I'm not a gamer, what does Ubisoft usually do? I'm guessing that they overcharge...? Is that it?
I hope the outfits they've shown are like early access. Hopefully you can still get them through the game.
I'm not a gamer, what does Ubisoft usually do? I'm guessing that they overcharge...? Is that it?
I hope the outfits they've shown are like early access. Hopefully you can still get them through the game.
So, what do you all imagine the dream locales to be?
I imagine Skypeia, Water 7, Thriller Bark, Marineford, Fishman Island, Punk Hazard, Dressrosa and Whole Cake Island.
@puffing-cinema said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
I'm not a gamer, what does Ubisoft usually do? I'm guessing that they overcharge...? Is that it?
They launch their games (especially the Assassin's Creed) series with rediculous amounts of special editions that are overpriced. That alone wouldn't be too bad if it's just gems that collectors like. But they tie a lot of ingame currencies to this crap which always is an indicator of them pulling some ridiculous monetization stuff in the actual game. In the sense of "we give you a little fix of immediate access to ingame currency now, in hope to get you hooked to purchase more ingame currency with real money in the ingame store. Of course you could get everything by grinding but we've made the gride so tedious that you will want our 'time savers' to progress quicker."
That is not me being hyperbolic. The term 'time savers' is an actual thing Ubisoft uses, to sell the concept to their customers that it is a good idea to pay more than you already paid to skip playing the game. And people take this to be a good idea because they don't have the time to grind for stuff. In which case they should actually be asking themselves if gaming is the proper hobby for them. But the problem is not the time, it's that the grind has been intentionally designed to be tedious and boring so that you want to skip to the juicy part. It's not just Ubisoft that does it, but it's a very prominent ploy from them.
I'm not saying that Odyssey neccessarily will go down the same route. But with what I've seen how here in Japan the entire craze for ridiculous monetization schemes has progressed this year I wouldn't be surprised if we'll find some microtransactions that will make you progress faster in a game you actually already paid full price for.
@Johnny-B-Decent said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
So, what do you all imagine the dream locales to be?
I imagine Skypeia, Water 7, Thriller Bark, Marineford, Fishman Island, Punk Hazard, Dressrosa and Whole Cake Island.
I would expect Wano also to be part of it as each new One Piece game tries to include the most recent big arc. Also I'm sure that being the first game to feature
would be a big selling point.
This is how Namco Bandai has always done RPG DLC. You can buy tons of Gold, levels, etc. in the Tales Of games as DLC.
@Ivotas I have thought about Wano, but didn't development start just around when WCI ended and it started? So they might only cover the first Act like PW4 did or something.
Or it could be the DLC location along with Jinbei?
@Johnny-B-Decent I'm affraid I don't know when development started. But I would say it started after Kaizoku Kuso 4 so by they would by default cover more ground already.
Also since Oda himself is involved he might have contributed some key plot points in advance such as the thing in my spoiler. They might not cover all of it but as the most recent thing, there have to be some aspects in the game. It's always a big selling point if the new game is the only one that feauters fresh locations and characters. Yamato would for instance be someone we didn't have before but IMO deserves to be in the game because she's still on everyone's mind (especially if you are an anime only viewer).
Oh, I see. Well, as long as you can get the same content by playing the game I'm mostly fine with it.
Well, about the memory gimmick, if they are looking for places with great scenery, Sky Pea, W7, EL, TB, Saboady, Impel Down, Marineford, FI, Dressrosa, Zou and WCI should be in.
Well, at least the movesets of a lot of those characters from the Unlimited series has been fleshed out more since then. :P
Yeah Hopefully.
DLC will probably just be costumes it always is with One Piece Games. I doubt we will see Jinbe added as a party member with DLC, though World Seeker and Pirate Warriors 4 Didn't follow that trend. (Film Red DLC?)
Hopefully when we revisit Arabasta we can get arc related costumes for the crew (if that is true we may skip Ennies Lobby sense all the crews outfit's in that arc are all DLC)
We'll probably visit Arabasta, Ennies Lobby, Marineford, Dressrosa, Tottland
I think it was confirmed that the DLC will have an additional story.
I feel like the big anime/manga get their turns at having major games that stand out from the rest of the games that come from there. Dragon Ball has Budokai. Naruto has UNS. I just don't see that for OP so far. Burning Blood, World Seeker, and even this have displayed aspects I would like, but ultimately come up short. I try to pretend Pirate Warriors doesn't exist.
I'm 95% sure it's been said here, but apparently, that big statue monster is called "The Colossus", and note the Lunarian fire plume it has.
