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    • Shiebs
      Shiebs
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      Do you think if Fromsoftware does team up with Brandon Sanderson that they’ll do fighting styles akin to what they did in Elden Ring or do you think Sanderson will make one of his well developed hard magic systems?

      I wonder how they would even go about making gameplay for something like that

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      • tatermoog
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        Serious question, is there even anything in Elden Ring that shouts GRRM instead of typical Miyazaki lore? Seemed extremely in line with all the other FromSoftware games to me.

        Hang in there, Kierkegaard.

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          Hero Garp @tatermoog
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          @tatermoog:

          Serious question, is there even anything in Elden Ring that shouts GRRM instead of typical Miyazaki lore? Seemed extremely in line with all the other FromSoftware games to me.

          I believe it’s been said that GRRM established all the background character relationships.

          So Marika and her husbands, the children, how they interacted in the past.

          Also gave advice for the setting being Celtic/Norse influenced.

          Miyazaki did everything else.

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          • DarthAsthma
            DarthAsthma @tatermoog
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            @tatermoog:

            Serious question, is there even anything in Elden Ring that shouts GRRM instead of typical Miyazaki lore? Seemed extremely in line with all the other FromSoftware games to me.

            All the elden lord names starting with G, R, R or M :ninja:

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            • TLC
              TLC @tatermoog
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              @tatermoog:

              Serious question, is there even anything in Elden Ring that shouts GRRM instead of typical Miyazaki lore? Seemed extremely in line with all the other FromSoftware games to me.

              Turtles. George loves Turtles.

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              • tatermoog
                tatermoog @DarthAsthma
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                @DarthAsthma:

                All the elden lord names starting with G, R, R or M :ninja:

                Anything that wasn't incredibly irritating?

                Would get so confused looking at a boss list: "didn't I already kill Godfrey?"

                Hang in there, Kierkegaard.

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                • Robby
                  Robby @tatermoog
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                  150 hours into my main file, 50 into my secondary. Secondary file has done just about everything the first file did, both are now in the snow. Second character isn't as leveled, not as many smithing stones or summons or weapons or weapon abilities, but basically caught up.

                  I imagine if I wasn't experimenting with trying all the spells out and just had specific weapons to main and build towards from the outset could probably reach the same point again very very quickly, in maybe 10 or 15 hours. There's quite a few quests I would have otherwise skipped except they drop spells I needed to try. A lot of the time is checking the wiki and going out of my way to grab random spells, even if I don't care about them

                  Next From game I think I'll start with spellcaster since casual exploring turns up all the spells AND weapons, but weapons can be traded.

                  I've been stalling so I can explore new stuff with my friend but well… time to move forward with one of my characters at least. Time to do the final stretch that kills everyone's enjoyment of the game!

                  @tatermoog:

                  Serious question, is there even anything in Elden Ring that shouts GRRM instead of typical Miyazaki lore? Seemed extremely in line with all the other FromSoftware games to me.

                  He mostly did the backstory of the lords. But then the game moved the story forward a few hundreds years and messed all of the up so most of that is just subtle background stuff you pick up in bits and pieces.

                  Supposedly the GRRM thing wasn't his idea.
                  @tatermoog:

                  Would get so confused looking at a boss list: "didn't I already kill Godfrey?"

                  Made ever worse when there's some bosses you need to do twice. Like the stupid deer spirit. I never did the first one, just the second…. and then like 100 hours later realized there was a trophy for doing the first one as well. So I went and lit some torches and then basically one shot the poor thing.

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                  • DoctorPhil
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                    Oh goddd I did it, with a colossal weapon, no summons no cheap stuff

                    ! Only took me like, actually close to a hundred deaths?

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                    • Robby
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                      Good job! I haven't gotten to her quite yet and I'm super busy the rest of the month. Hopefully wrap up the last few bits at the end of the month.

                      The fight you really want to watch isn't the 1000th, but the one at 36:16.

