but I really don't care enough to finish the game just I can discover this all-important fact.
I mean, it's not out of Suikoden's nature to have a handful of useless generic characters but in S4 it was like a constant barrage of B-rate characters.
Well, you kinda just proved the point of my post. The game never does tell you who he is. And almost every character is like that. Like I said, if you read a character analysis FAQ and see who everyone is it will blow your socks off.
As I mentioned before, this game is the only one I've played that doesn't hit you over the back of the head with who each person is. Because players weren't willing to do the research or figure out the now grotesquely large character/world connections, I believe a lot of people gave it up because they felt they weren't connected to anyone. It's actually scary how much they really are.
As for Suikoden Tactics, I never cared
Again, a damn shame as it uncovers the mysteries of the rune cannon, a theme which will certainly be prominent in the series to come and also unravels much of what seemed 'matter-of-fact' in 4. It's no coincidence they came out so close together.
And anyone who didn't like the boat, I can understand that opinion because it's the same concept that made me wanna tie Wind Waker to a lit M-80, but IMHO, a world map is infinitely better than the bullshit from 3. I hate world maps like that. Totally removes you from the experience.
Also, about 3, if there's anything good I have to say about it, it's the story. I really did enjoy the overall story but I would have enjoyed it a LOT more if I wasn't playting the same predictable scenarios over 3-4 times. AWFUL idea.