Don't think it's sellign that bad.
Survive sold 85% less copies in its debut week than Metal Gear Rising: Revengeance
Survive sold 5% as much as MGS5 during the same period.
Throughout this month, we will be testing new features (like search) so you may experience some hiccups from time to time. We'll try to not be too disruptive...
Don't think it's sellign that bad.
Survive sold 85% less copies in its debut week than Metal Gear Rising: Revengeance
Survive sold 5% as much as MGS5 during the same period.
Don't think it's sellign that bad.
It's paradoxically not that good either…..bad press leading to hurt feelings will do that to you.
Did they really think a structure so rooted in arcades would work well on a console, especially when people WILL compare it to previous games?
When you take into consideration Dissidia games were originally handheld games I like to think they had every reason to be confident it would work.
When you take into consideration Dissidia games were originally handheld games I like to think they had every reason to be confident it would work.
The original Dissidia games were also 1 on 1 combat. So you could focus on the enemy and super customize the character.
Making it 3 on 3 makes it really awful for solo play where you're depending on either bad AI, or internet strangers, and intensely limits your character customization. All the characters got retooled to be LESS complicated and diverse than they used to be, what? (You no longer can set a huge variety of attacks to really customize, its just a little bit.) And the roster is SMALLER than previous entry and missing a whole bunch of characters? Sure it has Ramza and Sasuke, but no Gilgamesh or Tifa orYuna or Prishe ?
Same problem Gundam Versus has. What works in an arcade with the other people right beside you doesn't always translate to a home system.
Also, the original Dissidia games were like 10 years ago and had a super in depth story, item system, and customization.
Honestly if they'd just ported Dissidia 12 and upgraded the graphics I think people would have been cool with that.
Making it 3 on 3 makes it really awful for solo play where you're depending on either bad AI, or internet strangers, and intensely limits your character customization. All the characters got retooled to be LESS complicated and diverse than they used to be, what?
So basically they pulled a Jojo Eyes Of Heaven….ugh.
Dissidia NT receives its Chaos rep for FFXII… but it's not who you think.
Honestly, it would have been more fitting at this point that Vayne's intro pose would be him stepping on Gabranth's corpse. Poor Gabranth… Having replayed XII recently, I have a lot more respect and interest in Vayne's character (along with all the characters, especially Gabranth), that I don't mind this.
I'm glad his standard appearance can remain his... "Maybe He's Born With It" perfect haired politician self, cause I've never liked his final form. And he looks so stylish as he fights, almost like he is a King of Fighters character. I dig it.
So interestingly enough, they revealed hints as to what the six DLC characters would be in a previous stream. The hints were:
-Male character from later half of the series
-Male character from the early half of the series
-Female character from the later half of the series
-Male character from later half of the series
-Returning female character from the later half of the series
-Male character from later half of the series
Vayne is the first one, and that fits. What kind of sucks is, if we follow Vayne, we kind of can figure out the remainder.
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-Male character from later half of the series
Vayne. Duh.
-Male character from early half of series
Let's assume it won't be another IV or V character when they already have a third rep. Let's also pray that it's not VII, when they too have a third rep, but it's possible considering that it is VII we're talking about
That leave I, II, III, and VI. In terms of popularity, the only characters of I-III who hold any significance is Minwu, and while a white mage would be interesting, I think all leads point to us having a new FF6 rep.
It is either going to be Locke (who is the most popular option) or Edgar (who would have way more creative combat options than Locke). Either way, I'm hype.
-Female character from the later half of the series As much as I want to throw caution to the wind and say "Oh, it's obviously going to be our FF9 rep, so Freya or Beatrix", we don't have second reps for XIII, XIV, and XV. I honestly think, especially with Stormblood, this is going to be Yda. Yda is the only XIV character we've explored as much as Y'Shtola. Those of you who don't know much about Yda: Yda is essentially a 10x more badass version of Tifa. Like, Yda canonically can perform Final Heaven. And it's not even her strongest attack. She'll be fun, especially with her Stormblood costume.
-Male character from later half of the series
Again, we get back to that 'XIII and XV need secondary reps'. Unlike XII, XIII has never had a Chaos rep, so now is probably where they will finally throw them in. It is either going to be Raines or Caius. I wouldn't be shocked by either. I'd prefer Raines, but I expect to see either one.