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                      • DoctorPhil
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                        Thanks 🙂 Malenia spoilers obviously**–-**

                        She's awfully distracted there by the other guys though. Malenia is definitely easier with a dex bleed build than unga bunga giant hammer, cause you need to buy an engagement ring for every attack and you can punish less attacks without getting punished yourself. I just played fase 2 extremely methodically, took my time never get greedy, pray she doesn't use waterfuckyouandeverythingyoustandfor dance too much. I found with my build I'm usually too in her face and locked in a long animation to dodge the first flurry of hits, so I've just resigned myself to the fact that I have to block that one and she heals through it. The other two flurries are dodgable with a very narrow timing, but that's fine for a superboss.

                        Some people compain about her healing, but I love that. I love that I have to engage with the boss' tempo and can't just power through with my armor. That was a genius addition necessary to let an endgame boss funtion. I was about to beat Morgott first try back when, with armor and shield build. So I let myself die to switch into a non-shield build and had a great fight with him then. Shields are pretty overpowered and Malenia's healing stops that. I also love how the first phase alone is already the hardest boss in the game up to that point, maybe tied with Mohg's illusion in the sewers. I spent like 7 hours on it?
                        To then finally beat it, and hear that godlike music swell during the second phase cutscene. My jaw actually dropped a little. It rivals Rykard's godbonkers cutscene. The hype flowed copiously that day.

                        Malenia breaks some rules that no other boss does, but that wouldn't be a problem for me if it wasn't compounded on top of the other issues. The main one is obviously that damn waterfowl dance of which the first part is undodgeable, I can't call that good game design. I think they haven't tested that well due to time constraints. Another problem I had with this one and other endgame bosses is that they seem inconsistent. They sometimes just randomly extend combos so I have to play way too passive, which is less fun than 'the dance'. There is a logic to the attacks, which has to do with your positioning, but that is not intuitive at for me as a player. Running around for hours just to figure out a boss's patterns and how they react to which positioning is not fun. As a result I had to go to the internet to see how to dodge some of malenia's attacks, which is a bad sign for a game. I should be able to intuitively figure stuff out while having fun and being engaged while trading hits.

                        This is my first souls game and Malenia really taught me a lot that none of the other bosses have done yet. I actually have to watch my stamina and let it refill and not just keep hitting non-stop?? what??
                        Anyway, this is a very cool superboss that really showed me what high-skill soulsborne is like. It's just a shame waterfowl's first flurry is undodgeable if you're not a lightyear away, that really pushes this boss over the top, straw + camel's back and all that. I have to notch some points off for that. Otherwise this would be near perfect boss.
                        Now I'm off to Mohg, will also be pretty hard but not this crazy.

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                        • Robby
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                          In most of the fights LMSH is doing all the work, the duo fight is just fun.

                          @DoctorPhil:

                          The main one is obviously that damn waterfowl dance of which the first part is undodgeable,

                          I haven't actually fought her yet, just watched others, but there are apparently tricks to that. Like she'll always use them at specific health thresholds so you can dodge in advance of her starting. And that you can use bloodhound step to dodge if that fails.

                          You fought her 100 times and I haven't at all so I can't say if any of that is true or if I'm confusing it with another attack but that is my understanding.

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                          • DoctorPhil
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                            Oh true I've heard of him, not downplaying that at all, very very impressive. Jesus 1000 times though!? I thought dying 100 times was bad, imagine winning ten times that.

                            Oh I haven't heard anything about health thresholds, Only that she doesn't use it when above 75% hp. There's also IIRC a 10 or 15 or so second cooldown on the move. A friend of mine is a real soulsbourne veteran who did a lot of soul lvl 1 runs and who apparently blazed through a friend's copy of elden ring (she doesn't even have her own copy) and alegedly beat her on the second try?? She said you can walk in circles below her during the windup to throw off her aim, but I'm doubtful and I've not been able to test it with my centuries long attack animations. What I see on youtube is just people playing insanely careful and keeping massive distance.

                            And well, I guess mohg really is morgott's twin cause I also almost beat this guy first try. Definitely a far cry from malenia, even though narrative wise it would make sense to beat him afterwards, the whole finding Miquella plot point. I'm a whole lot levels higher than his first form in the sewers and I feel overleveled now. I shouldn't be surprised that dual wielding two colossal hammers really chews through him, this won't allow me to wear heavy armor but those super OP damage reducing talismans shave like 20% damage off, before armor is calculated. guess I'm gonna nerf myself.

