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    Star Fox Zero

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    • Wagomu
      Wagomu
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      Wagomu
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      It's happening. The barrel roll is being do.

      This looks really promising. Seems a lot more fun than any Star Fox game post-64. Vehicle transformations, gamepad cockpit controls and an overall really big-looking experience, I'm pretty excited for this.

      3DS FC: 0662-3589-2887

      NNID: Gibbs-free

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      • Foolio
        Foolio
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        I'm really excited for this now. But I do hope the game manages to stay tight and focused. I'm a little concerned that with all these vehicles and control modes, it's going to be a bit of a jumbled mess.

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        • Cyan D. Funk
          Cyan D. Funk
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          Platinum is involved.

          Basically if this fucks up then the problem is the concept of Star Fox itself.

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          • Deviant_Mugen
            Deviant_Mugen
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            This game had a really good reveal, and I look forward to playing it.

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            • Wagomu
              Wagomu @Foolio
              @Foolio last edited by
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              @Foolio:

              I'm really excited for this now. But I do hope the game manages to stay tight and focused. I'm a little concerned that with all these vehicles and control modes, it's going to be a bit of a jumbled mess.

              That's what I thought at first, but seeing the walker in action, I think they can pull it off. I watched the Treehouse gameplay on Corneria and it at least that level looks like it maintains the sort of general linear design that made SF64 a lot of fun, with the transformations offering new perspectives. I think the Arwing sections at least are going to work well, since the flight sort of pushes the level design into linearity. I'm a little worried about the hover drone, whatever it's called. I feel like I'm going to explore every nook and cranny with that thing, which will slow down gameplay a ton.

              @Cyan:

              Platinum is involved.

              Basically if this fucks up then the problem is the concept of Star Fox itself.

              3DS FC: 0662-3589-2887

              NNID: Gibbs-free

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              • Nobodyman
                Nobodyman
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                I'm super looking forward to this. The most recent Star Fox entries have been pretty disappointing, but I'm hoping this turns things around.

                [And if the band you're in starts playing different tunes
                I'll see you on the dark side of the moon]

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                • Foolio
                  Foolio
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                  Yeah I like the vehicles that keep you constantly moving, and I'm also excited for Landmaster segments. So I hope the rest of the vehicle stuff is cool. Also no Blue Marine love? 😕

                  Am I the only one who gets gets totally pulled out of immersion when the game announces PHASE ONE COMPLETE!!! right on your screen, and other artificial garbage? Like, I caught the Star Wars: Battlefront demo yesterday and it's this super beautiful chaotic world and all of the sudden the screen is filled with garbage about grenade kill bonuses and shit.

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                  • F
                    fedcom
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                    Looks like a lot of fun. I've never played a Star Fox game before. I actually really like the idea of gamepad being first person and tv being third person. But I'm not too bothered about looking at the small screen in the first place, and I mostly use off-tv play when I can.

                    The graphics are ass though, I can't believe it. This really looks like it could be ported to 3DS no problem.

                    NNID: julsjacket

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                    • KaizokuJinbei
                      KaizokuJinbei
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                      Steam Friend Code ---> 48796480

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                      • G
                        Green_vs_Red @Foolio
                        @Foolio last edited by
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                        @Foolio:

                        Also no Blue Marine love? 😕

                        Down with underwater levels.

                        Originally Posted by Ubiq

                        I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

                        3DS Friend Code 0044-2806-5284

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                        • Wintermute
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                          Especially Corneria looked shockingly ugly and lifeless in comparison to SF:Assault or even Lylat Wars (What year is it, again?) due to the strict 60 FPS policy Platinum has to deal with.
                          http://kotaku.com/everything-we-know-about-nintendos-experimental-new-sta-1711733204
                          Odd choice, it's like fighting for random blocks and arches on gras instead of the capital of my homeplanet. And those spiders, uughh…
                          The rest is cool, I hope the boss battles earned their name.