-Returning female character
Let's break this down: Only remaining female characters to return are Prishe, Yuna, and Tifa. Let's be real, I would be SHOCKED if Prishe beat Tifa and Yuna to the punch. We have an FF7 remake on the plan board, and Yuna is the most popular FF female character in Japan. It's going to be one or the other. I think Yuna is more likely, though I kind of hope they change her to gunner Yuna. Especially because her being able to summon monsters would kind of be pointless… when you can summon in the game anyway. But we'll see.
-Male character from later half of the series
FFXV is going to get a second rep. It is going to be Ardyn, and we are going to have to live with that trash bucket getting into this game instead of Vivi. But it will be okay. We'll live.
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I'd be totally okay with them adding another FF7 rep if it was Red XIII. But they won't. And FF7 being FF7, I wouldn't be surprised if it got super disproportionate reps. It was the only game to (sort of) have 4 reps before, but I don't recall what shenanigans were needed to use Aeris.
Also the 3 on 3 combat sucks. The 1 on 1 in the trailers and the old games is so much better.
That returning female character is gonna be Tifa. Japan isn't gonna let those oppai go to waste.
Also, Vayne look cool, and that video from the post above is cringy as fuck.
They confirmed the next DLC character is a male villain….so Gilgamesh?
Locke dream is dead, not like I care who's really being added or what.
https://twitter.com/FinalFantasy/status/973688588931162113
And yes it will take a over a full year of release to release the whole season pass, seems like Arcade will get the new characters first as well btw….
Male villain from the first portion of the series?
Gilgamesh would be a returning character, so that wouldn't make sense. So, a male villain from the first half of the series.
1 = …Dark Elf?
2 = Leon, perhaps. But why would they pull from 2?
3 = Xande is a possibility.
4 = Rubicante?
5 = Nothing good comes to mind...
6 = General Leo, technically. Otherwise, Orthos would be neat.
7 = One of the Turks, Genesis, or one of the Sephiroth brothers
I'm not really liking any of these options. I can see them working though.
FF beyond XII has turned me off of the series, but I'd like to fill the jobs from 1, as skins from other games,
Like the warrior of light is fighter, Zidane is thief, I'd guess Bartz as the red mage, Aeris (yuna? DAGGER!?, the cat lady from XIV?) as the white mage, Vivi (Shanoto?, terra (wouldn't like this look on her)?) as the black mage and Tifa as the monk.
I'd say get EVERYONE in here as skins, but Cyan/Leo/Bellatrix/Sephirot would be.. strange.
Shadow of the Tomb Raider have been announced. It will be on both Xbox one and PS4.
http://www.ign.com/articles/2018/03/15/shadow-of-the-tomb-raider-officially-announced
Also here's the trailer.
Sometimes I forgot FF had races like Elves and Dwarves.
So, partly on a lark and partly to test out the computer I built last year, bought the updated version of FFXV, which I enjoyed despite it being flawed.
…it may be a worse game after all the updates. If the initial problem with FFXV was how fragmentary everything felt, it's made the problem worse by basically segmenting all the new stuff into its own little area instead of any real integration with the game.
I'm still trying to get over the idea of an RPG where the story gets patched
Didn’t Mass Effect 3 already do that?
Well, fallout 3 came out like 10 years ago.
I don't tend to play Western RPG's much. Think my last one was Might & Magic VI!
I remember a bit of that Mass Effect kerfuffle though. Something to do with all your choices through the games only leading to different colours in your ending or somesuch? Did they patch it to something good?
Didn’t Mass Effect 3 already do that?
Sidestory post-game DLC is a different beast than "new area in an open world in the middle of the game with new mechanics that don't carry anywhere else"
Lots of RPGs have post-game DLC. Witcher 3 and Horizon and Dragon Age did it… but it was basically whole new chapters, follow up, not... something in the middle somehow that doesn't affect anything around it.
I don't tend to play Western RPG's much. Think my last one was Might & Magic VI!
I remember a bit of that Mass Effect kerfuffle though. Something to do with all your choices through the games only leading to different colours in your ending or somesuch? Did they patch it to something good?
