Arlong Park Forums

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Users
    • Groups

    Armchair analysis of the current state of the videogame industry

    Video Games
    25
    39
    58690
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • bartholemew kuma
      bartholemew kuma
      last edited by
      bartholemew kuma
      spiral
      bartholemew kuma
      spiral

      I did not write this, my friend put it on facebook. I do not know what the source is.
      This is just a debate over the slow decay of the video game industry.

      I predict that a video game market crash like the one that happened in the early 80's will happen in the next 5-10 years but I have serious doubts that home consoles will ever recover.

      Why? The fans. The consumer base has become so biased, hardheaded, and cheap that no matter what the industry tries to do it loses money and has to deal with pointless rage.

      Between the HUGE loss of developer profits from piracy and the used game retail stores we will see even more companies file for bankruptcy just like THQ was forced to do.

      I know many people are going to rage about how I fully blame the people who play video games for the entire industry crashing so let me point out a few things that will make it a bit clearer for you.

      If a company has a long-standing series and they decide to change it they will be met with scorn and nerdrage causing a loss in sales due to mass spamming of negative reviews (often before the game has even been released.). If they don't change anything they will be met with scorn and nerdrage causing a loss in sales due to mass spamming of negative reviews (often before the game has even been released.).

      If a company switches from making sequels of a long-running series to work on a new franchise they are met with scorn and nerdrage resulting in a loss of sales due to mass spamming of negative reviews (often before the game has even been released.) Again, the same thing happens if they do the exact opposite as well.

      I think you get the point.

      If you truly want to get home console gaming around for years to come there are 3 things you will need to do:

      1. Stop condemning games before a demo is even released. A prime example of this is the DmC reboot. You picky-ass, snobish twats were raging about how "horrible" the game was BEFORE YOU EVEN HAD A FUCKING CHANCE TO PLAY IT ALL BECAUSE THEY CHANGED HOW THE MAIN CHARACTER LOOKED!

      2. Stop pirating games. If you are so poor that you cannot afford to buy games then your broke ass should be out making money somehow instead of sitting in front of your tv/computer. Unfortunately many people fail to realize that playing video games is a L-U-X-U-R-Y and not a "god given right."

      Side note: If piracy wasn't such a problem then developers wouldn't have to implement things like DRM into their games.

      3. Stop buying used games. The developers see 0% percent of that money. The less money they make, the less money they can put towards new game development. The less money they can put towards new game development, the more likely it is they will simply stop making games in franchises that aren't selling well.

      To end this on a rather painful but truthful note: Do you want to know the real reason why all those recent Megaman titles were cancelled? The market for them is dead. Yes, the few fans that remain are very (annoyingly and retardedly) vocal but compared to most of the other franchises Capcom has it is not worth wasting the money to make them since they will not sell enough copies. They would need at LEAST 2-2.5 million copies sold to make even a small amount of profit but they would be lucky to get just under a million mostly because many people would wait to buy it secondhand or would boycott it over some petty and minor change the developers implemented.

      WHAT!!!

      GO AWAY!!

      1 Reply Last reply Reply Quote 0
      • Aaronrules380
        Aaronrules380
        last edited by
        Aaronrules380
        spiral
        Aaronrules380
        spiral

        Honestly, I agree the consumer base needs to change our attitudes, but to say the corporate side is blameless is ridiculous. Developers can cut back on costs, but they don't. The fact that they need to sell millions of copies to make a profit is a fault on both the consumer base and the corporations.
        And how can you call the people who are demanding megaman games a small but vocal group, but not stop to consider that the people bombarding things with mass hate are ALSO a vocal minority. Honestly, it's ridiculous for change to come from only one side, and its ridiculous to say that only consumers are at fault.
        Gamers need to learn to try new things and be more open-minded, but companies need to be more effective at managing their money, cutting down development costs, and being more receptive to consumer opinion. You can NEVER please everyone, but having a vocal hateful minority doesn't mean a company can't make money

        1 Reply Last reply Reply Quote 0
        • Sakonosolo
          Sakonosolo
          last edited by
          Sakonosolo
          spiral
          Sakonosolo
          spiral

          DmC had a lot more problems than how the character looked. I never played any of the games but the complaints were about the gameplay mechanics and other things too.

          I would say that the loss in profits is more to do with how developers spend the development money than because of piracy. Piracy has always existed when it comes to video games, why is it just now causing "loss of profits" or whatever. Spending so much money on marketing and Hollywood actors for voices inflates the development cost (to an even high extent than graphics do, though people bring those up more). Not to mention that for whatever reason, console development typically costs more. For instance, porting TW2 to the 360 cost the same as developing the entire game originally, effectively doubling the budget, and then the 360 version sold poorly. This was also an issue for Stalker 2 and one of the reasons that GSC went under apparently, though it wasn't the sole reason.

          I don't think this crash will happen. It happened originally because of how small the industry was back then. "It's too big to fail" has been disproved a lot in the past but while I don't think a crash exactly like the one in the past will happen again I can see some scaling back. Developers need to get their heads out of their asses though and stop blaming their customers when their shitty game with half or more of its budget spent on marketing and Hollywood quality voice acting doesn't sell the 5 million copies it needs to make a profit.

          1 Reply Last reply Reply Quote 0
          • D
            Davis-Lightheart
            last edited by
            D
            spiral
            Davis-Lightheart
            spiral

            Developers barely get to see the profit for their games after the first week. It's the publishers who don't like used games because they are the ones who don't get money from them when they get money from all new copies. Developers or consumers are not the ones at fault in that case; it's publishers.

            In fact, publishers are the ones who are responsible for most of the ills of the game industry as is; what with their drm and anti consumer practices.

