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    "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco

    General One Piece
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    • Ivotas
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      Oh, I know it's not just One Piece. It was more of a general statement rather then specifically One Piece. It's just sad that with licensed games publishers mostly think that the name alone earns them money. When a good game could actually earn them even more. Just look back at what the first Batman Arkham game achieved. Before Arkham Asylum superhero games ranger between terrible and kinda good. But Arkham Asylum actually showed that superhero games can be amazing. My hope is that at one point we'd get a One Piece game that actually accomplishes that feat.

      In the meantime, I'd be happy if it's not crap like the Pirate Warriors series or World Seeker.

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        Making great games is hard.
        No publisher is going around telling the dev teams Oh just crap something already and it's gonna sell well because it's a famous license.

        Games flop, specially if you invested tons of money on them both on development and paying for the license.
        A license gets your foot on the door, a few douzen thousand copies sold on the first week for sure, but everyone (specially the publisher and developers) knows you need more than that to stay afloat.

        Also Pirate Warriors was a great series of Musou games. (the first one was mostly shit but the 3rd on was great)
        And Spider-Man 2 for the PS2 was called a super-hero game changer way before Arkham Asylum was a glint in the eye of a developer.

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        • Ivotas
          Ivotas @FolhaS
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          @FolhaS said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:

          Making great games is hard.
          No publisher is going around telling the dev teams Oh just crap something already and it's gonna sell well because it's a famous license.

          Excuse me, but that's statement is wrong. Publishers like EA and Activision (to just name the most prominent offenders amongst many others) have been doing exactly that for over a decade now. Their MO is to milk their franchises without putting any effort in actual quality gameplay. Doesn't matter what the developers want to do, what the publishers dictate has to be done. And the latter only care about their bottom line and pleasing investors. The customer doesn't matter because no matter how much they complain, it will still sell. Especially in the last 5, 6 years it's gotten to a point where the gaming community finally had to push back big time. Heck, with EA alone I could give you four different examples that directly contradict your statement.

          As far as the Musou games are concerned, they are popular with a specific crowd within the gaming community but that's it. Outside of that echo system Musou games are pretty much looked down upon. That's not to say that they don't have a right to exist because I think the more different things we have to match different tastes the better. But that doesn't change that Musou games are not considered to be a great series outside of its own echo system. Also even within this echo system there's been a bit of a fatigue in recent years, which is why the developers tried to spice up the formula in Dynasty Warriors 9 and failed miserably while doing so.

          And Spider-Man 2 as awesome as it was, it was never a game changer. A game changer is something that brings something new to the industry that other games will take inspiration from, built upon or downright copy. Arkham Asylum did it with the free flow combat. And the way how decetive vision spun the AC2 eagle vision concept further could be considered game changers as so many games have build upon those designs from there on out. Spider-Man 2 did nothing of that sort. I'm not trying to shit on that great game but labeling it a game changer is just not accurate.

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          • F
            FolhaS
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            EA and Activision games milk their franchises for sure, and yearly releases sure show how smaller developer windows affect quality control (cleaning bugs and such) and innovation comes in very small bursts, yet their games are still good. Not amazing, not game-changers, but they're good enough. Otherwise they bomb, and the company loses money and abandons the franchise.

            Musou is a genre and I don't know how the western public perception affects whether it's a legit genre or not.
            You cleary don't like them much and that's cool but then you're really not the best judge of musou games, the same way I don't really care for sports games so I'm not the best at talking about the latest Fifa or whatever. Pirate Warriors 3 is a great musou game with plenty of systems found only on the PW series and it's a bit unfair to call it a crap game just because it's not the game you want.
            It's not even like if the PW series was exclusive and no other OP games were being made. Tons of OP games were being made, everyone had a fair shot, you just didn't like any of them.

            And Spider-Man 2 was an absolute game changer, up until the Insomniac Spider Man game every single Spidey game was compared to Spider-Man 2, that's 15 years of games that failed short. It was usually considered the best super-hero video game precisely until the Arkham series, because it captured the mood of being Spidey.
            Arkham's main focus isn't the combat, that's borderline easier than a musou or an Assassin's Creed game, it's the stealth and mood. The game captured the vibe of being Batman and hanging around in ledges being dark and mysterious, if you jump into combat against a couple of goons with guns you die in 5 seconds.

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            • Ivotas
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              Nope, the games are not good. The EA sports franchises for example are stagnant messes that literally copy paste the previous iteration of a game into next year and just slap a new date on it. Fifa and Madden have even included bugs from previous versions of the game because nobody bothered to actually fix them. People didn't buy those because they are good. They buy them because EA has the monopoly on the licence (at least with Fifa this will end after this year thankfully).