                          “As I stand out here in the wonders of the unknown at Hadley, I sort of realize there’s a fundamental truth to our nature: Man must explore!” – David Scott, Moon

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                          • Deviant_Mugen
                            Deviant_Mugen
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                            Miyamoto, another EAD dev, and the Platinum director are currently showing off the game on Treehouse Live.

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                            • KageKageKing
                              KageKageKing @Cyan D. Funk
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                              @Cyan:

                              Platinum is involved.

                              Basically if this fucks up then the problem is the concept of Star Fox itself.

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                              • O
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                                Please tell me that we can get one of these awesome pins.

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                                • Urouge
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                                  This game looks cool, but at the same time it looks like it came out in 2006.

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                                  • GuetaMinute
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                                    It looks pretty fun but really bland at the same time.

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                                    • Foolio
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                                      The gameplay itself looked intriguing so I never really stopped to think about the texture detail and stage complexity and such. But it's true, it's pretty lacking in richness all around. I mean, as long as it isn't totally barren or boring I'll probably still enjoy it, but that is kind of disappointing. Especially because 60 fps is really overrated.

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                                      • Robby
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                                        Way too many polygons. The arwing needs to be like 8 triangles, tops. Anything more is just excessive detail getting in the way of gameplay and the player's imagination, espcially since you'll be moving fast at all times anyway.

                                        Urouge KageKageKing 2 Replies Last reply Reply Quote 0
                                        • Urouge
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                                          @Robby
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                                          @Robby:

                                          Way too many polygons. The arwing needs to be like 7 triangles, tops. Anything more is just excessive detail getting in the way of gameplay and the player's imagination, espcially since you'll be moving fast at all times anyway.

                                          If only their entire focus group was so easy to please lol.

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                                          • KageKageKing
                                            KageKageKing @Robby
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                                            @Robby:

                                            Way too many polygons. The arwing needs to be like 7 triangles, tops. Anything more is just excessive detail getting in the way of gameplay and the player's imagination, espcially since you'll be moving fast at all times anyway.

                                            You are sounding like Cranky Kong.

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                                            • Wagomu
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                                              I guess the texturing comes off as a little plastic, which fits in oddly against the beautiful sky boxes and the rougher terrain. Everything looks fine when the environments correspond fit with the vehicles, like in the stages that take place inside some futuristic structure and I think it works in the desert (Titania?), too, but it's kind of weird on Corneria.

                                              I don't know, I'd need to look at it more to make better judgments. I think the action is going to be chaotic and fun enough, though, that it won't matter so much. At least I'm hoping that's the case.

                                              3DS FC: 0662-3589-2887

                                              NNID: Gibbs-free

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                                              • Robby
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                                                I was being a little sarcastic…. and I know I'm the odd man out since I'm the only one that actually likes the SNES version and has problems with the N64 edition, but yeah.

                                                Starfox isn't about the graphics... and what they showed is impressive enough.... if a little dated looking.

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                                                • Foolio
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                                                  It's not even so much about graphics for me as it is about richness/vibrancy. Like, making these massive environment is great, but a bit of a pet peeve when they don't fill them with anything (again, when appropriate, as Wagomu mentioned). I definitely want to see more gameplay, and I'm not writing off the game, but now that I think about it things do seem kind of reduced and artificial. Still hyped though.

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                                                  • jmbjr
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                                                    Definitely excited about this; sure, the graphics could look better, but it looks like a lot of fun to play, which is the important part.

                                                    I'm just glad we're finally getting another Star Fox game, really.

                                                    Thanks to PirateNeko for the avatar!

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                                                    • MetaMario
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                                                      http://mynintendonews.com/2015/06/16/star-fox-zero-hasnt-got-online-multiplayer/

                                                      Well…..unfortunate, but what can ya do?

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                                                      • Foolio
                                                        Foolio
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                                                        Oh my god that was written by a 7-year old.

                                                        But anyway, I don't really mind… a core single-player experience is most of what I think matters. They could always add multiplayer modes after the fact, too, if they really wanted.