            1 Reply Last reply Reply Quote 0
            • Darkstorm
              Darkstorm
              Mod
              last edited by
              Darkstorm
              spiral
              Darkstorm
              Mod
              spiral

              Apart from the bit about not pirating(which is an exercise in stating the bloody obvious, every content industry has this problem), that post is basically uninformed garbage. The DmC reboot was panned for a multitude of reasons; the franchise being handed to a studio with a reputation for mediocre games, the studio totally changing the look of the game and then being rather obnoxious about it in interviews, and most importantly of all the gameplay mechanics being changed to a rather more shallow system, which was evident from a fairly early point and which in the end resulted in a game that - while the best game ninja theory had ever put out - was far away from bettering what went before.

              "Stop buying used games" is probably the most insulting part of the article. People have the right to sell their property. Though I very much dislike the way large chains try to "persuade" people to buy used, that's not really the consumers fault.

              The Megaman games were cancelled because inafune left and capcom wanted to kill his projects.

              G 1 Reply Last reply Reply Quote 0
              • Robby
                Robby
                last edited by
                Robby
                spiral
                Robby
                spiral

                3. Stop buying used games. The developers see 0% percent of that money. The less money they make, the less money they can put towards new game development. The less money they can put towards new game development, the more likely it is they will simply stop making games in franchises that aren't selling well.

                Stop charging 60-70 dollars out the gate for games? For a game I reeeeeeally want that I've been anticipating for a long time or have super loved the earlier games in the franchise… I might pay that much, but aside from importing One Piece Musou, I can't remember the last time I was willing to pay more than 50 for a game, and I usually hew closer to the 20-30$ range. And since I have a pile, I'm generally fine with waiting.

                If they want to stop the used thing, just personally put out a price cut on your own titles after X amount of time. If there's no reward for getting used, people will get new. (If its a 5$ difference between used and new, I'll go new. If it's a 30-40 dollar difference, I'll get used.) People that want to be in on the ground floor or part of the multiplayer community will still get it up front, It's what they do with game of the year editions and greatest hits... those are available for 20$ after a year... does anyone bother with the used versions at that point? Or do they buy the actual new, but cheaper game from the company?

                Or maybe, don't charge full price for digitial downloads. No disk, no box, no production cost, no distributor or retailer taking out 60% of the profit.... the company probably makes roughly the same profit on a 25$ digital download as they do on a 60$ physical disk copy of the same game since all the middlemen are taken out... (I can't say for sure without knowing what percentage Sony and X-Box take out for using their online stores) so pass that to the consumers and motivate them to support you directly. (especially since you aren't selling them a hard copy.) Don't charge 60$ for a download... and then keep adding pay-for DLC. You don't have to undercut the physical copy by that much, but... put some consideration into the different format and product and price it accordingly, and get people buying directly from you.

                (Kinda like comic books being 99 cents for digital compared to 4 dollars for a paper copy, or music cds being 99 cents a song for 8 songs, but 13 dollars for the same 8 songs on disk.)

                Also, they need to refigure their production philosophy. WHen you budget and market a game in such a way that it takes an entire console generation to develop, or you have to sell 6 million full-price copies to turn a profit, there's a problem with your development.

                (Even Journey, the highest selling PSN game, one of the most acclaimed games of last year, broke the company prior to the game coming out due to them taking three years to make it instead of one. Final product I can't argue with, but... that's not a good release schedule philosophy.)

                D 1 Reply Last reply Reply Quote 0
                • D
                  Davis-Lightheart @Robby
                  @Robby last edited by
                  D
                  spiral
                  Davis-Lightheart
                  spiral

                  @RobbyBevard:

                  Or maybe, don't charge full price for digitial downloads. No disk, no box, no production cost, no distributor or retailer taking out 60% of the profit…. the company makes the same profit on a 25$ digital download as they do on a 60$ physical disk copy of the same game... so pass that to the consumers and motivate them to support you directly. (especially since you aren't selling them a hard copy.) Don't charge 60$ for a download... and then keep adding pay-for DLC.

                  (Kinda like comic books being 99 cents for digital compared to 4 dollars for a paper copy, or music cds being 99 cents a song for 8 songs, but 13 dollars for the same 8 songs on disk.)

                  That's actually the retailers fault. Since they make no cut from downloadable services, retailers tend to threaten publishers by not stocking their games if they're priced lower. Though in that case publishers just need to man up a bit I feel and take the chance.

                  1 Reply Last reply Reply Quote 0
                  • G
                    Green_vs_Red @Darkstorm
                    @Darkstorm last edited by
                    G
                    spiral
                    Green_vs_Red
                    spiral

                    @Darkstorm:

                    The Megaman games were cancelled because inafune left and capcom wanted to kill his projects.

                    That and Legends series was the red headed stepchild of the Megaman series for some odd reason. Megaman Universe getting canceled was probably for the best though.

                    Originally Posted by Ubiq

                    I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

                    3DS Friend Code 0044-2806-5284

                    1 Reply Last reply Reply Quote 0
                    • Khamolen
                      Khamolen
                      last edited by
                      Khamolen
                      spiral
                      Khamolen
                      spiral

                      Whenever DmC is brought up in these kinds of discussions all I can think about is all the shitty game "journalists" who atributed the low sales to "gamer entitlement."

                      That's right, you're entitled if you didn't by a game you weren't interested in.

                      But even funnier than that is that prior to DmC when the words "gamer entitlement" showed up "if you don't like it, don't buy it" was usually close by. So people don't by a game they don't want, and whoops, they're still entitled.

                      The dumb strawman about the main character's hair color being the sole concern is what will really destroy the industry. If every legitimate complaint can be invalidated so easily game publishers will never have to listen to any consumer feedback ever again.

                      1 Reply Last reply Reply Quote 0
                      • Zack
                        Zack
                        last edited by
                        Zack
                        spiral
                        Zack
                        spiral

                        Well, I'm glad I just got into PC gaming then. …..but really though, publishers/developers need to start getting better at budgeting their titles while having realistic expectations rather than expecting to make millions of sales off of a brand new title or even reboot sometimes.

                        For point 1, you can't blame people for not buying a game especially when fans didn't like the way the atmosphere of the game started to seem to go while being ridiculed and an action system that was an obvious attempt at a larger audience that never showed up.