In short, your choices still mattered for 99,9% of the game, but the last three minutes of the game, the big final choice was basically an out of nowhere out of your control thing, and you didn't get the option everyone wanted "go fight the badguys and stomp them." …when the badguys were a millions year old unstoppable force with vastly superior weapons and ships.
It was a story choice that made perfect sense in "well the only way to actually beat these guys was...." If it were a movie or a novel it would have been perfectly fine ending, but as a video game it was a bad route to go because it disconnected a bit from everything before it and took away player choice. ANd yes, the actual visual of the ending was rushed, because EA pushed arbitrary deadline on them and the ending was the last thing they did instead of the first.
They patched a better more cinematic version with more cut scenes and dialogue about a month later that made it flow better like a director's cut, but didn't change the ending.
Then there was later paid for DLC that was extra adventures and a an endgame party to say farewell to everyone that fleshed it all out.
I'll never understand exactly why people expected the ending to have 80,000 unique variants tailored to what they had done along the way that reflected every action they had ever taken, because that was just never going to happen. As is all your choices still carried and made differences until the ending, it was just the very last final thing that wasn't really affected by all your choices. The fates and lives of all the other races were still changed by what you'd done.
Nobody expected like a billion different choices, but we were hoping for more than, y'know, three.
In short, your choices still mattered for 99,9% of the game, but the last three minutes of the game, the big final choice was basically an out of nowhere out of your control thing, and you didn't get the option everyone wanted "go fight the badguys and stomp them." …when the badguys were a millions year old unstoppable force with vastly superior weapons and ships.
It was a story choice that made perfect sense in "well the only way to actually beat these guys was...." If it were a movie or a novel it would have been perfectly fine ending, but as a video game it was a bad route to go because it disconnected a bit from everything before it and took away player choice. ANd yes, the actual visual of the ending was rushed, because EA pushed arbitrary deadline on them and the ending was the last thing they did instead of the first.
They patched a better more cinematic version with more cut scenes and dialogue about a month later that made it flow better like a director's cut, but didn't change the ending.
Then there was later paid for DLC that was extra adventures and a an endgame party to say farewell to everyone that fleshed it all out.
I'll never understand exactly why people expected the ending to have 80,000 unique variants tailored to what they had done along the way that reflected every action they had ever taken, because that was just never going to happen. As is all your choices still carried and made differences until the ending, it was just the very last final thing that wasn't really affected by all your choices. The fates and lives of all the other races were still changed by what you'd done.
Ah, I see .
I wish that they made the "fight with the ancient aliens and lose, badly" option. The only other media with this kind of plot (us vs the ancients) were lucky as there were more than one race of ancients, and they in the end wanted something that concerned the younger races and managed to pull them to fight eachother to a standstill, so they could be reasoned with. While the reapers just want to make reaper babies.
Even if the last choice wasn't as varied as some might want, you already had created a unique timeline with your actions. I could make do, instead of fighting eternaly for the 3 lights.
And they added the end of the world party in the dlc, that was the happy ending before the ending.
Nobody expected like a billion different choices, but we were hoping for more than, y'know, three.
With the first game having essentially two different endings (with two different variants for each which would become meaningless) and the second game also having three different endings (with a multitude of minor variants based upon who died) along with having the color gimmick that people derided the 3rd game over, it was kind of a bit much to ask for especially for a game that was rushed through development.
Every nagging little issue with FFXV feels so much worse after playing Ys VIII.
I wish that they made the "fight with the ancient aliens and lose, badly" option..
When they did the expansion on the ending they added in that fourth choice actually.
And they absolutely lost. Badly.
Confession time: never played 3, just binged on cutscenes. Could not pay in origin back then, no interest on it right now.
I remember seeing a video of the "Fight!" ending, but it was a fan video where they won.
Sooooooo, I was–and in some ways, am--an apologist for FFXV, but the deeper I'm getting into it again, the more I'm struggling to defend that position.
Today's topic: this is the worst combat system in a Final Fantasy game, and one of the worst in RPGs in general.