              Outside of sports games we also have shit like Anthem that was an absolutely broken clusterfuck of a game and has now been abandoned. There's articles that explain how terrible the development of this game was because of the publishers coorperate mindset. It's a good read but also very frustrating and sad. Publishers DO give a fuck about the customer because the customer will buy it anyways. There's plenty of other examples of how publisher demands are messing with games. And in all those cases the games are not good. That they sell doesn't take away from that fact.

              And the Musou games are definitely a genre that outside of it's own eco system is not held in high regards in the western gaming community. That I don't like it has nothing to do with it.

              And just claiming Spider-Man 2 was a game changer means nothing without providing any examples where that game's influence has been felt for for games that came before. In comparison fans and developers themselves use the term Arkham Style combat when talking about newer games that implement a similar type of combat system.

              I can see the point you are making with Spider-Man 2 and Arkham Asylum making you feel like the respective superhero. But that's not what the term 'game changer' means. It's a term that existed in sports before video games were a thing. In sports you refer to something as a game changer that from that point changes how the game is being played. Not just one match/game. New rules are often considered game changers. In football for example the implementation of yellow and red cards, the offside rule or more recently the implementation of video proof were game changers because they changed the game from there on. And that's what a game changer is in the video game space too. Spider-Man 2 was a good game. But it was not a game changer.

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              • Johnny B. Decent
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                So, since Franky and Brook aren't in Alabastra, because of the hook of the plot being this based on memories, I guess it's pretty safe to say Impel Down and Marineford are not going to be in it then.

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                • Ivotas
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                  I hope that there will be an endgame where you can actually return to such areas with characters that weren't there. Round the Land had great replayability because you could come back with characters from later arcs. And some of them could go get to areas/rooms unaccessible by the previously used characters. Would add replay value to the game.

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                  • zeltrax225
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                    out of all the art styles and render they could use, OP games STILL decide to stick with the dull saturated soulless style for their games. It's fine if it is burning blood but for an RPG where vibrancy helps, this style is dull as hell.
                    OP games will never be great, Musou is an exception because it's an engine more than a game. Slap any franchise with Musou and it'll sell because those guys are masters at their craft. Literally, they've been around since your parents era.
                    OP games exist and serve to further the series and never to work in conjunction with the series to make a great game. It will and would always be a side project for literally everyone involved. No one in the video game industry leading any OP game will think to themselves, man this game will be innovative and be a whole new type of fun! But rather, how can it meet all this checkboxes so we can ship it out for maximum profit? You're not looking at Nintendo or SEGA. No one in Shueisha or Toei knows enough about video game to actually knows what they want either. It's always going to be mediocre, filler, and you'll forget about it in less than a year. BNE is known for always dishing out anime games for no reason other than to profit upon the brands name, so hey, we'll always have that mentality going for us.

                    EDIT: oh my god this guys did the pokemon diamond pearl remakes
                    hahahahahahahahhaha

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                    • Ivotas
                      Ivotas @zeltrax225
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                      @zeltrax225 said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:

                      out of all the art styles and render they could use, OP games STILL decide to stick with the dull saturated soulless style for their games. It's fine if it is burning blood but for an RPG where vibrancy helps, this style is dull as hell.

                      Yeah, this is also another thing that keeps bugging me. I know that art styles are subjective so I'd be wrong for me to claim that one is objectively better that the other. But personally I agree that it looks dull. I find that the artstyles in the Naruto UNS games, Ni no Kuni, Breath of the Wild or Genshin Impact much more visually pleasing if we're talking anime based games. Heck, I played UNS on my alt account (because no way I'm gonna dedicate plat time to this) just because I found the artstyle so beautiful. Since this is supposed to be an anime RPG I find the artstyle would have complemented it more.

                      What's more, the characters look so much exactly like the ones in the Musou games that I can't shake the feeling that it's just reused assets that Bamco has the rights to flip from one game to another. Is it the same game engine or something completely different?

                      Also about the more anime artstyle. Unlimited World Red used one though it nowhere near compares to the games mentioned above in terms of quality and polish. And yet to me it had so much more personality. Especially the environments were great. Walking through UWR's rendition of Marineford made me feel a lot more as if I'm in the place from the source material when compared to the Kaizoku Kuso version of it. And that even though the former took creative freedom whith turning everything around the plaza into volcani landscape. Something that did not happen in the manga but is an acceptable creative choice considering the circumstances. That game was not perfect and had a lot that could be improved. But the enviroments had personality.

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                      • puffing.cinema
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                        Man, I'd love to see an art director trying to recreate the color scheme from the tankabon covers. A bit less shiny and sparkly, a bit more grounded colors. But nothing as boring as the Musou series and the hellish images we been getting since Burning Blood. One Piece just doesn't sit well with ultrarealistic fabric and scenarious, it should be more cartoonish.