                        For point 2, I don't have proof backing up, but I'd say at least 70-80% of pirated downloads are people who wouldn't have bought the game or at least not until it was down to about $20 or less anyway a year later.

                        For point 3, this doesn't matter to the average consumer who doesn't even know how used sales work. I get new myself only getting used if I don't really care about supporting a series and there's a deal or if the only version of the game now is used.

                        1 Reply Last reply Reply Quote 0
                        • KageKageKing
                          KageKageKing
                          last edited by
                          KageKageKing
                          spiral
                          KageKageKing
                          spiral

                          I want a wise opnion on this question: Was delaying Rayman Legends by turning into a multi-platform title a good financial idea? Could they at least release early for Wii U and then to the other consoles?

                          Crossword Zack 2 Replies Last reply Reply Quote 0
                          • Crossword
                            Crossword
                            Warlord Mod
                            @KageKageKing
                            @KageKageKing last edited by
                            Crossword
                            spiral
                            Crossword
                            Warlord Mod
                            spiral

                            The reason why it's delayed is because Sony or Microsoft, or even both, have a "me-first" policy when it comes to multi-platform releases, according to what I've read. Otherwise unless the port has a whole bunch of new content they wouldn't even bother approving it.

                            ~Stargazer~, ~Distance~ original stories.

                            3DS Friend Code: 2234-8294-8917

                            1 Reply Last reply Reply Quote 0
                            • Zack
                              Zack @KageKageKing
                              @KageKageKing last edited by
                              Zack
                              spiral
                              Zack
                              spiral

                              @KageKageKing:

                              I want a wise opnion on this question: Was delaying Rayman Legends by turning into a multi-platform title a good financial idea? Could they at least release early for Wii U and then to the other consoles?

                              I'd say it wasn't. It was one of the most hyped games on the Wii U and most likely would have sold well on it as long as the budget on it wasn't huge for some reason. Since they have delayed it, the price for extra time in development as well as the costs of porting it to other consoles have to be taken into account. Most of all, it'll be releasing close to GTAV which will be what most people will be putting all of their money into. I can't say for certain since we're still not close to release now, but I feel a lot of the hype for the game will be less than what it was.

                              For the second question, they couldn't. Microsoft has a rule that they do not take games if they've been released on another console before-hand.

                              G King Cannon 2 Replies Last reply Reply Quote 0
                              • Darkstorm
                                Darkstorm
                                Mod
                                last edited by
                                Darkstorm
                                spiral
                                Darkstorm
                                Mod
                                spiral

                                Plus nintendo will probably have upped gears by then and the wii u version will go out into a more crowded marketplace, probably selling less into the bargain, even with the larger installbase…while the ps3 versions and 360 will have sold what they would have done anyway. Bizarre decision.

                                1 Reply Last reply Reply Quote 0
                                • G
                                  Green_vs_Red @Zack
                                  @Zack last edited by
                                  G
                                  spiral
                                  Green_vs_Red
                                  spiral

                                  @Zack:

                                  I'd say it was. It was one of the most hyped games on the Wii U and most likely would have sold well on it as long as the budget on it wasn't huge for some reason. Since they have delayed it, the price for extra time in development as well as the costs of porting it to other consoles have to be taken into account. Most of all, it'll be releasing close to GTAV which will be what most people will be putting all of their money into. I can't say for certain since we're still not close to release now, but I feel a lot of the hype for the game will be less than what it was. For the second question, they couldn't. Microsoft has a rule that they do not take games if they've been released on another console before-hand.

                                  I'm guessing all those GTA releases on the PS2 must've made them bitter and jealous.

                                  Originally Posted by Ubiq

                                  I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

                                  3DS Friend Code 0044-2806-5284

                                  1 Reply Last reply Reply Quote 0
                                  • Hinscher
                                    Hinscher
                                    last edited by
                                    Hinscher
                                    spiral
                                    Hinscher
                                    spiral

                                    @bartholemew:

                                    They would need at LEAST 2-2.5 million copies sold to make even a small amount of profit

                                    That is the only part of the post that is worth anything at all.

                                    Blame consumers all you want, but it is just bullshit and not true.

                                    It's purely on the gaming companies. If they are making games that need to sell 2+ million to make a profit, then they are themselves to blame.

                                    Heck just recently SE was bitching about poor sales of Tomb Raider, Hitman and Sleeping Dogs. For reference they sold 3.4 million, 3.6 million and 1.75 million respectively. If those numbers are making a company upset or losing money, it is not the consumers fault. Just so you know as well. Tomb Raider beat its old records for launching sales. So a game sells better than it ever has before and a company is still getting pissed about low numbers.

                                    Sorry but your friend is an idiot. Don't blame us consumers, blame the industry. They are the ones ruining themselves.

                                    1 Reply Last reply Reply Quote 0
                                    • King Cannon
                                      King Cannon @Zack
                                      @Zack last edited by
                                      King Cannon
                                      spiral
                                      King Cannon
                                      spiral

                                      @Zack:

                                      I'd say it was. It was one of the most hyped games on the Wii U and most likely would have sold well on it as long as the budget on it wasn't huge for some reason. Since they have delayed it, the price for extra time in development as well as the costs of porting it to other consoles have to be taken into account. Most of all, it'll be releasing close to GTAV which will be what most people will be putting all of their money into. I can't say for certain since we're still not close to release now, but I feel a lot of the hype for the game will be less than what it was.

                                      I don't understand this post at all. You said it was a good idea, but then you stated reasons on why it wasn't.

                                      Zack 1 Reply Last reply Reply Quote 0
                                      • Zack
                                        Zack @King Cannon
                                        @King Cannon last edited by
                                        Zack
                                        spiral
                                        Zack
                                        spiral

                                        @King:

                                        I don't understand this post at all. You said it was a good idea, but then you stated reasons on why it wasn't.

                                        My bad. When I was replying, I thought the question was 'Was it a bad idea?'. Changed it now.

