Ok, so this game is gaining some hype around the online fighting community for being a slick-looking tag-team versus fighter, incorporating a gorgeous blend of 2D art and 3D animation. This game is being developed by Autumn Games and Revenge Labs in collaboration with Mike Z, and is being released on PSN/XBLA sometime this summer.
According to the official site:
"Set in the fictional Canopy Kingdom, Skullgirls pits players against ranks of deadly but beautiful opponents in an attempt to control the enigmatic Skull Heart, a mysterious artifact with the power to bestow wishes – but not without a substantial price. Should the soul be less than pure, both the victor’s wish and her being shall be corrupted into a living nightmare that haunts humanity. She will be known as the Skullgirl, a monstrous entity of immense power."
Here's what we've heard so far:
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At least 8 regular characters, 2 boss characters, and 1 new character being released per month for a year as DLC.
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Infinite prevention. The game detects when you're doing an infinite and allows you to break out of it with the press of a button. Red hit sparks indicate a breakable infinite.
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It's pretty as hell. The art is 2D, but with 3D animation and backgrounds, with nice touches like real-time lighting effects on the 2D models. The models themselves are like a slick mixture of anime and western comic-style art.
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MvC-style game mechanics, which include the button layout, triangle jumping, (breakable) infinite combos and of course, a tag system with assist attacks. You can also create your own custom assists by either picking one of two moves that were preselected, or by doing your own input.
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Traditional fighter button input (hadoken, shoryuken and 360 degree motions), dashing (air and ground), double jumping, throws, throw break, combos, etc.
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Delayed hyper combos and multiple tech roll options.
More stuff (videos, links, ect). Will keep updated.
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@Silence:
Honestly, before anyone says anything else about this game, I REALLY think they should read this article: http://www.destructoid.com/skullgirls-just-want-to-have-fun-with-killer-hats–196420.phtml
Or watch this video: w_2u7-K40rQ&
Check out her DevArt. How can you not want to see more?
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NEW! Possible character roster, concept art and sketches (credit to Silence for finding this awesomeness)
Tentative character roster:
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From left to right: Filia, Squigly, Miss Fortune, Cerebella, Umbrella, Parasoul, Painwheel, Peacock
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Character concept art:
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Filia
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Squigly
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Miss Fortune
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Cerebella
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Umbrella
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Parasoul
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Painwheel
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Peacock
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Check out the SkullGirls LJ for more art and other assorted goodies.
So I'm pretty hyped for this, because it looks simply beautiful and I'm intrigued by some of the mechanics being implemented here (such as the customizable assists).
Who else is curious about this game? 8D