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                            • Marcotty
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                              I did Mohg first and he was kicking my butt pretty bad. Granted, part of that was from wasting heals cause I didn't remember there was a potion gimmick for him. But mostly cause the guy attacks so much and so big I couldn't find times to hit him.

                              Malenia I actually had fun fighting by comparison. I did have said bleed/Dex build with duel katanas though, and my best friend mimic. No weapon skill spamming or mimic load out cheese though. Just the basics. I was probably a bit over leveled though. I had enough health at this point to usually survive 1/3rd of her sword dance move. Usually the last part, since I usually outran the first 2 parts. I think I'd switched to full defensive talismans for survival by this point too. Watching a friend fight her for 3 days until he switched to the assassin summon and finally found victory was sure something though.

                              Final boss still wrecked me a bit though.

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                              • DoctorPhil
                                DoctorPhil @Robby
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                                Oh definitely wouldn't call mohg easy. It's just that jumping attacks are super op and do insane damage with dual weilded massive weapons. I refused to do that all game, just testing how much damage it'd do to mohg once. After that it was way harder. Malenia is a total cheater so there I'm fine spamming jump attacks.
                                Mohg is a super fun boss though, fair but punishing with huge attacks with wonky delayed hits and loads of opportunity to hit back and heal, even some chances for fully charged colossal weapon hits. I died like 15 times which in any other game would count as super hard, but after malenia it feels easy lmao. Would be way less deaths if I just focused for once actually looking at his animations instead of autopiloting like a dumbass. I always knew exactly what mistake I made to die, unlike with malenia.
                                Malenia is interesting in an ultimate challenge kind of way but Mohg is way more fun.

                                Did Godskin duo just now, truly the stupidest shit ever, just used mimic tear to get that over with asap. My ptsd from that completely stupid poorly designed dual gargoyle fight came back.

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                                • Robby
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                                  I actually fought blood island Mohg first, and then got the sewer version later.

                                  I found him to be really tanky and pretty much required using stuff like blood flies to whittle him down and the specialty flask to nerf his special ability… Took 8 or 10 tries to get through him. And then later when i got to the sewer version found him to be so much weaker it was funny and just tore through him.

                                  I've beaten him on both files now and he wasn't bad at all the second time around since I knew the ranges and patterns.. and my second file is a spellcaster rather than a melee..

                                  @DoctorPhil:

                                  Oh true I've heard of him, not downplaying that at all, very very impressive. Jesus 1000 times though!?

                                  He apparently fought her almost 200 before he had her down and beat her, then he started helping the community and became a legend.

                                  Oh I haven't heard anything about health thresholds, Only that she doesn't use it when above 75% hp.

                                  Again, I haven't played her myself yet but she apparently does it at 70% and 30%, and there's a long cooldown so it's possible to tear through her before the 30% kicks in.

                                  So its very possible to just know when the move is coming and be out of the way in advance, no dodging needed.

                                  Radagahn was the same, he had that ridiculous meteor move but once you know to avoid it, its absolutely nothing.

                                  She said you can walk in circles below her during the windup to throw off her aim, but I'm doubtful and I've not been able to test it with my centuries long attack animations.

                                  I have seen a lot of players doing that. Also apparently the dodge pattern for her is dodge back, back, then forward which is counter intuitive but works.

                                  I don't normally watch boss spoilers and still have no idea what the last five or six mains do, but she developed such a reputation I've been curious. I may end up having a slightly easier time with her since I've seen so many others dealing with her and already have some grasps of her weaknesses and patterns but I'm sure she'll kick my ass plenty when the time comes.

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                                  • Robby
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                                    Well, while the forum was down I platinumed the game.

                                    I didn't have any major problems with Malenia. I actually beat her on my third or fourth try but then died to scarlet rot before it counted. Took about 10 tries total with my colossal weapon build, it was really fun to juggle her, she's super susceptible to it. Then with my second character I kept her at bay using some ranged stuff, and she took about five tries that time. The big trick with her I found was to just stay back and not get greedy. ...and also have enough health to tank a few shots if I screwed up. I can imagine that fight is a nightmare though if you've got low health.