                                        1 Reply Last reply Reply Quote 0
                                        • Gekko135
                                          Gekko135
                                          last edited by
                                          Gekko135
                                          spiral
                                          Gekko135
                                          spiral

                                          The thread's title should be changed to:

                                          "Armchair analysis of the current state of the videogame industry"

                                          TakinawaTonfa bartholemew kuma 2 Replies Last reply Reply Quote 0
                                          • Gia Sado
                                            Gia Sado
                                            last edited by
                                            Gia Sado
                                            spiral
                                            Gia Sado
                                            spiral

                                            @bartholemew:

                                            I did not write this, my friend put it on facebook. I do not know what the source is.
                                            This is just a debate over the slow decay of the video game industry.

                                            I predict that a video game market crash like the one that happened in the early 80's will happen in the next 5-10 years but I have serious doubts that home consoles will ever recover.

                                            Why? The fans. The consumer base has become so biased, hardheaded, and cheap that no matter what the industry tries to do it loses money and has to deal with pointless rage.

                                            Between the HUGE loss of developer profits from piracy and the used game retail stores we will see even more companies file for bankruptcy just like THQ was forced to do.

                                            I know many people are going to rage about how I fully blame the people who play video games for the entire industry crashing so let me point out a few things that will make it a bit clearer for you.

                                            If a company has a long-standing series and they decide to change it they will be met with scorn and nerdrage causing a loss in sales due to mass spamming of negative reviews (often before the game has even been released.). If they don't change anything they will be met with scorn and nerdrage causing a loss in sales due to mass spamming of negative reviews (often before the game has even been released.).

                                            If a company switches from making sequels of a long-running series to work on a new franchise they are met with scorn and nerdrage resulting in a loss of sales due to mass spamming of negative reviews (often before the game has even been released.) Again, the same thing happens if they do the exact opposite as well.

                                            I think you get the point.

                                            If you truly want to get home console gaming around for years to come there are 3 things you will need to do:

                                            1. Stop condemning games before a demo is even released. A prime example of this is the DmC reboot. You picky-ass, snobish twats were raging about how "horrible" the game was BEFORE YOU EVEN HAD A FUCKING CHANCE TO PLAY IT ALL BECAUSE THEY CHANGED HOW THE MAIN CHARACTER LOOKED!

                                            2. Stop pirating games. If you are so poor that you cannot afford to buy games then your broke ass should be out making money somehow instead of sitting in front of your tv/computer. Unfortunately many people fail to realize that playing video games is a L-U-X-U-R-Y and not a "god given right."

                                            Side note: If piracy wasn't such a problem then developers wouldn't have to implement things like DRM into their games.

                                            3. Stop buying used games. The developers see 0% percent of that money. The less money they make, the less money they can put towards new game development. The less money they can put towards new game development, the more likely it is they will simply stop making games in franchises that aren't selling well.

                                            To end this on a rather painful but truthful note: Do you want to know the real reason why all those recent Megaman titles were cancelled? The market for them is dead. Yes, the few fans that remain are very (annoyingly and retardedly) vocal but compared to most of the other franchises Capcom has it is not worth wasting the money to make them since they will not sell enough copies. They would need at LEAST 2-2.5 million copies sold to make even a small amount of profit but they would be lucky to get just under a million mostly because many people would wait to buy it secondhand or would boycott it over some petty and minor change the developers implemented.

                                            Basically….no to this entire argument. The problem with game developers nowadays is that they try to serve the casual audience. By making everything mainstream, they remove features. When they realize people are complaining of non innovation, they slowly start to "innovate" the game with reused features from previous games. With this, things become annualized and stale and while I understand that the consumer market nowadays is really really..... you know what i mean, publishers begin to let go many of the people that can't make their standards as money making machines.

                                            It is the publishing industry's fault. If somehow developers could go back and create games based on love and passion, then the industry would be doing 10x better right now. But, sadly as of now we are stuck with the majority of shitty games we have.

                                            Games that represent this are: Battlefield 3, Every CoD game after 4, Devil May Cry, Final Fantasy, Mass Effect etc.
                                            This is all because their publishers wanted to serve the casual. I cannot tell you how frustrated I was when two of my favorite series, Battlefield and Mass Effect were both ruined by EA by 1. Dumbing down Battlefield 3 as that game was developed completely different from the original idea, which was much closer to BF2 and 2. ME3's ending. Both of these things were caused by some obnoxious deadline that both the companies had to complete their games in. Sad but true.

                                            There are very few game series that I truly respect and they are: Grand Theft Auto, Metal Gear, Shin Megami Tensei, Monster Hunter, and Pokemon (While their games have been almost the same for 15 years, they actually come with many new features every game)

                                            Rockstar, Kojima Productions, Naughty Dog, Clover Studios, Level 5, and Atlas are some the best companies that still take pride in their games.

                                            G 1 Reply Last reply Reply Quote 0
                                            • G
                                              Green_vs_Red @Gia Sado
                                              @Gia Sado last edited by
                                              G
                                              spiral
                                              Green_vs_Red
                                              spiral

                                              @Gia:

                                              Rockstar, Kojima Productions, Naughty Dog, Clover Studios, Level 5, and Atlas are some the best companies that still take pride in their games.

                                              Don't you mean Platinum Games?

                                              Originally Posted by Ubiq

                                              I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

                                              3DS Friend Code 0044-2806-5284

                                              1 Reply Last reply Reply Quote 0
                                              • DarthAsthma
                                                DarthAsthma
                                                last edited by
                                                DarthAsthma
                                                spiral
                                                DarthAsthma
                                                spiral

                                                I don't think the guy understands why the first videogame crash happened in the first place. The reasons and conditions were quite different.