I mean, it looks great, and it initially feels pretty good, and there's a certain visceral level where it seems to work. But it is so damned simple. All the techniques and magic from previous games has been stripped down to one technique per character at a time (and it's so annoying to equip and unequip them and some are so situational that you really end up running the same three techniques for 90% of the game), magic is primarily down to three types that tend to nuke your own party more than the enemy, and the dozen little unlockable things in the abilities menu really don't give you anything you'll use more than once or twice in the game and mostly by accident. Oh, and all those weapons and the much-vaunted weapon-switching? Yeah, you won't be using that. But what about those cool Arms of the King? Well, there's a dozen of them, you have four slots, and each one saps your HP, and when you run out of HP, you just stagger around hoping the partner AI will eventually remember to come help you out (or slowly use an item).
Combat is 90% Warpstriking to a point, targeting an enemy, Warpstriking in, then back out, then back in ad infinitum. If you can't win, just gain a few levels. There's almost zero nuance or skill save for a few small choices in longer fights. I'm fighting with similar effectiveness 20 hours in with the exact same approach I took at the beginning.
Bleeeeeeh.
The last four DLC episodes for FFXV:
Episode I: Ardyn “The Conflict of the Sage” (Working Title) (Winter 2019) – This story portrays the struggles of Ardyn. Witness the resentment he harbored towards Lucis for over 2,000 years, and his clashes with the Astrals.
Episode Side Story: Aranea “The Beginning of the End” (Working Title) (Spring 2019) – A side-story about the Starscourge depicted from the Niflheim’s perspective. The final day of the Empire turns out to be Aranea’s worst day.
Episode II: Lunafreya “The Choice of Freedom” (Working Title) (Spring 2019) – This story’s about Luna’s fate, which not even death can free her from. Her battle to save the one she loves overturns the destiny dealt to the Lucian King.
Episode III: Noctis “The Final Strike” (Working Title) (Spring 2019) – Parting ways with the Astrals, Noctis embarks upon his final battle in order to attain the ideal future for all his people.
While I'm at it SE opened this:
Luminous Productions was established with the purpose of developing new AAA titles and bringing innovative game and other entertainment content to a global audience.
Staffed with members of the creative team behind "FINAL FANTASY XV" developed within another Square Enix Group studio, Square Enix Co., Ltd., Luminous Productions further builds on Square Enix Group’s vision to create new intellectual properties alongside our existing studios.
Seems to be due to feeling the Western studio model where each group of developers has their own identity is good for hiring, development, and marketing.
Their CEO has noted that it can be hard to get Square Enix Japan developers to make new ideas because they’re all very concerned about making “Square Enix games” and everyone who wants to join does so to make “Square Enix games” as well. He feels these new identities will help alleviate some of that.
Points from the hiring pages:
1.) They’re still using Luminous Engine.
2.) They’re hiring a Live Service Planner, so they presumably liked how FFXV went.
3.) For their next project, they want to have both a game and business model that’s “ten years ahead of its time”.
4.) It sounds like whatever they’re making will have console, PC, and social game (mobile) versions/components, similar to FFXV.
I played (and beat, which is a big deal for me) FF6 the other day. It was okay. Shows a lot of age, but the ideas were there.
my favorites were Terra, the Figaro Bros, and Shadow
I didn't like Locke and Celes and left them out of the final dungeon
I like V, VII, and Tactics more, overall.
I played (and beat, which is a big deal for me) FF6 the other day. It was okay. Shows a lot of age, but the ideas were there.
my favorites were Terra, the Figaro Bros, and Shadow
I didn't like Locke and Celes and left them out of the final dungeonI like V, VII, and Tactics more, overall.
My man high fives
V don't ever get enough respect
@Daz:
My man high fives
V don't ever get enough respect
Job Systems are my life blood. Dualcasting Ultima or Quadmiming Knights of the Round has nothing on the OG Spellblade-Dual Wield-Rapid Fire
I was young and unimaginative when I first beat it, but I still have fond memories of fighting Neo Exdeath with a Bahamut MIME MIME MIME strategy.
Beyond that, the game is just… fun. The villain is an Evil Tree who at one point fights a turtle. A moogle has the hots for you when you cosplay. A boss tries using holy as a last resort in the No-Magic tower. Gilgamesh. Fun times all around.
@Daz:
Beyond that, the game is just… fun. The villain is an Evil Tree who at one point fights a turtle. A moogle has the hots for you when you cosplay. A boss tries using holy as a last resort in the No-Magic tower. Gilgamesh. Fun times all around.
