EA SUCKS but so does Bioware Thread
-
-
Looking good! Made me optimistic.
I wish I was able to refrain from looking at the pre-release content, though. I played both DA and ME trilogies knowing absolutely nothing of the games, not even who the companions were (meeting Jack and finding "he" was nothing like I was expecting was one of the best surprises I had in games), and that turned out so well I wish I could repeat it for the next installments. But with both Andromeda and Veilguard, I couldn't really help myself (hopefully Veilguard will not be an overall repeat of Andromeda).
The way the Qunari horns mesh into the head is kinda off putting, though. Hopefully it's just an issue of getting used to it, since I intend to have a Qunari Rook, as my previous three protagonists belonged to the other three races. That aside, my only real issue is the fact they went back to playerssexual companions, something I strongly dislike (it's the kind of move devs make to feign diversity while actually avoiding comitting to it)... I know the director said "they are not playerssexual, they just happen to coincidently be all pansexual", but that's bs.Since it's been so long since I played DA:I, I was thinking of going at it again so I could remember the basic stuff (I couldn't even remember Harding was an existing character), but I'm afraid it might get me burned out instead of hyped for the next game...
-
@access-timeco said in EA SUCKS but so does Bioware Thread:
I know the director said "they are not playerssexual, they just happen to coincidently be all pansexual", but that's bs.
That is 100% BS.
Let half the cast be open to anything. But it makes them more interesting when some of them ARE 100% straight, or gay, or in Solas' case, ONLY willing to go along with a female elf specifically.
It leads to more unique and diverse playthroughs.
If EVERYONE is pan then no one is. It's pandering, it's lazy, it's less interesting. Yeah I feel bad for anyone that wanted to romance character X and were locked out, but that gives a reason to play a second time and do it differently.
-
@Robby said in EA SUCKS but so does Bioware Thread:
If EVERYONE is pan then no one is. It's pandering,
I mean you’re not wrong.
-
I'm glad someone caught the joke, I thought it might be too subtle.
-
You could’ve went for something more groan inducing but you didn’t take the easy way out.
-
This preview is from someone that hasn't played any Bioware games except Anthem? So I don't know how far to take their opinion.
I'm really not digging what I'm seeing from the combat. I like action games but I'm not a fan of God of War or what they did for FF16. I want tactics from my RPG games. I really miss things like setting oil slicks on the ground and then lighting them on fire, or putting down big trap zones.
Mass Effect style "do a primer and then your companion does a detonator" doesn't thrill me either. There were always element combos before, but here it sounds like a thing you're just going to be doing constantly and your damage will be reliant on it. Reviewer says they found a combo that trivialized a boss and yeah that's always fun, but if they did that in a 6 hour preview I dunno.
Still don't like the art direction either. Backgrounds look nice at least. More and more this is definitely going to be a "wait for reviews" and not a "buy on day 1" thing.
Also, while they're having to avoid spoilers in video, not a single hint of Varric outside of the prologue section, visually or mentioned.
-
@Robby said in EA SUCKS but so does Bioware Thread:
Still don't like the art direction either. Backgrounds look nice at least. More and more this is definitely going to be a "wait for reviews" and not a "buy on day 1" thing.
I think it was like that once three years had gone by still waiting.
And yes the pan thing is such BS. They earned more respect by making a character's sexuality part of their, well character in DA:I.
-
Lots of other demo reviews are popping up now, I'm not going to post them but they're out if you want to look at them. They seem mostly positive, character creation is really good (but the Qunari look like garbage) but they're ALL comparing it to games that aren't Dragon Age.
-
@Satsuki I mean, everyone was Pan in Baldur's Gate III, and people seemed cool with it.
-
@Johnny-B-Decent said in EA SUCKS but so does Bioware Thread:
@Satsuki I mean, everyone was Pan in Baldur's Gate III, and people seemed cool with it.
Nah, people actually don't like that so much.
Particularly since it means your character is ALSO bi by default, and you end up accidentally flirting with EVERYONE. And being hit on by EVERYONE. The entire party trying to jump your bones like 3 hours in regardless of how much they liked you was actually super awkward.
-
I only found Lae'zel to be the whole one who initiates romance (and she's from a weird alien culture), generally you are the one who says "Hey there, can we date?".
-
Gale was onto me in BG3 even though all I wanted was a bro. I hated that.
I played and enjoyed DA 1 and 2. Skipped 3 for some reason I don't remember. Can't be bothered with the story continuity and what-not if 4 has to do with 3. I can barely remember anything from 1 and 2 except that my guy killed himself in 1 and in 2...uh, something something divisive about MC.
-
3 is better than 2, I'd play it.
-
Considering the choices they made on the already infamous reveal trailer, I believe they will make Veilguard as accessible for new players as possible, so I don't expect a lot of knowledge from previous games being required (and after all this time, it wouldn't be wise anyways).
Still, I will probably watch a recap video on YouTube before playing Veilguard while checking my Tapestry to know how things went on "my" story.
-
Keep Replacement
-
Lot of L’s
-
Damn, I can't even remember if I disbanded the Inquisition or not.
-
@access-timeco said in EA SUCKS but so does Bioware Thread:
Considering the choices they made on the already infamous reveal trailer, I believe they will make Veilguard as accessible for new players as possible, so I don't expect a lot of knowledge from previous games being required (and after all this time, it wouldn't be wise anyways).