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                                                        • MetaMario
                                                          MetaMario @Foolio
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                                                          @Foolio:

                                                          Oh my god that was written by a 7-year old..

                                                          "its" and "that's"….lol

                                                          I do agree though. They showed off some neat ideas that hopefully are fleshed out.

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                                                          • Urouge
                                                            Urouge
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                                                            @Robby
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                                                            @Robby:

                                                            I was being a little sarcastic…. and I know I'm the odd man out since I'm the only one that actually likes the SNES version and has problems with the N64 edition, but yeah.

                                                            Starfox isn't about the graphics... and what they showed is impressive enough.... if a little dated looking.

                                                            But… but... SNES Star Fox had some of the best graphics of its time. It completely blew everything else away. Well maybe not that far, but it was still really good.

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                                                            • Robby
                                                              Robby @Urouge
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                                                              @Urouge:

                                                              But… but... SNES Star Fox had some of the best graphics of its time. It completely blew everything else away. Well maybe not that far, but it was still really good.

                                                              No. It really didn't. The 3d effects were impressive, but even at the time as an 8 year old it was pretty obviously low end blocky looking, even with its super special extra chip in the cartridge. When we already had Mario Kart and F-Zero doing similar things with fake 3D on a track using mode 7, it was really weird that they were trying to get, basically, 3D rendering out of a 2D system.

                                                              The idea and the achievement was impressive, and so maybe from a technical standpoint it was amazing, but the actual graphics themselves never were. (See also Virtua Fighter 1)

                                                              I still played it for 10 years anyway.

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                                                              • GuetaMinute
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                                                                No online… whatyearisit.jpeg

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                                                                • KageKageKing
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                                                                  • Big_Bad_Lith
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                                                                    Nintendo keeps showing me all these things in StarFox games that AREN'T on-rails space shooters. I don't know why they keep doing this, I don't buy a Starfox game to play a mediocre chicken-walker third-person-shooter or pilot a hover-drone.

                                                                    I mean, I'm all for franchises innovating and stuff, but this is one franchise that pretty much everybody agrees hasn't really been on track since the N64 days. Assault was decent, but it just did not have as much meat to its campaign as it should have had, and kept mucking around with on-foot missions and stuff.

                                                                    It's Manga, Baby. (One Piece Revisited)

                                                                    Not All Pokemon are Created Equal. Lord of Djinn (now on Steam!)

                                                                    SugoiTees

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                                                                    • black-leg jex
                                                                      black-leg jex @Big_Bad_Lith
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                                                                      @Big_Bad_Lith:

                                                                      Nintendo keeps showing me all these things in StarFox games that AREN'T on-rails space shooters. I don't know why they keep doing this, I don't buy a Starfox game to play a mediocre chicken-walker third-person-shooter or pilot a hover-drone.

                                                                      Because starfox is meant to be about the different machines. Also on-rail shooters don't make very good triple-a games any more. For the most part they are too short for what one expects in a big $60 game. Kid icarus got away with it because it paced it in-between 3rd person action sequences. But can you name me any big console release recently that has solely been an on-rails shooter and sold well.

                                                                      ![](http://desmond.imageshack.us/Himg198/scaled.php?server=198&filename=groosesig.png&res=m edium)

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                                                                      • Robby
                                                                        Robby @black-leg jex
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                                                                        @black-leg:

                                                                        Because starfox is meant to be about the different machines. Also on-rail shooters don't make very good triple-a games any more. For the most part they are too short for what one expects in a big $60 game. Kid icarus got away with it because it paced it in-between 3rd person action sequences. But can you name me any big console release recently that has solely been an on-rails shooter and sold well.

                                                                        Original Starfox with its one vehicle disagrees. And everything after 64 disagrees too, since those all sucked and shouldn't be counted for anything, especially the "on foot" missions. (And even in 64 the other vehicles weren't as good as the arwings)

                                                                        And the sheer level of difficulty kept you playing a ton, there was no way you were beating the harder modes of the first two games without a ton of practice. Back when challenge was the thing that kept you playing a game a lot rather than collectathon padding.

