The Exp. Share being a permanent feature pretty much screams Exp. gained per battle will be lower than ever.
Pokemon Sword and Shield - Galexit Edition
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The Exp. Share being a permanent feature pretty much screams Exp. gained per battle will be lower than ever.
It's also a bad decision in my opinion. They could balance it the same way and still make it optional. Why take away options like that?
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It's also a bad decision in my opinion. They could balance it the same way and still make it optional. Why take away options like that?
I'm hoping, because this is what smart game designers do, that if there is, in fact, no way to toggle off the exp. share (like you can auto save), then they are balancing the game and stuff around the exp. share ALWAYS being active.
Intelligent game designers would up the difficulty of their game, since, leveling is seemingly sounding like it might be a tad easier in this game due to forced exp. share (unless they come out and say it's a toggle as well).
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@The:
I'm hoping, because this is what smart game designers do, that if there is, in fact, no way to toggle off the exp. share (like you can auto save), then they are balancing the game and stuff around the exp. share ALWAYS being active.
Intelligent game designers would up the difficulty of their game, since, leveling is seemingly sounding like it might be a tad easier in this game due to forced exp. share (unless they come out and say it's a toggle as well).
But you can balance the experience share around the game always being active and still give gamers the option to turn it off to add more difficulty. If it can't be toggled off, those who want to play similarly to how they did without the Exp. Share in the past have to carry just 1 or 2 pokemon in their party at a time. I don't at all mind making the EXP share automatic as long as we still have options.
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Many users are saying it can be turned off in the menu. Auto-save is also optional.
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Many users are saying it can be turned off in the menu. Auto-save is also optional.
I hope that is the case. I don't really like the exp. share, or leveling that way in Pokemon. I take my time playing through the initial game and don't mind grinding out my pokefriends, battle by battle. It feels more real to me when they only get experience when they battle.
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I don't care much for exp. share always being on as long as they don't do the same thing as in LGPE, where the experience gain from battles was so trivial compared to the gain from catching pokemon that it turned fighting into a tedious waste of time.
So far all I've heard today from game informer and online sounds awesome, eager to find out more about gyms in particular.
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They had exp figured oout in black and white. Low level monsters get tons of experience from fighting something high level, but equal level things get almost nothing. So one or two audionos would catch up your newest party member but wouldn't over-level the rest of your team.
Go back to that system and I'm fine with it, though that does get tedious in the end-end game when NOTHING is your level.
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They mention they cut Pokemon to implement new gameplay ideas, yeah right, like the ideas they introduce every region, but then cut them, they just decided to also cut Pokemon this time. Say goodbye to camping, sponsors**, Gigantamax and Dinamax** next region.
Who knows that can stick around for a few more games like Mega Evolution.
@The:
Intelligent game designers would up the difficulty of their game, since, leveling is seemingly sounding like it might be a tad easier in this game due to forced exp. share (unless they come out and say it's a toggle as well).
I mean leveling in the games was never hard to begin with just painfully tedious with or without the exp. share.
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Grinding is not a challenge. Harder or easier is just convenience.
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As someone who's very easily tired of repetitive tasks, I never found grinding in Pokémon to be tedious. I miss the time when we called it "training", though… grinding already carries a negative connotation while training makes the whole purpose of the thing - including its repetitive and slow nature - immediately obvious. There seems to be an optimal amount of "grinding" from my perspective, less than that and you don't really commit to the process of getting stronger, more than that and it harms the game fun factor... Pokémon, I think, manages to stay around that optimal point.
When everything comes too easily and with barely any effort, there is hardly any engagement from the player side, so the whole experience is negatively affected.In Pokémon games in particular, where your "units" don't exist outside the battles, are not actual characters for you to grow attached to as the story progresses, don't take part in the plot or in cutscenes, training team members individually always played a considerable part in getting me attached to them.
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for attachment, in recent gens there's Pokemon Amie, Pokemon Refresh, and Sword and Shield will have camping, + HGSS had following Pokemon and Hoenn and Sinnoh had contests. (although maybe you meant something more/bigger than that)
I actually needed the EXP Share at the end of X. I had it turned off for most of the game, but I started to become very underleveled around the seventh gym and only barely beat Wulfric. I turned EXP Share on at Victory Road and was able to get enough levels to do decently at the league.
I think one of the reasons was probably because I had a full team of 6 early on by the third gym, so EXP was a 6-way competition for most of the game, instead of adding team members gradually and getting them up to speed with everyone else one at a time, which is how it usually goes for me. My favorite Pokemon in the Kalos dex just happened to all be available early on. It's also a necessity for me for everyone to be at the same level and going by the order I caught them in, so I won't change up my party order depending on the opponent.