The plot seems to be a decent version of the UA/UW series and I hope for something even better (WS-like). BTW the whole "I have an ability that will make you revive these arcs and fight these villains again" kinda bores me. We had magic in both UA and UW, Pato in Red, now kinda stop. WS had a good idea to put actual reasons for some characters to reach Jail Island and kinda felt like a movie: why not do it again? I really don't feel the need to revive Arabasta arc, I'd prefer to see a new sand-themed country and stop.
I wish they would just straight up adapt the manga/anime into a turn-based RPG. They can do it over multiple games even! Extra $$$.
@rayleigh92 said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
The plot seems to be a decent version of the UA/UW series and I hope for something even better (WS-like). BTW the whole "I have an ability that will make you revive these arcs and fight these villains again" kinda bores me. We had magic in both UA and UW, Pato in Red, now kinda stop. WS had a good idea to put actual reasons for some characters to reach Jail Island and kinda felt like a movie: why not do it again? I really don't feel the need to revive Arabasta arc, I'd prefer to see a new sand-themed country and stop.
That's the thing with licensed games. They have to be connected to main story because the appeal of a licensed game is that you, the player can be in control of those adventures that you have been only a passive observant so far. If one does something completely unrelated then they might just aswell do create their own story from scratch.
And while I personally don't mind playing through every arc all over again (as long as it's actually goo) I do get why to some it might feel like a rahash. But even for that there's a good plausible reason. There will always be a new generation of readers that reads a manga/watches an anime for the first time. And while the source material is old technologies evolve. You cannot tell a young kid/adult to go get a PS2 if they want to enjoy playing through Arabasta just because that's the part they experience now for the first time. They will want to have it on their current gen consoles respectively on a PC with modern specs. Sucks for someone who just wants new stuff but there's absolutely a reason why to keep a balance between old an new arcs.
@Ivotas said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
@rayleigh92 said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
The plot seems to be a decent version of the UA/UW series and I hope for something even better (WS-like). BTW the whole "I have an ability that will make you revive these arcs and fight these villains again" kinda bores me. We had magic in both UA and UW, Pato in Red, now kinda stop. WS had a good idea to put actual reasons for some characters to reach Jail Island and kinda felt like a movie: why not do it again? I really don't feel the need to revive Arabasta arc, I'd prefer to see a new sand-themed country and stop.
That's the thing with licensed games. They have to be connected to main story because the appeal of a licensed game is that you, the player can be in control of those adventures that you have been only a passive observant so far. If one does something completely unrelated then they might just aswell do create their own story from scratch.
And while I personally don't mind playing through every arc all over again (as long as it's actually goo) I do get why to some it might feel like a rahash. But even for that there's a good plausible reason. There will always be a new generation of readers that reads a manga/watches an anime for the first time. And while the source material is old technologies evolve. You cannot tell a young kid/adult to go get a PS2 if they want to enjoy playing through Arabasta just because that's the part they experience now for the first time. They will want to have it on their current gen consoles respectively on a PC with modern specs. Sucks for someone who just wants new stuff but there's absolutely a reason why to keep a balance between old an new arcs.
I'd appreciate more a game with the honesty of just reviving the story so far instead of trying to force the retelling in an original plot, perhaps with some sort of copy of old characters.
As I said WS found a solution: giving some characters a reason to join the cast.
@rayleigh92 said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
@Ivotas said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
@rayleigh92 said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
The plot seems to be a decent version of the UA/UW series and I hope for something even better (WS-like). BTW the whole "I have an ability that will make you revive these arcs and fight these villains again" kinda bores me. We had magic in both UA and UW, Pato in Red, now kinda stop. WS had a good idea to put actual reasons for some characters to reach Jail Island and kinda felt like a movie: why not do it again? I really don't feel the need to revive Arabasta arc, I'd prefer to see a new sand-themed country and stop.
That's the thing with licensed games. They have to be connected to main story because the appeal of a licensed game is that you, the player can be in control of those adventures that you have been only a passive observant so far. If one does something completely unrelated then they might just aswell do create their own story from scratch.
And while I personally don't mind playing through every arc all over again (as long as it's actually goo) I do get why to some it might feel like a rahash. But even for that there's a good plausible reason. There will always be a new generation of readers that reads a manga/watches an anime for the first time. And while the source material is old technologies evolve. You cannot tell a young kid/adult to go get a PS2 if they want to enjoy playing through Arabasta just because that's the part they experience now for the first time. They will want to have it on their current gen consoles respectively on a PC with modern specs. Sucks for someone who just wants new stuff but there's absolutely a reason why to keep a balance between old an new arcs.