FFV is like one of those goofy 90s fantasy adventure anime distilled perfectly in game form, it doesn't break new ground often but it just has so much fun with its characters, story, and setting.
the main party consists of a manchild hobo, a renegade princess, a different renegade princess who doesn't a shit about your gender norms, a wacky old man, and that wacky old man's equally wacky granddaughter who talks to squirrels, all supervised by a sassy shittalking turtle, locked in mortal combat against a tree made of demons in a suit of armor, aided by his minion, gilgamesh.
and also
!
Dancer Bartz is, without a doubt, the spiciest protagonist in Final Fantasy
FFV is the clear economic boost we have all been looking for seeing as it is the one final fantasy that has contributed to jobs more than any other
@Purple:
FFV is the clear economic boost we have all been looking for seeing as it is the one final fantasy that has contributed to jobs more than any other
I thought FFIII did that first.
I thought FFIII did that first.
Not the cross up mix and match that somehow never got used ever again until Bravely Default. I guess other games tried to have characters learn skills with some flexibility via materia, gems, etc? but none with quite the versatility of FFV. When you've got so many different jobs to choose from, unemployment is at an all time low
The Final Fantasy Tactics series and Final Fantasy X-2 (sorta) utilized the mix and match. V perfected it just because the 'freelancer' class existed.
I m currently trying to finish Lost Sphear on the Switch and even though the game isnt that bad the ratio of dialogue to gameplay is annoying as fuck if you want to follow the story and not just skip the dialogue. Setsuna did that better as far as I remember.
Anyways, did anyone play the octopath traveler and if so, do you think that game could be get a good RPG game?
So in other news Dan Tsukasa, a Game Dev/3D Artist working in Japan (he's followed by Swery and ex-FFXV Lead Designer Wan Hazmer on Twitter) had this to say on FF7R:
Nomura is barely ever there, he's director largely in name alone. He spends the vast majority if his time in Osaka on KH3, as thats where he lives, during the week at least.
Dan_Tsukasa said:
They don't have 4 years of work, they have 2. The announcement that square was taking the game away from Cyberconnect2, they didn't take it away and continue it, they started it again because cyber connects work was just so useless and not far enough along, but still far enough along that remaking it was faster than refactoring it… (it wasn't in a good state at all).I'll explain it this way. When has a company taking work away from another company ever been a positive sign of things? I know CyberConnects work was unusable, I've worked with them before, i know their level.
And i know they outsourced to hell and back in order to get things to the point we saw them publicly, and it still wasn't enough to save them.
I'm not speculating though. Ive worked with these people and know people working still at both square and CC2, I'm explaining what happened from what I know.
CC2 was Nomura idea for a studio to chose btw.
https://www.kotaku.com.au/2014/06/final-fantasy-vii-bike-game-could-pave-the-path-to-a-full-remake/
'll explain it this way. When has a company taking work away from another company ever been a positive sign of things?
Metal Gear Rising: Revengeance?
Metal Gear Rising: Revengeance?
They basically remade it, they didn't take what KP did as far as I know.
KP wanted to make a game where you could stealth around and everything was cutable and trying to design lvl's and scenarios for combat was such a hassle for a new time.
Platinum just took a basic idea in a more combat heavy direction with minimal cutting.
You guys…
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…He's so hot...
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How does he fit into the leaks/hints a while ago?
How does he fit into the leaks/hints a while ago?
-Male character from the early half of the series
Fits perfect. That's the only hint I heard. Some people in here said a 'villain', but I hadn't heard that anywhere but here.
They confirmed that the final two male characters will be villains as well.
Not too hype about Locke, he looks about as good as they could make him, but he's one of my least favorite characters from FF6 and I would have liked Edgar or Sabin or Shadow a lot more…...
I'm also absolutely paranoid that the female character they're adding next is Rinoa, which would be completely terrible. FF8 getting as many reps as it would have then before other games even get a villain rep doesn't sit well with me at all
Most people think the female character is going to be a XIV rep. Since XIV doesn't have a solitary villain, it's either going to be Yda (who recently had a large story arc in the recent expansion) or Ysayle (who is popular for having a really awesome boss fight in the form of her transforming into Shiva).
But who knows.