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I disagree on Pokémon handling that line well. Call it training or grinding, it is still a significant amount of time a player has to spend running around in circles for various reasons: hatching eggs, finding Pokémon to fight, finding Pokémon to catch, finding Pokémon for ev training, etc.
For a counter case, I present Fire Emblem: in most games in the series, you go battle to battle and what defines how well a unit grows is player choice on how to use them, raise them and what items to invest. And the end result is still the same amount of investment from players towards those characters (see: FEH). And yes, some games like 3H DO have opportunities for grinding, but they are not necessary to the casual experience at the least.
Compare to something like Pokémon Gold/Silver where you have to kill a billion rapidashes in the grass by the mountain where red is, because for some reason no wild Pokémon reached levels higher than.. the 40s I think?
Sure, when the grind ends you are happy because your work paid off and you beat red. But it’s still work and the more you replay these old Pokémon games the more you notice how slow training just ONE Pokémon is, unless you just cheese it and use the starter for everything until you catch the broken legendary.
Even in Gen 5, my favorite, it’s pretty bullshit that you have to essentially pause your task to save the world to run around looking for audinos.Lastly, my personal experience is that attachment to a Pokémon doesn’t stem from grinding battles with them, but from watching them completely tank or wrecking an enemy Pokémon. Love for cottonee emerged from that thing walling Clay’s excadrill, and likewise something like Minccino rose in my ranks from the moment it kept destroying everything slaps.
In fact, some of the Pokémon I like most from recent games I didn’t even have to grind. If anything, those were the mons I had to consciously hide in the back of my party for most of the game so that the rest of the party could get experience and not fall behind. -
I always enjoyed the option to use the Vs. Seeker to rematch trainers you beat previously with expanded teams and higher level Pokemon.
Depending on their team, you'd get a lot of desired EVs and EXP compared to fighting random encounters, but it did involve a lot of biking around to reset them.
The only things I'd change about that system are to expand the amount of trainers you could rematch, remove the chance of failure, and to give them a different means of advancing their team (rather than being tied to some event you'd need a guidebook to figure out). -
@.access:
As someone who's very easily tired of repetitive tasks, I never found grinding in Pokémon to be tedious. I miss the time when we called it "training", though… grinding already carries a negative connotation while training makes the whole purpose of the thing - including its repetitive and slow nature - immediately obvious.
The difference is a dozen games and tens of thousands of battles later.
If the grunt work wild fights had anything interesting to them it'd be one thing, but its always "just put the thing with the strong move up front and one shot things for a while."
In Pokémon games in particular, where your "units" don't exist outside the battles, are not actual characters for you to grow attached to as the story progresses, don't take part in the plot or in cutscenes, training team members individually always played a considerable part in getting me attached to them.
My general experience was the earlier games when I DID have to train the up front guy, or just the one with the exp share and make that choice, I tended to get more attached to my team, and only raised 6-8 monsters, generally having fully settled into a team well before the end and that made them memorable. The games where I have a full team exp share I end up havign to switch out everything so it doesn't get overlevelled in the course of just naturally exploring, and end up with 12-18 levelled mons, some of which I never really use and just get to look at their designs, and its just not the same. Its good for experiencing more variety, its not great for getting attached.
And of course the entire training curve gets thrown off by Nuzlockes where if you get careless for a bit and two or three members get killed you're stuck with heavy, heavy grinding and some intentional over-levelling to try and fix it.
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Timestamp: 25:46So, apparently Gameinformer got the information wrong or whatever and there aren't 18 gyms for you to fight, Galar have 18 gyms in terms of "lore" but the ones available in the game will be in a quantity similar to previous games (so 8).
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That's pretty much what I was expecting, I was wondering whether we'd actually get to battle all the gyms or just the ones that are considered major league in the respective game.
With 8 gyms, that'd leave 10 unfought though, which is uneven. Maybe similar = / = exact and there'll be 9, or maybe the top 8 are considered major league to have it like the other 8-gym regions?
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I assume we'll fight 8 gyms as usual and SwSh together will have like 10 total (6 common to both versions, 4 exclusive). Then on the sequels they will add the 8 missing ones while removing some of the previous ones similar to B2W2.
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Hmm, was getting interested, thinking that as the last time we didn't get gyms, maybe this one we would not get an elite 4, but a proper tournament and a champion match in the end.
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@F13rC:
I always enjoyed the option to use the Vs. Seeker to rematch trainers you beat previously with expanded teams and higher level Pokemon.
Depending on their team, you'd get a lot of desired EVs and EXP compared to fighting random encounters, but it did involve a lot of biking around to reset them.