I'd appreciate more a game with the honesty of just reviving the story so far instead of trying to force the retelling in an original plot, perhaps with some sort of copy of old characters.
As I said WS found a solution: giving some characters a reason to join the cast.
As I said, I already understand how you feel. But as a company you would have to think of what the majority of the customers want. And at the end of the day OP is still a kids manga so they'd rather cater to that demographic.
A lot of game announced DLC is coming before they are released.
From the Steam page:
Pre-Purchase
This set features useful items and the additional costume Traveling Outfit Set, all of which can be used in-game.
Includes:
*Full game is is required. Please update to the latest version before use.
*Please note that bonuses may be distributed at a later date.
*Contents and specifications are subject to change without notice.
*Some scenes and performances in the game may not reflect the costume changes.
*Bonuses can be obtained from the start of the game.
Deluxe Edition
The Deluxe Edition includes the Main Game, the Adventure Expansion Pack and the Deluxe Edition Bonus: Sniper King Outfit Set.
Includes:
Sounds like the Pre-order Bonus is going to be DLC no surprise there, while the deluxe set is only worth it if you want Sogeking (the rest seems purchasable separately at a later point). Interestingly Brook and Franky don't get Pre-time skip outfits, do they get theirs through normal gameplay or were the Devs to cheep to included them. Luffy, Zoro, Nami, Usopp, and Sanji use their East Blue Outfit's, Chopper gets his Drum outfit I believe, and Robin is in her Water 7/Ennies Lobby Outfit. Given that both DLC give 100,000 Beri it probably it's not a lot of money overall but still huge early on along similar with the Apples, Jelly. I am 80% sure the rest of the DLC is just costumes.
@JustaGuy Right you are. And in all those cases the gaming community is not happy that the devs have split an already existing complete game experience into several parts that have to be bought seperately. The worst offender here being Asura's Wrath which hid the final four chapters and the true ending behind a DLC paywall.
There's nothing wrong with coming back much later to add value to the game or introduce completely new mechanics, such as Red Dead Read Redemption has done with 'Undead Nightmare' or Enslaved with 'Pixies Perfect Ten'. But usually those pre-release DLC are things that could have been in the main game to begin with and shouldn't be hidden behind a paywall. That it is normal these days doesn't take away from the fact that it is a slap in the face to the consumer.
@pokebat7 said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
*Please note that bonuses may be distributed at a later date.
Ouch, that's yet another choice of words that's been very problematic in the gaming industry in the past five years. It's basically the "pay me now and get complete product later". It's especially bad because in the past five years so many of the big triple A games that followed that principle came out in a broken state and were fixed much MUCH later. Some haven't been fixed at all and were abandoned.
Gotta say, the marketing surrounding this game really doesn't make me get my hopes up. I can understand if you guys are not bothered by it. But for the past decade I've spent much more time with games than with anime and manga, so I really have genuine concerns when I see things that remind me of bad trends in the gaming industry. So I hope you guys can at least see why I'm having concerns.
What do you spend Berry on? I can't imagine weapons or armor like most RPG.
@Ivotas said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
@JustaGuy Right you are. And in all those cases the gaming community is not happy that the devs have split an already existing complete game experience into several parts that have to be bought seperately. The worst offender here being Asura's Wrath which hid the final four chapters and the true ending behind a DLC paywall.
There's nothing wrong with coming back much later to add value to the game or introduce completely new mechanics, such as Red Dead Read Redemption has done with 'Undead Nightmare' or Enslaved with 'Pixies Perfect Ten'. But usually those pre-release DLC are things that could have been in the main game to begin with and shouldn't be hidden behind a paywall. That it is normal these days doesn't take away from the fact that it is a slap in the face to the consumer.
@pokebat7 said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
*Please note that bonuses may be distributed at a later date.
Ouch, that's yet another choice of words that's been very problematic in the gaming industry in the past five years. It's basically the "pay me now and get complete product later". It's especially bad because in the past five years so many of the big triple A games that followed that principle came out in a broken state and were fixed much MUCH later. Some haven't been fixed at all and were abandoned.
Gotta say, the marketing surrounding this game really doesn't make me get my hopes up. I can understand if you guys are not bothered by it. But for the past decade I've spent much more time with games than with anime and manga, so I really have genuine concerns when I see things that remind me of bad trends in the gaming industry. So I hope you guys can at least see why I'm having concerns.
I completely agree this game doesn't seem particularly revolutionary. It has a very industry standard feel about it at least in terms of marketing/pricing. That line implies that upon release the pre-order bonus won't even be ready.
This has been a very predictable One Piece game for me. However I never expected some grand amazing One Piece game that would blow me away with its scope. I expected something that will eventually make that game whether it be the animations, the story, or gameplay. This could be the worst One Piece Game, but I would still play it to see what potential it holds.