                                                1 Reply Last reply Reply Quote 0
                                                • S
                                                  Sheep
                                                  last edited by
                                                  S
                                                  spiral
                                                  Sheep
                                                  spiral

                                                  yeah, even as someone who's far from being a video game industry expert, I can easily see how full of shit the author of this is.
                                                  How can you simplify all this in such an insultingly short prediction? Sure, fans are annoying twats; gaming, comics and series communities doesn't matter, but that's pretty much how it's always been. Status quo that you as a publisher need to learn to adapt to and deal with. If publishers like EA are doing their best to not listen to their consumers, then they don't need to be surprised when reality starts to bite them in the ass, and no one wants to buy their shitty products?
                                                  Remember what happened with Sim City 5? Am I supposed to feel sorry for that, a publisher that proved utmost incompetence and no will/almost no interest in dealing with the problem and taking steps of fixing the issue? A company that thinks they can implement things like always on RDM, and not even have it work (as is turns out, you have to change two fucking files for Sim City 5 to change from always on to off), a company that has been voted twice as worst american company by the consumerist and reacts to it like this?; http://www.forbes.com/sites/insertcoin/2012/04/05/ea-shrugs-off-worst-company-in-america-title/

                                                  and asking for people to stop getting rental games, really? That's such an immensely arrogant statement I don't even know what to say.
                                                  publishers deserve everything that's coming to them, that's what you get for acting like greedy dicks.

                                                  1 Reply Last reply Reply Quote 0
                                                  • TakinawaTonfa
                                                    TakinawaTonfa @Gekko135
                                                    @Gekko135 last edited by
                                                    TakinawaTonfa
                                                    spiral
                                                    TakinawaTonfa
                                                    spiral

                                                    @Gekko135:

                                                    The thread's title should be changed to:

                                                    "Armchair analysis of the current state of the videogame industry"

                                                    Well I was gonna go with "Lifeless, brain-dead, more than likely trilby-wearing social media thumper makes a shitty attempt for a profound statement of shaming well established consumer side habits based on what could only be a single thread of information" but I guess your title works well too.

                                                    But yeah, as we've said before, that whole statement is full of shit for the reasons that have already been pointed out. Especially the whole DON'T BUY USED GAMES angle which has already been smacked down countless times (hell, in some cases, developers don't see profit from new games at all) not to mention we're dealing with an industry that's worth tens of billions and relatively young in comparison to other media.

                                                    If anything is going to hurt the industry, its publishers who get too greedy when the opportunity arises and set unrealistic expectations for their products to sell (See SE's statements about Tomb Raider and Capcom about Darkstalkers).

                                                    They expect to sell eleventy-jillion copies

                                                    while eating pie without utensils

                                                    and their pies smell like farts.

                                                    1 Reply Last reply Reply Quote 0
                                                    • bartholemew kuma
                                                      bartholemew kuma @Gekko135
                                                      @Gekko135 last edited by
                                                      bartholemew kuma
                                                      spiral
                                                      bartholemew kuma
                                                      spiral

                                                      @Gekko135:

                                                      The thread's title should be changed to:

                                                      "Armchair analysis of the current state of the videogame industry"

                                                      Did/ are you able to change the name o threads as you please??

                                                      WHAT!!!

                                                      GO AWAY!!

                                                      1 Reply Last reply Reply Quote 0
                                                      • valiantt
                                                        valiantt
                                                        last edited by
                                                        valiantt
                                                        spiral
                                                        valiantt
                                                        spiral

                                                        We should all be thankful that you're friend has no say/sway over the video game industry lest anyone should take him/her seriously.

                                                        Tumblr: https://www.tumblr.com/blog/pomeranianhero

                                                        deviantart: http://pomeranianhero.deviantart.com/

                                                        1 Reply Last reply Reply Quote 0
                                                        • S
                                                          ShinigamiKing
                                                          last edited by
                                                          S
                                                          spiral
                                                          ShinigamiKing
                                                          spiral

                                                          I will continue to by used games AND pirate a little bit, as long as they continue to have a very limited amount of copies in stores, as long as they keep the price so high years after launch, and don't make it available on the Playstation store.

                                                          FMA 03> FMA Brotherhood

                                                          D 1 Reply Last reply Reply Quote 0
                                                          • D
                                                            doomrider7 @ShinigamiKing
                                                            @ShinigamiKing last edited by
                                                            D
                                                            spiral
                                                            doomrider7
                                                            spiral

                                                            Old article and a tad late, but anything blaming piracy and the used market for the current industry woes should be met with nothing but ridicule, mockery, and questioning as what is their reasoning. Shit more people have pirated and bootlegged movies and music for DECADES and it's been claimed that it would kill the industry since as far back as the 80's, yet both industries are still going on strong. Jim Sterling of runs a show called Jimquisition over at The Escapist which touches upon this topic several times.

                                                            1 Reply Last reply Reply Quote 0
                                                            • S
                                                              Somewhere
                                                              last edited by
                                                              S
                                                              spiral
                                                              Somewhere
                                                              spiral

                                                              The graphics arms race and the continually growing development cost (8 digits USD and still going on up!) will have the industry collapse on itself eventually*. Or at least the major console title part of the industry.

                                                              *consider that the price tag of a game has been relatively stable over the past couple of decades while console game development has gone from 6 digits USD in the 16-bit era to 8 digits, circa PS3/Xbox 360. And the # of customers most likely isn't increasing at the same rate.

                                                              1 Reply Last reply Reply Quote 0
                                                              • Sakonosolo
                                                                Sakonosolo
                                                                last edited by
                                                                Sakonosolo
                                                                spiral
                                                                Sakonosolo
                                                                spiral

                                                                Motion capture, celebrity voice acting (va in general actually), and marketing are just as much a money sink as graphics, if not more. You can make good looking games on a relatively small budget.

                                                                1 Reply Last reply Reply Quote 0
                                                                • S
                                                                  Somewhere
                                                                  last edited by
                                                                  S
                                                                  spiral
                                                                  Somewhere
                                                                  spiral

                                                                  Motion capture and celebrity voice acting, sure. Although non-celeb voice acting is an order of magnitude cheaper than celeb. Or two orders, if we compare celeb against guild standard rates.
                                                                  Advertisement is its own beast that's not counted when dev costs are cited. They're their own thing that can go easily into 8 digits USD for the blockbuster stuff. Like how Modern Warfare 2 was cited to have a development cost of 40-50 million USD, but with marketing + disc production/distribution added, total cost went up to 200 million.