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                                                                          Green_vs_Red @Robby
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                                                                          @Robby:

                                                                          And the sheer level of difficulty kept you playing a ton, there was no way you were beating the harder modes of the first two games without a ton of practice. Back when challenge was the thing that kept you playing a game a lot rather than collectathon padding.

                                                                          It was?

                                                                          I personally kept playing through these games simply to see where the story or game would take me.

                                                                          Originally Posted by Ubiq

                                                                          I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

                                                                          3DS Friend Code 0044-2806-5284

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                                                                          • black-leg jex
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                                                                            While I love replaying certain games, replay ability and mastering a game is not neccessarily what people are after anymore. Even if it had various difficulties and asked you to master the game entirely, a game that's main campaign can be beaten in one sitting by even the most casual of fan will not fly for a $60 release game.

                                                                            And yeah starfox 1 only has 1 vehicle. Starfox 2 and 64 were both made with the mindset of having loads of different vehicles to play. The chicken walker is from starfox 2 and for starfox 64 miyamoto took a lot of influence from thunderbirds, a puppet show that starred a bunch of hero pilots and their various different vehicles to save the day.

                                                                            ![](http://desmond.imageshack.us/Himg198/scaled.php?server=198&filename=groosesig.png&res=m edium)

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                                                                            • Cyan D. Funk
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                                                                              Does being on foot count as a separate vehicle? Because 64 had that, it was just sort of a pain to unlock.

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                                                                              • KageKageKing
                                                                                KageKageKing @Cyan D. Funk
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                                                                                @Cyan:

                                                                                Does being on foot count as a separate vehicle? Because 64 had that, it was just sort of a pain to unlock.

                                                                                Wasnt that a Multiplayer-only thing?

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                                                                                • Robby
                                                                                  Robby @black-leg jex
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                                                                                  @black-leg:

                                                                                  While I love replaying certain games, replay ability and mastering a game is not neccessarily what people are after anymore. Even if it had various difficulties and asked you to master the game entirely, a game that's main campaign can be beaten in one sitting by even the most casual of fan will not fly for a $60 release game.

                                                                                  NO ONE is going to "casually" beat that game in one sitting, even on the easy route. I'm an original starfox master and I still have trouble on some stages if I haven't played in a while, despite playing the original game for decades now.

                                                                                  (also, there's a shit-ton of games that can be beaten in one sitting, or clock in at less than 10 hours total, that are beloved and praised for being consistent high quality rather than fetch quest or grinding padding)

                                                                                  And yeah starfox 1 only has 1 vehicle. Starfox 2 and 64 were both made with the mindset of having loads of different vehicles to play. The chicken walker is from starfox 2 and for starfox 64 miyamoto took a lot of influence from thunderbirds, a puppet show that starred a bunch of hero pilots and their various different vehicles to save the day.

                                                                                  Starfox 2 was scrapped and no one has played it without hunting down the bootleg rom to play on emulator.
                                                                                  (and the released rom is glitchy as hell, despite being "100% finished" the game just breaks in some areas)

                                                                                  In 64, the submarine sucked while playing basically the same as the arwing,and the tanks added very little. The on-foot mode in multiplayer was a novelty, but was difficult to unlock and required playing the game a ton before getting to silly mode. Change of pace sure but all the good levels were the flying ones.

                                                                                  Adventures wanted desperately to be a Zelda game and had almost no vehicle combat whatsoever and was universally hated. Hell, it wasn't even a Starfox game for most of its development.

                                                                                  Assault was Arwings and on-foot. And again, the not-arwing part sucked.

                                                                                  Command was completely aircraft based again… but it sucked since they made it into an overhead strategy game.

                                                                                  Starfox is NOT about the different machines. It's been all over the place but its also been mostly terrible when it moves away from the air combat.

                                                                                  @Green_vs_Red:

                                                                                  It was?