                                    For my last run through the game I used the final boss weapon and respecced into a faith build and just tore through everything, beating basically every boss on my first try and having relatively few deaths overall. Stormveil Castle is way faster if you just run through the front gate and deal with all the enemies there. The NG+ was actually kind of boring because I was so ridiculous. Fun but boring. I did most of the bosses again just for fun but I didn't bother running through Ranni's questline that time. The last few bosses that had really high resistance to faith gave me some problems and I respecced back to a colossal strength for the last five or so and then wrecked them.

                                    I did a looooot of farting around playing with and trying different weapons and that really added to my overall play time. In general the fancy special effect weapons are NEAT, but I generally preferred the basic ones that I could customize. Guts sword was my favorite, along with the lance and shield, and for my spellcaster Clayman's Harpoon with ice spell on it. I'd planned on doing a katana build for my second run but that morphed into a spellcaster.

                                    All in all, close to about 300 hours total. I would have done it much, much faster if I'd just gone NG+ from the outset... and if I wasn't also playing with one of my friends which sort of led to doing a fourth run. My second file needing to recollect all the spells to try them out and gathering a bunch of talismans led to me repeating a lot of content. My NG+ run was only a few hours, I did it in a handful of sittings.

                                    Overall really enjoyed it, kind of want to do another run with something different... but I don't want to burn out before the inevitable DLC.

                                    Onto playing YS 8 finally!

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                                    • Jabberwok
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                                      Meanwhile, on my very sporadic first run, I ran straight into the Godskin Apostle at the bottom of Caelid Tower at level 51. I knew I was way under leveled since his heavy attacks were initially one-shotting me but when I finally beat him I was shocked at how many runes I got. Feeling pretty accomplished and ready for the rest of this horrible diseased landscape!

                                      If you get dunked on in the dream, you get dunked on in real life

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                                      • Robby
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                                        Yeah, despite it being next to the start area, Caelid is more of a midgame or even lategame zone. You're supposed to walk into it (or be teleported) get scared, and then run away.

                                        Does mean there's juicy rewards in it though!

                                        I threw myself against that twin beastman boss far far longer than I should have. And then they give me a talisman of +2 fire resitance when I didn't even have the basic version. That's when I truly realized what I was doing.

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                                        • TLC
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                                          Urg, Malenia is just bullshit. Took me 90 minutes with a colossal build where I spammed jump attack with my mimic and abused wolf assault frost art. She is just way too overtuned, she literally has almost no recovery between attacks in her second phase except for the downward geyser attack. She can chain combo multiple one shot kill attacks like they are nothing. I mean obviously she's doable, she just doesn't feel fun or fair

                                          Oh yeah great game though 10/10

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                                          • sgamer82
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                                            Heya. just popping in because I actually started playing Bloodborne last week. Still super early (haven't even hit a boss yet). went with Axe and Pistol as starting weapons. Mostly run around learning how to do what, spent my last session getting some parry practice in.

                                            Waldorf: You know Statler, after watching the last one thousand episodes of One Piece, I think I've come to a conclusion.

                                            Statler: No you haven't.

                                            Both: DOHOHOHOHOHO!

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                                            • Shiebs
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                                              • Shiebs
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                                                Does anyone know if the Wo Long Fallen Kingdom exists in the same universe as the Nioh Series?

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                                                • The Franky Tank
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                                                  After giving up at the final boss back in April I decided to start over again, and things have definitely gone better knowing certain things beforehand. In my first playthrough, I went through most of the game never obtaining the bell to summon spirits, so every boss I fought was on my own. In the past Fromsoft gave you all the tools, but didn't necessarily tell you how everything worked. On my first playthrough I assumed at some point I would get the bell and it was part way through the final area where I finally looked up how to get the bell. Not sure how I was supposed to know how to obtain it without looking up a guide. Definitely helps with certain bosses when they can take the agro of smaller enemies while I take on the main boss.

                                                  Another major issue was I assumed strength builds would work well enough and while early on ok, as time went on it was clearly not going to work out well. I used a basic sword since I upgraded it so early, and never really used ashes of war since the ones I had for my sword seemingly didn't do anything. This time I held off on upgrading weapons and experimented before committing to a weapon or two. My main weapon is a scythe that I can give holy attribute with ashes of war, and a secondary weapon being an axe that naturally give itself electric/ice ability. Was able to go a long way with those two weapons without upgrading since the abilities add so much extra damage.