                                                                  M 1 Reply Last reply Reply Quote 0
                                                                  • M
                                                                    Mauseri @Somewhere
                                                                    @Somewhere last edited by
                                                                    M
                                                                    spiral
                                                                    Mauseri
                                                                    spiral

                                                                    I predict that a video game market crash like the one that happened in the early 80's will happen in the next 5-10 years but I have serious doubts that home consoles will ever recover.

                                                                    There are currently so many console owners in the world, that even if all the current console manufacturers disappeared due to a crash, someone else will still end making a new console after, simply because there was such a large demand before. It may not become as big anymore, but it will still be there.
                                                                    As long as people love gaming, gaming platforms will not die out even if there is a crash.

                                                                    Also the crash on the 80’s turned out to be better for gamers and the industry.

                                                                    Why? The fans. The consumer base has become so biased, hardheaded, and cheap that no matter what the industry tries to do it loses money and has to deal with pointless rage.

                                                                    It always was biased, hard headed and cheap.
                                                                    It’s just that now we have big megaphone to make everyone see how hard headed, biased and cheap we can be.
                                                                    And that’s a good thing.

                                                                    Between the HUGE loss of developer profits from piracy and the used game retail stores we will see even more companies file for bankruptcy just like THQ was forced to do.

                                                                    Yes.
                                                                    We certainly will see more crashes. It’s silly to think that business’s wont fail and burn sometimes.
                                                                    It sucks, but that’s the nature of running a business. There’s a risk on it.

                                                                    I know many people are going to rage about how I fully blame the people who play video games for the entire industry crashing so let me point out a few things that will make it a bit clearer for you.

                                                                    Industry crashing due to the lack of support from the consumer base is not the issue here, that’s just the result.
                                                                    The issue is what made the consumer turn their backs on the first place.

                                                                    If a company has a long-standing series and they decide to change it they will be met with scorn and nerdrage causing a loss in sales due to mass spamming of negative reviews (often before the game has even been released.). If they don't change anything they will be met with scorn and nerdrage causing a loss in sales due to mass spamming of negative reviews (often before the game has even been released.).

                                                                    Games getting bad reviews and getting shit on buy fans don’t always result on lost sails.
                                                                    Resident evil 6 was hated by critics and many fans for being different, but still sole 6 million copies, similar thing with Final Fantasy XIII.
                                                                    Ea Sports basically releases the same set of games every year, get’s called out for it every year and the new FIFA is still the number one sold game on the UK every year…

                                                                    The things they can get a way with are weird, but I still think that it’s good thing that we have the change to complain when we can (even if its stupid sometimes). It’s never a good thing to show these guys too much love. They get too cocky too easily and then they do stupid things like Final Fantasy XIV. Tough love is good for them.

                                                                    If a company switches from making sequels of a long-running series to work on a new franchise they are met with scorn and nerdrage resulting in a loss of sales due to mass spamming of negative reviews (often before the game has even been released.) Again, the same thing happens if they do the exact opposite as well.

                                                                    I cant really think of a occasion when game developers where absolutely hated on for making new games, but whatever… I take your word for it.

                                                                    Because… well the thing is… we don’t live in a perfect world, you know?
                                                                    When game company is spending time on one game, that is time taken away from another game they could also be working on, because they have limited resources and time. Sometimes that really gets to you and it really sucks.
                                                                    It can make you really upset, when you have to wait so long for a sequel to game you like.

                                                                    This isn’t really a problem with the gamers and developers, it’s more like a problem with gamers and reality…
                                                                    or something…

                                                                    I think you get the point.

                                                                    God, I hope not.

                                                                    If you truly want to get home console gaming around for years to come there are 3 things you will need to do:

                                                                    1. Buy the next console you like
                                                                    2. Buy games that you like for that console
                                                                    3. Share your gaming with the people you like.

                                                                    1. Stop condemning games before a demo is even released. A prime example of this is the DmC reboot. You picky-ass, snobish twats were raging about how "horrible" the game was BEFORE YOU EVEN HAD A FUCKING CHANCE TO PLAY IT ALL BECAUSE THEY CHANGED HOW THE MAIN CHARACTER LOOKED!

                                                                    Never ever do that, even if sometimes that complaining gets a bit stupid.
                                                                    Why?
                                                                    Xbox One.

                                                                    2. Stop pirating games. If you are so poor that you cannot afford to buy games then your broke ass should be out making money somehow instead of sitting in front of your tv/computer. Unfortunately many people fail to realize that playing video games is a L-U-X-U-R-Y and not a "god given right."

                                                                    If youre so poor, that you cant afford games, then you were never a customer to begin with. Meaning, the developers could have never gotten money from you, cause there wasn't any. So does it really matter if you choose to pirate or not?
                                                                    Gaming is a luxury, but something being a luxury does not translate to expensive.
                                                                    Wine is a luxury. You can spend money on cheap wine for few dollars or on a expensive wine with hundreds of dollars. Same applies for games, there are cheap games and expensive ones.
                                                                    Support what you love when you can and how you can. You can’t do anything else.

                                                                    Side note: If piracy wasn't such a problem then developers wouldn't have to implement things like DRM into their games.

                                                                    Nice argument. However it falls flat when you think about how little drm actually does.
                                                                    Who really suffers from drm? Is it pirates or the paying customers?
                                                                    Hint: not the pirates.

                                                                    3. Stop buying used games. The developers see 0% percent of that money. The less money they make, the less money they can put towards new game development. The less money they can put towards new game development, the more likely it is they will simply stop making games in franchises that aren't selling well.