@pokebat7
I'm in the same boat as you mate. I will definitely play it and see what it has to offer. I'm not holding my breath for anything mindblowing but I'll give it a fair chance as I always do. But the marketing/pricing definitely is problematic. Especially if you consider it outside of the One Piece bubble and compare it to recent trends in the gaming industry.
Marketing and the overall treatment for this game has been pretty much the standard Bandai Namco stuff, which is a very particular approach compared to the Western scene. Even their bigger, anime-unrelated releases, like Tales Of or Scarlet Nexus, get similar treatment. If anything, they seem to be putting more faith into this game than World Seeker, and the development time was also longer than the average Musou game, so as someone who's always been into turn based rpgs, I'm expecting to have a good time at leasr.
Weekly Shonen Jump scan.
If they let me control Carue I'm willing to give the game quite a number of eventual shortcomings. Like for example the Strawhats reliving their memories while actually being in post timeskit attire. Just let me control Carue, give him/her the German dub voice and have a dedicated 'quack' button as Stray had a 'meow' button and this will be my game of the year.
Haha I see I'm not the only one who loved Carue's German "Donald Duck" voice
@Riddler
Love is not strong enough of a word to express how fondly I feel about Carue's voice in the German dub. I kid you not when I'm telling you that, that's what got me into the series in the first place. The Japanese's voice is just such a letdown in comparison.
https://opflag.bn-ent.net/world/
The site been updated with new images from Alabasta.
I have to admit that the environment looks nice. But that screenshot of Bon-chan gives me some serious Vietnam flashbacks with World Seeker having only text and no voice acting (save for key cutscenes). Has anything actually be said on that front about Odyssey yet?
Ah, it's nice to see ol' Scissors again.
Franky and Brook are nowhere to be seen, so my guess is that to navegate a memory the character had to be there...? The flowery skeleton makes me think that there's a twist in the retelling of memories.
New trailer about Arabasta!!
https://pbs.twimg.com/media/FeZGde8aMAA_I-Z?format=jpg&name=900x900
Looks like 6 area's based on past arcs.
So it looks like Alabasta, Skypeia and Fishmen Island are clear to me, don't know about the other 3....
@redon said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
New trailer about Arabasta!!
Gotta admit, that did look put well together. I'm just said that Bamco continues to ignore an artstile like Ni no Kuni, Breath of the Wild or the Naruto games. Not saying that the artstyle One Piece gets is bad. I just really LOVE the artstyle in the games mentioned and everytime a new OP game doesn't go that route I have to admit that a little part of me dies.
@JustaGuy said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
https://pbs.twimg.com/media/FeZGde8aMAA_I-Z?format=jpg&name=900x900
Looks like 6 area's based on past arcs.
So it looks like Alabasta, Skypeia and Fishmen Island are clear to me, don't know about the other 3....
Doesn't it say, Momoko Dukedom, Wholecake Island and Wano on the right?
@Ivotas said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
@redon said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
New trailer about Arabasta!!
Gotta admit, that did look put well together. I'm just said that Bamco continues to ignore an artstile like Ni no Kuni, Breath of the Wild or the Naruto games. Not saying that the artstyle One Piece gets is bad. I just really LOVE the artstyle in the games mentioned and everytime a new OP game doesn't go that route I have to admit that a little part of me dies.
@JustaGuy said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
https://pbs.twimg.com/media/FeZGde8aMAA_I-Z?format=jpg&name=900x900
Looks like 6 area's based on past arcs.
So it looks like Alabasta, Skypeia and Fishmen Island are clear to me, don't know about the other 3....
Doesn't it say, Momoko Dukedom, Wholecake Island and Wano on the right?
That's just text the twitter post added, he's just guessing.
@JustaGuy said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
@Ivotas said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
@redon said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
New trailer about Arabasta!!
Gotta admit, that did look put well together. I'm just said that Bamco continues to ignore an artstile like Ni no Kuni, Breath of the Wild or the Naruto games. Not saying that the artstyle One Piece gets is bad. I just really LOVE the artstyle in the games mentioned and everytime a new OP game doesn't go that route I have to admit that a little part of me dies.
@JustaGuy said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
https://pbs.twimg.com/media/FeZGde8aMAA_I-Z?format=jpg&name=900x900
Looks like 6 area's based on past arcs.
So it looks like Alabasta, Skypeia and Fishmen Island are clear to me, don't know about the other 3....
Doesn't it say, Momoko Dukedom, Wholecake Island and Wano on the right?