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                        • Ivotas
                          Ivotas @puffing.cinema
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                          @puffing-cinema
                          It's baffling really, isn't it? One Piece has so many fantastic characters and nice color schemes that one might think the cartoony art design would be an easy homerun for the devs. But for some reason they figured that bleak design/filter is the best way to go with what they have. Is that really a Bamco mandate or do the devs themselves go with it? I mean just look at how amazing DragonBall FighterZ looked. Just looking at that game without even playing it was a treat.

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                          • puffing.cinema
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                            One Piece is colorfull enough to challange a Mario game and we have to get this sleep inducing games, baffling indeed.

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                            • Johnny B. Decent
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                              The only recent game artstyle I really disliked was Burning Blood. Way too shaded for me.

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                              • F
                                FolhaS @Ivotas
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                                @Ivotas said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:

                                Nope, the games are not good. The EA sports franchises for example are stagnant messes that literally copy paste the previous iteration of a game into next year and just slap a new date on it. Fifa and Madden have even included bugs from previous versions of the game because nobody bothered to actually fix them. People didn't buy those because they are good. They buy them because EA has the monopoly on the licence (at least with Fifa this will end after this year thankfully).

                                Outside of sports games we also have shit like Anthem that was an absolutely broken clusterfuck of a game and has now been abandoned. There's articles that explain how terrible the development of this game was because of the publishers coorperate mindset. It's a good read but also very frustrating and sad. Publishers DO give a fuck about the customer because the customer will buy it anyways. There's plenty of other examples of how publisher demands are messing with games. And in all those cases the games are not good. That they sell doesn't take away from that fact.

                                And the Musou games are definitely a genre that outside of it's own eco system is not held in high regards in the western gaming community. That I don't like it has nothing to do with it.

                                And just claiming Spider-Man 2 was a game changer means nothing without providing any examples where that game's influence has been felt for for games that came before. In comparison fans and developers themselves use the term Arkham Style combat when talking about newer games that implement a similar type of combat system.

                                I can see the point you are making with Spider-Man 2 and Arkham Asylum making you feel like the respective superhero. But that's not what the term 'game changer' means. It's a term that existed in sports before video games were a thing. In sports you refer to something as a game changer that from that point changes how the game is being played. Not just one match/game. New rules are often considered game changers. In football for example the implementation of yellow and red cards, the offside rule or more recently the implementation of video proof were game changers because they changed the game from there on. And that's what a game changer is in the video game space too. Spider-Man 2 was a good game. But it was not a game changer.

                                Wasn't arguing about whether the games are stagnant or not, I believe they are, you can't go really far with yearly releases, imo, but they're good, good enough at least.
                                Can't speak for madden cause I don't much about it but a decade ago Fifa was playing second fiddle to PES.
                                PES started getting licenses because it was more popular than Fifa despite not having official teams. Then Fifa actually started making the better football similator and people started buying Fifa.
                                The moment some company makes a better football game, even without official licenses, Fifa looses it ground again.

                                I don't know why you brought out Anthem. Anthem came out to a luke warm reception, was a new IP so no one was buying it because of the name, and it was a flop. It sold well during the first week or so, then people played it said the game was just ok and no-one bought it anymore.
                                But despite that people didn't really say the game was bad it just wasn't great, or new.

                                Truth be told most big companies don't make "bad" games, sure there are bugs and some problems, but their biggest sin tends to be that the games are boring. Not bad games, just mid-tier games with way to much production and publicity.

                                But by now I feel like I have to concede you a fair point, after thinking about some of these examples. Management interference does affect the final quality of the game (forcing micro-transactions which lead to grind economies, for example) but that's only a discussion when the game is actually "playable", when the games are actually bad they're borderline unplayable. A 6 or 7 out of 10 is not a bad game, it's actually above average.

                                As for the Musou, you keep bringing up the fact that the genre has less fans in the west to indicate quality and that's just a fallacy. Having more fans doesn't say anything about the quality of the content. Look at any crappy sequel, in both games and even movies, the longer the franchise keeps going the more fans it has but the first entries, when it was a niche thing, are still considered the best.
                                I don't care how popular the games are in the west and I respect your opinion of not caring for them, but you gotta understand you can't say you don't like Musou games and then expect to give a fair review. If you don't like the genre most likely even the best entries will bore you out of your mind.

                                Regarding the game-changer term, I guess we really are using two different meanings.
                                Batman's fight system is a game changer and an innovation, sure, (and it's a good system, it's actually based on rythmn games).
                                But the only reason Spider-Man 2 is not considered a game-changer by your standards is because what it did best and what it innovated on was not reproduceble to 99.5% percent of games. The webbing system and how it allows you to travel was custom made for that character and it set the mark. I'm repeating myself but until Insomniac's game every single Spidey game was compared to SP2 and declared Not As Good. It literally changed the perception of a douzen games that came after it.
                                Also, I'm almost certain that it was the first super-hero game that allowed you roam freely in a city and gave you the option to pick a story mission, side quest, or just interact with random crimes happening, something Batman started imitating from Arkham City onwards.