                                                  Between these two things, I was really handicapping myself and have made things much more enjoyable. Hopefully this means end game stuff will be more doable with my set up and understanding of certain mechanics. While enjoying the second playthrough, I still hold that the more linear Fromsoft games with some open aspects is more interesting to me than full open world. Still a solid game though.

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                                                  • Shiebs
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                                                    I really hope if Fromsoftware does decide to work with Brandon Sanderson he does more than just make the lore of the series

                                                    I know it’s highly unlikely but it would be cool if he made a completely new hard magic system for the game, instead of just swords and bows and basic regular magic

                                                    I know it probably won’t happen but I’m keeping my fingers crossed

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                                                    • Robby
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                                                      @TLC said in Souls Games thread:

                                                      Urg, Malenia is just bullshit. Took me 90 minutes with a colossal build where I spammed jump attack with my mimic and abused wolf assault frost art. She is just way too overtuned, she literally has almost no recovery between attacks in her second phase except for the downward geyser attack. She can chain combo multiple one shot kill attacks like they are nothing. I mean obviously she's doable, she just doesn't feel fun or fair

                                                      Oh yeah great game though 10/10

                                                      The trick I found with her was just keep your distance and then go in for opening. She's very NOT aggressive and will just slow walk if you give her space... which also makes her crazy 'summon five clones" and "nuke the area" spells much easier to dodge.

                                                      I was generally able to juggle her with a three hit combo with my Guts sword, and that would consistently stun her and give me the openings I needed. And my mage build, even though she's super good at dodging fireballs, there was a timing on my ice blast harpoon that was pretty good at consistently nailing her.

                                                      I didn't bother with her on my third run because that was my NG+ run and I was just using the overpowered final boss sword and I didn't see a point.

                                                      I get she has some nasty stuff in her kit, but I don't understand how she was so bad that some people played against her like 1000 times for a month before they managed it.

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                                                      • Robby
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                                                        Crazy man does a no-hit run of Elden Ring. All bosses. ALL bosses.

                                                        (Note that it is no-hit, not no-damage. There's environmental and fall damage thats literally impossible to avoid when doing all bosses, and there's a required death at the start, so there's no category for no-hit. And there's some self inflicted damage for buffs... but as it's obviously by choice, well...)

                                                        Malenia getting completely curb stomped is at 4:54:07

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                                                        • Johnny B. Decent
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                                                          Are we sure they are actually human and not some sort of android?

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                                                          • Robby
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                                                            @Johnny-B-Decent

                                                            Play the game start to finish once or twice a day every day for most of a year and you can reach that level too.

                                                            I was stomping things pretty well by my third run. I'm sure it'd be nuts by my three hundredth.

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                                                            • Nobodyman
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                                                              Practice, practice, practice...

                                                              practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice, practice.

                                                              Personally, I go for variety with games. I don't have it in me to spend so much time on just one game.

                                                              [And if the band you're in starts playing different tunes
                                                              I'll see you on the dark side of the moon]

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                                                              • Shiebs
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                                                                How the hell will Fromsoftware top Elden Ring?

                                                                That’s kind of the problem with continually making great things, expectations just become higher and higher, until they become impossible to live up to

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                                                                • Robby
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                                                                  @Nobodyman said in Souls Games thread:

                                                                  Personally, I go for variety with games. I don't have it in me to spend so much time on just one game.

                                                                  Yeah I really enjoyed my time with ER and all three runs I did were pretty different... but even though the third run was basically a overlevelled victory lap I was feeling pretty done with it by then. (I'd done a lot of playing with ALL the weapons)

                                                                  It was basically all I played for three or four months there and it was fun but I can't understand the folks still doing daily runs from scratch almost a year later. It a great game but that just seems boring, even with the variety available.

                                                                  Look forward to whatever the inevitable DLC is.

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                                                                  • Johnny B. Decent
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                                                                    How about a game with an Indian focus? That's something new and fresh.

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                                                                    • Robby
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                                                                      @Shiebs said in Souls Games thread:

                                                                      How the hell will Fromsoftware top Elden Ring?

