these inklings or whatever they are called are so friggin' adorable, I can't take it ~
almost makes me want to get a Wii U
Splatoon
-
-
Huh. I thought it'd be a coin flip or something.
It basically is a coin flip probably. Just the usual RNG that was done behind the scenes
-
@Purple:
It basically is a coin flip probably. Just the usual RNG that was done behind the scenes
I guess the arbitrary 0.3 and 0.4 were….the ink pools at the spawn point?
Like I guess it'd be impossible to have a completely 0% mark, since there's always ink somewhere.
-
Ok, was able to play a few matches. Now at level 5.
It is great! The characters, colours, the design, the weapons, (the memes,) I love all of it! I'll play this game hundreds of hours, that's for sure.
But there is one negative point. Not the missing voice chat. The controls. Depending heavy on the screenpad was a poor choice imho. I had to change the controls to control stick only, immediately after the tutorial, it just felt too unnatural (coming from lots of PC FPSs and was never a fan of consol FPS with controllers). Ok, its a Third Person game, but its veeery fast paced, so the problem is, I never see the minimap. I have no clue what is going on on the map. I can't just look away from the main screen. In a fast paced shooter all important informations should be in your field of view (I had the same problem with MK8, of course). Obviously if it IS possible to draw your minimap onto the main screen, then this rant was unnecessary
The other problem is the lacking offline competitive mode for more than 2 players. Again because of the screenpad.However, I guess I feel about this game almost like about One Piece. All negative points (there are next to nought in OP and can be worked on in Splatoon) are by far overshadowed by the epicness.
-
Really loving the game so far, i managed to play a few good matches with mugen last night as well. Theres only a few small issues i have with certain aspects. I wish there was at least a command to let others know the base is getting hammered, i dont know how many times weve had too many people run off only to not notice all the damage being done at the spawn point. And is matchmaking just random? The teams are hugely unbalanced at points, with the level 20 japanese players all on one team most of the time.
I only now just realized that the walls dont count towards the overall map coverage…ive wasted so much paint.
Other then that its been a lot of fun, i cant wait to see what else gets added down the road.
-
Played it in the barebones local multiplayer baloon popping mode.
Fun, but not that fun. I loved the squidding mechanic though. In true matches I'd guess it would be a ton better.
-
The two player mode felt really strange to me. Maybe the framerate was lower?
Also somehow I got a splat zone match that lasted like 15 minutes. I think it was a glitch because the timer and team scores weren't changing at all. Ended up with 43 kills. Though no extra points unfortunately…
-
@Venomous:
I only now just realized that the walls dont count towards the overall map coverage…ive wasted so much paint.
Eeh, why not? How do you get to know that?
-
Eeh, why not? How do you get to know that?
Everyone on other boards has said that they only count towards your points, but not towards the map domination itself. Its still useful on walls that can bridge new paths, but i was surprised myself to hear that vertical objects dont matter apparently.
-
They dont matter because you can't see them from up above, can you?
-
Thanks for the video. How should I know when it isn't in the manual?
When my squid splats things, it counts for me.
-
I knew because of reading the developer interviews. The whole swimming this and going up walls is the incentive to paint them, so you can climb on things.
Though it is funny seeing people online going nuts with the walls.
-
Anyone try out Ranked Battle yet? I'm only at level 7, so I got a while to go.
-
Yeah, a few of us on IRC tried it last night, but the consensus seems to be that it's not that good. Personally, I don't like how it works, so I'll be sticking with regular online.
I hit level 15 last night while playing with Fool, Galaxy, Blax, and Warden. Fun times. Plus, I unlocked all three abilities on my new shoes. I'm sticking with the Splattershot Pro, since I love its range and damage capabilities, and I've gotten used to the small-ish size of its tank, so I know not to keep shooting constantly. The climb to level 20 is going to be such a slog, though…
-
Anyone try out Ranked Battle yet? I'm only at level 7, so I got a while to go.
Ranked is awesome, as long as your team knows what it's doing.
-
Just from YT and Twitch vids I've watched I'd say I don't like the ranked battles. Too much mess and destruction for my taste. My heart can't take that, lol.
