Kindred Discussion
With our next champion revealed and currently on the PBE for testing, several Rioters hoped on the boards and pbe boards to discussion Kindred, the Eternal Hunters!
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When asked about Kindred's passive and if it is possible to switch hunted targets in the middle of a brawl, Meddler commented:
"Mark of the Kindred is actually deliberately locked out while Kindred's in combat. That's because we want Mark of the Kindred to be something you engage with strategically, picking targets to hunt ahead of time, rather than something you put on a target you think will die during the current fight. For that reason there's also a delay between selecting a target and being able to collect on the mark (so that marking something right before you engage on them a second later isn't the optimal play)."
As for confusion around the damage dealt by Kindred's passive, Meddler elaborated:"Ah, I can see how that's confusingly worded, will pass that feedback on to the Kindred team. What actually happens is that, if they kill a marked enemy, the Kindred get +1.25% current health damage on future auto attacks (so calculated off the target of those attacks at the time, Blade of the Ruined King style)."
He continued:
"Yes, once you've killed a marked target all your future auto attacks will deal % current health damage to their targets. Monsters get marked occasionally by Wolf, until you've completed 6 hunts. Damage from Mark of the Kindred is uncapped, so in an infinitely long game you could get infinite damage. In reality though given the CD on the Mark and the way you need to kill a specific pre selected target you won't normally be able to get as crazy late game as Veigar or Nasus frequently do."
As for Kindred's passive hunts on jungle camps, Wrekz commented that you'll stop spawning monsters to hunt once you reach 6 stacks:
"Hey!
Currently Wolf stops hunting monsters once you reach 6 stacks. The passive is meant to reward you for doing risky things and invading the enemy jungle to poach specific camps. Past a certain point in the game the jungle really opens up and becomes a lot less dangerous to invade, especially as you being tearing through camps super quickly.
I will update the tooltip to reflect this, it will be at the bottom.
Thank you and please keep the feedback coming!"
As for Kindred's Q and how it prioritizes targets, Meddler explained:
"It's intended that Kindred's Q does not automatically prioritize champions, we don't want to make the spell auto optimize itself each cast to that degree. It will however prioritize the target of Kindred's last auto attack, so if there's a particular enemy you really want to hit you have the option of doing so."
He continued:
"The first of the three arrows will fire at your auto attack target. The second and third arrows will fire at other targets based off their proximity to Kindred. If the target you recently auto attacked isn't in Q range the first arrow will also fire at a nearby enemy instead."
When asked about the purpose of Kindred's R, Meddler explained:
"It's intended that Kindred will be reliant on Mark of the Kindred for a significant amount of their damage, later on in the game in particular.
The ult's there in part to give a baseline contribution that's independent of how farmed Kindred is or isn't. It's also a way of allowing a squishy, short ranged sustained damage dealer to take risks without that being a completely terrible idea. On top of that it's a way to distinguish Kindred from other moderately similar characters (farm junglers and other short ranged mobile ADCs). It also doubles down on the power within a specific area concept that the W also presents."
When asked about a certain line in Kindred's VO, Utora confirmed:
"yup! if you take Kindred's marked jungle creep from her, she will say a line that only the thief can hear."
You can hear these lines starting at around 7:30 into the Kindred VO!
Over on Twitter, Wrekz also answered a few questions on Kindred:
As for where Kindred's non jungle potential, Wrekz noted:
- [[URL=" character is designed to be function in the jungle. They are weaker in lanes."
- [[URL=" will be best in the jungle but I imagine people will experiment elsewhere."
When asked where Kindred hails from, Wrekz
:
"Kindred is not really from any faction, they are from a time before those really existed."
When asked if the current PBE icon will be the final champion portrait despite not being a clip from the splash, Wrekz
:
"This is the final direction for the icon. The splash is AMAZING but we wanted something a bit more clear (when tiny) for the icon"
When asked about the passive on enemy champions, Wrekz
:
"No, it does not grant vision. Yes, it has a 90 second cooldown after you mark someone."
Wrekz also commented on Kindred's R,
:
"Yes. The ult stops allies/enemies/monsters anything living from dying."
When asked what the point of it is, Wrekz
:
"The point is that YOU can make the ability powerful by knowing when and where to use it."
As for R and structures, he
:
"Nope, it does not stop structures from dying."
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**Sated Devourer PBE Nerfs & Kayle**
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When asked about **Kayle** and the recent PBE Sated Devourer change that has ranged champions triggering the Phantom Hit passive every 4th hit instead of every other, **Riot Wrekz** [commented](http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/guzFPiRE-so-is-kayle-getting-reverts-now?comment=0003):
"We will be looking at how this change will affect **Kayle** and evaluate what to do. Our intent with this change is not to nerf **Kayle**."
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Nasus Q bugfix in 5.18
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vLemon also commented on the boards that the Nasus Q bug that causes his attack to "lag out" and do nothing has been fixed in 5.18 even though it was not documented in the 5.18 patch notes
"Hey guys, even though it's missing from the patch notes, the fix for this bug is going out with 5.18."
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[Starter T3 runes on permanent discount in 2 weeks](http://euw.leagueoflegends.com/en/news/store/sales/starter-t3-runes-permanent-discount-2-weeks)
New splash art
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Splash art for five of this cycles new skins has been added in today's update! We have a shared splash for the two Marauder skins and the two Warden skins, as well as Ironside Malphite working his way into one of the Bilgewater splash arts!
Marauder Alistar & Marauder Olaf
Warden Jax & Warden Karma
[There is only a loading screen for Warden Jax at the moment!]
Ironside Malphite
Ironside Malphite has been added to the shared splash art with Corsair Quinn, Rogue Admiral Garen, and Sea Hunter Aatrox! You can see his sail peeking through in the original![/hide]
I am trying to get mastery 5 with Quinn, but for some reason, is not as easy as it was with Kalista or MF.