It's been 10 years. They're going to assume no one has played it, and if they have, that they don't remember exactly what they did, so they're going to tie down continuity as little as possible, which is a shame given how choices carried before.
Like yeah its been multiple console generations now, but that was the entire point of the keep. But I guess designing a new game and having to keep track of hundreds of choices and plopping in new dialogue or back up NPCs to acomodate is unwieldy at this point.
It's enough of a time jump that most choices won't matter outside of the various big things that happened to Morrigan. No one else we know of is making it to this game so...
-
I dunno, the Alistair fangirl community might throw it down if our babe doesn't show up.
-
-
Noooo, poor dragons.
Thought that was Alistair for a minute. Then saw the mohawk.
-
Apparently Veilguard is only carrying over THREE choices from the earlier games. Inquisitor's race and romance option, if you decided to stop or save Solas, and if you disbanded the inquisition.
So the image Zach posted last week.
And that's IT.
NONE of your choices from the first three games are carrying over.
I get it, the branches are thick and the old games are old and multiple console generations back and even The Keep which was meant to future proof things is now complicated and very outdated, and they can't make hundreds of branch dialogues for a random choice made a decade ago. They don't want new players spending the first hour making context-less choices in an awkward menu, and I get that. And even when they made the games close together they had to have a workaround if say, you'd done the rare action that killed Leiliana in DA1 where they dialogued around that choice by saying she was reborn.
No one but me cares about if you preserved the werewolves in the first game rather than save the elves, (even though it was a super minor potential subplot in DA2) and you probably can't name who you made king of Orzimar without looking it up. But not even things like if Morrigan has a kid, if the leads from either of the first two games are alive, if you drank from the well of sorrows, who you made into high public figures in the most recent game, if character X is alive? Things that were super important in the most recent outing, even if it is 10 years old?
It was always obvious they were going to minimize things given how long ago the last game was, that's fine, but EVERYTHING?
Ugh. I know I keep being negative, I WANT to be positive and excited about this, but literally every single new reveal or interview, from the Darkspawn designs to the combat to the title to the change in antagonist to who knows what's happening with Varric to firing the old lead writers... just screams more and more that the people working on this game didn't like the old games at all. (We spent a decade preparing to hunt down Solas and now that's just a minor subplot covered in the first 10 minutes of the game and then brushed aside so some NEW badguys can pop up instead?)
And maybe this will still be a good game, an amazing one even. But they have done absolutely nothing at all to make me think we're in good hands or that the legacy of the franchise is carrying forward at all.
-
That's bullshit. Even Inquisitor gave us a way to put in the major decisions from previous games we did without having to actually connect the games. Why can't they now?
The ruler of Ferelden? The mages or the Templars? The fucking Blight? None of it? Jesus Christ.
-
To be honest, that's pretty much what I was expecting to carry over (the decisions directly concerning the Solas issue).
It's been just too long, at this point I think it makes more sense to regard it as the beginning of a new story than the 4th installment of the old one. I would guess even the Solas plot is probably carrying over because it was the big cliffhanger at the end of Inquisition, so it would be impossible to not conclude it without making the fans riot.To be honest, though, I expected the decisions regarding Morrigan and her son to also carry over because I always thought this would eventually develop into a core plot point. But, who knows, just because it's not being addressed in this game doesn't mean it's never going to be. It would be easy to simply not bring it up, even knowing Morrigan will appear in Veilguard.
-
@Robby said in EA SUCKS but so does Bioware Thread:
Ugh. I know I keep being negative,
I wouldn’t say that…..
@Satsuki said in EA SUCKS but so does Bioware Thread:
That's bullshit. Even Inquisitor gave us a way to put in the major decisions from previous games we did without having to actually connect the games. Why can't they now?
The ruler of Ferelden? The mages or the Templars? The fucking Blight? None of it? Jesus Christ.
And both of you have good points.
I remember one of the key criticism of Mass Effect 3’s ending was feeling like all the choices you made in the lead up including those from the previous game didn’t matter.
Well here BioWare decided to be upfront about. All you need is the ending of Veilguard to the deliver the coup de grace.
-
I don't blame them if they don't want to use more precious time to address every decision we made in all 3 games, but there are several that matter. And the big ones off the top of my head I think are: The ruler of Ferelden, whether the Warden sacrificed him/herself to stop the Blight, the status of Morrigan's child, and whether the Inquisitor chose the Mages or the Templars.
Actually when you think about it not a lot of decisions from DA:2 make much of a difference.
-
@Satsuki said in EA SUCKS but so does Bioware Thread:
Actually when you think about it not a lot of decisions from DA:2 make much of a difference.
Hmmm wonder why…….
-
Well DA2 famously had a time crunch and they had to make the entire game in like... a year. So it's understandable that one railroaded the plot a bit.
I played through it twice, once as a do-gooder that sided with the mages, and once as a selfish mage out for themselves that was okay with blood magic and getting rid of all other mages and had a very different experience both times. Did DA1 the same way.
Never did it with Inquisition because the game was too damn long to do a replay and when I eventually tried the idea of redoing all the open world stuff and closing all the portals again just killed me pretty fast.