Also not rly fond of the new map.
-
WTF is with the singleplayer? I just played through it all in one sitting. Some parts of it are neat but overall it's waaaay too easy. And then comes the final boss which ramps it up considerable. And why did they limit you to only one weapon? Seems like a huge waste of potential not using the chargers and rollers at all. Let alone most of the creative special weapons and subs.
Anyone try out Ranked Battle yet? I'm only at level 7, so I got a while to go.
I really liked ranked battles. More action and you know exactly where your opponents are. There's less incentive to run away from a confrontation too which is more exciting. Also seems to be more balanced with pretty much every weapon being viable, rather than everyone holding aerosprays and krak-on rollers.
I think splatoon mitigates the old KOTH problem of people camping in hidden spots and surprising you. It can still happen of course but generally people make their presence known because of the ink.
Also I'm trapped in the skinner box and I constantly need more money. One good match in ranked = 3-4 good matches in normal mode, I can't go back.
-
I had a very interesting game of Splat Zones today. While my team was stuck at 70 seconds, the other team only needed one more second in charge. In the end the match went overtime and my team won through knock-out.
-
Shouldn't going into overtime means no one wins from a knockout? It's just a 1 point difference in all the games I've played where that happened
-
I got to level 9 today, and I'm trying out the .52 weapon. Only a little more until I can play Ranked Battle.
Also, trying out the roller has definitely revealed its weakness. It has a tougher time on surfaces not 100% horizontal, which impedes movement to little corridors (like in the skatepark). Also I had a team with THREE rollers, and we lost. But the kicker was, one of them had 0 points.
How is that possible? Even on level one, if you're just shooting walls, gravity and viscosity act on the ink well enough to give you some points. And this player was at level 8, so I guess they were just screwing around on purpose.
-
How is that possible? Even on level one, if you're just shooting walls, gravity and viscosity act on the ink well enough to give you some points. And this player was at level 8, so I guess they were just screwing around on purpose.
Maybe they just left. Sometimes players just go away due to their connection being shitty or on purpose.
-
Maybe they just left. Sometimes players just go away due to their connection being shitty or on purpose.
Ah, this could also be the case.
Last night the servers had some problems, I got disconnected from a match myself. Has anyone encountered someone that was just screwing around?
-
Man I really want that ability to create preset teams. Last night we had a couple of matches with 4 APers on a single team. We wrecked so hard.
-
Yeah, DCing can end with you having 0 points. It's happened to me before in some battles with fellow APers, who confirmed that the game counted me as having done nothing.
As for the roller, it has plenty of weaknesses. Think Pyro from TF2. It works much better on indirect approach and support than direct. Nine times out of ten, you'll lose a direct confrontation with anyone else (unless it's another roller, in which case nine times out of ten you'll both die). The fling attack is telegraphed and easy to avoid or stop from the front. The rolling can be impeded by enemy fire and they'll kill you faster than you can approach.
I can't emphasize enough that the roller is a support tool and not an offensive one. It's good for reclaiming your turf and cutting into your opponent's, but terrible on the skirmish lines if you don't know what you're doing. Even when you're assaulting your opponent, though, staying hidden and surviving are your tactics of choice. I usually like to build up charge with the Krak-on in the initial rush and whenever I can, use its special to penetrate deep into enemy territory and then turn around and head towards the field, mowing them down from behind (if they have pathways that can only be accessed from their spawn, I take those, too).
When confronting people, I use a lot of corners, wall jumping and cleverly placed beacons that will get me back in the zone if need be (or call some support, which never seems to happen since nobody understands that they can also use the beacons). Most of the time, though, I just immediately backtrack through my own ink and try to either trick the opponent or circle around them and then press into their territory. While kills help your team, survival does, too, so there's no shame in fleeing.
That's pretty much the bulk of what I've learned as a roller specialist. Of course there's a lot to figure out in terms of where you'll be effective on each map, how to read the situation and go where you're useful and general metagame, but I've seen some good success with the tactics I've discovered and nowadays almost always rank first in turf wars using them. Note that a lot of this logic goes out the window in the splat zones, and I haven't played that mode enough to develop strategies for it (I'm planning on engaging more with it when I hit level 20, so that the experience doesn't matter as much).