                                But truth be told, brother, I feel like this post got too long and we just started arguing about games in general and not this OP rpg, so I'm happy to shake hands, agree to disagree, and call it a day.
                                But if you wanna discuss any of these points a bit more, I can still put'em up and have another round. 😛

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                                • Ivotas
                                  Ivotas @FolhaS
                                  @FolhaS last edited by Ivotas
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                                  @FolhaS said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:

                                  @Ivotas said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:

                                  Nope, the games are not good. The EA sports franchises for example are stagnant messes that literally copy paste the previous iteration of a game into next year and just slap a new date on it. Fifa and Madden have even included bugs from previous versions of the game because nobody bothered to actually fix them. People didn't buy those because they are good. They buy them because EA has the monopoly on the licence (at least with Fifa this will end after this year thankfully).

                                  Outside of sports games we also have shit like Anthem that was an absolutely broken clusterfuck of a game and has now been abandoned. There's articles that explain how terrible the development of this game was because of the publishers coorperate mindset. It's a good read but also very frustrating and sad. Publishers DO give a fuck about the customer because the customer will buy it anyways. There's plenty of other examples of how publisher demands are messing with games. And in all those cases the games are not good. That they sell doesn't take away from that fact.

                                  And the Musou games are definitely a genre that outside of it's own eco system is not held in high regards in the western gaming community. That I don't like it has nothing to do with it.

                                  And just claiming Spider-Man 2 was a game changer means nothing without providing any examples where that game's influence has been felt for for games that came before. In comparison fans and developers themselves use the term Arkham Style combat when talking about newer games that implement a similar type of combat system.

                                  I can see the point you are making with Spider-Man 2 and Arkham Asylum making you feel like the respective superhero. But that's not what the term 'game changer' means. It's a term that existed in sports before video games were a thing. In sports you refer to something as a game changer that from that point changes how the game is being played. Not just one match/game. New rules are often considered game changers. In football for example the implementation of yellow and red cards, the offside rule or more recently the implementation of video proof were game changers because they changed the game from there on. And that's what a game changer is in the video game space too. Spider-Man 2 was a good game. But it was not a game changer.

                                  But truth be told, brother, I feel like this post got too long and we just started arguing about games in general and not this OP rpg, so I'm happy to shake hands, agree to disagree, and call it a day.
                                  But if you wanna discuss any of these points a bit more, I can still put'em up and have another round. 😛

                                  Truth be told, I actually would like to continue with this if you don't mind and if everyone else here is ok with it and doesn't feel like we're completely derailing the discussion. The reason is because I actually like listening to what you have to say. You always make sound arguments, approach discussions constructively and make me look at things from a different perspective. I always find constructive discussions more interesting than just people agreeing with each other as I end up getting something new out of it. And since we're not really having a flamewar here and it actually is connected to OP games I feel we can go another round. 😉

                                  Wasn't arguing about whether the games are stagnant or not, I believe they are, you can't go really far with yearly releases, imo, but they're good, good enough at least.

                                  I would agrue the good enough part. It's more a "we have to deal with it because there's no other option if we want to get our fix" kind of thing. I'll get more into detail about this below.

                                  Can't speak for madden cause I don't much about it but a decade ago Fifa was playing second fiddle to PES.
                                  PES started getting licenses because it was more popular than Fifa despite not having official teams. Then Fifa actually started making the better football similator and people started buying Fifa.
                                  The moment some company makes a better football game, even without official licenses, Fifa looses it ground again.

                                  Actually people were always being Fifa. Back when PES was a thing and even before when it was called International Superstar Soccer people still bought Fifa because of they had the name rights. Fifa wouldn't have survived that long if there wasn't a huge amount of fans that valued licenses over gameplay.
                                  Also a little tidbit of information if you didn't know. EA has lost the license because Fifa itself demanded too much money for it (and not because they said no to the predatory monetization practices). So this years Fifa is the last game EA will we allowed to call the game this way.

                                  I don't know why you brought out Anthem. Anthem came out to a luke warm reception, was a new IP so no one was buying it because of the name, and it was a flop. It sold well during the first week or so, then people played it said the game was just ok and no-one bought it anymore.
                                  But despite that people didn't really say the game was bad it just wasn't great, or new.

                                  Again something where you are mistaken. Anthem was one of the most anticipated games that year. Simply for the fact that it was a new Bioware game which is a beloved studio in the gaming world and has created some legendary games. Even the fact that they released 'Mass Effect: My Face is Tired' prior to Anthem didn't temper the expectations because people told themselves that it's a different Bioware studio that worked on that one, but Anthem would be done by the real Bioware. It sold well during the first week because of those expectations. And then the sales numbers went down because it was apparent what kind of a clusterfuck that game was.

                                  Truth be told most big companies don't make "bad" games, sure there are bugs and some problems, but their biggest sin tends to be that the games are boring. Not bad games, just mid-tier games with way to much production and publicity.

