farming the usual way.
The only other piece is infinite Skell Overdrive in the Lailah, which will make you never consume fuel and also essentially make you invincible due to HP regen (again you can make this even better if you put Max HP Drive augments on your ground gear). For that you just need good GP regen. The classic way is putting Custom.WP-R-GP augments on Diskbomb sidearms. And again you need one that has Custom.MSL-MAG (there is a glitch where if you have one with that trait and equip it to the left arm, it will make both arms shoot way too many shots). Those are farmed from the Milsaadi Savages in Cauldros; my favorite spot was up the path to the M'gando volcano but there are technically more efficient spots such as in
. Helps to have Phoenix to AOE kill them. Anyway once you have that you can regen 3000 GP in seconds and reactivate Overdrive the second it ends every time. If needed, Custom.WP-SPEED will make it even easier.You can't customize the Ares 90 much? That's disappointing, although on the other hand I wasn't really looking forward to going through and super optimising my miranium output to get the 100,000 necessary so if I can have a Lailah Queen and still do beastly damage I'm happy enough with that. I'll definitely be hunting some of those M-Missiles though, my aim is to at least get a build optimised enough to duke it out with the Yggralith in the Noctilucent Sphere. That might take a while though
That tip about infinite Skell overdrive is great, and its always great fun killing those god damn Mislaadi. What do you think of the Skell superweapons btw? I've only just started unlocking them and while they look and sound really cool the only one I have atm is the Hexad Partican you get from Lin's affinity mission…which certainly looks awesome, but also obviously takes up 4 weapon slots. So I'm not entirely sure if that sort of restriction ends up worth it when you get to the level of fighting level 90+ tyrants.
For me I just couldn't get into the core gameplay. Combat looks fun in theory but the way it really works, and the trudging around a world I don't find very interesting, made me stop pretty early on.
Oh really? That's even more discouraging hahaha. I got through the first mission and wasn't particularly enamored with the level it took place but I was kinda hoping against hope it might get better. Oh well. That's Nier and Bloodborne I've ended up giving up on pretty early, and I've not heard particularly great things about FFXV…I might need to start picking my PS4 games better
I would suggest reading a summary of the first two games and bios of the main characters.
Ok that sounds pretty easy and doable, thanks for the advice
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You can't customize the Ares 90 much? That's disappointing, although on the other hand I wasn't really looking forward to going through and super optimising my miranium output to get the 100,000 necessary so if I can have a Lailah Queen and still do beastly damage I'm happy enough with that. I'll definitely be hunting some of those M-Missiles though, my aim is to at least get a build optimised enough to duke it out with the Yggralith in the Noctilucent Sphere. That might take a while though
That tip about infinite Skell overdrive is great, and its always great fun killing those god damn Mislaadi. What do you think of the Skell superweapons btw? I've only just started unlocking them and while they look and sound really cool the only one I have atm is the Hexad Partican you get from Lin's affinity mission…which certainly looks awesome, but also obviously takes up 4 weapon slots. So I'm not entirely sure if that sort of restriction ends up worth it when you get to the level of fighting level 90+ tyrants.
The Ares 90 has completely fixed weapons and armor, and all weapons take 2 slots so you only have 4 total weapons. The only thing you can do is add augments, and again since there are so few weapons you get half the augment slots. I mean, it's still an OP Skell, but the way I'd describe it is a stock Ares 90 is way stronger than any other stock level 60 Skell, and can kill many many things. But a good level 60 Skell with work put into it will always outclass the best Ares 90 build.
Anyway as for superweapons, you can make most of them work. I don't know which one is generally "the best" but I always roll with the Zenith-Cannon (which takes just the shoulder slots). It does tons of damage, and (importantly) ignores all enemy resistance, so it will do consistent damage to everything, even if it's not max possible damage ever. It's incidentally what I used to beat Pharsis Queen. 99% of things will go down in seconds just to the sidearms (yes, they get THAT powerful with MSL-MAG), but Pharsis has quite a problematic HP regeneration move. I stacked a shitload of damage modifiers onto that weapon in addition to stacking a shitload of Ultrafauna Slayer augments onto the Skell.