-
I managed to get the game by going through my game library and realizing that due to Humble Bundles and Steam sales, I had multiple copies of several games.
3 Copies of Assassin's Creed 3, 2 Copies of Batman: Arkham Origins, and 2 Copies of Darksiders just to name a few.
So, by taking in the physical versions of ONLY the large chunk of games I had duplicates of…. I ended up with $75.... so nice, I got Splatoon and put the rest on Batman: Arkham Knight. (Would have gotten an Amiibo but they only had Squid Boy...)The game so far, is a blast. I'm loving it and enjoying the hell out of it.
-
Man I really want that ability to create preset teams. Last night we had a couple of matches with 4 APers on a single team. We wrecked so hard.
Aww, lucky. At least it's coming before the summer's over.
-
As for the roller, it has plenty of weaknesses. Think Pyro from TF2. It works much better on indirect approach and support than direct. Nine times out of ten, you'll lose a direct confrontation with anyone else (unless it's another roller, in which case nine times out of ten you'll both die). The fling attack is telegraphed and easy to avoid or stop from the front. The rolling can be impeded by enemy fire and they'll kill you faster than you can approach.
It's all relative to stages and to opponent weapons. I used the Aerospray almost exclusively yesterday, and the Rollers are kind of its bane due to my crap range, unless I can pull off a seeker kill (or inkzooka). "Direct confrontation" is mostly bad at range for the Roller. In tight areas it's basically unstoppable, even without kraken bullshit. Also, the fling attack can be VERY annoying as it's a one-hit kill. People often jump out of squid form and then fling midair and it's not exactly easy to see that coming, especially if you don't know what weapon the squid swimming around is holding.
I was also thinking about strategy and teamwork last night, and I noticed that me being obsessed with ink coverage stats is kind of silly. Like with the Aerospray, I can play almost any role on the battlefield. I can ink the map alarmingly fast, but without a cohesive team holding the territory it doesn't mean a lot. With the right support I might dominate in terms of area covered. But sometimes I have to help control a particular spot most or all match, without covering new ground. It's a situation where I COULD run around the map and amass a high personal total, but losing the key area would result in a defeat anyway. Or you know what else has been happening to me semi-frequently with dumb randos? Everyone charges ahead so fast that my team's half of the map doesn't get covered thoroughly at all. Sometimes our area never gets invaded and rather my team controls over half of the map, but we still lose because it's probably only 75% covered. So sometimes I respawn and spend time just filling in the gaps. Not even retaking lost ground, just filling space. Also at the start of matches I used to charge forward very fast, but now I mostly take the time to at least solidly ink the territory in the vicinity of my desired path. It's a slower approach but it pays off.
This was all sparked by your comment of almost always taking the top ink spot (plus last night when you bragged that you covered more area than me even while losing). The thing is, that's not necessarily something to be proud of. I mean sure sometimes your team is just bad and you get twice as much coverage as anyone because you're the only one who's able to make any progress at all. But when I have a lot of area covered and my team loses, I kind of take that as a sign that I might not have been doing the right thing. Maybe I should have been defending a key area instead of invading enemy territory. Maybe I should have been supporting a splat charger. Plus it's easy to paint the hell out of areas that are low risk of being stolen, or going crazy in enemy territory toward the end hoping to squeeze out as much as possible. What's difficult is controlling the central areas that go back and forth constantly and you never know whether your inked ground will stay covered. And sometimes it doesn't even matter. You're just trying to be a pain and lock up your opponents. If that's all it takes for a couple of your teammates to gain the upper hand elsewhere, that's huge.