                                  The thing is that they do make bad games. What I can agree with you on is that publishers don't tell developers "develop a bad game" but instead the order to put gameplay and fun on the backburner and focus more on milking the audience ultimately ends up at the same destination: a game that's purposefully designed to be lesser fun to play than it could be. And I can give you examples for it below:

                                  Star Wars Battlefront 2: Had super predatory lootboxes and the game progression was made purposefully tedious to entice players to dish out money to earn rewards quicker.

                                  Assassins Creed Valhalla: A bloated game with a too long, tedious and repetative grind to get good/desired rewards. What's worse here, the devs were forced to make the game less grindier that it was at launch after all reviews have been released and the reception was positive. In other words they had the instructions to make the game less fun to play so that players would be enticed to dish out more money to progress.

                                  Marvels Avengers: Another game that released in an suboptimal state, because it had to be released quickly to please investors and milk players. This one like Anthem came out with the "release unfinished game now, fix it later" mindset.

                                  If you want to say that none of these games are really bad in terms of functioning gameplay mechanics then I agree that they are not "bad". But if a game is made with the intention to be less fun to play, and that you actually have to pay additional money to get to the end quicker, than that IS a bad gameplay experience. I mean you as a customer pay money to get a game with the intend to play it in your freetime. But then you are enticed to pay additional money to skip playing what you paid 60 dollars for already? I'm sorry, but by my standards a game that makes you want to skip playing rather than playing is not a good game. And if it's in the game by publisher demands, then it's just as good as them telling the developers to create a bad game.

                                  Also another thing I want to add because it will be important later down below, when we return to One Piece, is some arguments how shills defend stuff like this by saying that "games are difficult and expensive to make and the publishers" need to get their money back. This argument has already be proven wrong with actual numbers. But the reason why I bring this up in this discussion and in this thread is because of Battlefront 2 and Avengers. Star Wars is arguably the biggest popculture IP on the planet and Avengers at the time of the games release was the hottest IP to have. If you as a publisher cannot make a game that is good AND successfull with those brands without going the route of predatory monetization, than you shouldn't be in this business in the first place.

                                  But by now I feel like I have to concede you a fair point, after thinking about some of these examples. Management interference does affect the final quality of the game (forcing micro-transactions which lead to grind economies, for example) but that's only a discussion when the game is actually "playable", when the games are actually bad they're borderline unplayable. A 6 or 7 out of 10 is not a bad game, it's actually above average.

                                  As I said in my previous paragraphs, there's different ways how to consider a game to be bad. Just because a game is playable it does not mean that it is actually good in terms of you having fan to play it.

                                  As for the Musou, you keep bringing up the fact that the genre has less fans in the west to indicate quality and that's just a fallacy. Having more fans doesn't say anything about the quality of the content. Look at any crappy sequel, in both games and even movies, the longer the franchise keeps going the more fans it has but the first entries, when it was a niche thing, are still considered the best.

                                  And now we come to why I brought up that Star Wars and Avengers argument above. One Piece is the biggest manga ever in terms of sales. It's an actual phenomenon. Add to this that in the past years the gaming industry has become financially more successful than the movie industry. That's two juggernauts coming together. And yet Kaizoku Kuso games are a wet fart in terms of sales. If you are not able to create a game that appeals to more people out of this IP then you are doing something wrong.

                                  If a game is good than word of mouth will spread and other people will get try it out. This years Elden Ring shows how popular and successful a game can get because of good game design. While FromSoft games always were beloved, they were not as popular as EL because of the punishing difficulty, which does not appeal to every gamer. But the reception was so overwhelmingly good that people just had to try it out and mostly found out that the what people were saying was on spot. I don't expect a One Piece game to be good as those really big gaming milestones. But the fact that with 4 iterations the Kuso games still are just a blip on the radar should tell you all you need to know about the appeal of the gameplay loop.

                                  I don't care how popular the games are in the west and I respect your opinion of not caring for them, but you gotta understand you can't say you don't like Musou games and then expect to give a fair review. If you don't like the genre most likely even the best entries will bore you out of your mind.

                                  You do realize that this argument is a door that swings both ways. If my review is not fair because I don't like Kuso games then your review is not fair because you DO like them. But since I feel this is the wrong way to look at this I will try to go a bit more into detail, why I think that those games really are not that good. And yes, there will still be personal opinion attached to it because in the end, if that appeals to someone then that there's nothing wrong with that.

                                  I don't know how to say this quick but compared to many other games types I play, the Kaizoku Kuso games don't feel like I'm actually doing something. I mean when I'm literally swimming/drowing in a sea of hundreds of enemies and every single attack I do hits at least several dozens of enemies, then it kinda feels like punching the air or in this case water that you are swimming/drowning in. There's no particular skill required to actually hit your opponent, no matter what you do. Just like you would always be hitting water when you try punching water while you are submerged in it. I'm not arguing that this can appeal to some players because as we established, there is a crowd for this too. Still you it would be hard to deny that in a medium where no matter which genre you play, the gameplay loop requires a little bit precise controls from the player to achieve something that what you can do in the One Piece: Water Punchers series does.

