@maxterdexter:
See pokken. Pokémon go, Pokémon conquest , the ranger series, the mystery dungeon series. Pokémon masters, Pokémon tgc, Pokémon rumble rush, coliseum, stadium, and upcoming the union or whatever the moba is called. That is just the games with combat
While I agree that a better studio should have a go, it is false that no other studio has taken a stab at it. No one is going to let them take the mainline game until a spin-off manages to beat them, or when yokai watch or something else threatens them again.
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You're right that there have been lots of spin offs (and I was wrong in that they don't allow for more gameplay experiences), but most of them were over a decade ago and none of them had gameplay as compelling as the main series. I'm just saying that for an IP so powerful, I wonder why they don't take any chances. Every spinoff worth a damn in the last year was basically pokemon slapped onto an already existing concept like Mystery Dungeon or Tekken. Others are just them throwing the IP on things that could have anything else on them. Nothing wrong with that, I just think it's a shame that we haven't gotten something really meaty. Conquest was great, Ranger was awesome and unique. I still think they can do even better while not touching the main game.
Is like if the entree chef is asking to make the main dish, while the main dish is still the pull of the restaurant. If sales dropped, or if the foodies come only for the entree, then there is no logical reason, but why risk an star fox zero?
Weird metaphor. Popular restaurants are almost always adding new dishes to keep customers coming. If they don't they lose them to the next restaurant with a unique offering. I haven't suggested that the main dish needs to go, but as such a strong IP, they could easily sell other ones. Feel free to disagree. It's not like I'm even really criticizing them as much as wondering what might be.
Oh, the argument of new ideas but support everything that came before. I agree that the pokerides gave the main experience a more lived in feel, and that the wild area needs more work, but if they went and said back in gen 6 “ok, now what do we iterate on, Hms or the contests, Megas, back to pokestar studio, an open world, pokemonamie, balance, customizations, z moves, partner pokemon”
We can’t get everything, they have to prioritize and this time they picked “wild mons on the over world, raid battles, wild area and curry”, now these ideas seem poor, but even the curry, if it started with “crafting system that allows you to gather resources in an open world environment for battle advantages and bonding with your Pokémon, where you fill a list of recipes and have different effects based on your Pokémon personality values” sounds way better than what we got.
I didn't say everything, I said things that make sense. In my opinion, things like interacting with Pokemon are vital and Gen 7's rental pokemon (and Pokemon Ranger had an even better system) did this flawlessly. I think following pokemon also should have never left since Yellow. There are a couple more things, but the basic principal is not to get rid of things that uniquely improve on the role playing and setting aspect. Contests are great, Pokestar is great, but both of them are more added feature than what I'm talking about. Same thing with Megas (which I do really like), z-moves, and eventually raid battles. They're something added onto the battle but they don't change the entire philosophy of a pokemon battle, even if they do make a big impact.
On the other hand, the actual world benefits tremendously the more pokemon are capable of affecting it. Something as simple as Snorlax or Sudowoodoo blocking a path brings those pokemon to life as well as the world. Pokemon walking around in the wild area lost its novelty pretty fast for me when they didn't actually impact the world. The weather being different was nice, but wouldn't it be even better if certain weather phenomena were caused by certain pokemon that you would need to beat in a raid battle? Something like that would make sense of the way weather haphazardly changes from one section to another, while adding a dimension to the feature itself. I honestly can't throw them a single bone about the wild area. Great idea with laughably bad execution, especially in 2019. BOTW showed the possibilities in an open world and Pokemon took none of its lessons (or any other great open world game) I hope they fix that, but I'm pretty doubtful.
I also agree with you on the curry thing. It would be really cool if there was a lot of thought put into it, and could have been the type of experience that rivalled something like Contests.
Specially because game freak seems to be an studio that hasn’t properly grown, because the Pokémon company keeps making specialized companies to support them without trying to grow the studio itself.
yeah. This is an issue. The idea of a small team is great, except for when they're cranking out games in 2 year cycles and seem to also cut corners. I understand the behemoth that TPC is and that these games are on a tight schedule, but it's not really a good excuse for a product we pay for. This is a problem with the gaming industry in general, to be fair, but I think a lot of studios do better than Game Freak.
Game freak has issues, but the expectations of the fandom don’t match the capabilities of any company, much less game freak.
I think that as long as Gamefreak releases a new game semiannually and is content to cut corners the games will never get to a level that's anywhere near their Nintendo peers and that it's a shame. I also think that there are many companies that could fulfill 80 percent of the large issues that gamers have with Game Freak, but maybe zero that can do so in the conditions they work in. Not enough people, not enough time, too much money on the line.