                                                                                  I personally kept playing through these games simply to see where the story or game would take me.

                                                                                  Yes, because you have to play it enough to get good enough to beat the stages to move forward.

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                                                                                    Green_vs_Red @Robby
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                                                                                    @Robby:

                                                                                    Yes, because you have to play it enough to get good enough to beat the stages to move forward.

                                                                                    In Starfox 64?

                                                                                    The only level that I ever had a problem with and still do was MacBeth and we can all take a guess why.

                                                                                    Originally Posted by Ubiq

                                                                                    I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

                                                                                    3DS Friend Code 0044-2806-5284

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                                                                                    • Foolio
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                                                                                      @green_vs_red:

                                                                                      in starfox 64?

                                                                                      The only level that i ever had a problem with and still do was macbeth and we can all take a guess why.

                                                                                      WHUT'S WRAWNG? COME A LITTLE CLOSAH! :ninja:

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                                                                                      • Robby
                                                                                        Robby @Green_vs_Red
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                                                                                        @Green_vs_Red:

                                                                                        In Starfox 64?

                                                                                        The only level that I ever had a problem with and still do was MacBeth and we can all take a guess why.

                                                                                        Even the very first time you ever played the game, ever? Even the harder stuff like destroying the air fortress before time ran out or dealing with Star Wolf on the highest difficulty course? None of that was any challenge at all or took you more than one try?

                                                                                        And you never went back to try and do the challenges to get the higher quality medals and do a better job? (Okay, I know asking that question is hypocritcal of me since I just said I don't like collectathons as a way of padding the game time… but doing far far better at a stage is different than running around and grabbing obscurely placed coins.)

                                                                                        You have gone back and replayed the game at least some, so the replay value is obviously there. You've gotten more than a one time one hour experience out of it.

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                                                                                          Green_vs_Red @Robby
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                                                                                          @Foolio:

                                                                                          WHUT'S WRAWNG? COME A LITTLE CLOSAH! :ninja:

                                                                                          "That pompous smug bastard" I wish I could send him and his train crashing into the weapons depot…...but I didn't hit all the switches".

                                                                                          @Robby:

                                                                                          Even the very first time you ever played the game, ever? Even the harder stuff like destroying the air fortress before time ran out or dealing with Star Wolf on the highest difficulty course? None of that was any challenge at all or took you more than one try?

                                                                                          I found none of the game's levels to be particularly difficult. I think the only level in the whole game that was particularly trying is probably Solar and only because your health is constantly going down.

                                                                                          @Robby:

                                                                                          And you never went back to try and do the challenges to get the higher quality medals and do a better job?

                                                                                          Actually tried doing that both on the 64 & 3DS and I can't get the necessary amount of kill counts….and seeing as how the quest will eventually lead me to Aquas. Which I hate playing on because of how much slower Blue Marine is and how dreary and boring Aquas itself is. Guess I won't be getting all those medals.....or unlocking on foot mode which I guess is just as well since I lost my copy of 64 ages ago.

                                                                                          Originally Posted by Ubiq

                                                                                          I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

                                                                                          3DS Friend Code 0044-2806-5284

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                                                                                          • Robby
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                                                                                            Well yeah. Original starfox was built around difficulty, (stupid tetris from hell stage) while 64 was built around optional difficulty of doing better on the stages… encouraging replay but not necessarily forcing it.

                                                                                            Regardless, the intended length of the game was not the time it took to play through it once and only once, it was built around encouraging replay with harder challenges. (No one would ever make that claim that you were done with Mario Kart after beating 50cc once, would they?)

                                                                                            And the underwater stuff just sucked.

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                                                                                              Green_vs_Red @Robby
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                                                                                              @Robby:

                                                                                              And the underwater stuff just sucked.

                                                                                              Doesn't it in general?

                                                                                              Originally Posted by Ubiq

                                                                                              I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

                                                                                              3DS Friend Code 0044-2806-5284

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                                                                                              • Noqanky
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                                                                                                I think we're ignoring the main point of black-leg though.