                                                                    I agree with you… kinda.
                                                                    Thing is, that used games was new ones. It has been bought and paid for and the developer got their money from it and the owner has to have their right to re-sell.
                                                                    However games are quite weird with this “used” thing. What is used game and how is your experience different with it compared to a new one? How does coding on a disc come used? And how does it become different from a new copy?

                                                                    There are lots of points against and for the used games market, but imho the important one is this:
                                                                    Do you want give most of your support to the people who made the game, the people who sold it to you or just yourself?

                                                                    Another note for this thing:
                                                                    Nintendo has said that their game sales aren’t really affected by used games. Why? According to them its because they make good games that people want to keep and replay.
                                                                    If only that was the case with all developers…

                                                                    To end this on a rather painful but truthful note: Do you want to know the real reason why all those recent Megaman titles were cancelled? The market for them is dead. Yes, the few fans that remain are very (annoyingly and retardedly) vocal but compared to most of the other franchises Capcom has it is not worth wasting the money to make them since they will not sell enough copies. They would need at LEAST 2-2.5 million copies sold to make even a small amount of profit but they would be lucky to get just under a million mostly because many people would wait to buy it secondhand or would boycott it over some petty and minor change the developers implemented.

                                                                    I can’t really speak for megaman, because it’s one of those weird titles that I have no experience with. Like none… I know… I suck….
                                                                    I do have couple of points though.

                                                                    Why do they have to make the game for 2.5 million fans that you say don’t exist? Why cant they make it smaller for that much smaller fandom that does exist? It doesn’t have to be gigantic game, if there is no market for it. Think your goals and budgets.
                                                                    This is the real problem we have with gaming now days. Lot of developers/publishers want all their games to sell 6 million copies, because reasons, even when everyone can tell that it wont happen. If there is going to be a gaming crash, it’s going to happen to triple-a gaming. Luckily triple-a games don’t represent the whole gaming industry.

                                                                    As for genre being dead… that’s bullshit.
                                                                    Not so many years ago point and click adventure games were supposedly a dead genre. Then Telltale pops up, starts making point and click adventure games, eventually makes the walking dead and is rolling on cash, praise and game of the year prices.
                                                                    There are no dead genres on gaming. Sometimes they disappear, but eventually they come back.
                                                                    Also, genres don’t die because of one game is not getting made anymore. 2D platformers are still a thing. We just had a Mario game and Rayman is coming soon aswell, remember?

                                                                    I want a wise opnion on this question: Was delaying Rayman Legends by turning into a multi-platform title a good financial idea? Could they at least release early for Wii U and then to the other consoles?

                                                                    Not sure if wise, but still…

                                                                    I cant think any reason what would have made it a bad idea.
                                                                    It will now reach much bigger audience and maybe make more money. It still looks great and people are excited. It’s also getting new content. I don’t see downside there.
                                                                    They probably could have released for the WiiU first and help it's sales, however they would have had a risk of upsetting gamers if one console gets the game before others. There are a lot more gamers that can get pissed on the 5 other consoles then there are on the WiiU.
                                                                    Also ZombieU flopped. So they got scared.

                                                                    1 Reply Last reply Reply Quote 0
                                                                    • Hinscher
                                                                      Hinscher
                                                                      last edited by
                                                                      Hinscher
                                                                      spiral
                                                                      Hinscher
                                                                      spiral

                                                                      You need only look at SE to see why the gaming industry would crash.

                                                                      They had games like Tomb Raider get great critical and fan receptions. They also sold like 4 million or so copies.

                                                                      Yet somehow they didnt' make any money and had to do a shit ton of restructuring due to that game, and I think Hitman's poor poorformance, which btw also sold like 4 million.

                                                                      That is what is wrong with the gaming industry. The companies are giving games too big of budgets. Plain and simple. If you can't make money on 1 million or more sales, then you are doing something wrong.

                                                                      DarthAsthma 1 Reply Last reply Reply Quote 0
                                                                      • DarthAsthma
                                                                        DarthAsthma @Hinscher
                                                                        @Hinscher last edited by
                                                                        DarthAsthma
                                                                        spiral
                                                                        DarthAsthma
                                                                        spiral

                                                                        @Hinscher:

                                                                        You need only look at SE to see why the gaming industry would crash.

                                                                        They had games like Tomb Raider get great critical and fan receptions. They also sold like 4 million or so copies.

                                                                        Yet somehow they didnt' make any money and had to do a shit ton of restructuring due to that game, and I think Hitman's poor poorformance, which btw also sold like 4 million.

                                                                        That is what is wrong with the gaming industry. The companies are giving games too big of budgets. Plain and simple. If you can't make money on 1 million or more sales, then you are doing something wrong.

                                                                        Also we often hear reports about marketing budgets matching or exceeding the development budget. And in a world where a game like dark souls only sells about half as much as some of the aforementioned square titles and is a huge success I see no reason how those budgets can/should be justified.
                                                                        I mention dark souls because I seriously don't see any difference worth mentioning in production value compared to, for example, tomb raider.

                                                                        1 Reply Last reply Reply Quote 0
                                                                        • G
                                                                          Green_vs_Red
                                                                          last edited by
                                                                          G
                                                                          spiral
                                                                          Green_vs_Red
                                                                          spiral

                                                                          My thing is it's hard to say companies are spending too much money on development costs when we seldom hear how much it costs to make a game. Even if the game is a huge seller, in the case of Tomb Raider though we're talking about a game that was about 4-5 years in the making unlike your COD's or Madden's. So who knows how much money was spent on the game and how many copies the game would've need to sell to turn a profit (though Square are the only ones stating the game's sales were disappointing). Also I think Square's restructuring efforts had more to do with legit disasters like FF14 than it it did Tomb Raider.