But it should be fun for you to experiment with what works best for you. All I ever needed was the super weapon, the Diskbombs, the M-Missiles, and some super quick filler weapons to try to proc cockpit mode (to restore the cooldown on Zenith Cannon). Examples would be Needleguns, Cracker-BM, shields. The rest is through augments. A select few bosses do problematic amounts of damage for which the Skell HP ground gear augments were nice. You can also swap the armor for Lailah Queen with other Level 60 Skell armor if you find it suits your playstyle better (but keep in mind it's definitely intended for ranged attack, not melee). Oh and of course be wary of the tyrants out there that have reflect or spike damage. Increase your accuracy or attack stats as you desire.
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Devoured Pyre in the weekend. As polished and beautiful as past supergiant games, and as "I want moar!!" Feeling after.
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The Ares 90 has completely fixed weapons and armor, and all weapons take 2 slots so you only have 4 total weapons. The only thing you can do is add augments, and again since there are so few weapons you get half the augment slots. I mean, it's still an OP Skell, but the way I'd describe it is a stock Ares 90 is way stronger than any other stock level 60 Skell, and can kill many many things. But a good level 60 Skell with work put into it will always outclass the best Ares 90 build.
Anyway as for superweapons, you can make most of them work. I don't know which one is generally "the best" but I always roll with the Zenith-Cannon (which takes just the shoulder slots). It does tons of damage, and (importantly) ignores all enemy resistance, so it will do consistent damage to everything, even if it's not max possible damage ever. It's incidentally what I used to beat Pharsis Queen. 99% of things will go down in seconds just to the sidearms (yes, they get THAT powerful with MSL-MAG), but Pharsis has quite a problematic HP regeneration move. I stacked a shitload of damage modifiers onto that weapon in addition to stacking a shitload of Ultrafauna Slayer augments onto the Skell.
But it should be fun for you to experiment with what works best for you. All I ever needed was the super weapon, the Diskbombs, the M-Missiles, and some super quick filler weapons to try to proc cockpit mode (to restore the cooldown on Zenith Cannon). Examples would be Needleguns, Cracker-BM, shields. The rest is through augments. A select few bosses do problematic amounts of damage for which the Skell HP ground gear augments were nice. You can also swap the armor for Lailah Queen with other Level 60 Skell armor if you find it suits your playstyle better (but keep in mind it's definitely intended for ranged attack, not melee). Oh and of course be wary of the tyrants out there that have reflect or spike damage. Increase your accuracy or attack stats as you desire.
Ok then with that in mind I definitely don't think I'll bother with the Ares 90. I might eventually try and get an Ares 70 just for the sake of saying I have one (and hopefully they actually look cool at least, I've tried to avoid looking at their actual appearance before I get one) but I'd much rather have an awesome skell I built myself (with a lot of help from your advice of course
I'm glad to hear that you can make most of the superweapons work. Skells are one of my favourite things about this game so I'd be a bit disappointed if there was a clear best weapon that you needed absolutely to actually take on the superbosses. I'm less glad to hear that I've decided to set as my benchmark the superboss with a problematic HP regen skill though
I probably should pay more attention to the base stats when I start building some level 60 skells though. My current Lailah runs a full melee build with the e-scythe and a bunch of beam damage augments, probably not the best idea on a skell that's best used at range.
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Really got an itch to play Breath of the Wild again, so started that up from the beginning, and not have the mini map on or the detector activated. I feel like I can appreciate the game a little more and enjoy it a bit more my second play through. The freedom you have to move around and go wherever you want, and subtle hints about secrets and answers to certain puzzles is pretty neat. Then having so many different ways to tackle encounters is pretty cool, and once you get the hang of dodging and parrying, it opens up even more possibilities. As far as an actual open world, I think they got that down well. Now if they can improve on the story bits and have more memorable characters and other things for the main story line, they could make a pretty great game.
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Ok then with that in mind I definitely don't think I'll bother with the Ares 90. I might eventually try and get an Ares 70 just for the sake of saying I have one (and hopefully they actually look cool at least, I've tried to avoid looking at their actual appearance before I get one) but I'd much rather have an awesome skell I built myself (with a lot of help from your advice of course
I'm glad to hear that you can make most of the superweapons work. Skells are one of my favourite things about this game so I'd be a bit disappointed if there was a clear best weapon that you needed absolutely to actually take on the superbosses. I'm less glad to hear that I've decided to set as my benchmark the superboss with a problematic HP regen skill though
I probably should pay more attention to the base stats when I start building some level 60 skells though. My current Lailah runs a full melee build with the e-scythe and a bunch of beam damage augments, probably not the best idea on a skell that's best used at range.
