So what I’ll say here is that asking for more wide shots doesn’t mean I want a whole episode of wide shots, or for them to be prioritized over all other types of shots. They’re very good to better establish the location and the blocking, and it’s good to zoom out every so often to give you a sense of the space as it changes.
And I think you folks are maybe conflating close-ups and medium shots. The image there is more a medium shot—albeit slightly close. Medium shots are from the waist up (or at least the lower chest). Close-ups are shoulders and head. Extreme close-ups are just faces. It changes on an episode to episode basis, so my assigning percentages would be misleading, but let’s assume wide shots are only 5% of the shots. I’d like double. Let’s assume medium shots are 20%; again, I’d like double. Close-ups are somewhere around 55%; cut that in half. Extreme close-ups are around 20%; cut that by 5% or 10%. Of course, this is a probably poor estimate with only the last episode in mind. There’s no perfect ratios because the content dictates what types of shots should be used. All I’m saying is that I need more wide shots and medium shots to give me a better sense of the setting and blocking.
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@dropper:
A lot of the detail becomes lost in wide shots because of the filters. Even the Broly and Stampede films that were early to adopt this method had signifgantly more close-up shots.
This is how the filter looks is on its lowest setting, it would work well for wide shots but may look inconsistent:
[qimg]https://i.imgur.com/uiR0yEX.png[/qimg]
The filter jumps around a ton anyways. I’m not worried about that. The Wano arc has given us some truly stunning backgrounds, and they haven’t suffered from the filters or line art. Check the first few episodes in particular for this (and for a heavier reliance on medium shots).
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@JazzMazz:
The only complaint I'd really have with the lack of wide shots, is that I do want to see more of the background. The background artists in Wano have been awesome. The set pieces have looked consistently beautiful.
In saying that though, I think the focus on close ups are extreme close ups makes sense in the context of a show like One Piece. Considering that One Piece isn't very animation heavy character acting wise, its harder to sell a characters emotions and feelings through just character art(considering that characters are also hard to draw). By having a focus on close ups and extreme close ups, its not only a bit easier to animate, but also allows the staff to convey a variety of feelings and emotions effectively. I think its an extremely smart and pragmatic way to help us better connect with a character or sell the intensity of a characters emotion considering the circumstances of the show(not to mentioned, warped eyes are my thing, I love them to death when they're done well).
Agreed about the background work in Wano; see above. I think it’s a common fallacy when people say close-ups are by definition better for character reactions. Look at the image above. That’s a medium shot and we get plenty—arguably far more than we’d get on a closeup of Caribou because then we’d only see his face and not his body language, which adds a ton more.
In fact, I think I’d argue it’s far easier to show a character’s reaction with a medium shot. A close-up requires the artist to be really good at character work to put in anything interesting; usually the default is a boring open-mouth, when a medium shot would at least give gestures and movements to keep it more interesting/inventive/revealing.
Now if we’re going to debate what’s quicker to draw, yeah, probably an extreme closeup is quicker than a medium with posture and all that to consider. But I think the badass staff is more than capable to rely a little less on extreme closeups. That isn’t a big ask; it’s not like asking for OP animation.