The only things I'd change about that system are to expand the amount of trainers you could rematch, remove the chance of failure, and to give them a different means of advancing their team (rather than being tied to some event you'd need a guidebook to figure out).Yeah, the Vs. Seeker was great, but they just need to make every trainer rematchable, including something like the gym leader system in HGSS. Also agree that they should bring back the Audino's. That was a great system for experience. (they also sometimes would whoop my ass)
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During this 24-hour, Pokemon SwSh livestream that has been going on they have revealed:
Galarian Ponyta (which means we are also getting a Galarian Rapidash):
And officially revealed Impidimp, who was shown during the E3 2019 demo:
They also confirmed Morelull and Shiinotic, Phantump (and evolution), Swirlix and Slurpuff, Cottonee and Whimsicott, Pikachu and Raichu (duh!), have all made it into the game.
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This 24 Hour Stream with mostly nothing in it looks like something Todd Howard would do.
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I don't care what anyone says, this was totally worth a 24 hour stream! So adorable!
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If we can get an official reveal of Impidimp out of it, I'm fine. Still, good concept, underwhelming delivery.
As for Ponyta… I want to like it, but I don't. Maybe it will look better on the artwork, but the model makes it look like a living toy made of a single piece of plastic. I hope GF figure out how to properly texturize fur by the next generation. Also it makes me think of the 80's with that high volume hair and the leg warmers.
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So a whole 24 hour event just to show a pokemon we've known about since June and a single Galarian gen 1 pokemon? What a colossal waste of time.
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I look forward to seeing Galarian Rapidash. I hope it is super majestic.
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That 24 hour stream had fewer reveals than most trailers.
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That 24 hour stream had fewer reveals than most trailers.
Yeah. Feels like a neat idea with bad execution. Would have been great for just a few hours, but 24 hours with such little shown in a basically static environment? Doesn't work for me, dawg. I didn't spend a significant amount of time watching, though, so no harm, but I feel bad for a guy like Joe Serebii.
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Isn't this entire reveal schedule unusual? We haven't even seen the starters' mid-evolutions and the game will be out in little over a month. It felt like for Sun and Moon they revealed almost every new critter there is months in advance.
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The middle evolutions always come 1 month before the release. If they follow the regular schedule, we should get them next week or the one after that.
As for reveals in general, apparently they are taking a different approach this time compared to S&M and trying to not reveal too much. There was even a survey on the Pokémon Secret Club asking if people preferred to see the starters mid-evolutions before the release or wait to meet them while playing the game (so they actually were considering the possibility of not showing the mid-evolutions at all this time).
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So what type is that Ponyta? Looks like a fairy to me. Depending on how Rapidash looks i might put it on my team.
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I feel like they whiplashed too far in the opposite direction, reveal-wise. This dripping of info isnt doing enough to hype me. Its interesting for a day or 2 but quickly leaves me feeling what else. I don't want a 90% dex reveal like Sun/Moon but this is really starting to make me feel like theres barely going to be any new pokemon this generation.
As someone who wasn't terribly bothered by lack of National Dex, the feeling that this gen won't be bringing too much to the table has been creeping on me for a bit. The 18 Gyms thing was a huge shot in the arm but then was quickly dashed as just lore fluff. I'm very eager for another pokemon direct to prove me wrong.
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So what type is that Ponyta? Looks like a fairy to me. Depending on how Rapidash looks i might put it on my team.
Rumor is Ponyta is pure Fairy-type, then, when it turns into Rapidash, it becomes Fairy/Flying-type (Pegasus)
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@.access:
The middle evolutions always come 1 month before the release. If they follow the regular schedule, we should get them next week or the one after that.
As for reveals in general, apparently they are taking a different approach this time compared to S&M and trying to not reveal too much. There was even a survey on the Pokémon Secret Club asking if people preferred to see the starters mid-evolutions before the release or wait to meet them while playing the game (so they actually were considering the possibility of not showing the mid-evolutions at all this time).
There is a Pokemon 30th Anniversary stream later this month (in like a week and a half / two weeks). I can easily see the 2nd form of the starters be there (don't expect the final form to be revealed before release this generation).
Though… Everything is probably leaking like...2 weeks or so before the game is out (which is soon). So...
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I wouldn't say reveals have been exactly lacking. Just a month ago we got information in a direct with info about gameplay and new mechanics (like sausages!), and two new pokemon. Shortly after that we got a tease for another pokemon followed by the official Sirfetch'd reveal, shortly after that we got a massive info drop from game informer, and shortly after that we got this live stream thing where one more new pokemon was shown.
All of this happened within one month. I kind of like that it remains constant and at the same time doesn't over reveal the whole game like last gen. I think in this one the pokemon company are victims of pokemon fans being impossible to please, since on one hand some people don't want to know anything, others want to know everything already, and many are somewhere in the middle.
Regarding the stream, I think it was a cool idea for them to try, though it was silly to use it just for one pokemon reveal and not to tease more. It's also hard to say it was a failure on their end when there were constantly 15k people in that stream, a constant flurry of tweets and activity whenever something happened, and it got galarian ponyta to trend on twitter. Also, while it sucks for serebii and media, i don't think there's an actual expectation for anyone to sit there watching it for 24 hours… though they really should have realized that multiple people would do exactly that.