You'll figure it out lol. But I definitely think once you have a good farming Skell you can make the Ares 90 no problem with a combination of enemy killing and Global Nemesis farming. The 70 is so inferior =/
@The:
Really got an itch to play Breath of the Wild again, so started that up from the beginning, and not have the mini map on or the detector activated. I feel like I can appreciate the game a little more and enjoy it a bit more my second play through. The freedom you have to move around and go wherever you want, and subtle hints about secrets and answers to certain puzzles is pretty neat. Then having so many different ways to tackle encounters is pretty cool, and once you get the hang of dodging and parrying, it opens up even more possibilities. As far as an actual open world, I think they got that down well. Now if they can improve on the story bits and have more memorable characters and other things for the main story line, they could make a pretty great game.
That's interesting. I guess I feel like, the complete opposite? Since BotW has fairly standard/predictable environment types, what kept me going the first time through was wondering if there was a shrine or secret over that peak / through that ravine / in that cave. Once I had the map explored, I felt there was no magic left. Moreover once you do get familiar with the limited set of enemies and combat maneuvers, there's just very little danger left. It's not like other open world games where if you go somewhere dangerous and get spotted by enemies it means sure death… the closest thing to that is getting spotted out in the open by a Lynel with literally no resources at your disposal to defeat it. Of course I agree with you about story/characters and everything, but I felt this was a good place to insert a little comment about the overall feel of the game instead of what I like/dislike about every mechanic or design decision.
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You'll figure it out lol. But I definitely think once you have a good farming Skell you can make the Ares 90 no problem with a combination of enemy killing and Global Nemesis farming. The 70 is so inferior =/
That's interesting. I guess I feel like, the complete opposite? Since BotW has fairly standard/predictable environment types, what kept me going the first time through was wondering if there was a shrine or secret over that peak / through that ravine / in that cave. Once I had the map explored, I felt there was no magic left. Moreover once you do get familiar with the limited set of enemies and combat maneuvers, there's just very little danger left. It's not like other open world games where if you go somewhere dangerous and get spotted by enemies it means sure death… the closest thing to that is getting spotted out in the open by a Lynel with literally no resources at your disposal to defeat it. Of course I agree with you about story/characters and everything, but I felt this was a good place to insert a little comment about the overall feel of the game instead of what I like/dislike about every mechanic or design decision.
Fair enough assessment. As far as open world games are concerned, my experience with those kinds of games have been fairly limited, so I can't make much in the way of comparisons, but I can agree that there isn't anything standout, just deserts, forests, mountains, and the usual. I think I'm enjoying it a little more because my first play through, I kind of just breezed through thing. I just went from place to place, not really trying to scour the areas, and as a result missed a lot of stuff such as Korok seed spots. I would only look around a bit more when my sensor went off when a shrine was near by, but that was about it. So being forced to find everything myself makes it a bit more fun in that respect. That said, after a certain point, exploring will lose its appeal after a certain point, which happens with the open world games I've played.
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…The 70 is so inferior =/
Hahaha oh god damnit, seriously? So it's go big or go home…except once you've actually invested the time to go big it turns out there's a way to go even bigger that ends up being much less of an investment :blink:
@The:
Really got an itch to play Breath of the Wild again, so started that up from the beginning, and not have the mini map on or the detector activated. I feel like I can appreciate the game a little more and enjoy it a bit more my second play through. The freedom you have to move around and go wherever you want, and subtle hints about secrets and answers to certain puzzles is pretty neat. Then having so many different ways to tackle encounters is pretty cool, and once you get the hang of dodging and parrying, it opens up even more possibilities. As far as an actual open world, I think they got that down well. Now if they can improve on the story bits and have more memorable characters and other things for the main story line, they could make a pretty great game.
Maan, I envy people that are able to have this sort of experience with BOTW. Funnily enough I booted it up again last night on a whim and found my feelings towards it haven't really changed that much since I finished my last playthrough. Which is to say I feel similar about it to what Foolio describes with more of an air of…resignation and nihilism I guess. Now that I've seen all of what the game has to offer everytime I try and muster up some motivation to do something in the game world I always get stuck on asking what the point is. Most of the weapons you gather don't really have any air of tangible improvement or progression or even sheer awesomeness. Since they break and all their variety is in how they look they're basically just [damage*durability] boxes to me. Most other items are either for food (which breaks the game terribly) or armour upgrades (which break the game terribly). The enemy pool is really shallow and limited once you know their basic tricks. The world is beautiful but completely lacking in any lore or history you can delve into. Even the basic gamer drive of doing something to improve my character runs up against the problem of what for. To make the eventual Ganon fight even easier? sigh anyway. Sorry that turned into a kinda downer post. I'm not trying to crap all over any fun you're having with the game. I'm actually really envious people that can appreciate and enjoy the game. I want to go back and capture the spirit of what it was like to play it for the first time. I know that's impossible but this is the first game that I've loved early on but have never been able to find even a glimpse of what I used to enjoy in it after the fact. It sucks man.