                                                                      That’s kind of the problem with continually making great things, expectations just become higher and higher, until they become impossible to live up to

                                                                      Make another game with very similar principles but make it smaller. Less repeat dungeons and less repeat bosses, even more weapon variety.

                                                                      spoiler

                                                                      So I think if they do another game that's like, 75% and skip a few of the middle repeats on bosses and have a few less minor dungeons, that might make for an overall better and more polished game.

                                                                      I did love that every time you thought you had the map filled out, there was another surprise, and for me personally at the pace I played and the way I did two concurrent files with very different builds, the game was about the right length,

                                                                      But the complaint I kept seeing over and over and over is people feel like they were done by the end of Leyndell. And having the hidden sewers, and the snow area, and another snow area, and a blood area, and the root area, and a flying island, were a bit much still to do at that point, they felt done by after the mega city and having already clocked in 60 or 70 hours.

                                                                      (And depending on what routes you do you can get to the blood area or deeproot depths much earlier, but if you don't find those secrets then you organically find them after Leyndell) and I can totally get that.

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                                                                      • The Franky Tank
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                                                                        After a second attempt at almost 80 hours (quit my first attempt back in May at around 85 hours), I have finally beat Elden Ring. Unfortunately, the final two boss fights I had to summon cooperators, as I could just not get a handle on their movements and late into their phases they were just so aggressive it was impossible for me to do anything to them, and one small mistake despite 40 vigor could one shot me.

                                                                        My impression of the game remains the same, a solid game that I enjoy it for quite a while, but around the snow area it dips a little bit, and after beating the giant it takes a giant nosedive where areas aren't as fun, and bosses just become way too annoying for my liking. There was nobody to summon for the Maliketh boss fight, so by the time I won I was so annoyed that I just wanted the game to be over. As an open world game, it's one I found more enjoyable compared to others, but as a From Soft game it's one of the least enjoyable that I played, but still a good game.

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                                                                        • Robby
                                                                          Robby @The Franky Tank
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                                                                          @The-Franky-Tank said in Souls Games thread:

                                                                          and one small mistake despite 40 vigor could one shot me.

                                                                          Going for 60 vigor was the general recommendation for this game. Previous Souls games you got by with 40 because they were shorter ~30 hour games and scaled as such. ER at ~80-100 hours expected you to be a higher level by the end and the damage output was scaled accordingly, (Previous souls games the scalign fell off much sooner as well)

                                                                          For the last bosses they go heavy on the holy magic so you could equip holy resistance and that negated a TON of their damage.

                                                                          So those might be reasons you were having a hard time. 1450 health instead of 1900 is pretty significant in terms of getting one-shot. (Plus any talismans that increased health or defense were percentage based so bigger bars got bigger returns)

                                                                          When I fought the final bosses I was able to take quite a few hits before I needed to heal and that helped a lot. It being two bosses in a row messed me up some, but I was able to beat them both in about five tries each.

                                                                          Malenia is the only one that gave me real trouble, she took about 10 tries. (And I actually beat her on my fourth try but the scarlet rot took me before it counted.) But she's probably unfair to talk about because she was so hyped up I watched videos of people playing her first so had some idea what I was in for.

                                                                          The only other one that REALLY gave me trouble before that was Mohg, and that was mostly because I fought him way, way earlier than I was supposed to, near the start of the game instead of near the end. I fought his true form before finding the fake in the sewer!

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                                                                          • The Franky Tank
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                                                                            @Robby said in Souls Games thread:

                                                                            @The-Franky-Tank said in Souls Games thread:

                                                                            and one small mistake despite 40 vigor could one shot me.

                                                                            Going for 60 vigor was the general recommendation for this game. Previous Souls games you got by with 40 because they were shorter ~30 hour games and scaled as such. ER at ~80-100 hours expected you to be a higher level by the end and the damage output was scaled accordingly, (Previous souls games the scalign fell off much sooner as well)

                                                                            For the last bosses they go heavy on the holy magic so you could equip holy resistance and that negated a TON of their damage.

                                                                            So those might be reasons you were having a hard time. 1450 health instead of 1900 is pretty significant in terms of getting one-shot. (Plus any talismans that increased health or defense were percentage based so bigger bars got bigger returns)

                                                                            When I fought the final bosses I was able to take quite a few hits before I needed to heal and that helped a lot. It being two bosses in a row messed me up some, but I was able to beat them both in about five tries each.