Regarding the reveal, I love fairies and the new ponyta is likely one. The design is also great for me (looks like Sweetie Belle!), and I think so far this is my favorite pokemon of this gen. I can't wait to get the official info drop about typing.
Also, Impidimp was used fantastically. A mon everyone knows about but hasn't been officially dropped, and they use it to dickishly block the screen to hide other content. And that's how the stream sold me further on a pokemon we had seen super little about. -
Combining all the time I watched the stream along the day, I probably didn't watched it for more than 40min. Still, the fan community was going crazy and following the reactions, suppositions, people going crazy every time a new sound appeared was definitely much more fun than simply watching a 3min trailer and make comments about it after. The format they chose was definitely a very good one, just like the Sirfetch'd one that had us discussing it for a few days before actually revealing it. The fun of the whole thing was the community engagement, not actually watching the thing itself.
Still, 24 hours just for that was way too much. Once it became evident we were going to get just one pokémon, that that pokémon was Galarian Ponyta and once we had a general idea of what it looked like, my interest died out because it felt like they had already exhausted what the stream had to offer and that was around the 12 hour-mark. If it had only 12 hours or a second pokémon to focus the second half, I think if would have been ideal.In general I approve them going for new exciting forms of reveal, but they still need to polish their delivery.
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I actually thought FOR SURE that after ponyta walked in there, the rest of the thing would be to tease the Rapidash evolution. I kind of wish they had done that, definitely agree that the point where ponyta was obvious was early enough that they could have showcased something else.
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I actually like how Galarian Rapidash was teased at the very end instead of directly revealed. That keeps me interested in seeing what it will look like.
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Not only will there be a Galarian Rapidash….I bet Rapidash gets another evolution.
It's Pegasus time!
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Oh god it looks exactly like My Little Pony
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They go full zigzagoon? I’d rather that than just putting wings on rapidash and call it done. But where is the line between alt form and new evolution?
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I really hope we get to see the starter evos soon. This is the only gen so far thwt I haven't been completely sold on any starter. Sobble looks most promising, but I need to know what the evolutions look like before I commit.
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Is this MLP Ponyta in both games? Which game?! I have to know!
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Is this MLP Ponyta in both games? Which game?! I have to know!
I think I recall there being a rumor that it might be version exclusive. However, I think the only thing that leak has a good track record on so far is Galarian Ponyta itself, so I hope its wrong.
EDIT: I now think I'm just recalling speculation from a commentator and not an actual rumor. So I wouldn't worry about it too much.
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Was confirmed in the recent CoroCoro scans that Galarian Ponyta (and Rapidash I assume) are Pokemon SHIELD exclusive, and, are the counterpart to Farfetch'd and Sirfetch'd (who are Pokemon SWORD exclusive).
Also confirmed (pretty sure) that Galarian Ponyta (at least, Rapidash may gain another typing along with Fairy-type) is pure Fairy-type.
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Well look at that. Now there is a reason which version you should pick.
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@The:
Was confirmed in the recent CoroCoro scans that Galarian Ponyta (and Rapidash I assume) are Pokemon SHIELD exclusive, and, are the counterpart to Farfetch'd and Sirfetch'd (who are Pokemon SWORD exclusive).
Also confirmed that Galarian Ponyta (at least) is pure Fairy-type.
Oh? That is exactly what I had heard that made me post my last post (including Ponyta being the Shield counterpart to Sirfetch'd), so I guess it was actually a leak and not just speculation.
Geez. I always buy the "first" versions of each pair, but Galarian Ponyta is a must-have for me.
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Oh? That is exactly what I had heard that made me post my last post (including Ponyta being the Shield counterpart to Sirfetch'd), so I guess it was actually a leak and not just speculation.
Geez. I always buy the "first" versions of each pair, but Galarian Ponyta is a must-have for me.
The said "leak" only got Fairy Ponyta right, which is a very common fan theory ever since regional forms were introduced (not to mention is still up in the air if Galarian Ponyta is pure Fairy or pure Psychic).
EDIT: Confirmed to be Psychic: https://swordshield.pokemon.com/en-us/pokemon-galar-region/ponyta/
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Psychic? I certainly did not see that one coming, but it makes sense a unicorn would be Psychic now that I think about it.
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Well look at that. Now there is a reason which version you should pick.
It's a tough choice though. Both are neglected gen 1 Pokemon getting a neat upgrade in this version.
I'd have to say Ponyta edges it out though, but that's still a painful loss.
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Okay, now there are two pseudo-legendaries in each version.
Sword has Deino and Jangmo-O. And Shield has Larvitar and Goomy.