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Hahaha oh god damnit, seriously? So it's go big or go home…except once you've actually invested the time to go big it turns out there's a way to go even bigger that ends up being much less of an investment :blink:
Maan, I envy people that are able to have this sort of experience with BOTW. Funnily enough I booted it up again last night on a whim and found my feelings towards it haven't really changed that much since I finished my last playthrough. Which is to say I feel similar about it to what Foolio describes with more of an air of...resignation and nihilism I guess. Now that I've seen all of what the game has to offer everytime I try and muster up some motivation to do something in the game world I always get stuck on asking what the point is. Most of the weapons you gather don't really have any air of tangible improvement or progression or even sheer awesomeness. Since they break and all their variety is in how they look they're basically just [damage*durability] boxes to me. Most other items are either for food (which breaks the game terribly) or armour upgrades (which break the game terribly). The enemy pool is really shallow and limited once you know their basic tricks. The world is beautiful but completely lacking in any lore or history you can delve into. Even the basic gamer drive of doing something to improve my character runs up against the problem of what for. To make the eventual Ganon fight even easier? sigh anyway. Sorry that turned into a kinda downer post. I'm not trying to crap all over any fun you're having with the game. I'm actually really envious people that can appreciate and enjoy the game. I want to go back and capture the spirit of what it was like to play it for the first time. I know that's impossible but this is the first game that I've loved early on but have never been able to find even a glimpse of what I used to enjoy in it after the fact. It sucks man.
Ouch, that does suck. I do understand that feeling to some extent, as games can lose a certain amount of charm once you know what to expect. Taking Resident Evil 7, after beating it on Normal and Hard mode, it loses a good bit of tension when you know what will happen when. I can easily admit that while I am having fun finding some of the small things, I no longer have the joy of discovering the big new areas. I think your criticisms are fair, though can't say much on the food or armour upgrades, since I didn't use much of those with upgrades becoming a pain after a certain point. Just goes to show that if Nintendo wants to make a incredible open world Zelda game, they got a lot of things to work out to make it that way.
Also, no problem with the post. I can still have fun with the game even with all the flaws pointed out to me, and makes the experience richer in a way.
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@The:
Ouch, that does suck. I do understand that feeling to some extent, as games can lose a certain amount of charm once you know what to expect. Taking Resident Evil 7, after beating it on Normal and Hard mode, it loses a good bit of tension when you know what will happen when. I can easily admit that while I am having fun finding some of the small things, I no longer have the joy of discovering the big new areas. I think your criticisms are fair, though can't say much on the food or armour upgrades, since I didn't use much of those with upgrades becoming a pain after a certain point. Just goes to show that if Nintendo wants to make a incredible open world Zelda game, they got a lot of things to work out to make it that way.
Also, no problem with the post. I can still have fun with the game even with all the flaws pointed out to me, and makes the experience richer in a way.
Yeah the joy of discovering the big new areas is one of the things I miss the most about my first experience with the game. In fact whenever I get the itch to replay BOTW it almost always comes with the urge to revisit the giant canyon in Tabantha where the Forgotten temple and the random windmills are. :blink: I can never actually justify bothering though as there's nothing more of interest to discover or learn or experience there outside of the nice visuals and atmosphere. Regarding the food and armour upgrades i'd say it's a good thing (just speaking from experience) that you didn't bother with them much. As I learned from this video Foolio and Noqanky directed me to the armour stats basically work as flat constants so if you upgrade your armour too much you can essentially end up negating all damage from most any enemy, which tends to result in a fairly boring game :/. I do feel bad criticising Nintendo for BOTW a bit though, they obviously put loads into their open world Zelda, and it does feel kind of ungrateful to ask for more. At the end of the day I did get two pretty fun playthroughts out of it, maybe that's enough