                                  That's not to say that this series cannot work if you tweak somethings here and there. I can even show you two examples of where some things that could be considered improvements happened but not to a satisfactory degree. I'm talking about the implementation of a jump button and the giant characters both seen in One Piece: Water Punchers 4.

                                  Personally a thing that I liked doing in Water Punchers 4 was to go on a rampage with Kaido and just destroy as many buildings as possible. It just felt like I was playing a Kaiju game and it was awesome. The thing is while this was possible in the game, you weren't really enticed by the game to do this because there weren't really objectives tied to it nor did you have a level where destroying buildings is the goal. I just did it as a sort of own fun as you can do when freeroaming in an open world game. The thing is though that this is not an open world game and most likely not something the developers intended to become a thing of it's own. I'm not saying that this Kaiju thing is a super awesome gameplay mechanic but it is a new gameplay mechanic added to the game which helps to mix things up and make you feel you're doing more than punching water.

                                  Same with the ability to jump. I was happy to have a feature like this but it only made miniscule changes to the gameplay loop. Yes, jumping against the new introduced giant characters was a welcome new addition to attack them but you could take those opponents don't even if you didn't jump. It was not necessary. If the game would have introduced more plattforming sections or encounters that are more vertical the player would be forced to use jump. Not by choice but by neccessity.

                                  I'm not saying that these two things are mindblowing additions. But they are mechanics that add something to the core gameplay established gameplay formula, which just is flat and boring. No matter how many new ways you find to clear waves of mooks. If the end result is the same then the only thing you do in those games is punching water. Mixing things up to keep things fresh is never a bad thing to do, if you know how to handle those things right.

                                  Regarding the game-changer term, I guess we really are using two different meanings.
                                  Batman's fight system is a game changer and an innovation, sure, (and it's a good system, it's actually based on rythmn games).
                                  But the only reason Spider-Man 2 is not considered a game-changer by your standards is because what it did best and what it innovated on was not reproduceble to 99.5% percent of games. The webbing system and how it allows you to travel was custom made for that character and it set the mark. I'm repeating myself but until Insomniac's game every single Spidey game was compared to SP2 and declared Not As Good. It literally changed the perception of a douzen games that came after it.

                                  The thing is though if nobody was able to reproduce it to this day, then it didn't change "the game" as by your argument it seems to be a one time only thing. Thus nothing has changed.

                                  Also, I'm almost certain that it was the first super-hero game that allowed you roam freely in a city and gave you the option to pick a story mission, side quest, or just interact with random crimes happening, something Batman started imitating from Arkham City onwards.

                                  That might aswell be true, but that's just implementing an already existing concept (free roaming) into a super-hero setting. That's not a game changer either. It just implemented something someone else came up with first. So whoever created free roam like this would be the game changer. That might fall on GTA3. I don't know if they were the first but definitely the one that popularized it, from where on out the gaming world was changed for ever. Just like PUBG didn't invent the battle royal genre but something about it clicked with the gaming community that made it this big thing, were Fortnite now is this cultural phenomenon. Neither of those two games are the inventors. But they definitely are both game changers.

                                  But to take this all back to One Piece it isn't even important if Arkham Asylum or Spider-Man 2 was the first. The original point I was trying to make is that just because you are working on a licenced IP it doesn't mean that you have to do a lazy and uninspired job. Both superhero games are not so beloved because of their IP but because they are two things: Good games overall and good power fantasies for fans of the IP to feel like they are actually their favorite heroes. There's no reason that One Piece games (or any anime game) shouldn't aim for something similar.

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                                    https://pbs.twimg.com/media/FgjGXchXEAASqwm?format=jpg&name=large

                                    Water 7 is the next area

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                                    • Johnny B. Decent
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                                      Stop skipping Skypiea, god damn it!

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                                      • Elektrik Dynomite
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                                        Hmmm so Franky pre-time skip model might be implying he's an NPC for the Water 7 content? Hard to tell from the scan until we get translation.

                                        Also we can see Kaku and Aokiji's Bike.

                                        I do hope we still get Skypiea, but now I'd guess the arc will likely be Alabasta, Water 7, Sabaody, Fishman Island, Dressrosa, and WCI (essentially the same as PW4). I doubt we'd get Marineford because solo Luffy, but who knows with this non-canon narrative. Wano is also possible, maybe ending in Act 1 like PW4

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                                          If the rollout for the Alabasta stuff is anything to go by we will have a Water 7 trailer next week.

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                                            Well, seeing Trebol there pretty much confirms Dressrosa too.