                                                                          Originally Posted by Ubiq

                                                                          I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

                                                                          3DS Friend Code 0044-2806-5284

                                                                          1 Reply Last reply Reply Quote 0
                                                                          • S
                                                                            Somewhere
                                                                            last edited by
                                                                            S
                                                                            spiral
                                                                            Somewhere
                                                                            spiral

                                                                            http://www.gamedesignideas.com/video-games/the-cost-of-game-development-and-publishing.html
                                                                            For those curious of an example of % of how budget is split up

                                                                            http://www.zippygamer.com/2010/03/the-costs-of-game-development-and-publishing/
                                                                            Essentially, that cites a ~30% return rate from price tag to developer/publisher.
                                                                            Assuming a list price of 50 USD and that return rate; 3.4 million sales should be a gross of 170 million USD. 30% of that is 51 million. Eh, nowadays I can believe AAA development budget being in that area. And who knows how much was poured into marketing.

                                                                            Edit:
                                                                            Now, I personally don't require all that much graphics. The lot of us here presumably don't demand all that much either.
                                                                            But honest question: Do you think that the general gaming audience shares similar sentiments?
                                                                            For example, the Wii U does gets slammed for being underpowered relative to other consoles. There is this general expectation of things (most of the time graphics) improving over time. I don't think that the current gaming audience at large would accept stagnation (nevermind going backwards); hence the arms race ever since the beginning.

                                                                            stephen G 2 Replies Last reply Reply Quote 0
                                                                            • stephen
                                                                              stephen
                                                                              Envoy
                                                                              @Somewhere
                                                                              @Somewhere last edited by
                                                                              stephen
                                                                              spiral
                                                                              stephen
                                                                              Envoy
                                                                              spiral

                                                                              @Somewhere:

                                                                              Now, I personally don't require all that much graphics. The lot of us here presumably don't demand all that much either.
                                                                              But honest question: Do you think that the general gaming audience shares similar sentiments?
                                                                              For example, the Wii U does gets slammed for being underpowered relative to other consoles. There is this general expectation of things (most of the time graphics) improving over time. I don't think that the current gaming audience at large would accept stagnation (nevermind going backwards); hence the arms race ever since the beginning.

                                                                              Agreed, and I think this is the dark truth at the heart of the current conundrum. Many gamers like to claim that they "don't need fancy graphics," and to some extent it might be true…but how many times have you checked out a game and thought, "Wow, this looks like garbage." You don't know if the game is actually bad or not. In fact, it might be incredible, but you can't tell if you haven't played it, and the visual look is the quickest and most effective marketing tool that speaks directly to the buyer's subconscious. We've all undergone that decision process and arrived at a decision not to buy something because of the image we see, and if anyone claims they haven't, then they're lying either to us or to themselves.

                                                                              There are many different kinds of gamers out there, including some who just want to play Dwarf Fortress in ASCII characters and don't want anything else, but the vast VAST majority of us continue to play games because they continue to provide new things, new experiences that excite us. The difference between a "gamer" who is committed to their hobby and someone who played a few video games here and there (maybe tried Call of Duty or Mario Kart or Rock Band with their friends) but isn't spending money every few months to get something new, is that the former had an experience that they found thrilling and intoxicating, and they want MORE! We remember beating incredible bosses, seeing unforgettable scenes, having an experience we'd never had before, and we want that feeling of excitement again and again, and in order to continue pouring money into this hobby requires a good faith expectation that your average game will give you that euphoria. Otherwise you get fatigued by games that look the same as what you played two, three, five years ago, you grow jaded and eventually stop spending money on it.

                                                                              https://twitter.com/translatosaurus

                                                                              1 Reply Last reply Reply Quote 0
                                                                              • Sakonosolo
                                                                                Sakonosolo
                                                                                last edited by
                                                                                Sakonosolo
                                                                                spiral
                                                                                Sakonosolo
                                                                                spiral

                                                                                Carmack is talking at QuakeCon about a bunch of different issues in video games at the moment and I agree with some of the stuff he's talking about. Such as framerate should always take precedent over graphics. Having good graphics is all well and good (and I still think graphics shouldn't stagnate) but if it's running at 20 fps that's pretty abysmal. 60 fps should be a bigger thing next gen but it still seems that a lot of games are focusing on 30 fps.

                                                                                1 Reply Last reply Reply Quote 0
                                                                                • G
                                                                                  Green_vs_Red @Somewhere
                                                                                  @Somewhere last edited by
                                                                                  G
                                                                                  spiral
                                                                                  Green_vs_Red
                                                                                  spiral

                                                                                  @Somewhere:

                                                                                  http://www.gamedesignideas.com/video-games/the-cost-of-game-development-and-publishing.html For those curious of an example of % of how budget is split up http://www.zippygamer.com/2010/03/the-costs-of-game-development-and-publishing/ Essentially, that cites a ~30% return rate from price tag to developer/publisher. Assuming a list price of 50 USD and that return rate; 3.4 million sales should be a gross of 170 million USD. 30% of that is 51 million. Eh, nowadays I can believe AAA development budget being in that area. And who knows how much was poured into marketing. Edit: Now, I personally don't require all that much graphics. The lot of us here presumably don't demand all that much either. But honest question: Do you think that the general gaming audience shares similar sentiments? For example, the Wii U does gets slammed for being underpowered relative to other consoles. There is this general expectation of things (most of the time graphics) improving over time. I don't think that the current gaming audience at large would accept stagnation (nevermind going backwards); hence the arms race ever since the beginning.

                                                                                  I think the criticism Nintendo gets on the Wii U being graphically underwhelming would be a lot less vocal if they didn't do the same thing with the Wii. I mean yeah putting that cheap tech in the system means lower costs for both Nintendo and the consumer. But when you put out a console that has graphical capabilities on par with the PS3 & 360 (which have been around for years) with the succesors to those systems coming out pretty soon. It's like you're deliberately shooting yourselves in the foot.

                                                                                  Originally Posted by Ubiq

                                                                                  I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting

                                                                                  3DS Friend Code 0044-2806-5284

                                                                                  1 Reply Last reply Reply Quote 0

                                                                                  • 1 / 1
                                                                                  • First post
                                                                                    Last post
                                                                                  Powered by NodeBB | Contributors