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    Hitman (agent 47) coming to Xbox, PS4 & PC

    Video Games
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    • Smudger
      Smudger
      last edited by
      Smudger
      spiral
      Smudger
      spiral


      http://hitman.com/open-letter-to-hitman-fans/?verify-error=4

      Dear Hitman fans,We wanted to share this open letter with all of you out there eagerly awaiting morenews about what’s happening next in the franchise.
      At Io-Interactive right now, we are building the next AAA Hitman game for PC and next-gen consoles. It has our total focus and we wanted to take a moment to tell you a few things about it.
      In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.
      The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.
      Contracts Mode is back – you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.
      You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.
      As we get further into 2014, we will reveal more and get into much closer contact with all of you. There are so many things we have planned and we are extremely excited for the future of Hitman.
      Thank you all for your dedication. We will share much, much more in the coming months.
      The Io-Interactive Team

      I know the thread is a bit premature, but why the hell not?

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      • Zack
        Zack
        last edited by
        Zack
        spiral
        Zack
        spiral

        Well, they're saying all the right buzzwords.

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        • G
          Green_vs_Red
          last edited by
          G
          spiral
          Green_vs_Red
          spiral

          So Square-Enix canceled a Hitman game to turn around and announce a new Hitman game?

          Originally Posted by Ubiq

          I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

          3DS Friend Code 0044-2806-5284

          KaizokuJinbei 1 Reply Last reply Reply Quote 0
          • KaizokuJinbei
            KaizokuJinbei @Green_vs_Red
            @Green_vs_Red last edited by
            KaizokuJinbei
            spiral
            KaizokuJinbei
            spiral

            @Green_vs_Red:

            So Square-Enix canceled a Hitman game to turn around and announce a new Hitman game?

            well as far as I could tell it was a misunderstanding. I think it was something like it was thought IO interactive was going to start working on IOs projects when it was actually Square Enix Montreal.that was going to do IOs projects

            Steam Friend Code ---> 48796480

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            • Sakonosolo
              Sakonosolo
              last edited by
              Sakonosolo
              spiral
              Sakonosolo
              spiral

              I'm not trusting anything they say until we get footage and it doesn't just look like Hitman Absolution 2. They need to overhaul a lot if they want it to be a good Hitman game. And I don't know if I trust them to do it.

              I enjoyed Absolution for what it was and it had parts where it did feel like Hitman but the majority of it did not. They need to make each mission a hit, not some stupid "get from point a to point b" nonsense which was very common in Absolution. I would like to know who was predominantly responsible for the decisions that turned into Absolution and why all of a sudden they are doing this.

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