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                                              JustaGuy @Ivotas
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                                              @Ivotas

                                              That is for a One Piece mobile game, Bounty Rush.

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                                              • Ivotas
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                                                Oh, I see. Still think that Dressrosa will be one of the six locations.

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                                                • Johnny B. Decent
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                                                  There is only six "memory" locations?

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                                                    Elektrik Dynomite @Johnny B. Decent
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                                                    @Johnny-B-Decent Based on this image from one of the trailers

                                                    alt text

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                                                    • Johnny B. Decent
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                                                      I don't suppose we have anyone who could translate what that says, by chance?

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                                                        Elektrik Dynomite @Johnny B. Decent
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                                                        @Johnny-B-Decent I'm not sure, but I think the text is just someone on Twitters guess (you can see the ? marks).

                                                        The bottom left logo could be the Alabasta Flag, so the logic follows that each of these places are the remaining arcs. Water 7 could be the top right blue square thingy, but its not a clean match

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                                                          I would guess the Fish is for Fishman Island?

                                                          I now doubt Marineford will be in as it's kind of hard to do RPG side quests with a giant goddamn battle raging on.

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                                                            Yeah Marineford seems unlikely, at least not as a fully explorable area like Alabasta appears to be. Besides Water 7, the other arcs that seem most likely are Dressrosa, Whole Cake, Fishman, and then kinda a toss up for the last 2 between Sabaody, Skypiea, and Wano Act 1

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                                                              @Johnny-B-Decent said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:

                                                              I don't suppose we have anyone who could translate what that says, by chance?

                                                              We already did that before. It says Skypia, Ryugu Kingdom, Arabasta, Momoko Dukedom, Wano? and Wholecake Island? But those texts where fan guesses and nothing made by the developers. With the Water Seven reveal it's now confirmed to be inaccurate.

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                                                                @Ivotas said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:

                                                                Oh, I know it's not just One Piece. It was more of a general statement rather then specifically One Piece. It's just sad that with licensed games publishers mostly think that the name alone earns them money. When a good game could actually earn them even more. Just look back at what the first Batman Arkham game achieved. Before Arkham Asylum superhero games ranger between terrible and kinda good. But Arkham Asylum actually showed that superhero games can be amazing. My hope is that at one point we'd get a One Piece game that actually accomplishes that feat.

                                                                In the meantime, I'd be happy if it's not crap like the Pirate Warriors series or World Seeker.

                                                                it looks like its going to be like World Seeker, unfortunately

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                                                                  @LuffyKun-0 said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:

                                                                  @Ivotas said in "One Piece Odyssey" trademark registered by Shueisha and Bandai Namco:

                                                                  Oh, I know it's not just One Piece. It was more of a general statement rather then specifically One Piece. It's just sad that with licensed games publishers mostly think that the name alone earns them money. When a good game could actually earn them even more. Just look back at what the first Batman Arkham game achieved. Before Arkham Asylum superhero games ranger between terrible and kinda good. But Arkham Asylum actually showed that superhero games can be amazing. My hope is that at one point we'd get a One Piece game that actually accomplishes that feat.

                                                                  In the meantime, I'd be happy if it's not crap like the Pirate Warriors series or World Seeker.

                                                                  it looks like its going to be like World Seeker, unfortunately

                                                                  I surely hope not. That game had some terrible game design coices. At least let it be like Unlimited World Red. For all its shortcomings that game at least didn't have design choices that were downright terrible.

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                                                                  • Johnny B. Decent
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                                                                    Nanohana alone seems more alive then the towns in World Seeker.

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                                                                    • Ivotas
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                                                                      So far only slightly. In aspect of making a game world seem more alive is to have NPCs have seemingly interact by each other. There's several ways to achieve that like having them stand together, do something together or even have them talk with each other. Compared to that a world that has NPCs doing things by themselves seems empty. And so far we do see NPC characters do their things, but they are all isolated from each other even though they are occupying the area. That's not just a OP game problem, it's generally a thing that makes game worlds seem empty and lifeless.

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                                                                          https://opflag.bn-ent.net/world/

                                                                          There’s more screenshots on the site

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                                                                            this is....eh.
                                                                            I mean, if you are going to do the arcs, do it probably like you are following the anime from the start. With enough budget and care, it will be extremely fulfilling to play.
                                                                            Now we are stuck in the in between, the "fillerish" and "watered down" version of the arcs mish mashed with the "new original story" that requires little effort simply because the flashback/dream islands will fill the content and runtime.
                                                                            All in all, eh.

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                                                                              This video didn't really help with my doubts about this open world feeling lifeless and empty. There really doesn't seem to be going on much in terms of citizens actually seeming to live there. The only time we see more characters in a group is actually when it's the Strawhats or CP9 in a cutscene. Also the entire memory thing seems kinda weird. Just check the 0:32 mark in the video and you will see frozen Luffy seemingly in his Longring Longland pose when he lost to Aokiji. How does that tie up with a memory of things that transpired? Also why is Franky in pre-timeskip attire while Usopp is wearing his timeskip outfit?