                                                                                                Even if underwater sucked and people weren't into the landmaster, the fact is that BY DESIGN the concept of Star Fox was animal puppets on machines. In fact, it was made extremely clear in its reveal and presentation that the things they're doing with it now are things Miyamoto has wanted to do with the franchise since its initial stages.
                                                                                                Just because people bitch about it and don't like it doesn't mean the walking rat thing isn't as much into the star fox concept as a random dogfight mid-level. It's like saying Final Smashes in smash brothers are not really a part of what makes it smash bros just because people don't use them or they weren't in melee … it still doesn't obscure the fact that the developer's intent was for the object to exist since the beginning and that it's an integral part of the design of a current iteration.

                                                                                                tl;dr: The way I see it just because you don't like it doesn't mean it's not Star Fox, and if you seriously think we're gonna get a Star Fox game that's just arwings on-rail shooting, then you're suffering from delusion.

                                                                                                Also, another point: do we even know the structure of this game? For all we know it's also going to be a choose your own story type of mission sequence like the N64 one.

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                                                                                                • Foolio
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                                                                                                  I must be the only person who loved the Landmaster and even the Blue-Marine. I don't mind transformations, but I do think there's a balance to be struck. When you let people change between them at any time, it really fucks up how tightly a level can be designed, since it has to be playable from multiple perspectives and machines. Like I rolled my eyes so hard when that one demo video explained that the spider bot things rotate their glowing weak spot to face whatever direction is conveniently targetable with the current transformation. For fuck's sake at least have enemies that require (or are easier with) a given form.

                                                                                                  Anyway Robby I think you're the only one who would want anything that plays like the original Star Fox. Great Arwing stages are always awesome but that's not the same as wanting an intensely hard, short game.

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                                                                                                    @Foolio:

                                                                                                    I must be the only person who loved the Landmaster and even the Blue-Marine.

                                                                                                    I don't know if I "loved" them, but yeah, I enjoyed them. I remember being blown away the first time I realized there was a submarine level in addition to the Landmaster stuff, and yeah, it's still neat as a one-off thing.

                                                                                                    [And if the band you're in starts playing different tunes
                                                                                                    I'll see you on the dark side of the moon]

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                                                                                                    • Robby
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                                                                                                      @Foolio:

                                                                                                      Anyway Robby I think you're the only one who would want anything that plays like the original Star Fox. Great Arwing stages are always awesome but that's not the same as wanting an intensely hard, short game.

                                                                                                      Oh I know, I'm the only person that prefers the SNES version to the N64. I am aware and accept this fact.

                                                                                                      It probably stems from not owning an N64 till a decade after it came out, so I had like 15 years and an entire childhood with the original before I ever touched the sequel. (And as a result am more fond of the stage designs and music and such)

                                                                                                      Plus…by the time I got to it a lot of 3D stuff had become really dated camera and control-wise. (Since other systems had moved onto 2 analogs by then and had more experience with 3d in general) I run into similar problems with the N64 Mario and Zelda games, but its something that never bothers anyone that grew up on them in the slightest.

                                                                                                      So I know I'm the odd man out on that, but it is what it is.

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                                                                                                        Green_vs_Red @Robby
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                                                                                                        @Robby:

                                                                                                        … and by the time I got to it a lot of 3D stuff had become really dated control-wise. (Since other systems had moved onto 2 analogs by then) I run into similar problems with the N64 Zelda games.

                                                                                                        I won't lie with Gamestop selling old games I suddenly feel the urge to scratch my itch for some N64 gaming but the idea of going back to the N64 controller with it's weird button layout & lack of built in rumble….is looking awkward as hell eventhough I did it recently with little issue a couple years back with Pokemon Stadium 2 and Donkey Kong 64 (Don't ask me why I bought this.)

                                                                                                        Originally Posted by Ubiq

                                                                                                        I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

                                                                                                        3DS Friend Code 0044-2806-5284

                                                                                                        1 Reply Last reply Reply Quote 0

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