                                                                            Malenia is the only one that gave me real trouble, she took about 10 tries. (And I actually beat her on my fourth try but the scarlet rot took me before it counted.)

                                                                            The only other one that REALLY gave me trouble before that was Mohg, and that was mostly because I fought him way, way earlier than I was supposed to, near the start of the game instead of near the end. I fought his true form before finding the fake in the sewer!

                                                                            The 60 vigor would explain a lot. For some reason I was under the impression it was 40 but must have gotten it mixed up somewhere along the way with how the other games went. I'll have to keep that in mind for if and when I do a third playthrough in the future.

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                                                                            • Marcotty
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                                                                              The defensive talismans were definitely the way to go. I never really found any of the damage related ones to really add enough to be worth it, except a magic build.

                                                                              I was running a duel katana build with the mimic, but it was a long time ago. Mohg gave me trouble since I forgot about the potion you're supposed to use. Otherwise the first phase of the final boss was the most difficult for me of the end-game stuff. Even with the holy damage negation, I just really sucked against that one in particular when it came to timing the dodges against their hammer.

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                                                                                Robby @Marcotty
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                                                                                @The-Franky-Tank said in Souls Games thread:

                                                                                The 60 vigor would explain a lot. For some reason I was under the impression it was 40 but must have gotten it mixed up somewhere along the way with how the other games went. I'll have to keep that in mind for if and when I do a third playthrough in the future.

                                                                                Previous Souls Games it was 40. Lots of people complained about how unfair the later bosses were until the community realized 60 was the goal for this one after studying the math a little more. Same with scaling for most attributes. 60 strength, rather than 40, and such.

                                                                                About 10 levels per section of continent is the general recommendation. 30 for the lakes, 40 for Lyndell/Caelid, 50 for the snow area, 60 for the finale.

                                                                                The difference between bosses one-shotting and three-shotting you is huge. As is the difference between beating them in 9 hits and beating them in 20 hits.

                                                                                I always go hyper tank with a big sword in these things so I had a ton of blocking and poise as well, so I was generally able to tank a LOT and get a good grasp on patterns without dying, and my poise meant I could trade hits generally. And the heavy weapons meant I tended to poise break the bosses pretty quickly. Juggling Malenia is fun.

                                                                                Then do a ore fragile but long ranged mage on my second run where I know the patterns and layhouts but the tactics have to change. ER was especially nuts since there were SO MANY spells to try out but I certainly developed favorites.

                                                                                @Marcotty said in Souls Games thread:

                                                                                The defensive talismans were definitely the way to go. I never really found any of the damage related ones to really add enough to be worth it, except a magic build.

                                                                                The trick with the damage talismans is they stacked multiplicatively instead of additively. So if you put on talismans and armor that all worked towards a given style of attack (air attacks or multihits or counter hits or the like) and buffed beforehand, it was possible to get significant damage stacking.

                                                                                I never bothered with it myself because spending a solid minute stacking 8 buffs before a boss fight is insane to me, but you could damage scale to a point where most bosses were going down in a very small number of hits.

                                                                                Otherwise the first phase of the final boss was the most difficult for me of the end-game stuff. Even with the holy damage negation, I just really sucked against that one in particular when it came to timing the dodges against their hammer.

                                                                                The weird thing with him for me was either he completely wrecked you and left you in bad shape for the second phase, or you just completely wrecked him with zero hassle and moved on. There was never much inbetween. I struggled with him until I didn't.

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                                                                                • Shiebs
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                                                                                  It would be cool to see Fromsoftware make a western game, just imagine how insane that would be

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                                                                                  • Hakase
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                                                                                    How are the souls games/elden ring/bloodborne not already their take on western games, like they hired a western writer to set the Elden Ring lore? Unless you mean some other western IP which frankly doesn't sound interesting.

                                                                                    People see a studio do a thing very well and assume that the studio is just a master of all design in general when in reality studios tend to specialize too. Just cause fromsoft is amazing and doing their style of game doesn't mean they'd be as amazing doing any other genre.

                                                                                    There is frankly very few studios that have a proven track record doing variety.