That's just text the twitter post added, he's just guessing.
I see. That explains it. I found the Momoko Dukedom to be a weird arc. If we get six arc in total then Wano would defenitely be in there with it being the most recent thing that can be marketed well. If environmental variety is a factor the the game makers then I would say Thriller Bark and Wholecake would have good chances to be the other two besides Wano. If key developments are a factor then I'd guess Water Seven/Enies Lobby, Sabaody, Dressrosa or Marineford would be the go to arcs. Though Marineford is lacking aspect of being a collective crew memory so that one is very unlikely.
@JustaGuy Pretty sure the Blue 7 is supposed to be Water 7/Enies Lobby.
That looks pretty good! I always wanted a One Piece game where you can actually walk around in the awesome locations of the One Piece world and relive the Strawhats adventures. Pirate Warriors sort of did a version of that, but the gameplay of basically just walking around and beating up countless enemies didn't really fit well. I would love a kind of open world game where you really feel like you are running around and exploring Upper Yard or Water 7 or Wano.
It seems that a connecting point of theses places (Alabasta, Skypea and Fishmen Island) is the presence of a Poneglyph (besides being places the Strawhats had adventures before), so I think that whatever mistery the new island has it's connected to the void century. About the game, it seems to be shaping up quite well, although the ultrarealistic approach of the art direction is one I'd avoid to use in a OP game. I'm a bit affraid that there won't be a lot to explore, and that the game will feel empty like World Seeker (Never played it, but from what've seen of gameplay vids it sure feels like it).
Man, I'd just love to see Nintendo tackle a One Piece game and make it as colorfull and interactive as Mario Odyssey.
It seems there's quite a lot of new scenarios taking place even though they are revisiting memories. Usopp is blasting the towerclock bomb towards Luffy, right? Good if so, it keeps things a bit fresh. I don't have my hopes high, but I'd really like to see minor characters that usually are discarded in OP games in this one, since it's a RPG (in the Alabasta scenario, I'd like to interact with Pell and Chaka, and fight Mr.4 and Miss Merry Christmas for instance).
Also, the lower right symbol seems to be a flower, which confirms Dressrosa.
It's a bit abstract, but you can make the red head and green leaves. The blue is just the ground.
No clue what the middle lower could be.
It'll be a bit awkward visiting Fishmen Island and leave Jimbe there on the way out, lol
This is a fun pre-release mystery lol.
It makes sense for it to be Alabasta, Skypiea, Water 7, Fishman Island, Dressroa, and Whole Cake, those are some of the biggest and most popular (outside of Sabaody to Marineford Saga). Especially considering this started production pre-Wano, so highly doubt we'll see much of it in game (but potentially part of the paid DLC)
@Riddler said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
That looks pretty good! I always wanted a One Piece game where you can actually walk around in the awesome locations of the One Piece world and relive the Strawhats adventures. Pirate Warriors sort of did a version of that, but the gameplay of basically just walking around and beating up countless enemies didn't really fit well. I would love a kind of open world game where you really feel like you are running around and exploring Upper Yard or Water 7 or Wano.
Then you should definitely play Unlimited World Red. One of it's strenght's is that you walk around in condensed video game versions of classic locations. And they look beautiful IMO. The game falls flat on a couple of other things but the beauty of the locations is not one of them. I remember when playing originally, I wished for DLC of other locations because I was hoping to see how places like Thriller Bark or Water Seven would look in that game.
@Elektrik-Dynomite said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:
This is a fun pre-release mystery lol.
It makes sense for it to be Alabasta, Skypiea, Water 7, Fishman Island, Dressroa, and Whole Cake, those are some of the biggest and most popular (outside of Sabaody to Marineford Saga). Especially considering this started production pre-Wano, so highly doubt we'll see much of it in game (but potentially part of the paid DLC)
Not much of it but some extent surely. Pirate Warriors 4 must have started production even before this and even that game had Wano in it.
So, will we run into Robin as Ms. All Sunday while in Alabasta then? That'll be awkward. XD
My skeptisism aside, I have to admit that it looks at least decent so far and interesting enough for me to want to see more. At first glance there's both good and bad things about this.
The Good:
The Bad:
I mean, I'm not expecting it to be a modern JRPG marvel, just at least solid enough entertainment, and it looks to be a fine enough game for that.
That's the thing though, why should continuously be put in a position where "decent enough" is satisfactory? Don't get me wrong, I myself would be satisfied with that. But isn't that kinda said, we have be satisfied with just that when games can be so much more than just solid enough?
I mean, most licensed anime games are generally just so-so. I'd love for a truly great game for One Piece, in any kind of genre, but I'm a realist.