                                                                              Still gonna play this game but aside from the familiar environments actually looking like a game version the source material this doesn't really get my hyped up. Even the movement throws me of from a purely mechanical standpoint.

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                                                                              • Johnny B. Decent
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                                                                                Since it seems all areas will have towns and locations where you do sidequests and stuff, I'm pretty sure these will be the six locales:

                                                                                1. Alabastra
                                                                                2. Water 7/Enies Lobby
                                                                                3. Sabaody Archipelago/Fishman Island
                                                                                4. Dressrosa
                                                                                5. Whole Cake Island
                                                                                6. Wano Country

                                                                                Like, there's no one really there at Punk Hazard but Caesar's satyrs and centaurs, and Marineford is a war zone.

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                                                                                  Elektrik Dynomite @Johnny B. Decent
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                                                                                  @Johnny-B-Decent Seems like a safe bet. Wano will likely only cover to the end of Act 2, considering when production began. So we probably wont see any Onigashima content

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                                                                                    Somehow I don't think they will tie Sabaody to Fishman Island. Those places don't have the same connection as Water Seven and Enies Lobby from a plot relevant point. The events at Enies Lobby require you to have read/watched Water Seven to know what's going on. Fishman Island is self contained. The fact that the Strawhats got their ship coated at Sabaody is not relevant to comprehend the plot. Especially if the game is designed in a way that it wants to ease in players who are unfamiliar with the source material.

                                                                                    Not saying it's impossible though but rather unlikely. Also while I love me my Sabaody I can do without post-timeskip Sabaody.

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                                                                                    • Johnny B. Decent
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                                                                                      Yeah, you're probably right, Ivotas. But I still am pretty sure my picks will be right.

                                                                                      Have to admit though, the thought of doing an RPG side quest of helping a baker get some flour while the Battle of Marineford is going on all around you would have been an amusing visual.

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                                                                                        Well, it would surely be a classic RPG tope. "I know that you have to stop the world from being destroyed but could you put that on brake until you have found the button I from my favorite suit that came of while I was being hungover somewhere the other side of the island" is something every good RPG needs.

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                                                                                          • puffing.cinema
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                                                                                            The world seems...alive. A bit. But finally it seems that there's plenty to do and discover in a OP game.

                                                                                            They should have used the Super Duck Squad similarly to the Yagara Bulls to explore the desert and Alabasta's secrets, imo.

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                                                                                              As previously stated, I will definitely be playing this game and I really hope that it's good. But with every video I see reasons to temper my expectations (which might be best so I can get positively surprised).

                                                                                              That being said I really don't like how dead this world looks. You have those large open areas and yet the NPCs are just standing around the doing nothing but being decoration. Have them walk around to create some sort of illusion that those guys are actually alive in this world. But I guess I have to give props for the video showing one guy walking around because that surely is enough.

                                                                                              Also at minute 2:17 you had a Yagara Bull pop in IN A FRIGGIN PROMOTIONAL VIDEO!!! While even the best game is not 100% safe from technical bugs and glitches a good game mostly get's by without having you experience any even if they are there. But in this day and age an actually good game would not have something like that. And even if it existed you would not show this IN A FRIGGIN PROMOTIONAL VIDEO! Even if it's a one time thing, it doesn't really create faith in the developers if they don't even have this much common sense to consider this footage to be shown.

                                                                                              On a positive sidenote, I like the idea of having classic memories play out differently. This is one of the things I like to see from games like these as you get something familiar in a 'what if' which always is a huge treat to fans for obvious reasons. That alone already creates positive interest in the game for me.

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                                                                                              • Johnny B. Decent
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                                                                                                I'm pretty satisfied with what I've seen thus far. There looks like there will be a lot of side content to do, and the environments look lively.

                                                                                                Only downside is that if these memories aren't exactly right, that we could have had Brook and Franky along.

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                                                                                                  I don't think this world is looking less lively than the average JRPG, it's just that World Seeker left such a bad taste that it's bringing sorry memories. I was playing its DLCs recently and it's pathetic how prison island actually feels like ghost island.

                                                                                                  I keep getting strong Dragon Quest XI vibes and that's great, but since it's an anime game expectations obviously must remain in check. One Piece still lacks an actually GREAT game, although we certainly had a couple efforts that were fun.

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                                                                                                  • Johnny B. Decent
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                                                                                                    I think I might prefer this over DQXI, as that game was lllooooonnnggg.

                                                                                                    I mean, it was a really good game, but it required some serious commitment.

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                                                                                                      https://twitter.com/opgame_official

                                                                                                      The official twitter has been showing off some of the NPC's for Alabastra and Water 7. For example, that one big guy with the sunglasses is the guy who handles the bounty hunter missions, or something along those lines.

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