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                                                                                    • Robby
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                                                                                      I think they meant like, cowboys and guns and horses.

                                                                                      As opposed to medieval knights or victorian era or samurai or robots.

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                                                                                      • Shiebs
                                                                                        Shiebs @Robby
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                                                                                        @Robby exactly, gunslingers and the Wild West was what I was talking about

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                                                                                        • Hakase
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                                                                                          I see. They'd definitely would have to come up with a new approach to shift to a gun focused play style though. Take the melee out of bloodborne certainly wouldn't be enough.

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                                                                                          • Jabberwok
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                                                                                            Given FromSoft games' notoriety with camera issues and locking on, I'd be a bit concerned about anything involving too much shooting.

                                                                                            On the other hand, Sekiro and Bloodborne have been some of their best games so they've shown talent at tweaking mechanics to fit a genre.

                                                                                            If you get dunked on in the dream, you get dunked on in real life

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                                                                                            • Robby
                                                                                              Robby @Hakase
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                                                                                              @Hakase said in Souls Games thread:

                                                                                              I see. They'd definitely would have to come up with a new approach to shift to a gun focused play style though. Take the melee out of bloodborne certainly wouldn't be enough.

                                                                                              They did Armored Core before they did Demon Souls.

                                                                                              They know how to do gun combat just fine.

                                                                                              Though it's been a decade since Armored Core 5 so if they ever do get around to 6 I imagine it will have changed a lot in response to what they've been doing with the Souls games for a decade.

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                                                                                              • Hakase
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                                                                                                I haven't played armored core so I'd be curious if the "fine" of that time would be enough though.
                                                                                                Like yeah you can track Fromsoft still retaining its roots as it moved to Souls back to King's Field in some ways and yet I'd still say that Fromsoft changed a lot under Miyazaki.

                                                                                                They've refined their vision from Demon Soul's over the years over many games.
                                                                                                Now how well can they pick up from Armored Core 5 lacking those years of refinement is what I'd wonder.

                                                                                                We might know soon if some rumors about their next title turn out true.

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                                                                                                • Robby
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                                                                                                  @Hakase said in Souls Games thread:

                                                                                                  @Robby

                                                                                                  I haven't played armored core so I'd be curious if the "fine" of that time would be enough though.

                                                                                                  The games are outright good and still hold up.

                                                                                                  Obviously I'd expect anything made today to update and change what they were doing a decade ago, but yes, they know how to handle ranged combat.

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                                                                                                  • Hakase
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                                                                                                    I mean when you say they do hold up does that really consider the modern lens though.
                                                                                                    Cause here is the thing I've talked to a lot of people that got into Souls with Elden Ring and a very common take I've had is they struggle to get into Dark Souls in the same way citing control issues. And there is definitely been a lot of refinement on animations and how it feels to navigate in a Souls game since Demon's Soul that I think long term fans tend to flatout be blind to.

                                                                                                    Like personally I can think something like witcher 2 still holds up well and me personally I'm sure I'd have a very good time with it going back. But when I put myself into the lens of someone that started playing games 5 years ago and how games from then to now have felt I think I'd be hard pressed to say that the way witcher 2 controls isn't something that wouldn't feel like a hurdle to a lot of people.

                                                                                                    Now of course that's me playing devils advocate for all I know you're right and Armored Core is like one of these mechanically timeless games that are very aging jank resistant.

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                                                                                                    • Robby
                                                                                                      Robby @Hakase
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                                                                                                      @Hakase said in Souls Games thread:

                                                                                                      I mean when you say they do hold up does that really consider the modern lens though.

                                                                                                      Yes, I replayed some of them this year. They hold up as well as any PS3 era game does. Obviously the oldest oldest ones from 1997 have super aged but even there the core is still intact.

                                                                                                      Oviously any modern version is going to have to change things up a fair bit to match modern standards of movement and level design, probably steal some things from the various Gundam games, but they have the core elements down fine,

                                                                                                      Like if they ever do a remake of Soul Reaver the commbat definitely needs punching up but a very large chunk of the game is still perfectly serviceable or great.

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                                                                                                      • Robby
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                                                                                                        The first 30 carbot videos of elden ring are all fun (and about a minute apiece) but this one is a masterpiece.

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