My point is you can carry a team without inking a huge area, and conversely you can ink a huge area and still be playing poorly. Team composition (in terms of weapons and tactics), and the role I feel I need to take accordingly, will vastly affect the coverage I post at the end. Maybe you feel more boxed in by the Roller's abilities, but as much as I like to complain about them, I think you're underselling their versatility. They can be angeringly effective at controlling key map areas by using they old hide-and-splat tactic. Like, someone with a long-range weapon harassing opponents and trying to lure them toward a concealed roller has got to be one of the most frustrating and effective tactics I see out there. Also an offensive force of two Rollers who work together well can splat a whole team and take over so much territory in a matter of seconds that it's stupid.
-
Oh yeah, I was semi-joking yesterday. I know someone like Noq is plenty valuable to the team even when she usually nets last place, sine she spends a lot of time controlling the area with the charger. When she's on my team, we usually end up winning pretty decently.
I sacrifice plenty of time, too, to patiently stalking opponents and reclaiming their area, or surviving confrontations through sneaky hiding and jumping. As far as rollers go, though, if you're not in the top two in turf war, you're doing your job wrong (not counting situations where there are more than two rollers on the team). They are very much designed for quick and thorough coverage and are the force devoted to keeping the ground in your color and stealing the enemy's to better support the assault and skirmishes. It makes it easier for your team to move and impedes and confuses your opponents.
The roller makes for pretty poor control, especially against weapons like the aerospray, which can push a hiding roller back and splat them without letting them fight back. Control is all about rapid and powerful strikes, which the chargers and blasters are much better suited for. It's a waste to put a roller on control duty, unless you have a team full of them. When I've attempted to control, I've been easily thwarted by anyone decently careful about covering the area. When playing defensively with the roller, it's a lot more helpful and effective to jump ahead to a teammate who's ahead of an enemy and then backtrack through the area to cover their trail and strike from behind. It has a higher chance of killing the opponent without getting you killed and lets you build up more special charge.
Additionally, I'd say that getting more points is really helpful to your team, since it means more specials, which can often turn the tide of matches.
My play isn't perfect, but I win games more often than I lose them.
-
I never said covering area is inherently bad, just that it isn't always top priority. Even for a Roller. It is entirely contextual based on what is going on in the match. I've seen tons of teams lose because they over-extend themselves greedily after taking the lead. And a single Roller trying to control an area ALONE is not going to work. Or even a single player period, sometimes. That's why I mentioned the combo. Also judgement calls on when it's okay to go off for a bit and cover extra ground are crucial. But I reiterate that being a pain in the ass can itself be a huge thing. If a hidden Roller splats me, I'm going to re-approach the area with caution, even if you may have left already. That hesitation alone is valuable.
You also underestimate the range of the fling. If an Aerospray is close enough to reach a Roller, the Roller is close enough to 1-shot him.
-
[hide]
[/hide]the memes, they're everywhere.
Think I'm gonna grind for level 10 now.
-
Funny, the kid Icarus pun that came to mind for me was Kid Ikarus.
Well, there's a miiverse post I no longer have to make
-
Even Noqanky is making clever Japanese puns now!? I am disgraced.
-
Please, One Piece already did that one.
-
Squid Girl costume coming to Splatoon in an August update.
Apparently it's only confirmed for Japan so far, but both seasons of the anime are licensed in NA, so chances are good it'll come to us as well. Awesome. Squid Girl's mangaka must be dying of hype.
-
Squid Girl costume coming to Splatoon in an August update.
Apparently it's only confirmed for Japan so far, but both seasons of the anime are licensed in NA, so chances are good it'll come to us as well. Awesome. Squid Girl's mangaka must be dying of hype.
That is amazing holy f**k I can't believe they are actually doing it
-
That is amazing holy f**k I can't believe they are actually doing it
Ika ni mo :ninja:
-
Here's an interview with the producer of Splatoon, Hisashi Nogami, regarding more of the development process.
Summarized version that emphasizes the important points.
And here's an article detailing more about the voice chat controversy, and the reasoning behind the staggered content roll-out.
-
Amazing! I really hope we get that worldwide.
-
I keep seeing crossover fanart between Splatoon and Squid Girl, is the latter series any good?
Also it's pretty cool something anime-related is coming to an Nintendo game.
–- Update From New Post Merge ---
my sides
-
https://41.media.tumblr.com/88f19d15880e9a28da05943d52be06e3/tumblr_npenodyFsG1s9e8k0o1_540.jpg
my sides
Squids are like onions.
-
I keep seeing crossover fanart between Splatoon and Squid Girl, is the latter series any good?
Also it's pretty cool something anime-related is coming to an Nintendo game.
Is the Space Pope reptilian? Yes, it is quite good. You should check out the anime if you ever have the time, which I believe is still on Netflix. And if it isn't, then we all know there are other ways to check it out. Not doing so would be ikan…
-
Is the Space Pope reptilian? Yes, it is quite good. You should check out the anime if you ever have the time, which I believe is still on Netflix. And if it isn't, then we all know there are other ways to check it out. Not doing so would be ikan…
I've seen it on Netflix, s'pose I'll watch a few episodes. Looks fun.
Also, embrace the green :)
-
I've seen it on Netflix, s'pose I'll watch a few episodes. Looks fun.
Also, embrace the green :)
Good choice.
And that's what I do, yes. Damn Splatoon for not letting me lock it down as my color permanently, though.
In game-related news, I hit level 17 yesterday and would've kept on making progress, but I was having terrible bouts of lag, which made the prospect of playing some more very unappealing. I mean "kills not counted until 10 seconds later" lag. It was that bad. What's the most annoying is finding out ten seconds later that the person you killed also killed you, though. I hate that shit. Hopefully I can track down one of those Wii LAN adapters, because the generic one I have didn't want to work with the Wii U. :getlost:
-
And that's what I do, yes. Damn Splatoon for not letting me lock it down as my color permanently, though.
Same here, I would love to keep pink or orange for mine.
I figured it'd be part of the customization (that makes an Inkling well…yours), but I guess the logic is the game has a good selection of bright colors to shoot with. To lock it to one all the time would impede multiplayer matches and maybe be boring to some people.
-
I hate it when my splatoon has green ink, because then he looks like a freakin' oompa loompa.
And the orange ink makes me think of mac n cheese.I feel like I'm so far behind, because I haven't had much luck connecting online and I'm still only at level 5 as a result. It's weird, because when I do get into matches it runs just smoothly and I've only had one disconnect. It's getting into matches that is the problem. Tried adjusting firewall and maximizing internet settings and everything. It's probably the router, so I might try a new one and see how that pans out.
I've been getting more acustomed to some of the weapons, especially the splat charger. While I've since abandoned the motion controls, I could definitely see myself using them for the charger when it comes to taking people out.
-
@Mr.:
And the orange ink makes me think of mac n cheese..
If the designs were one thing, orange ink reminds me of Nickelodeon.
-
Same here, I would love to keep pink or orange for mine.
I figured it'd be part of the customization (that makes an Inkling well…yours), but I guess the logic is the game has a good selection of bright colors to shoot with. To lock it to one all the time would impede multiplayer matches and maybe be boring to some people.
Yeah, I get the logic with multiplayer, but you should at least be able to pick a default color for when you're hanging out in the plaza (yours or other people's). Throw us a bone, Ninty!
Still, it's simple enough to visit Octo Valley and enter then leave a stage to get your preferred color, which is what I've been doing when I'm done playing online and want to see what new jokes/memes are showing up in my plaza, buy clothes, or mess around in the range with any new weapons I've unlocked.
-
I came home yesterday intending to just play Splatoon all day and night…. passed out almost instantly after coming home and stayed asleep till work this morning..... grrr
-
Same here, I would love to keep pink or orange for mine.
I figured it'd be part of the customization (that makes an Inkling well…yours), but I guess the logic is the game has a good selection of bright colors to shoot with. To lock it to one all the time would impede multiplayer matches and maybe be boring to some people.
It shouldn't be too hard for them to make it so you see a certain team colour on you screent while everyone else on your team sees whatever colour they choose.
-
It shouldn't be too hard for them to make it so you see a certain team colour on you screent while everyone else on your team sees whatever colour they choose.
Hmm, possibly.
Also I'm not 100% on this, but it seems two specific colors get paired up all the time. Blue and orange, pink and green…..but I think I saw orange and yellow once.